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- if (lang <= 1)
- {
- string str = "";
- if (WorldGen.tGood == 0)
- {
- str = string.Concat(new object[] { Main.worldName, " is ", WorldGen.tEvil, "% corrupt." });
- }
- else if (WorldGen.tEvil == 0)
- {
- str = string.Concat(new object[] { Main.worldName, " is ", WorldGen.tGood, "% hallow." });
- }
- else
- {
- str = string.Concat(new object[] { Main.worldName, " is ", WorldGen.tGood, "% hallow, and ", WorldGen.tEvil, "% corrupt." });
- }
- if (WorldGen.tGood > WorldGen.tEvil)
- {
- return (str + " Keep up the good work!");
- }
- if ((WorldGen.tEvil > WorldGen.tGood) && (WorldGen.tEvil > 20))
- {
- return (str + " Things are grim indeed.");
- }
- return (str + " You should try harder.");
- }
- if (lang == 2)
- {
- string str2 = "";
- if (WorldGen.tGood == 0)
- {
- str2 = string.Concat(new object[] { Main.worldName, " ist zu ", WorldGen.tEvil, "% verderbt." });
- }
- else if (WorldGen.tEvil == 0)
- {
- str2 = string.Concat(new object[] { Main.worldName, " ist zu ", WorldGen.tGood, "% gesegnet." });
- }
- else
- {
- str2 = string.Concat(new object[] { Main.worldName, " ist zu ", WorldGen.tGood, "% gesegnet und zu ", WorldGen.tEvil, "% verderbt." });
- }
- if (WorldGen.tGood > WorldGen.tEvil)
- {
- return (str2 + " Gute Arbeit, weiter so!");
- }
- if ((WorldGen.tEvil > WorldGen.tGood) && (WorldGen.tEvil > 20))
- {
- return (str2 + " Es steht nicht gut.");
- }
- return (str2 + " Streng dich mehr an!");
- }
- if (lang == 3)
- {
- string str3 = "";
- if (WorldGen.tGood == 0)
- {
- str3 = string.Concat(new object[] { Main.worldName, " \x00e8 distrutto al ", WorldGen.tEvil, "%." });
- }
- else if (WorldGen.tEvil == 0)
- {
- str3 = string.Concat(new object[] { Main.worldName, " \x00e8 santo al ", WorldGen.tGood, "%." });
- }
- else
- {
- str3 = string.Concat(new object[] { Main.worldName, " \x00e8 santo al ", WorldGen.tGood, "% e distrutto al ", WorldGen.tEvil, "%." });
- }
- if (WorldGen.tGood > WorldGen.tEvil)
- {
- return (str3 + " Continua cos\x00ec!");
- }
- if ((WorldGen.tEvil > WorldGen.tGood) && (WorldGen.tEvil > 20))
- {
- return (str3 + " Le cose vanno male.");
- }
- return (str3 + " Dovresti impegnarti di pi\x00f9.");
- }
- if (lang == 4)
- {
- string str4 = "";
- if (WorldGen.tGood == 0)
- {
- str4 = string.Concat(new object[] { Main.worldName, " est corrompu \x00e0 ", WorldGen.tEvil, "%." });
- }
- else if (WorldGen.tEvil == 0)
- {
- str4 = string.Concat(new object[] { Main.worldName, " est purifi\x00e9 \x00e0 ", WorldGen.tGood, "%." });
- }
- else
- {
- str4 = string.Concat(new object[] { Main.worldName, " est purifi\x00e9 \x00e0 ", WorldGen.tGood, "% et corrompu \x00e0 ", WorldGen.tEvil, "%." });
- }
- if (WorldGen.tGood > WorldGen.tEvil)
- {
- return (str4 + " Continuez comme \x00e7a.");
- }
- if ((WorldGen.tEvil > WorldGen.tGood) && (WorldGen.tEvil > 20))
- {
- return (str4 + " En effet, c'est pas la joie.");
- }
- return (str4 + " Essayez encore.");
- }
- if (lang != 5)
- {
- return "";
- }
- string str5 = "";
- if (WorldGen.tGood == 0)
- {
- str5 = string.Concat(new object[] { Main.worldName, " ha sido corrompido por ", WorldGen.tEvil, "%." });
- }
- else if (WorldGen.tEvil == 0)
- {
- str5 = string.Concat(new object[] { Main.worldName, " ha sido bendecido por ", WorldGen.tGood, "%." });
- }
- else
- {
- str5 = string.Concat(new object[] { Main.worldName, " ha sido bendecido por ", WorldGen.tGood, "% y corrompido por ", WorldGen.tEvil, "%." });
- }
- if (WorldGen.tGood > WorldGen.tEvil)
- {
- return (str5 + " \x00a1Sigue haci\x00e9ndolo bien!");
- }
- if ((WorldGen.tEvil > WorldGen.tGood) && (WorldGen.tEvil > 20))
- {
- return (str5 + " Es bastante desalentador.");
- }
- return (str5 + " Deber\x00edas esforzarte m\x00e1s.");
- }
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