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- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | BO3 object | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # This is the config file of a custom object.
- # If you add this object correctly to your BiomeConfigs, it will spawn in the world.
- # This is the creator of this BO3 object
- Author: Ekeinos_O_Tupos
- # A short description of this BO3 object
- Description: No description given
- # The BO3 version, don't change this! It can be used by external applications to do a version check.
- Version: 3
- # The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
- SettingsMode: WriteDisable
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | Main settings | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # This needs to be set to true to spawn the object in the Tree and Sapling resources.
- Tree: true
- # The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
- # Ignored by Tree(..), Sapling(..) and CustomStructure(..)
- Frequency: 1
- # The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
- # Ignored by Tree(..), Sapling(..) and CustomStructure(..)
- Rarity: 100.0
- # If you set this to true, the BO3 will be placed with a random rotation.
- RotateRandomly: true
- # The spawn height of the BO3 - atMinY, randomY, highestBlock or highestSolidBlock.
- SpawnHeight: highestSolidBlock
- # The offset from the spawn height to spawn this BO3
- # Ex. SpawnHeight = highestSolidBlock, SpawnHeightOffset = 3; This object will spawn 3 blocks above the highest solid block
- SpawnHeightOffset:-8
- # A random amount to offset the spawn location from the spawn offset height
- # Ex. SpawnHeightOffset = 3, SpawnHeightVariance = 3; This object will spawn 3 to 6 blocks above the original spot it would have spawned
- SpawnHeightVariance: 0
- ##############################
- # Height Limits for the BO3. #
- ##############################
- # When in randomY mode used as the minimum Y or in atMinY mode as the actual Y to spawn this BO3 at.
- MinHeight: 0
- # When in randomY mode used as the maximum Y to spawn this BO3 at.
- MaxHeight: 256
- ######################
- # Extrusion settings #
- ######################
- # The style of extrusion you wish to use - BottomDown, TopUp, None (Default)
- ExtrudeMode: None
- # The blocks to extrude your BO3 through
- ExtrudeThroughBlocks: AIR
- # Objects can have other objects attacthed to it: branches. Branches can also
- # have branches attached to it, which can also have branches, etc. This is the
- # maximum branch depth for this objects.
- MaxBranchDepth: 10
- # When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
- # If you write the BO3 name directly in the BiomeConfigs, this will be ignored.
- ExcludedBiomes: All
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | Source block settings | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # The block(s) the BO3 should spawn in.
- SourceBlocks: AIR
- # The maximum percentage of the BO3 that can be outside the SourceBlock.
- # The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
- MaxPercentageOutsideSourceBlock: 100
- # What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
- OutsideSourceBlock: placeAnyway
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | Blocks | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # All the blocks used in the BO3 are listed here. Possible blocks:
- # Block(x,y,z,id[.data][,nbtfile.nbt)
- # RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
- # So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
- # the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
- # fails, a 100% percent chance to have the contents of anotherchest.nbt.
- # MinecraftObject(x,y,z,name)
- # Spawns an object in the Mojang NBT structure format. For example,
- # MinecraftObject(0,0,0,minecraft:igloo/igloo_bottom)
- # spawns the bottom part of an igloo.
- Block(-10,16,-8,LOG:1)
- Block(-10,25,-1,LOG:1)
- Block(-10,26,-1,LOG:1)
- Block(-10,26,0,LOG:1)
- Block(-10,27,0,LOG:1)
- Block(-9,16,-8,LOG:1)
- Block(-9,22,-3,LOG:1)
- Block(-9,23,-3,LOG:1)
- Block(-9,23,-2,LOG:1)
- Block(-9,24,-2,LOG:1)
- Block(-9,24,-1,LOG:1)
- Block(-9,25,-1,LOG:1)
- Block(-8,15,9,LOG:5)
- Block(-8,16,-9,LOG:1)
- Block(-8,16,-8,LOG:1)
- Block(-8,17,-8,LOG:1)
- Block(-8,21,-3,LOG:1)
- Block(-8,22,-4,LOG:1)
- Block(-8,22,-3,LOG:1)
- Block(-8,23,-5,LOG:1)
- Block(-8,23,-4,LOG:1)
- Block(-8,24,-5,LOG:1)
- Block(-8,25,8,LOG:1)
- Block(-8,26,8,LOG:1)
- Block(-7,13,6,LOG:1)
- Block(-7,14,6,LOG:1)
- Block(-7,14,7,LOG:1)
- Block(-7,15,-7,LOG:1)
- Block(-7,15,7,LOG:1)
- Block(-7,15,8,LOG:1)
- Block(-7,15,9,LOG:9)
- Block(-7,16,-8,LOG:1)
- Block(-7,16,-7,LOG:1)
- Block(-7,16,9,LOG:1)
- Block(-7,18,-1,LOG:1)
- Block(-7,19,-2,LOG:1)
- Block(-7,19,-1,LOG:1)
- Block(-7,20,-2,LOG:1)
- Block(-7,21,-3,LOG:1)
- Block(-7,21,-2,LOG:1)
- Block(-7,23,7,LOG:1)
- Block(-7,24,7,LOG:1)
- Block(-7,24,8,LOG:1)
- Block(-7,25,4,LOG:1)
- Block(-7,25,8,LOG:1)
- Block(-7,25,9,LOG:9)
- Block(-7,26,3,LOG:1)
- Block(-7,26,4,LOG:1)
- Block(-7,27,3,LOG:1)
- Block(-6,12,5,LOG:1)
- Block(-6,12,6,LOG:1)
- Block(-6,13,5,LOG:1)
- Block(-6,13,6,LOG:1)
- Block(-6,15,-7,LOG:1)
- Block(-6,15,-6,LOG:1)
- Block(-6,16,-7,LOG:1)
- Block(-6,17,-1,LOG:1)
- Block(-6,18,-1,LOG:1)
- Block(-6,18,0,LOG:1)
- Block(-6,19,-2,LOG:1)
- Block(-6,22,6,LOG:1)
- Block(-6,22,7,LOG:1)
- Block(-6,23,5,LOG:1)
- Block(-6,23,6,LOG:1)
- Block(-6,23,7,LOG:1)
- Block(-6,24,4,LOG:1)
- Block(-6,24,5,LOG:1)
- Block(-6,25,4,LOG:1)
- Block(-5,11,4,LOG:1)
- Block(-5,11,5,LOG:1)
- Block(-5,12,4,LOG:1)
- Block(-5,12,5,LOG:1)
- Block(-5,14,-5,LOG:1)
- Block(-5,14,-4,LOG:1)
- Block(-5,15,-6,LOG:1)
- Block(-5,15,-5,LOG:1)
- Block(-5,16,-1,LOG:1)
- Block(-5,17,-1,LOG:1)
- Block(-5,17,0,LOG:1)
- Block(-5,17,1,LOG:9)
- Block(-5,21,5,LOG:1)
- Block(-5,21,6,LOG:1)
- Block(-5,22,5,LOG:1)
- Block(-5,22,6,LOG:1)
- Block(-5,23,5,LOG:1)
- Block(-4,10,3,LOG:1)
- Block(-4,11,3,LOG:1)
- Block(-4,11,4,LOG:1)
- Block(-4,12,4,LOG:1)
- Block(-4,13,-3,LOG:1)
- Block(-4,14,-4,LOG:1)
- Block(-4,14,-3,LOG:1)
- Block(-4,15,-1,LOG:1)
- Block(-4,15,0,LOG:1)
- Block(-4,16,-1,LOG:1)
- Block(-4,16,0,LOG:1)
- Block(-4,20,5,LOG:1)
- Block(-4,20,6,LOG:1)
- Block(-4,21,5,LOG:1)
- Block(-4,23,8,LOG:1)
- Block(-4,24,-7,LOG:1)
- Block(-3,-8,1,LOG:1)
- Block(-3,-7,1,LOG:1)
- Block(-3,-6,1,LOG:1)
- Block(-3,-5,1,LOG:1)
- Block(-3,-4,1,LOG:1)
- Block(-3,-3,1,LOG:1)
- Block(-3,-2,1,LOG:1)
- Block(-3,-1,1,LOG:1)
- Block(-3,9,2,LOG:1)
- Block(-3,10,2,LOG:1)
- Block(-3,10,3,LOG:1)
- Block(-3,11,1,LOG:1)
- Block(-3,11,2,LOG:1)
- Block(-3,11,3,LOG:1)
- Block(-3,12,-2,LOG:1)
- Block(-3,12,1,LOG:1)
- Block(-3,12,2,LOG:1)
- Block(-3,12,3,LOG:1)
- Block(-3,13,-2,LOG:1)
- Block(-3,13,0,LOG:1)
- Block(-3,13,1,LOG:1)
- Block(-3,13,2,LOG:1)
- Block(-3,13,3,LOG:1)
- Block(-3,14,-3,LOG:1)
- Block(-3,14,-1,LOG:1)
- Block(-3,14,0,LOG:1)
- Block(-3,14,1,LOG:1)
- Block(-3,14,2,LOG:1)
- Block(-3,15,-1,LOG:1)
- Block(-3,15,0,LOG:1)
- Block(-3,15,1,LOG:1)
- Block(-3,15,2,LOG:1)
- Block(-3,15,3,LOG:1)
- Block(-3,16,-1,LOG:1)
- Block(-3,16,3,LOG:1)
- Block(-3,17,3,LOG:1)
- Block(-3,17,4,LOG:1)
- Block(-3,18,-4,LOG:5)
- Block(-3,18,4,LOG:1)
- Block(-3,18,5,LOG:1)
- Block(-3,19,5,LOG:1)
- Block(-3,19,6,LOG:1)
- Block(-3,20,6,LOG:1)
- Block(-3,22,-7,LOG:1)
- Block(-3,22,-6,LOG:1)
- Block(-3,22,7,LOG:1)
- Block(-3,22,8,LOG:1)
- Block(-3,23,-7,LOG:1)
- Block(-3,23,8,LOG:1)
- Block(-3,23,9,LOG:1)
- Block(-3,24,-8,LOG:1)
- Block(-3,24,9,LOG:1)
- Block(-3,25,-8,LOG:1)
- Block(-2,-8,0,LOG:1)
- Block(-2,-8,1,LOG:1)
- Block(-2,-8,2,LOG:1)
- Block(-2,-7,0,LOG:1)
- Block(-2,-7,1,LOG:1)
- Block(-2,-7,2,LOG:1)
- Block(-2,-6,0,LOG:1)
- Block(-2,-6,1,LOG:1)
- Block(-2,-6,2,LOG:1)
- Block(-2,-5,0,LOG:1)
- Block(-2,-5,1,LOG:1)
- Block(-2,-5,2,LOG:1)
- Block(-2,-4,0,LOG:1)
- Block(-2,-4,1,LOG:1)
- Block(-2,-4,2,LOG:1)
- Block(-2,-3,0,LOG:1)
- Block(-2,-3,1,LOG:1)
- Block(-2,-3,2,LOG:1)
- Block(-2,-2,0,LOG:1)
- Block(-2,-2,1,LOG:1)
- Block(-2,-2,2,LOG:1)
- Block(-2,-1,0,LOG:1)
- Block(-2,-1,1,LOG:1)
- Block(-2,-1,2,LOG:1)
- Block(-2,0,0,LOG:1)
- Block(-2,0,1,LOG:1)
- Block(-2,0,2,LOG:1)
- Block(-2,1,1,LOG:1)
- Block(-2,1,2,LOG:1)
- Block(-2,2,1,LOG:1)
- Block(-2,3,1,LOG:1)
- Block(-2,4,1,LOG:1)
- Block(-2,5,1,LOG:1)
- Block(-2,6,1,LOG:1)
- Block(-2,7,1,LOG:1)
- Block(-2,8,1,LOG:1)
- Block(-2,8,2,LOG:1)
- Block(-2,9,0,LOG:1)
- Block(-2,9,1,LOG:1)
- Block(-2,9,2,LOG:1)
- Block(-2,9,3,LOG:1)
- Block(-2,10,-1,LOG:1)
- Block(-2,10,0,LOG:1)
- Block(-2,10,1,LOG:1)
- Block(-2,10,2,LOG:1)
- Block(-2,10,3,LOG:1)
- Block(-2,11,-2,LOG:1)
- Block(-2,11,-1,LOG:1)
- Block(-2,11,0,LOG:1)
- Block(-2,11,1,LOG:1)
- Block(-2,11,2,LOG:1)
- Block(-2,11,3,LOG:1)
- Block(-2,12,-2,LOG:1)
- Block(-2,12,-1,LOG:1)
- Block(-2,12,0,LOG:1)
- Block(-2,12,1,LOG:1)
- Block(-2,12,2,LOG:1)
- Block(-2,12,3,LOG:1)
- Block(-2,13,-2,LOG:1)
- Block(-2,13,-1,LOG:1)
- Block(-2,13,0,LOG:1)
- Block(-2,13,1,LOG:1)
- Block(-2,13,2,LOG:1)
- Block(-2,13,3,LOG:1)
- Block(-2,14,-2,LOG:1)
- Block(-2,14,-1,LOG:1)
- Block(-2,14,0,LOG:1)
- Block(-2,14,1,LOG:1)
- Block(-2,14,2,LOG:1)
- Block(-2,14,3,LOG:1)
- Block(-2,15,-3,LOG:1)
- Block(-2,15,-2,LOG:1)
- Block(-2,15,-1,LOG:1)
- Block(-2,15,0,LOG:1)
- Block(-2,15,1,LOG:1)
- Block(-2,15,2,LOG:1)
- Block(-2,15,3,LOG:1)
- Block(-2,15,4,LOG:1)
- Block(-2,16,-3,LOG:1)
- Block(-2,16,2,LOG:1)
- Block(-2,16,3,LOG:1)
- Block(-2,16,4,LOG:1)
- Block(-2,17,-4,LOG:1)
- Block(-2,17,-3,LOG:1)
- Block(-2,17,3,LOG:1)
- Block(-2,17,4,LOG:1)
- Block(-2,17,5,LOG:1)
- Block(-2,18,-4,LOG:1)
- Block(-2,18,4,LOG:1)
- Block(-2,18,5,LOG:1)
- Block(-2,19,-5,LOG:1)
- Block(-2,19,-4,LOG:1)
- Block(-2,19,5,LOG:1)
- Block(-2,19,6,LOG:1)
- Block(-2,20,-6,LOG:1)
- Block(-2,20,-5,LOG:1)
- Block(-2,20,6,LOG:1)
- Block(-2,20,7,LOG:1)
- Block(-2,21,-6,LOG:1)
- Block(-2,21,7,LOG:1)
- Block(-2,22,-7,LOG:1)
- Block(-2,22,7,LOG:1)
- Block(-2,24,9,LOG:1)
- Block(-2,25,9,LOG:1)
- Block(-1,-8,-1,LOG:1)
- Block(-1,-8,0,LOG:1)
- Block(-1,-8,1,LOG:1)
- Block(-1,-8,2,LOG:1)
- Block(-1,-8,3,LOG:1)
- Block(-1,-7,-1,LOG:1)
- Block(-1,-7,0,LOG:1)
- Block(-1,-7,1,LOG:1)
- Block(-1,-7,2,LOG:1)
- Block(-1,-7,3,LOG:1)
- Block(-1,-6,-1,LOG:1)
- Block(-1,-6,0,LOG:1)
- Block(-1,-6,1,LOG:1)
- Block(-1,-6,2,LOG:1)
- Block(-1,-6,3,LOG:1)
- Block(-1,-5,-1,LOG:1)
- Block(-1,-5,0,LOG:1)
- Block(-1,-5,1,LOG:1)
- Block(-1,-5,2,LOG:1)
- Block(-1,-5,3,LOG:1)
- Block(-1,-4,-1,LOG:1)
- Block(-1,-4,0,LOG:1)
- Block(-1,-4,1,LOG:1)
- Block(-1,-4,2,LOG:1)
- Block(-1,-4,3,LOG:1)
- Block(-1,-3,-1,LOG:1)
- Block(-1,-3,0,LOG:1)
- Block(-1,-3,1,LOG:1)
- Block(-1,-3,2,LOG:1)
- Block(-1,-3,3,LOG:1)
- Block(-1,-2,-1,LOG:1)
- Block(-1,-2,0,LOG:1)
- Block(-1,-2,1,LOG:1)
- Block(-1,-2,2,LOG:1)
- Block(-1,-2,3,LOG:1)
- Block(-1,-1,-1,LOG:1)
- Block(-1,-1,0,LOG:1)
- Block(-1,-1,1,LOG:1)
- Block(-1,-1,2,LOG:1)
- Block(-1,0,0,LOG:1)
- Block(-1,0,1,LOG:1)
- Block(-1,0,2,LOG:1)
- Block(-1,1,0,LOG:1)
- Block(-1,1,1,LOG:1)
- Block(-1,1,2,LOG:1)
- Block(-1,2,0,LOG:1)
- Block(-1,2,1,LOG:1)
- Block(-1,2,2,LOG:1)
- Block(-1,3,0,LOG:1)
- Block(-1,3,1,LOG:1)
- Block(-1,3,2,LOG:1)
- Block(-1,4,0,LOG:1)
- Block(-1,4,1,LOG:1)
- Block(-1,4,2,LOG:1)
- Block(-1,5,0,LOG:1)
- Block(-1,5,1,LOG:1)
- Block(-1,5,2,LOG:1)
- Block(-1,6,0,LOG:1)
- Block(-1,6,1,LOG:1)
- Block(-1,6,2,LOG:1)
- Block(-1,7,-1,LOG:1)
- Block(-1,7,0,LOG:1)
- Block(-1,7,1,LOG:1)
- Block(-1,7,2,LOG:1)
- Block(-1,8,-1,LOG:1)
- Block(-1,8,0,LOG:1)
- Block(-1,8,1,LOG:1)
- Block(-1,8,2,LOG:1)
- Block(-1,8,3,LOG:1)
- Block(-1,9,-1,LOG:1)
- Block(-1,9,0,LOG:1)
- Block(-1,9,1,LOG:1)
- Block(-1,9,2,LOG:1)
- Block(-1,9,3,LOG:1)
- Block(-1,10,-2,LOG:1)
- Block(-1,10,-1,LOG:1)
- Block(-1,10,0,LOG:1)
- Block(-1,10,1,LOG:1)
- Block(-1,10,2,LOG:1)
- Block(-1,10,3,LOG:1)
- Block(-1,11,-2,LOG:1)
- Block(-1,11,-1,LOG:1)
- Block(-1,11,0,LOG:1)
- Block(-1,11,1,LOG:1)
- Block(-1,11,2,LOG:1)
- Block(-1,11,3,LOG:1)
- Block(-1,12,-2,LOG:1)
- Block(-1,12,-1,LOG:1)
- Block(-1,12,0,LOG:1)
- Block(-1,12,1,LOG:1)
- Block(-1,12,2,LOG:1)
- Block(-1,12,3,LOG:1)
- Block(-1,13,-3,LOG:1)
- Block(-1,13,-2,LOG:1)
- Block(-1,13,-1,LOG:1)
- Block(-1,13,0,LOG:1)
- Block(-1,13,1,LOG:1)
- Block(-1,13,2,LOG:1)
- Block(-1,14,-3,LOG:1)
- Block(-1,14,-2,LOG:1)
- Block(-1,14,-1,LOG:1)
- Block(-1,14,0,LOG:1)
- Block(-1,14,1,LOG:1)
- Block(-1,14,2,LOG:1)
- Block(-1,15,-3,LOG:1)
- Block(-1,15,-1,LOG:1)
- Block(-1,15,0,LOG:1)
- Block(-1,15,1,LOG:1)
- Block(-1,15,2,LOG:1)
- Block(-1,16,-4,LOG:1)
- Block(-1,17,-4,LOG:1)
- Block(-1,17,5,LOG:5)
- Block(-1,20,-6,LOG:1)
- Block(-1,20,5,LOG:1)
- Block(-1,21,6,LOG:1)
- Block(-1,22,6,LOG:1)
- Block(-1,25,9,LOG:1)
- Block(-1,26,9,LOG:1)
- Block(0,-8,0,LOG:1)
- Block(0,-8,1,LOG:1)
- Block(0,-8,2,LOG:1)
- Block(0,-7,0,LOG:1)
- Block(0,-7,1,LOG:1)
- Block(0,-7,2,LOG:1)
- Block(0,-6,0,LOG:1)
- Block(0,-6,1,LOG:1)
- Block(0,-6,2,LOG:1)
- Block(0,-5,0,LOG:1)
- Block(0,-5,1,LOG:1)
- Block(0,-5,2,LOG:1)
- Block(0,-4,0,LOG:1)
- Block(0,-4,1,LOG:1)
- Block(0,-4,2,LOG:1)
- Block(0,-3,0,LOG:1)
- Block(0,-3,1,LOG:1)
- Block(0,-3,2,LOG:1)
- Block(0,-2,0,LOG:1)
- Block(0,-2,1,LOG:1)
- Block(0,-2,2,LOG:1)
- Block(0,-1,0,LOG:1)
- Block(0,-1,1,LOG:1)
- Block(0,-1,2,LOG:1)
- Block(0,0,0,LOG:1)
- Block(0,0,1,LOG:1)
- Block(0,0,2,LOG:1)
- Block(0,1,0,LOG:1)
- Block(0,1,1,LOG:1)
- Block(0,2,1,LOG:1)
- Block(0,3,1,LOG:1)
- Block(0,4,1,LOG:1)
- Block(0,5,1,LOG:1)
- Block(0,6,1,LOG:1)
- Block(0,7,1,LOG:1)
- Block(0,7,2,LOG:1)
- Block(0,8,0,LOG:1)
- Block(0,8,1,LOG:1)
- Block(0,8,2,LOG:1)
- Block(0,9,0,LOG:1)
- Block(0,9,1,LOG:1)
- Block(0,9,2,LOG:1)
- Block(0,10,0,LOG:1)
- Block(0,10,1,LOG:1)
- Block(0,10,2,LOG:1)
- Block(0,11,-1,LOG:1)
- Block(0,11,0,LOG:1)
- Block(0,11,1,LOG:1)
- Block(0,11,2,LOG:1)
- Block(0,12,-1,LOG:1)
- Block(0,12,0,LOG:1)
- Block(0,12,1,LOG:1)
- Block(0,12,2,LOG:1)
- Block(0,13,-1,LOG:1)
- Block(0,13,0,LOG:1)
- Block(0,13,1,LOG:1)
- Block(0,13,2,LOG:1)
- Block(0,13,3,LOG:1)
- Block(0,14,-1,LOG:1)
- Block(0,14,0,LOG:1)
- Block(0,14,1,LOG:1)
- Block(0,14,2,LOG:1)
- Block(0,14,3,LOG:1)
- Block(0,15,0,LOG:1)
- Block(0,15,1,LOG:1)
- Block(0,15,2,LOG:1)
- Block(0,15,3,LOG:1)
- Block(0,22,6,LOG:1)
- Block(0,23,6,LOG:1)
- Block(1,-8,1,LOG:1)
- Block(1,-7,1,LOG:1)
- Block(1,-6,1,LOG:1)
- Block(1,-5,1,LOG:1)
- Block(1,-4,1,LOG:1)
- Block(1,-3,1,LOG:1)
- Block(1,-2,1,LOG:1)
- Block(1,-1,1,LOG:1)
- Block(1,9,0,LOG:1)
- Block(1,10,0,LOG:1)
- Block(1,10,1,LOG:1)
- Block(1,11,0,LOG:1)
- Block(1,11,1,LOG:1)
- Block(1,12,0,LOG:1)
- Block(1,12,1,LOG:1)
- Block(1,13,-1,LOG:1)
- Block(1,13,0,LOG:1)
- Block(1,13,1,LOG:1)
- Block(1,13,2,LOG:1)
- Block(1,14,-1,LOG:1)
- Block(1,14,0,LOG:1)
- Block(1,14,1,LOG:1)
- Block(1,14,2,LOG:1)
- Block(1,15,-1,LOG:1)
- Block(1,15,0,LOG:1)
- Block(1,15,2,LOG:1)
- Block(1,15,3,LOG:1)
- Block(1,15,4,LOG:1)
- Block(1,16,-1,LOG:1)
- Block(1,16,3,LOG:1)
- Block(1,16,4,LOG:1)
- Block(1,23,6,LOG:1)
- Block(1,24,6,LOG:1)
- Block(2,10,0,LOG:1)
- Block(2,11,0,LOG:1)
- Block(2,11,1,LOG:1)
- Block(2,12,0,LOG:1)
- Block(2,12,1,LOG:1)
- Block(2,13,0,LOG:1)
- Block(2,14,0,LOG:1)
- Block(2,15,-1,LOG:1)
- Block(2,15,0,LOG:1)
- Block(2,16,-1,LOG:1)
- Block(2,16,0,LOG:1)
- Block(2,16,3,LOG:1)
- Block(2,17,-1,LOG:1)
- Block(2,17,3,LOG:1)
- Block(2,17,4,LOG:1)
- Block(2,18,4,LOG:1)
- Block(2,19,5,LOG:1)
- Block(2,20,5,LOG:1)
- Block(3,11,0,LOG:1)
- Block(3,12,0,LOG:1)
- Block(3,12,1,LOG:1)
- Block(3,13,0,LOG:1)
- Block(3,15,0,LOG:1)
- Block(3,16,-1,LOG:1)
- Block(3,16,0,LOG:1)
- Block(3,17,-1,LOG:1)
- Block(3,18,-2,LOG:1)
- Block(3,18,-1,LOG:1)
- Block(3,18,3,LOG:1)
- Block(3,19,4,LOG:1)
- Block(3,20,5,LOG:1)
- Block(3,21,5,LOG:1)
- Block(4,12,-1,LOG:1)
- Block(4,12,0,LOG:1)
- Block(4,13,-1,LOG:1)
- Block(4,18,-1,LOG:1)
- Block(4,19,-2,LOG:1)
- Block(4,19,-1,LOG:1)
- Block(4,21,5,LOG:1)
- Block(4,22,4,LOG:1)
- Block(4,22,5,LOG:1)
- Block(4,23,-4,LOG:1)
- Block(4,23,4,LOG:1)
- Block(4,27,-8,LOG:5)
- Block(5,13,-2,LOG:1)
- Block(5,13,-1,LOG:1)
- Block(5,19,-2,LOG:1)
- Block(5,20,-3,LOG:1)
- Block(5,20,-2,LOG:1)
- Block(5,21,-4,LOG:1)
- Block(5,21,-3,LOG:1)
- Block(5,22,-5,LOG:1)
- Block(5,22,-4,LOG:1)
- Block(5,23,-5,LOG:1)
- Block(5,23,4,LOG:1)
- Block(5,24,-6,LOG:1)
- Block(5,24,-5,LOG:1)
- Block(5,24,3,LOG:1)
- Block(5,24,4,LOG:1)
- Block(5,25,-6,LOG:1)
- Block(5,25,-5,LOG:1)
- Block(5,25,3,LOG:1)
- Block(5,26,-7,LOG:1)
- Block(5,26,-6,LOG:1)
- Block(5,26,2,LOG:1)
- Block(5,27,-8,LOG:1)
- Block(5,27,-7,LOG:1)
- Block(5,27,1,LOG:1)
- Block(5,27,2,LOG:1)
- Block(5,28,-8,LOG:1)
- Block(5,28,0,LOG:1)
- Block(5,28,1,LOG:1)
- Block(5,29,0,LOG:1)
- Block(6,13,-3,LOG:1)
- Block(6,13,-2,LOG:1)
- Block(6,14,-3,LOG:1)
- Block(6,21,-3,LOG:1)
- Block(6,25,-5,LOG:1)
- Block(6,25,3,LOG:1)
- Block(6,26,-5,LOG:1)
- Block(6,26,3,LOG:1)
- Block(7,14,-3,LOG:1)
- Block(7,15,-3,LOG:1)
- Block(7,26,-5,LOG:1)
- Block(7,26,3,LOG:1)
- Block(7,27,-5,LOG:1)
- Block(7,27,3,LOG:1)
- Block(8,15,-3,LOG:1)
- Block(8,16,-5,LOG:9)
- Block(8,16,-4,LOG:1)
- Block(8,16,-3,LOG:1)
- Block(8,17,-4,LOG:1)
- Block(8,27,-5,LOG:1)
- Block(8,28,-5,LOG:1)
- Block(9,16,-4,LOG:5)
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | BO3 checks | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # Require a condition at a certain location in order for the BO3 to be spawned.
- # BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
- # BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
- # LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)
- # You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.
- # Examples:
- # BlockCheck(0,-1,0,GRASS,DIRT) Require grass or dirt just below the object
- # BlockCheck(0,-1,0,Solid) Require any solid block just below the object
- # BlockCheck(0,-1,0,WOOL) Require any type of wool just below the object
- # BlockCheck(0,-1,0,WOOL:0) Require white wool just below the object
- # BlockCheckNot(0,-1,0,WOOL:0) Require that there is no white wool below the object
- # LightCheck(0,0,0,0,1) Require almost complete darkness just below the object
- BlockCheck(0,-1,0,CLAY,STONE,GRAVEL)
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | Branches | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # Branches are objects that will spawn when this object spawns when it is used in
- # the CustomStructure resource. Branches can also have branches, making complex
- # structures possible. See the wiki for more details.
- # Regular Branches spawn each branch with an independent chance of spawning.
- # Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
- # branchName - name of the object to spawn.
- # rotation - NORTH, SOUTH, EAST or WEST.
- # IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank
- # Weighted Branches spawn branches with a dependent chance of spawning.
- # WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
- # MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
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