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- [14:26] <[Eggy]> hello
- [14:28] <[Eggy]> I'll be here and gone throughout the chat because super-reliable cell service
- [14:31] *** Bozzeye (~Ivar@213.166.164.96) joined
- [14:48] *** fetalstar (~fetalstar@c-24-21-177-154.hsd1.or.comcast.net) joined
- [14:48] *** Halader (~Halader@pool-108-15-114-74.bltmmd.fios.verizon.net) joined
- [14:54] *** Megafont (~Megafont@lpcy-04-224.dsl.netins.net) joined
- [14:55] *** Svimmer (~Svimmer@a88-115-46-239.elisa-laajakaista.fi) joined
- [14:55] *** RobitStudios sets channel #robitstudios mode +o fetalstar
- [14:55] *** Megafont quit (Read error: Connection reset by peer)
- [14:56] <@RobitStudios> Hey everyone!
- [14:56] *** Megafont (~Megafont@lpcy-04-224.dsl.netins.net) joined
- [14:57] <Svimmer> hello
- [14:57] <@fetalstar> mmm yes gimme that @
- [14:57] <@fetalstar> hello!
- [14:57] <Megafont> hi
- [14:57] *** Xindaris (62fbb757@gateway/web/freenode/ip.98.251.183.87) joined
- [14:58] <@RobitStudios> welcome Xindaris, Megafont, Svimmer!
- [14:58] <Xindaris> Hi
- [14:58] <@RobitStudios> Halader, welcome back!
- [14:58] <@RobitStudios> how is everyone doing?
- [14:59] <Xindaris> I have to go do a thing that other people scheduled right on top of this, so I may be silently lurking for the whole dang time
- [14:59] <Svimmer> i was last here like half a year ago after the closed beta test...
- [14:59] <Xindaris> is that ok?
- [14:59] <Svimmer> doing fine
- [14:59] <@RobitStudios> yeah, that's cool - i wont think you're ignoring me, dont worry :)
- [14:59] *** beta_red (~beta_red@98.207.19.151) joined
- [14:59] *** RobitStudios sets channel #robitstudios mode +o beta_red
- [15:00] <@RobitStudios> yay! beta_red is here!
- [15:00] <@beta_red> Yay! :D
- [15:00] <@beta_red> Hey Friends, how goes it?
- [15:00] <@RobitStudios> pretty good - i just took a pre-chat nap
- [15:01] <@RobitStudios> so a little sleepy still
- [15:01] <@fetalstar> i actually set an alarm to make sure i'd actually be awake this time
- [15:01] <@beta_red> Sweet! I am a big fan of naps these days :)
- [15:01] <@beta_red> Haha!
- [15:01] <@fetalstar> i did it for you!!!!
- [15:01] <@RobitStudios> it's pretty much a guarantee i'll doze off around 2pm
- [15:02] <Svimmer> about six hours after you've woken is when it kicks in right?
- [15:02] <@RobitStudios> haha yeah, thats right - its like clockwork
- [15:02] <@fetalstar> i'm probably going to go back to bed after this backer chat :D
- [15:02] <@beta_red> Hmmm, that sounds about right to me. I never really realized that!
- [15:03] <@RobitStudios> so anyone been playing anything good lately>
- [15:03] <@RobitStudios> ?
- [15:03] <Svimmer> as in some new titles?
- [15:03] <Xindaris> I've been replaying the oracle series
- [15:03] <Xindaris> super great
- [15:03] <@RobitStudios> awesome - on the GBA? or emulated?
- [15:03] <Xindaris> best zeldas ever
- [15:03] <Xindaris> emulated yeah
- [15:04] <Megafont> I've been playing Zelda: A Link Between Worlds again, but on Hero Mode this time.
- [15:04] <Xindaris> I liked link between worlds a lot
- [15:04] <Megafont> me too
- [15:04] <Xindaris> but I still like these old capcom zeldas better
- [15:04] <@RobitStudios> nice - i have them both on 3DS but haven't gotten around to replay them yet
- [15:04] <Svimmer> i'm running a quake live clan which takes a bit of my gaming time... not really playing playing a lot
- [15:04] <@RobitStudios> yes! LBW is the first zelda i've finished in awhile
- [15:04] <Xindaris> ok going to thing, will read log hopefully
- [15:04] <@fetalstar> i've been playing ff14 still... as usual.........
- [15:05] <@RobitStudios> ok, see ya Svimmer
- [15:05] <@RobitStudios> err
- [15:05] <@RobitStudios> Xindaris i meant
- [15:05] <@RobitStudios> haha still sleepy, see!?
- [15:05] <@beta_red> Thanks for stopping by xindaris!
- [15:05] <@fetalstar> bye Xindaris!
- [15:05] <@RobitStudios> beta_red, did you play Link between Worlds yet?
- [15:06] <@beta_red> I don't think so…is that the new one on 3ds?
- [15:06] <@RobitStudios> Mega, whats the hero mode like? just tougher enemies?
- [15:06] <@fetalstar> yeah beta_red, it is. bran has it and it looks really fun
- [15:06] <@RobitStudios> yeah. it's the Link to the past sequel
- [15:06] <@beta_red> Right on! It looks great!
- [15:06] <@beta_red> I really want to check it out!
- [15:06] <Megafont> yea the enemies are harder. you die a lot more! lol
- [15:07] <@beta_red> I've been playing some old GBA games on my DS lite lately (the GBA Castlevania games)
- [15:07] <Megafont> theres a couple easter eggs in it too. like in the dark world version of your house, when on hero mode, Ravios Log is on the table for you to read
- [15:07] <Megafont> nothing terribly important but its there
- [15:08] <[Eggy]> I have Link Between Worlds but one of my shoulder buttons is broken
- [15:08] <Megafont> oh that sucks :(
- [15:08] <@fetalstar> i'm thinking about buying the ~*~new~*~ 3dsxl when it comes out. i've been wanting an xl, and also the new one will have a xenoblade port ouo
- [15:08] <@RobitStudios> well now you have an excuse to get the "New" 3ds when its out
- [15:08] <@beta_red> Oooh cool, I didn't know there was an xl comeing!
- [15:09] <@RobitStudios> yeah, i never upgraded to an XL, so i'll probably pick up the new one
- [15:09] <Megafont> i upgraded to an xl beginning of this year. I have one of those Gold Zelda XLs with the triforce design :P
- [15:09] <@fetalstar> maybe we'll get a limited edition for the xenoblade port and then i'll buy it in a heartbeat
- [15:09] <[Eggy]> It's been around a year and I still haven't gotten around to fixing it
- [15:09] <@RobitStudios> beta_red, yeah they are adding another analog stick and making it a little faster too
- [15:09] <@fetalstar> beta_red there's already an xl version, but the "new" one is supposedly better
- [15:09] <@fetalstar> when's it come out, anyways? isn't it sometime next year?
- [15:09] <[Eggy]> the new 3DS name is terrible if you ask me lol
- [15:09] <@beta_red> Oh cool! I'm way behind, haha :D
- [15:09] <@fetalstar> lmfao
- [15:10] <@RobitStudios> yes, the name sucks for sure
- [15:10] <@fetalstar> should have been like 3DS TURBO EXTREME
- [15:10] <@fetalstar> although this isn't capcom so
- [15:10] <@RobitStudios> 3DS U is my vote - and make it act as another touch screen for the Wii U
- [15:10] <@RobitStudios> but no asked me
- [15:11] <@RobitStudios> i told Reggie i'm available for these things
- [15:11] <Megafont> that would be cool. and speaking of WiiU, I wish it was Sept. 26th! lol
- [15:11] <@fetalstar> lmao
- [15:11] <@fetalstar> is the 26th when smash comes out?
- [15:11] <[Eggy]> I like how the buttons will be colored
- [15:11] *** Bozzeye quit (Ping timeout: 252 seconds)
- [15:11] <@fetalstar> i should really pay attention to things that i want to get
- [15:11] <@RobitStudios> hyrule warriors?
- [15:11] <Megafont> Hyrule WArriors comes out. Smash 3DS comes out early October though :D
- [15:11] <@fetalstar> oh!
- [15:11] <@fetalstar> okay good, i can hold on to my money for a little longer
- [15:12] <@RobitStudios> yeah, i haven't played a dysnatisy warriors game since the first one
- [15:12] <@RobitStudios> but i might have to check this one out
- [15:12] <@fetalstar> i played the one that came out with the 3ds release
- [15:12] <@fetalstar> it was alright
- [15:12] <Megafont> ive never played one actually but Hyrule Warriors looks awesome
- [15:12] <@fetalstar> might go halfsies with bran on hyrule warriors if he wants to get it
- [15:12] <@RobitStudios> fetal, is bran still playing MK8?
- [15:13] <@fetalstar> not a whole lot. we've started playing the new mario bros recently though
- [15:13] <@fetalstar> idk which one it is
- [15:13] <@fetalstar> it's the one with the cats
- [15:13] <Megafont> i unlocked everything but the gold glider in MK8. looking forward to the first dlc in november. Link as playable character and triforce cup!
- [15:13] <Svimmer> is this going to be generic gaming chat for now?
- [15:13] <Megafont> Mario 3D World?
- [15:13] <@fetalstar> that might be it
- [15:14] <@RobitStudios> Svimmer, no we'll get on topic in minute
- [15:14] *** [1]Ivar (~Ivar@213.166.164.96) joined
- [15:14] <[Eggy]> it's hard to keep up with all of the names lol
- [15:14] <@RobitStudios> hello Ivar!
- [15:14] <@fetalstar> new mario 3d world kitten extravaganza
- [15:14] <[1]Ivar> hey
- [15:15] <@RobitStudios> So, yeah, let's talk about TAW now
- [15:15] <@RobitStudios> first of all, sorry we have been away for the summer
- [15:15] <@RobitStudios> i went on a couple trips that just happened to coincide with our chats
- [15:16] <@RobitStudios> but ive still been getting a bunch of work done, especially the last couple of weeks
- [15:16] <Svimmer> I want concrete evidence! Now!
- [15:16] <Svimmer> :)
- [15:16] <@RobitStudios> One thing we put together was the road map - http://treasureadventureworld.com/roadmap/
- [15:16] <@RobitStudios> so if you haven't seen it, check it out
- [15:17] <[Eggy]> i don't think i've left since the previous chat
- [15:17] <@RobitStudios> i was having trouble wrapping my head around work we had left to do, so i thought i'd put this together
- [15:17] <@RobitStudios> Eggy, you're a champion!
- [15:17] <@fetalstar> you've been idling in here for months? :O
- [15:17] <[Eggy]> i just always leave my computer on
- [15:17] <[Eggy]> and yes
- [15:18] <Svimmer> yeah it's a nice road map alright. it's got colors.
- [15:18] <[Eggy]> I only leave when my computer decides to die
- [15:19] <@RobitStudios> So, as for actual game stuff that I've been working on - the biggest thing is probably the combat system
- [15:19] <@RobitStudios> after TooManyGames, seeing people play, and getting feedback we decided we wanted to beef up combat a little bit
- [15:20] <@RobitStudios> so we made you so you can attack a lot faster now, but your basic attack is weak
- [15:20] <@RobitStudios> and you can now charge up your hook for a more powerful attack
- [15:21] <@RobitStudios> it adds a lot more variety to the fighting i think
- [15:21] <Halader> yeah, it'll be interesting to see how that changes the feel of combat
- [15:21] <@beta_red> Yeah, I've been digging it :)
- [15:21] <@RobitStudios> we're also giving tougher enemies an armor rating
- [15:21] <@RobitStudios> so you have to charge up to be able to hurt them at all
- [15:21] <@RobitStudios> which adds some strategy
- [15:21] <[Eggy]> sounds nice
- [15:22] <Svimmer> wasn't that always so though?
- [15:22] <Svimmer> or was it just they had weak spots?
- [15:22] <@fetalstar> i think before, for certain enemies, you had to use the throw hook
- [15:22] <@fetalstar> like on the crabs?
- [15:22] <@RobitStudios> thats right
- [15:22] <@RobitStudios> in the original the regular attack was always the weaker one
- [15:23] <@RobitStudios> an the throw hook was stronger
- [15:23] <@RobitStudios> now they have the same power, but you can charge up both of them
- [15:23] <@RobitStudios> so if you charge and then throw your hook it'll retain that power
- [15:24] <@RobitStudios> as a part of this overhaul we also decided to have actual visible player stats
- [15:25] <@RobitStudios> so you can see what your current Attack and Defense stats are
- [15:25] <Halader> are there any other stats besides atk/def? And how do you change them?
- [15:25] <@RobitStudios> and some of the hats/hook upgrades will change your stats, as well as having some temporary powerup items
- [15:25] *** [1]Kiitos (~Kiitos@cpe-174-105-245-52.insight.res.rr.com) joined
- [15:26] <@RobitStudios> And the big thing I've been working on for the past week or so, is finally coding the boss that you see at the end of the pre-order trailer
- [15:27] <@RobitStudios> just today I'm wrapping things up, making the big death scene
- [15:27] <Svimmer> so the trailer was a lie? is that what you're saying?
- [15:27] <@RobitStudios> there are many slime bubble particles involved
- [15:28] <@RobitStudios> haha well the part that I showed in the trailer was finished - he just didn't do anything else at that point
- [15:28] <@RobitStudios> haha
- [15:28] <[1]Kiitos> Sorry I'm late, are we on a topic right now or just ama?
- [15:28] <@RobitStudios> Hey Kiitos!
- [15:28] <[1]Kiitos> Hello!
- [15:28] <@RobitStudios> no i'm just talking about what i've been working on with TAW for the past month
- [15:28] <@beta_red> Hey Kiitos! Welcome to the chat!
- [15:29] <Halader> On twitter you mentioned showing a new boss. Is this a totally new boss, that wasn't in TAG, or an updated boss?
- [15:29] <@RobitStudios> Halader, well I'm actually referring to the boss that we showed in the trailer
- [15:29] <@RobitStudios> he's not new new, but rather different new
- [15:30] <@RobitStudios> his attacks are different and how you defeat him is new as well
- [15:30] <Halader> ok
- [15:30] <@RobitStudios> so maybe calling him "new" is misleading :) feels new to me
- [15:30] <@fetalstar> he's kinda new! new design and stuff, just same setting
- [15:31] <@fetalstar> new-ish
- [15:31] <Halader> I'm rewatching the trailer now, and I see it has over 83K views! That's really good!
- [15:31] <@RobitStudios> i love how he's turning out - i had some people play it the other day at an open-game design studio thing
- [15:31] <@RobitStudios> they seemed to like it alot
- [15:32] <@fetalstar> oh man, is he mostly done? i haven't had a chance to play the new build yet
- [15:32] <@beta_red> Yeah, he's really looking awesome! :)
- [15:32] <@RobitStudios> they had a lot of good advice too, and i've been making some tweaks
- [15:32] <Svimmer> you don't know if it's good advice until you've passed it by me though
- [15:32] <Svimmer> Kappa
- [15:33] <@RobitStudios> haha, well that is an issue - sometimes people advice is no good, so i try to only take it if it makes sense to me
- [15:33] <@RobitStudios> its a fine line
- [15:34] <@RobitStudios> i like to think i have a good eye for these things though, i may not consider all paths at first, but if someone gives me an idea i dig I'll go for it
- [15:34] <@RobitStudios> thats how the charging mechanic came about
- [15:34] <@RobitStudios> and i couldn't be happier with that change
- [15:34] <Svimmer> testers will say the darndest things because they're not truly invested in anything, random testers esp. and they'll not consider all the facets very deeply
- [15:34] <Svimmer> but they're individuals after all
- [15:35] <@RobitStudios> Svimmer, that is so true - sometimes the advice they are giving would take weeks of work for something insignificant
- [15:35] <@RobitStudios> and it's hard to explain that
- [15:36] <@RobitStudios> So the other big thing I worked on this summer was some sound/music tools for beta_red
- [15:36] <@RobitStudios> so maybe he can talk about that some, but basically I externalized spreadsheet that determines the volume levels for all the sound effects/music
- [15:37] <@RobitStudios> and he's been busy doing his magic audio voodoo
- [15:37] <Svimmer> ooh... i'll eagerly hear more about this
- [15:38] <@beta_red> Yeah, so drawing the values from an external spreadsheet allows me to set the volumes for all the sounds individually, so that I can get a good mix going for all the sound effects.
- [15:38] <Svimmer> in real time?
- [15:39] <@RobitStudios> can't change the max/min levels real time
- [15:39] <@RobitStudios> but we call sound effects in different ways
- [15:39] <[1]Kiitos> that is an interesting way to handle sound balance. I never think about that sort of aspect from playing a game (the only stuff I've programmed has no sound implemented so I still have yet to explore that territory)
- [15:39] <@beta_red> Not it real time--that would be neat, but I essentially go in to a build, take some notes, and tweak various volumes, or decide that some sound just isn't working, or needs some audio editing.
- [15:39] *** TonyWard (~christian@ip1f10ef96.dynamic.kabel-deutschland.de) joined
- [15:39] <TonyWard> Freee at last!
- [15:39] <TonyWard> Again
- [15:39] <TonyWard> After something that felt like an eternity
- [15:40] <@RobitStudios> one of them is based on the distance, so the volume is determines by position and the max/min settings that beta_red has set
- [15:40] <TonyWard> 3 months, right?
- [15:40] <@RobitStudios> oh look who it is....
- [15:40] <@RobitStudios> our arch enemy
- [15:40] <@beta_red> Yeah, the sound balance can really get intimidating, especially as the number of sounds in the game grows.
- [15:40] <@beta_red> We currently have just under 300 unique sounds
- [15:40] <TonyWard> You mean your greatest benefactor
- [15:40] <@RobitStudios> yes, Tony, we've been slackers
- [15:40] <TonyWard> ;)
- [15:40] <@RobitStudios> sssh
- [15:41] <@RobitStudios> dont let that out
- [15:41] <@RobitStudios> no one can know im a sellout
- [15:41] <Svimmer> so this is the... slackers and backers chat
- [15:41] <Svimmer> yeeeeaaahhh!
- [15:41] <@RobitStudios> awww man
- [15:41] <@beta_red> So, it can be difficult to manage how each sound is heard in relation to one another.
- [15:41] <Svimmer> beta_red: in what sense?
- [15:41] <@RobitStudios> yeah, beta_red has an ear for this
- [15:42] <[1]Kiitos> punny
- [15:42] <TonyWard> When will we get the TAW Original Soundtrack?
- [15:42] <TonyWard> It's done according to the roadmap, right?
- [15:43] <@RobitStudios> getting sounds to play at the correct volume is important to the immersion of the game
- [15:43] <@RobitStudios> Tony, that is an excellent point
- [15:43] <@beta_red> Good question! So, for example, if you have a mix of sfx that you like, and then you go and add an explosion sound--you may want the explosion to be louder than the other sounds, so you need to go back and refactor (turn-down or up) those other sounds so that the explosion still feels nice and loud.
- [15:43] <@RobitStudios> i'll contact Humble Bundle this week about getting it up there for the backers
- [15:44] <TonyWard> Or does it contain spoilers?
- [15:44] <Svimmer> beta_red: is there no way to dynamically alter the other sounds to be quieter at that moment?
- [15:44] <Svimmer> pretty sure some games do that
- [15:45] <TonyWard> Because you have been so lazy I am announcing a game too
- [15:45] <Svimmer> and music for that matter
- [15:45] <[1]Kiitos> Have you guys encountered problems where (using the explosion example) an explosion sounds right in one place, but that same explosion at the same volume is too quiet when accompanied by other sounds in a new scenario? Do you guys even reuse sounds like that?
- [15:46] <@RobitStudios> Kiitos, i'm not sure if we have run accross that problem, but part of the tools i made for beta_red allow us to call the same sound effect in different ways
- [15:46] <[1]Kiitos> Oh, that is a thoughtful way to prevent the issue then. I just imagine this spreadsheet having a single volume for each sound
- [15:46] <@RobitStudios> so we could call "explosion.ogg" by "loud_explosion" or "quiet_explosion" and each could have different max/min vols
- [15:47] * Xindaris isback
- [15:47] <@beta_red> Svimmer, There is audio compression that essentailly does that, but it can still sound really off if you do that will all the sounds--imagine after the explosion, the footsteps climb back up to that volume. There are certainly scenarios in which what you mention would be ideal, but overall, there should be a balance between the sounds that doesn't always require audio compression.
- [15:47] <TonyWard> I think you should become early adopters and support the OPUS audio format
- [15:47] <TonyWard> It's the future
- [15:47] <@beta_red> Great question, Kiitos!
- [15:48] <TonyWard> http://www.opus-codec.org/
- [15:48] <@beta_red> What Robi said is exactly right :)
- [15:48] <@RobitStudios> im not familiar with it, but i'll check it out for sure
- [15:48] <@beta_red> *Robit
- [15:49] <Svimmer> beta:red: i see what you mean
- [15:49] <TonyWard> Also Globocorp will start selling hardware decoders and encoders for OPUS
- [15:49] <@beta_red> Right on! Audio compression can be really useful tool though.
- [15:50] <[1]Kiitos> so can you clarify about the spreadsheet then? I imagine the spreadsheet is where you have "loud_explosion" and "quiet_explosion," or is it different from that?
- [15:50] <@RobitStudios> making a profit on open source software? you really are evil!
- [15:50] <@RobitStudios> hang on i'll grad a screen shot of it
- [15:51] <TonyWard> Yeah, like Red Hat Enterprise Linux
- [15:51] <TonyWard> so evil
- [15:51] <@beta_red> Yeah, so the spreadsheet has each individual sound listed in one columns, and then a series of values representing volume, distance, pan on/off, etc in the other colums.
- [15:51] <TonyWard> Or like valve with their steam machines
- [15:51] <@beta_red> So I can just find the sound I want to tweak, and then enter in a new value in the corresponding column.
- [15:52] <@RobitStudios> http://gyazo.com/9a56a93e00c4e204636b0c031ef17fbc
- [15:52] <@RobitStudios> might be spoilers in there
- [15:52] <@RobitStudios> depending on your opinion of whats a spoiler
- [15:53] <Svimmer> "final_boss_who_is_actually_a_cat_roar_sfx"
- [15:53] <Xindaris> THERE'S WATER? AND A BOAT????
- [15:53] * Xindaris chuckles
- [15:53] <TonyWard> I am announcing the iPlant Pro with a new exclusive game tony ward's pro capitalist devil HD
- [15:53] <@beta_red> And, if we find, like you mentioned, that some suond works in level a, but is too quiet in level b, we can still use the same sound, but copy it, with a new name, and give it different values.
- [15:53] <TonyWard> After a period of 6 months exclusivity it will be available on steam
- [15:53] <[1]Kiitos> Okay, that makes perfect sense, I see the loud and quiet thing with the slime bubbles, thats exactly what I thought when you answered my question.
- [15:53] <@beta_red> Haha! "final_boss_who_is_actually_a_cat_roar_sfx" could be the greatest sound ever!
- [15:53] <TonyWard> Our partners for the steam release are chucklefish LTD
- [15:54] <@beta_red> Kiitos, right on! That's a great example!
- [15:54] <Megafont> your sound system is pretty cool
- [15:55] <@beta_red> Thanks, Megafont! Robit did a great job of putting this tool together for me!
- [15:55] <@RobitStudios> its really not too crazy or aything, but for our purposes it does the trick
- [15:55] <[1]Kiitos> I agree, unfortunately I have to leave early due to a meeting I wasn't informed or consulted about, but thanks for answering my questions!
- [15:55] <@beta_red> And it's much faster than saying "hey Stephen, can we turn down the bubble sound?" "Which one"? etc. haha :)
- [15:55] <Xindaris> Yeah, I can see where a sufficiently large game would suffer in data-size for having too many copies of the same sound
- [15:56] <@beta_red> No worries! Thanks for stopping by Kiitos!
- [15:56] <Xindaris> or too many sounds with 2nd or 3rd copies
- [15:56] <TonyWard> Use opus and the sound files won't be too big
- [15:56] <@fetalstar> stephen, you should put together a thing for me so i can adjust animation speeds :D
- [15:56] <TonyWard> hahaha
- [15:56] <@RobitStudios> Kiitos, thanks for hanging out!
- [15:56] <@beta_red> Xindaris, that's definitely a good concern!
- [15:56] <Svimmer> fetalstar: "speed" "rotation" "art style"...
- [15:56] <@beta_red> Most of these sounds are roughly 20kb, though, and we don't use a whole lot of copies
- [15:56] *** [1]Kiitos (~Kiitos@cpe-174-105-245-52.insight.res.rr.com) left ()
- [15:56] <@RobitStudios> fetal - keep wishing it's not gonna happen
- [15:56] <@fetalstar> QQ
- [15:57] <@RobitStudios> well you CAN change the anim speed for the NPCs
- [15:57] <TonyWard> So if TAW hits $17,500 on the preorder, will there be a Brackenwood/TAW crossover?
- [15:57] <@RobitStudios> those are all stored externally
- [15:57] <@beta_red> But, if that became an issue, we'd definitely want to develop another way of referencing the same audio file, without having to copy it, much like Pro tools, and other DAWs can do
- [15:57] <Xindaris> mhm
- [15:58] <@RobitStudios> Tony, maybe I can get Adam to throw in a little Bitey cameo
- [15:58] <TonyWard> Excellent
- [15:58] <Xindaris> I said "in a sufficiently large game" because in a certain sense TAW won't be "larg eenough" for that to be a problem, at least in my mind
- [15:58] * TonyWard clasps his hands
- [15:59] <@RobitStudios> just added it to my ToDo list, along with the TAW OST - damn Tony you really are like my boss
- [15:59] <TonyWard> mwhahahahaha
- [15:59] <TonyWard> The newgrounds crowd needs to know of this
- [15:59] <@beta_red> Yeah, Xindaris exacltly--shouldn't be an issue in TAW :)
- [15:59] <TonyWard> All the people that bought Castle Crashers and Battleblock will buy your game
- [16:00] <@RobitStudios> yeah, that has crossed my mind :) he has a pretty good following
- [16:00] <@RobitStudios> he said he'd help us promote too
- [16:00] <TonyWard> You just need to find a good release window
- [16:00] <TonyWard> with all those great indies coming soon
- [16:00] <TonyWard> like BOI Rebirth
- [16:01] <@RobitStudios> yeah, im going to try to release during a dry-period for indiegames
- [16:01] <Xindaris> does such a thing exist I wonder?
- [16:01] <Xindaris> Ig uess in terms of anticipated ones it does
- [16:02] <Xindaris> but it seems like there's always some new indie game coming out pressing for attention
- [16:02] <@RobitStudios> yeah, thats what im thinking, i just dont want to compete with a heavy hitter
- [16:02] <Svimmer> so you're both a slacker and a coward?
- [16:02] <@RobitStudios> or another adventure platformer game
- [16:02] <[Eggy]> I played phoenotopia on newgrounds and it was pretty fun
- [16:03] <Xindaris> heh, so now my more capricious humor part of my mind is imagining that you announce a release date and the guy who quit mqking fez 2 suddenly announces he's actually been working on it in secret and is going to suddenly release the day before.
- [16:03] <@RobitStudios> Svimmer, its a fact - my biggest fear is releasing the game and no one buying it
- [16:03] <@RobitStudios> Xindaris, that would be just my luck
- [16:03] <TonyWard> then RobitStudios will dox Phil Fish
- [16:03] <TonyWard> :)
- [16:03] <Svimmer> xindaris: lol
- [16:03] <Xindaris> honestly I have a problem with fez that I dont' think I'll have with TAW, because I don't have it with TAG
- [16:04] <TonyWard> Just make sure I can play it on GOG galaxy
- [16:04] <Xindaris> running a game entirely on secrets that a person can't easily forget can tend to kill replay value
- [16:05] * Xindaris hopes I am not getting off topic
- [16:05] <Svimmer> i don't mind a game that's a one-off
- [16:05] <@RobitStudios> if you liked the way we handled it in TAG i think you'll be happy
- [16:06] <@beta_red> Well, I hate to say it, buds, but I actually need to get going :(
- [16:06] <@RobitStudios> no worries, its about that time
- [16:06] <Xindaris> aye, tis 4 now
- [16:06] <@beta_red> It's been great talking with you all!!
- [16:06] <@RobitStudios> thanks for hanging out and telling us about your audio wizardry
- [16:06] <TonyWard> thanks
- [16:06] <@beta_red> Haha! :D Right on! Thanks for all the great questions too!!
- [16:06] <[Eggy]> bye
- [16:07] <Megafont> cya!
- [16:07] <TonyWard> See you next month
- [16:07] <@beta_red> See you all next month! :)
- [16:07] *** beta_red (~beta_red@98.207.19.151) left ()
- [16:07] <TonyWard> There used to be more people in the IRC channel 3 months ago
- [16:08] <TonyWard> If I remember correctly
- [16:08] <Xindaris> I keep getting really inconvenient timings
- [16:08] <Xindaris> last two times or so I couldn't come because my family wanted to do something with me exactly then or such
- [16:08] <@RobitStudios> i dunno, i think we usually average about 5-6 people
- [16:08] <TonyWard> Support families
- [16:08] <Xindaris> any idea what percentage that is of the population of preorder-ers?
- [16:08] <@fetalstar> yeah, this seems about right
- [16:08] <@fetalstar> i think they're all preorder-ers
- [16:09] <TonyWard> you don't want to be raised by your grandparents like the protagonist from TAW/TAG, right?
- [16:09] <@fetalstar> backer chat is preorder right?
- [16:09] <Megafont> TAW deserves more than that!
- [16:09] <Xindaris> yeah I preordered
- [16:09] <Xindaris> I was just curious like what percent 5-6 people represents of the total people who preordered
- [16:09] <TonyWard> No this is the corporate-internal IRC channel of Globocorp
- [16:10] <TonyWard> You can join by ordering TAW though
- [16:10] <TonyWard> I did myself
- [16:10] <@fetalstar> oh.. OH.... yeah i read that wrong hahahaha
- [16:10] <@RobitStudios> it is 0.6%
- [16:10] <TonyWard> to support my own company
- [16:11] <Svimmer> I think I'll be off too... see you some later date! gg wp
- [16:11] <TonyWard> TAW has a MP mode now?
- [16:11] <TonyWard> why gg
- [16:11] <@RobitStudios> does anyone else have any questions for me or fetal?
- [16:11] *** Svimmer quit (Quit: HydraIRC -> http://www.hydrairc.com <-)
- [16:11] <TonyWard> TreasureLust Adventures confirmed
- [16:11] <Xindaris> I always want to know how the roadmap translates to a timeframe
- [16:12] <Xindaris> but I don't want to be rude by asking all the time
- [16:12] <TonyWard> What do you think of my IRC "cosplay"
- [16:12] <@RobitStudios> Xindaris, i wish i could tell you, but predicting that is so hard to do
- [16:12] <Xindaris> yeah
- [16:12] <@RobitStudios> things that I think will only take a couople hours can end up taking days
- [16:12] <Xindaris> always the way with programming alone
- [16:13] <Xindaris> much less also drawing and coming up with levels and blah blah..
- [16:13] <Megafont> i hate when that happens. but it happens more than youd think for programmers!
- [16:13] <Xindaris> if I ever wanted to make a game what I'd want to do is build up a system and a level editor
- [16:13] <@RobitStudios> Tony, even though you harrass me you are always welcome here - you're keeping me on point
- [16:13] <Xindaris> and then just use the level editor to go 90% of the gime
- [16:13] <Xindaris> *time
- [16:14] <Xindaris> but that sounds like an unreachable dream anyway
- [16:14] <Xindaris> system always has errors, or you want something it can't do, and you've gotta go back into the deep code again anyway
- [16:14] <TonyWard> Do it anyway
- [16:15] <TonyWard> reach for the dream
- [16:15] <Xindaris> yeh
- [16:15] <TonyWard> and defeat GloboCorp
- [16:15] <TonyWard> oops why did I say that
- [16:15] <TonyWard> Spoiler alert maybe?
- [16:15] <TonyWard> TonyWard has been good all along?
- [16:16] <TonyWard> Find out in a TAW mod (maybe)
- [16:16] <@RobitStudios> haha well i can't comment on that - to spoilery for me
- [16:17] <@RobitStudios> ok, so unless we have any SERIOUS (*glares at TonyWard*) questions i'm going to wrap this up
- [16:18] <TonyWard> No questions
- [16:18] <TonyWard> I'll have to consult my think tank of evilness for further questions (that will take one month)
- [16:19] <@RobitStudios> sounds good... i'll be ready
- [16:19] <@RobitStudios> ok, i'm calling it! thanks for coming everyone
- [16:19] <Halader> thanks for doing this
- [16:20] <Megafont> thanks for having us. and keep up the good work!
- [16:20] <TonyWard> We appreciate doing business with you.
- [16:20] <@RobitStudios> thanks for your continued support as always!
- [16:20] <@RobitStudios> it means so much to us
- [16:21] *** Halader (~Halader@pool-108-15-114-74.bltmmd.fios.verizon.net) left ()
- [16:21] <Xindaris> yep. Farewell
- [16:21] <TonyWard> Have a nice month
- [16:21] <@RobitStudios> Thanks! you too - talk to you again all too soon :)
- [16:22] <[Eggy]> I shall be forever alone until next time lol
- [16:22] <TonyWard> you have your IRC bouncer
- [16:22] <TonyWard> to keep you warm
- [16:23] <TonyWard> Sponsored by GloboCorp(tm)
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