drewdenman

Z

Jun 17th, 2012
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  1. <?xml version="1.0" encoding="utf-8" ?>
  2.  
  3. <ItemRules name="Default Item Rules" useRoundedValues="true">
  4.   <!-- Zoinx Loot/Sell/Keep - Sarkoth Inferno Farming -->
  5.   <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />
  6.  
  7.  
  8.   <Categories>
  9.     <Category ruleType="PickUp">
  10.      
  11.       <!-- Pick up all magic+ items -->
  12.       <ItemRule>
  13.         <StatRules>
  14.           <Rule quality="Magic1" />
  15.         </StatRules>
  16.       </ItemRule>
  17.  
  18.  
  19.       <!-- Pick up gold, at least in stacks of 100 -->
  20.       <ItemRule itemName="Gold" stack="50" />
  21.      
  22.       <!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
  23.       <ItemRule itemName="Page of*" stack="1" />
  24.       <ItemRule itemName="Tome of*" stack="1" />
  25.      
  26.       <!-- Gems -->
  27.       <ItemRule itemName="*Ruby*" stack="1" />
  28.       <ItemRule itemName="*Emerald*" stack="1" />
  29.       <ItemRule itemName="*Topaz*" stack="1" />
  30.       <ItemRule itemName="*Amethyst*" stack="1" />
  31.  
  32.  
  33.       <!-- Health potions -->
  34.       <ItemRule itemName="*Health Potion*" stack="1" />
  35.      
  36.       <!-- Pick up designs and plans, blacksmithing/jewelcrafting -->
  37.       <ItemRule itemName="Plan:*" stack="1" />
  38.       <ItemRule itemName="Design:*" stack="1" />
  39.      
  40.     </Category>
  41.  
  42.  
  43.     <Category ruleType="Keep">
  44.    
  45.       <!-- Keep designs and plans, blacksmithing/jewelcrafting -->
  46.       <ItemRule itemName="Plan:*" />
  47.       <ItemRule itemName="Design:*" />
  48.      
  49.       <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
  50.         <StatRules>
  51.           <!-- Magic Weapons should have at least 1200 DPS -->
  52.           <Rule stat="DPS" minValue="1100" quality="Magic1" />
  53.           <!-- Rare weapons should have at least 1100 considering they provide extra stats most of the time. -->
  54.           <Rule stat="DPS" minValue="1000" quality="Rare4" />
  55.         </StatRules>
  56.       </ItemRule>
  57.  
  58.  
  59.       <ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons">
  60.         <StatRules>
  61.         <!-- Magic Weapons should have at least 900 DPS -->
  62.           <Rule stat="DPS" minValue="900" quality="Magic1" />
  63.           <!-- Rare weapons should have at least 800 considering they provide extra stats most of the time. -->
  64.           <Rule stat="DPS" minValue="800" quality="Rare4" />
  65.         </StatRules>
  66.       </ItemRule>
  67.  
  68.  
  69.         <!-- All Armor with min value of 100 Int/Dex.-->
  70.       <ItemRule itemBaseType="Armor" description="Keep Armor">
  71.         <StatRules>
  72.           <!-- All Armor with min value of 100 Dex.-->
  73.           <Rule stat="Dexterity" minValue="100" quality="Magic1" />
  74.           <Rule stat="Dexterity" minValue="100" quality="Rare4" />
  75.           <!-- All Armor with min value of 100 Int.-->
  76.           <Rule stat="Intelligence" minValue="100" quality="Magic1" />
  77.           <Rule stat="Intelligence" minValue="100" quality="Rare4" />
  78.           <!-- All Armor with min value of 20 Gold Find.-->
  79.           <Rule stat="GoldFind" minValue="20" quality="Magic1" />
  80.           <Rule stat="GoldFind" minValue="20" quality="Rare4" />
  81.           <!-- All Armor with min value of 20 Magic Find.-->
  82.           <Rule stat="MagicFind" minValue="20" quality="Magic1" />
  83.           <Rule stat="MagicFind" minValue="20" quality="Rare4" />
  84.           <!-- All Armor with min value of 13% Increased Attack Speed.-->
  85.           <Rule stat="AttackSpeedPercent" minValue="13" quality="Magic1" />
  86.           <Rule stat="AttackSpeedPercent" minValue="13" quality="Rare4" />
  87.         </StatRules>
  88.       </ItemRule>
  89.      
  90.         <!-- All v with min value of 100 Int/Dex.-->
  91.       <ItemRule itemBaseType="Jewelry" description="Keep Jewelry">
  92.         <StatRules>
  93.           <!-- All Jewelry with min value of 100 Dex.-->
  94.           <Rule stat="Dexterity" minValue="100" quality="Magic1" />
  95.           <Rule stat="Dexterity" minValue="100" quality="Rare4" />
  96.           <!-- All Jewelry with min value of 100 Int.-->
  97.           <Rule stat="Intelligence" minValue="100" quality="Magic1" />
  98.           <Rule stat="Intelligence" minValue="100" quality="Rare4" />
  99.           <!-- All Jewelry with min value of 20 Gold Find.-->
  100.           <Rule stat="GoldFind" minValue="20" quality="Magic1" />
  101.           <Rule stat="GoldFind" minValue="20" quality="Rare4" />
  102.           <!-- All Jewelry with min value of 20 Magic Find.-->
  103.           <Rule stat="MagicFind" minValue="20" quality="Magic1" />
  104.           <Rule stat="MagicFind" minValue="20" quality="Rare4" />
  105.           <!-- All Jewelry with min value of 13% Increased Attack Speed.-->
  106.           <Rule stat="AttackSpeedPercent" minValue="13" quality="Magic1" />
  107.           <Rule stat="AttackSpeedPercent" minValue="13" quality="Rare4" />
  108.         </StatRules>
  109.       </ItemRule>
  110.      
  111.     </Category>
  112.    
  113.     <Category ruleType="Salvage">
  114.      
  115.       <ItemRule itemBaseType="Jewelry" description="Salvage Jewelry">
  116.         <StatRules>
  117.           <Rule quality="Magic1" stat="level" minValue="59" />
  118.         </StatRules>
  119.       </ItemRule>
  120.    
  121.       <ItemRule description="Salvage Everything">
  122.         <StatRules>
  123.           <Rule quality="Magic1" stat="level" minValue="61" />
  124.         </StatRules>
  125.       </ItemRule>
  126.     </Category>
  127.    
  128.     <Category ruleType="Sell">
  129.    
  130.       <!--Sells everything else -->
  131.       <ItemRule description="Sell Everything">
  132.         <StatRules>
  133.           <Rule quality="Magic1" />
  134.         </StatRules>
  135.       </ItemRule>
  136.     </Category>
  137. </Categories>
  138.  
  139.  
  140.   <!-- Available Stats:
  141.  
  142.            Intelligence
  143.            Strength
  144.            Vitality
  145.            Dexterity
  146.            Armor - this is the "base" armor of an item.
  147.            ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
  148.            ArmorTotal - this is the "total" armor for the item.
  149.  
  150.  
  151.            // Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
  152.            FireDamagePercent
  153.            ColdDamagePercent
  154.            LightningDamagePercent
  155.            PoisonDamagePercent
  156.            ArcaneDamagePercent
  157.            HolyDamagePercent
  158.  
  159.  
  160.            MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
  161.            MaxDamage - the max value of the above
  162.            DPS - weapon DPS. This is the DPS as shown in the tooltip.
  163.  
  164.  
  165.            GoldFind
  166.            MagicFind
  167.  
  168.  
  169.            // Increase modifiers
  170.            AttackSpeedPercent
  171.  
  172.  
  173.            // Weapon
  174.            WeaponAttacksPerSecond
  175.            WeaponMinDamage
  176.            WeaponMaxDamage
  177.  
  178.  
  179.            // Misc
  180.            MovementSpeed - run speed %
  181.            HealthGlobeBonus
  182.            HealthPerSecond
  183.            LifePercent
  184.            Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!
  185.  
  186.  
  187.            // Resists
  188.            ResistAll
  189.            ResistArcane
  190.            ResistCold
  191.            ResistPhysical
  192.            ResistLightning
  193.            ResistFire
  194.            ResistPoison
  195.            ResistHoly
  196.  
  197.  
  198.            Thorns
  199.  
  200.  
  201.            DamageReductionPhysicalPercent
  202.            
  203.            Sockets
  204.   -->
  205. </ItemRules>
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