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- <?xml version="1.0" encoding="utf-8" ?>
- <ItemRules name="Default Item Rules" useRoundedValues="true">
- <!-- Zoinx Loot/Sell/Keep - Sarkoth Inferno Farming -->
- <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />
- <Categories>
- <Category ruleType="PickUp">
- <!-- Pick up all magic+ items -->
- <ItemRule>
- <StatRules>
- <Rule quality="Magic1" />
- </StatRules>
- </ItemRule>
- <!-- Pick up gold, at least in stacks of 100 -->
- <ItemRule itemName="Gold" stack="50" />
- <!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
- <ItemRule itemName="Page of*" stack="1" />
- <ItemRule itemName="Tome of*" stack="1" />
- <!-- Gems -->
- <ItemRule itemName="*Ruby*" stack="1" />
- <ItemRule itemName="*Emerald*" stack="1" />
- <ItemRule itemName="*Topaz*" stack="1" />
- <ItemRule itemName="*Amethyst*" stack="1" />
- <!-- Health potions -->
- <ItemRule itemName="*Health Potion*" stack="1" />
- <!-- Pick up designs and plans, blacksmithing/jewelcrafting -->
- <ItemRule itemName="Plan:*" stack="1" />
- <ItemRule itemName="Design:*" stack="1" />
- </Category>
- <Category ruleType="Keep">
- <!-- Keep designs and plans, blacksmithing/jewelcrafting -->
- <ItemRule itemName="Plan:*" />
- <ItemRule itemName="Design:*" />
- <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
- <StatRules>
- <!-- Magic Weapons should have at least 1200 DPS -->
- <Rule stat="DPS" minValue="1100" quality="Magic1" />
- <!-- Rare weapons should have at least 1100 considering they provide extra stats most of the time. -->
- <Rule stat="DPS" minValue="1000" quality="Rare4" />
- </StatRules>
- </ItemRule>
- <ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons">
- <StatRules>
- <!-- Magic Weapons should have at least 900 DPS -->
- <Rule stat="DPS" minValue="900" quality="Magic1" />
- <!-- Rare weapons should have at least 800 considering they provide extra stats most of the time. -->
- <Rule stat="DPS" minValue="800" quality="Rare4" />
- </StatRules>
- </ItemRule>
- <!-- All Armor with min value of 100 Int/Dex.-->
- <ItemRule itemBaseType="Armor" description="Keep Armor">
- <StatRules>
- <!-- All Armor with min value of 100 Dex.-->
- <Rule stat="Dexterity" minValue="100" quality="Magic1" />
- <Rule stat="Dexterity" minValue="100" quality="Rare4" />
- <!-- All Armor with min value of 100 Int.-->
- <Rule stat="Intelligence" minValue="100" quality="Magic1" />
- <Rule stat="Intelligence" minValue="100" quality="Rare4" />
- <!-- All Armor with min value of 20 Gold Find.-->
- <Rule stat="GoldFind" minValue="20" quality="Magic1" />
- <Rule stat="GoldFind" minValue="20" quality="Rare4" />
- <!-- All Armor with min value of 20 Magic Find.-->
- <Rule stat="MagicFind" minValue="20" quality="Magic1" />
- <Rule stat="MagicFind" minValue="20" quality="Rare4" />
- <!-- All Armor with min value of 13% Increased Attack Speed.-->
- <Rule stat="AttackSpeedPercent" minValue="13" quality="Magic1" />
- <Rule stat="AttackSpeedPercent" minValue="13" quality="Rare4" />
- </StatRules>
- </ItemRule>
- <!-- All v with min value of 100 Int/Dex.-->
- <ItemRule itemBaseType="Jewelry" description="Keep Jewelry">
- <StatRules>
- <!-- All Jewelry with min value of 100 Dex.-->
- <Rule stat="Dexterity" minValue="100" quality="Magic1" />
- <Rule stat="Dexterity" minValue="100" quality="Rare4" />
- <!-- All Jewelry with min value of 100 Int.-->
- <Rule stat="Intelligence" minValue="100" quality="Magic1" />
- <Rule stat="Intelligence" minValue="100" quality="Rare4" />
- <!-- All Jewelry with min value of 20 Gold Find.-->
- <Rule stat="GoldFind" minValue="20" quality="Magic1" />
- <Rule stat="GoldFind" minValue="20" quality="Rare4" />
- <!-- All Jewelry with min value of 20 Magic Find.-->
- <Rule stat="MagicFind" minValue="20" quality="Magic1" />
- <Rule stat="MagicFind" minValue="20" quality="Rare4" />
- <!-- All Jewelry with min value of 13% Increased Attack Speed.-->
- <Rule stat="AttackSpeedPercent" minValue="13" quality="Magic1" />
- <Rule stat="AttackSpeedPercent" minValue="13" quality="Rare4" />
- </StatRules>
- </ItemRule>
- </Category>
- <Category ruleType="Salvage">
- <ItemRule itemBaseType="Jewelry" description="Salvage Jewelry">
- <StatRules>
- <Rule quality="Magic1" stat="level" minValue="59" />
- </StatRules>
- </ItemRule>
- <ItemRule description="Salvage Everything">
- <StatRules>
- <Rule quality="Magic1" stat="level" minValue="61" />
- </StatRules>
- </ItemRule>
- </Category>
- <Category ruleType="Sell">
- <!--Sells everything else -->
- <ItemRule description="Sell Everything">
- <StatRules>
- <Rule quality="Magic1" />
- </StatRules>
- </ItemRule>
- </Category>
- </Categories>
- <!-- Available Stats:
- Intelligence
- Strength
- Vitality
- Dexterity
- Armor - this is the "base" armor of an item.
- ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
- ArmorTotal - this is the "total" armor for the item.
- // Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
- FireDamagePercent
- ColdDamagePercent
- LightningDamagePercent
- PoisonDamagePercent
- ArcaneDamagePercent
- HolyDamagePercent
- MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
- MaxDamage - the max value of the above
- DPS - weapon DPS. This is the DPS as shown in the tooltip.
- GoldFind
- MagicFind
- // Increase modifiers
- AttackSpeedPercent
- // Weapon
- WeaponAttacksPerSecond
- WeaponMinDamage
- WeaponMaxDamage
- // Misc
- MovementSpeed - run speed %
- HealthGlobeBonus
- HealthPerSecond
- LifePercent
- Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!
- // Resists
- ResistAll
- ResistArcane
- ResistCold
- ResistPhysical
- ResistLightning
- ResistFire
- ResistPoison
- ResistHoly
- Thorns
- DamageReductionPhysicalPercent
- Sockets
- -->
- </ItemRules>
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