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  1. Setting breakpad minidump AppID = 251570
  2. Steam_SetMinidumpSteamID: Caching Steam ID: 76561197963749270 [API loaded no]
  3. ERROR: ld.so: object '/home/thierry/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  4. ERROR: ld.so: object '/home/thierry/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  5. IP address: 127.0.0.1
  6. IP address: 192.168.1.111
  7. s
  8.  
  9. Selecting FBConfig
  10. GLX_FBCONFIG_ID=263
  11. GLX_BUFFER_SIZE=32
  12. GLX_DOUBLEBUFFER=1
  13. GLX_RED_SIZE=8
  14. GLX_GREEN_SIZE=8
  15. GLX_BLUE_SIZE=8
  16. GLX_ALPHA_SIZE=8
  17. GLX_DEPTH_SIZE=24
  18. GLX_STENCIL_SIZE=8
  19. GLX_SAMPLES_ARB=0
  20. GLX_SAMPLE_BUFFERS_ARB=0
  21. GLX_STEREO=0
  22. GLX_CONFIG_CAVEAT=NONE
  23.  
  24. Desktop is 1600 x 1200 @ 60 Hz
  25. Initialize engine version: 5.3.3p3 (1d2e01741d9f)
  26. GfxDevice: creating device client; threaded=1
  27. GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 2097152
  28. OpenGL:
  29. Version: OpenGL 4.5 [4.5.0 NVIDIA 352.79]
  30. Renderer: GeForce GTX 650 Ti BOOST/PCIe/SSE2
  31. Vendor: NVIDIA Corporation
  32. VRAM: 2048 MB
  33. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  34. GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_NV_copy_image GLX_ARB_get_proc_address
  35. Setting maxVSyncInterval to 4
  36. GL: Detected 2048 MB VRAM
  37. AudioManager: Using PulseAudio: Default Output Device
  38. Begin MonoManager ReloadAssembly
  39. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.dll (this message is harmless)
  40. Loading /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.dll into Unity Child Domain
  41. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  42. Loading /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  43. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  44. Loading /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  45. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  46. Loading /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  47. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  48. Loading /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  49. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  50. Loading /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  51. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  52. Loading /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  53. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/AmplifyMotion.dll (this message is harmless)
  54. Loading /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/AmplifyMotion.dll into Unity Child Domain
  55. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
  56. Loading /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
  57. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/libnoise.dll (this message is harmless)
  58. Loading /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/libnoise.dll into Unity Child Domain
  59. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/LogLibrary.dll (this message is harmless)
  60. Loading /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/LogLibrary.dll into Unity Child Domain
  61. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/ProfileAttribute.dll (this message is harmless)
  62. Loading /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/ProfileAttribute.dll into Unity Child Domain
  63. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless)
  64. Loading /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain
  65. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
  66. Loading /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
  67. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
  68. Loading /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
  69. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Drawing.dll (this message is harmless)
  70. Loading /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Drawing.dll into Unity Child Domain
  71. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Windows.Forms.dll (this message is harmless)
  72. Loading /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Windows.Forms.dll into Unity Child Domain
  73. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/LitJson.dll (this message is harmless)
  74. Loading /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/LitJson.dll into Unity Child Domain
  75. - Completed reload, in 0.037 seconds
  76. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless)
  77. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/System.dll (this message is harmless)
  78. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless)
  79. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityScript.Lang.dll (this message is harmless)
  80. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/Boo.Lang.dll (this message is harmless)
  81. Default vsync count 1
  82. requesting resize 1600 x 1200
  83. Using native desktop resolution 1600 x 1200
  84.  
  85. Selecting FBConfig
  86. GLX_FBCONFIG_ID=303
  87. GLX_BUFFER_SIZE=32
  88. GLX_DOUBLEBUFFER=1
  89. GLX_RED_SIZE=8
  90. GLX_GREEN_SIZE=8
  91. GLX_BLUE_SIZE=8
  92. GLX_ALPHA_SIZE=8
  93. GLX_DEPTH_SIZE=24
  94. GLX_STENCIL_SIZE=8
  95. GLX_SAMPLES_ARB=2
  96. GLX_SAMPLE_BUFFERS_ARB=1
  97. GLX_STEREO=0
  98. GLX_CONFIG_CAVEAT=NON-CONFORMANT
  99.  
  100. requesting fullscreen 1600 x 1200 at 0 Hz
  101. Desktop is 1600 x 1200 @ 60 Hz
  102. Using libudev for joystick management
  103.  
  104.  
  105. Importing game controller configs
  106. UnloadTime: 0.497000 ms
  107. 2016-03-30T16:30:27 0,000 INF [Steamworks.NET] SteamAPI_Init() ok
  108. 2016-03-30T16:30:27 0,020 INF NET: InitCallbacks
  109. 2016-03-30T16:30:27 0,022 INF [EAC] Initializing ...
  110. 2016-03-30T16:30:27 0,026 INF Texture quality is set to 0
  111. 2016-03-30T16:30:27 0,026 INF Precaching...
  112. 2016-03-30T16:30:27 0,028 INF Precaching file: 7DaysToDie_Data/resources.assets
  113. Changing real window size to 1598 x 1144
  114. Changing real window size to 1598 x 1144
  115. Changing real window size to 1598 x 1144
  116. Changing real window size to 1598 x 1144
  117. Changing real window size to 1600 x 1200
  118. 2016-03-30T16:30:27 0,129 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  119. 2016-03-30T16:30:27 0,154 INF Precaching file: Data/Bundles/BlockTextureAtlases
  120. 2016-03-30T16:30:27 0,172 INF Precaching file: Data/Bundles/TerrainTextures
  121. 2016-03-30T16:30:27 0,176 INF Precaching done
  122. 2016-03-30T16:30:28 1,109 INF [EAC] Initialized :: EasyAntiCheat successfully initialized
  123. 2016-03-30T16:30:29 2,011 INF Loading main scene
  124. The referenced script on this Behaviour (Game Object 'wdwFocusHealthState') is missing!
  125.  
  126. (Filename: Line: 1655)
  127.  
  128. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  129. UnloadTime: 1.758000 ms
  130. 2016-03-30T16:30:29 2,200 INF Awake
  131. 2016-03-30T16:30:29 2,217 INF Version: Alpha 14.2 (b4) Compatibility Version: Alpha 14.2, Build: Linux 64 Bit
  132. 2016-03-30T16:30:29 2,217 INF System information:
  133. 2016-03-30T16:30:29 2,302 INF OS: Linux 4.4 ManjaroLinux 16.02 64bit
  134. 2016-03-30T16:30:29 2,303 INF CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (cores: 8)
  135. 2016-03-30T16:30:29 2,303 INF RAM: 15949 MB
  136. 2016-03-30T16:30:29 2,303 INF GPU: GeForce GTX 650 Ti BOOST/PCIe/SSE2 (2048 MB)
  137. 2016-03-30T16:30:29 2,303 INF Graphics API: OpenGL 4.5 [4.5.0 NVIDIA 352.79] (shader level 3,0)
  138. 2016-03-30T16:30:29 2,303 INF Last played version: Alpha 13.8
  139. 2016-03-30T16:30:29 2,304 INF Local UTC offset: 2 hours
  140. 2016-03-30T16:30:29 2,305 INF Command line arguments: ./7DaysToDie.x86_64 -logfile 7DaysToDie_Data/output_log__2016-03-30__16-30-26.txt
  141. 2016-03-30T16:30:29 2,319 INF Texture quality is set to 0
  142. 2016-03-30T16:30:29 2,351 INF Load key config check
  143. 2016-03-30T16:30:29 2,352 INF Reset key config
  144. 2016-03-30T16:30:29 2,352 INF Save key config
  145. 2016-03-30T16:30:29 2,360 INF [MODS] No mods folder found
  146. 2016-03-30T16:30:29 2,390 INF Loading permissions file at '/home/thierry/.local/share/7DaysToDie/Saves/serveradmin.xml'
  147. 2016-03-30T16:30:29 2,432 INF Loading permissions file done.
  148. 2016-03-30T16:30:29 2,432 INF Awake done
  149. 2016-03-30T16:30:29 2,535 INF Atlas reset took 65 ms
  150. 2016-03-30T16:30:29 2,536 INF Atlas load took 102 ms
  151.  
  152. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13924.
  153. Total: 8.848001 ms (FindLiveObjects: 0.670000 ms CreateObjectMapping: 0.130000 ms MarkObjects: 8.025000 ms DeleteObjects: 0.023000 ms)
  154.  
  155. Setting up 2 worker threads for Enlighten.
  156. Thread -> id: 7f1a69554700 -> priority: 1
  157. Thread -> id: 7f1a69d55700 -> priority: 1
  158. requesting resize 1600 x 1200
  159. Using native desktop resolution 1600 x 1200
  160.  
  161. Selecting FBConfig
  162. GLX_FBCONFIG_ID=263
  163. GLX_BUFFER_SIZE=32
  164. GLX_DOUBLEBUFFER=1
  165. GLX_RED_SIZE=8
  166. GLX_GREEN_SIZE=8
  167. GLX_BLUE_SIZE=8
  168. GLX_ALPHA_SIZE=8
  169. GLX_DEPTH_SIZE=24
  170. GLX_STENCIL_SIZE=8
  171. GLX_SAMPLES_ARB=0
  172. GLX_SAMPLE_BUFFERS_ARB=0
  173. GLX_STEREO=0
  174. GLX_CONFIG_CAVEAT=NONE
  175.  
  176. requesting fullscreen 1600 x 1200 at 60 Hz
  177. Desktop is 1600 x 1200 @ 60 Hz
  178. Changing real window size to 1598 x 1144
  179. Changing real window size to 1598 x 1144
  180. Changing real window size to 1600 x 1200
  181. UMA Overlay loading took 307 ms
  182.  
  183. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  184.  
  185. UMA Slot loading took 2 ms
  186.  
  187. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  188.  
  189. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
  190. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
  191. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - All passes removed
  192. WARNING: Shader Unsupported: 'Hidden/SSAO' - Pass '' has no vertex shader
  193. WARNING: Shader Unsupported: 'Hidden/SSAO' - Setting to default shader.
  194. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
  195. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
  196. 2016-03-30T16:30:34 7,466 INF XUI loading took 1560ms
  197. 2016-03-30T16:30:34 7,467 INF WorldStaticData.Init() needed 3,564s
  198. 2016-03-30T16:30:34 7,470 INF [Steamworks.NET] Login ok.
  199. 2016-03-30T16:31:07 40,839 INF NET: Starting server protocols
  200. 2016-03-30T16:31:08 40,858 INF NET: Unity NW server started
  201. 2016-03-30T16:31:08 40,858 INF [Steamworks.NET] NET: Server started
  202. 2016-03-30T16:31:08 40,858 INF StartGame
  203. 2016-03-30T16:31:08 40,965 INF Atlas reset took 106 ms
  204. 2016-03-30T16:31:08 41,242 INF Persistent GamePrefs saved
  205. GamePref.AdminFileName = serveradmin.xml
  206. GamePref.AirDropFrequency = 24
  207. GamePref.AutopilotMode = 0
  208. GamePref.BlockDurabilityModifier = 100
  209. GamePref.BuildCreate = False
  210. GamePref.ConnectToServerIP = 127.0.0.1
  211. GamePref.ConnectToServerPort = 26900
  212. GamePref.ControlPanelEnabled = False
  213. GamePref.ControlPanelPort = 8080
  214. GamePref.CraftTimer =
  215. GamePref.CreateLevelDim = 8
  216. GamePref.CreateLevelName = My Level
  217. GamePref.CreativeMenuEnabled = False
  218. GamePref.DayCount = 3
  219. GamePref.DayLightLength = 18
  220. GamePref.DayNightLength = 120
  221. GamePref.DebugMenuEnabled = False
  222. GamePref.DebugMenuShowTasks = False
  223. GamePref.DebugStopEnemiesMoving = False
  224. GamePref.DropOnDeath = 1
  225. GamePref.DropOnQuit = 0
  226. GamePref.DynamicSpawner =
  227. GamePref.EACEnabled = False
  228. GamePref.EnemyDifficulty = 0
  229. GamePref.EnemySenseMemory = 60
  230. GamePref.EnemySpawnMode = 3
  231. GamePref.FavoriteServersList =
  232. GamePref.FragLimit = 20
  233. GamePref.FriendlyFire = True
  234. GamePref.GameDifficulty = 2
  235. GamePref.GameMode = GameModeSurvivalSP
  236. GamePref.GameName = 14.2 Test
  237. GamePref.GameNameClient = My Game
  238. GamePref.GameVersion = Alpha 14.2
  239. GamePref.GameWorld = Random Gen
  240. GamePref.JoiningOptions = True
  241. GamePref.LandClaimDeadZone = 30
  242. GamePref.LandClaimDecayMode = 0
  243. GamePref.LandClaimExpiryTime = 3
  244. GamePref.LandClaimOfflineDurabilityModifier = 4
  245. GamePref.LandClaimOnlineDurabilityModifier = 4
  246. GamePref.LandClaimSize = 7
  247. GamePref.LastGameResetRevision = 8
  248. GamePref.LootAbundance = 100
  249. GamePref.LootRespawnDays = 10
  250. GamePref.LootTimer =
  251. GamePref.MatchLength = 10
  252. GamePref.MaxSpawnedAnimals = 50
  253. GamePref.MaxSpawnedZombies = 60
  254. GamePref.NoGraphicsMode = False
  255. GamePref.OptionsAA = 0
  256. GamePref.OptionsAllowController = False
  257. GamePref.OptionsAmbientVolumeLevel = 0,5
  258. GamePref.OptionsBackgroundGlobalOpacity = 0,5
  259. GamePref.OptionsBloom = True
  260. GamePref.OptionsDeferredLighting = True
  261. GamePref.OptionsDOF = False
  262. GamePref.OptionsFieldOfView = 70
  263. GamePref.OptionsForegroundGlobalOpacity = 1
  264. GamePref.OptionsGamma = 0,375
  265. GamePref.OptionsGraphicsQuality = 4
  266. GamePref.OptionsGrassDistance = 1
  267. GamePref.OptionsHudOpacity = 0
  268. GamePref.OptionsHudSize = 2
  269. GamePref.OptionsImageEffects = True
  270. GamePref.OptionsInvertMouse = False
  271. GamePref.OptionsLODDistance = 0,5
  272. GamePref.OptionsMicVolumeLevel = 0,75
  273. GamePref.OptionsMotionBlur = 0
  274. GamePref.OptionsMouseSensitivity = 0,5
  275. GamePref.OptionsMusicVolumeLevel = 0,2
  276. GamePref.OptionsObjectBlur = False
  277. GamePref.OptionsOverallAudioVolumeLevel = 1
  278. GamePref.OptionsPlayerModel = playerMale
  279. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  280. GamePref.OptionsReflectedShadows = True
  281. GamePref.OptionsReflectionQuality = 2
  282. GamePref.OptionsResolution = 0
  283. GamePref.OptionsShadowDistance = 3
  284. GamePref.OptionsShowCompass = True
  285. GamePref.OptionsShowCrosshair = True
  286. GamePref.OptionsSSAO = True
  287. GamePref.OptionsStabSpawnBlocksOnGround = True
  288. GamePref.OptionsSunShafts = True
  289. GamePref.OptionsTempCelsius = False
  290. GamePref.OptionsTextureQuality = 0
  291. GamePref.OptionsTreeQuality = 2
  292. GamePref.OptionsViewDistance = 9
  293. GamePref.OptionsVoiceChatEnabled = True
  294. GamePref.OptionsVoiceVolumeLevel = 0,75
  295. GamePref.OptionsVsync = 0
  296. GamePref.OptionsWaterQuality = 1
  297. GamePref.PersistentPlayerProfiles = False
  298. GamePref.PlayerAutologin = False
  299. GamePref.PlayerId = 76561197963749270
  300. GamePref.PlayerName = Stebs
  301. GamePref.PlayerSafeZoneHours = 7
  302. GamePref.PlayerSafeZoneLevel = 5
  303. GamePref.PlayerToken =
  304. GamePref.RebuildMap = False
  305. GamePref.SaveGameFolder = /home/thierry/.local/share/7DaysToDie/Saves
  306. GamePref.SelectionContextMode = 0
  307. GamePref.SelectionOperationMode = 0
  308. GamePref.ServerDescription =
  309. GamePref.ServerDisabledNetworkProtocols =
  310. GamePref.ServerIP =
  311. GamePref.ServerIsPublic = True
  312. GamePref.ServerMaxPlayerCount = 8
  313. GamePref.ServerName = Default Server
  314. GamePref.ServerPort = 26900
  315. GamePref.ServerWebsiteURL =
  316. GamePref.ShowFriendPlayerOnMap = True
  317. GamePref.TelnetEnabled = False
  318. GamePref.TelnetPort = 25003
  319. GamePref.ZombiePlayers = True
  320. GamePref.ZombiesRun = 0
  321. GameStat.AirDropFrequency = 0
  322. GameStat.AnimalCount = 0
  323. GameStat.BlockDurabilityModifier = 1
  324. GameStat.CraftTimer =
  325. GameStat.CurrentRoundIx = 0
  326. GameStat.DayLightLength = 16
  327. GameStat.DayLimitActive = False
  328. GameStat.DayLimitThisRound = 0
  329. GameStat.Difficulty = 2
  330. GameStat.DropOnDeath = 1
  331. GameStat.DropOnQuit = 0
  332. GameStat.EnemyCount = 0
  333. GameStat.EnemyDifficulty = Normal
  334. GameStat.EnemySenseMemory = 60
  335. GameStat.EnemySpawnMode = 3
  336. GameStat.FragLimitActive = False
  337. GameStat.FragLimitThisRound = 0
  338. GameStat.GameDifficulty = 2
  339. GameStat.GameModeId = 0
  340. GameStat.GameState = 0
  341. GameStat.GlobalMessageToShow =
  342. GameStat.IsCreativeMenuEnabled = False
  343. GameStat.IsFlyingEnabled = False
  344. GameStat.IsFriendlyFire = True
  345. GameStat.IsPlayerCollisionEnabled = True
  346. GameStat.IsPlayerDamageEnabled = True
  347. GameStat.IsResetMapOnRestart = False
  348. GameStat.IsSaveSupplyCrates = True
  349. GameStat.IsSpawnEnemies = True
  350. GameStat.IsSpawnNearOtherPlayer = False
  351. GameStat.IsTeleportEnabled = False
  352. GameStat.IsVersionCheckDone = True
  353. GameStat.LandClaimDeadZone = 30
  354. GameStat.LandClaimDecayMode = 0
  355. GameStat.LandClaimExpiryTime = 3
  356. GameStat.LandClaimOfflineDurabilityModifier = 32
  357. GameStat.LandClaimOnlineDurabilityModifier = 32
  358. GameStat.LandClaimSize = 7
  359. GameStat.LoadScene =
  360. GameStat.LootTimer =
  361. GameStat.ScoreDiedMultiplier = -5
  362. GameStat.ScorePlayerKillMultiplier = 1
  363. GameStat.ScoreZombieKillMultiplier = 1
  364. GameStat.ShowAllPlayersOnMap = False
  365. GameStat.ShowFriendPlayerOnMap = True
  366. GameStat.ShowSpawnWindow = False
  367. GameStat.ShowWindow =
  368. GameStat.ShowZombieCounter = False
  369. GameStat.TimeLimitActive = False
  370. GameStat.TimeLimitThisRound = 0
  371. GameStat.TimeOfDayIncPerSec = 20
  372. GameStat.ZombieHordeMeter = False
  373. 2016-03-30T16:31:08 41,248 INF StartAsServer
  374. 2016-03-30T16:31:08 41,251 INF createWorld: Random Gen, 14.2 Test, GameModeSurvivalSP
  375. 2016-03-30T16:31:08 41,276 INF Started thread thread_Regenerating
  376. 2016-03-30T16:31:08 41,277 INF Started thread YW
  377. 2016-03-30T16:31:08 41,325 INF World.Load: Random Gen
  378. 2016-03-30T16:31:08 41,354 INF Started thread thread_Pathfinder
  379. 2016-03-30T16:31:08 41,365 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
  380. 2016-03-30T16:31:08 41,366 INF Started thread thread_GenerateChunks
  381. 2016-03-30T16:31:08 41,379 INF Loading and parsing of generator took 12ms
  382. WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Pass '' has no vertex shader
  383. WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Setting to default shader.
  384. 2016-03-30T16:31:11 44,562 INF createWorld() done
  385. 2016-03-30T16:31:11 44,563 INF Loading players.xml
  386. 2016-03-30T16:31:13 45,878 INF Created player with id=171
  387. 2016-03-30T16:31:13 45,884 INF PPS: setLocalPlayerEntity -> 171
  388. 2016-03-30T16:31:13 45,890 INF Adding observed entity: 1, (1640,5, 69,1, 1875,4), 9
  389. 2016-03-30T16:31:13 45,894 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 50
  390. 2016-03-30T16:31:13 45,894 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 1, default = 0
  391. 2016-03-30T16:31:13 45,894 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 10, default = 30
  392. 2016-03-30T16:31:13 45,894 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 24, default = 72
  393. 2016-03-30T16:31:13 45,905 INF StartGame done
  394. Platform assembly: /home/thierry/.local/share/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Configuration.dll (this message is harmless)
  395. 2016-03-30T16:31:16 49,745 INF [Steamworks.NET] GameServer.Init successful
  396. 2016-03-30T16:31:16 49,754 INF ************************Weather Packages Created FROM BIOMES :D ************************
  397. 2016-03-30T16:31:18 51,119 INF [Steamworks.NET] Create Lobby
  398. 2016-03-30T16:31:18 51,120 INF [Steamworks.NET] GameServer.LogOn successful
  399. 2016-03-30T16:31:18 51,427 INF [Steamworks.NET] Lobby creation succeeded
  400. 2016-03-30T16:31:18 51,430 INF [Steamworks.NET] Lobby entered: 109775242936334524
  401. 2016-03-30T16:31:23 55,906 INF BiomeSpawnManager spawned animalStag pos=(1660,5, 96,6, 1814,5) id=174 CBD=BiomeId=2 XZ=1648/1808 ZombiesAll_Any: c=0/r=14018 AnimalsAll_Any: c=1/r=0
  402. 2016-03-30T16:31:23 55,908 INF BiomeSpawnManager spawned animalChicken pos=(1712,5, 95,2, 1924,5) id=175 CBD=BiomeId=8 XZ=1648/1888 ZombiesAll_Day: c=0/r=14018 ZombiesWastelandNight_Night: c=0/r=14018 AnimalsSmall_Any: c=1/r=0
  403. 2016-03-30T16:31:24 57,141 INF BiomeSpawnManager spawned animalChicken pos=(1601,5, 105,6, 1844,5) id=176 CBD=BiomeId=2 XZ=1568/1808 ZombiesAll_Any: c=0/r=14018 AnimalsAll_Any: c=1/r=0
  404. 2016-03-30T16:31:24 57,145 INF BiomeSpawnManager spawned animalRabbit pos=(1643,5, 101,1, 1928,5) id=177 CBD=BiomeId=2 XZ=1568/1888 ZombiesAll_Any: c=0/r=14018 AnimalsAll_Any: c=1/r=0
  405. 2016-03-30T16:31:43 76,475 INF Saving 366 of chunks took 361ms
  406. 2016-03-30T16:31:47 80,010 INF Disconnect
  407. 2016-03-30T16:31:47 80,013 INF NET: Stopping server protocols
  408. 2016-03-30T16:31:47 80,032 INF NET: Untiy NW server stopped
  409. 2016-03-30T16:31:47 80,033 INF [Steamworks.NET] NET: Server stopped
  410. 2016-03-30T16:31:47 80,033 INF [NET] ServerShutdown
  411. 2016-03-30T16:31:47 80,034 INF SaveAndCleanupWorld
  412. 2016-03-30T16:31:47 80,266 INF Saving 170 of chunks took 180ms
  413. 2016-03-30T16:31:47 80,267 INF [Steamworks.NET] Stopping server
  414. 2016-03-30T16:31:47 80,331 INF World.Unload
  415. 2016-03-30T16:31:47 80,375 INF Exited thread thread_GenerateChunks
  416. 2016-03-30T16:31:47 80,580 INF Exited thread thread_Pathfinder
  417. 2016-03-30T16:31:47 80,581 INF World.Cleanup
  418. 2016-03-30T16:31:47 80,581 INF Exited thread thread_Regenerating
  419. 2016-03-30T16:31:47 80,581 INF Exited thread YW
  420. 2016-03-30T16:31:47 80,582 INF Removing observed entity 1
  421. 2016-03-30T16:31:49 82,172 INF Persistent GamePrefs saved
  422. 2016-03-30T16:31:49 82,172 INF Cleanup
  423. Unloading 3 Unused Serialized files (Serialized files now loaded: 3)
  424.  
  425. Unloading 23378 unused Assets to reduce memory usage. Loaded Objects now: 188736.
  426. Total: 134.226990 ms (FindLiveObjects: 11.399000 ms CreateObjectMapping: 3.918000 ms MarkObjects: 68.628998 ms DeleteObjects: 50.278999 ms)
  427.  
  428. 2016-03-30T16:31:49 82,528 INF OnApplicationQuit
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