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fn_selfActions.sqf

Sep 1st, 2014
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  1. scriptName "Functions\misc\fn_selfActions.sqf";
  2. /***********************************************************
  3. ADD ACTIONS FOR SELF
  4. - Function
  5. - [] call fnc_usec_selfActions;
  6. ************************************************************/
  7. private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached","_playerUID","_characterID"];
  8.  
  9. if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.
  10.  
  11. _vehicle = vehicle player;
  12. _isPZombie = player isKindOf "PZombie_VB";
  13. _inVehicle = (_vehicle != player);
  14.  
  15. _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
  16. _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
  17.  
  18. _nearLight = nearestObject [player,"LitObject"];
  19. _canPickLight = false;
  20. if (!isNull _nearLight) then {
  21. if (_nearLight distance player < 4) then {
  22. _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
  23. };
  24. };
  25.  
  26. //Grab Flare
  27. if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
  28. if (s_player_grabflare < 0) then {
  29. _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
  30. s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
  31. s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
  32. };
  33. } else {
  34. player removeAction s_player_grabflare;
  35. player removeAction s_player_removeflare;
  36. s_player_grabflare = -1;
  37. s_player_removeflare = -1;
  38. };
  39.  
  40. if (DZE_HeliLift) then {
  41. _hasAttached = _vehicle getVariable["hasAttached",false];
  42. if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {
  43. if (s_player_heli_detach < 0) then {
  44. dayz_myLiftVehicle = _vehicle;
  45. s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
  46. };
  47. } else {
  48. dayz_myLiftVehicle removeAction s_player_heli_detach;
  49. s_player_heli_detach = -1;
  50. };
  51. };
  52.  
  53. if(DZE_HaloJump) then {
  54. if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {
  55. if (s_halo_action < 0) then {
  56. DZE_myHaloVehicle = _vehicle;
  57. s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
  58. };
  59. } else {
  60. DZE_myHaloVehicle removeAction s_halo_action;
  61. s_halo_action = -1;
  62. };
  63. };
  64.  
  65. if (!DZE_ForceNameTagsOff) then {
  66. if (s_player_showname < 0 && !_isPZombie) then {
  67. if (DZE_ForceNameTags) then {
  68. s_player_showname = 1;
  69. player setVariable["DZE_display_name",true,true];
  70. } else {
  71. s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
  72. s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
  73. };
  74. };
  75. };
  76.  
  77. if(_isPZombie) then {
  78. if (s_player_callzombies < 0) then {
  79. s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
  80. };
  81. if (DZE_PZATTACK) then {
  82. call pz_attack;
  83. DZE_PZATTACK = false;
  84. };
  85. if (s_player_pzombiesvision < 0) then {
  86. s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
  87. };
  88. if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { //Has some kind of target
  89. _isAnimal = cursorTarget isKindOf "Animal";
  90. _isZombie = cursorTarget isKindOf "zZombie_base";
  91. _isHarvested = cursorTarget getVariable["meatHarvested",false];
  92. _playerUID = getPlayerUID player;
  93. _isMan = cursorTarget isKindOf "Man";
  94. // Pzombie Gut human corpse || animal
  95. if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
  96. if (s_player_pzombiesfeed < 0) then {
  97. s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
  98. };
  99. } else {
  100. player removeAction s_player_pzombiesfeed;
  101. s_player_pzombiesfeed = -1;
  102. };
  103. } else {
  104. player removeAction s_player_pzombiesfeed;
  105. s_player_pzombiesfeed = -1;
  106. };
  107. };
  108.  
  109. // Increase distance only if AIR || SHIP
  110. _allowedDistance = 4;
  111. _isAir = cursorTarget isKindOf "Air";
  112. _isShip = cursorTarget isKindOf "Ship";
  113. if(_isAir || _isShip) then {
  114. _allowedDistance = 8;
  115. };
  116.  
  117. if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target
  118.  
  119. // set cursortarget to variable
  120. _cursorTarget = cursorTarget;
  121.  
  122. // get typeof cursortarget once
  123. _typeOfCursorTarget = typeOf _cursorTarget;
  124.  
  125. // hintsilent _typeOfCursorTarget;
  126.  
  127. _isVehicle = _cursorTarget isKindOf "AllVehicles";
  128. _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
  129. _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
  130.  
  131. // get items && magazines only once
  132. _magazinesPlayer = magazines player;
  133.  
  134. //boiled Water
  135. _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
  136. _hastinitem = false;
  137. {
  138. if (_x in _magazinesPlayer) then {
  139. _hastinitem = true;
  140. };
  141. } count boil_tin_cans;
  142. _hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
  143. _hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
  144. _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
  145.  
  146. _itemsPlayer = items player;
  147.  
  148. _temp_keys = [];
  149. _temp_keys_names = [];
  150. // find available keys
  151. _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
  152. {
  153. if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
  154. _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
  155. _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
  156. _temp_keys_names set [_ownerKeyId,_ownerKeyName];
  157. _temp_keys set [count _temp_keys,str(_ownerKeyId)];
  158. };
  159. } count _itemsPlayer;
  160.  
  161. _hasKnife = "ItemKnife" in _itemsPlayer;
  162. _hasToolbox = "ItemToolbox" in _itemsPlayer;
  163.  
  164. _isMan = _cursorTarget isKindOf "Man";
  165. _traderType = _typeOfCursorTarget;
  166. _ownerID = _cursorTarget getVariable ["ownerPUID","0"];
  167. _characterID = _cursorTarget getVariable ["CharacterID","0"];
  168. _isAnimal = _cursorTarget isKindOf "Animal";
  169. _isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
  170. _isZombie = _cursorTarget isKindOf "zZombie_base";
  171. _isDestructable = _cursorTarget isKindOf "BuiltItems";
  172. _isWreck = _typeOfCursorTarget in DZE_isWreck;
  173. _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
  174. _isModular = _cursorTarget isKindOf "ModularItems";
  175. _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
  176.  
  177. _isRemovable = _typeOfCursorTarget in DZE_isRemovable;
  178. _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
  179.  
  180. _isTent = _cursorTarget isKindOf "TentStorage";
  181.  
  182. _isAlive = alive _cursorTarget;
  183.  
  184. _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
  185.  
  186. _rawmeat = meatraw;
  187. _hasRawMeat = false;
  188. {
  189. if (_x in _magazinesPlayer) then {
  190. _hasRawMeat = true;
  191. };
  192. } count _rawmeat;
  193.  
  194. _isFuel = false;
  195. if (_hasFuelE || _hasFuelBarrelE) then {
  196. {
  197. if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
  198. } count dayz_fuelsources;
  199. };
  200.  
  201. // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
  202.  
  203. // logic vars
  204. _player_flipveh = false;
  205. _player_deleteBuild = false;
  206. _player_lockUnlock_crtl = false;
  207.  
  208. if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
  209. if (s_player_maintain_area < 0) then {
  210. s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
  211. s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
  212. };
  213. } else {
  214. player removeAction s_player_maintain_area;
  215. s_player_maintain_area = -1;
  216. player removeAction s_player_maintain_area_preview;
  217. s_player_maintain_area_preview = -1;
  218. };
  219.  
  220. // CURSOR TARGET ALIVE
  221. if(_isAlive) then {
  222. diag_log format["fn_actons: [PlayerUID: %1] [_ownerID: %2] [_isModularDoor: %3] [typeOfCursorTarget: %4]",_playerUID, _ownerID, _isModularDoor, _typeOfCursorTarget];
  223. diag_log format["[_isDestructable:%1 ] [_isWreck: %2 ] [_isRemovable: %3 ] [_isWreckBuilding: %4 ]",_isDestructable, _isWreck, _isRemovable, _isWreckBuilding];
  224. //Allow player to delete objects
  225. if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
  226. if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  227. _player_deleteBuild = true;
  228. };
  229. };
  230.  
  231. //Allow owners to delete modulars
  232. if(_isModular && (_playerUID == _ownerID)) then {
  233. if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  234. _player_deleteBuild = true;
  235. };
  236. };
  237. //Allow owners to delete modular doors without locks
  238. if(_isModularDoor && (_playerUID == _ownerID)) then {
  239. if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  240. _player_deleteBuild = true;
  241. };
  242. };
  243. // CURSOR TARGET VEHICLE
  244. if(_isVehicle) then {
  245.  
  246. //flip vehicle small vehicles by your self && all other vehicles with help nearby
  247. if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
  248. _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
  249. if(_isVehicletype || (_playersNear >= 2)) then {
  250. _player_flipveh = true;
  251. };
  252. };
  253.  
  254.  
  255. if(!_isMan && _characterID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
  256. _player_lockUnlock_crtl = true;
  257. };
  258.  
  259. };
  260.  
  261. };
  262.  
  263. if(_player_deleteBuild) then {
  264. if (s_player_deleteBuild < 0) then {
  265. s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "compile\remove.sqf",_cursorTarget, 1, true, true, "", ""];
  266. };
  267. } else {
  268. player removeAction s_player_deleteBuild;
  269. s_player_deleteBuild = -1;
  270. };
  271.  
  272. if (DZE_HeliLift) then {
  273. _liftHeli = objNull;
  274. _found = false;
  275.  
  276. _allowTow = false;
  277. if ((count (crew _cursorTarget)) == 0) then {
  278. {
  279. if(!_allowTow) then {
  280. _allowTow = _cursorTarget isKindOf _x;
  281. };
  282. } count DZE_HeliAllowToTow;
  283. };
  284.  
  285. //diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];
  286.  
  287. if (_allowTow) then {
  288. _liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
  289. {
  290. if(!_found) then {
  291. _posL = [_x] call FNC_getPos;
  292. _posC = [_cursorTarget] call FNC_getPos;
  293. _height = (_posL select 2) - (_posC select 2);
  294. _hasAttached = _x getVariable["hasAttached",false];
  295. if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
  296. if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
  297. _liftHeli = _x;
  298. _found = true;
  299. };
  300. };
  301. };
  302. } count _liftHelis;
  303. };
  304.  
  305. //diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];
  306.  
  307. _attached = _cursorTarget getVariable["attached",false];
  308. if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
  309. if (s_player_heli_lift < 0) then {
  310. s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
  311. };
  312. } else {
  313. player removeAction s_player_heli_lift;
  314. s_player_heli_lift = -1;
  315. };
  316. };
  317.  
  318. // Allow Owner to lock && unlock vehicle
  319. if(_player_lockUnlock_crtl) then {
  320. if (s_player_lockUnlock_crtl < 0) then {
  321. _hasKey = _characterID in _temp_keys;
  322. _oldOwner = (_characterID == dayz_playerUID);
  323. if(locked _cursorTarget) then {
  324. if(_hasKey || _oldOwner) then {
  325. _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _characterID))], 2, true, true, "", ""];
  326. s_player_lockunlock set [count s_player_lockunlock,_Unlock];
  327. s_player_lockUnlock_crtl = 1;
  328. } else {
  329. if(_hasHotwireKit) then {
  330. _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
  331. } else {
  332. _Unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
  333. };
  334. s_player_lockunlock set [count s_player_lockunlock,_Unlock];
  335. s_player_lockUnlock_crtl = 1;
  336. };
  337. } else {
  338. if(_hasKey || _oldOwner) then {
  339. _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
  340. s_player_lockunlock set [count s_player_lockunlock,_lock];
  341. s_player_lockUnlock_crtl = 1;
  342. };
  343. };
  344. };
  345.  
  346. } else {
  347. {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
  348. s_player_lockUnlock_crtl = -1;
  349. };
  350.  
  351. if(DZE_AllowForceSave) then {
  352. //Allow player to force save
  353. if((_isVehicle || _isTent) && !_isMan) then {
  354. if (s_player_forceSave < 0) then {
  355. s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
  356. };
  357. } else {
  358. player removeAction s_player_forceSave;
  359. s_player_forceSave = -1;
  360. };
  361. };
  362.  
  363.  
  364.  
  365. If(DZE_AllowCargoCheck) then {
  366. if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
  367. if (s_player_checkGear < 0) then {
  368. s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
  369. };
  370. } else {
  371. player removeAction s_player_checkGear;
  372. s_player_checkGear = -1;
  373. };
  374. };
  375.  
  376.  
  377. //flip vehicle small vehicles by your self && all other vehicles with help nearby
  378. if(_player_flipveh) then {
  379. if (s_player_flipveh < 0) then {
  380. s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];
  381. };
  382. } else {
  383. player removeAction s_player_flipveh;
  384. s_player_flipveh = -1;
  385. };
  386.  
  387. //Allow player to fill jerrycan
  388. if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
  389. if (s_player_fillfuel < 0) then {
  390. s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
  391. };
  392. } else {
  393. player removeAction s_player_fillfuel;
  394. s_player_fillfuel = -1;
  395. };
  396.  
  397. // logic vars for addactions
  398. _player_butcher = false;
  399. _player_studybody = false;
  400. _player_SurrenderedGear = false;
  401.  
  402. // CURSOR TARGET NOT ALIVE
  403. if (!_isAlive) then {
  404.  
  405. // Gut animal/zed
  406. if((_isAnimal || _isZombie) && _hasKnife) then {
  407. _isHarvested = _cursorTarget getVariable["meatHarvested",false];
  408. if (!_isHarvested) then {
  409. _player_butcher = true;
  410. };
  411. };
  412.  
  413. // Study body
  414. if (_isMan && !_isZombie && !_isAnimal) then {
  415. _player_studybody = true;
  416. }
  417. } else {
  418. // unit alive
  419.  
  420. // gear access on surrendered player
  421. if(_isMan && !_isZombie && !_isAnimal) then {
  422. _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
  423. if (_isSurrendered) then {
  424. _player_SurrenderedGear = true;
  425. };
  426. };
  427. };
  428.  
  429.  
  430. // Human Gut animal || zombie
  431. if (_player_butcher) then {
  432. if (s_player_butcher < 0) then {
  433. if(_isZombie) then {
  434. s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
  435. } else {
  436. s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
  437. };
  438. };
  439. } else {
  440. player removeAction s_player_butcher;
  441. s_player_butcher = -1;
  442. };
  443.  
  444. // Study Body
  445. if (_player_studybody) then {
  446. if (s_player_studybody < 0) then {
  447. // --------ZUPA - Check Wallet --------
  448. s_player_studybody = player addAction [("<t color=""#FF0000"">"+("Check Wallet") + "</t>"), "gold\check_wallet.sqf",_cursorTarget, 0, false, true, "",""];
  449. // ---- ZUPA END ---
  450. };
  451. } else {
  452. player removeAction s_player_studybody;
  453. s_player_studybody = -1;
  454. };
  455.  
  456. // logic vars
  457. _player_cook = false;
  458. _player_boil = false;
  459.  
  460. // CURSOR TARGET IS FIRE
  461. if (inflamed _cursorTarget) then {
  462.  
  463. //Fireplace Actions check
  464. if (_hasRawMeat) then {
  465. _player_cook = true;
  466. };
  467.  
  468. // Boil water
  469. if (_hasbottleitem && _hastinitem) then {
  470. _player_boil = true;
  471. };
  472. };
  473.  
  474. if (_player_SurrenderedGear) then {
  475. if (s_player_SurrenderedGear < 0) then {
  476. s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
  477. };
  478. } else {
  479. player removeAction s_player_SurrenderedGear;
  480. s_player_SurrenderedGear = -1;
  481. };
  482.  
  483. //Fireplace Actions check
  484. if (_player_cook) then {
  485. if (s_player_cook < 0) then {
  486. s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
  487. };
  488. } else {
  489. player removeAction s_player_cook;
  490. s_player_cook = -1;
  491. };
  492.  
  493. // Boil water
  494. if (_player_boil) then {
  495. if (s_player_boil < 0) then {
  496. s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
  497. };
  498. } else {
  499. player removeAction s_player_boil;
  500. s_player_boil = -1;
  501. };
  502.  
  503. if(_cursorTarget == dayz_hasFire) then {
  504. if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
  505. s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
  506. };
  507. } else {
  508. player removeAction s_player_fireout;
  509. s_player_fireout = -1;
  510. };
  511.  
  512. //Packing my tent
  513. if(_isTent && (player distance _cursorTarget < 3)) then {
  514. if (_ownerID == _playerUID) then {
  515. if (s_player_packtent < 0) then {
  516. s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
  517. };
  518. } else {
  519. if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {
  520. if (s_player_packtent < 0) then {
  521. s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "compile\remove.sqf",_cursorTarget, 1, true, true, "", ""];
  522. };
  523. };
  524. };
  525. } else {
  526. player removeAction s_player_packtent;
  527. s_player_packtent = -1;
  528. };
  529.  
  530. //Allow owner to unlock vault
  531. if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
  532. if (s_player_unlockvault < 0) then {
  533. if(_typeOfCursorTarget in DZE_LockedStorage) then {
  534. if(_characterID == dayz_combination || _ownerID == _playerUID) then {
  535. _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
  536. s_player_combi set [count s_player_combi,_combi];
  537. } else {
  538. _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
  539. s_player_combi set [count s_player_combi,_combi];
  540. };
  541. s_player_unlockvault = 1;
  542. } else {
  543. if(_characterID != dayz_combination && _ownerID != _playerUID) then {
  544. _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
  545. s_player_combi set [count s_player_combi,_combi];
  546. s_player_unlockvault = 1;
  547. };
  548. };
  549. };
  550. } else {
  551. {player removeAction _x} count s_player_combi;s_player_combi = [];
  552. s_player_unlockvault = -1;
  553. };
  554.  
  555.  
  556. //banking
  557.  
  558. if(_typeOfCursorTarget in DZE_UnLockedStorage and (player distance _cursorTarget < 3)) then {
  559. if (s_bank_dialog < 0) then {
  560. s_bank_dialog = player addAction ["Online Banking", "gold\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
  561. };
  562. } else {
  563. player removeAction s_bank_dialog;
  564. s_bank_dialog = -1;
  565. };
  566.  
  567. // banking atm
  568.  
  569. if(_typeOfCursorTarget in DZE_ATM and (player distance _cursorTarget < 3)) then {
  570. if (s_bank_dialog2 < 0) then {
  571. s_bank_dialog2 = player addAction ["Bank ATM", "gold\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
  572. };
  573. } else {
  574. player removeAction s_bank_dialog2;
  575. s_bank_dialog2 = -1;
  576. };
  577.  
  578.  
  579.  
  580. //Allow owner to pack vault
  581. if(_typeOfCursorTarget in DZE_UnLockedStorage && _characterID != "0" && (player distance _cursorTarget < 3)) then {
  582.  
  583. if (s_player_lockvault < 0) then {
  584. if(_characterID == dayz_combination || _ownerID == dayz_playerUID) then {
  585. s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
  586. };
  587. };
  588. if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == dayz_playerUID)) then {
  589. s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
  590. };
  591. } else {
  592. player removeAction s_player_packvault;
  593. s_player_packvault = -1;
  594. player removeAction s_player_lockvault;
  595. s_player_lockvault = -1;
  596. };
  597.  
  598.  
  599.  
  600. //Player Deaths
  601. if(_typeOfCursorTarget == "Info_Board_EP1") then {
  602. if (s_player_information < 0) then {
  603. s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
  604. };
  605. } else {
  606. player removeAction s_player_information;
  607. s_player_information = -1;
  608. };
  609.  
  610. // Zupa- SC - Give Money
  611. if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then {
  612. if (s_givemoney_dialog < 0) then {
  613. s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "gold\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
  614. };
  615. } else {
  616. player removeAction s_givemoney_dialog;
  617. s_givemoney_dialog = -1;
  618. };
  619.  
  620. //Fuel Pump
  621. if(_typeOfCursorTarget in dayz_fuelpumparray) then {
  622. if (s_player_fuelauto < 0) then {
  623.  
  624. // check if Generator_DZ is running within 30 meters
  625. _findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
  626. _findNearestGen = [];
  627. {
  628. if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
  629. _findNearestGen set [(count _findNearestGen),_x];
  630. };
  631. } count _findNearestGens;
  632. _IsNearRunningGen = count (_findNearestGen);
  633.  
  634. // show that pump needs power if no generator nearby.
  635. if(_IsNearRunningGen > 0) then {
  636. s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
  637. } else {
  638. s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
  639. };
  640. };
  641. } else {
  642. player removeAction s_player_fuelauto;
  643. s_player_fuelauto = -1;
  644. };
  645.  
  646. //Fuel Pump on truck
  647. if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {
  648. if (s_player_fuelauto2 < 0) then {
  649. // show that fuel truck pump needs power.
  650. if(isEngineOn _cursorTarget) then {
  651. s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
  652. } else {
  653. s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
  654. };
  655. };
  656. } else {
  657. player removeAction s_player_fuelauto2;
  658. s_player_fuelauto2 = -1;
  659. };
  660.  
  661. // inplace upgrade tool
  662. if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
  663. if ((s_player_lastTarget select 0) != _cursorTarget) then {
  664. if (s_player_upgrade_build > 0) then {
  665. player removeAction s_player_upgrade_build;
  666. s_player_upgrade_build = -1;
  667. };
  668. };
  669. if (s_player_upgrade_build < 0) then {
  670. // s_player_lastTarget = _cursorTarget;
  671. s_player_lastTarget set [0,_cursorTarget];
  672. s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "compile\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
  673. };
  674. } else {
  675. player removeAction s_player_upgrade_build;
  676. s_player_upgrade_build = -1;
  677. };
  678.  
  679. diag_log text "============================================";
  680.  
  681. diag_log format["fn_actons: [PlayerUID: %1] [_ownerID: %2] [DZE_Lock_Door: %3] [_characterID: %4] [typeOfCursorTarget: %5]",_playerUID, _ownerID, DZE_Lock_Door, _characterID, _typeOfCursorTarget];
  682. diag_log format["[s_player_downgrade_build:%1 ] [s_player_lastTarget: %2 ] [_isRemovable: %3 ] [_isWreckBuilding: %4 ]",s_player_downgrade_build, s_player_lastTarget, _isRemovable, _isWreckBuilding];
  683.  
  684.  
  685. // downgrade system
  686. if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _characterID)) then {
  687. if ((s_player_lastTarget select 1) != _cursorTarget) then {
  688. if (s_player_downgrade_build > 0) then {
  689. player removeAction s_player_downgrade_build;
  690. s_player_downgrade_build = -1;
  691. };
  692. };
  693.  
  694. if (s_player_downgrade_build < 0) then {
  695. s_player_lastTarget set [1,_cursorTarget];
  696. s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "compile\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
  697. };
  698. } else {
  699. player removeAction s_player_downgrade_build;
  700. s_player_downgrade_build = -1;
  701. };
  702.  
  703. // inplace maintenance tool
  704. if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
  705. if ((s_player_lastTarget select 2) != _cursorTarget) then {
  706. if (s_player_maint_build > 0) then {
  707. player removeAction s_player_maint_build;
  708. s_player_maint_build = -1;
  709. };
  710. };
  711.  
  712. if (s_player_maint_build < 0) then {
  713. s_player_lastTarget set [2,_cursorTarget];
  714. s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
  715. };
  716. } else {
  717. player removeAction s_player_maint_build;
  718. s_player_maint_build = -1;
  719. };
  720.  
  721.  
  722. //Start Generator
  723. if(_cursorTarget isKindOf "Generator_DZ") then {
  724. if (s_player_fillgen < 0) then {
  725.  
  726. // check if not running
  727. if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
  728. s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  729. } else {
  730. // check if not filled && player has jerry.
  731. if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
  732. s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  733. } else {
  734. if("ItemJerrycan" in _magazinesPlayer) then {
  735. s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  736. };
  737. };
  738. };
  739. };
  740. } else {
  741. player removeAction s_player_fillgen;
  742. s_player_fillgen = -1;
  743. };
  744.  
  745. //Towing with tow truck
  746. /*
  747. if(_typeOfCursorTarget == "TOW_DZE") then {
  748. if (s_player_towing < 0) then {
  749. if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
  750. s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];
  751. } else {
  752. s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];
  753. };
  754. };
  755. } else {
  756. player removeAction s_player_towing;
  757. s_player_towing = -1;
  758. };
  759. */
  760.  
  761.  
  762. //Sleep
  763. if(_isTent && _ownerID == _playerUID) then {
  764. if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
  765. s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
  766. };
  767. } else {
  768. player removeAction s_player_sleep;
  769. s_player_sleep = -1;
  770. };
  771.  
  772. //Repairing Vehicles
  773. if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
  774. if (s_player_repair_crtl < 0) then {
  775. dayz_myCursorTarget = _cursorTarget;
  776. _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
  777. _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
  778. s_player_repairActions set [count s_player_repairActions,_menu];
  779. s_player_repairActions set [count s_player_repairActions,_menu1];
  780. s_player_repair_crtl = 1;
  781. } else {
  782. {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
  783. s_player_repair_crtl = -1;
  784. };
  785. };
  786.  
  787. // All Traders
  788. if (_isMan && !_isPZombie && _traderType in serverTraders) then {
  789.  
  790. if (s_player_parts_crtl < 0) then {
  791.  
  792. // get humanity
  793. _humanity = player getVariable ["humanity",0];
  794. _traderMenu = call compile format["menu_%1;",_traderType];
  795.  
  796. // diag_log ("TRADER = " + str(_traderMenu));
  797.  
  798. _low_high = "low";
  799. _humanity_logic = false;
  800. if((_traderMenu select 2) == "friendly") then {
  801. _humanity_logic = (_humanity < -5000);
  802. };
  803. if((_traderMenu select 2) == "hostile") then {
  804. _low_high = "high";
  805. _humanity_logic = (_humanity > -5000);
  806. };
  807. if((_traderMenu select 2) == "hero") then {
  808. _humanity_logic = (_humanity < 5000);
  809. };
  810. if(_humanity_logic) then {
  811. _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
  812. s_player_parts set [count s_player_parts,_cancel];
  813. } else {
  814.  
  815. // Static Menu
  816. {
  817. //diag_log format["DEBUG TRADER: %1", _x];
  818. _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
  819. s_player_parts set [count s_player_parts,_buy];
  820.  
  821. } count (_traderMenu select 1);
  822. // Database menu
  823. _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
  824. s_player_parts set [count s_player_parts,_buy];
  825.  
  826. };
  827. s_player_parts_crtl = 1;
  828.  
  829. };
  830. } else {
  831. {player removeAction _x} count s_player_parts;s_player_parts = [];
  832. s_player_parts_crtl = -1;
  833. };
  834.  
  835.  
  836. if(dayz_tameDogs) then {
  837.  
  838. //Dog
  839. if (_isDog && _isAlive && (_hasRawMeat) && _characterID == "0" && player getVariable ["dogID", 0] == 0) then {
  840. if (s_player_tamedog < 0) then {
  841. s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
  842. };
  843. } else {
  844. player removeAction s_player_tamedog;
  845. s_player_tamedog = -1;
  846. };
  847. if (_isDog && _characterID == dayz_characterID && _isAlive) then {
  848. _dogHandle = player getVariable ["dogID", 0];
  849. if (s_player_feeddog < 0 && _hasRawMeat) then {
  850. s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
  851. };
  852. if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
  853. s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
  854. };
  855. if (s_player_staydog < 0) then {
  856. _lieDown = _dogHandle getFSMVariable "_actionLieDown";
  857. if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
  858. s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
  859. };
  860. if (s_player_trackdog < 0) then {
  861. s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
  862. };
  863. if (s_player_barkdog < 0) then {
  864. s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
  865. };
  866. if (s_player_warndog < 0) then {
  867. _warn = _dogHandle getFSMVariable "_watchDog";
  868. if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
  869. s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
  870. };
  871. if (s_player_followdog < 0) then {
  872. s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
  873. };
  874. } else {
  875. player removeAction s_player_feeddog;
  876. s_player_feeddog = -1;
  877. player removeAction s_player_waterdog;
  878. s_player_waterdog = -1;
  879. player removeAction s_player_staydog;
  880. s_player_staydog = -1;
  881. player removeAction s_player_trackdog;
  882. s_player_trackdog = -1;
  883. player removeAction s_player_barkdog;
  884. s_player_barkdog = -1;
  885. player removeAction s_player_warndog;
  886. s_player_warndog = -1;
  887. player removeAction s_player_followdog;
  888. s_player_followdog = -1;
  889. };
  890. };
  891.  
  892. } else {
  893. //Engineering
  894. {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
  895. s_player_repair_crtl = -1;
  896.  
  897. {player removeAction _x} count s_player_combi;s_player_combi = [];
  898.  
  899. dayz_myCursorTarget = objNull;
  900. s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
  901.  
  902. {player removeAction _x} count s_player_parts;s_player_parts = [];
  903. s_player_parts_crtl = -1;
  904.  
  905. {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
  906. s_player_lockUnlock_crtl = -1;
  907.  
  908. player removeAction s_player_checkGear;
  909. s_player_checkGear = -1;
  910.  
  911. player removeAction s_player_SurrenderedGear;
  912. s_player_SurrenderedGear = -1;
  913.  
  914. //Others
  915. player removeAction s_player_forceSave;
  916. s_player_forceSave = -1;
  917. player removeAction s_player_flipveh;
  918. s_player_flipveh = -1;
  919. player removeAction s_player_sleep;
  920. s_player_sleep = -1;
  921. player removeAction s_player_deleteBuild;
  922. s_player_deleteBuild = -1;
  923. player removeAction s_player_butcher;
  924. s_player_butcher = -1;
  925. player removeAction s_player_cook;
  926. s_player_cook = -1;
  927. player removeAction s_player_boil;
  928. s_player_boil = -1;
  929. player removeAction s_player_fireout;
  930. s_player_fireout = -1;
  931. player removeAction s_player_packtent;
  932. s_player_packtent = -1;
  933. player removeAction s_player_fillfuel;
  934. s_player_fillfuel = -1;
  935. player removeAction s_player_studybody;
  936. s_player_studybody = -1;
  937. //Dog
  938. player removeAction s_player_tamedog;
  939. s_player_tamedog = -1;
  940. player removeAction s_player_feeddog;
  941. s_player_feeddog = -1;
  942. player removeAction s_player_waterdog;
  943. s_player_waterdog = -1;
  944. player removeAction s_player_staydog;
  945. s_player_staydog = -1;
  946. player removeAction s_player_trackdog;
  947. s_player_trackdog = -1;
  948. player removeAction s_player_barkdog;
  949. s_player_barkdog = -1;
  950. player removeAction s_player_warndog;
  951. s_player_warndog = -1;
  952. player removeAction s_player_followdog;
  953. s_player_followdog = -1;
  954.  
  955. // vault
  956. player removeAction s_player_unlockvault;
  957. s_player_unlockvault = -1;
  958. player removeAction s_player_packvault;
  959. s_player_packvault = -1;
  960. player removeAction s_player_lockvault;
  961. s_player_lockvault = -1;
  962.  
  963. player removeAction s_player_information;
  964. s_player_information = -1;
  965. player removeAction s_player_fillgen;
  966. s_player_fillgen = -1;
  967. player removeAction s_player_upgrade_build;
  968. s_player_upgrade_build = -1;
  969. player removeAction s_player_maint_build;
  970. s_player_maint_build = -1;
  971. player removeAction s_player_downgrade_build;
  972. s_player_downgrade_build = -1;
  973. player removeAction s_player_towing;
  974. s_player_towing = -1;
  975. player removeAction s_player_fuelauto;
  976. s_player_fuelauto = -1;
  977. player removeAction s_player_fuelauto2;
  978. s_player_fuelauto2 = -1;
  979.  
  980. // Zupa - SC - reset.
  981. player removeAction s_givemoney_dialog;
  982. s_givemoney_dialog = -1;
  983. player removeAction s_bank_dialog;
  984. s_bank_dialog = -1;
  985. player removeAction s_bank_dialog2;
  986. s_bank_dialog2 = -1;
  987. player removeAction s_player_packOBJ;
  988. s_player_packOBJ = -1;
  989.  
  990.  
  991. };
  992.  
  993.  
  994.  
  995. //Dog actions on player self
  996. _dogHandle = player getVariable ["dogID", 0];
  997. if (_dogHandle > 0) then {
  998. _dog = _dogHandle getFSMVariable "_dog";
  999. _characterID = "0";
  1000. if (!isNull cursorTarget) then { _characterID = cursorTarget getVariable ["CharacterID","0"]; };
  1001. if (_canDo && !_inVehicle && alive _dog && _characterID != dayz_characterID) then {
  1002. if (s_player_movedog < 0) then {
  1003. s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
  1004. };
  1005. if (s_player_speeddog < 0) then {
  1006. _text = (localize "str_epoch_player_249");
  1007. _speed = 0;
  1008. if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
  1009. s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
  1010. };
  1011. if (s_player_calldog < 0) then {
  1012. s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
  1013. };
  1014. };
  1015. } else {
  1016. player removeAction s_player_movedog;
  1017. s_player_movedog = -1;
  1018. player removeAction s_player_speeddog;
  1019. s_player_speeddog = -1;
  1020. player removeAction s_player_calldog;
  1021. s_player_calldog = -1;
  1022. };
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