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constants.txt

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Jun 3rd, 2012
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  1. #######################################
  2. #
  3. #  Openness measures, for some playable cell,
  4. #  the distance in cells to the nearest
  5. #  unpathable cell.  Openness is rendered on
  6. #  a gradient color scale, so use this constant
  7. #  to set what openness value renders at the end
  8. #  end of the color scale.  Larger openness values
  9. #  appear the same color as the max.
  10. #
  11. #######################################
  12. float opennessRenderMax = 14.0
  13.  
  14.  
  15.  
  16. #####################################
  17. #
  18. #  for iGrok's openness scheme
  19. #
  20. #####################################
  21. int numOpennessGradientColors = 2
  22.  
  23.  
  24. int influenceHeatMapRepeat    = 6
  25.  
  26. # 2 uses older blending mode
  27. int influenceHeatMapBlendMode = 1
  28.  
  29.  
  30. #######################################
  31. #
  32. #  
  33. #
  34. #######################################
  35. float minInfluenceToConsiderNatOrThird = 47.0
  36.  
  37.  
  38. float baseAvgOpennessNeighborhoodRadius = 12.0
  39.  
  40.  
  41.  
  42. float chokeDetectionThreshold = 12.0
  43. float chokeDetectionAgreement = 7.0
  44.  
  45.  
  46. float spaceInMainChokeRadius = 8.0
  47.  
  48. # cells between any cell in the flood area
  49. # governed by the main choke and a possible
  50. # in-base main.  Use 1.0, generally.
  51. float inMainBaseRadius = 1.0
  52.  
  53.  
  54. float opennessElevLowSaturation  = 0.75
  55. float opennessElevHighSaturation = 1.25
  56.  
  57.  
  58.  
  59. #######################################
  60. #
  61. #  These constants should add up to 1.0
  62. #
  63. #######################################
  64.  
  65. float influenceWeightGround = 0.85
  66. float influenceWeightCWalk  = 0.05
  67. float influenceWeightAir    = 0.1
  68.  
  69.  
  70.  
  71. #######################################
  72. #
  73. #  Some analysis constants are based on
  74. #  game data that the map analyzer has
  75. #  no access to.  These values shouldn't
  76. #  change much if ever.
  77. #
  78. #######################################
  79. float defaultMineralAmount = 1500
  80. float defaultGeyserAmount  = 2500
  81.  
  82.  
  83. #######################################
  84. #
  85. #  More visual options
  86. #
  87. #######################################
  88. # Use probe time instead of unit distance
  89. int useProbeTime          = 1
  90.  
  91. # Render vertices on summary, influence, openness images
  92. int renderMoreVertices    = 1
  93. # Render vertices on shortest path images
  94. int renderVerticesPaths   = 1
  95.  
  96. # Vertex render types:  0=none, 1=centered dot,
  97. #   2=centered circle, 3=classic
  98. int vertexElev0Type = 1
  99. int vertexElev1Type = 1
  100. int vertexElev2Type = 1
  101. int vertexElev3Type = 1
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