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Oblivion Elder Scrolls: Birthsigns that should be

Jul 7th, 2014
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  1. Birthsigns I would love in oblivion
  2.  
  3. 1. The Illusionist
  4. Constant Effect: Light 70 Ft on Self
  5. Constant Effect: +15 Illusion
  6. Constant Effect: 10 Fortify Magic
  7.  
  8. 2. The Huntsman
  9. Greater Power: 120 Detect Life for 50 Seconds
  10. Fortify Blade 10 for 50 Seconds
  11. Fortify Marksman 10 for 50 Seconds
  12. 3. The Gambler
  13. Constant: Fortify 10 Luck
  14. Constant: Fortify Random Attribute
  15. Constant: Fortify Random Attribute
  16.  
  17. 4. The Paladin (Made For Female Imperials) -Everything is Constant-
  18. Fortify 10 Strength
  19. Fortify 10 Endurance
  20. Fortify 10 Intelligence
  21. Fortify 10 Willpower
  22. Drain 20 Speed
  23. Drain 20 Agility
  24. 15% Spell Absorb
  25. +5 Block
  26. +5 Restoration
  27. +5 Heavy Armor
  28.  
  29. 5. The Ent
  30. Regenerates 4Hp Per Second
  31. 50% Fire Weakness
  32. Stunted Magic
  33. Fortify 50 Magic Points
  34. + 20 Destruction
  35. Greater Power: Roots- Absorb 100 Magic
  36. [ Very Difficult Game Play As You Gain A More Severe lord weakness and attronach weakness and get 0% Spell Absorbtion, You Also Obtain As Much Magic as the mage which is quite bad but the thing that makes this birthsign good is the Constant Health Regeneration which makes restoration less required also the way an ent restores its magic is through its greater power]
  37.  
  38. 6. The Reaper
  39. Restores 10% of the foes maximum health, magic and fatigue on kill
  40. Lesser Power: Back To The Grave: Turn Undead Up To Level 25 For 10 Seconds
  41. +15 Magic Points
  42.  
  43. 7. The Dryad
  44. Greater Power: Elemental Palm- Deals 30 Frost,Fire and shock Damage for a mere 60 Magicka However Using this power also Silences the user for 50 Seconds
  45. +5 Alchemy
  46.  
  47. 8. Golem
  48. (Can Switch Between Birthsigns During Sleep)
  49. Clay Sign- +50 Health
  50. Glass Sign- Reflect 20% Spell
  51. Stone Sign- +25 Health +25 Stamina
  52.  
  53.  
  54. 9. Phoenix
  55. Active Effect: Flare Raise - When hit by fire and it dies it is resurrected (To 1/2 Hp) and has its fire spells 50% Stronger
  56. Flame Cloak Will Activate Around You As Well. (Note: Phoenix can always resurrect but if not fire they must sacrifice 3 grand souls)
  57. 50% Weakness to Frost
  58.  
  59. 10. The Angel
  60. Get Granted More Powerful Blessings
  61. Fortify 5 Attribute 300 Seconds (Now is Fortify 15 Attribute 350 Seconds)
  62. Fortify 10 Health 300 Seconds (Now is Fortify 30 Health 450 Seconds)
  63. +10 Personality
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