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- /*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2, or (at your option)
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * http://www.gnu.org/copyleft/gpl.html
- */
- package com.it.br.gameserver.model.actor.instance;
- import java.sql.PreparedStatement
- ;
- import java.sql.ResultSet;
- import java.util.Calendar;
- import java.util.Collection;
- import java.util.Date;
- import java.util.LinkedList;
- import java.util.List;
- import java.util.Map;
- import java.util.concurrent.ScheduledFuture;
- import java.util.concurrent.TimeUnit;
- import java.util.concurrent.locks.ReentrantLock;
- import java.util.logging.Level;
- import javolution.util.FastList;
- import javolution.util.FastMap;
- import com.it.br.Config;
- import com.it.br.L2DatabaseFactory;
- import com.it.br.gameserver.Announcements;
- import com.it.br.gameserver.GameTimeController;
- import com.it.br.gameserver.GeoData;
- import com.it.br.gameserver.GmListTable;
- import com.it.br.gameserver.ItemsAutoDestroy;
- import com.it.br.gameserver.LoginServerThread;
- import com.it.br.gameserver.RecipeController;
- import com.it.br.gameserver.SevenSigns;
- import com.it.br.gameserver.SevenSignsFestival;
- import com.it.br.gameserver.ThreadPoolManager;
- import com.it.br.gameserver.Universe;
- import com.it.br.gameserver.ai.CtrlIntention;
- import com.it.br.gameserver.ai.L2CharacterAI;
- import com.it.br.gameserver.ai.L2PlayerAI;
- import com.it.br.gameserver.cache.HtmCache;
- import com.it.br.gameserver.cache.WarehouseCacheManager;
- import com.it.br.gameserver.communitybbs.BB.Forum;
- import com.it.br.gameserver.communitybbs.Manager.ForumsBBSManager;
- import com.it.br.gameserver.datatables.CharTemplateTable;
- import com.it.br.gameserver.datatables.ClanTable;
- import com.it.br.gameserver.datatables.FishTable;
- import com.it.br.gameserver.datatables.HennaTable;
- import com.it.br.gameserver.datatables.HeroSkillTable;
- import com.it.br.gameserver.datatables.ItemTable;
- import com.it.br.gameserver.datatables.MapRegionTable;
- import com.it.br.gameserver.datatables.NobleSkillTable;
- import com.it.br.gameserver.datatables.NpcTable;
- import com.it.br.gameserver.datatables.SkillTable;
- import com.it.br.gameserver.datatables.SkillTreeTable;
- import com.it.br.gameserver.handler.IItemHandler;
- import com.it.br.gameserver.handler.ISkillHandler;
- import com.it.br.gameserver.handler.ItemHandler;
- import com.it.br.gameserver.handler.SkillHandler;
- import com.it.br.gameserver.handler.skillhandlers.SiegeFlag;
- import com.it.br.gameserver.handler.skillhandlers.StrSiegeAssault;
- import com.it.br.gameserver.handler.skillhandlers.TakeCastle;
- import com.it.br.gameserver.instancemanager.CastleManager;
- import com.it.br.gameserver.instancemanager.CoupleManager;
- import com.it.br.gameserver.instancemanager.CursedWeaponsManager;
- import com.it.br.gameserver.instancemanager.DimensionalRiftManager;
- import com.it.br.gameserver.instancemanager.DuelManager;
- import com.it.br.gameserver.instancemanager.ItemsOnGroundManager;
- import com.it.br.gameserver.instancemanager.QuestManager;
- import com.it.br.gameserver.instancemanager.SiegeManager;
- import com.it.br.gameserver.model.BlockList;
- import com.it.br.gameserver.model.FishData;
- import com.it.br.gameserver.model.ForceBuff;
- import com.it.br.gameserver.model.Inventory;
- import com.it.br.gameserver.model.ItemContainer;
- import com.it.br.gameserver.model.L2Attackable;
- import com.it.br.gameserver.model.L2CharPosition;
- import com.it.br.gameserver.model.L2Character;
- import com.it.br.gameserver.model.L2Clan;
- import com.it.br.gameserver.model.L2ClanMember;
- import com.it.br.gameserver.model.L2Effect;
- import com.it.br.gameserver.model.L2Fishing;
- import com.it.br.gameserver.model.L2HennaInstance;
- import com.it.br.gameserver.model.L2ItemInstance;
- import com.it.br.gameserver.model.L2Macro;
- import com.it.br.gameserver.model.L2ManufactureList;
- import com.it.br.gameserver.model.L2Object;
- import com.it.br.gameserver.model.L2Party;
- import com.it.br.gameserver.model.L2Radar;
- import com.it.br.gameserver.model.L2RecipeList;
- import com.it.br.gameserver.model.L2Request;
- import com.it.br.gameserver.model.L2ShortCut;
- import com.it.br.gameserver.model.L2Skill;
- import com.it.br.gameserver.model.L2SkillLearn;
- import com.it.br.gameserver.model.L2Summon;
- import com.it.br.gameserver.model.L2World;
- import com.it.br.gameserver.model.MacroList;
- import com.it.br.gameserver.model.PcFreight;
- import com.it.br.gameserver.model.PcInventory;
- import com.it.br.gameserver.model.PcWarehouse;
- import com.it.br.gameserver.model.PetInventory;
- import com.it.br.gameserver.model.ShortCuts;
- import com.it.br.gameserver.model.TradeList;
- import com.it.br.gameserver.model.L2Skill.SkillTargetType;
- import com.it.br.gameserver.model.L2Skill.SkillType;
- import com.it.br.gameserver.model.actor.appearance.PcAppearance;
- import com.it.br.gameserver.model.actor.knownlist.PcKnownList;
- import com.it.br.gameserver.model.actor.stat.PcStat;
- import com.it.br.gameserver.model.actor.status.PcStatus;
- import com.it.br.gameserver.model.base.ClassId;
- import com.it.br.gameserver.model.base.ClassLevel;
- import com.it.br.gameserver.model.base.Experience;
- import com.it.br.gameserver.model.base.PlayerClass;
- import com.it.br.gameserver.model.base.Race;
- import com.it.br.gameserver.model.base.SubClass;
- import com.it.br.gameserver.model.entity.Castle;
- import com.it.br.gameserver.model.entity.Duel;
- import com.it.br.gameserver.model.entity.L2Event;
- import com.it.br.gameserver.model.entity.Siege;
- import com.it.br.gameserver.model.entity.TvTEvent;
- import com.it.br.gameserver.model.Olympiad.Olympiad;
- import com.it.br.gameserver.model.quest.Quest;
- import com.it.br.gameserver.model.quest.QuestState;
- import com.it.br.gameserver.network.L2GameClient;
- import com.it.br.gameserver.network.SystemMessageId;
- import com.it.br.gameserver.network.serverpackets.ActionFailed;
- import com.it.br.gameserver.network.serverpackets.ChangeWaitType;
- import com.it.br.gameserver.network.serverpackets.CharInfo;
- import com.it.br.gameserver.network.serverpackets.ConfirmDlg;
- import com.it.br.gameserver.network.serverpackets.EtcStatusUpdate;
- import com.it.br.gameserver.network.serverpackets.ExAutoSoulShot;
- import com.it.br.gameserver.network.serverpackets.ExDuelUpdateUserInfo;
- import com.it.br.gameserver.network.serverpackets.ExFishingEnd;
- import com.it.br.gameserver.network.serverpackets.ExFishingStart;
- import com.it.br.gameserver.network.serverpackets.ExOlympiadMode;
- import com.it.br.gameserver.network.serverpackets.ExOlympiadUserInfo;
- import com.it.br.gameserver.network.serverpackets.ExOlympiadUserInfoSpectator;
- import com.it.br.gameserver.network.serverpackets.ExSetCompassZoneCode;
- import com.it.br.gameserver.network.serverpackets.HennaInfo;
- import com.it.br.gameserver.network.serverpackets.InventoryUpdate;
- import com.it.br.gameserver.network.serverpackets.ItemList;
- import com.it.br.gameserver.network.serverpackets.L2GameServerPacket;
- import com.it.br.gameserver.network.serverpackets.LeaveWorld;
- import com.it.br.gameserver.network.serverpackets.MagicSkillCanceld;
- import com.it.br.gameserver.network.serverpackets.MyTargetSelected;
- import com.it.br.gameserver.network.serverpackets.NpcHtmlMessage;
- import com.it.br.gameserver.network.serverpackets.ObservationMode;
- import com.it.br.gameserver.network.serverpackets.ObservationReturn;
- import com.it.br.gameserver.network.serverpackets.PartySmallWindowUpdate;
- import com.it.br.gameserver.network.serverpackets.PetInventoryUpdate;
- import com.it.br.gameserver.network.serverpackets.PlaySound;
- import com.it.br.gameserver.network.serverpackets.PledgeShowInfoUpdate;
- import com.it.br.gameserver.network.serverpackets.PledgeShowMemberListDelete;
- import com.it.br.gameserver.network.serverpackets.PledgeShowMemberListUpdate;
- import com.it.br.gameserver.network.serverpackets.PrivateStoreListBuy;
- import com.it.br.gameserver.network.serverpackets.PrivateStoreListSell;
- import com.it.br.gameserver.network.serverpackets.QuestList;
- import com.it.br.gameserver.network.serverpackets.RecipeShopSellList;
- import com.it.br.gameserver.network.serverpackets.RelationChanged;
- import com.it.br.gameserver.network.serverpackets.Ride;
- import com.it.br.gameserver.network.serverpackets.SendTradeDone;
- import com.it.br.gameserver.network.serverpackets.SetupGauge;
- import com.it.br.gameserver.network.serverpackets.ShortCutInit;
- import com.it.br.gameserver.network.serverpackets.SkillList;
- import com.it.br.gameserver.network.serverpackets.Snoop;
- import com.it.br.gameserver.network.serverpackets.SocialAction;
- import com.it.br.gameserver.network.serverpackets.StatusUpdate;
- import com.it.br.gameserver.network.serverpackets.StopMove;
- import com.it.br.gameserver.network.serverpackets.SystemMessage;
- import com.it.br.gameserver.network.serverpackets.TargetSelected;
- import com.it.br.gameserver.network.serverpackets.TitleUpdate;
- import com.it.br.gameserver.network.serverpackets.TradeStart;
- import com.it.br.gameserver.network.serverpackets.UserInfo;
- import com.it.br.gameserver.network.serverpackets.ValidateLocation;
- import com.it.br.gameserver.skills.Formulas;
- import com.it.br.gameserver.skills.Stats;
- import com.it.br.gameserver.templates.L2Armor;
- import com.it.br.gameserver.templates.L2ArmorType;
- import com.it.br.gameserver.templates.L2EtcItemType;
- import com.it.br.gameserver.templates.L2Henna;
- import com.it.br.gameserver.templates.L2Item;
- import com.it.br.gameserver.templates.L2PcTemplate;
- import com.it.br.gameserver.templates.L2Weapon;
- import com.it.br.gameserver.templates.L2WeaponType;
- import com.it.br.gameserver.util.Broadcast;
- import com.it.br.gameserver.util.FloodProtector;
- import com.it.br.util.Point3D;
- import com.it.br.util.Rnd;
- /**
- * This class represents all player characters in the world.
- * There is always a client-thread connected to this (except if a player-store is activated upon logout).<BR><BR>
- *
- * @version $Revision: 1.66.2.41.2.33 $ $Date: 2005/04/11 10:06:09 $
- */
- public final class L2PcInstance extends L2PlayableInstance
- {
- private static final String RESTORE_SKILLS_FOR_CHAR = "SELECT skill_id,skill_level FROM character_skills WHERE char_obj_id=? AND class_index=?";
- private static final String ADD_NEW_SKILL = "INSERT INTO character_skills (char_obj_id,skill_id,skill_level,skill_name,class_index) VALUES (?,?,?,?,?)";
- private static final String UPDATE_CHARACTER_SKILL_LEVEL = "UPDATE character_skills SET skill_level=? WHERE skill_id=? AND char_obj_id=? AND class_index=?";
- private static final String DELETE_SKILL_FROM_CHAR = "DELETE FROM character_skills WHERE skill_id=? AND char_obj_id=? AND class_index=?";
- private static final String DELETE_CHAR_SKILLS = "DELETE FROM character_skills WHERE char_obj_id=? AND class_index=?";
- private static final String ADD_SKILL_SAVE = "INSERT INTO character_skills_save (char_obj_id,skill_id,skill_level,effect_count,effect_cur_time,reuse_delay,restore_type,class_index,buff_index) VALUES (?,?,?,?,?,?,?,?,?)";
- private static final String RESTORE_SKILL_SAVE = "SELECT skill_id,skill_level,effect_count,effect_cur_time, reuse_delay FROM character_skills_save WHERE char_obj_id=? AND class_index=? AND restore_type=? ORDER BY buff_index ASC";
- private static final String DELETE_SKILL_SAVE = "DELETE FROM character_skills_save WHERE char_obj_id=? AND class_index=?";
- private static final String UPDATE_CHARACTER = "UPDATE characters SET level=?,maxHp=?,curHp=?,maxCp=?,curCp=?,maxMp=?,curMp=?,str=?,con=?,dex=?,_int=?,men=?,wit=?,face=?,hairStyle=?,hairColor=?,heading=?,x=?,y=?,z=?,exp=?,expBeforeDeath=?,sp=?,karma=?,pvpkills=?,pkkills=?,rec_have=?,rec_left=?,clanid=?,maxload=?,race=?,classid=?,deletetime=?,title=?,accesslevel=?,online=?,isin7sdungeon=?,clan_privs=?,wantspeace=?,base_class=?,onlinetime=?,in_jail=?,jail_timer=?,newbie=?,nobless=?,power_grade=?,subpledge=?,last_recom_date=?,lvl_joined_academy=?,apprentice=?,sponsor=?,varka_ketra_ally=?,clan_join_expiry_time=?,clan_create_expiry_time=?,char_name=?,death_penalty_level=? WHERE obj_id=?";
- private static final String RESTORE_CHARACTER = "SELECT account_name, obj_Id, char_name, level, maxHp, curHp, maxCp, curCp, maxMp, curMp, acc, crit, evasion, mAtk, mDef, mSpd, pAtk, pDef, pSpd, runSpd, walkSpd, str, con, dex, _int, men, wit, face, hairStyle, hairColor, sex, heading, x, y, z, movement_multiplier, attack_speed_multiplier, colRad, colHeight, exp, expBeforeDeath, sp, karma, pvpkills, pkkills, clanid, maxload, race, classid, deletetime, cancraft, title, rec_have, rec_left, accesslevel, online, char_slot, lastAccess, clan_privs, wantspeace, base_class, onlinetime, isin7sdungeon, in_jail, jail_timer, newbie, nobless, hero, power_grade, subpledge, last_recom_date, lvl_joined_academy, apprentice, sponsor, varka_ketra_ally,clan_join_expiry_time,clan_create_expiry_time,death_penalty_level FROM characters WHERE obj_id=?";
- private static final String RESTORE_CHAR_SUBCLASSES = "SELECT class_id,exp,sp,level,class_index FROM character_subclasses WHERE char_obj_id=? ORDER BY class_index ASC";
- private static final String ADD_CHAR_SUBCLASS = "INSERT INTO character_subclasses (char_obj_id,class_id,exp,sp,level,class_index) VALUES (?,?,?,?,?,?)";
- private static final String UPDATE_CHAR_SUBCLASS = "UPDATE character_subclasses SET exp=?,sp=?,level=?,class_id=? WHERE char_obj_id=? AND class_index =?";
- private static final String DELETE_CHAR_SUBCLASS = "DELETE FROM character_subclasses WHERE char_obj_id=? AND class_index=?";
- private static final String RESTORE_CHAR_HENNAS = "SELECT slot,symbol_id FROM character_hennas WHERE char_obj_id=? AND class_index=?";
- private static final String ADD_CHAR_HENNA = "INSERT INTO character_hennas (char_obj_id,symbol_id,slot,class_index) VALUES (?,?,?,?)";
- private static final String DELETE_CHAR_HENNA = "DELETE FROM character_hennas WHERE char_obj_id=? AND slot=? AND class_index=?";
- private static final String DELETE_CHAR_HENNAS = "DELETE FROM character_hennas WHERE char_obj_id=? AND class_index=?";
- private static final String DELETE_CHAR_SHORTCUTS = "DELETE FROM character_shortcuts WHERE char_obj_id=? AND class_index=?";
- private static final String RESTORE_CHAR_RECOMS = "SELECT char_id,target_id FROM character_recommends WHERE char_id=?";
- private static final String ADD_CHAR_RECOM = "INSERT INTO character_recommends (char_id,target_id) VALUES (?,?)";
- private static final String DELETE_CHAR_RECOMS = "DELETE FROM character_recommends WHERE char_id=?";
- public static final int REQUEST_TIMEOUT = 15;
- public static final int STORE_PRIVATE_NONE = 0;
- public static final int STORE_PRIVATE_SELL = 1;
- public static final int STORE_PRIVATE_BUY = 3;
- public static final int STORE_PRIVATE_MANUFACTURE = 5;
- public static final int STORE_PRIVATE_PACKAGE_SELL = 8;
- /** The table containing all minimum level needed for each Expertise (None, D, C, B, A, S)*/
- private static final int[] EXPERTISE_LEVELS =
- {
- SkillTreeTable.getInstance().getExpertiseLevel(0), //NONE
- SkillTreeTable.getInstance().getExpertiseLevel(1), //D
- SkillTreeTable.getInstance().getExpertiseLevel(2), //C
- SkillTreeTable.getInstance().getExpertiseLevel(3), //B
- SkillTreeTable.getInstance().getExpertiseLevel(4), //A
- SkillTreeTable.getInstance().getExpertiseLevel(5), //S
- };
- private static final int[] COMMON_CRAFT_LEVELS = { 5,20,28,36,43,49,55,62 };
- private static final long FALLING_VALIDATION_DELAY = 0;
- //private static Logger _log = Logger.getLogger(L2PcInstance.class.getName());
- public class AIAccessor extends L2Character.AIAccessor
- {
- protected AIAccessor()
- {
- }
- public L2PcInstance getPlayer()
- {
- return L2PcInstance.this;
- }
- public void doPickupItem(L2Object object)
- {
- L2PcInstance.this.doPickupItem(object);
- }
- public void doInteract(L2Character target)
- {
- L2PcInstance.this.doInteract(target);
- }
- @Override
- public void doAttack(L2Character target)
- {
- super.doAttack(target);
- // cancel the recent fake-death protection instantly if the player attacks or casts spells
- getPlayer().setRecentFakeDeath(false);
- for (L2CubicInstance cubic : getCubics().values())
- if (cubic.getId() != L2CubicInstance.LIFE_CUBIC)
- cubic.doAction(target);
- }
- @Override
- public void doCast(L2Skill skill)
- {
- super.doCast(skill);
- // cancel the recent fake-death protection instantly if the player attacks or casts spells
- getPlayer().setRecentFakeDeath(false);
- if(skill == null) return;
- if(!skill.isOffensive()) return;
- L2Object mainTarget = skill.getFirstOfTargetList(L2PcInstance.this);
- // the code doesn't now support multiple targets
- if(mainTarget == null || !(mainTarget instanceof L2Character)) return;
- for (L2CubicInstance cubic : getCubics().values())
- if (cubic.getId() != L2CubicInstance.LIFE_CUBIC)
- cubic.doAction((L2Character)mainTarget);
- }
- }
- /**
- * Starts battle force / spell force on target.<br><br>
- *
- * @param caster
- * @param force type
- */
- @Override
- public void startForceBuff(L2Character target, L2Skill skill)
- {
- if(!(target instanceof L2PcInstance))return;
- if(skill.getSkillType() != SkillType.FORCE_BUFF)
- return;
- if(_forceBuff == null)
- _forceBuff = new ForceBuff(this, (L2PcInstance)target, skill);
- }
- private L2GameClient _client;
- private String _accountName;
- private long _deleteTimer;
- private boolean _isOnline = false;
- private long _onlineTime;
- private long _onlineBeginTime;
- private long _lastAccess;
- private long _uptime;
- protected int _baseClass;
- protected int _activeClass;
- protected int _classIndex = 0;
- /** The list of sub-classes this character has. */
- private Map<Integer, SubClass> _subClasses;
- private PcAppearance _appearance;
- /** The Identifier of the L2PcInstance */
- private int _charId = 0x00030b7a;
- /** The Experience of the L2PcInstance before the last Death Penalty */
- private long _expBeforeDeath;
- /** The Karma of the L2PcInstance (if higher than 0, the name of the L2PcInstance appears in red) */
- private int _karma;
- /** The number of player killed during a PvP (the player killed was PvP Flagged) */
- private int _pvpKills;
- /** The PK counter of the L2PcInstance (= Number of non PvP Flagged player killed) */
- private int _pkKills;
- /** The PvP Flag state of the L2PcInstance (0=White, 1=Purple) */
- private byte _pvpFlag;
- /** The Siege state of the L2PcInstance */
- private byte _siegeState = 0;
- private int _curWeightPenalty = 0;
- private int _lastCompassZone; // the last compass zone update send to the client
- private byte _zoneValidateCounter = 4;
- private boolean _isIn7sDungeon = false;
- private boolean _inJail = false;
- private long _jailTimer = 0;
- private ScheduledFuture<?> _jailTask;
- /** Olympiad */
- private boolean _inOlympiadMode = false;
- private boolean _OlympiadStart = false;
- private int _olympiadGameId = -1;
- private int _olympiadSide = -1;
- /** Duel */
- private boolean _isInDuel = false;
- private int _duelState = Duel.DUELSTATE_NODUEL;
- private int _duelId = 0;
- private SystemMessageId _noDuelReason = SystemMessageId.THERE_IS_NO_OPPONENT_TO_RECEIVE_YOUR_CHALLENGE_FOR_A_DUEL;
- /** Boat */
- private boolean _inBoat;
- private L2BoatInstance _boat;
- private Point3D _inBoatPosition;
- private int _mountType;
- /** Store object used to summon the strider you are mounting **/
- private int _mountObjectID = 0;
- public int _telemode = 0;
- public boolean _exploring = false;
- private boolean _isSilentMoving = false;
- private boolean _inCrystallize;
- private boolean _inCraftMode;
- /** The table containing all L2RecipeList of the L2PcInstance */
- private Map<Integer, L2RecipeList> _dwarvenRecipeBook = new FastMap<Integer, L2RecipeList>();
- private Map<Integer, L2RecipeList> _commonRecipeBook = new FastMap<Integer, L2RecipeList>();
- /** True if the L2PcInstance is sitting */
- private boolean _waitTypeSitting;
- /** True if the L2PcInstance is using the relax skill */
- private boolean _relax;
- /** Location before entering Observer Mode */
- private int _obsX;
- private int _obsY;
- private int _obsZ;
- private boolean _observerMode = false;
- /** Stored from last ValidatePosition **/
- private Point3D _lastClientPosition = new Point3D(0, 0, 0);
- private Point3D _lastServerPosition = new Point3D(0, 0, 0);
- /** The number of recommandation obtained by the L2PcInstance */
- private int _recomHave; // how much I was recommended by others
- /** The number of recommandation that the L2PcInstance can give */
- private int _recomLeft; // how many recomendations I can give to others
- /** Date when recom points were updated last time */
- private long _lastRecomUpdate;
- /** List with the recomendations that I've give */
- private List<Integer> _recomChars = new FastList<Integer>();
- /** The random number of the L2PcInstance */
- //private static final Random _rnd = new Random();
- private PcInventory _inventory = new PcInventory(this);
- private PcWarehouse _warehouse;
- private PcFreight _freight = new PcFreight(this);
- /** The Private Store type of the L2PcInstance (STORE_PRIVATE_NONE=0, STORE_PRIVATE_SELL=1, sellmanage=2, STORE_PRIVATE_BUY=3, buymanage=4, STORE_PRIVATE_MANUFACTURE=5) */
- private int _privatestore;
- private TradeList _activeTradeList;
- private ItemContainer _activeWarehouse;
- private L2ManufactureList _createList;
- private TradeList _sellList;
- private TradeList _buyList;
- /** True if the L2PcInstance is newbie */
- private boolean _newbie;
- private boolean _noble = false;
- private boolean _hero = false;
- /** The L2FolkInstance corresponding to the last Folk wich one the player talked. */
- private L2FolkInstance _lastFolkNpc = null;
- /** Last NPC Id talked on a quest */
- private int _questNpcObject = 0;
- /** The table containing all Quests began by the L2PcInstance */
- private Map<String, QuestState> _quests = new FastMap<String, QuestState>();
- /** The list containing all shortCuts of this L2PcInstance */
- private ShortCuts _shortCuts = new ShortCuts(this);
- /** The list containing all macroses of this L2PcInstance */
- private MacroList _macroses = new MacroList(this);
- private List<L2PcInstance> _snoopListener = new FastList<L2PcInstance>();
- private List<L2PcInstance> _snoopedPlayer = new FastList<L2PcInstance>();
- private ClassId _skillLearningClassId;
- // hennas
- private final L2HennaInstance[] _henna = new L2HennaInstance[3];
- private int _hennaSTR;
- private int _hennaINT;
- private int _hennaDEX;
- private int _hennaMEN;
- private int _hennaWIT;
- private int _hennaCON;
- /** The L2Summon of the L2PcInstance */
- private L2Summon _summon = null;
- // apparently, a L2PcInstance CAN have both a summon AND a tamed beast at the same time!!
- private L2TamedBeastInstance _tamedBeast = null;
- // client radar
- //TODO: This needs to be better integrated and saved/loaded
- private L2Radar _radar;
- // these values are only stored temporarily
- private boolean _partyMatchingAutomaticRegistration;
- private boolean _partyMatchingShowLevel;
- private boolean _partyMatchingShowClass;
- private String _partyMatchingMemo;
- // Clan related attributes
- /** The Clan Identifier of the L2PcInstance */
- private int _clanId;
- /** The Clan object of the L2PcInstance */
- private L2Clan _clan;
- /** Apprentice and Sponsor IDs */
- private int _apprentice = 0;
- private int _sponsor = 0;
- public boolean _allowTrade = true;
- private long _clanJoinExpiryTime;
- private long _clanCreateExpiryTime;
- private int _powerGrade = 0;
- private int _clanPrivileges = 0;
- /** L2PcInstance's pledge class (knight, Baron, etc.)*/
- private int _pledgeClass = 0;
- private int _pledgeType = 0;
- /** Level at which the player joined the clan as an academy member*/
- private int _lvlJoinedAcademy = 0;
- private int _wantsPeace = 0;
- //Death Penalty Buff Level
- private int _deathPenaltyBuffLevel = 0;
- private Point3D _currentSkillWorldPosition;
- //GM related variables
- private boolean _isGm;
- private int _accessLevel;
- private boolean _chatBanned = false; // Chat Banned
- private ScheduledFuture<?> _chatUnbanTask = null;
- private boolean _messageRefusal = false; // message refusal mode
- private boolean _dietMode = false; // ignore weight penalty
- private boolean _tradeRefusal = false; // Trade refusal
- private boolean _exchangeRefusal = false; // Exchange refusal
- private L2Party _party;
- // this is needed to find the inviting player for Party response
- // there can only be one active party request at once
- private L2PcInstance _activeRequester;
- private long _requestExpireTime = 0;
- private L2Request _request = new L2Request(this);
- private L2ItemInstance _arrowItem;
- // Used for protection after teleport
- private long _protectEndTime = 0;
- public boolean isSpawnProtected()
- {
- return (_protectEndTime > 0);
- }
- // protects a char from agro mobs when getting up from fake death
- private long _recentFakeDeathEndTime = 0;
- /** The fists L2Weapon of the L2PcInstance (used when no weapon is equiped) */
- private L2Weapon _fistsWeaponItem;
- private final Map<Integer, String> _chars = new FastMap<Integer, String>();
- //private byte _updateKnownCounter = 0;
- /** The current higher Expertise of the L2PcInstance (None=0, D=1, C=2, B=3, A=4, S=5)*/
- private int _expertiseIndex; // index in EXPERTISE_LEVELS
- private int _expertisePenalty = 0;
- private boolean _isEnchanting = false;
- private L2ItemInstance _activeEnchantItem = null;
- protected boolean _inventoryDisable = false;
- protected Map<Integer, L2CubicInstance> _cubics = new FastMap<Integer, L2CubicInstance>();
- /** Active shots. A FastSet variable would actually suffice but this was changed to fix threading stability... */
- protected Map<Integer, Integer> _activeSoulShots = new FastMap<Integer, Integer>().setShared(true);
- public final ReentrantLock soulShotLock = new ReentrantLock();
- /** Event parameters */
- public int eventX;
- public int eventY;
- public int eventZ;
- public int eventkarma;
- public int eventpvpkills;
- public int eventpkkills;
- public String eventTitle;
- public LinkedList<String> kills = new LinkedList<String>();
- public boolean eventSitForced = false;
- public boolean atEvent = false;
- /** new loto ticket **/
- private int _loto[] = new int[5];
- //public static int _loto_nums[] = {0,1,2,3,4,5,6,7,8,9,};
- /** new race ticket **/
- private int _race[] = new int[2];
- private final BlockList _blockList = new BlockList();
- private int _team = 0;
- /** lvl of alliance with ketra orcs or varka silenos, used in quests and aggro checks
- * [-5,-1] varka, 0 neutral, [1,5] ketra
- * */
- private int _alliedVarkaKetra = 0;
- private L2Fishing _fishCombat;
- private boolean _fishing = false;
- private int _fishx = 0;
- private int _fishy = 0;
- private int _fishz = 0;
- private ScheduledFuture<?> _taskRentPet;
- private ScheduledFuture<?> _taskWater;
- /** Bypass validations */
- private List<String> _validBypass = new FastList<String>();
- private List<String> _validBypass2 = new FastList<String>();
- /** Link validations */
- private List<String> _validLink = new FastList<String>();
- private Forum _forumMail;
- private Forum _forumMemo;
- /** Current skill in use */
- private SkillDat _currentSkill;
- /** Skills queued because a skill is already in progress */
- private SkillDat _queuedSkill;
- /* Flag to disable equipment/skills while wearing formal wear **/
- private boolean _IsWearingFormalWear = false;
- private int _cursedWeaponEquipedId = 0;
- private int _reviveRequested = 0;
- private double _revivePower = 0;
- private boolean _revivePet = false;
- private double _cpUpdateIncCheck = .0;
- private double _cpUpdateDecCheck = .0;
- private double _cpUpdateInterval = .0;
- private double _mpUpdateIncCheck = .0;
- private double _mpUpdateDecCheck = .0;
- private double _mpUpdateInterval = .0;
- /** Herbs Task Time **/
- private int _herbstask = 0;
- /** Task for Herbs */
- public class HerbTask implements Runnable
- {
- private String _process;
- private int _itemId;
- private int _count;
- private L2Object _reference;
- private boolean _sendMessage;
- HerbTask(String process, int itemId, int count, L2Object reference, boolean sendMessage)
- {
- _process = process;
- _itemId = itemId;
- _count = count;
- _reference = reference;
- _sendMessage = sendMessage;
- }
- @SuppressWarnings("synthetic-access")
- public void run()
- {
- try
- {
- addItem(_process, _itemId, _count, _reference, _sendMessage);
- }
- catch (Throwable t)
- {
- _log.log(Level.WARNING, "", t);
- }
- }
- }
- // L2JMOD Wedding
- private boolean _married = false;
- private int _partnerId = 0;
- private int _coupleId = 0;
- private boolean _engagerequest = false;
- private int _engageid = 0;
- private boolean _marryrequest = false;
- private boolean _marryaccepted = false;
- // Current force buff this caster is casting to a target
- protected ForceBuff _forceBuff;
- /** Skill casting information (used to queue when several skills are cast in a short time) **/
- public class SkillDat
- {
- private L2Skill _skill;
- private boolean _ctrlPressed;
- private boolean _shiftPressed;
- protected SkillDat(L2Skill skill, boolean ctrlPressed, boolean shiftPressed)
- {
- _skill = skill;
- _ctrlPressed = ctrlPressed;
- _shiftPressed = shiftPressed;
- }
- public boolean isCtrlPressed()
- {
- return _ctrlPressed;
- }
- public boolean isShiftPressed()
- {
- return _shiftPressed;
- }
- public L2Skill getSkill()
- {
- return _skill;
- }
- public int getSkillId()
- {
- return (getSkill() != null) ? getSkill().getId() : -1;
- }
- }
- /**
- * Create a new L2PcInstance and add it in the characters table of the database.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Create a new L2PcInstance with an account name </li>
- * <li>Set the name, the Hair Style, the Hair Color and the Face type of the L2PcInstance</li>
- * <li>Add the player in the characters table of the database</li><BR><BR>
- *
- * @param objectId Identifier of the object to initialized
- * @param template The L2PcTemplate to apply to the L2PcInstance
- * @param accountName The name of the L2PcInstance
- * @param name The name of the L2PcInstance
- * @param hairStyle The hair style Identifier of the L2PcInstance
- * @param hairColor The hair color Identifier of the L2PcInstance
- * @param face The face type Identifier of the L2PcInstance
- *
- * @return The L2PcInstance added to the database or null
- *
- */
- public static L2PcInstance create(int objectId, L2PcTemplate template, String accountName,
- String name, byte hairStyle, byte hairColor, byte face, boolean sex)
- {
- // Create a new L2PcInstance with an account name
- PcAppearance app = new PcAppearance(face, hairColor, hairStyle, sex);
- L2PcInstance player = new L2PcInstance(objectId, template, accountName, app);
- // Set the name of the L2PcInstance
- player.setName(name);
- // Set the base class ID to that of the actual class ID.
- player.setBaseClass(player.getClassId());
- if (Config.ALT_GAME_NEW_CHAR_ALWAYS_IS_NEWBIE)
- player.setNewbie(true);
- // Add the player in the characters table of the database
- boolean ok = player.createDb();
- if (!ok)
- return null;
- return player;
- }
- public static L2PcInstance createDummyPlayer(int objectId, String name)
- {
- // Create a new L2PcInstance with an account name
- L2PcInstance player = new L2PcInstance(objectId);
- player.setName(name);
- return player;
- }
- public String getAccountName()
- {
- if (getClient() == null || getClient().isDetached())
- return "disconnected";
- return getClient().getAccountName();
- }
- public Map<Integer, String> getAccountChars()
- {
- return _chars;
- }
- public int getRelation(L2PcInstance target)
- {
- int result = 0;
- // karma and pvp may not be required
- if (getPvpFlag() != 0)
- result |= RelationChanged.RELATION_PVP_FLAG;
- if (getKarma() > 0)
- result |= RelationChanged.RELATION_HAS_KARMA;
- if (getClan() != null)
- result |= RelationChanged.RELATION_CLAN_MEMBER;
- if (isClanLeader())
- result |= RelationChanged.RELATION_LEADER;
- if (getParty() != null && getParty() == target.getParty())
- {
- result |= RelationChanged.RELATION_HAS_PARTY;
- result |= RelationChanged.RELATION_PARTY_MEMBER;
- if (getParty().getLeader() == this)
- result |= RelationChanged.RELATION_PARTYLEADER;
- }
- if (getSiegeState() != 0)
- {
- result |= RelationChanged.RELATION_INSIEGE;
- if (getSiegeState() != target.getSiegeState())
- result |= RelationChanged.RELATION_ENEMY;
- else
- result |= RelationChanged.RELATION_ALLY;
- if (getSiegeState() == 1)
- result |= RelationChanged.RELATION_ATTACKER;
- }
- if (getClan() != null && target.getClan() != null)
- {
- if (target.getPledgeType() != L2Clan.SUBUNIT_ACADEMY
- && target.getClan().isAtWarWith(getClan().getClanId()))
- {
- result |= RelationChanged.RELATION_1SIDED_WAR;
- if (getClan().isAtWarWith(target.getClan().getClanId()))
- result |= RelationChanged.RELATION_MUTUAL_WAR;
- }
- }
- return result;
- }
- /**
- * Retrieve a L2PcInstance from the characters table of the database and add it in _allObjects of the L2world (call restore method).<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Retrieve the L2PcInstance from the characters table of the database </li>
- * <li>Add the L2PcInstance object in _allObjects </li>
- * <li>Set the x,y,z position of the L2PcInstance and make it invisible</li>
- * <li>Update the overloaded status of the L2PcInstance</li><BR><BR>
- *
- * @param objectId Identifier of the object to initialized
- *
- * @return The L2PcInstance loaded from the database
- *
- */
- public static L2PcInstance load(int objectId)
- {
- return restore(objectId);
- }
- private void initPcStatusUpdateValues()
- {
- _cpUpdateInterval = getMaxCp() / 352.0;
- _cpUpdateIncCheck = getMaxCp();
- _cpUpdateDecCheck = getMaxCp() - _cpUpdateInterval;
- _mpUpdateInterval = getMaxMp() / 352.0;
- _mpUpdateIncCheck = getMaxMp();
- _mpUpdateDecCheck = getMaxMp() - _mpUpdateInterval;
- }
- /**
- * Constructor of L2PcInstance (use L2Character constructor).<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Call the L2Character constructor to create an empty _skills slot and copy basic Calculator set to this L2PcInstance </li>
- * <li>Set the name of the L2PcInstance</li><BR><BR>
- *
- * <FONT COLOR=#FF0000><B> <U>Caution</U> : This method SET the level of the L2PcInstance to 1</B></FONT><BR><BR>
- *
- * @param objectId Identifier of the object to initialized
- * @param template The L2PcTemplate to apply to the L2PcInstance
- * @param accountName The name of the account including this L2PcInstance
- *
- */
- private L2PcInstance(int objectId, L2PcTemplate template, String accountName, PcAppearance app)
- {
- super(objectId, template);
- getKnownList(); // init knownlist
- getStat(); // init stats
- getStatus(); // init status
- super.initCharStatusUpdateValues();
- initPcStatusUpdateValues();
- _accountName = accountName;
- _appearance = app;
- // Create an AI
- _ai = new L2PlayerAI(new L2PcInstance.AIAccessor());
- // Create a L2Radar object
- _radar = new L2Radar(this);
- // Retrieve from the database all skills of this L2PcInstance and add them to _skills
- // Retrieve from the database all items of this L2PcInstance and add them to _inventory
- getInventory().restore();
- if (!Config.WAREHOUSE_CACHE)
- getWarehouse();
- getFreight().restore();
- }
- private L2PcInstance(int objectId)
- {
- super(objectId, null);
- getKnownList(); // init knownlist
- getStat(); // init stats
- getStatus(); // init status
- super.initCharStatusUpdateValues();
- initPcStatusUpdateValues();
- }
- @Override
- public final PcKnownList getKnownList()
- {
- if(super.getKnownList() == null || !(super.getKnownList() instanceof PcKnownList))
- setKnownList(new PcKnownList(this));
- return (PcKnownList)super.getKnownList();
- }
- @Override
- public final PcStat getStat()
- {
- if(super.getStat() == null || !(super.getStat() instanceof PcStat))
- setStat(new PcStat(this));
- return (PcStat)super.getStat();
- }
- @Override
- public final PcStatus getStatus()
- {
- if(super.getStatus() == null || !(super.getStatus() instanceof PcStatus))
- setStatus(new PcStatus(this));
- return (PcStatus)super.getStatus();
- }
- public final PcAppearance getAppearance()
- {
- return _appearance;
- }
- /**
- * Return the base L2PcTemplate link to the L2PcInstance.<BR><BR>
- */
- public final L2PcTemplate getBaseTemplate()
- {
- return CharTemplateTable.getInstance().getTemplate(_baseClass);
- }
- /** Return the L2PcTemplate link to the L2PcInstance. */
- @Override
- public final L2PcTemplate getTemplate() { return (L2PcTemplate)super.getTemplate(); }
- public void setTemplate(ClassId newclass) { super.setTemplate(CharTemplateTable.getInstance().getTemplate(newclass)); }
- /**
- * Return the AI of the L2PcInstance (create it if necessary).<BR><BR>
- */
- @Override
- public L2CharacterAI getAI()
- {
- if (_ai == null)
- {
- synchronized(this)
- {
- if (_ai == null)
- _ai = new L2PlayerAI(new L2PcInstance.AIAccessor());
- }
- }
- return _ai;
- }
- /**
- * Calculate a destination to explore the area and set the AI Intension to AI_INTENTION_MOVE_TO.<BR><BR>
- */
- public void explore()
- {
- if (!_exploring) return;
- if(getMountType() == 2)
- return;
- // Calculate the destination point (random)
- int x = getX()+Rnd.nextInt(6000)-3000;
- int y = getY()+Rnd.nextInt(6000)-3000;
- if (x > Universe.MAX_X) x = Universe.MAX_X;
- if (x < Universe.MIN_X) x = Universe.MIN_X;
- if (y > Universe.MAX_Y) y = Universe.MAX_Y;
- if (y < Universe.MIN_Y) y = Universe.MIN_Y;
- int z = getZ();
- L2CharPosition pos = new L2CharPosition(x,y,z,0);
- // Set the AI Intention to AI_INTENTION_MOVE_TO
- getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO,pos);
- }
- /** Return the Level of the L2PcInstance. */
- @Override
- public final int getLevel() { return getStat().getLevel(); }
- /**
- * Return the _newbie state of the L2PcInstance.<BR><BR>
- */
- public boolean isNewbie()
- {
- return _newbie;
- }
- /**
- * Set the _newbie state of the L2PcInstance.<BR><BR>
- *
- * @param isNewbie The Identifier of the _newbie state<BR><BR>
- *
- */
- public void setNewbie(boolean isNewbie)
- {
- _newbie = isNewbie;
- }
- public void setBaseClass(int baseClass)
- {
- _baseClass = baseClass;
- }
- public void setBaseClass(ClassId classId)
- {
- _baseClass = classId.ordinal();
- }
- public boolean isInStoreMode() { return (getPrivateStoreType() > 0); }
- //public boolean isInCraftMode() { return (getPrivateStoreType() == STORE_PRIVATE_MANUFACTURE); }
- public boolean isInCraftMode()
- {
- return _inCraftMode;
- }
- public void isInCraftMode(boolean b)
- {
- _inCraftMode = b;
- }
- /**
- * Manage Logout Task.<BR><BR>
- */
- public void logout()
- {
- closeNetConnection();
- }
- /**
- * Return a table containing all Common L2RecipeList of the L2PcInstance.<BR><BR>
- */
- public L2RecipeList[] getCommonRecipeBook()
- {
- return _commonRecipeBook.values().toArray(new L2RecipeList[_commonRecipeBook.values().size()]);
- }
- /**
- * Return a table containing all Dwarf L2RecipeList of the L2PcInstance.<BR><BR>
- */
- public L2RecipeList[] getDwarvenRecipeBook()
- {
- return _dwarvenRecipeBook.values().toArray(new L2RecipeList[_dwarvenRecipeBook.values().size()]);
- }
- /**
- * Add a new L2RecipList to the table _commonrecipebook containing all L2RecipeList of the L2PcInstance <BR><BR>
- *
- * @param recipe The L2RecipeList to add to the _recipebook
- *
- */
- public void registerCommonRecipeList(L2RecipeList recipe)
- {
- _commonRecipeBook.put(recipe.getId(), recipe);
- }
- /**
- * Add a new L2RecipList to the table _recipebook containing all L2RecipeList of the L2PcInstance <BR><BR>
- *
- * @param recipe The L2RecipeList to add to the _recipebook
- *
- */
- public void registerDwarvenRecipeList(L2RecipeList recipe)
- {
- _dwarvenRecipeBook.put(recipe.getId(), recipe);
- }
- /**
- * @param RecipeID The Identifier of the L2RecipeList to check in the player's recipe books
- *
- * @return
- * <b>TRUE</b> if player has the recipe on Common or Dwarven Recipe book else returns <b>FALSE</b>
- */
- public boolean hasRecipeList(int recipeId)
- {
- if (_dwarvenRecipeBook.containsKey(recipeId))
- return true;
- else if(_commonRecipeBook.containsKey(recipeId))
- return true;
- else
- return false;
- }
- /**
- * Tries to remove a L2RecipList from the table _DwarvenRecipeBook or from table _CommonRecipeBook, those table contain all L2RecipeList of the L2PcInstance <BR><BR>
- *
- * @param RecipeID The Identifier of the L2RecipeList to remove from the _recipebook
- *
- */
- public void unregisterRecipeList(int recipeId)
- {
- if (_dwarvenRecipeBook.containsKey(recipeId))
- _dwarvenRecipeBook.remove(recipeId);
- else if(_commonRecipeBook.containsKey(recipeId))
- _commonRecipeBook.remove(recipeId);
- else
- _log.warning("Attempted to remove unknown RecipeList: "+recipeId);
- L2ShortCut[] allShortCuts = getAllShortCuts();
- for (L2ShortCut sc : allShortCuts)
- {
- if (sc != null && sc.getId() == recipeId && sc.getType() == L2ShortCut.TYPE_RECIPE)
- deleteShortCut(sc.getSlot(), sc.getPage());
- }
- }
- /**
- * Returns the Id for the last talked quest NPC.<BR><BR>
- */
- public int getLastQuestNpcObject()
- {
- return _questNpcObject;
- }
- public void setLastQuestNpcObject(int npcId)
- {
- _questNpcObject = npcId;
- }
- /**
- * Return the QuestState object corresponding to the quest name.<BR><BR>
- *
- * @param quest The name of the quest
- *
- */
- public QuestState getQuestState(String quest)
- {
- return _quests.get(quest);
- }
- /**
- * Add a QuestState to the table _quest containing all quests began by the L2PcInstance.<BR><BR>
- *
- * @param qs The QuestState to add to _quest
- *
- */
- public void setQuestState(QuestState qs)
- {
- _quests.put(qs.getQuestName(), qs);
- }
- /**
- * Remove a QuestState from the table _quest containing all quests began by the L2PcInstance.<BR><BR>
- *
- * @param quest The name of the quest
- *
- */
- public void delQuestState(String quest)
- {
- _quests.remove(quest);
- }
- private QuestState[] addToQuestStateArray(QuestState[] questStateArray, QuestState state) {
- int len = questStateArray.length;
- QuestState[] tmp = new QuestState[len+1];
- for (int i=0; i < len; i++)
- tmp[i] = questStateArray[i];
- tmp[len] = state;
- return tmp;
- }
- /**
- * Return a table containing all Quest in progress from the table _quests.<BR><BR>
- */
- public Quest[] getAllActiveQuests()
- {
- FastList<Quest> quests = new FastList<Quest>();
- for (QuestState qs : _quests.values())
- {
- if (qs == null)
- continue;
- if (qs.getQuest() == null)
- continue;
- if (qs.getQuest().getQuestIntId()>=1999)
- continue;
- if (qs.isCompleted() && !Config.DEVELOPER)
- continue;
- if (!qs.isStarted() && !Config.DEVELOPER)
- continue;
- quests.add(qs.getQuest());
- }
- return quests.toArray(new Quest[quests.size()]);
- }
- /**
- * Return a table containing all QuestState to modify after a L2Attackable killing.<BR><BR>
- *
- * @param npcId The Identifier of the L2Attackable attacked
- *
- */
- public QuestState[] getQuestsForAttacks(L2NpcInstance npc)
- {
- // Create a QuestState table that will contain all QuestState to modify
- QuestState[] states = null;
- // Go through the QuestState of the L2PcInstance quests
- for (Quest quest : npc.getTemplate().getEventQuests(Quest.QuestEventType.MOBGOTATTACKED))
- {
- // Check if the Identifier of the L2Attackable attck is needed for the current quest
- if (getQuestState(quest.getName())!=null)
- {
- // Copy the current L2PcInstance QuestState in the QuestState table
- if (states == null)
- states = new QuestState[]{getQuestState(quest.getName())};
- else
- states = addToQuestStateArray(states, getQuestState(quest.getName()));
- }
- }
- // Return a table containing all QuestState to modify
- return states;
- }
- /**
- * Return a table containing all QuestState to modify after a L2Attackable killing.<BR><BR>
- *
- * @param npcId The Identifier of the L2Attackable killed
- *
- */
- public QuestState[] getQuestsForKills(L2NpcInstance npc)
- {
- // Create a QuestState table that will contain all QuestState to modify
- QuestState[] states = null;
- // Go through the QuestState of the L2PcInstance quests
- for (Quest quest : npc.getTemplate().getEventQuests(Quest.QuestEventType.MOBKILLED))
- {
- // Check if the Identifier of the L2Attackable killed is needed for the current quest
- if (getQuestState(quest.getName())!=null)
- {
- // Copy the current L2PcInstance QuestState in the QuestState table
- if (states == null)
- states = new QuestState[]{getQuestState(quest.getName())};
- else
- states = addToQuestStateArray(states, getQuestState(quest.getName()));
- }
- }
- // Return a table containing all QuestState to modify
- return states;
- }
- /**
- * Return a table containing all QuestState from the table _quests in which the L2PcInstance must talk to the NPC.<BR><BR>
- *
- * @param npcId The Identifier of the NPC
- *
- */
- public QuestState[] getQuestsForTalk(int npcId)
- {
- // Create a QuestState table that will contain all QuestState to modify
- QuestState[] states = null;
- // Go through the QuestState of the L2PcInstance quests
- Quest[] quests = NpcTable.getInstance().getTemplate(npcId).getEventQuests(Quest.QuestEventType.QUEST_TALK);
- if (quests != null)
- {
- for (Quest quest: quests)
- {
- if (quest != null)
- {
- // Copy the current L2PcInstance QuestState in the QuestState table
- if (getQuestState(quest.getName())!=null)
- {
- if (states == null)
- states = new QuestState[]{getQuestState(quest.getName())};
- else
- states = addToQuestStateArray(states, getQuestState(quest.getName()));
- }
- }
- }
- }
- // Return a table containing all QuestState to modify
- return states;
- }
- public QuestState processQuestEvent(String quest, String event)
- {
- QuestState retval = null;
- if (event == null)
- event = "";
- if (!_quests.containsKey(quest))
- return retval;
- QuestState qs = getQuestState(quest);
- if (qs == null && event.length() == 0)
- return retval;
- if (qs == null) {
- Quest q = QuestManager.getInstance().getQuest(quest);
- if (q == null)
- return retval;
- qs = q.newQuestState(this);
- }
- if (qs != null) {
- if (getLastQuestNpcObject() > 0)
- {
- L2Object object = L2World.getInstance().findObject(getLastQuestNpcObject());
- if (object instanceof L2NpcInstance && isInsideRadius(object, L2NpcInstance.INTERACTION_DISTANCE, false, false))
- {
- L2NpcInstance npc = (L2NpcInstance)object;
- QuestState[] states = getQuestsForTalk(npc.getNpcId());
- if (states != null)
- {
- for (QuestState state : states)
- {
- if ((state.getQuest().getQuestIntId() == qs.getQuest().getQuestIntId()) && !qs.isCompleted())
- {
- if (qs.getQuest().notifyEvent(event, npc, this))
- showQuestWindow(quest, qs.getStateId());
- retval = qs;
- }
- }
- sendPacket(new QuestList());
- }
- }
- }
- }
- return retval;
- }
- private void showQuestWindow(String questId, String stateId)
- {
- String path = "data/jscript/quests/"+questId+"/"+stateId+".htm";
- String content = HtmCache.getInstance().getHtm(path); //TODO path for quests html
- if (content != null)
- {
- if (Config.DEBUG)
- _log.fine("Showing quest window for quest "+questId+" state "+stateId+" html path: " + path);
- NpcHtmlMessage npcReply = new NpcHtmlMessage(5);
- npcReply.setHtml(content);
- sendPacket(npcReply);
- }
- sendPacket( new ActionFailed() );
- }
- /**
- * Return a table containing all L2ShortCut of the L2PcInstance.<BR><BR>
- */
- public L2ShortCut[] getAllShortCuts()
- {
- return _shortCuts.getAllShortCuts();
- }
- /**
- * Return the L2ShortCut of the L2PcInstance corresponding to the position (page-slot).<BR><BR>
- *
- * @param slot The slot in wich the shortCuts is equiped
- * @param page The page of shortCuts containing the slot
- *
- */
- public L2ShortCut getShortCut(int slot, int page)
- {
- return _shortCuts.getShortCut(slot, page);
- }
- /**
- * Add a L2shortCut to the L2PcInstance _shortCuts<BR><BR>
- */
- public void registerShortCut(L2ShortCut shortcut)
- {
- _shortCuts.registerShortCut(shortcut);
- }
- /**
- * Delete the L2ShortCut corresponding to the position (page-slot) from the L2PcInstance _shortCuts.<BR><BR>
- */
- public void deleteShortCut(int slot, int page)
- {
- _shortCuts.deleteShortCut(slot, page);
- }
- /**
- * Add a L2Macro to the L2PcInstance _macroses<BR><BR>
- */
- public void registerMacro(L2Macro macro)
- {
- _macroses.registerMacro(macro);
- }
- /**
- * Delete the L2Macro corresponding to the Identifier from the L2PcInstance _macroses.<BR><BR>
- */
- public void deleteMacro(int id)
- {
- _macroses.deleteMacro(id);
- }
- /**
- * Return all L2Macro of the L2PcInstance.<BR><BR>
- */
- public MacroList getMacroses()
- {
- return _macroses;
- }
- /**
- * Set the siege state of the L2PcInstance.<BR><BR>
- * 1 = attacker, 2 = defender, 0 = not involved
- */
- public void setSiegeState(byte siegeState)
- {
- _siegeState = siegeState;
- }
- /**
- * Get the siege state of the L2PcInstance.<BR><BR>
- * 1 = attacker, 2 = defender, 0 = not involved
- */
- public byte getSiegeState()
- {
- return _siegeState;
- }
- /**
- * Set the PvP Flag of the L2PcInstance.<BR><BR>
- */
- public void setPvpFlag(int pvpFlag)
- {
- _pvpFlag = (byte)pvpFlag;
- }
- public byte getPvpFlag()
- {
- return _pvpFlag;
- }
- public void revalidateZone(boolean force)
- {
- // Cannot validate if not in a world region (happens during teleport)
- if (getWorldRegion() == null) return;
- // This function is called very often from movement code
- if (force) _zoneValidateCounter = 4;
- else
- {
- _zoneValidateCounter--;
- if (_zoneValidateCounter < 0)
- _zoneValidateCounter = 4;
- else return;
- }
- getWorldRegion().revalidateZones(this);
- if (isInsideZone(ZONE_SIEGE))
- {
- if (_lastCompassZone == ExSetCompassZoneCode.SIEGEWARZONE2) return;
- _lastCompassZone = ExSetCompassZoneCode.SIEGEWARZONE2;
- ExSetCompassZoneCode cz = new ExSetCompassZoneCode(ExSetCompassZoneCode.SIEGEWARZONE2);
- sendPacket(cz);
- }
- else if (isInsideZone(ZONE_PVP))
- {
- if (_lastCompassZone == ExSetCompassZoneCode.PVPZONE) return;
- _lastCompassZone = ExSetCompassZoneCode.PVPZONE;
- ExSetCompassZoneCode cz = new ExSetCompassZoneCode(ExSetCompassZoneCode.PVPZONE);
- sendPacket(cz);
- }
- else if (isIn7sDungeon())
- {
- if (_lastCompassZone == ExSetCompassZoneCode.SEVENSIGNSZONE) return;
- _lastCompassZone = ExSetCompassZoneCode.SEVENSIGNSZONE;
- ExSetCompassZoneCode cz = new ExSetCompassZoneCode(ExSetCompassZoneCode.SEVENSIGNSZONE);
- sendPacket(cz);
- }
- else if (isInsideZone(ZONE_PEACE))
- {
- if (_lastCompassZone == ExSetCompassZoneCode.PEACEZONE) return;
- _lastCompassZone = ExSetCompassZoneCode.PEACEZONE;
- ExSetCompassZoneCode cz = new ExSetCompassZoneCode(ExSetCompassZoneCode.PEACEZONE);
- sendPacket(cz);
- }
- else
- {
- if (_lastCompassZone == ExSetCompassZoneCode.GENERALZONE) return;
- if (_lastCompassZone == ExSetCompassZoneCode.SIEGEWARZONE2) updatePvPStatus();
- _lastCompassZone = ExSetCompassZoneCode.GENERALZONE;
- ExSetCompassZoneCode cz = new ExSetCompassZoneCode(ExSetCompassZoneCode.GENERALZONE);
- sendPacket(cz);
- }
- }
- /**
- * Return True if the L2PcInstance can Craft Dwarven Recipes.<BR><BR>
- */
- public boolean hasDwarvenCraft()
- {
- return getSkillLevel(L2Skill.SKILL_CREATE_DWARVEN) >= 1;
- }
- public int getDwarvenCraft()
- {
- return getSkillLevel(L2Skill.SKILL_CREATE_DWARVEN);
- }
- /**
- * Return True if the L2PcInstance can Craft Darven Recipes.<BR><BR>
- */
- public boolean hasCommonCraft()
- {
- return getSkillLevel(L2Skill.SKILL_CREATE_COMMON) >= 1;
- }
- public int getCommonCraft()
- {
- return getSkillLevel(L2Skill.SKILL_CREATE_COMMON);
- }
- /**
- * Return the PK counter of the L2PcInstance.<BR><BR>
- */
- public int getPkKills()
- {
- return _pkKills;
- }
- /**
- * Set the PK counter of the L2PcInstance.<BR><BR>
- */
- public void setPkKills(int pkKills)
- {
- _pkKills = pkKills;
- }
- /**
- * Return the _deleteTimer of the L2PcInstance.<BR><BR>
- */
- public long getDeleteTimer()
- {
- return _deleteTimer;
- }
- /**
- * Set the _deleteTimer of the L2PcInstance.<BR><BR>
- */
- public void setDeleteTimer(long deleteTimer)
- {
- _deleteTimer = deleteTimer;
- }
- /**
- * Return the current weight of the L2PcInstance.<BR><BR>
- */
- public int getCurrentLoad()
- {
- return _inventory.getTotalWeight();
- }
- /**
- * Return date of las update of recomPoints
- */
- public long getLastRecomUpdate()
- {
- return _lastRecomUpdate;
- }
- public void setLastRecomUpdate(long date)
- {
- _lastRecomUpdate = date;
- }
- /**
- * Return the number of recommendation obtained by the L2PcInstance.<BR><BR>
- */
- public int getRecomHave()
- {
- return _recomHave;
- }
- /**
- * Increment the number of recommendation obtained by the L2PcInstance (Max : 255).<BR><BR>
- */
- protected void incRecomHave()
- {
- if (_recomHave < 255)
- _recomHave++;
- }
- /**
- * Set the number of recommendation obtained by the L2PcInstance (Max : 255).<BR><BR>
- */
- public void setRecomHave(int value)
- {
- if (value > 255)
- _recomHave = 255;
- else if (value < 0)
- _recomHave = 0;
- else
- _recomHave = value;
- }
- /**
- * Return the number of recommendation that the L2PcInstance can give.<BR><BR>
- */
- public int getRecomLeft()
- {
- return _recomLeft;
- }
- /**
- * Increment the number of recommendation that the L2PcInstance can give.<BR><BR>
- */
- protected void decRecomLeft()
- {
- if (_recomLeft > 0)
- _recomLeft--;
- }
- public void giveRecom(L2PcInstance target)
- {
- if (Config.ALT_RECOMMEND)
- {
- java.sql.Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement(ADD_CHAR_RECOM);
- statement.setInt(1, getObjectId());
- statement.setInt(2, target.getObjectId());
- statement.execute();
- statement.close();
- }
- catch (Exception e)
- {
- _log.warning("could not update char recommendations:"+e);
- }
- finally
- {
- try { con.close(); } catch (Exception e) {}
- }
- }
- target.incRecomHave();
- decRecomLeft();
- _recomChars.add(target.getObjectId());
- }
- public boolean canRecom(L2PcInstance target)
- {
- return !_recomChars.contains(target.getObjectId());
- }
- /**
- * Set the exp of the L2PcInstance before a death
- * @param exp
- */
- public void setExpBeforeDeath(long exp)
- {
- _expBeforeDeath = exp;
- }
- public long getExpBeforeDeath()
- {
- return _expBeforeDeath;
- }
- /**
- * Return the Karma of the L2PcInstance.<BR><BR>
- */
- public int getKarma()
- {
- return _karma;
- }
- /**
- * Set the Karma of the L2PcInstance and send a Server->Client packet StatusUpdate (broadcast).<BR><BR>
- */
- public void setKarma(int karma)
- {
- if (karma < 0) karma = 0;
- if (_karma == 0 && karma > 0)
- {
- for (L2Object object : getKnownList().getKnownObjects().values())
- {
- if (object == null || !(object instanceof L2GuardInstance)) continue;
- if (((L2GuardInstance)object).getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE)
- ((L2GuardInstance)object).getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE, null);
- }
- }
- else if (_karma > 0 && karma == 0)
- {
- // Send a Server->Client StatusUpdate packet with Karma and PvP Flag to the L2PcInstance and all L2PcInstance to inform (broadcast)
- setKarmaFlag(0);
- }
- _karma = karma;
- broadcastKarma();
- }
- /**
- * Return the max weight that the L2PcInstance can load.<BR><BR>
- */
- public int getMaxLoad()
- {
- // Weight Limit = (CON Modifier*69000)*Skills
- // Source http://l2p.bravehost.com/weightlimit.html (May 2007)
- // Fitted exponential curve to the data
- int con = getCON();
- if (con < 1) return 31000;
- if (con > 59) return 176000;
- double baseLoad = Math.pow(1.029993928, con)*30495.627366;
- return (int)calcStat(Stats.MAX_LOAD, baseLoad*Config.ALT_WEIGHT_LIMIT, this, null);
- }
- public int getExpertisePenalty()
- {
- return _expertisePenalty;
- }
- public int getWeightPenalty()
- {
- if (_dietMode)
- return 0;
- return _curWeightPenalty;
- }
- /**
- * Update the overloaded status of the L2PcInstance.<BR><BR>
- */
- public void refreshOverloaded()
- {
- int maxLoad = getMaxLoad();
- if (maxLoad > 0)
- {
- setIsOverloaded(getCurrentLoad() > maxLoad);
- int weightproc = getCurrentLoad() * 1000 / maxLoad;
- int newWeightPenalty;
- if (weightproc < 500 || _dietMode)
- {
- newWeightPenalty = 0;
- }
- else if (weightproc < 666)
- {
- newWeightPenalty = 1;
- }
- else if ( weightproc < 800)
- {
- newWeightPenalty = 2;
- }
- else if (weightproc < 1000)
- {
- newWeightPenalty = 3;
- }
- else
- {
- newWeightPenalty = 4;
- }
- if (_curWeightPenalty != newWeightPenalty)
- {
- _curWeightPenalty = newWeightPenalty;
- if (newWeightPenalty > 0 && !_dietMode)
- {
- super.addSkill(SkillTable.getInstance().getInfo(4270,newWeightPenalty));
- }
- else
- {
- super.removeSkill(getKnownSkill(4270));
- }
- sendPacket(new EtcStatusUpdate(this));
- Broadcast.toKnownPlayers(this, new CharInfo(this));
- }
- }
- }
- public void refreshExpertisePenalty()
- {
- int newPenalty = 0;
- for (L2ItemInstance item : getInventory().getItems())
- {
- if (item != null && item.isEquipped() && ((item.getItemType() != L2EtcItemType.ARROW)))
- {
- int crystaltype = item.getItem().getCrystalType();
- if (crystaltype > newPenalty)
- newPenalty = crystaltype;
- }
- }
- newPenalty = newPenalty - getExpertiseIndex();
- if (newPenalty <= 0 || Config.DISABLE_GRADE_PENALTY)
- newPenalty = 0;
- if (getExpertisePenalty() != newPenalty)
- {
- _expertisePenalty = newPenalty;
- if (newPenalty > 0)
- super.addSkill(SkillTable.getInstance().getInfo(4267, 1)); // level used to be newPenalty
- else
- super.removeSkill(getKnownSkill(4267));
- sendPacket(new EtcStatusUpdate(this));
- }
- }
- public void checkIfWeaponIsAllowed()
- {
- // Iterate through all effects currently on the character.
- for (L2Effect currenteffect : getAllEffects())
- {
- L2Skill effectSkill = currenteffect.getSkill();
- if (currenteffect.getSkill().isToggle())
- currenteffect.exit();
- // Ignore all buff skills that are party related (ie. songs, dances) while still remaining weapon dependant on cast though.
- else if (!effectSkill.isOffensive() && !(effectSkill.getTargetType() == SkillTargetType.TARGET_PARTY && effectSkill.getSkillType() == SkillType.BUFF))
- {
- // Check to rest to assure current effect meets weapon requirements.
- if (!effectSkill.getWeaponDependancy(this))
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
- sendPacket(sm);
- if (Config.DEBUG)
- _log.info(" | Skill "+effectSkill.getName()+" has been disabled for ("+getName()+"); Reason: Incompatible Weapon Type.");
- currenteffect.exit();
- }
- }
- continue;
- }
- }
- public void checkSSMatch(L2ItemInstance equipped, L2ItemInstance unequipped)
- {
- if (unequipped == null)
- return;
- if (unequipped.getItem().getType2() == L2Item.TYPE2_WEAPON &&
- (equipped == null ? true : equipped.getItem().getCrystalType() != unequipped.getItem().getCrystalType()))
- {
- for (L2ItemInstance ss : getInventory().getItems())
- {
- if (ss == null)
- continue;
- int _itemId = ss.getItemId();
- if (((_itemId >= 2509 && _itemId <= 2514) ||
- (_itemId >= 3947 && _itemId <= 3952) ||
- (_itemId <= 1804 && _itemId >= 1808) ||
- _itemId == 5789 || _itemId == 5790 || _itemId == 1835) &&
- ss.getItem().getCrystalType() == unequipped.getItem().getCrystalType())
- {
- sendPacket(new ExAutoSoulShot(_itemId, 0));
- SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
- sm.addString(ss.getItemName());
- sendPacket(sm);
- }
- }
- }
- }
- /**
- * Return the the PvP Kills of the L2PcInstance (Number of player killed during a PvP).<BR><BR>
- */
- public int getPvpKills()
- {
- return _pvpKills;
- }
- /**
- * Set the the PvP Kills of the L2PcInstance (Number of player killed during a PvP).<BR><BR>
- */
- public void setPvpKills(int pvpKills)
- {
- _pvpKills = pvpKills;
- }
- /**
- * Return the ClassId object of the L2PcInstance contained in L2PcTemplate.<BR><BR>
- */
- public ClassId getClassId()
- {
- return getTemplate().classId;
- }
- /**
- * Set the template of the L2PcInstance.<BR><BR>
- *
- * @param Id The Identifier of the L2PcTemplate to set to the L2PcInstance
- *
- */
- public void setClassId(int Id)
- {
- if (getLvlJoinedAcademy() != 0 && _clan != null && PlayerClass.values()[Id].getLevel() == ClassLevel.Third)
- {
- if(getLvlJoinedAcademy() <= 16) _clan.setReputationScore(_clan.getReputationScore()+400, true);
- else if(getLvlJoinedAcademy() >= 39) _clan.setReputationScore(_clan.getReputationScore()+170, true);
- else _clan.setReputationScore(_clan.getReputationScore()+(400-(getLvlJoinedAcademy()-16)*10), true);
- _clan.broadcastToOnlineMembers(new PledgeShowInfoUpdate(_clan));
- setLvlJoinedAcademy(0);
- //oust pledge member from the academy, cuz he has finished his 2nd class transfer
- SystemMessage msg = new SystemMessage(SystemMessageId.CLAN_MEMBER_S1_EXPELLED);
- msg.addString(getName());
- _clan.broadcastToOnlineMembers(msg);
- _clan.broadcastToOnlineMembers(new PledgeShowMemberListDelete(getName()));
- _clan.removeClanMember(getName(), 0);
- sendPacket(new SystemMessage(SystemMessageId.ACADEMY_MEMBERSHIP_TERMINATED));
- // receive graduation gift
- getInventory().addItem("Gift",8181,1,this,null); // give academy circlet
- getInventory().updateDatabase(); // update database
- }
- if (isSubClassActive())
- {
- getSubClasses().get(_classIndex).setClassId(Id);
- }
- doCast(SkillTable.getInstance().getInfo(5103,1));
- setClassTemplate(Id);
- }
- /** Return the Experience of the L2PcInstance. */
- public long getExp() { return getStat().getExp(); }
- public void setActiveEnchantItem(L2ItemInstance scroll)
- {
- // If we dont have a Enchant Item, we are not enchanting.
- if (scroll == null)
- setIsEnchanting(false);
- _activeEnchantItem = scroll;
- }
- public L2ItemInstance getActiveEnchantItem()
- {
- return _activeEnchantItem;
- }
- public void setIsEnchanting(boolean val)
- {
- _isEnchanting = val;
- }
- public boolean isEnchanting()
- {
- return _isEnchanting;
- }
- /**
- * Set the fists weapon of the L2PcInstance (used when no weapon is equiped).<BR><BR>
- *
- * @param weaponItem The fists L2Weapon to set to the L2PcInstance
- *
- */
- public void setFistsWeaponItem(L2Weapon weaponItem)
- {
- _fistsWeaponItem = weaponItem;
- }
- /**
- * Return the fists weapon of the L2PcInstance (used when no weapon is equiped).<BR><BR>
- */
- public L2Weapon getFistsWeaponItem()
- {
- return _fistsWeaponItem;
- }
- /**
- * Return the fists weapon of the L2PcInstance Class (used when no weapon is equiped).<BR><BR>
- */
- public L2Weapon findFistsWeaponItem(int classId)
- {
- L2Weapon weaponItem = null;
- if ((classId >= 0x00) && (classId <= 0x09))
- {
- //human fighter fists
- L2Item temp = ItemTable.getInstance().getTemplate(246);
- weaponItem = (L2Weapon)temp;
- }
- else if ((classId >= 0x0a) && (classId <= 0x11))
- {
- //human mage fists
- L2Item temp = ItemTable.getInstance().getTemplate(251);
- weaponItem = (L2Weapon)temp;
- }
- else if ((classId >= 0x12) && (classId <= 0x18))
- {
- //elven fighter fists
- L2Item temp = ItemTable.getInstance().getTemplate(244);
- weaponItem = (L2Weapon)temp;
- }
- else if ((classId >= 0x19) && (classId <= 0x1e))
- {
- //elven mage fists
- L2Item temp = ItemTable.getInstance().getTemplate(249);
- weaponItem = (L2Weapon)temp;
- }
- else if ((classId >= 0x1f) && (classId <= 0x25))
- {
- //dark elven fighter fists
- L2Item temp = ItemTable.getInstance().getTemplate(245);
- weaponItem = (L2Weapon)temp;
- }
- else if ((classId >= 0x26) && (classId <= 0x2b))
- {
- //dark elven mage fists
- L2Item temp = ItemTable.getInstance().getTemplate(250);
- weaponItem = (L2Weapon)temp;
- }
- else if ((classId >= 0x2c) && (classId <= 0x30))
- {
- //orc fighter fists
- L2Item temp = ItemTable.getInstance().getTemplate(248);
- weaponItem = (L2Weapon)temp;
- }
- else if ((classId >= 0x31) && (classId <= 0x34))
- {
- //orc mage fists
- L2Item temp = ItemTable.getInstance().getTemplate(252);
- weaponItem = (L2Weapon)temp;
- }
- else if ((classId >= 0x35) && (classId <= 0x39))
- {
- //dwarven fists
- L2Item temp = ItemTable.getInstance().getTemplate(247);
- weaponItem = (L2Weapon)temp;
- }
- return weaponItem;
- }
- /**
- * Give Expertise skill of this level and remove beginner Lucky skill.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Get the Level of the L2PcInstance </li>
- * <li>If L2PcInstance Level is 5, remove beginner Lucky skill </li>
- * <li>Add the Expertise skill corresponding to its Expertise level</li>
- * <li>Update the overloaded status of the L2PcInstance</li><BR><BR>
- *
- * <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T give other free skills (SP needed = 0)</B></FONT><BR><BR>
- *
- */
- public void rewardSkills()
- {
- // Get the Level of the L2PcInstance
- int lvl = getLevel();
- // Remove beginner Lucky skill
- if (lvl == 10)
- {
- L2Skill skill = SkillTable.getInstance().getInfo(194, 1);
- skill = removeSkill(skill);
- if (Config.DEBUG && skill != null) _log.fine("removed skill 'Lucky' from "+getName());
- }
- // Calculate the current higher Expertise of the L2PcInstance
- for (int i=0; i < EXPERTISE_LEVELS.length; i++)
- {
- if (lvl >= EXPERTISE_LEVELS[i])
- setExpertiseIndex(i);
- }
- // Add the Expertise skill corresponding to its Expertise level
- if (getExpertiseIndex() > 0)
- {
- L2Skill skill = SkillTable.getInstance().getInfo(239, getExpertiseIndex());
- addSkill(skill, true);
- if (Config.DEBUG) _log.fine("awarded "+getName()+" with new expertise.");
- }
- else
- {
- if (Config.DEBUG) _log.fine("No skills awarded at lvl: "+lvl);
- }
- //Active skill dwarven craft
- if (getSkillLevel(1321) < 1 && getRace() == Race.dwarf)
- {
- L2Skill skill = SkillTable.getInstance().getInfo(1321,1);
- addSkill(skill, true);
- }
- //Active skill common craft
- if (getSkillLevel(1322) < 1)
- {
- L2Skill skill = SkillTable.getInstance().getInfo(1322,1);
- addSkill(skill, true);
- }
- for(int i = 0; i < COMMON_CRAFT_LEVELS.length; i++)
- {
- if(lvl >= COMMON_CRAFT_LEVELS[i] && getSkillLevel(1320) < (i+1))
- {
- L2Skill skill = SkillTable.getInstance().getInfo(1320, (i+1));
- addSkill(skill, true);
- }
- }
- // Auto-Learn skills if activated
- if (Config.AUTO_LEARN_SKILLS)
- {
- giveAvailableSkills();
- }
- sendSkillList();
- if (_clan != null)
- {
- if (_clan.getLevel() > 3 && isClanLeader())
- SiegeManager.getInstance().addSiegeSkills(this);
- }
- // This function gets called on login, so not such a bad place to check weight
- refreshOverloaded(); // Update the overloaded status of the L2PcInstance
- refreshExpertisePenalty(); // Update the expertise status of the L2PcInstance
- }
- /**
- * Regive all skills which aren't saved to database, like Noble, Hero, Clan Skills<BR><BR>
- *
- */
- private void regiveTemporarySkills()
- {
- // Do not call this on enterworld or char load
- // Add noble skills if noble
- if (isNoble())
- setNoble(true);
- // Add Hero skills if hero
- if (isHero())
- setHero(true);
- // Add clan skills
- if (getClan() != null && getClan().getReputationScore() >= 0)
- {
- L2Skill[] skills = getClan().getAllSkills();
- for (L2Skill sk : skills)
- {
- if(sk.getMinPledgeClass() <= getPledgeClass())
- addSkill(sk, false);
- }
- }
- // Reload passive skills from armors / jewels / weapons
- getInventory().reloadEquippedItems();
- }
- /**
- * Give all available skills to the player.<br><br>
- *
- */
- private void giveAvailableSkills()
- {
- int unLearnable = 0;
- int skillCounter = 0;
- // Get available skills
- L2SkillLearn[] skills = SkillTreeTable.getInstance().getAvailableSkills(this, getClassId());
- while (skills.length > unLearnable)
- {
- for (int i = 0; i < skills.length; i++)
- {
- L2SkillLearn s = skills[i];
- L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel());
- if (sk == null || !sk.getCanLearn(getClassId()))
- {
- unLearnable++;
- continue;
- }
- if (getSkillLevel(sk.getId()) == -1)
- skillCounter++;
- addSkill(sk, true);
- }
- // Get new available skills
- skills = SkillTreeTable.getInstance().getAvailableSkills(this, getClassId());
- }
- sendMessage("You have learned " + skillCounter + " new skills.");
- }
- /** Set the Experience value of the L2PcInstance. */
- public void setExp(long exp) { getStat().setExp(exp); }
- /**
- * Return the Race object of the L2PcInstance.<BR><BR>
- */
- public Race getRace()
- {
- if (!isSubClassActive())
- return getTemplate().race;
- L2PcTemplate charTemp = CharTemplateTable.getInstance().getTemplate(_baseClass);
- return charTemp.race;
- }
- public L2Radar getRadar()
- {
- return _radar;
- }
- /** Return the SP amount of the L2PcInstance. */
- public int getSp() { return getStat().getSp(); }
- /** Set the SP amount of the L2PcInstance. */
- public void setSp(int sp) { super.getStat().setSp(sp); }
- /**
- * Return true if this L2PcInstance is a clan leader in
- * ownership of the passed castle
- */
- public boolean isCastleLord(int castleId)
- {
- L2Clan clan = getClan();
- // player has clan and is the clan leader, check the castle info
- if ((clan != null) && (clan.getLeader().getPlayerInstance() == this))
- {
- // if the clan has a castle and it is actually the queried castle, return true
- Castle castle = CastleManager.getInstance().getCastleByOwner(clan);
- if ((castle != null) && (castle == CastleManager.getInstance().getCastleById(castleId)))
- return true;
- }
- return false;
- }
- /**
- * Return the Clan Identifier of the L2PcInstance.<BR><BR>
- */
- public int getClanId()
- {
- return _clanId;
- }
- /**
- * Return the Clan Crest Identifier of the L2PcInstance or 0.<BR><BR>
- */
- public int getClanCrestId()
- {
- if (_clan != null && _clan.hasCrest())
- return _clan.getCrestId();
- return 0;
- }
- /**
- * @return The Clan CrestLarge Identifier or 0
- */
- public int getClanCrestLargeId()
- {
- if (_clan != null && _clan.hasCrestLarge())
- return _clan.getCrestLargeId();
- return 0;
- }
- public long getClanJoinExpiryTime()
- {
- return _clanJoinExpiryTime;
- }
- public void setClanJoinExpiryTime(long time)
- {
- _clanJoinExpiryTime = time;
- }
- public long getClanCreateExpiryTime()
- {
- return _clanCreateExpiryTime;
- }
- public void setClanCreateExpiryTime(long time)
- {
- _clanCreateExpiryTime = time;
- }
- public void setOnlineTime(long time)
- {
- _onlineTime = time;
- _onlineBeginTime = System.currentTimeMillis();
- }
- /**
- * Return the PcInventory Inventory of the L2PcInstance contained in _inventory.<BR><BR>
- */
- public PcInventory getInventory()
- {
- return _inventory;
- }
- /**
- * Delete a ShortCut of the L2PcInstance _shortCuts.<BR><BR>
- */
- public void removeItemFromShortCut(int objectId)
- {
- _shortCuts.deleteShortCutByObjectId(objectId);
- }
- /**
- * Return True if the L2PcInstance is sitting.<BR><BR>
- */
- public boolean isSitting()
- {
- return _waitTypeSitting;
- }
- /**
- * Set _waitTypeSitting to given value
- */
- public void setIsSitting(boolean state)
- {
- _waitTypeSitting = state;
- }
- /**
- * Sit down the L2PcInstance, set the AI Intention to AI_INTENTION_REST and send a Server->Client ChangeWaitType packet (broadcast)<BR><BR>
- */
- public void sitDown()
- {
- if (isCastingNow() && !_relax)
- {
- sendMessage("Cannot sit while casting");
- return;
- }
- if (!_waitTypeSitting && !isAttackingDisabled() && !isOutOfControl() && !isImmobilized())
- {
- breakAttack();
- setIsSitting(true);
- broadcastPacket(new ChangeWaitType (this, ChangeWaitType.WT_SITTING));
- // Schedule a sit down task to wait for the animation to finish
- ThreadPoolManager.getInstance().scheduleGeneral(new SitDownTask(this), 2500);
- setIsParalyzed(true);
- }
- }
- /**
- * Sit down Task
- */
- class SitDownTask implements Runnable
- {
- L2PcInstance _player;
- SitDownTask(L2PcInstance player)
- {
- _player = player;
- }
- public void run()
- {
- _player.setIsParalyzed(false);
- _player.getAI().setIntention(CtrlIntention.AI_INTENTION_REST);
- }
- }
- /**
- * Stand up Task
- */
- class StandUpTask implements Runnable
- {
- L2PcInstance _player;
- StandUpTask(L2PcInstance player)
- {
- _player = player;
- }
- public void run()
- {
- _player.setIsSitting(false);
- _player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
- }
- }
- /**
- * Stand up the L2PcInstance, set the AI Intention to AI_INTENTION_IDLE and send a Server->Client ChangeWaitType packet (broadcast)<BR><BR>
- */
- public void standUp()
- {
- if (L2Event.active && eventSitForced)
- {
- sendMessage("A dark force beyond your mortal understanding makes your knees to shake when you try to stand up ...");
- }
- else if (_waitTypeSitting && !isInStoreMode() && !isAlikeDead())
- {
- if (_relax)
- {
- setRelax(false);
- stopEffects(L2Effect.EffectType.RELAXING);
- }
- broadcastPacket(new ChangeWaitType (this, ChangeWaitType.WT_STANDING));
- // Schedule a stand up task to wait for the animation to finish
- ThreadPoolManager.getInstance().scheduleGeneral(new StandUpTask(this), 2500);
- }
- }
- /**
- * Set the value of the _relax value. Must be True if using skill Relax and False if not.
- */
- public void setRelax(boolean val)
- {
- _relax = val;
- }
- /**
- * Return the PcWarehouse object of the L2PcInstance.<BR><BR>
- */
- public PcWarehouse getWarehouse()
- {
- if (_warehouse == null)
- {
- _warehouse = new PcWarehouse(this);
- _warehouse.restore();
- }
- if (Config.WAREHOUSE_CACHE)
- WarehouseCacheManager.getInstance().addCacheTask(this);
- return _warehouse;
- }
- /**
- * Free memory used by Warehouse
- */
- public void clearWarehouse()
- {
- if (_warehouse != null)
- _warehouse.deleteMe();
- _warehouse = null;
- }
- /**
- * Return the PcFreight object of the L2PcInstance.<BR><BR>
- */
- public PcFreight getFreight()
- {
- return _freight;
- }
- /**
- * Return the Identifier of the L2PcInstance.<BR><BR>
- */
- public int getCharId()
- {
- return _charId;
- }
- /**
- * Set the Identifier of the L2PcInstance.<BR><BR>
- */
- public void setCharId(int charId)
- {
- _charId = charId;
- }
- /**
- * Return the Adena amount of the L2PcInstance.<BR><BR>
- */
- public int getAdena()
- {
- return _inventory.getAdena();
- }
- /**
- * Return the Ancient Adena amount of the L2PcInstance.<BR><BR>
- */
- public int getAncientAdena()
- {
- return _inventory.getAncientAdena();
- }
- /**
- * Add adena to Inventory of the L2PcInstance and send a Server->Client InventoryUpdate packet to the L2PcInstance.
- * @param process : String Identifier of process triggering this action
- * @param count : int Quantity of adena to be added
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @param sendMessage : boolean Specifies whether to send message to Client about this action
- */
- public void addAdena(String process, int count, L2Object reference, boolean sendMessage)
- {
- if (sendMessage)
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_ADENA);
- sm.addNumber(count);
- sendPacket(sm);
- }
- if (count > 0)
- {
- _inventory.addAdena(process, count, this, reference);
- // Send update packet
- if (!Config.FORCE_INVENTORY_UPDATE)
- {
- InventoryUpdate iu = new InventoryUpdate();
- iu.addItem(_inventory.getAdenaInstance());
- sendPacket(iu);
- }
- else sendPacket(new ItemList(this, false));
- }
- }
- /**
- * Reduce adena in Inventory of the L2PcInstance and send a Server->Client InventoryUpdate packet to the L2PcInstance.
- * @param process : String Identifier of process triggering this action
- * @param count : int Quantity of adena to be reduced
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @param sendMessage : boolean Specifies whether to send message to Client about this action
- * @return boolean informing if the action was successfull
- */
- public boolean reduceAdena(String process, int count, L2Object reference, boolean sendMessage)
- {
- if (count > getAdena())
- {
- if (sendMessage) sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
- return false;
- }
- if (count > 0)
- {
- L2ItemInstance adenaItem = _inventory.getAdenaInstance();
- _inventory.reduceAdena(process, count, this, reference);
- // Send update packet
- if (!Config.FORCE_INVENTORY_UPDATE)
- {
- InventoryUpdate iu = new InventoryUpdate();
- iu.addItem(adenaItem);
- sendPacket(iu);
- }
- else sendPacket(new ItemList(this, false));
- if (sendMessage)
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ADENA);
- sm.addNumber(count);
- sendPacket(sm);
- }
- }
- return true;
- }
- /**
- * Add ancient adena to Inventory of the L2PcInstance and send a Server->Client InventoryUpdate packet to the L2PcInstance.
- *
- * @param process : String Identifier of process triggering this action
- * @param count : int Quantity of ancient adena to be added
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @param sendMessage : boolean Specifies whether to send message to Client about this action
- */
- public void addAncientAdena(String process, int count, L2Object reference, boolean sendMessage)
- {
- if (sendMessage)
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
- sm.addItemName(PcInventory.ANCIENT_ADENA_ID);
- sm.addNumber(count);
- sendPacket(sm);
- }
- if (count > 0)
- {
- _inventory.addAncientAdena(process, count, this, reference);
- if (!Config.FORCE_INVENTORY_UPDATE)
- {
- InventoryUpdate iu = new InventoryUpdate();
- iu.addItem(_inventory.getAncientAdenaInstance());
- sendPacket(iu);
- }
- else sendPacket(new ItemList(this, false));
- }
- }
- /**
- * Reduce ancient adena in Inventory of the L2PcInstance and send a Server->Client InventoryUpdate packet to the L2PcInstance.
- * @param process : String Identifier of process triggering this action
- * @param count : int Quantity of ancient adena to be reduced
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @param sendMessage : boolean Specifies whether to send message to Client about this action
- * @return boolean informing if the action was successfull
- */
- public boolean reduceAncientAdena(String process, int count, L2Object reference, boolean sendMessage)
- {
- if (count > getAncientAdena())
- {
- if (sendMessage)
- sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
- return false;
- }
- if (count > 0)
- {
- L2ItemInstance ancientAdenaItem = _inventory.getAncientAdenaInstance();
- _inventory.reduceAncientAdena(process, count, this, reference);
- if (!Config.FORCE_INVENTORY_UPDATE)
- {
- InventoryUpdate iu = new InventoryUpdate();
- iu.addItem(ancientAdenaItem);
- sendPacket(iu);
- }
- else
- {
- sendPacket(new ItemList(this, false));
- }
- if (sendMessage)
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ITEM);
- sm.addNumber(count);
- sm.addItemName(PcInventory.ANCIENT_ADENA_ID);
- sendPacket(sm);
- }
- }
- return true;
- }
- /**
- * Adds item to inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance.
- * @param process : String Identifier of process triggering this action
- * @param item : L2ItemInstance to be added
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @param sendMessage : boolean Specifies whether to send message to Client about this action
- */
- public void addItem(String process, L2ItemInstance item, L2Object reference, boolean sendMessage)
- {
- if (item.getCount() > 0)
- {
- // Sends message to client if requested
- if (sendMessage)
- {
- if (item.getCount() > 1)
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
- sm.addItemName(item.getItemId());
- sm.addNumber(item.getCount());
- sendPacket(sm);
- }
- else if (item.getEnchantLevel() > 0)
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.YOU_PICKED_UP_A_S1_S2);
- sm.addNumber(item.getEnchantLevel());
- sm.addItemName(item.getItemId());
- sendPacket(sm);
- }
- else
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.YOU_PICKED_UP_S1);
- sm.addItemName(item.getItemId());
- sendPacket(sm);
- }
- }
- // Add the item to inventory
- L2ItemInstance newitem = _inventory.addItem(process, item, this, reference);
- // Send inventory update packet
- if (!Config.FORCE_INVENTORY_UPDATE)
- {
- InventoryUpdate playerIU = new InventoryUpdate();
- playerIU.addItem(newitem);
- sendPacket(playerIU);
- }
- else
- {
- sendPacket(new ItemList(this, false));
- }
- // Update current load as well
- StatusUpdate su = new StatusUpdate(getObjectId());
- su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
- sendPacket(su);
- // Cursed Weapon
- if(CursedWeaponsManager.getInstance().isCursed(newitem.getItemId()))
- {
- CursedWeaponsManager.getInstance().activate(this, newitem);
- }
- // If over capacity, drop the item
- if (!isGM() && !_inventory.validateCapacity(0))
- dropItem("InvDrop", newitem, null, true);
- }
- }
- /**
- * Adds item to Inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance.
- * @param process : String Identifier of process triggering this action
- * @param itemId : int Item Identifier of the item to be added
- * @param count : int Quantity of items to be added
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @param sendMessage : boolean Specifies whether to send message to Client about this action
- */
- public void addItem(String process, int itemId, int count, L2Object reference, boolean sendMessage)
- {
- if (count > 0)
- {
- // Sends message to client if requested
- if (sendMessage && (!isCastingNow()
- && ItemTable.getInstance().createDummyItem(itemId).getItemType() == L2EtcItemType.HERB
- || ItemTable.getInstance().createDummyItem(itemId).getItemType() != L2EtcItemType.HERB))
- {
- if (count > 1)
- {
- if (process.equalsIgnoreCase("sweep") || process.equalsIgnoreCase("Quest"))
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
- sm.addItemName(itemId);
- sm.addNumber(count);
- sendPacket(sm);
- }
- else
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
- sm.addItemName(itemId);
- sm.addNumber(count);
- sendPacket(sm);
- }
- }
- else
- {
- if (process.equalsIgnoreCase("sweep") || process.equalsIgnoreCase("Quest"))
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_ITEM);
- sm.addItemName(itemId);
- sendPacket(sm);
- }
- else
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.YOU_PICKED_UP_S1);
- sm.addItemName(itemId);
- sendPacket(sm);
- }
- }
- }
- //Auto use herbs - autoloot
- if (ItemTable.getInstance().createDummyItem(itemId).getItemType() == L2EtcItemType.HERB) //If item is herb dont add it to iv :]
- {
- if(!isCastingNow()){
- L2ItemInstance herb = new L2ItemInstance(_charId, itemId);
- IItemHandler handler = ItemHandler.getInstance().getItemHandler(herb.getItemId());
- if (handler == null)
- _log.warning("No item handler registered for Herb - item ID " + herb.getItemId() + ".");
- else{
- handler.useItem(this, herb);
- if(_herbstask>=100)_herbstask -=100;
- }
- }else{
- _herbstask += 100;
- ThreadPoolManager.getInstance().scheduleAi(new HerbTask(process, itemId, count, reference, sendMessage), _herbstask);
- }
- }
- else
- {
- // Add the item to inventory
- L2ItemInstance item = _inventory.addItem(process, itemId, count, this, reference);
- // Send inventory update packet
- if (!Config.FORCE_INVENTORY_UPDATE)
- {
- InventoryUpdate playerIU = new InventoryUpdate();
- playerIU.addItem(item);
- sendPacket(playerIU);
- }
- else
- sendPacket(new ItemList(this, false));
- // Update current load as well
- StatusUpdate su = new StatusUpdate(getObjectId());
- su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
- sendPacket(su);
- // Cursed Weapon
- if(CursedWeaponsManager.getInstance().isCursed(item.getItemId()))
- CursedWeaponsManager.getInstance().activate(this, item);
- // If over capacity, drop the item
- if (!isGM() && !_inventory.validateCapacity(0))
- dropItem("InvDrop", item, null, true);
- }
- }
- }
- /**
- * Destroy item from inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance.
- * @param process : String Identifier of process triggering this action
- * @param item : L2ItemInstance to be destroyed
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @param sendMessage : boolean Specifies whether to send message to Client about this action
- * @return boolean informing if the action was successfull
- */
- public boolean destroyItem(String process, L2ItemInstance item, L2Object reference, boolean sendMessage)
- {
- int oldCount = item.getCount();
- item = _inventory.destroyItem(process, item, this, reference);
- if (item == null)
- {
- if (sendMessage)
- sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
- return false;
- }
- // Send inventory update packet
- if (!Config.FORCE_INVENTORY_UPDATE)
- {
- InventoryUpdate playerIU = new InventoryUpdate();
- playerIU.addItem(item);
- sendPacket(playerIU);
- }
- else sendPacket(new ItemList(this, false));
- // Update current load as well
- StatusUpdate su = new StatusUpdate(getObjectId());
- su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
- sendPacket(su);
- // Sends message to client if requested
- if (sendMessage)
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ITEM);
- sm.addNumber(oldCount);
- sm.addItemName(item.getItemId());
- sendPacket(sm);
- }
- return true;
- }
- /**
- * Destroys item from inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance.
- * @param process : String Identifier of process triggering this action
- * @param objectId : int Item Instance identifier of the item to be destroyed
- * @param count : int Quantity of items to be destroyed
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @param sendMessage : boolean Specifies whether to send message to Client about this action
- * @return boolean informing if the action was successfull
- */
- @Override
- public boolean destroyItem(String process, int objectId, int count, L2Object reference, boolean sendMessage)
- {
- L2ItemInstance item = _inventory.getItemByObjectId(objectId);
- if (item == null || item.getCount() < count || _inventory.destroyItem(process, objectId, count, this, reference) == null)
- {
- if (sendMessage)
- sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
- return false;
- }
- // Send inventory update packet
- if (!Config.FORCE_INVENTORY_UPDATE)
- {
- InventoryUpdate playerIU = new InventoryUpdate();
- playerIU.addItem(item);
- sendPacket(playerIU);
- }
- else sendPacket(new ItemList(this, false));
- // Update current load as well
- StatusUpdate su = new StatusUpdate(getObjectId());
- su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
- sendPacket(su);
- // Sends message to client if requested
- if (sendMessage)
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ITEM);
- sm.addNumber(count);
- sm.addItemName(item.getItemId());
- sendPacket(sm);
- }
- return true;
- }
- /**
- * Destroys shots from inventory without logging and only occasional saving to database.
- * Sends a Server->Client InventoryUpdate packet to the L2PcInstance.
- * @param process : String Identifier of process triggering this action
- * @param objectId : int Item Instance identifier of the item to be destroyed
- * @param count : int Quantity of items to be destroyed
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @param sendMessage : boolean Specifies whether to send message to Client about this action
- * @return boolean informing if the action was successfull
- */
- public boolean destroyItemWithoutTrace(String process, int objectId, int count, L2Object reference, boolean sendMessage)
- {
- L2ItemInstance item = _inventory.getItemByObjectId(objectId);
- if (item == null || item.getCount() < count)
- {
- if (sendMessage)
- sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
- return false;
- }
- // Adjust item quantity
- if (item.getCount() > count)
- {
- synchronized(item)
- {
- item.changeCountWithoutTrace(process, -count, this, reference);
- item.setLastChange(L2ItemInstance.MODIFIED);
- // could do also without saving, but let's save approx 1 of 10
- if(GameTimeController.getGameTicks() % 10 == 0)
- item.updateDatabase();
- _inventory.refreshWeight();
- }
- }
- else
- {
- // Destroy entire item and save to database
- _inventory.destroyItem(process, item, this, reference);
- }
- // Send inventory update packet
- if (!Config.FORCE_INVENTORY_UPDATE)
- {
- InventoryUpdate playerIU = new InventoryUpdate();
- playerIU.addItem(item);
- sendPacket(playerIU);
- }
- else sendPacket(new ItemList(this, false));
- // Update current load as well
- StatusUpdate su = new StatusUpdate(getObjectId());
- su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
- sendPacket(su);
- // Sends message to client if requested
- if (sendMessage)
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ITEM);
- sm.addNumber(count);
- sm.addItemName(item.getItemId());
- sendPacket(sm);
- }
- return true;
- }
- /**
- * Destroy item from inventory by using its <B>itemId</B> and send a Server->Client InventoryUpdate packet to the L2PcInstance.
- * @param process : String Identifier of process triggering this action
- * @param itemId : int Item identifier of the item to be destroyed
- * @param count : int Quantity of items to be destroyed
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @param sendMessage : boolean Specifies whether to send message to Client about this action
- * @return boolean informing if the action was successfull
- */
- @Override
- public boolean destroyItemByItemId(String process, int itemId, int count, L2Object reference, boolean sendMessage)
- {
- L2ItemInstance item = _inventory.getItemByItemId(itemId);
- if (item == null || item.getCount() < count || _inventory.destroyItemByItemId(process, itemId, count, this, reference) == null)
- {
- if (sendMessage)
- sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
- return false;
- }
- // Send inventory update packet
- if (!Config.FORCE_INVENTORY_UPDATE)
- {
- InventoryUpdate playerIU = new InventoryUpdate();
- playerIU.addItem(item);
- sendPacket(playerIU);
- }
- else sendPacket(new ItemList(this, false));
- // Update current load as well
- StatusUpdate su = new StatusUpdate(getObjectId());
- su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
- sendPacket(su);
- // Sends message to client if requested
- if (sendMessage)
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ITEM);
- sm.addNumber(count);
- sm.addItemName(itemId);
- sendPacket(sm);
- }
- return true;
- }
- /**
- * Destroy all weared items from inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance.
- * @param process : String Identifier of process triggering this action
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @param sendMessage : boolean Specifies whether to send message to Client about this action
- * @return boolean informing if the action was successfull
- */
- public void destroyWearedItems(String process, L2Object reference, boolean sendMessage)
- {
- // Go through all Items of the inventory
- for (L2ItemInstance item : getInventory().getItems())
- {
- // Check if the item is a Try On item in order to remove it
- if (item.isWear())
- {
- if (item.isEquipped())
- getInventory().unEquipItemInSlotAndRecord(item.getEquipSlot());
- if (_inventory.destroyItem(process, item, this, reference) == null)
- {
- _log.warning("Player " + getName() + " can't destroy weared item: " + item.getName() + "[ " + item.getObjectId() + " ]");
- continue;
- }
- // Send an Unequipped Message in system window of the player for each Item
- SystemMessage sm = new SystemMessage(SystemMessageId.S1_DISARMED);
- sm.addItemName(item.getItemId());
- sendPacket(sm);
- }
- }
- // Send the StatusUpdate Server->Client Packet to the player with new CUR_LOAD (0x0e) information
- StatusUpdate su = new StatusUpdate(getObjectId());
- su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
- sendPacket(su);
- // Send the ItemList Server->Client Packet to the player in order to refresh its Inventory
- ItemList il = new ItemList(getInventory().getItems(), true);
- sendPacket(il);
- // Send a Server->Client packet UserInfo to this L2PcInstance and CharInfo to all L2PcInstance in its _KnownPlayers
- broadcastUserInfo();
- // Sends message to client if requested
- sendMessage("Trying-on mode has ended.");
- }
- /**
- * Transfers item to another ItemContainer and send a Server->Client InventoryUpdate packet to the L2PcInstance.
- * @param process : String Identifier of process triggering this action
- * @param itemId : int Item Identifier of the item to be transfered
- * @param count : int Quantity of items to be transfered
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @return L2ItemInstance corresponding to the new item or the updated item in inventory
- */
- public L2ItemInstance transferItem(String process, int objectId, int count, Inventory target, L2Object reference)
- {
- L2ItemInstance oldItem = checkItemManipulation(objectId, count, "transfer");
- if (oldItem == null) return null;
- L2ItemInstance newItem = getInventory().transferItem(process, objectId, count, target, this, reference);
- if (newItem == null) return null;
- // Send inventory update packet
- if (!Config.FORCE_INVENTORY_UPDATE)
- {
- InventoryUpdate playerIU = new InventoryUpdate();
- if (oldItem.getCount() > 0 && oldItem != newItem)
- playerIU.addModifiedItem(oldItem);
- else
- playerIU.addRemovedItem(oldItem);
- sendPacket(playerIU);
- }
- else sendPacket(new ItemList(this, false));
- // Update current load as well
- StatusUpdate playerSU = new StatusUpdate(getObjectId());
- playerSU.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
- sendPacket(playerSU);
- // Send target update packet
- if (target instanceof PcInventory)
- {
- L2PcInstance targetPlayer = ((PcInventory)target).getOwner();
- if (!Config.FORCE_INVENTORY_UPDATE)
- {
- InventoryUpdate playerIU = new InventoryUpdate();
- if (newItem.getCount() > count)
- playerIU.addModifiedItem(newItem);
- else
- playerIU.addNewItem(newItem);
- targetPlayer.sendPacket(playerIU);
- }
- else targetPlayer.sendPacket(new ItemList(targetPlayer, false));
- // Update current load as well
- playerSU = new StatusUpdate(targetPlayer.getObjectId());
- playerSU.addAttribute(StatusUpdate.CUR_LOAD, targetPlayer.getCurrentLoad());
- targetPlayer.sendPacket(playerSU);
- }
- else if (target instanceof PetInventory)
- {
- PetInventoryUpdate petIU = new PetInventoryUpdate();
- if (newItem.getCount() > count)
- petIU.addModifiedItem(newItem);
- else
- petIU.addNewItem(newItem);
- ((PetInventory)target).getOwner().getOwner().sendPacket(petIU);
- }
- return newItem;
- }
- /**
- * Drop item from inventory and send a Server->Client InventoryUpdate packet to the L2PcInstance.
- * @param process : String Identifier of process triggering this action
- * @param item : L2ItemInstance to be dropped
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @param sendMessage : boolean Specifies whether to send message to Client about this action
- * @return boolean informing if the action was successfull
- */
- public boolean dropItem(String process, L2ItemInstance item, L2Object reference, boolean sendMessage)
- {
- item = _inventory.dropItem(process, item, this, reference);
- if (item == null)
- {
- if (sendMessage)
- sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
- return false;
- }
- item.dropMe(this, getClientX() + Rnd.get(50) - 25, getClientY() + Rnd.get(50) - 25, getClientZ() + 20);
- if (Config.AUTODESTROY_ITEM_AFTER >0 && Config.DESTROY_DROPPED_PLAYER_ITEM && !Config.LIST_PROTECTED_ITEMS.contains(item.getItemId()))
- {
- if ( (item.isEquipable() && Config.DESTROY_EQUIPABLE_PLAYER_ITEM) || !item.isEquipable())
- ItemsAutoDestroy.getInstance().addItem(item);
- }
- if (Config.DESTROY_DROPPED_PLAYER_ITEM){
- if (!item.isEquipable() || (item.isEquipable() && Config.DESTROY_EQUIPABLE_PLAYER_ITEM ))
- item.setProtected(false);
- else
- item.setProtected(true);
- }
- else
- item.setProtected(true);
- // Send inventory update packet
- if (!Config.FORCE_INVENTORY_UPDATE)
- {
- InventoryUpdate playerIU = new InventoryUpdate();
- playerIU.addItem(item);
- sendPacket(playerIU);
- }
- else sendPacket(new ItemList(this, false));
- // Update current load as well
- StatusUpdate su = new StatusUpdate(getObjectId());
- su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
- sendPacket(su);
- // Sends message to client if requested
- if (sendMessage)
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.YOU_DROPPED_S1);
- sm.addItemName(item.getItemId());
- sendPacket(sm);
- }
- return true;
- }
- /**
- * Drop item from inventory by using its <B>objectID</B> and send a Server->Client InventoryUpdate packet to the L2PcInstance.
- * @param process : String Identifier of process triggering this action
- * @param objectId : int Item Instance identifier of the item to be dropped
- * @param count : int Quantity of items to be dropped
- * @param x : int coordinate for drop X
- * @param y : int coordinate for drop Y
- * @param z : int coordinate for drop Z
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @param sendMessage : boolean Specifies whether to send message to Client about this action
- * @return L2ItemInstance corresponding to the new item or the updated item in inventory
- */
- public L2ItemInstance dropItem(String process, int objectId, int count, int x, int y, int z, L2Object reference, boolean sendMessage)
- {
- L2ItemInstance invitem = _inventory.getItemByObjectId(objectId);
- L2ItemInstance item = _inventory.dropItem(process, objectId, count, this, reference);
- if (item == null)
- {
- if (sendMessage)
- sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
- return null;
- }
- item.dropMe(this, x, y, z);
- if (Config.AUTODESTROY_ITEM_AFTER >0 && Config.DESTROY_DROPPED_PLAYER_ITEM && !Config.LIST_PROTECTED_ITEMS.contains(item.getItemId()))
- {
- if ( (item.isEquipable() && Config.DESTROY_EQUIPABLE_PLAYER_ITEM) || !item.isEquipable())
- ItemsAutoDestroy.getInstance().addItem(item);
- }
- if (Config.DESTROY_DROPPED_PLAYER_ITEM){
- if (!item.isEquipable() || (item.isEquipable() && Config.DESTROY_EQUIPABLE_PLAYER_ITEM ))
- item.setProtected(false);
- else
- item.setProtected(true);
- }
- else
- item.setProtected(true);
- // Send inventory update packet
- if (!Config.FORCE_INVENTORY_UPDATE)
- {
- InventoryUpdate playerIU = new InventoryUpdate();
- playerIU.addItem(invitem);
- sendPacket(playerIU);
- }
- else
- {
- sendPacket(new ItemList(this, false));
- }
- // Update current load as well
- StatusUpdate su = new StatusUpdate(getObjectId());
- su.addAttribute(StatusUpdate.CUR_LOAD, getCurrentLoad());
- sendPacket(su);
- // Sends message to client if requested
- if (sendMessage)
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.YOU_DROPPED_S1);
- sm.addItemName(item.getItemId());
- sendPacket(sm);
- }
- return item;
- }
- public L2ItemInstance checkItemManipulation(int objectId, int count, String action)
- {
- //TODO: if we remove objects that are not visisble from the L2World, we'll have to remove this check
- if (L2World.getInstance().findObject(objectId) == null)
- {
- _log.finest(getObjectId()+": player tried to " + action + " item not available in L2World");
- return null;
- }
- L2ItemInstance item = getInventory().getItemByObjectId(objectId);
- if (item == null || item.getOwnerId() != getObjectId())
- {
- _log.finest(getObjectId()+": player tried to " + action + " item he is not owner of");
- return null;
- }
- if (count < 0 || (count > 1 && !item.isStackable()))
- {
- _log.finest(getObjectId()+": player tried to " + action + " item with invalid count: "+ count);
- return null;
- }
- if (count > item.getCount())
- {
- _log.finest(getObjectId()+": player tried to " + action + " more items than he owns");
- return null;
- }
- // Pet is summoned and not the item that summoned the pet AND not the buggle from strider you're mounting
- if (getPet() != null && getPet().getControlItemId() == objectId || getMountObjectID() == objectId)
- {
- if (Config.DEBUG)
- _log.finest(getObjectId()+": player tried to " + action + " item controling pet");
- return null;
- }
- if (getActiveEnchantItem() != null && getActiveEnchantItem().getObjectId() == objectId)
- {
- if (Config.DEBUG)
- _log.finest(getObjectId()+":player tried to " + action + " an enchant scroll he was using");
- return null;
- }
- if (item.isWear())
- {
- // cannot drop/trade wear-items
- return null;
- }
- return item;
- }
- /**
- * Set _protectEndTime according settings.
- */
- public void setProtection(boolean protect)
- {
- if (Config.DEVELOPER && (protect || _protectEndTime > 0)) {
- System.out.println(getName() + ": Protection " + (protect ? "ON " + (GameTimeController.getGameTicks() + Config.PLAYER_SPAWN_PROTECTION * GameTimeController.TICKS_PER_SECOND) : "OFF") + " (currently " + GameTimeController.getGameTicks() + ")");
- } else {
- _protectEndTime = protect ? GameTimeController.getGameTicks() + Config.PLAYER_SPAWN_PROTECTION * GameTimeController.TICKS_PER_SECOND : 0;
- }
- }
- /**
- * Set protection from agro mobs when getting up from fake death, according settings.
- */
- public void setRecentFakeDeath(boolean protect)
- {
- _recentFakeDeathEndTime = protect ? GameTimeController.getGameTicks() + Config.PLAYER_FAKEDEATH_UP_PROTECTION * GameTimeController.TICKS_PER_SECOND : 0;
- }
- public boolean isRecentFakeDeath()
- {
- return _recentFakeDeathEndTime > GameTimeController.getGameTicks();
- }
- /**
- * Get the client owner of this char.<BR><BR>
- */
- public L2GameClient getClient()
- {
- return _client;
- }
- public void setClient(L2GameClient client)
- {
- _client = client;
- }
- /**
- * Close the active connection with the client.<BR><BR>
- */
- public void closeNetConnection()
- {
- L2GameClient client = _client;
- if (client != null)
- {
- if (client.isDetached())
- {
- client.cleanMe(true);
- }
- else
- {
- if (!client.getConnection().isClosed())
- {
- client.close(new LeaveWorld());
- }
- }
- }
- }
- /**
- * Manage actions when a player click on this L2PcInstance.<BR><BR>
- *
- * <B><U> Actions on first click on the L2PcInstance (Select it)</U> :</B><BR><BR>
- * <li>Set the target of the player</li>
- * <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)</li><BR><BR>
- *
- * <B><U> Actions on second click on the L2PcInstance (Follow it/Attack it/Intercat with it)</U> :</B><BR><BR>
- * <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)</li>
- * <li>If this L2PcInstance has a Private Store, notify the player AI with AI_INTENTION_INTERACT</li>
- * <li>If this L2PcInstance is autoAttackable, notify the player AI with AI_INTENTION_ATTACK</li><BR><BR>
- * <li>If this L2PcInstance is NOT autoAttackable, notify the player AI with AI_INTENTION_FOLLOW</li><BR><BR>
- *
- * <B><U> Example of use </U> :</B><BR><BR>
- * <li> Client packet : Action, AttackRequest</li><BR><BR>
- *
- * @param player The player that start an action on this L2PcInstance
- *
- */
- @Override
- public void onAction(L2PcInstance player)
- {
- // See description in TvTEvent.java
- if (!TvTEvent.onAction(player.getName(), getName()))
- {
- player.sendPacket(new ActionFailed());
- return;
- }
- // Check if the L2PcInstance is confused
- if (player.isOutOfControl())
- {
- // Send a Server->Client packet ActionFailed to the player
- player.sendPacket(new ActionFailed());
- return;
- }
- // Check if the player already target this L2PcInstance
- if (player.getTarget() != this)
- {
- // Set the target of the player
- player.setTarget(this);
- // Send a Server->Client packet MyTargetSelected to the player
- // The color to display in the select window is White
- player.sendPacket(new MyTargetSelected(getObjectId(), 0));
- if (player != this) player.sendPacket(new ValidateLocation(this));
- }
- else
- {
- if (player != this) player.sendPacket(new ValidateLocation(this));
- // Check if this L2PcInstance has a Private Store
- if (getPrivateStoreType() != 0)
- {
- player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
- }
- else
- {
- // Check if this L2PcInstance is autoAttackable
- if (isAutoAttackable(player))
- {
- // Player with lvl < 21 can't attack a cursed weapon holder
- // And a cursed weapon holder can't attack players with lvl < 21
- if ((isCursedWeaponEquipped() && player.getLevel() < 21)
- || (player.isCursedWeaponEquipped() && getLevel() < 21))
- {
- player.sendPacket(new ActionFailed());
- } else
- {
- if (Config.GEODATA > 0)
- {
- if (GeoData.getInstance().canSeeTarget(player, this))
- {
- player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this);
- player.onActionRequest();
- }
- }
- else
- {
- player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this);
- player.onActionRequest();
- }
- }
- } else
- {
- if (Config.GEODATA > 0)
- {
- if(GeoData.getInstance().canSeeTarget(player, this))
- player.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, this);
- }
- else
- player.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, this);
- }
- }
- }
- }
- /**
- * Returns true if cp update should be done, false if not
- * @return boolean
- */
- private boolean needCpUpdate(int barPixels)
- {
- double currentCp = getCurrentCp();
- if (currentCp <= 1.0 || getMaxCp() < barPixels)
- return true;
- if (currentCp <= _cpUpdateDecCheck || currentCp >= _cpUpdateIncCheck)
- {
- if (currentCp == getMaxCp())
- {
- _cpUpdateIncCheck = currentCp + 1;
- _cpUpdateDecCheck = currentCp - _cpUpdateInterval;
- }
- else
- {
- double doubleMulti = currentCp / _cpUpdateInterval;
- int intMulti = (int)doubleMulti;
- _cpUpdateDecCheck = _cpUpdateInterval * (doubleMulti < intMulti ? intMulti-- : intMulti);
- _cpUpdateIncCheck = _cpUpdateDecCheck + _cpUpdateInterval;
- }
- return true;
- }
- return false;
- }
- /**
- * Returns true if mp update should be done, false if not
- * @return boolean
- */
- private boolean needMpUpdate(int barPixels)
- {
- double currentMp = getCurrentMp();
- if (currentMp <= 1.0 || getMaxMp() < barPixels)
- return true;
- if (currentMp <= _mpUpdateDecCheck || currentMp >= _mpUpdateIncCheck)
- {
- if (currentMp == getMaxMp())
- {
- _mpUpdateIncCheck = currentMp + 1;
- _mpUpdateDecCheck = currentMp - _mpUpdateInterval;
- }
- else
- {
- double doubleMulti = currentMp / _mpUpdateInterval;
- int intMulti = (int)doubleMulti;
- _mpUpdateDecCheck = _mpUpdateInterval * (doubleMulti < intMulti ? intMulti-- : intMulti);
- _mpUpdateIncCheck = _mpUpdateDecCheck + _mpUpdateInterval;
- }
- return true;
- }
- return false;
- }
- /**
- * Send packet StatusUpdate with current HP,MP and CP to the L2PcInstance and only current HP, MP and Level to all other L2PcInstance of the Party.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Send the Server->Client packet StatusUpdate with current HP, MP and CP to this L2PcInstance </li><BR>
- * <li>Send the Server->Client packet PartySmallWindowUpdate with current HP, MP and Level to all other L2PcInstance of the Party </li><BR><BR>
- *
- * <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T SEND current HP and MP to all L2PcInstance of the _statusListener</B></FONT><BR><BR>
- *
- */
- @Override
- public void broadcastStatusUpdate()
- {
- //TODO We mustn't send these informations to other players
- // Send the Server->Client packet StatusUpdate with current HP and MP to all L2PcInstance that must be informed of HP/MP updates of this L2PcInstance
- //super.broadcastStatusUpdate();
- // Send the Server->Client packet StatusUpdate with current HP, MP and CP to this L2PcInstance
- StatusUpdate su = new StatusUpdate(getObjectId());
- su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp());
- su.addAttribute(StatusUpdate.CUR_MP, (int) getCurrentMp());
- su.addAttribute(StatusUpdate.CUR_CP, (int) getCurrentCp());
- su.addAttribute(StatusUpdate.MAX_CP, getMaxCp());
- sendPacket(su);
- // Check if a party is in progress and party window update is usefull
- if (isInParty() && (needCpUpdate(352) || super.needHpUpdate(352) || needMpUpdate(352)))
- {
- if (Config.DEBUG)
- _log.fine("Send status for party window of " + getObjectId() + "(" + getName() + ") to his party. CP: " + getCurrentCp() + " HP: " + getCurrentHp() + " MP: " + getCurrentMp());
- // Send the Server->Client packet PartySmallWindowUpdate with current HP, MP and Level to all other L2PcInstance of the Party
- PartySmallWindowUpdate update = new PartySmallWindowUpdate(this);
- getParty().broadcastToPartyMembers(this, update);
- }
- if (isInOlympiadMode())
- {
- // TODO: implement new OlympiadUserInfo
- for (L2PcInstance player : getKnownList().getKnownPlayers().values()) {
- if (player.getOlympiadGameId()==getOlympiadGameId()){
- if (Config.DEBUG)
- _log.fine("Send status for Olympia window of " + getObjectId() + "(" + getName() + ") to " + player.getObjectId() + "(" + player.getName() +"). CP: " + getCurrentCp() + " HP: " + getCurrentHp() + " MP: " + getCurrentMp());
- player.sendPacket(new ExOlympiadUserInfo(this, 1));
- }
- }
- if(Olympiad.getInstance().getSpectators(_olympiadGameId) != null)
- {
- for(L2PcInstance spectator : Olympiad.getInstance().getSpectators(_olympiadGameId))
- {
- if (spectator == null) continue;
- spectator.sendPacket(new ExOlympiadUserInfoSpectator(this, getOlympiadSide()));
- }
- }
- }
- if (isInDuel())
- {
- ExDuelUpdateUserInfo update = new ExDuelUpdateUserInfo(this);
- DuelManager.getInstance().broadcastToOppositTeam(this, update);
- }
- }
- /**
- * Send a Server->Client packet UserInfo to this L2PcInstance and CharInfo to all L2PcInstance in its _KnownPlayers.<BR><BR>
- *
- * <B><U> Concept</U> :</B><BR><BR>
- * Others L2PcInstance in the detection area of the L2PcInstance are identified in <B>_knownPlayers</B>.
- * In order to inform other players of this L2PcInstance state modifications, server just need to go through _knownPlayers to send Server->Client Packet<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Send a Server->Client packet UserInfo to this L2PcInstance (Public and Private Data)</li>
- * <li>Send a Server->Client packet CharInfo to all L2PcInstance in _KnownPlayers of the L2PcInstance (Public data only)</li><BR><BR>
- *
- * <FONT COLOR=#FF0000><B> <U>Caution</U> : DON'T SEND UserInfo packet to other players instead of CharInfo packet.
- * Indeed, UserInfo packet contains PRIVATE DATA as MaxHP, STR, DEX...</B></FONT><BR><BR>
- *
- */
- public final void broadcastUserInfo()
- {
- // Send a Server->Client packet UserInfo to this L2PcInstance
- sendPacket(new UserInfo(this));
- // Send a Server->Client packet CharInfo to all L2PcInstance in _KnownPlayers of the L2PcInstance
- if (Config.DEBUG)
- _log.fine("players to notify:" + getKnownList().getKnownPlayers().size() + " packet: [S] 03 CharInfo");
- Broadcast.toKnownPlayers(this, new CharInfo(this));
- }
- public final void broadcastTitleInfo()
- {
- // Send a Server->Client packet UserInfo to this L2PcInstance
- sendPacket(new UserInfo(this));
- // Send a Server->Client packet TitleUpdate to all L2PcInstance in _KnownPlayers of the L2PcInstance
- if (Config.DEBUG)
- _log.fine("players to notify:" + getKnownList().getKnownPlayers().size() + " packet: [S] cc TitleUpdate");
- Broadcast.toKnownPlayers(this, new TitleUpdate(this));
- }
- /**
- * Return the Alliance Identifier of the L2PcInstance.<BR><BR>
- */
- public int getAllyId()
- {
- if (_clan == null)
- return 0;
- else
- return _clan.getAllyId();
- }
- public int getAllyCrestId()
- {
- if (getClanId() == 0)
- {
- return 0;
- }
- if (getClan().getAllyId() == 0)
- {
- return 0;
- }
- return getClan().getAllyCrestId();
- }
- /**
- * Manage hit process (called by Hit Task of L2Character).<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>If the attacker/target is dead or use fake death, notify the AI with EVT_CANCEL and send a Server->Client packet ActionFailed (if attacker is a L2PcInstance)</li>
- * <li>If attack isn't aborted, send a message system (critical hit, missed...) to attacker/target if they are L2PcInstance </li>
- * <li>If attack isn't aborted and hit isn't missed, reduce HP of the target and calculate reflection damage to reduce HP of attacker if necessary </li>
- * <li>if attack isn't aborted and hit isn't missed, manage attack or cast break of the target (calculating rate, sending message...) </li><BR><BR>
- *
- * @param target The L2Character targeted
- * @param damage Nb of HP to reduce
- * @param crit True if hit is critical
- * @param miss True if hit is missed
- * @param soulshot True if SoulShot are charged
- * @param shld True if shield is efficient
- *
- */
- @Override
- protected void onHitTimer(L2Character target, int damage, boolean crit, boolean miss, boolean soulshot, boolean shld)
- {
- super.onHitTimer(target, damage, crit, miss, soulshot, shld);
- }
- /**
- * Send a Server->Client packet StatusUpdate to the L2PcInstance.<BR><BR>
- */
- @Override
- public void sendPacket(L2GameServerPacket packet)
- {
- if (_client != null)
- {
- _client.sendPacket(packet);
- }
- /*
- if(_isConnected)
- {
- try
- {
- if (_connection != null)
- _connection.sendPacket(packet);
- }
- catch (Exception e)
- {
- _log.log(Level.INFO, "", e);
- }
- }*/
- }
- /**
- * Manage Interact Task with another L2PcInstance.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>If the private store is a STORE_PRIVATE_SELL, send a Server->Client PrivateBuyListSell packet to the L2PcInstance</li>
- * <li>If the private store is a STORE_PRIVATE_BUY, send a Server->Client PrivateBuyListBuy packet to the L2PcInstance</li>
- * <li>If the private store is a STORE_PRIVATE_MANUFACTURE, send a Server->Client RecipeShopSellList packet to the L2PcInstance</li><BR><BR>
- *
- * @param target The L2Character targeted
- *
- */
- public void doInteract(L2Character target)
- {
- if (target instanceof L2PcInstance)
- {
- L2PcInstance temp = (L2PcInstance) target;
- sendPacket(new ActionFailed());
- if (temp.getPrivateStoreType() == STORE_PRIVATE_SELL || temp.getPrivateStoreType() == STORE_PRIVATE_PACKAGE_SELL)
- sendPacket(new PrivateStoreListSell(this, temp));
- else if (temp.getPrivateStoreType() == STORE_PRIVATE_BUY)
- sendPacket(new PrivateStoreListBuy(this, temp));
- else if (temp.getPrivateStoreType() == STORE_PRIVATE_MANUFACTURE)
- sendPacket(new RecipeShopSellList(this, temp));
- }
- else
- {
- // _interactTarget=null should never happen but one never knows ^^;
- if (target != null)
- target.onAction(this);
- }
- }
- /**
- * Manage AutoLoot Task.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Send a System Message to the L2PcInstance : YOU_PICKED_UP_S1_ADENA or YOU_PICKED_UP_S1_S2</li>
- * <li>Add the Item to the L2PcInstance inventory</li>
- * <li>Send a Server->Client packet InventoryUpdate to this L2PcInstance with NewItem (use a new slot) or ModifiedItem (increase amount)</li>
- * <li>Send a Server->Client packet StatusUpdate to this L2PcInstance with current weight</li><BR><BR>
- *
- * <FONT COLOR=#FF0000><B> <U>Caution</U> : If a Party is in progress, distribute Items between party members</B></FONT><BR><BR>
- *
- * @param target The L2ItemInstance dropped
- *
- */
- public void doAutoLoot(L2Attackable target, L2Attackable.RewardItem item)
- {
- if (isInParty()) getParty().distributeItem(this, item, false, target);
- else if (item.getItemId() == 57) addAdena("Loot", item.getCount(), target, true);
- else addItem("Loot", item.getItemId(), item.getCount(), target, true);
- }
- /**
- * Manage Pickup Task.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Send a Server->Client packet StopMove to this L2PcInstance </li>
- * <li>Remove the L2ItemInstance from the world and send server->client GetItem packets </li>
- * <li>Send a System Message to the L2PcInstance : YOU_PICKED_UP_S1_ADENA or YOU_PICKED_UP_S1_S2</li>
- * <li>Add the Item to the L2PcInstance inventory</li>
- * <li>Send a Server->Client packet InventoryUpdate to this L2PcInstance with NewItem (use a new slot) or ModifiedItem (increase amount)</li>
- * <li>Send a Server->Client packet StatusUpdate to this L2PcInstance with current weight</li><BR><BR>
- *
- * <FONT COLOR=#FF0000><B> <U>Caution</U> : If a Party is in progress, distribute Items between party members</B></FONT><BR><BR>
- *
- * @param object The L2ItemInstance to pick up
- *
- */
- protected void doPickupItem(L2Object object)
- {
- if (isAlikeDead() || isFakeDeath()) return;
- // Set the AI Intention to AI_INTENTION_IDLE
- getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
- // Check if the L2Object to pick up is a L2ItemInstance
- if (! (object instanceof L2ItemInstance))
- {
- // dont try to pickup anything that is not an item :)
- _log.warning("trying to pickup wrong target."+getTarget());
- return;
- }
- L2ItemInstance target = (L2ItemInstance) object;
- // Send a Server->Client packet ActionFailed to this L2PcInstance
- sendPacket(new ActionFailed());
- // Send a Server->Client packet StopMove to this L2PcInstance
- StopMove sm = new StopMove(getObjectId(), getX(), getY(), getZ(), getHeading());
- if (Config.DEBUG) _log.fine("pickup pos: "+ target.getX() + " "+target.getY()+ " "+target.getZ() );
- sendPacket(sm);
- synchronized (target)
- {
- if (target.getItemId() == 57 && getInventory().getAdena() != 0 && getInventory().getAdena() == Integer.MAX_VALUE)
- {
- sendPacket(new ActionFailed());
- SystemMessage smsg = new SystemMessage(SystemMessageId.FAILED_TO_PICKUP_S1_ADENA);
- sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
- smsg.addNumber(target.getCount());
- sendPacket(smsg);
- return;
- }
- // Check if the target to pick up is visible
- if (!target.isVisible())
- {
- // Send a Server->Client packet ActionFailed to this L2PcInstance
- sendPacket(new ActionFailed());
- return;
- }
- if ( ((isInParty() && getParty().getLootDistribution() == L2Party.ITEM_LOOTER) || !isInParty()) && !_inventory.validateCapacity(target))
- {
- sendPacket(new ActionFailed());
- sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
- return;
- }
- if (target.getOwnerId() != 0 && target.getOwnerId() != getObjectId() && !isInLooterParty(target.getOwnerId()))
- {
- sendPacket(new ActionFailed());
- if (target.getItemId() == 57)
- {
- SystemMessage smsg = new SystemMessage(SystemMessageId.FAILED_TO_PICKUP_S1_ADENA);
- smsg.addNumber(target.getCount());
- sendPacket(smsg);
- }
- else if (target.getCount() > 1)
- {
- SystemMessage smsg = new SystemMessage(SystemMessageId.FAILED_TO_PICKUP_S2_S1_S);
- smsg.addItemName(target.getItemId());
- smsg.addNumber(target.getCount());
- sendPacket(smsg);
- }
- else
- {
- SystemMessage smsg = new SystemMessage(SystemMessageId.FAILED_TO_PICKUP_S1);
- smsg.addItemName(target.getItemId());
- sendPacket(smsg);
- }
- return;
- }
- if(target.getItemLootShedule() != null
- && (target.getOwnerId() == getObjectId() || isInLooterParty(target.getOwnerId())))
- target.resetOwnerTimer();
- // Remove the L2ItemInstance from the world and send server->client GetItem packets
- target.pickupMe(this);
- if(Config.SAVE_DROPPED_ITEM) // item must be removed from ItemsOnGroundManager if is active
- ItemsOnGroundManager.getInstance().removeObject(target);
- }
- //Auto use herbs - pick up
- if (target.getItemType() == L2EtcItemType.HERB)
- {
- IItemHandler handler = ItemHandler.getInstance().getItemHandler(target.getItemId());
- if (handler == null)
- _log.fine("No item handler registered for item ID " + target.getItemId() + ".");
- else
- handler.useItem(this, target);
- ItemTable.getInstance().destroyItem("Consume", target, this, null);
- }
- // Cursed Weapons are not distributed
- else if(CursedWeaponsManager.getInstance().isCursed(target.getItemId()))
- {
- addItem("Pickup", target, null, true);
- }
- else
- {
- // if item is instance of L2ArmorType or L2WeaponType broadcast an "Attention" system message
- if(target.getItemType() instanceof L2ArmorType || target.getItemType() instanceof L2WeaponType)
- {
- if (target.getEnchantLevel() > 0)
- {
- SystemMessage msg = new SystemMessage(SystemMessageId.ATTENTION_S1_PICKED_UP_S2_S3);
- msg.addString(getName());
- msg.addNumber(target.getEnchantLevel());
- msg.addItemName(target.getItemId());
- broadcastPacket(msg, 1400);
- }
- else
- {
- SystemMessage msg = new SystemMessage(SystemMessageId.ATTENTION_S1_PICKED_UP_S2);
- msg.addString(getName());
- msg.addItemName(target.getItemId());
- broadcastPacket(msg, 1400);
- }
- }
- // Check if a Party is in progress
- if (isInParty()) getParty().distributeItem(this, target);
- // Target is adena
- else if (target.getItemId() == 57 && getInventory().getAdenaInstance() != null)
- {
- addAdena("Pickup", target.getCount(), null, true);
- ItemTable.getInstance().destroyItem("Pickup", target, this, null);
- }
- // Target is regular item
- else addItem("Pickup", target, null, true);
- }
- }
- /**
- * Set a target.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Remove the L2PcInstance from the _statusListener of the old target if it was a L2Character </li>
- * <li>Add the L2PcInstance to the _statusListener of the new target if it's a L2Character </li>
- * <li>Target the new L2Object (add the target to the L2PcInstance _target, _knownObject and L2PcInstance to _KnownObject of the L2Object)</li><BR><BR>
- *
- * @param newTarget The L2Object to target
- *
- */
- @Override
- public void setTarget(L2Object newTarget)
- {
- if (newTarget!=null)
- {
- boolean isParty=(((newTarget instanceof L2PcInstance) && isInParty() && getParty().getPartyMembers().contains(newTarget)));
- // Check if the new target is visible
- if (!isParty && !newTarget.isVisible())
- newTarget = null;
- // Prevents /target exploiting
- if (newTarget != null && !isParty && Math.abs(newTarget.getZ() - getZ()) > 1000)
- newTarget = null;
- }
- if (!isGM())
- {
- // Can't target and attack festival monsters if not participant
- if ((newTarget instanceof L2FestivalMonsterInstance) && !isFestivalParticipant())
- newTarget = null;
- // Can't target and attack rift invaders if not in the same room
- else if (isInParty() && getParty().isInDimensionalRift())
- {
- byte riftType = getParty().getDimensionalRift().getType();
- byte riftRoom = getParty().getDimensionalRift().getCurrentRoom();
- if (newTarget != null && !DimensionalRiftManager.getInstance().getRoom(riftType, riftRoom).checkIfInZone(newTarget.getX(), newTarget.getY(), newTarget.getZ()))
- newTarget = null;
- }
- }
- // Get the current target
- L2Object oldTarget = getTarget();
- if (oldTarget != null)
- {
- if (oldTarget.equals(newTarget))
- return; // no target change
- // Remove the L2PcInstance from the _statusListener of the old target if it was a L2Character
- if (oldTarget instanceof L2Character)
- ((L2Character) oldTarget).removeStatusListener(this);
- }
- // Add the L2PcInstance to the _statusListener of the new target if it's a L2Character
- if (newTarget != null && newTarget instanceof L2Character)
- {
- ((L2Character) newTarget).addStatusListener(this);
- TargetSelected my = new TargetSelected(getObjectId(), newTarget.getObjectId(), getX(), getY(), getZ());
- broadcastPacket(my);
- }
- // Target the new L2Object (add the target to the L2PcInstance _target, _knownObject and L2PcInstance to _KnownObject of the L2Object)
- super.setTarget(newTarget);
- }
- /**
- * Return the active weapon instance (always equiped in the right hand).<BR><BR>
- */
- @Override
- public L2ItemInstance getActiveWeaponInstance()
- {
- return getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
- }
- /**
- * Return the active weapon item (always equiped in the right hand).<BR><BR>
- */
- @Override
- public L2Weapon getActiveWeaponItem()
- {
- L2ItemInstance weapon = getActiveWeaponInstance();
- if (weapon == null)
- return getFistsWeaponItem();
- return (L2Weapon) weapon.getItem();
- }
- public L2ItemInstance getChestArmorInstance()
- {
- return getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
- }
- public L2Armor getActiveChestArmorItem()
- {
- L2ItemInstance armor = getChestArmorInstance();
- if (armor == null)
- return null;
- return (L2Armor) armor.getItem();
- }
- public boolean isWearingHeavyArmor()
- {
- L2ItemInstance armor = getChestArmorInstance();
- if ((L2ArmorType)armor.getItemType() == L2ArmorType.HEAVY)
- return true;
- return false;
- }
- public boolean isWearingLightArmor()
- {
- L2ItemInstance armor = getChestArmorInstance();
- if ((L2ArmorType)armor.getItemType() == L2ArmorType.LIGHT)
- return true;
- return false;
- }
- public boolean isWearingMagicArmor()
- {
- L2ItemInstance armor = getChestArmorInstance();
- if ((L2ArmorType)armor.getItemType() == L2ArmorType.MAGIC)
- return true;
- return false;
- }
- public boolean isWearingFormalWear()
- {
- return _IsWearingFormalWear;
- }
- public void setIsWearingFormalWear(boolean value)
- {
- _IsWearingFormalWear = value;
- }
- public boolean isMarried()
- {
- return _married;
- }
- public void setMarried(boolean state)
- {
- _married = state;
- }
- public boolean isEngageRequest()
- {
- return _engagerequest;
- }
- public void setEngageRequest(boolean state,int playerid)
- {
- _engagerequest = state;
- _engageid = playerid;
- }
- public void setMarryRequest(boolean state)
- {
- _marryrequest = state;
- }
- public boolean isMarryRequest()
- {
- return _marryrequest;
- }
- public void setMarryAccepted(boolean state)
- {
- _marryaccepted = state;
- }
- public boolean isMarryAccepted()
- {
- return _marryaccepted;
- }
- public int getEngageId()
- {
- return _engageid;
- }
- public int getPartnerId()
- {
- return _partnerId;
- }
- public void setPartnerId(int partnerid)
- {
- _partnerId = partnerid;
- }
- public int getCoupleId()
- {
- return _coupleId;
- }
- public void setCoupleId(int coupleId)
- {
- _coupleId = coupleId;
- }
- public void EngageAnswer(int answer)
- {
- if(_engagerequest==false)
- return;
- else if(_engageid==0)
- return;
- else
- {
- L2PcInstance ptarget = (L2PcInstance)L2World.getInstance().findObject(_engageid);
- setEngageRequest(false,0);
- if(ptarget!=null)
- {
- if (answer == 1)
- {
- CoupleManager.getInstance().createCouple(ptarget, L2PcInstance.this);
- ptarget.sendMessage("Request to Engage has been >ACCEPTED<");
- }
- else
- ptarget.sendMessage("Request to Engage has been >DENIED<!");
- }
- }
- }
- /**
- * Return the secondary weapon instance (always equiped in the left hand).<BR><BR>
- */
- @Override
- public L2ItemInstance getSecondaryWeaponInstance()
- {
- return getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
- }
- /**
- * Return the secondary weapon item (always equiped in the left hand) or the fists weapon.<BR><BR>
- */
- @Override
- public L2Weapon getSecondaryWeaponItem()
- {
- L2ItemInstance weapon = getSecondaryWeaponInstance();
- if (weapon == null)
- return getFistsWeaponItem();
- L2Item item = weapon.getItem();
- if (item instanceof L2Weapon)
- return (L2Weapon) item;
- return null;
- }
- /**
- * Kill the L2Character, Apply Death Penalty, Manage gain/loss Karma and Item Drop.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Reduce the Experience of the L2PcInstance in function of the calculated Death Penalty </li>
- * <li>If necessary, unsummon the Pet of the killed L2PcInstance </li>
- * <li>Manage Karma gain for attacker and Karam loss for the killed L2PcInstance </li>
- * <li>If the killed L2PcInstance has Karma, manage Drop Item</li>
- * <li>Kill the L2PcInstance </li><BR><BR>
- *
- *
- * @param i The HP decrease value
- * @param attacker The L2Character who attacks
- *
- */
- @Override
- public boolean doDie(L2Character killer)
- {
- // Kill the L2PcInstance
- if (!super.doDie(killer))
- return false;
- if (killer != null)
- {
- L2PcInstance pk = null;
- if (killer instanceof L2PcInstance)
- pk = (L2PcInstance) killer;
- TvTEvent.onKill(killer, this);
- if (atEvent && pk != null)
- {
- pk.kills.add(getName());
- }
- // Clear resurrect xp calculation
- setExpBeforeDeath(0);
- if (isCursedWeaponEquipped())
- {
- CursedWeaponsManager.getInstance().drop(_cursedWeaponEquipedId, killer);
- }
- else
- {
- if (pk == null || !pk.isCursedWeaponEquipped())
- {
- //if (getKarma() > 0)
- onDieDropItem(killer); // Check if any item should be dropped
- if (!(isInsideZone(ZONE_PVP) && !isInsideZone(ZONE_SIEGE)))
- {
- boolean isKillerPc = (killer instanceof L2PcInstance);
- if (isKillerPc && ((L2PcInstance)killer).getClan() != null
- && getClan() != null
- && !isAcademyMember()
- && !(((L2PcInstance)killer).isAcademyMember())
- && _clan.isAtWarWith(((L2PcInstance) killer).getClanId())
- && ((L2PcInstance)killer).getClan().isAtWarWith(_clan.getClanId()))
- {
- if (getClan().getReputationScore() > 0) // when your reputation score is 0 or below, the other clan cannot acquire any reputation points
- ((L2PcInstance) killer).getClan().setReputationScore(((L2PcInstance) killer).getClan().getReputationScore()+Config.ALT_REPUTATION_SCORE_PER_KILL, true);
- if (((L2PcInstance)killer).getClan().getReputationScore() > 0) // when the opposing sides reputation score is 0 or below, your clans reputation score does not decrease
- _clan.setReputationScore(_clan.getReputationScore()-Config.ALT_REPUTATION_SCORE_PER_KILL, true);
- }
- if (Config.ALT_GAME_DELEVEL)
- {
- // Reduce the Experience of the L2PcInstance in function of the calculated Death Penalty
- // NOTE: deathPenalty +- Exp will update karma
- if (getSkillLevel(L2Skill.SKILL_LUCKY) < 0 || getStat().getLevel() > 9)
- deathPenalty((pk != null && getClan() != null && pk.getClan() != null && pk.getClan().isAtWarWith(getClanId())));
- } else
- {
- onDieUpdateKarma(); // Update karma if delevel is not allowed
- }
- }
- }
- }
- }
- setPvpFlag(0); // Clear the pvp flag
- // Unsummon Cubics
- if (_cubics.size() > 0)
- {
- for (L2CubicInstance cubic : _cubics.values())
- {
- cubic.stopAction();
- cubic.cancelDisappear();
- }
- _cubics.clear();
- }
- if(_forceBuff != null)
- _forceBuff.delete();
- for(L2Character character : getKnownList().getKnownCharacters())
- if(character.getForceBuff() != null && character.getForceBuff().getTarget() == this)
- character.abortCast();
- if (isInParty() && getParty().isInDimensionalRift())
- getParty().getDimensionalRift().getDeadMemberList().add(this);
- // calculate death penalty buff
- calculateDeathPenaltyBuffLevel(killer);
- stopRentPet();
- stopWaterTask();
- return true;
- }
- private void onDieDropItem(L2Character killer)
- {
- if (atEvent || killer == null)
- return;
- if (getKarma()<=0
- && killer instanceof L2PcInstance
- && ((L2PcInstance)killer).getClan()!=null
- && getClan()!=null
- && (
- ((L2PcInstance)killer).getClan().isAtWarWith(getClanId())
- // || this.getClan().isAtWarWith(((L2PcInstance)killer).getClanId())
- )
- )
- return;
- if (!isInsideZone(ZONE_PVP) && (!isGM() || Config.KARMA_DROP_GM))
- {
- boolean isKarmaDrop = false;
- boolean isKillerNpc = (killer instanceof L2NpcInstance);
- int pkLimit = Config.KARMA_PK_LIMIT;;
- int dropEquip = 0;
- int dropEquipWeapon = 0;
- int dropItem = 0;
- int dropLimit = 0;
- int dropPercent = 0;
- if (getKarma() > 0 && getPkKills() >= pkLimit)
- {
- isKarmaDrop = true;
- dropPercent = Config.KARMA_RATE_DROP;
- dropEquip = Config.KARMA_RATE_DROP_EQUIP;
- dropEquipWeapon = Config.KARMA_RATE_DROP_EQUIP_WEAPON;
- dropItem = Config.KARMA_RATE_DROP_ITEM;
- dropLimit = Config.KARMA_DROP_LIMIT;
- }
- else if (isKillerNpc && getLevel() > 4 && !isFestivalParticipant())
- {
- dropPercent = Config.PLAYER_RATE_DROP;
- dropEquip = Config.PLAYER_RATE_DROP_EQUIP;
- dropEquipWeapon = Config.PLAYER_RATE_DROP_EQUIP_WEAPON;
- dropItem = Config.PLAYER_RATE_DROP_ITEM;
- dropLimit = Config.PLAYER_DROP_LIMIT;
- }
- int dropCount = 0;
- while (dropPercent > 0 && Rnd.get(100) < dropPercent && dropCount < dropLimit)
- {
- int itemDropPercent = 0;
- List<Integer> nonDroppableList = new FastList<Integer>();
- List<Integer> nonDroppableListPet = new FastList<Integer>();
- nonDroppableList = Config.KARMA_LIST_NONDROPPABLE_ITEMS;
- nonDroppableListPet = Config.KARMA_LIST_NONDROPPABLE_ITEMS;
- for (L2ItemInstance itemDrop : getInventory().getItems())
- {
- // Don't drop
- if (itemDrop.isAugmented() || // Dont drop augmented items
- itemDrop.isShadowItem() || // Dont drop Shadow Items
- itemDrop.getItemId() == 57 || // Adena
- itemDrop.getItem().getType2() == L2Item.TYPE2_QUEST || // Quest Items
- nonDroppableList.contains(itemDrop.getItemId()) || // Item listed in the non droppable item list
- nonDroppableListPet.contains(itemDrop.getItemId()) || // Item listed in the non droppable pet item list
- getPet() != null && getPet().getControlItemId() == itemDrop.getItemId() // Control Item of active pet))
- )
- {
- continue;
- }
- if (itemDrop.isEquipped())
- {
- // Set proper chance according to Item type of equipped Item
- itemDropPercent = itemDrop.getItem().getType2() == L2Item.TYPE2_WEAPON ? dropEquipWeapon : dropEquip;
- getInventory().unEquipItemInSlotAndRecord(itemDrop.getEquipSlot());
- }
- else itemDropPercent = dropItem; // Item in inventory
- // NOTE: Each time an item is dropped, the chance of another item being dropped gets lesser (dropCount * 2)
- if (Rnd.get(100) < itemDropPercent)
- {
- dropItem("DieDrop", itemDrop, killer, true);
- if (isKarmaDrop)
- _log.warning(getName() + " has karma and dropped id = " + itemDrop.getItemId() + ", count = " + itemDrop.getCount());
- else
- _log.warning(getName() + " dropped id = " + itemDrop.getItemId() + ", count = " + itemDrop.getCount());
- dropCount++;
- break;
- }
- }
- }
- }
- }
- private void onDieUpdateKarma()
- {
- // Karma lose for server that does not allow delevel
- if ( getKarma() > 0 )
- {
- // this formula seems to work relatively well:
- // baseKarma * thisLVL * (thisLVL/100)
- // Calculate the new Karma of the attacker : newKarma = baseKarma*pkCountMulti*lvlDiffMulti
- double karmaLost = Config.KARMA_LOST_BASE;
- karmaLost *= getLevel(); // multiply by char lvl
- karmaLost *= (getLevel() / 100.0); // divide by 0.charLVL
- karmaLost = Math.round(karmaLost);
- if ( karmaLost < 0 ) karmaLost = 1;
- // Decrease Karma of the L2PcInstance and Send it a Server->Client StatusUpdate packet with Karma and PvP Flag if necessary
- setKarma(getKarma() - (int)karmaLost);
- }
- }
- public void onKillUpdatePvPKarma(L2Character target)
- {
- if (target == null) return;
- if (!(target instanceof L2PlayableInstance)) return;
- L2PcInstance targetPlayer = null;
- if (target instanceof L2PcInstance)
- targetPlayer = (L2PcInstance)target;
- else if (target instanceof L2Summon)
- targetPlayer = ((L2Summon)target).getOwner();
- if (targetPlayer == null) return; // Target player is null
- if (targetPlayer == this) return; // Target player is self
- if (isCursedWeaponEquipped())
- {
- CursedWeaponsManager.getInstance().increaseKills(_cursedWeaponEquipedId);
- return;
- }
- // If in duel and you kill (only can kill l2summon), do nothing
- if (isInDuel() && targetPlayer.isInDuel()) return;
- // If in Arena, do nothing
- if (isInsideZone(ZONE_PVP) || targetPlayer.isInsideZone(ZONE_PVP))
- return;
- // Check if it's pvp
- if (Config.ALLOW_SAME_IP_NOT_GIVE_PVP_POINT)
- {
- String player1 = getClient().getConnection().getInetAddress().getHostAddress();
- String player1target = targetPlayer.getClient().getConnection().getInetAddress().getHostAddress();
- if (player1.equals(player1target))
- return;
- }
- if (
- (
- checkIfPvP(target) && // Can pvp and
- targetPlayer.getPvpFlag() != 0 // Target player has pvp flag set
- ) || // or
- (
- isInsideZone(ZONE_PVP) && // Player is inside pvp zone and
- targetPlayer.isInsideZone(ZONE_PVP) // Target player is inside pvp zone
- )
- )
- {
- increasePvpKills(this);
- if ( target instanceof L2PcInstance && Config.ANNOUNCE_PVP_KILL ) // Announces a PvP kill
- Announcements.getInstance().announceToPlayers("Player "+this.getName()+" hunted Player "+target.getName());
- return;
- }
- else // Target player doesn't have pvp flag set
- {
- // check about wars
- if (targetPlayer.getClan() != null && getClan() != null)
- {
- if (getClan().isAtWarWith(targetPlayer.getClanId()))
- {
- if (targetPlayer.getClan().isAtWarWith(getClanId()) && targetPlayer.getPledgeType() != L2Clan.SUBUNIT_ACADEMY)
- {
- // 'Both way war' -> 'PvP Kill'
- increasePvpKills(this);
- if ( target instanceof L2PcInstance && Config.ANNOUNCE_PVP_KILL ) // Announces a PvP kill
- Announcements.getInstance().announceToPlayers("Player "+this.getName()+" hunted Player "+target.getName());
- else if ( target instanceof L2PcInstance && Config.ANNOUNCE_ALL_KILL ) // Announces a kill
- Announcements.getInstance().announceToPlayers("Player "+this.getName()+" killed Player "+target.getName());
- return;
- }
- }
- }
- // 'No war' or 'One way war' -> 'Normal PK'
- if (targetPlayer.getKarma() > 0) // Target player has karma
- {
- if ( Config.KARMA_AWARD_PK_KILL )
- {
- increasePvpKills(this);
- if ( target instanceof L2PcInstance && Config.ANNOUNCE_PVP_KILL ) // Announces a PvP kill
- Announcements.getInstance().announceToPlayers("Player "+this.getName()+" hunted Player "+target.getName());
- }
- }
- else if (targetPlayer.getPvpFlag() == 0) // Target player doesn't have karma
- {
- increasePkKillsAndKarma(targetPlayer.getLevel());
- if ( target instanceof L2PcInstance && Config.ANNOUNCE_PK_KILL ) // Announces a Pk kill
- Announcements.getInstance().announceToPlayers("Player "+this.getName()+" has assassinated Player "+target.getName());
- }
- }
- if ( target instanceof L2PcInstance && Config.ANNOUNCE_ALL_KILL ) // Announces a kill
- Announcements.getInstance().announceToPlayers("Player "+this.getName()+" killed Player "+target.getName());
- }
- /**
- * Increase the pvp kills count and send the info to the player
- *
- */
- private int impro = 0;
- public void increasePvpKills(L2PcInstance target)
- {
- impro++;
- switch(impro){
- case 5:
- sendMessage("Well done " + getName() + " , you took 1st blood");
- Announcements.getInstance().announceToAll("" + this.getName()+ " is Dominating!");
- for (L2PcInstance tmpPlayer : L2World.getInstance().getAllPlayers() )
- {
- PlaySound _snd1 = new PlaySound(1, "firstblood", 0, 0, 0, 0, 0);
- tmpPlayer.sendPacket(_snd1);
- }
- break;
- case 10:
- Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 10 kill in a row!");
- break;
- case 15:
- Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 15 kill in a row!");
- break;
- case 20:
- Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 20 kill in a row!");
- break;
- case 25:
- Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 25 kill in a row!");
- break;
- case 30:
- Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 30 kill in a row!");
- break;
- default:
- break;
- }
- increasePvpKills(this);
- // Add karma to attacker and increase its PK counter
- setPvpKills(getPvpKills() + 1);
- // pvp class related reward
- if (getRace() == Race.human && target.getRace() == Race.darkelf || target.getRace.getRace() == Race.dwarf)
- {
- addItem("Loot", 8732, 1, this, true);
- sendMessage("You won 1 lifestone for a pvp kill!");
- }
- if(Config.ALLOW_PVP_REWARD)
- {
- // Item Reward system
- addItem("Loot", Config.PVP_REWARD_ITEM, Config.PVP_REWARD_COUNT, this, true);
- sendMessage("You will be rewarded for pvp kill!");
- }
- if(Config.CUSTOM_MSG_ALLOWED)
- {
- sendMessage("Good fight,enemy pwned:)");
- }
- // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
- FightStatsSystem(getPvpKills(), getPkKills());
- sendPacket(new UserInfo(this));
- }
- /**
- * Increase pk count, karma and send the info to the player
- *
- * @param targLVL : level of the killed player
- */
- public void increasePkKillsAndKarma(int targLVL)
- {
- int baseKarma = Config.KARMA_MIN_KARMA;
- int newKarma = baseKarma;
- int karmaLimit = Config.KARMA_MAX_KARMA;
- int pkLVL = getLevel();
- int pkPKCount = getPkKills();
- int lvlDiffMulti = 0;
- int pkCountMulti = 0;
- // Check if the attacker has a PK counter greater than 0
- if ( pkPKCount > 0 )
- pkCountMulti = pkPKCount / 2;
- else
- pkCountMulti = 1;
- if ( pkCountMulti < 1 ) pkCountMulti = 1;
- // Calculate the level difference Multiplier between attacker and killed L2PcInstance
- if ( pkLVL > targLVL )
- lvlDiffMulti = pkLVL / targLVL;
- else
- lvlDiffMulti = 1;
- if ( lvlDiffMulti < 1 ) lvlDiffMulti = 1;
- // Calculate the new Karma of the attacker : newKarma = baseKarma*pkCountMulti*lvlDiffMulti
- newKarma *= pkCountMulti;
- newKarma *= lvlDiffMulti;
- // Make sure newKarma is less than karmaLimit and higher than baseKarma
- if ( newKarma < baseKarma ) newKarma = baseKarma;
- if ( newKarma > karmaLimit ) newKarma = karmaLimit;
- // Fix to prevent overflow (=> karma has a max value of 2 147 483 647)
- if (getKarma() > (Integer.MAX_VALUE - newKarma))
- newKarma = Integer.MAX_VALUE - getKarma();
- // Add karma to attacker and increase its PK counter
- if(Config.DEFAULT_PK_SYSTEM)
- {
- setPkKills(getPkKills() + 1);
- setKarma(getKarma() + newKarma);
- }
- if(Config.CUSTOM_PK_SYSTEM)
- {
- setPvpKills(getPvpKills() + 1);
- }
- if(Config.ALLOW_PK_REWARD)
- {
- // Item Reward system
- addItem("Loot", Config.PK_REWARD_ITEM, Config.PK_REWARD_COUNT, this, true);
- sendMessage("You will be rewarded for pk kill!");
- }
- if(Config.CUSTOM_MSG_ALLOWED)
- {
- sendMessage("Nice kill!You are so dangerous!");
- }
- // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
- sendPacket(new UserInfo(this));
- }
- public int calculateKarmaLost(long exp)
- {
- // KARMA LOSS
- // When a PKer gets killed by another player or a L2MonsterInstance, it loses a certain amount of Karma based on their level.
- // this (with defaults) results in a level 1 losing about ~2 karma per death, and a lvl 70 loses about 11760 karma per death...
- // You lose karma as long as you were not in a pvp zone and you did not kill urself.
- // NOTE: exp for death (if delevel is allowed) is based on the players level
- long expGained = Math.abs(exp);
- expGained /= Config.KARMA_XP_DIVIDER;
- // FIXME Micht : Maybe this code should be fixed and karma set to a long value
- int karmaLost = 0;
- if (expGained > Integer.MAX_VALUE)
- karmaLost = Integer.MAX_VALUE;
- else
- karmaLost = (int)expGained;
- if (karmaLost < Config.KARMA_LOST_BASE) karmaLost = Config.KARMA_LOST_BASE;
- if (karmaLost > getKarma()) karmaLost = getKarma();
- return karmaLost;
- }
- public void updatePvPStatus()
- {
- if (isInsideZone(ZONE_PVP)) return;
- setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_NORMAL_TIME);
- if (getPvpFlag() == 0)
- startPvPFlag();
- }
- public void updatePvPStatus(L2Character target)
- {
- L2PcInstance player_target = null;
- if (target instanceof L2PcInstance)
- player_target = (L2PcInstance)target;
- else if (target instanceof L2Summon)
- player_target = ((L2Summon) target).getOwner();
- if (player_target == null)
- return;
- if ((isInDuel() && player_target.getDuelId() == getDuelId())) return;
- if ((!isInsideZone(ZONE_PVP) || !player_target.isInsideZone(ZONE_PVP)) && player_target.getKarma() == 0)
- {
- if (checkIfPvP(player_target))
- setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_PVP_TIME);
- else
- setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_NORMAL_TIME);
- if (getPvpFlag() == 0)
- startPvPFlag();
- }
- }
- /**
- * Restore the specified % of experience this L2PcInstance has
- * lost and sends a Server->Client StatusUpdate packet.<BR><BR>
- */
- public void restoreExp(double restorePercent)
- {
- if (getExpBeforeDeath() > 0)
- {
- // Restore the specified % of lost experience.
- getStat().addExp((int)Math.round((getExpBeforeDeath() - getExp()) * restorePercent / 100));
- setExpBeforeDeath(0);
- }
- }
- /**
- * Reduce the Experience (and level if necessary) of the L2PcInstance in function of the calculated Death Penalty.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Calculate the Experience loss </li>
- * <li>Set the value of _expBeforeDeath </li>
- * <li>Set the new Experience value of the L2PcInstance and Decrease its level if necessary </li>
- * <li>Send a Server->Client StatusUpdate packet with its new Experience </li><BR><BR>
- *
- */
- public void deathPenalty(boolean atwar)
- {
- // TODO Need Correct Penalty
- // Get the level of the L2PcInstance
- final int lvl = getLevel();
- //The death steal you some Exp
- double percentLost = 7.0;
- if (getLevel() >= 76)
- percentLost = 2.0;
- else if (getLevel() >= 40)
- percentLost = 4.0;
- if (getKarma() > 0)
- percentLost *= Config.RATE_KARMA_EXP_LOST;
- if (isFestivalParticipant() || atwar || isInsideZone(ZONE_SIEGE))
- percentLost /= 4.0;
- // Calculate the Experience loss
- long lostExp = 0;
- if (!atEvent)
- if (lvl < Experience.MAX_LEVEL)
- lostExp = Math.round((getStat().getExpForLevel(lvl+1) - getStat().getExpForLevel(lvl)) * percentLost /100);
- else
- lostExp = Math.round((getStat().getExpForLevel(Experience.MAX_LEVEL) - getStat().getExpForLevel(Experience.MAX_LEVEL - 1)) * percentLost /100);
- // Get the Experience before applying penalty
- setExpBeforeDeath(getExp());
- if(getCharmOfCourage())
- {
- if (getSiegeState() > 0 && isInsideZone(ZONE_SIEGE))
- lostExp = 0;
- }
- setCharmOfCourage(false);
- if (Config.DEBUG)
- _log.fine(getName() + " died and lost " + lostExp + " experience.");
- // Set the new Experience value of the L2PcInstance
- getStat().addExp(-lostExp);
- }
- /**
- * @param b
- */
- public void setPartyMatchingAutomaticRegistration(boolean b)
- {
- _partyMatchingAutomaticRegistration = b;
- }
- /**
- * @param b
- */
- public void setPartyMatchingShowLevel(boolean b)
- {
- _partyMatchingShowLevel = b;
- }
- /**
- * @param b
- */
- public void setPartyMatchingShowClass(boolean b)
- {
- _partyMatchingShowClass = b;
- }
- /**
- * @param memo
- */
- public void setPartyMatchingMemo(String memo)
- {
- _partyMatchingMemo = memo;
- }
- public boolean isPartyMatchingAutomaticRegistration()
- {
- return _partyMatchingAutomaticRegistration;
- }
- public String getPartyMatchingMemo()
- {
- return _partyMatchingMemo;
- }
- public boolean isPartyMatchingShowClass()
- {
- return _partyMatchingShowClass;
- }
- public boolean isPartyMatchingShowLevel()
- {
- return _partyMatchingShowLevel;
- }
- /**
- * Manage the increase level task of a L2PcInstance (Max MP, Max MP, Recommandation, Expertise and beginner skills...).<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Send a Server->Client System Message to the L2PcInstance : YOU_INCREASED_YOUR_LEVEL </li>
- * <li>Send a Server->Client packet StatusUpdate to the L2PcInstance with new LEVEL, MAX_HP and MAX_MP </li>
- * <li>Set the current HP and MP of the L2PcInstance, Launch/Stop a HP/MP/CP Regeneration Task and send StatusUpdate packet to all other L2PcInstance to inform (exclusive broadcast)</li>
- * <li>Recalculate the party level</li>
- * <li>Recalculate the number of Recommandation that the L2PcInstance can give</li>
- * <li>Give Expertise skill of this level and remove beginner Lucky skill</li><BR><BR>
- *
- */
- public void increaseLevel()
- {
- // Set the current HP and MP of the L2Character, Launch/Stop a HP/MP/CP Regeneration Task and send StatusUpdate packet to all other L2PcInstance to inform (exclusive broadcast)
- setCurrentHpMp(getMaxHp(),getMaxMp());
- setCurrentCp(getMaxCp());
- }
- /**
- * Stop the HP/MP/CP Regeneration task.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Set the RegenActive flag to False </li>
- * <li>Stop the HP/MP/CP Regeneration task </li><BR><BR>
- *
- */
- public void stopAllTimers()
- {
- stopHpMpRegeneration();
- stopWarnUserTakeBreak();
- stopWaterTask();
- stopRentPet();
- stopPvpRegTask();
- stopJailTask(true);
- }
- /**
- * Return the L2Summon of the L2PcInstance or null.<BR><BR>
- */
- @Override
- public L2Summon getPet()
- {
- return _summon;
- }
- /**
- * Set the L2Summon of the L2PcInstance.<BR><BR>
- */
- public void setPet(L2Summon summon)
- {
- _summon = summon;
- }
- /**
- * Return the L2Summon of the L2PcInstance or null.<BR><BR>
- */
- public L2TamedBeastInstance getTrainedBeast()
- {
- return _tamedBeast;
- }
- /**
- * Set the L2Summon of the L2PcInstance.<BR><BR>
- */
- public void setTrainedBeast(L2TamedBeastInstance tamedBeast)
- {
- _tamedBeast = tamedBeast;
- }
- /**
- * Return the L2PcInstance requester of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).<BR><BR>
- */
- public L2Request getRequest()
- {
- return _request;
- }
- /**
- * Set the L2PcInstance requester of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).<BR><BR>
- */
- public synchronized void setActiveRequester(L2PcInstance requester)
- {
- _activeRequester = requester;
- }
- /**
- * Return the L2PcInstance requester of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).<BR><BR>
- */
- public L2PcInstance getActiveRequester()
- {
- return _activeRequester;
- }
- /**
- * Return True if a transaction is in progress.<BR><BR>
- */
- public boolean isProcessingRequest()
- {
- return _activeRequester != null || _requestExpireTime > GameTimeController.getGameTicks();
- }
- /**
- * Return True if a transaction is in progress.<BR><BR>
- */
- public boolean isProcessingTransaction() { return _activeRequester != null || _activeTradeList != null || _requestExpireTime > GameTimeController.getGameTicks(); }
- /**
- * Select the Warehouse to be used in next activity.<BR><BR>
- */
- public void onTransactionRequest(L2PcInstance partner)
- {
- _requestExpireTime = GameTimeController.getGameTicks() + REQUEST_TIMEOUT * GameTimeController.TICKS_PER_SECOND;
- partner.setActiveRequester(this);
- }
- /**
- * Return true if last request is expired.
- * @return
- */
- public boolean isRequestExpired()
- {
- return !(_requestExpireTime > GameTimeController.getGameTicks());
- }
- /**
- * Select the Warehouse to be used in next activity.<BR><BR>
- */
- public void onTransactionResponse()
- {
- _requestExpireTime = 0;
- }
- /**
- * Select the Warehouse to be used in next activity.<BR><BR>
- */
- public void setActiveWarehouse(ItemContainer warehouse)
- {
- _activeWarehouse = warehouse;
- }
- /**
- * Return active Warehouse.<BR><BR>
- */
- public ItemContainer getActiveWarehouse()
- {
- return _activeWarehouse;
- }
- /**
- * Select the TradeList to be used in next activity.<BR><BR>
- */
- public void setActiveTradeList(TradeList tradeList)
- {
- _activeTradeList = tradeList;
- }
- /**
- * Return active TradeList.<BR><BR>
- */
- public TradeList getActiveTradeList()
- {
- return _activeTradeList;
- }
- public void onTradeStart(L2PcInstance partner)
- {
- _activeTradeList = new TradeList(this);
- _activeTradeList.setPartner(partner);
- SystemMessage msg = new SystemMessage(SystemMessageId.BEGIN_TRADE_WITH_S1);
- msg.addString(partner.getName());
- sendPacket(msg);
- sendPacket(new TradeStart(this));
- }
- public void onTradeConfirm(L2PcInstance partner)
- {
- SystemMessage msg = new SystemMessage(SystemMessageId.S1_CONFIRMED_TRADE);
- msg.addString(partner.getName());
- sendPacket(msg);
- }
- public void onTradeCancel(L2PcInstance partner)
- {
- if (_activeTradeList == null)
- return;
- _activeTradeList.lock();
- _activeTradeList = null;
- sendPacket(new SendTradeDone(0));
- SystemMessage msg = new SystemMessage(SystemMessageId.S1_CANCELED_TRADE);
- msg.addString(partner.getName());
- sendPacket(msg);
- }
- public void onTradeFinish(boolean successfull)
- {
- _activeTradeList = null;
- sendPacket(new SendTradeDone(1));
- if (successfull)
- sendPacket(new SystemMessage(SystemMessageId.TRADE_SUCCESSFUL));
- }
- public void startTrade(L2PcInstance partner)
- {
- onTradeStart(partner);
- partner.onTradeStart(this);
- }
- public void cancelActiveTrade()
- {
- if (_activeTradeList == null)
- return;
- L2PcInstance partner = _activeTradeList.getPartner();
- if (partner != null) partner.onTradeCancel(this);
- onTradeCancel(this);
- }
- /**
- * Return the _createList object of the L2PcInstance.<BR><BR>
- */
- public L2ManufactureList getCreateList()
- {
- return _createList;
- }
- /**
- * Set the _createList object of the L2PcInstance.<BR><BR>
- */
- public void setCreateList(L2ManufactureList x)
- {
- _createList = x;
- }
- /**
- * Return the _buyList object of the L2PcInstance.<BR><BR>
- */
- public TradeList getSellList()
- {
- if (_sellList == null) _sellList = new TradeList(this);
- return _sellList;
- }
- /**
- * Return the _buyList object of the L2PcInstance.<BR><BR>
- */
- public TradeList getBuyList()
- {
- if (_buyList == null) _buyList = new TradeList(this);
- return _buyList;
- }
- /**
- * Set the Private Store type of the L2PcInstance.<BR><BR>
- *
- * <B><U> Values </U> :</B><BR><BR>
- * <li>0 : STORE_PRIVATE_NONE</li>
- * <li>1 : STORE_PRIVATE_SELL</li>
- * <li>2 : sellmanage</li><BR>
- * <li>3 : STORE_PRIVATE_BUY</li><BR>
- * <li>4 : buymanage</li><BR>
- * <li>5 : STORE_PRIVATE_MANUFACTURE</li><BR>
- *
- */
- public void setPrivateStoreType(int type)
- {
- _privatestore = type;
- }
- /**
- * Return the Private Store type of the L2PcInstance.<BR><BR>
- *
- * <B><U> Values </U> :</B><BR><BR>
- * <li>0 : STORE_PRIVATE_NONE</li>
- * <li>1 : STORE_PRIVATE_SELL</li>
- * <li>2 : sellmanage</li><BR>
- * <li>3 : STORE_PRIVATE_BUY</li><BR>
- * <li>4 : buymanage</li><BR>
- * <li>5 : STORE_PRIVATE_MANUFACTURE</li><BR>
- *
- */
- public int getPrivateStoreType()
- {
- return _privatestore;
- }
- /**
- * Set the _skillLearningClassId object of the L2PcInstance.<BR><BR>
- */
- public void setSkillLearningClassId(ClassId classId)
- {
- _skillLearningClassId = classId;
- }
- /**
- * Return the _skillLearningClassId object of the L2PcInstance.<BR><BR>
- */
- public ClassId getSkillLearningClassId()
- {
- return _skillLearningClassId;
- }
- /**
- * Set the _clan object, _clanId, _clanLeader Flag and title of the L2PcInstance.<BR><BR>
- */
- public void setClan(L2Clan clan)
- {
- _clan = clan;
- setTitle("");
- if (clan == null)
- {
- _clanId = 0;
- _clanPrivileges = 0;
- _pledgeType = 0;
- _powerGrade = 0;
- _lvlJoinedAcademy = 0;
- _apprentice = 0;
- _sponsor = 0;
- return;
- }
- if (!clan.isMember(getName()))
- {
- // char has been kicked from clan
- setClan(null);
- return;
- }
- _clanId = clan.getClanId();
- }
- /**
- * Return the _clan object of the L2PcInstance.<BR><BR>
- */
- public L2Clan getClan()
- {
- return _clan;
- }
- /**
- * Return True if the L2PcInstance is the leader of its clan.<BR><BR>
- */
- public boolean isClanLeader()
- {
- if (getClan() == null)
- {
- return false;
- }
- else
- {
- return getObjectId() == getClan().getLeaderId();
- }
- }
- /**
- * Reduce the number of arrows owned by the L2PcInstance and send it Server->Client Packet InventoryUpdate or ItemList (to unequip if the last arrow was consummed).<BR><BR>
- */
- @Override
- protected void reduceArrowCount()
- {
- L2ItemInstance arrows = getInventory().destroyItem("Consume", getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND), 1, this, null);
- if (Config.DEBUG) _log.fine("arrow count:" + (arrows==null? 0 : arrows.getCount()));
- if (arrows == null || arrows.getCount() == 0)
- {
- getInventory().unEquipItemInSlot(Inventory.PAPERDOLL_LHAND);
- _arrowItem = null;
- if (Config.DEBUG) _log.fine("removed arrows count");
- sendPacket(new ItemList(this,false));
- }
- else
- {
- if (!Config.FORCE_INVENTORY_UPDATE)
- {
- InventoryUpdate iu = new InventoryUpdate();
- iu.addModifiedItem(arrows);
- sendPacket(iu);
- }
- else sendPacket(new ItemList(this, false));
- }
- }
- /**
- * Equip arrows needed in left hand and send a Server->Client packet ItemList to the L2PcINstance then return True.<BR><BR>
- */
- @Override
- protected boolean checkAndEquipArrows()
- {
- // Check if nothing is equiped in left hand
- if (getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND) == null)
- {
- // Get the L2ItemInstance of the arrows needed for this bow
- _arrowItem = getInventory().findArrowForBow(getActiveWeaponItem());
- if (_arrowItem != null)
- {
- // Equip arrows needed in left hand
- getInventory().setPaperdollItem(Inventory.PAPERDOLL_LHAND, _arrowItem);
- // Send a Server->Client packet ItemList to this L2PcINstance to update left hand equipement
- ItemList il = new ItemList(this, false);
- sendPacket(il);
- }
- }
- else
- {
- // Get the L2ItemInstance of arrows equiped in left hand
- _arrowItem = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
- }
- return _arrowItem != null;
- }
- /**
- * Disarm the player's weapon and shield.<BR><BR>
- */
- public boolean disarmWeapons()
- {
- // Don't allow disarming a cursed weapon
- if (isCursedWeaponEquipped()) return false;
- // Unequip the weapon
- L2ItemInstance wpn = getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
- if (wpn == null) wpn = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LRHAND);
- if (wpn != null)
- {
- if (wpn.isWear())
- return false;
- // Remove augementation bonus on unequip
- if (wpn.isAugmented())
- {
- wpn.getAugmentation().removeBonus(this);
- }
- L2ItemInstance[] unequiped = getInventory().unEquipItemInBodySlotAndRecord(wpn.getItem().getBodyPart());
- InventoryUpdate iu = new InventoryUpdate();
- for (int i = 0; i < unequiped.length; i++)
- iu.addModifiedItem(unequiped[i]);
- sendPacket(iu);
- abortAttack();
- broadcastUserInfo();
- // this can be 0 if the user pressed the right mousebutton twice very fast
- if (unequiped.length > 0)
- {
- SystemMessage sm = null;
- if (unequiped[0].getEnchantLevel() > 0)
- {
- sm = new SystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
- sm.addNumber(unequiped[0].getEnchantLevel());
- sm.addItemName(unequiped[0].getItemId());
- }
- else
- {
- sm = new SystemMessage(SystemMessageId.S1_DISARMED);
- sm.addItemName(unequiped[0].getItemId());
- }
- sendPacket(sm);
- }
- }
- // Unequip the shield
- L2ItemInstance sld = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
- if (sld != null)
- {
- if (sld.isWear())
- return false;
- L2ItemInstance[] unequiped = getInventory().unEquipItemInBodySlotAndRecord(sld.getItem().getBodyPart());
- InventoryUpdate iu = new InventoryUpdate();
- for (int i = 0; i < unequiped.length; i++)
- iu.addModifiedItem(unequiped[i]);
- sendPacket(iu);
- abortAttack();
- broadcastUserInfo();
- // this can be 0 if the user pressed the right mousebutton twice very fast
- if (unequiped.length > 0)
- {
- SystemMessage sm = null;
- if (unequiped[0].getEnchantLevel() > 0)
- {
- sm = new SystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
- sm.addNumber(unequiped[0].getEnchantLevel());
- sm.addItemName(unequiped[0].getItemId());
- }
- else
- {
- sm = new SystemMessage(SystemMessageId.S1_DISARMED);
- sm.addItemName(unequiped[0].getItemId());
- }
- sendPacket(sm);
- }
- }
- return true;
- }
- /**
- * Return True if the L2PcInstance use a dual weapon.<BR><BR>
- */
- @Override
- public boolean isUsingDualWeapon()
- {
- L2Weapon weaponItem = getActiveWeaponItem();
- if (weaponItem == null) return false;
- if (weaponItem.getItemType() == L2WeaponType.DUAL)
- return true;
- else if (weaponItem.getItemType() == L2WeaponType.DUALFIST)
- return true;
- else if (weaponItem.getItemId() == 248) // orc fighter fists
- return true;
- else if (weaponItem.getItemId() == 252) // orc mage fists
- return true;
- else
- return false;
- }
- public void setUptime(long time)
- {
- _uptime = time;
- }
- public long getUptime()
- {
- return System.currentTimeMillis()-_uptime;
- }
- /**
- * Return True if the L2PcInstance is invulnerable.<BR><BR>
- */
- @Override
- public boolean isInvul()
- {
- return _isInvul || _isTeleporting || _protectEndTime > GameTimeController.getGameTicks();
- }
- /**
- * Return True if the L2PcInstance has a Party in progress.<BR><BR>
- */
- @Override
- public boolean isInParty()
- {
- return _party != null;
- }
- /**
- * Set the _party object of the L2PcInstance (without joining it).<BR><BR>
- */
- public void setParty(L2Party party)
- {
- _party = party;
- }
- /**
- * Set the _party object of the L2PcInstance AND join it.<BR><BR>
- */
- public void joinParty(L2Party party)
- {
- if (party != null)
- {
- // First set the party otherwise this wouldn't be considered
- // as in a party into the L2Character.updateEffectIcons() call.
- _party = party;
- party.addPartyMember(this);
- }
- }
- /**
- * Manage the Leave Party task of the L2PcInstance.<BR><BR>
- */
- public void leaveParty()
- {
- if (isInParty())
- {
- _party.removePartyMember(this);
- _party = null;
- }
- }
- /**
- * Return the _party object of the L2PcInstance.<BR><BR>
- */
- @Override
- public L2Party getParty()
- {
- return _party;
- }
- /**
- * Set the _isGm Flag of the L2PcInstance.<BR><BR>
- */
- public void setIsGM(boolean status)
- {
- _isGm = status;
- }
- /**
- * Return True if the L2PcInstance is a GM.<BR><BR>
- */
- public boolean isGM()
- {
- return _isGm;
- }
- /**
- * Manage a cancel cast task for the L2PcInstance.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Set the Intention of the AI to AI_INTENTION_IDLE </li>
- * <li>Enable all skills (set _allSkillsDisabled to False) </li>
- * <li>Send a Server->Client Packet MagicSkillCanceld to the L2PcInstance and all L2PcInstance in the _KnownPlayers of the L2Character (broadcast) </li><BR><BR>
- *
- */
- public void cancelCastMagic()
- {
- // Set the Intention of the AI to AI_INTENTION_IDLE
- getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
- // Enable all skills (set _allSkillsDisabled to False)
- enableAllSkills();
- // Send a Server->Client Packet MagicSkillCanceld to the L2PcInstance and all L2PcInstance in the _KnownPlayers of the L2Character (broadcast)
- MagicSkillCanceld msc = new MagicSkillCanceld(getObjectId());
- // Broadcast the packet to self and known players.
- Broadcast.toSelfAndKnownPlayersInRadius(this, msc, 810000/*900*/);
- }
- /**
- * Set the _accessLevel of the L2PcInstance.<BR><BR>
- */
- public void setAccessLevel(int level)
- {
- _accessLevel = level;
- if (_accessLevel > 0 || Config.EVERYBODY_HAS_ADMIN_RIGHTS)
- setIsGM(true);
- }
- public void setAccountAccesslevel(int level)
- {
- LoginServerThread.getInstance().sendAccessLevel(getAccountName(),level);
- }
- /**
- * Return the _accessLevel of the L2PcInstance.<BR><BR>
- */
- public int getAccessLevel()
- {
- if (Config.EVERYBODY_HAS_ADMIN_RIGHTS && _accessLevel <= 200)
- return 200;
- return _accessLevel;
- }
- @Override
- public double getLevelMod()
- {
- return (100.0 - 11 + getLevel()) / 100.0;
- }
- /**
- * Update Stats of the L2PcInstance client side by sending Server->Client packet UserInfo/StatusUpdate to this L2PcInstance and CharInfo/StatusUpdate to all L2PcInstance in its _KnownPlayers (broadcast).<BR><BR>
- */
- public void updateAndBroadcastStatus(int broadcastType)
- {
- refreshOverloaded();
- refreshExpertisePenalty();
- // Send a Server->Client packet UserInfo to this L2PcInstance and CharInfo to all L2PcInstance in its _KnownPlayers (broadcast)
- if (broadcastType == 1) this.sendPacket(new UserInfo(this));
- if (broadcastType == 2) broadcastUserInfo();
- }
- /**
- * Send a Server->Client StatusUpdate packet with Karma and PvP Flag to the L2PcInstance and all L2PcInstance to inform (broadcast).<BR><BR>
- */
- public void setKarmaFlag(int flag)
- {
- sendPacket(new UserInfo(this));
- for (L2PcInstance player : getKnownList().getKnownPlayers().values()) {
- player.sendPacket(new RelationChanged(this, getRelation(player), isAutoAttackable(player)));
- }
- }
- /**
- * Send a Server->Client StatusUpdate packet with Karma to the L2PcInstance and all L2PcInstance to inform (broadcast).<BR><BR>
- */
- public void broadcastKarma()
- {
- sendPacket(new UserInfo(this));
- for (L2PcInstance player : getKnownList().getKnownPlayers().values()) {
- player.sendPacket(new RelationChanged(this, getRelation(player), isAutoAttackable(player)));
- }
- }
- /**
- * Set the online Flag to True or False and update the characters table of the database with online status and lastAccess (called when login and logout).<BR><BR>
- */
- public void setOnlineStatus(boolean isOnline)
- {
- if (_isOnline != isOnline)
- _isOnline = isOnline;
- // Update the characters table of the database with online status and lastAccess (called when login and logout)
- updateOnlineStatus();
- }
- public void setIsIn7sDungeon(boolean isIn7sDungeon)
- {
- if (_isIn7sDungeon != isIn7sDungeon)
- _isIn7sDungeon = isIn7sDungeon;
- updateIsIn7sDungeonStatus();
- }
- /**
- * Update the characters table of the database with online status and lastAccess of this L2PcInstance (called when login and logout).<BR><BR>
- */
- public void updateOnlineStatus()
- {
- java.sql.Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("UPDATE characters SET online=?, lastAccess=? WHERE obj_id=?");
- statement.setInt(1, isOnline());
- statement.setLong(2, System.currentTimeMillis());
- statement.setInt(3, getObjectId());
- statement.execute();
- statement.close();
- }
- catch (Exception e)
- {
- _log.warning("could not set char online status:"+e);
- }
- finally
- {
- try { con.close(); } catch (Exception e) {}
- }
- }
- public void updateIsIn7sDungeonStatus()
- {
- java.sql.Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("UPDATE characters SET isIn7sDungeon=?, lastAccess=? WHERE obj_id=?");
- statement.setInt(1, isIn7sDungeon() ? 1 : 0);
- statement.setLong(2, System.currentTimeMillis());
- statement.setInt(3, getObjectId());
- statement.execute();
- statement.close();
- }
- catch (Exception e)
- {
- _log.warning("could not set char isIn7sDungeon status:"+e);
- }
- finally
- {
- try { con.close(); } catch (Exception e) {}
- }
- }
- /**
- * Create a new player in the characters table of the database.<BR><BR>
- */
- private boolean createDb()
- {
- java.sql.Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement;
- statement = con.prepareStatement(
- "INSERT INTO characters " +
- "(account_name,obj_Id,char_name,level,maxHp,curHp,maxCp,curCp,maxMp,curMp," +
- "acc,crit,evasion,mAtk,mDef,mSpd,pAtk,pDef,pSpd,runSpd,walkSpd," +
- "str,con,dex,_int,men,wit,face,hairStyle,hairColor,sex," +
- "movement_multiplier,attack_speed_multiplier,colRad,colHeight," +
- "exp,sp,karma,pvpkills,pkkills,clanid,maxload,race,classid,deletetime," +
- "cancraft,title,accesslevel,online,isin7sdungeon,clan_privs,wantspeace," +
- "base_class,newbie,nobless,power_grade,last_recom_date) " +
- "values (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)");
- statement.setString(1, _accountName);
- statement.setInt(2, getObjectId());
- statement.setString(3, getName());
- statement.setInt(4, getLevel());
- statement.setInt(5, getMaxHp());
- statement.setDouble(6, getCurrentHp());
- statement.setInt(7, getMaxCp());
- statement.setDouble(8, getCurrentCp());
- statement.setInt(9, getMaxMp());
- statement.setDouble(10, getCurrentMp());
- statement.setInt(11, getAccuracy());
- statement.setInt(12, getCriticalHit(null, null));
- statement.setInt(13, getEvasionRate(null));
- statement.setInt(14, getMAtk(null, null));
- statement.setInt(15, getMDef(null, null));
- statement.setInt(16, getMAtkSpd());
- statement.setInt(17, getPAtk(null));
- statement.setInt(18, getPDef(null));
- statement.setInt(19, getPAtkSpd());
- statement.setInt(20, getRunSpeed());
- statement.setInt(21, getWalkSpeed());
- statement.setInt(22, getSTR());
- statement.setInt(23, getCON());
- statement.setInt(24, getDEX());
- statement.setInt(25, getINT());
- statement.setInt(26, getMEN());
- statement.setInt(27, getWIT());
- statement.setInt(28, getAppearance().getFace());
- statement.setInt(29, getAppearance().getHairStyle());
- statement.setInt(30, getAppearance().getHairColor());
- statement.setInt(31, getAppearance().getSex()? 1 : 0);
- statement.setDouble(32, 1/*getMovementMultiplier()*/);
- statement.setDouble(33, 1/*getAttackSpeedMultiplier()*/);
- statement.setDouble(34, getTemplate().collisionRadius/*getCollisionRadius()*/);
- statement.setDouble(35, getTemplate().collisionHeight/*getCollisionHeight()*/);
- statement.setLong(36, getExp());
- statement.setInt(37, getSp());
- statement.setInt(38, getKarma());
- statement.setInt(39, getPvpKills());
- statement.setInt(40, getPkKills());
- statement.setInt(41, getClanId());
- statement.setInt(42, getMaxLoad());
- statement.setInt(43, getRace().ordinal());
- statement.setInt(44, getClassId().getId());
- statement.setLong(45, getDeleteTimer());
- statement.setInt(46, hasDwarvenCraft() ? 1 : 0);
- statement.setString(47, getTitle());
- statement.setInt(48, getAccessLevel());
- statement.setInt(49, isOnline());
- statement.setInt(50, isIn7sDungeon() ? 1 : 0);
- statement.setInt(51, getClanPrivileges());
- statement.setInt(52, getWantsPeace());
- statement.setInt(53, getBaseClass());
- statement.setInt(54, isNewbie() ? 1 : 0);
- statement.setInt(55, isNoble() ? 1 :0);
- statement.setLong(56, 0);
- statement.setLong(57,System.currentTimeMillis());
- statement.executeUpdate();
- statement.close();
- }
- catch (Exception e)
- {
- _log.severe("Could not insert char data: " + e);
- return false;
- }
- finally
- {
- try { con.close(); } catch (Exception e) {}
- }
- return true;
- }
- /**
- * Retrieve a L2PcInstance from the characters table of the database and add it in _allObjects of the L2world.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Retrieve the L2PcInstance from the characters table of the database </li>
- * <li>Add the L2PcInstance object in _allObjects </li>
- * <li>Set the x,y,z position of the L2PcInstance and make it invisible</li>
- * <li>Update the overloaded status of the L2PcInstance</li><BR><BR>
- *
- * @param objectId Identifier of the object to initialized
- *
- * @return The L2PcInstance loaded from the database
- *
- */
- private static L2PcInstance restore(int objectId)
- {
- L2PcInstance player = null;
- java.sql.Connection con = null;
- try
- {
- // Retrieve the L2PcInstance from the characters table of the database
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement(RESTORE_CHARACTER);
- statement.setInt(1, objectId);
- ResultSet rset = statement.executeQuery();
- double currentCp = 0;
- double currentHp = 0;
- double currentMp = 0;
- while (rset.next())
- {
- final int activeClassId = rset.getInt("classid");
- final boolean female = rset.getInt("sex")!=0;
- final L2PcTemplate template = CharTemplateTable.getInstance().getTemplate(activeClassId);
- PcAppearance app = new PcAppearance(rset.getByte("face"), rset.getByte("hairColor"), rset.getByte("hairStyle"), female);
- player = new L2PcInstance(objectId, template, rset.getString("account_name"), app);
- player.setName(rset.getString("char_name"));
- player._lastAccess = rset.getLong("lastAccess");
- player.getStat().setExp(rset.getLong("exp"));
- player.setExpBeforeDeath(rset.getLong("expBeforeDeath"));
- player.getStat().setLevel(rset.getByte("level"));
- player.getStat().setSp(rset.getInt("sp"));
- player.setWantsPeace(rset.getInt("wantspeace"));
- player.setHeading(rset.getInt("heading"));
- player.setKarma(rset.getInt("karma"));
- player.setPvpKills(rset.getInt("pvpkills"));
- player.setPkKills(rset.getInt("pkkills"));
- player.setOnlineTime(rset.getLong("onlinetime"));
- player.setNewbie(rset.getInt("newbie")==1);
- player.setNoble(rset.getInt("nobless")==1);
- player.setHero(rset.getInt("hero") == 1);
- player.setClanJoinExpiryTime(rset.getLong("clan_join_expiry_time"));
- if (player.getClanJoinExpiryTime() < System.currentTimeMillis())
- {
- player.setClanJoinExpiryTime(0);
- }
- player.setClanCreateExpiryTime(rset.getLong("clan_create_expiry_time"));
- if (player.getClanCreateExpiryTime() < System.currentTimeMillis())
- {
- player.setClanCreateExpiryTime(0);
- }
- int clanId = rset.getInt("clanid");
- player.setPowerGrade((int)rset.getLong("power_grade"));
- player.setPledgeType(rset.getInt("subpledge"));
- player.setLastRecomUpdate(rset.getLong("last_recom_date"));
- //player.setApprentice(rset.getInt("apprentice"));
- if (clanId > 0)
- {
- player.setClan(ClanTable.getInstance().getClan(clanId));
- }
- if (player.getClan() != null)
- {
- if (player.getClan().getLeaderId() != player.getObjectId())
- {
- if (player.getPowerGrade() == 0)
- {
- player.setPowerGrade(5);
- }
- player.setClanPrivileges(player.getClan().getRankPrivs(player.getPowerGrade()));
- }
- else
- {
- player.setClanPrivileges(L2Clan.CP_ALL);
- player.setPowerGrade(1);
- }
- }
- else
- {
- player.setClanPrivileges(L2Clan.CP_NOTHING);
- }
- player.setDeleteTimer(rset.getLong("deletetime"));
- player.setTitle(rset.getString("title"));
- player.setAccessLevel(rset.getInt("accesslevel"));
- player.setFistsWeaponItem(player.findFistsWeaponItem(activeClassId));
- player.setUptime(System.currentTimeMillis());
- currentHp = rset.getDouble("curHp");
- player.setCurrentHp(rset.getDouble("curHp"));
- currentCp = rset.getDouble("curCp");
- player.setCurrentCp(rset.getDouble("curCp"));
- currentMp = rset.getDouble("curMp");
- player.setCurrentMp(rset.getDouble("curMp"));
- //Check recs
- player.checkRecom(rset.getInt("rec_have"),rset.getInt("rec_left"));
- player._classIndex = 0;
- try { player.setBaseClass(rset.getInt("base_class")); }
- catch (Exception e) { player.setBaseClass(activeClassId); }
- // Restore Subclass Data (cannot be done earlier in function)
- if (restoreSubClassData(player))
- {
- if (activeClassId != player.getBaseClass())
- {
- for (SubClass subClass : player.getSubClasses().values())
- if (subClass.getClassId() == activeClassId)
- player._classIndex = subClass.getClassIndex();
- }
- }
- if (player.getClassIndex() == 0 && activeClassId != player.getBaseClass())
- {
- // Subclass in use but doesn't exist in DB -
- // a possible restart-while-modifysubclass cheat has been attempted.
- // Switching to use base class
- player.setClassId(player.getBaseClass());
- _log.warning("Player "+player.getName()+" reverted to base class. Possibly has tried a relogin exploit while subclassing.");
- }
- else player._activeClass = activeClassId;
- player.setApprentice(rset.getInt("apprentice"));
- player.setSponsor(rset.getInt("sponsor"));
- player.setLvlJoinedAcademy(rset.getInt("lvl_joined_academy"));
- player.setIsIn7sDungeon((rset.getInt("isin7sdungeon")==1)? true : false);
- player.setInJail((rset.getInt("in_jail")==1)? true : false);
- if (player.isInJail())
- player.setJailTimer(rset.getLong("jail_timer"));
- else
- player.setJailTimer(0);
- CursedWeaponsManager.getInstance().checkPlayer(player);
- player.setAllianceWithVarkaKetra(rset.getInt("varka_ketra_ally"));
- player.setDeathPenaltyBuffLevel(rset.getInt("death_penalty_level"));
- // Add the L2PcInstance object in _allObjects
- //L2World.getInstance().storeObject(player);
- // Set the x,y,z position of the L2PcInstance and make it invisible
- player.setXYZInvisible(rset.getInt("x"), rset.getInt("y"), rset.getInt("z"));
- // Retrieve the name and ID of the other characters assigned to this account.
- PreparedStatement stmt = con.prepareStatement("SELECT obj_Id, char_name FROM characters WHERE account_name=? AND obj_Id<>?");
- stmt.setString(1, player._accountName);
- stmt.setInt(2, objectId);
- ResultSet chars = stmt.executeQuery();
- while (chars.next())
- {
- Integer charId = chars.getInt("obj_Id");
- String charName = chars.getString("char_name");
- player._chars.put(charId, charName);
- }
- chars.close();
- stmt.close();
- break;
- }
- rset.close();
- statement.close();
- // Retrieve from the database all secondary data of this L2PcInstance
- // and reward expertise/lucky skills if necessary.
- // Note that Clan, Noblesse and Hero skills are given separately and not here.
- player.restoreCharData();
- player.rewardSkills();
- // Restore current Cp, HP and MP values
- player.setCurrentCp(currentCp);
- player.setCurrentHp(currentHp);
- player.setCurrentMp(currentMp);
- // Restore pet if exists in the world
- player.setPet(L2World.getInstance().getPet(player.getObjectId()));
- if(player.getPet() != null) player.getPet().setOwner(player);
- // Update the overloaded status of the L2PcInstance
- player.refreshOverloaded();
- }
- catch (Exception e)
- {
- _log.severe("Could not restore char data: " + e);
- }
- finally
- {
- try { con.close(); } catch (Exception e) {}
- }
- return player;
- }
- /**
- * @return
- */
- public Forum getMail()
- {
- if (_forumMail == null)
- {
- setMail(ForumsBBSManager.getInstance().getForumByName("MailRoot").getChildByName(getName()));
- if (_forumMail == null)
- {
- ForumsBBSManager.getInstance().createNewForum(getName(),ForumsBBSManager.getInstance().getForumByName("MailRoot"),Forum.MAIL,Forum.OWNERONLY,getObjectId());
- setMail(ForumsBBSManager.getInstance().getForumByName("MailRoot").getChildByName(getName()));
- }
- }
- return _forumMail;
- }
- /**
- * @param forum
- */
- public void setMail(Forum forum)
- {
- _forumMail = forum;
- }
- /**
- * @return
- */
- public Forum getMemo()
- {
- if (_forumMemo == null)
- {
- setMemo(ForumsBBSManager.getInstance().getForumByName("MemoRoot").getChildByName(_accountName));
- if (_forumMemo == null)
- {
- ForumsBBSManager.getInstance().createNewForum(_accountName,ForumsBBSManager.getInstance().getForumByName("MemoRoot"),Forum.MEMO,Forum.OWNERONLY,getObjectId());
- setMemo(ForumsBBSManager.getInstance().getForumByName("MemoRoot").getChildByName(_accountName));
- }
- }
- return _forumMemo;
- }
- /**
- * @param forum
- */
- public void setMemo(Forum forum)
- {
- _forumMemo = forum;
- }
- /**
- * Restores sub-class data for the L2PcInstance, used to check the current
- * class index for the character.
- */
- private static boolean restoreSubClassData(L2PcInstance player)
- {
- java.sql.Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement(RESTORE_CHAR_SUBCLASSES);
- statement.setInt(1, player.getObjectId());
- ResultSet rset = statement.executeQuery();
- while (rset.next())
- {
- SubClass subClass = new SubClass();
- subClass.setClassId(rset.getInt("class_id"));
- subClass.setLevel(rset.getByte("level"));
- subClass.setExp(rset.getLong("exp"));
- subClass.setSp(rset.getInt("sp"));
- subClass.setClassIndex(rset.getInt("class_index"));
- // Enforce the correct indexing of _subClasses against their class indexes.
- player.getSubClasses().put(subClass.getClassIndex(), subClass);
- }
- statement.close();
- }
- catch (Exception e) {
- _log.warning("Could not restore classes for " + player.getName() + ": " + e);
- e.printStackTrace();
- }
- finally {
- try { con.close(); } catch (Exception e) {}
- }
- return true;
- }
- /**
- * Restores secondary data for the L2PcInstance, based on the current class index.
- */
- private void restoreCharData()
- {
- // Retrieve from the database all skills of this L2PcInstance and add them to _skills.
- restoreSkills();
- // Retrieve from the database all macroses of this L2PcInstance and add them to _macroses.
- _macroses.restore();
- // Retrieve from the database all shortCuts of this L2PcInstance and add them to _shortCuts.
- _shortCuts.restore();
- // Retrieve from the database all henna of this L2PcInstance and add them to _henna.
- restoreHenna();
- // Retrieve from the database all recom data of this L2PcInstance and add to _recomChars.
- if (Config.ALT_RECOMMEND) restoreRecom();
- // Retrieve from the database the recipe book of this L2PcInstance.
- if (!isSubClassActive())
- restoreRecipeBook();
- }
- /**
- * Store recipe book data for this L2PcInstance, if not on an active sub-class.
- */
- private void storeRecipeBook()
- {
- // If the player is on a sub-class don't even attempt to store a recipe book.
- if (isSubClassActive())
- return;
- if (getCommonRecipeBook().length == 0 && getDwarvenRecipeBook().length == 0)
- return;
- java.sql.Connection con = null;
- try {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("DELETE FROM character_recipebook WHERE char_id=?");
- statement.setInt(1, getObjectId());
- statement.execute();
- statement.close();
- L2RecipeList[] recipes = getCommonRecipeBook();
- for (int count = 0; count < recipes.length; count++)
- {
- statement = con.prepareStatement("INSERT INTO character_recipebook (char_id, id, type) values(?,?,0)");
- statement.setInt(1, getObjectId());
- statement.setInt(2, recipes[count].getId());
- statement.execute();
- statement.close();
- }
- recipes = getDwarvenRecipeBook();
- for (int count = 0; count < recipes.length; count++)
- {
- statement = con.prepareStatement("INSERT INTO character_recipebook (char_id, id, type) values(?,?,1)");
- statement.setInt(1, getObjectId());
- statement.setInt(2, recipes[count].getId());
- statement.execute();
- statement.close();
- }
- }
- catch (Exception e) {
- _log.warning("Could not store recipe book data: " + e);
- }
- finally {
- try { con.close(); } catch (Exception e) {}
- }
- }
- /**
- * Restore recipe book data for this L2PcInstance.
- */
- private void restoreRecipeBook()
- {
- java.sql.Connection con = null;
- try {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("SELECT id, type FROM character_recipebook WHERE char_id=?");
- statement.setInt(1, getObjectId());
- ResultSet rset = statement.executeQuery();
- L2RecipeList recipe;
- while (rset.next()) {
- recipe = RecipeController.getInstance().getRecipeList(rset.getInt("id") - 1);
- if (rset.getInt("type") == 1)
- registerDwarvenRecipeList(recipe);
- else
- registerCommonRecipeList(recipe);
- }
- rset.close();
- statement.close();
- }
- catch (Exception e) {
- _log.warning("Could not restore recipe book data:" + e);
- }
- finally {
- try { con.close(); } catch (Exception e) {}
- }
- }
- /**
- * Update L2PcInstance stats in the characters table of the database.<BR><BR>
- */
- public synchronized void store()
- {
- //update client coords, if these look like true
- if (isInsideRadius(getClientX(), getClientY(), 1000, true))
- setXYZ(getClientX(), getClientY(), getClientZ());
- storeCharBase();
- storeCharSub();
- storeEffect();
- storeRecipeBook();
- }
- private void storeCharBase()
- {
- java.sql.Connection con = null;
- try
- {
- // Get the exp, level, and sp of base class to store in base table
- int currentClassIndex = getClassIndex();
- _classIndex = 0;
- long exp = getStat().getExp();
- int level = getStat().getLevel();
- int sp = getStat().getSp();
- _classIndex = currentClassIndex;
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement;
- // Update base class
- statement = con.prepareStatement(UPDATE_CHARACTER);
- statement.setInt(1, level);
- statement.setInt(2, getMaxHp());
- statement.setDouble(3, getCurrentHp());
- statement.setInt(4, getMaxCp());
- statement.setDouble(5, getCurrentCp());
- statement.setInt(6, getMaxMp());
- statement.setDouble(7, getCurrentMp());
- statement.setInt(8, getSTR());
- statement.setInt(9, getCON());
- statement.setInt(10, getDEX());
- statement.setInt(11, getINT());
- statement.setInt(12, getMEN());
- statement.setInt(13, getWIT());
- statement.setInt(14, getAppearance().getFace());
- statement.setInt(15, getAppearance().getHairStyle());
- statement.setInt(16, getAppearance().getHairColor());
- statement.setInt(17, getHeading());
- statement.setInt(18, _observerMode ? _obsX : getX());
- statement.setInt(19, _observerMode ? _obsY : getY());
- statement.setInt(20, _observerMode ? _obsZ : getZ());
- statement.setLong(21, exp);
- statement.setLong(22, getExpBeforeDeath());
- statement.setInt(23, sp);
- statement.setInt(24, getKarma());
- statement.setInt(25, getPvpKills());
- statement.setInt(26, getPkKills());
- statement.setInt(27, getRecomHave());
- statement.setInt(28, getRecomLeft());
- statement.setInt(29, getClanId());
- statement.setInt(30, getMaxLoad());
- statement.setInt(31, getRace().ordinal());
- // if (!isSubClassActive())
- // else
- // statement.setInt(30, getBaseTemplate().race.ordinal());
- statement.setInt(32, getClassId().getId());
- statement.setLong(33, getDeleteTimer());
- statement.setString(34, getTitle());
- statement.setInt(35, getAccessLevel());
- statement.setInt(36, isOnline());
- statement.setInt(37, isIn7sDungeon() ? 1 : 0);
- statement.setInt(38, getClanPrivileges());
- statement.setInt(39, getWantsPeace());
- statement.setInt(40, getBaseClass());
- long totalOnlineTime = _onlineTime;
- if (_onlineBeginTime > 0)
- totalOnlineTime += (System.currentTimeMillis()-_onlineBeginTime)/1000;
- statement.setLong(41, totalOnlineTime);
- statement.setInt(42, isInJail() ? 1 : 0);
- statement.setLong(43, getJailTimer());
- statement.setInt(44, isNewbie() ? 1 : 0);
- statement.setInt(45, isNoble() ? 1 : 0);
- statement.setLong(46, getPowerGrade());
- statement.setInt(47, getPledgeType());
- statement.setLong(48,getLastRecomUpdate());
- statement.setInt(49,getLvlJoinedAcademy());
- statement.setLong(50,getApprentice());
- statement.setLong(51,getSponsor());
- statement.setInt(52, getAllianceWithVarkaKetra());
- statement.setLong(53, getClanJoinExpiryTime());
- statement.setLong(54, getClanCreateExpiryTime());
- statement.setString(55, getName());
- statement.setLong(56, getDeathPenaltyBuffLevel());
- statement.setInt(57, getObjectId());
- statement.execute();
- statement.close();
- }
- catch (Exception e) { _log.warning("Could not store char base data: "+ e); }
- finally { try { con.close(); } catch (Exception e) {} }
- }
- private void storeCharSub()
- {
- java.sql.Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement;
- if (getTotalSubClasses() > 0)
- {
- for (SubClass subClass : getSubClasses().values())
- {
- statement = con.prepareStatement(UPDATE_CHAR_SUBCLASS);
- statement.setLong(1, subClass.getExp());
- statement.setInt(2, subClass.getSp());
- statement.setInt(3, subClass.getLevel());
- statement.setInt(4, subClass.getClassId());
- statement.setInt(5, getObjectId());
- statement.setInt(6, subClass.getClassIndex());
- statement.execute();
- statement.close();
- }
- }
- }
- catch (Exception e) {
- _log.warning("Could not store sub class data for " + getName() + ": "+ e);
- }
- finally { try { con.close(); } catch (Exception e) {} }
- }
- private void storeEffect()
- {
- if (!Config.STORE_SKILL_COOLTIME) return;
- java.sql.Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement;
- // Delete all current stored effects for char to avoid dupe
- statement = con.prepareStatement(DELETE_SKILL_SAVE);
- statement.setInt(1, getObjectId());
- statement.setInt(2, getClassIndex());
- statement.execute();
- statement.close();
- int buff_index = 0;
- // Store all effect data along with calulated remaining
- // reuse delays for matching skills. 'restore_type'= 0.
- for (L2Effect effect : getAllEffects())
- {
- if (effect != null && !effect.isHerbEffect() && effect.getInUse() && !effect.getSkill().isToggle())
- {
- int skillId = effect.getSkill().getId();
- buff_index++;
- statement = con.prepareStatement(ADD_SKILL_SAVE);
- statement.setInt(1, getObjectId());
- statement.setInt(2, skillId);
- statement.setInt(3, effect.getSkill().getLevel());
- statement.setInt(4, effect.getCount());
- statement.setInt(5, effect.getTime());
- if (ReuseTimeStamps.containsKey(skillId))
- {
- TimeStamp t = ReuseTimeStamps.remove(skillId);
- statement.setLong(6, t.hasNotPassed() ? t.getReuse() : 0 );
- } else
- {
- statement.setLong(6, 0);
- }
- statement.setInt(7, 0);
- statement.setInt(8, getClassIndex());
- statement.setInt(9, buff_index);
- statement.execute();
- statement.close();
- }
- }
- // Store the reuse delays of remaining skills which
- // lost effect but still under reuse delay. 'restore_type' 1.
- for (TimeStamp t : ReuseTimeStamps.values())
- {
- if (t.hasNotPassed())
- {
- buff_index++;
- statement = con.prepareStatement(ADD_SKILL_SAVE);
- statement.setInt (1, getObjectId());
- statement.setInt (2, t.getSkill());
- statement.setInt (3, -1);
- statement.setInt (4, -1);
- statement.setInt (5, -1);
- statement.setLong(6, t.getReuse());
- statement.setInt (7, 1);
- statement.setInt (8, getClassIndex());
- statement.setInt(9, buff_index);
- statement.execute();
- statement.close();
- }
- }
- ReuseTimeStamps.clear();
- }
- catch (Exception e) { _log.warning("Could not store char effect data: "+ e); }
- finally { try { con.close(); } catch (Exception e) {} }
- }
- /**
- * Return True if the L2PcInstance is on line.<BR><BR>
- */
- public int isOnline()
- {
- return (_isOnline ? 1 : 0);
- }
- public boolean isIn7sDungeon()
- {
- return _isIn7sDungeon;
- }
- /**
- * Add a skill to the L2PcInstance _skills and its Func objects to the calculator set of the L2PcInstance and save update in the character_skills table of the database.<BR><BR>
- *
- * <B><U> Concept</U> :</B><BR><BR>
- * All skills own by a L2PcInstance are identified in <B>_skills</B><BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Replace oldSkill by newSkill or Add the newSkill </li>
- * <li>If an old skill has been replaced, remove all its Func objects of L2Character calculator set</li>
- * <li>Add Func objects of newSkill to the calculator set of the L2Character </li><BR><BR>
- *
- * @param newSkill The L2Skill to add to the L2Character
- *
- * @return The L2Skill replaced or null if just added a new L2Skill
- *
- */
- public L2Skill addSkill(L2Skill newSkill, boolean store)
- {
- // Add a skill to the L2PcInstance _skills and its Func objects to the calculator set of the L2PcInstance
- L2Skill oldSkill = super.addSkill(newSkill);
- // Add or update a L2PcInstance skill in the character_skills table of the database
- if (store) storeSkill(newSkill, oldSkill, -1);
- return oldSkill;
- }
- public L2Skill removeSkill(L2Skill skill, boolean store)
- {
- if (store)
- return removeSkill(skill);
- else
- return super.removeSkill(skill);
- }
- /**
- * Remove a skill from the L2Character and its Func objects from calculator set of the L2Character and save update in the character_skills table of the database.<BR><BR>
- *
- * <B><U> Concept</U> :</B><BR><BR>
- * All skills own by a L2Character are identified in <B>_skills</B><BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Remove the skill from the L2Character _skills </li>
- * <li>Remove all its Func objects from the L2Character calculator set</li><BR><BR>
- *
- * <B><U> Overriden in </U> :</B><BR><BR>
- * <li> L2PcInstance : Save update in the character_skills table of the database</li><BR><BR>
- *
- * @param skill The L2Skill to remove from the L2Character
- *
- * @return The L2Skill removed
- *
- */
- @Override
- public L2Skill removeSkill(L2Skill skill)
- {
- // Remove a skill from the L2Character and its Func objects from calculator set of the L2Character
- L2Skill oldSkill = super.removeSkill(skill);
- java.sql.Connection con = null;
- try
- {
- // Remove or update a L2PcInstance skill from the character_skills table of the database
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement;
- if (oldSkill != null)
- {
- statement = con.prepareStatement(DELETE_SKILL_FROM_CHAR);
- statement.setInt(1, oldSkill.getId());
- statement.setInt(2, getObjectId());
- statement.setInt(3, getClassIndex());
- statement.execute();
- statement.close();
- }
- }
- catch (Exception e)
- {
- _log.warning("Error could not delete skill: " + e);
- }
- finally
- {
- try { con.close(); } catch (Exception e) {}
- }
- L2ShortCut[] allShortCuts = getAllShortCuts();
- for (L2ShortCut sc : allShortCuts)
- {
- if (sc != null && skill != null && sc.getId() == skill.getId() && sc.getType() == L2ShortCut.TYPE_SKILL)
- deleteShortCut(sc.getSlot(), sc.getPage());
- }
- return oldSkill;
- }
- /**
- * Add or update a L2PcInstance skill in the character_skills table of the database.
- * <BR><BR>
- * If newClassIndex > -1, the skill will be stored with that class index, not the current one.
- */
- private void storeSkill(L2Skill newSkill, L2Skill oldSkill, int newClassIndex)
- {
- int classIndex = _classIndex;
- if (newClassIndex > -1)
- classIndex = newClassIndex;
- java.sql.Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement;
- if (oldSkill != null && newSkill != null)
- {
- statement = con.prepareStatement(UPDATE_CHARACTER_SKILL_LEVEL);
- statement.setInt(1, newSkill.getLevel());
- statement.setInt(2, oldSkill.getId());
- statement.setInt(3, getObjectId());
- statement.setInt(4, classIndex);
- statement.execute();
- statement.close();
- }
- else if (newSkill != null)
- {
- statement = con.prepareStatement(ADD_NEW_SKILL);
- statement.setInt(1, getObjectId());
- statement.setInt(2, newSkill.getId());
- statement.setInt(3, newSkill.getLevel());
- statement.setString(4, newSkill.getName());
- statement.setInt(5, classIndex);
- statement.execute();
- statement.close();
- }
- else
- {
- _log.warning("could not store new skill. its NULL");
- }
- }
- catch (Exception e)
- {
- _log.warning("Error could not store char skills: " + e);
- }
- finally
- {
- try { con.close(); } catch (Exception e) {}
- }
- }
- /**
- * Retrieve from the database all skills of this L2PcInstance and add them to _skills.<BR><BR>
- */
- private void restoreSkills()
- {
- java.sql.Connection con = null;
- try
- {
- if (!Config.KEEP_SUBCLASS_SKILLS)
- {
- // Retrieve all skills of this L2PcInstance from the database
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement(RESTORE_SKILLS_FOR_CHAR);
- statement.setInt(1, getObjectId());
- statement.setInt(2, getClassIndex());
- ResultSet rset = statement.executeQuery();
- // Go though the recordset of this SQL query
- while (rset.next())
- {
- int id = rset.getInt("skill_id");
- int level = rset.getInt("skill_level");
- if (id > 9000)
- {
- continue; // fake skills for base stats
- }
- // Create a L2Skill object for each record
- L2Skill skill = SkillTable.getInstance().getInfo(id, level);
- // Add the L2Skill object to the L2Character _skills and its Func objects to the calculator set of the L2Character
- super.addSkill(skill);
- }
- rset.close();
- statement.close();
- }
- }
- catch (Exception e)
- {
- _log.warning("Could not restore character skills: " + e);
- }
- finally
- {
- try { con.close(); } catch (Exception e) {}
- }
- }
- /**
- * Retrieve from the database all skill effects of this L2PcInstance and add them to the player.<BR><BR>
- */
- public void restoreEffects()
- {
- L2Object[] targets = new L2Character[]{this};
- java.sql.Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement;
- ResultSet rset;
- /**
- * Restore Type 0
- * These skill were still in effect on the character
- * upon logout. Some of which were self casted and
- * might still have had a long reuse delay which also
- * is restored.
- */
- statement = con.prepareStatement(RESTORE_SKILL_SAVE);
- statement.setInt(1, getObjectId());
- statement.setInt(2, getClassIndex());
- statement.setInt(3, 0);
- rset = statement.executeQuery();
- while (rset.next())
- {
- int skillId = rset.getInt("skill_id");
- int skillLvl = rset.getInt("skill_level");
- int effectCount = rset.getInt("effect_count");
- int effectCurTime = rset.getInt("effect_cur_time");
- long reuseDelay = rset.getLong("reuse_delay");
- // Just incase the admin minipulated this table incorrectly :x
- if(skillId == -1 || effectCount == -1 || effectCurTime == -1 || reuseDelay < 0) continue;
- L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLvl);
- ISkillHandler IHand = SkillHandler.getInstance().getSkillHandler(skill.getSkillType());
- if (IHand != null)
- IHand.useSkill(this, skill, targets);
- else
- skill.useSkill(this, targets);
- if (reuseDelay > 10)
- {
- disableSkill(skillId, reuseDelay);
- addTimeStamp(new TimeStamp(skillId, reuseDelay));
- }
- for (L2Effect effect : getAllEffects())
- {
- if (effect.getSkill().getId() == skillId)
- {
- effect.setCount(effectCount);
- effect.setFirstTime(effectCurTime);
- }
- }
- }
- rset.close();
- statement.close();
- /**
- * Restore Type 1
- * The remaning skills lost effect upon logout but
- * were still under a high reuse delay.
- */
- statement = con.prepareStatement(RESTORE_SKILL_SAVE);
- statement.setInt(1, getObjectId());
- statement.setInt(2, getClassIndex());
- statement.setInt(3, 1);
- rset = statement.executeQuery();
- while (rset.next())
- {
- int skillId = rset.getInt("skill_id");
- long reuseDelay = rset.getLong("reuse_delay");
- if (reuseDelay <= 0) continue;
- disableSkill(skillId, reuseDelay);
- addTimeStamp(new TimeStamp(skillId, reuseDelay));
- }
- rset.close();
- statement.close();
- statement = con.prepareStatement(DELETE_SKILL_SAVE);
- statement.setInt(1, getObjectId());
- statement.setInt(2, getClassIndex());
- statement.executeUpdate();
- statement.close();
- }
- catch (Exception e) {
- _log.warning("Could not restore active effect data: " + e);
- }
- finally {
- try {con.close();} catch (Exception e) {}
- }
- updateEffectIcons();
- }
- /**
- * Retrieve from the database all Henna of this L2PcInstance, add them to _henna and calculate stats of the L2PcInstance.<BR><BR>
- */
- private void restoreHenna()
- {
- java.sql.Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement(RESTORE_CHAR_HENNAS);
- statement.setInt(1, getObjectId());
- statement.setInt(2, getClassIndex());
- ResultSet rset = statement.executeQuery();
- for (int i=0;i<3;i++)
- _henna[i]=null;
- while (rset.next())
- {
- int slot = rset.getInt("slot");
- if (slot<1 || slot>3)
- continue;
- int symbol_id = rset.getInt("symbol_id");
- L2HennaInstance sym = null;
- if (symbol_id != 0)
- {
- L2Henna tpl = HennaTable.getInstance().getTemplate(symbol_id);
- if (tpl != null)
- {
- sym = new L2HennaInstance(tpl);
- _henna[slot-1] = sym;
- }
- }
- }
- rset.close();
- statement.close();
- }
- catch (Exception e)
- {
- _log.warning("could not restore henna: "+e);
- }
- finally
- {
- try { con.close(); } catch (Exception e) {}
- }
- // Calculate Henna modifiers of this L2PcInstance
- recalcHennaStats();
- }
- /**
- * Retrieve from the database all Recommendation data of this L2PcInstance, add to _recomChars and calculate stats of the L2PcInstance.<BR><BR>
- */
- private void restoreRecom()
- {
- java.sql.Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement(RESTORE_CHAR_RECOMS);
- statement.setInt(1, getObjectId());
- ResultSet rset = statement.executeQuery();
- while (rset.next())
- {
- _recomChars.add(rset.getInt("target_id"));
- }
- rset.close();
- statement.close();
- }
- catch (Exception e)
- {
- _log.warning("could not restore recommendations: "+e);
- }
- finally
- {
- try { con.close(); } catch (Exception e) {}
- }
- }
- /**
- * Return the number of Henna empty slot of the L2PcInstance.<BR><BR>
- */
- public int getHennaEmptySlots()
- {
- int totalSlots = 1 + getClassId().level();
- for (int i = 0; i < 3; i++)
- if (_henna[i] != null)
- totalSlots--;
- if (totalSlots <= 0)
- return 0;
- return totalSlots;
- }
- /**
- * Remove a Henna of the L2PcInstance, save update in the character_hennas table of the database and send Server->Client HennaInfo/UserInfo packet to this L2PcInstance.<BR><BR>
- */
- public boolean removeHenna(int slot)
- {
- if (slot<1 || slot>3)
- return false;
- slot--;
- if (_henna[slot]==null)
- return false;
- L2HennaInstance henna = _henna[slot];
- _henna[slot] = null;
- java.sql.Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement(DELETE_CHAR_HENNA);
- statement.setInt(1, getObjectId());
- statement.setInt(2, slot+1);
- statement.setInt(3, getClassIndex());
- statement.execute();
- statement.close();
- }
- catch (Exception e)
- {
- _log.warning("could not remove char henna: "+e);
- }
- finally
- {
- try { con.close(); } catch (Exception e) {}
- }
- // Calculate Henna modifiers of this L2PcInstance
- recalcHennaStats();
- // Send Server->Client HennaInfo packet to this L2PcInstance
- sendPacket(new HennaInfo(this));
- // Send Server->Client UserInfo packet to this L2PcInstance
- sendPacket(new UserInfo(this));
- // Add the recovered dyes to the player's inventory and notify them.
- getInventory().addItem("Henna", henna.getItemIdDye(), henna.getAmountDyeRequire() / 2, this, null);
- SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
- sm.addItemName(henna.getItemIdDye());
- sm.addNumber(henna.getAmountDyeRequire() / 2);
- sendPacket(sm);
- return true;
- }
- /**
- * Add a Henna to the L2PcInstance, save update in the character_hennas table of the database and send Server->Client HennaInfo/UserInfo packet to this L2PcInstance.<BR><BR>
- */
- public boolean addHenna(L2HennaInstance henna)
- {
- if (getHennaEmptySlots()==0)
- {
- sendMessage("You may not have more than three equipped symbols at a time.");
- return false;
- }
- // int slot = 0;
- for (int i=0;i<3;i++)
- {
- if (_henna[i]==null)
- {
- _henna[i]=henna;
- // Calculate Henna modifiers of this L2PcInstance
- recalcHennaStats();
- java.sql.Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement(ADD_CHAR_HENNA);
- statement.setInt(1, getObjectId());
- statement.setInt(2, henna.getSymbolId());
- statement.setInt(3, i+1);
- statement.setInt(4, getClassIndex());
- statement.execute();
- statement.close();
- }
- catch (Exception e)
- {
- _log.warning("could not save char henna: "+e);
- }
- finally
- {
- try { con.close(); } catch (Exception e) {}
- }
- // Send Server->Client HennaInfo packet to this L2PcInstance
- HennaInfo hi = new HennaInfo(this);
- sendPacket(hi);
- // Send Server->Client UserInfo packet to this L2PcInstance
- UserInfo ui = new UserInfo(this);
- sendPacket(ui);
- return true;
- }
- }
- return false;
- }
- /**
- * Calculate Henna modifiers of this L2PcInstance.<BR><BR>
- */
- private void recalcHennaStats()
- {
- _hennaINT = 0;
- _hennaSTR = 0;
- _hennaCON = 0;
- _hennaMEN = 0;
- _hennaWIT = 0;
- _hennaDEX = 0;
- for (int i=0;i<3;i++)
- {
- if (_henna[i]==null)continue;
- _hennaINT += _henna[i].getStatINT();
- _hennaSTR += _henna[i].getStatSTR();
- _hennaMEN += _henna[i].getStatMEM();
- _hennaCON += _henna[i].getStatCON();
- _hennaWIT += _henna[i].getStatWIT();
- _hennaDEX += _henna[i].getStatDEX();
- }
- if (_hennaINT>5)_hennaINT=5;
- if (_hennaSTR>5)_hennaSTR=5;
- if (_hennaMEN>5)_hennaMEN=5;
- if (_hennaCON>5)_hennaCON=5;
- if (_hennaWIT>5)_hennaWIT=5;
- if (_hennaDEX>5)_hennaDEX=5;
- }
- /**
- * Return the Henna of this L2PcInstance corresponding to the selected slot.<BR><BR>
- */
- public L2HennaInstance getHenna(int slot)
- {
- if (slot < 1 || slot > 3)
- return null;
- return _henna[slot - 1];
- }
- /**
- * Return the INT Henna modifier of this L2PcInstance.<BR><BR>
- */
- public int getHennaStatINT()
- {
- return _hennaINT;
- }
- /**
- * Return the STR Henna modifier of this L2PcInstance.<BR><BR>
- */
- public int getHennaStatSTR()
- {
- return _hennaSTR;
- }
- /**
- * Return the CON Henna modifier of this L2PcInstance.<BR><BR>
- */
- public int getHennaStatCON()
- {
- return _hennaCON;
- }
- /**
- * Return the MEN Henna modifier of this L2PcInstance.<BR><BR>
- */
- public int getHennaStatMEN()
- {
- return _hennaMEN;
- }
- /**
- * Return the WIT Henna modifier of this L2PcInstance.<BR><BR>
- */
- public int getHennaStatWIT()
- {
- return _hennaWIT;
- }
- /**
- * Return the DEX Henna modifier of this L2PcInstance.<BR><BR>
- */
- public int getHennaStatDEX()
- {
- return _hennaDEX;
- }
- /**
- * Return True if the L2PcInstance is autoAttackable.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Check if the attacker isn't the L2PcInstance Pet </li>
- * <li>Check if the attacker is L2MonsterInstance</li>
- * <li>If the attacker is a L2PcInstance, check if it is not in the same party </li>
- * <li>Check if the L2PcInstance has Karma </li>
- * <li>If the attacker is a L2PcInstance, check if it is not in the same siege clan (Attacker, Defender) </li><BR><BR>
- *
- */
- @Override
- public boolean isAutoAttackable(L2Character attacker)
- {
- // Check if the attacker isn't the L2PcInstance Pet
- if (attacker == this || attacker == getPet())
- return false;
- // TODO: check for friendly mobs
- // Check if the attacker is a L2MonsterInstance
- if (attacker instanceof L2MonsterInstance)
- return true;
- // Check if the attacker is not in the same party
- if (getParty() != null && getParty().getPartyMembers().contains(attacker))
- return false;
- // Check if the attacker is in olympia and olympia start
- if (attacker instanceof L2PcInstance && ((L2PcInstance)attacker).isInOlympiadMode() )
- {
- if (isInOlympiadMode() && isOlympiadStart() && ((L2PcInstance)attacker).getOlympiadGameId()==getOlympiadGameId())
- return true;
- if (isFakeDeath())
- return false;
- else
- return false;
- }
- // Check if the attacker is not in the same clan
- if (getClan() != null && attacker != null && getClan().isMember(attacker.getName()))
- return false;
- if(attacker instanceof L2PlayableInstance && isInsideZone(ZONE_PEACE))
- return false;
- // Check if the L2PcInstance has Karma
- if (getKarma() > 0 || getPvpFlag() > 0)
- return true;
- // Check if the attacker is a L2PcInstance
- if (attacker instanceof L2PcInstance)
- {
- // is AutoAttackable if both players are in the same duel and the duel is still going on
- if ( getDuelState() == Duel.DUELSTATE_DUELLING
- && getDuelId() == ((L2PcInstance)attacker).getDuelId() )
- return true;
- // Check if the L2PcInstance is in an arena or a siege area
- if (isInsideZone(ZONE_PVP) && ((L2PcInstance)attacker).isInsideZone(ZONE_PVP))
- return true;
- if (getClan() != null)
- {
- Siege siege = SiegeManager.getInstance().getSiege(getX(), getY(), getZ());
- if (siege != null)
- {
- // Check if a siege is in progress and if attacker and the L2PcInstance aren't in the Defender clan
- if (siege.checkIsDefender(((L2PcInstance)attacker).getClan()) &&
- siege.checkIsDefender(getClan()))
- return false;
- // Check if a siege is in progress and if attacker and the L2PcInstance aren't in the Attacker clan
- if (siege.checkIsAttacker(((L2PcInstance)attacker).getClan()) &&
- siege.checkIsAttacker(getClan()))
- return false;
- }
- // Check if clan is at war
- if (getClan() != null && ((L2PcInstance)attacker).getClan() != null
- && (getClan().isAtWarWith(((L2PcInstance)attacker).getClanId())
- && ((L2PcInstance)attacker).getClan().isAtWarWith(getClanId())
- && getWantsPeace() == 0
- && ((L2PcInstance)attacker).getWantsPeace() == 0
- && !isAcademyMember()))
- return true;
- }
- }
- else if (attacker instanceof L2SiegeGuardInstance)
- {
- if (getClan() != null)
- {
- Siege siege = SiegeManager.getInstance().getSiege(this);
- return (siege != null && siege.checkIsAttacker(getClan()));
- }
- }
- return false;
- }
- /**
- * Check if the active L2Skill can be casted.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Check if the skill isn't toggle and is offensive </li>
- * <li>Check if the target is in the skill cast range </li>
- * <li>Check if the skill is Spoil type and if the target isn't already spoiled </li>
- * <li>Check if the caster owns enought consummed Item, enough HP and MP to cast the skill </li>
- * <li>Check if the caster isn't sitting </li>
- * <li>Check if all skills are enabled and this skill is enabled </li><BR><BR>
- * <li>Check if the caster own the weapon needed </li><BR><BR>
- * <li>Check if the skill is active </li><BR><BR>
- * <li>Check if all casting conditions are completed</li><BR><BR>
- * <li>Notify the AI with AI_INTENTION_CAST and target</li><BR><BR>
- *
- * @param skill The L2Skill to use
- * @param forceUse used to force ATTACK on players
- * @param dontMove used to prevent movement, if not in range
- *
- */
- public void useMagic(L2Skill skill, boolean forceUse, boolean dontMove)
- {
- if (isDead())
- {
- abortCast();
- sendPacket(new ActionFailed());
- return;
- }
- /*
- if (isWearingFormalWear() && !skill.isPotion())
- {
- sendPacket(new SystemMessage(SystemMessageId.CANNOT_USE_ITEMS_SKILLS_WITH_FORMALWEAR));
- sendPacket(new ActionFailed());
- abortCast();
- return;
- }
- */
- if (inObserverMode())
- {
- sendPacket(new SystemMessage(SystemMessageId.OBSERVERS_CANNOT_PARTICIPATE));
- abortCast();
- sendPacket(new ActionFailed());
- return;
- }
- // Check if the skill type is TOGGLE
- if (skill.isToggle())
- {
- // Get effects of the skill
- L2Effect effect = getFirstEffect(skill);
- if (effect != null)
- {
- effect.exit();
- // Send a Server->Client packet ActionFailed to the L2PcInstance
- sendPacket(new ActionFailed());
- return;
- }
- }
- // Check if the skill is active
- if (skill.isPassive())
- {
- // just ignore the passive skill request. why does the client send it anyway ??
- // Send a Server->Client packet ActionFailed to the L2PcInstance
- sendPacket(new ActionFailed());
- return;
- }
- // Check if it's ok to summon
- // siege golem (13), Wild Hog Cannon (299), Swoop Cannon (448)
- if ((skill.getId() == 13 || skill.getId() == 299 || skill.getId() == 448)
- && !SiegeManager.getInstance().checkIfOkToSummon(this, false))
- return;
- //************************************* Check Casting in Progress *******************************************
- // If a skill is currently being used, queue this one if this is not the same
- // Note that this check is currently imperfect: getCurrentSkill() isn't always null when a skill has
- // failed to cast, or the casting is not yet in progress when this is rechecked
- if (getCurrentSkill() != null && isCastingNow())
- {
- // Check if new skill different from current skill in progress
- if (skill.getId() == getCurrentSkill().getSkillId())
- {
- sendPacket(new ActionFailed());
- return;
- }
- if (Config.DEBUG && getQueuedSkill() != null)
- _log.info(getQueuedSkill().getSkill().getName() + " is already queued for " + getName() + ".");
- // Create a new SkillDat object and queue it in the player _queuedSkill
- setQueuedSkill(skill, forceUse, dontMove);
- sendPacket(new ActionFailed());
- return;
- }
- if (getQueuedSkill() != null) // wiping out previous values, after casting has been aborted
- setQueuedSkill(null, false, false);
- //************************************* Check Target *******************************************
- // Create and set a L2Object containing the target of the skill
- L2Object target = null;
- SkillTargetType sklTargetType = skill.getTargetType();
- SkillType sklType = skill.getSkillType();
- Point3D worldPosition = getCurrentSkillWorldPosition();
- if (sklTargetType == SkillTargetType.TARGET_GROUND && worldPosition == null)
- {
- _log.info("WorldPosition is null for skill: " + skill.getName() + ", player: " + getName() + ".");
- sendPacket(new ActionFailed());
- return;
- }
- switch (sklTargetType)
- {
- // Target the player if skill type is AURA, PARTY, CLAN or SELF
- case TARGET_AURA:
- case TARGET_PARTY:
- case TARGET_ALLY:
- case TARGET_CLAN:
- case TARGET_SELF:
- target = this;
- break;
- case TARGET_PET:
- target = getPet();
- break;
- default:
- target = getTarget();
- break;
- }
- // Check the validity of the target
- if (target == null)
- {
- sendPacket(new SystemMessage(SystemMessageId.TARGET_CANT_FOUND));
- sendPacket(new ActionFailed());
- return;
- }
- // Are the target and the player in the same duel?
- if (isInDuel())
- {
- if ( !(target instanceof L2PcInstance && ((L2PcInstance)target).getDuelId() == getDuelId()) )
- {
- sendMessage("You cannot do this while duelling.");
- sendPacket(new ActionFailed());
- return;
- }
- }
- //************************************* Check skill availability *******************************************
- // Check if this skill is enabled (ex : reuse time)
- if (isSkillDisabled(skill.getId()) && (getAccessLevel() < Config.GM_PEACEATTACK))
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.SKILL_NOT_AVAILABLE);
- sm.addString(skill.getName());
- sendPacket(sm);
- // Send a Server->Client packet ActionFailed to the L2PcInstance
- sendPacket(new ActionFailed());
- return;
- }
- // Check if all skills are disabled
- if (isAllSkillsDisabled() && (getAccessLevel() < Config.GM_PEACEATTACK))
- {
- // Send a Server->Client packet ActionFailed to the L2PcInstance
- sendPacket(new ActionFailed());
- return;
- }
- //************************************* Check Consumables *******************************************
- // Check if the caster has enough MP
- if (getCurrentMp() < getStat().getMpConsume(skill) + getStat().getMpInitialConsume(skill))
- {
- // Send a System Message to the caster
- sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_MP));
- // Send a Server->Client packet ActionFailed to the L2PcInstance
- sendPacket(new ActionFailed());
- return;
- }
- // Check if the caster has enough HP
- if (getCurrentHp() <= skill.getHpConsume())
- {
- // Send a System Message to the caster
- sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_HP));
- // Send a Server->Client packet ActionFailed to the L2PcInstance
- sendPacket(new ActionFailed());
- return;
- }
- // Check if the spell consummes an Item
- if (skill.getItemConsume() > 0)
- {
- // Get the L2ItemInstance consummed by the spell
- L2ItemInstance requiredItems = getInventory().getItemByItemId(skill.getItemConsumeId());
- // Check if the caster owns enought consummed Item to cast
- if (requiredItems == null || requiredItems.getCount() < skill.getItemConsume())
- {
- // Checked: when a summon skill failed, server show required consume item count
- if (sklType == L2Skill.SkillType.SUMMON)
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.SUMMONING_SERVITOR_COSTS_S2_S1);
- sm.addItemName(skill.getItemConsumeId());
- sm.addNumber(skill.getItemConsume());
- sendPacket(sm);
- return;
- }
- else
- {
- // Send a System Message to the caster
- sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
- return;
- }
- }
- }
- //************************************* Check Casting Conditions *******************************************
- // Check if the caster own the weapon needed
- if (!skill.getWeaponDependancy(this))
- {
- // Send a Server->Client packet ActionFailed to the L2PcInstance
- sendPacket(new ActionFailed());
- return;
- }
- // Check if all casting conditions are completed
- if (!skill.checkCondition(this, target, false))
- {
- // Send a Server->Client packet ActionFailed to the L2PcInstance
- sendPacket(new ActionFailed());
- return;
- }
- //************************************* Check Player State *******************************************
- // Abnormal effects(ex : Stun, Sleep...) are checked in L2Character useMagic()
- // Check if the player use "Fake Death" skill
- if (isAlikeDead())
- {
- // Send a Server->Client packet ActionFailed to the L2PcInstance
- sendPacket(new ActionFailed());
- return;
- }
- // Check if the caster is sitting
- if (isSitting() && !skill.isPotion())
- {
- // Send a System Message to the caster
- sendPacket(new SystemMessage(SystemMessageId.CANT_MOVE_SITTING));
- // Send a Server->Client packet ActionFailed to the L2PcInstance
- sendPacket(new ActionFailed());
- return;
- }
- if (isFishing() && (sklType != SkillType.PUMPING &&
- sklType != SkillType.REELING && sklType != SkillType.FISHING))
- {
- //Only fishing skills are available
- sendPacket(new SystemMessage(SystemMessageId.ONLY_FISHING_SKILLS_NOW));
- return;
- }
- //************************************* Check Skill Type *******************************************
- // Check if this is offensive magic skill
- if (skill.isOffensive())
- {
- if ((isInsidePeaceZone(this, target)) && (getAccessLevel() < Config.GM_PEACEATTACK))
- {
- // If L2Character or target is in a peace zone, send a system message TARGET_IN_PEACEZONE a Server->Client packet ActionFailed
- sendPacket(new SystemMessage(SystemMessageId.TARGET_IN_PEACEZONE));
- sendPacket(new ActionFailed());
- return;
- }
- if (isInOlympiadMode() && !isOlympiadStart()){
- // if L2PcInstance is in Olympia and the match isn't already start, send a Server->Client packet ActionFailed
- sendPacket(new ActionFailed());
- return;
- }
- // Check if the target is attackable
- if (!target.isAttackable() && (getAccessLevel() < Config.GM_PEACEATTACK))
- {
- // If target is not attackable, send a Server->Client packet ActionFailed
- sendPacket(new ActionFailed());
- return;
- }
- // Check if a Forced ATTACK is in progress on non-attackable target
- if (!target.isAutoAttackable(this) && !forceUse &&
- sklTargetType != SkillTargetType.TARGET_AURA &&
- sklTargetType != SkillTargetType.TARGET_CLAN &&
- sklTargetType != SkillTargetType.TARGET_ALLY &&
- sklTargetType != SkillTargetType.TARGET_PARTY &&
- sklTargetType != SkillTargetType.TARGET_SELF)
- {
- // Send a Server->Client packet ActionFailed to the L2PcInstance
- sendPacket(new ActionFailed());
- return;
- }
- // Check if the target is in the skill cast range
- if (dontMove)
- {
- // Calculate the distance between the L2PcInstance and the target
- if (sklTargetType == SkillTargetType.TARGET_GROUND)
- {
- if (!isInsideRadius(worldPosition.getX(), worldPosition.getY(), worldPosition.getZ(), skill.getCastRange() + getTemplate().collisionRadius, false, false))
- {
- // Send a System Message to the caster
- sendPacket(new SystemMessage(SystemMessageId.TARGET_TOO_FAR));
- // Send a Server->Client packet ActionFailed to the L2PcInstance
- sendPacket(new ActionFailed());
- return;
- }
- }
- if (skill.getCastRange() > 0 && !isInsideRadius(target, skill.getCastRange()+getTemplate().collisionRadius, false, false))
- {
- // Send a System Message to the caster
- sendPacket(new SystemMessage(SystemMessageId.TARGET_TOO_FAR));
- // Send a Server->Client packet ActionFailed to the L2PcInstance
- sendPacket(new ActionFailed());
- return;
- }
- }
- }
- // Check if the skill is defensive
- if (!skill.isOffensive())
- {
- // check if the target is a monster and if force attack is set.. if not then we don't want to cast.
- if ((target instanceof L2MonsterInstance) && !forceUse
- && (sklTargetType != SkillTargetType.TARGET_PET)
- && (sklTargetType != SkillTargetType.TARGET_AURA)
- && (sklTargetType != SkillTargetType.TARGET_CLAN)
- && (sklTargetType != SkillTargetType.TARGET_SELF)
- && (sklTargetType != SkillTargetType.TARGET_PARTY)
- && (sklTargetType != SkillTargetType.TARGET_ALLY)
- && (sklTargetType != SkillTargetType.TARGET_CORPSE_MOB)
- && (sklTargetType != SkillTargetType.TARGET_AREA_CORPSE_MOB)
- && (sklType != SkillType.BEAST_FEED)
- && (sklType != SkillType.DELUXE_KEY_UNLOCK)
- && (sklType != SkillType.UNLOCK))
- {
- // send the action failed so that the skill doens't go off.
- sendPacket (new ActionFailed());
- return;
- }
- }
- // Check if the skill is Spoil type and if the target isn't already spoiled
- if (sklType == SkillType.SPOIL)
- {
- if (!(target instanceof L2MonsterInstance))
- {
- // Send a System Message to the L2PcInstance
- sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- // Send a Server->Client packet ActionFailed to the L2PcInstance
- sendPacket(new ActionFailed());
- return;
- }
- }
- // Check if the skill is Sweep type and if conditions not apply
- if (sklType == SkillType.SWEEP && target instanceof L2Attackable)
- {
- int spoilerId = ((L2Attackable)target).getIsSpoiledBy();
- if (((L2Attackable)target).isDead()) {
- if (!((L2Attackable)target).isSpoil()) {
- // Send a System Message to the L2PcInstance
- sendPacket(new SystemMessage(SystemMessageId.SWEEPER_FAILED_TARGET_NOT_SPOILED));
- // Send a Server->Client packet ActionFailed to the L2PcInstance
- sendPacket(new ActionFailed());
- return;
- }
- if (getObjectId() != spoilerId && !isInLooterParty(spoilerId)) {
- // Send a System Message to the L2PcInstance
- sendPacket(new SystemMessage(SystemMessageId.SWEEP_NOT_ALLOWED));
- // Send a Server->Client packet ActionFailed to the L2PcInstance
- sendPacket(new ActionFailed());
- return;
- }
- }
- }
- // Check if the skill is Drain Soul (Soul Crystals) and if the target is a MOB
- if (sklType == SkillType.DRAIN_SOUL)
- {
- if (!(target instanceof L2MonsterInstance))
- {
- // Send a System Message to the L2PcInstance
- sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- // Send a Server->Client packet ActionFailed to the L2PcInstance
- sendPacket(new ActionFailed());
- return;
- }
- }
- // Check if this is a Pvp skill and target isn't a non-flagged/non-karma player
- switch (sklTargetType)
- {
- case TARGET_PARTY:
- case TARGET_ALLY: // For such skills, checkPvpSkill() is called from L2Skill.getTargetList()
- case TARGET_CLAN: // For such skills, checkPvpSkill() is called from L2Skill.getTargetList()
- case TARGET_AURA:
- case TARGET_SELF:
- break;
- default:
- if (!checkPvpSkill(target, skill) && (getAccessLevel() < Config.GM_PEACEATTACK))
- {
- // Send a System Message to the L2PcInstance
- sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- // Send a Server->Client packet ActionFailed to the L2PcInstance
- sendPacket(new ActionFailed());
- return;
- }
- }
- if (sklTargetType == SkillTargetType.TARGET_HOLY &&
- !TakeCastle.checkIfOkToCastSealOfRule(this, false))
- {
- sendPacket(new ActionFailed());
- abortCast();
- return;
- }
- if (sklType == SkillType.SIEGEFLAG &&
- !SiegeFlag.checkIfOkToPlaceFlag(this, false))
- {
- sendPacket(new ActionFailed());
- abortCast();
- return;
- }
- else if (sklType == SkillType.STRSIEGEASSAULT &&
- !StrSiegeAssault.checkIfOkToUseStriderSiegeAssault(this, false))
- {
- sendPacket(new ActionFailed());
- abortCast();
- return;
- }
- // GeoData Los Check here
- if (skill.getCastRange() > 0 && !GeoData.getInstance().canSeeTarget(this, target))
- {
- sendPacket(new SystemMessage(SystemMessageId.CANT_SEE_TARGET));
- sendPacket(new ActionFailed());
- return;
- }
- // If all conditions are checked, create a new SkillDat object and set the player _currentSkill
- setCurrentSkill(skill, forceUse, dontMove);
- // Check if the active L2Skill can be casted (ex : not sleeping...), Check if the target is correct and Notify the AI with AI_INTENTION_CAST and target
- super.useMagic(skill);
- }
- public boolean isInLooterParty(int LooterId)
- {
- L2PcInstance looter = (L2PcInstance)L2World.getInstance().findObject(LooterId);
- // if L2PcInstance is in a CommandChannel
- if (isInParty() && getParty().isInCommandChannel() && looter != null)
- return getParty().getCommandChannel().getMembers().contains(looter);
- if (isInParty() && looter != null)
- return getParty().getPartyMembers().contains(looter);
- return false;
- }
- /**
- * Check if the requested casting is a Pc->Pc skill cast and if it's a valid pvp condition
- * @param target L2Object instance containing the target
- * @param skill L2Skill instance with the skill being casted
- * @return False if the skill is a pvpSkill and target is not a valid pvp target
- */
- public boolean checkPvpSkill(L2Object target, L2Skill skill)
- {
- // check for PC->PC Pvp status
- if (
- target != null && // target not null and
- target != this && // target is not self and
- target instanceof L2PcInstance && // target is L2PcInstance and
- !(isInDuel() && ((L2PcInstance)target).getDuelId() == getDuelId()) && // self is not in a duel and attacking opponent
- !isInsideZone(ZONE_PVP) && // Pc is not in PvP zone
- !((L2PcInstance)target).isInsideZone(ZONE_PVP) // target is not in PvP zone
- )
- {
- if(skill.isPvpSkill()) // pvp skill
- {
- if(getClan() != null && ((L2PcInstance)target).getClan() != null)
- {
- if(getClan().isAtWarWith(((L2PcInstance)target).getClan().getClanId()) && ((L2PcInstance)target).getClan().isAtWarWith(getClan().getClanId()))
- return true; // in clan war player can attack whites even with sleep etc.
- }
- if (
- ((L2PcInstance)target).getPvpFlag() == 0 && // target's pvp flag is not set and
- ((L2PcInstance)target).getKarma() == 0 // target has no karma
- )
- return false;
- }
- else if (getCurrentSkill() != null && !getCurrentSkill().isCtrlPressed() && skill.isOffensive())
- {
- if (
- ((L2PcInstance)target).getPvpFlag() == 0 && // target's pvp flag is not set and
- ((L2PcInstance)target).getKarma() == 0 // target has no karma
- )
- return false;
- }
- }
- return true;
- }
- /**
- * Reduce Item quantity of the L2PcInstance Inventory and send it a Server->Client packet InventoryUpdate.<BR><BR>
- */
- @Override
- public void consumeItem(int itemConsumeId, int itemCount)
- {
- if (itemConsumeId != 0 && itemCount != 0)
- destroyItemByItemId("Consume", itemConsumeId, itemCount, null, false);
- }
- /**
- * Return True if the L2PcInstance is a Mage.<BR><BR>
- */
- public boolean isMageClass()
- {
- return getClassId().isMage();
- }
- public boolean isMounted()
- {
- return _mountType > 0;
- }
- /**
- * Set the type of Pet mounted (0 : none, 1 : Stridder, 2 : Wyvern) and send a Server->Client packet InventoryUpdate to the L2PcInstance.<BR><BR>
- */
- public boolean checkLandingState()
- {
- // Check if char is in a no landing zone
- if (isInsideZone(ZONE_NOLANDING))
- return true;
- else
- // if this is a castle that is currently being sieged, and the rider is NOT a castle owner
- // he cannot land.
- // castle owner is the leader of the clan that owns the castle where the pc is
- if (isInsideZone(ZONE_SIEGE) && !(getClan()!= null &&
- CastleManager.getInstance().getCastle(this) == CastleManager.getInstance().getCastleByOwner(getClan()) &&
- this == getClan().getLeader().getPlayerInstance()))
- return true;
- return false;
- }
- // returns false if the change of mount type fails.
- public boolean setMountType(int mountType)
- {
- if (checkLandingState() && mountType ==2)
- return false;
- switch(mountType)
- {
- case 0:
- setIsFlying(false);
- setIsRiding(false);
- break; //Dismounted
- case 1:
- setIsRiding(true);
- if(isNoble())
- {
- L2Skill striderAssaultSkill = SkillTable.getInstance().getInfo(325, 1);
- addSkill(striderAssaultSkill, false); // not saved to DB
- }
- break;
- case 2:
- setIsFlying(true);
- break; //Flying Wyvern
- }
- _mountType = mountType;
- // Send a Server->Client packet InventoryUpdate to the L2PcInstance in order to update speed
- UserInfo ui = new UserInfo(this);
- sendPacket(ui);
- return true;
- }
- /**
- * Return the type of Pet mounted (0 : none, 1 : Stridder, 2 : Wyvern).<BR><BR>
- */
- public int getMountType()
- {
- return _mountType;
- }
- /**
- * Send a Server->Client packet UserInfo to this L2PcInstance and CharInfo to all L2PcInstance in its _KnownPlayers.<BR><BR>
- *
- * <B><U> Concept</U> :</B><BR><BR>
- * Others L2PcInstance in the detection area of the L2PcInstance are identified in <B>_knownPlayers</B>.
- * In order to inform other players of this L2PcInstance state modifications, server just need to go through _knownPlayers to send Server->Client Packet<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Send a Server->Client packet UserInfo to this L2PcInstance (Public and Private Data)</li>
- * <li>Send a Server->Client packet CharInfo to all L2PcInstance in _KnownPlayers of the L2PcInstance (Public data only)</li><BR><BR>
- *
- * <FONT COLOR=#FF0000><B> <U>Caution</U> : DON'T SEND UserInfo packet to other players instead of CharInfo packet.
- * Indeed, UserInfo packet contains PRIVATE DATA as MaxHP, STR, DEX...</B></FONT><BR><BR>
- *
- */
- @Override
- public void updateAbnormalEffect()
- {
- broadcastUserInfo();
- }
- /**
- * Disable the Inventory and create a new task to enable it after 1.5s.<BR><BR>
- */
- public void tempInvetoryDisable()
- {
- _inventoryDisable = true;
- ThreadPoolManager.getInstance().scheduleGeneral(new InventoryEnable(), 1500);
- }
- /**
- * Return True if the Inventory is disabled.<BR><BR>
- */
- public boolean isInvetoryDisabled()
- {
- return _inventoryDisable;
- }
- class InventoryEnable implements Runnable
- {
- public void run()
- {
- _inventoryDisable = false;
- }
- }
- public Map<Integer, L2CubicInstance> getCubics()
- {
- return _cubics;
- }
- /**
- * Add a L2CubicInstance to the L2PcInstance _cubics.<BR><BR>
- */
- public void addCubic(int id, int level)
- {
- L2CubicInstance cubic = new L2CubicInstance(this, id, level);
- _cubics.put(id, cubic);
- }
- /**
- * Remove a L2CubicInstance from the L2PcInstance _cubics.<BR><BR>
- */
- public void delCubic(int id)
- {
- _cubics.remove(id);
- }
- /**
- * Return the L2CubicInstance corresponding to the Identifier of the L2PcInstance _cubics.<BR><BR>
- */
- public L2CubicInstance getCubic(int id)
- {
- return _cubics.get(id);
- }
- @Override
- public String toString()
- {
- return "player "+getName();
- }
- /**
- * Return the modifier corresponding to the Enchant Effect of the Active Weapon (Min : 127).<BR><BR>
- */
- public int getEnchantEffect()
- {
- L2ItemInstance wpn = getActiveWeaponInstance();
- if (wpn == null)
- return 0;
- return Math.min(127, wpn.getEnchantLevel());
- }
- /**
- * Set the _lastFolkNpc of the L2PcInstance corresponding to the last Folk wich one the player talked.<BR><BR>
- */
- public void setLastFolkNPC(L2FolkInstance folkNpc)
- {
- _lastFolkNpc = folkNpc;
- }
- /**
- * Return the _lastFolkNpc of the L2PcInstance corresponding to the last Folk wich one the player talked.<BR><BR>
- */
- public L2FolkInstance getLastFolkNPC()
- {
- return _lastFolkNpc;
- }
- /**
- * Set the Silent Moving mode Flag.<BR><BR>
- */
- public void setSilentMoving(boolean flag)
- {
- _isSilentMoving = flag;
- }
- /**
- * Return True if the Silent Moving mode is active.<BR><BR>
- */
- public boolean isSilentMoving()
- {
- return _isSilentMoving;
- }
- /**
- * Return True if L2PcInstance is a participant in the Festival of Darkness.<BR><BR>
- */
- public boolean isFestivalParticipant()
- {
- return SevenSignsFestival.getInstance().isParticipant(this);
- }
- public void addAutoSoulShot(int itemId)
- {
- _activeSoulShots.put(itemId, itemId);
- }
- public void removeAutoSoulShot(int itemId)
- {
- _activeSoulShots.remove(itemId);
- }
- public Map<Integer, Integer> getAutoSoulShot()
- {
- return _activeSoulShots;
- }
- public void rechargeAutoSoulShot(boolean physical, boolean magic, boolean summon)
- {
- L2ItemInstance item;
- IItemHandler handler;
- if (_activeSoulShots == null || _activeSoulShots.size() == 0)
- return;
- for (int itemId : _activeSoulShots.values())
- {
- item = getInventory().getItemByItemId(itemId);
- if (item != null)
- {
- if (magic)
- {
- if (!summon)
- {
- if (itemId == 2509 || itemId == 2510 || itemId == 2511 ||
- itemId == 2512 || itemId == 2513 || itemId == 2514 ||
- itemId == 3947 || itemId == 3948 || itemId == 3949 ||
- itemId == 3950 || itemId == 3951 || itemId == 3952 ||
- itemId == 5790)
- {
- handler = ItemHandler.getInstance().getItemHandler(itemId);
- if (handler != null)
- handler.useItem(this, item);
- }
- } else
- {
- if (itemId == 6646 || itemId == 6647)
- {
- handler = ItemHandler.getInstance().getItemHandler(itemId);
- if (handler != null)
- handler.useItem(this, item);
- }
- }
- }
- if (physical)
- {
- if (!summon)
- {
- if (itemId == 1463 || itemId == 1464 || itemId == 1465 || itemId == 1466 || itemId == 1467 || itemId == 1835 || itemId == 5789 /*||
- itemId == 6535 || itemId == 6536 || itemId == 6537 || itemId == 6538 || itemId == 6539 || itemId == 6540*/)
- {
- handler = ItemHandler.getInstance().getItemHandler(itemId);
- if (handler != null)
- handler.useItem(this, item);
- }
- } else
- {
- if (itemId == 6645)
- {
- handler = ItemHandler.getInstance().getItemHandler(itemId);
- if (handler != null)
- handler.useItem(this, item);
- }
- }
- }
- }
- else
- {
- removeAutoSoulShot(itemId);
- }
- }
- }
- private ScheduledFuture<?> _taskWarnUserTakeBreak;
- class WarnUserTakeBreak implements Runnable
- {
- public void run()
- {
- if (L2PcInstance.this.isOnline() == 1)
- {
- SystemMessage msg = new SystemMessage(SystemMessageId.PLAYING_FOR_LONG_TIME);
- L2PcInstance.this.sendPacket(msg);
- }
- else
- stopWarnUserTakeBreak();
- }
- }
- class RentPetTask implements Runnable
- {
- public void run()
- {
- stopRentPet();
- }
- }
- public ScheduledFuture<?> _taskforfish;
- private long _fallingTimestamp;
- private boolean _isFlyingMounted = false;
- class WaterTask implements Runnable
- {
- public void run()
- {
- double reduceHp = getMaxHp()/100.0;
- if (reduceHp < 1)
- reduceHp = 1;
- reduceCurrentHp(reduceHp,L2PcInstance.this,false);
- //reduced hp, becouse not rest
- SystemMessage sm = new SystemMessage(SystemMessageId.DROWN_DAMAGE_S1);
- sm.addNumber((int)reduceHp);
- sendPacket(sm);
- }
- }
- class LookingForFishTask implements Runnable
- {
- boolean _isNoob, _isUpperGrade;
- int _fishType, _fishGutsCheck, _gutsCheckTime;
- long _endTaskTime;
- protected LookingForFishTask(int fishWaitTime, int fishGutsCheck, int fishType, boolean isNoob, boolean isUpperGrade)
- {
- _fishGutsCheck = fishGutsCheck;
- _endTaskTime = System.currentTimeMillis() + fishWaitTime + 10000;
- _fishType = fishType;
- _isNoob = isNoob;
- _isUpperGrade = isUpperGrade;
- }
- public void run()
- {
- if (System.currentTimeMillis() >= _endTaskTime) {
- EndFishing(false);
- return;
- }
- if (_fishType == -1)
- return;
- int check = Rnd.get(1000);
- if(_fishGutsCheck > check)
- {
- stopLookingForFishTask();
- StartFishCombat(_isNoob, _isUpperGrade);
- }
- }
- }
- public int getClanPrivileges()
- {
- return _clanPrivileges;
- }
- public void setClanPrivileges(int n)
- {
- _clanPrivileges = n;
- }
- public boolean getAllowTrade()
- {
- return _allowTrade;
- }
- public void setAllowTrade(boolean a)
- {
- _allowTrade = a;
- }
- // baron etc
- public void setPledgeClass(int classId)
- {
- _pledgeClass = classId;
- }
- public int getPledgeClass()
- {
- return _pledgeClass;
- }
- public void setPledgeType(int typeId)
- {
- _pledgeType = typeId;
- }
- public int getPledgeType()
- {
- return _pledgeType;
- }
- public int getApprentice()
- {
- return _apprentice;
- }
- public void setApprentice(int apprentice_id)
- {
- _apprentice = apprentice_id;
- }
- public int getSponsor()
- {
- return _sponsor;
- }
- public void setSponsor(int sponsor_id)
- {
- _sponsor = sponsor_id;
- }
- public void sendMessage(String message)
- {
- sendPacket(SystemMessage.sendString(message));
- }
- public void enterObserverMode(int x, int y, int z)
- {
- _obsX = getX();
- _obsY = getY();
- _obsZ = getZ();
- setTarget(null);
- stopMove(null);
- setIsParalyzed(true);
- setIsInvul(true);
- getAppearance().setInvisible();
- sendPacket(new ObservationMode(x, y, z));
- setXYZ(x, y, z);
- _observerMode = true;
- broadcastUserInfo();
- }
- public void enterOlympiadObserverMode(int x, int y, int z, int id)
- {
- if (getPet() != null)
- getPet().unSummon(this);
- if (getCubics().size() > 0)
- {
- for (L2CubicInstance cubic : getCubics().values())
- {
- cubic.stopAction();
- cubic.cancelDisappear();
- }
- getCubics().clear();
- }
- // Delete a force buff upon class change.
- if(_forceBuff != null)
- _forceBuff.delete();
- // Stop casting for any player that may be casting a force buff on this l2pcinstance.
- for(L2Character character : getKnownList().getKnownCharacters())
- {
- if(character.getForceBuff() != null && character.getForceBuff().getTarget() == this)
- character.abortCast();
- }
- _olympiadGameId = id;
- _obsX = getX();
- if (isSitting())
- standUp();
- _obsY = getY();
- _obsZ = getZ();
- setTarget(null);
- setIsInvul(true);
- getAppearance().setInvisible();
- teleToLocation(x, y, z, true);
- sendPacket(new ExOlympiadMode(3));
- _observerMode = true;
- broadcastUserInfo();
- }
- public void leaveObserverMode()
- {
- setTarget(null);
- setXYZ(_obsX, _obsY, _obsZ);
- setIsParalyzed(false);
- getAppearance().setVisible();
- setIsInvul(false);
- if (getAI() != null)
- getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
- setFalling(); // prevent receive falling damage
- _observerMode = false;
- sendPacket(new ObservationReturn(this));
- broadcastUserInfo();
- }
- /**
- * Set falling timestamp
- */
- public final void setFalling()
- {
- _fallingTimestamp = System.currentTimeMillis() + FALLING_VALIDATION_DELAY;
- }
- /**
- * Return true if character falling now
- * On the start of fall return false for correct coord sync !
- */
- public final boolean isFalling(int z)
- {
- if (isDead()
- || isFlying()
- || isFlyingMounted()
- || isInsideZone(ZONE_WATER))
- return false;
- if (System.currentTimeMillis() < _fallingTimestamp)
- return true;
- final int deltaZ = getZ() - z;
- if (deltaZ <= getBaseTemplate().getFallHeight())
- return false;
- final int damage = (int)Formulas.calcFallDam(this, deltaZ);
- if (damage > 0)
- sendPacket(new SystemMessage(SystemMessageId.FALL_DAMAGE_S1).addNumber(damage));
- setFalling();
- return false;
- }
- public boolean isFlyingMounted()
- {
- return _isFlyingMounted;
- }
- public void leaveOlympiadObserverMode()
- {
- setTarget(null);
- sendPacket(new ExOlympiadMode(0));
- teleToLocation(_obsX, _obsY, _obsZ, true);
- getAppearance().setVisible();
- setIsInvul(false);
- if (getAI() != null)
- {
- getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
- }
- Olympiad.getInstance().removeSpectator(_olympiadGameId, this);
- _olympiadGameId = -1;
- _observerMode = false;
- broadcastUserInfo();
- }
- public void setOlympiadSide(int i)
- {
- _olympiadSide = i;
- }
- public int getOlympiadSide()
- {
- return _olympiadSide;
- }
- public void setOlympiadGameId(int id)
- {
- _olympiadGameId = id;
- }
- public int getOlympiadGameId()
- {
- return _olympiadGameId;
- }
- public int getObsX()
- {
- return _obsX;
- }
- public int getObsY()
- {
- return _obsY;
- }
- public int getObsZ()
- {
- return _obsZ;
- }
- public boolean inObserverMode()
- {
- return _observerMode;
- }
- public int getTeleMode()
- {
- return _telemode;
- }
- public void setTeleMode(int mode)
- {
- _telemode = mode;
- }
- public void setLoto(int i, int val)
- {
- _loto[i] = val;
- }
- public int getLoto(int i)
- {
- return _loto[i];
- }
- public void setRace(int i, int val)
- {
- _race[i] = val;
- }
- public int getRace(int i)
- {
- return _race[i];
- }
- public void setChatBanned(boolean isBanned)
- {
- _chatBanned = isBanned;
- if (isChatBanned())
- sendMessage("You have been chat banned by a server admin.");
- else
- {
- sendMessage("Your chat ban has been lifted.");
- if (_chatUnbanTask != null)
- _chatUnbanTask.cancel(false);
- _chatUnbanTask = null;
- }
- sendPacket(new EtcStatusUpdate(this));
- }
- public boolean isChatBanned()
- {
- return _chatBanned;
- }
- @SuppressWarnings("rawtypes")
- public void setChatUnbanTask(ScheduledFuture task)
- {
- _chatUnbanTask = task;
- }
- public ScheduledFuture<?> getChatUnbanTask()
- {
- return _chatUnbanTask;
- }
- public boolean getMessageRefusal()
- {
- return _messageRefusal;
- }
- public void setMessageRefusal(boolean mode)
- {
- _messageRefusal = mode;
- sendPacket(new EtcStatusUpdate(this));
- }
- public void setDietMode(boolean mode)
- {
- _dietMode = mode;
- }
- public boolean getDietMode()
- {
- return _dietMode;
- }
- public void setTradeRefusal(boolean mode)
- {
- _tradeRefusal = mode;
- }
- public boolean getTradeRefusal()
- {
- return _tradeRefusal;
- }
- public void setExchangeRefusal(boolean mode)
- {
- _exchangeRefusal = mode;
- }
- public boolean getExchangeRefusal()
- {
- return _exchangeRefusal;
- }
- public BlockList getBlockList()
- {
- return _blockList;
- }
- public void setHero(boolean hero)
- {
- if (hero && _baseClass == _activeClass || Config.ALLOW_HERO_SKILLS_ON_SUB)
- {
- for (L2Skill s : HeroSkillTable.GetHeroSkills())
- addSkill(s, false); //Dont Save Hero skills to database
- }
- else
- {
- for (L2Skill s : HeroSkillTable.GetHeroSkills())
- super.removeSkill(s); //Just Remove skills from nonHero characters
- }
- _hero = hero;
- sendSkillList();
- }
- public void setIsInOlympiadMode(boolean b)
- {
- _inOlympiadMode = b;
- }
- public void setIsOlympiadStart(boolean b)
- {
- _OlympiadStart = b;
- }
- public boolean isOlympiadStart(){
- return _OlympiadStart;
- }
- public boolean isHero()
- {
- return _hero;
- }
- public boolean isInOlympiadMode()
- {
- return _inOlympiadMode;
- }
- public boolean isInDuel()
- {
- return _isInDuel;
- }
- public int getDuelId()
- {
- return _duelId;
- }
- public void setDuelState(int mode)
- {
- _duelState = mode;
- }
- public int getDuelState()
- {
- return _duelState;
- }
- /**
- * Sets up the duel state using a non 0 duelId.
- * @param duelId 0=not in a duel
- */
- public void setIsInDuel(int duelId)
- {
- if (duelId > 0)
- {
- _isInDuel = true;
- _duelState = Duel.DUELSTATE_DUELLING;
- _duelId = duelId;
- }
- else
- {
- if (_duelState == Duel.DUELSTATE_DEAD) { enableAllSkills(); getStatus().startHpMpRegeneration(); }
- _isInDuel = false;
- _duelState = Duel.DUELSTATE_NODUEL;
- _duelId = 0;
- }
- }
- /**
- * This returns a SystemMessage stating why
- * the player is not available for duelling.
- * @return S1_CANNOT_DUEL... message
- */
- public SystemMessage getNoDuelReason()
- {
- SystemMessage sm = new SystemMessage(_noDuelReason);
- sm.addString(getName());
- _noDuelReason = SystemMessageId.THERE_IS_NO_OPPONENT_TO_RECEIVE_YOUR_CHALLENGE_FOR_A_DUEL;
- return sm;
- }
- /**
- * Checks if this player might join / start a duel.
- * To get the reason use getNoDuelReason() after calling this function.
- * @return true if the player might join/start a duel.
- */
- public boolean canDuel()
- {
- if (isInCombat() || isInJail()) { _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_CURRENTLY_ENGAGED_IN_BATTLE; return false; }
- if (isDead() || isAlikeDead() || (getCurrentHp() < getMaxHp()/2 || getCurrentMp() < getMaxMp()/2)) { _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1S_HP_OR_MP_IS_BELOW_50_PERCENT; return false; }
- if (isInDuel()) { _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_ALREADY_ENGAGED_IN_A_DUEL; return false;}
- if (isInOlympiadMode()) { _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_PARTICIPATING_IN_THE_OLYMPIAD; return false; }
- if (isCursedWeaponEquipped()) { _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_IN_A_CHAOTIC_STATE; return false; }
- if (getPrivateStoreType() != STORE_PRIVATE_NONE) { _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_CURRENTLY_ENGAGED_IN_A_PRIVATE_STORE_OR_MANUFACTURE; return false; }
- if (isMounted() || isInBoat()) { _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_CURRENTLY_RIDING_A_BOAT_WYVERN_OR_STRIDER; return false; }
- if (isFishing()) { _noDuelReason = SystemMessageId.S1_CANNOT_DUEL_BECAUSE_S1_IS_CURRENTLY_FISHING; return false; }
- if (isInsideZone(ZONE_PVP) || isInsideZone(ZONE_PEACE) || isInsideZone(ZONE_SIEGE))
- {
- _noDuelReason = SystemMessageId.S1_CANNOT_MAKE_A_CHALLANGE_TO_A_DUEL_BECAUSE_S1_IS_CURRENTLY_IN_A_DUEL_PROHIBITED_AREA;
- return false;
- }
- return true;
- }
- public boolean isNoble()
- {
- return _noble;
- }
- public void setNoble(boolean val)
- {
- if (val)
- for (L2Skill s : NobleSkillTable.getInstance().GetNobleSkills())
- addSkill(s, false); //Dont Save Noble skills to Sql
- else
- for (L2Skill s : NobleSkillTable.getInstance().GetNobleSkills())
- super.removeSkill(s); //Just Remove skills without deleting from Sql
- _noble = val;
- sendSkillList();
- }
- public void setLvlJoinedAcademy(int lvl)
- {
- _lvlJoinedAcademy = lvl;
- }
- public int getLvlJoinedAcademy()
- {
- return _lvlJoinedAcademy;
- }
- public boolean isAcademyMember()
- {
- return _lvlJoinedAcademy > 0;
- }
- public void setTeam(int team)
- {
- _team = team;
- }
- public int getTeam()
- {
- return _team;
- }
- public void setWantsPeace(int wantsPeace)
- {
- _wantsPeace = wantsPeace;
- }
- public int getWantsPeace()
- {
- return _wantsPeace;
- }
- public boolean isFishing()
- {
- return _fishing;
- }
- public void setFishing(boolean fishing)
- {
- _fishing = fishing;
- }
- public void setAllianceWithVarkaKetra(int sideAndLvlOfAlliance)
- {
- // [-5,-1] varka, 0 neutral, [1,5] ketra
- _alliedVarkaKetra = sideAndLvlOfAlliance;
- }
- public int getAllianceWithVarkaKetra()
- {
- return _alliedVarkaKetra;
- }
- public boolean isAlliedWithVarka()
- {
- return (_alliedVarkaKetra < 0);
- }
- public boolean isAlliedWithKetra()
- {
- return (_alliedVarkaKetra > 0);
- }
- public void sendSkillList()
- {
- sendSkillList(this);
- }
- public void sendSkillList(L2PcInstance player)
- {
- SkillList sl = new SkillList();
- if(player != null)
- {
- for (L2Skill s : player.getAllSkills())
- {
- if (s == null)
- continue;
- if (s.getId() > 9000)
- continue; // Fake skills to change base stats
- sl.addSkill(s.getId(), s.getLevel(), s.isPassive());
- }
- }
- sendPacket(sl);
- }
- /**
- * 1. Add the specified class ID as a subclass (up to the maximum number of <b>three</b>)
- * for this character.<BR>
- * 2. This method no longer changes the active _classIndex of the player. This is only
- * done by the calling of setActiveClass() method as that should be the only way to do so.
- *
- * @param int classId
- * @param int classIndex
- * @return boolean subclassAdded
- */
- public boolean addSubClass(int classId, int classIndex)
- {
- L2PcInstance player = getClient().getActiveChar();
- if (getTotalSubClasses() == Config.ALT_MAX_SUBCLASS || classIndex == 0)
- return false;
- if (getSubClasses().containsKey(classIndex))
- return false;
- // Note: Never change _classIndex in any method other than setActiveClass().
- SubClass newClass = new SubClass();
- newClass.setClassId(classId);
- newClass.setClassIndex(classIndex);
- java.sql.Connection con = null;
- try
- {
- // Store the basic info about this new sub-class.
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement(ADD_CHAR_SUBCLASS);
- statement.setInt(1, getObjectId());
- statement.setInt(2, newClass.getClassId());
- statement.setLong(3, newClass.getExp());
- statement.setInt(4, newClass.getSp());
- statement.setInt(5, newClass.getLevel());
- statement.setInt(6, newClass.getClassIndex()); // <-- Added
- statement.execute();
- statement.close();
- }
- catch (Exception e) {
- _log.warning("WARNING: Could not add character sub class for " + getName() + ": " + e);
- return false;
- }
- finally {
- try { con.close(); } catch (Exception e) {}
- }
- // Commit after database INSERT incase exception is thrown.
- getSubClasses().put(newClass.getClassIndex(), newClass);
- if (Config.DEBUG)
- _log.info(getName() + " added class ID " + classId + " as a sub class at index " + classIndex + ".");
- ClassId subTemplate = ClassId.values()[classId];
- Collection<L2SkillLearn> skillTree = SkillTreeTable.getInstance().getAllowedSkills(subTemplate);
- if (skillTree == null)
- return true;
- Map<Integer, L2Skill> prevSkillList = new FastMap<Integer, L2Skill>();
- for (L2SkillLearn skillInfo : skillTree)
- {
- if (skillInfo.getMinLevel() <= 40)
- {
- L2Skill prevSkill = prevSkillList.get(skillInfo.getId());
- L2Skill newSkill = SkillTable.getInstance().getInfo(skillInfo.getId(), skillInfo.getLevel());
- if (prevSkill != null && (prevSkill.getLevel() > newSkill.getLevel()))
- continue;
- prevSkillList.put(newSkill.getId(), newSkill);
- storeSkill(newSkill, prevSkill, classIndex);
- }
- }
- if (Config.DEBUG)
- _log.info(getName() + " was given " + getAllSkills().length + " skills for their new sub class.");
- return true;
- }
- /**
- * 1. Completely erase all existance of the subClass linked to the classIndex.<BR>
- * 2. Send over the newClassId to addSubClass()to create a new instance on this classIndex.<BR>
- * 3. Upon Exception, revert the player to their BaseClass to avoid further problems.<BR>
- *
- * @param int classIndex
- * @param int newClassId
- * @return boolean subclassAdded
- */
- public boolean modifySubClass(int classIndex, int newClassId)
- {
- int oldClassId = getSubClasses().get(classIndex).getClassId();
- if (Config.DEBUG)
- _log.info(getName() + " has requested to modify sub class index " + classIndex + " from class ID " + oldClassId + " to " + newClassId + ".");
- java.sql.Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement;
- // Remove all henna info stored for this sub-class.
- statement = con.prepareStatement(DELETE_CHAR_HENNAS);
- statement.setInt(1, getObjectId());
- statement.setInt(2, classIndex);
- statement.execute();
- statement.close();
- // Remove all shortcuts info stored for this sub-class.
- statement = con.prepareStatement(DELETE_CHAR_SHORTCUTS);
- statement.setInt(1, getObjectId());
- statement.setInt(2, classIndex);
- statement.execute();
- statement.close();
- // Remove all effects info stored for this sub-class.
- statement = con.prepareStatement(DELETE_SKILL_SAVE);
- statement.setInt(1, getObjectId());
- statement.setInt(2, classIndex);
- statement.execute();
- statement.close();
- // Remove all skill info stored for this sub-class.
- statement = con.prepareStatement(DELETE_CHAR_SKILLS);
- statement.setInt(1, getObjectId());
- statement.setInt(2, classIndex);
- statement.execute();
- statement.close();
- // Remove all basic info stored about this sub-class.
- statement = con.prepareStatement(DELETE_CHAR_SUBCLASS);
- statement.setInt(1, getObjectId());
- statement.setInt(2, classIndex);
- statement.execute();
- statement.close();
- }
- catch (Exception e)
- {
- _log.warning("Could not modify sub class for " + getName() + " to class index " + classIndex + ": " + e);
- // This must be done in order to maintain data consistency.
- getSubClasses().remove(classIndex);
- return false;
- }
- finally {
- try { con.close(); } catch (Exception e) {}
- }
- getSubClasses().remove(classIndex);
- return addSubClass(newClassId, classIndex);
- }
- public boolean isSubClassActive()
- {
- return _classIndex > 0;
- }
- public Map<Integer, SubClass> getSubClasses()
- {
- if (_subClasses == null)
- _subClasses = new FastMap<Integer, SubClass>();
- return _subClasses;
- }
- public int getTotalSubClasses()
- {
- return getSubClasses().size();
- }
- public int getBaseClass()
- {
- return _baseClass;
- }
- public int getActiveClass()
- {
- return _activeClass;
- }
- public int getClassIndex()
- {
- return _classIndex;
- }
- private void setClassTemplate(int classId)
- {
- _activeClass = classId;
- L2PcTemplate t = CharTemplateTable.getInstance().getTemplate(classId);
- if (t == null)
- {
- _log.severe("Missing template for classId: "+classId);
- throw new Error();
- }
- // Set the template of the L2PcInstance
- setTemplate(t);
- }
- /**
- * Changes the character's class based on the given class index.
- * <BR><BR>
- * An index of zero specifies the character's original (base) class,
- * while indexes 1-3 specifies the character's sub-classes respectively.
- *
- * @param classIndex
- */
- public synchronized boolean setActiveClass(int classIndex)
- {
- L2ItemInstance chest = getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
- if (chest != null)
- {
- L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(chest.getItem().getBodyPart());
- InventoryUpdate iu = new InventoryUpdate();
- for (L2ItemInstance element : unequipped)
- iu.addModifiedItem(element);
- sendPacket(iu);
- }
- L2ItemInstance head = getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD);
- if (head != null)
- {
- L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(head.getItem().getBodyPart());
- InventoryUpdate iu = new InventoryUpdate();
- for (L2ItemInstance element : unequipped)
- iu.addModifiedItem(element);
- sendPacket(iu);
- }
- L2ItemInstance gloves = getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
- if (gloves != null)
- {
- L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(gloves.getItem().getBodyPart());
- InventoryUpdate iu = new InventoryUpdate();
- for (L2ItemInstance element : unequipped)
- iu.addModifiedItem(element);
- sendPacket(iu);
- }
- L2ItemInstance feet = getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET);
- if (feet != null)
- {
- L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(feet.getItem().getBodyPart());
- InventoryUpdate iu = new InventoryUpdate();
- for (L2ItemInstance element : unequipped)
- iu.addModifiedItem(element);
- sendPacket(iu);
- }
- L2ItemInstance legs = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS);
- if (legs != null)
- {
- L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(legs.getItem().getBodyPart());
- InventoryUpdate iu = new InventoryUpdate();
- for (L2ItemInstance element : unequipped)
- iu.addModifiedItem(element);
- sendPacket(iu);
- }
- L2ItemInstance rhand = getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
- if (rhand != null)
- {
- L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(rhand.getItem().getBodyPart());
- InventoryUpdate iu = new InventoryUpdate();
- for (L2ItemInstance element : unequipped)
- iu.addModifiedItem(element);
- sendPacket(iu);
- }
- L2ItemInstance lhand = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
- if (lhand != null)
- {
- L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(lhand.getItem().getBodyPart());
- InventoryUpdate iu = new InventoryUpdate();
- for (L2ItemInstance element : unequipped)
- iu.addModifiedItem(element);
- sendPacket(iu);
- }
- /*
- * 1. Call store() before modifying _classIndex to avoid skill effects rollover.
- * 2. Register the correct _classId against applied 'classIndex'.
- */
- store();
- if (classIndex == 0)
- {
- setClassTemplate(getBaseClass());
- }
- else
- {
- try {
- setClassTemplate(getSubClasses().get(classIndex).getClassId());
- }
- catch (Exception e) {
- _log.info("Could not switch " + getName() + "'s sub class to class index " + classIndex + ": " + e);
- return false;
- }
- }
- _classIndex = classIndex;
- if(isInParty())
- getParty().recalculatePartyLevel();
- /*
- * Update the character's change in class status.
- *
- * 1. Remove any active cubics from the player.
- * 2. Renovate the characters table in the database with the new class info, storing also buff/effect data.
- * 3. Remove all existing skills.
- * 4. Restore all the learned skills for the current class from the database.
- * 5. Restore effect/buff data for the new class.
- * 6. Restore henna data for the class, applying the new stat modifiers while removing existing ones.
- * 7. Reset HP/MP/CP stats and send Server->Client character status packet to reflect changes.
- * 8. Restore shortcut data related to this class.
- * 9. Resend a class change animation effect to broadcast to all nearby players.
- * 10.Unsummon any active servitor from the player.
- */
- if (getPet() != null && getPet() instanceof L2SummonInstance)
- getPet().unSummon(this);
- if (getCubics().size() > 0)
- {
- for (L2CubicInstance cubic : getCubics().values())
- {
- cubic.stopAction();
- cubic.cancelDisappear();
- }
- getCubics().clear();
- }
- // Delete a force buff upon class change.
- if(_forceBuff != null)
- _forceBuff.delete();
- // Stop casting for any player that may be casting a force buff on this l2pcinstance.
- for(L2Character character : getKnownList().getKnownCharacters())
- {
- if(character.getForceBuff() != null && character.getForceBuff().getTarget() == this)
- character.abortCast();
- }
- for (L2Skill oldSkill : getAllSkills())
- super.removeSkill(oldSkill);
- // Yesod: Rebind CursedWeapon passive.
- if (isCursedWeaponEquipped())
- CursedWeaponsManager.getInstance().givePassive(_cursedWeaponEquipedId);
- stopAllEffects();
- if (isSubClassActive())
- {
- _dwarvenRecipeBook.clear();
- _commonRecipeBook.clear();
- }
- else
- {
- restoreRecipeBook();
- }
- // Restore any Death Penalty Buff
- restoreDeathPenaltyBuffLevel();
- restoreSkills();
- regiveTemporarySkills();
- rewardSkills();
- if (Config.RESTORE_EFFECTS_ON_SUBCLASS_CHANGE)
- {
- restoreEffects();
- }
- sendPacket(new EtcStatusUpdate(this));
- //if player has quest 422: Repent Your Sins, remove it
- QuestState st = getQuestState("422_RepentYourSins");
- if (st != null)
- {
- st.exitQuest(true);
- }
- for (int i = 0; i < 3; i++)
- _henna[i] = null;
- restoreHenna();
- sendPacket(new HennaInfo(this));
- if (getCurrentHp() > getMaxHp())
- setCurrentHp(getMaxHp());
- if (getCurrentMp() > getMaxMp())
- setCurrentMp(getMaxMp());
- if (getCurrentCp() > getMaxCp())
- setCurrentCp(getMaxCp());
- broadcastUserInfo();
- refreshOverloaded();
- refreshExpertisePenalty();
- // Clear resurrect xp calculation
- setExpBeforeDeath(0);
- //_macroses.restore();
- //_macroses.sendUpdate();
- _shortCuts.restore();
- sendPacket(new ShortCutInit(this));
- broadcastPacket(new SocialAction(getObjectId(), 15));
- //decayMe();
- //spawnMe(getX(), getY(), getZ());
- return true;
- }
- public void stopWarnUserTakeBreak()
- {
- if (_taskWarnUserTakeBreak != null)
- {
- _taskWarnUserTakeBreak.cancel(true);
- _taskWarnUserTakeBreak = null;
- }
- }
- public void startWarnUserTakeBreak()
- {
- if (_taskWarnUserTakeBreak == null)
- _taskWarnUserTakeBreak = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new WarnUserTakeBreak(), 7200000, 7200000);
- }
- public void stopRentPet()
- {
- if (_taskRentPet != null)
- {
- // if the rent of a wyvern expires while over a flying zone, tp to down before unmounting
- if (checkLandingState() && getMountType()==2)
- teleToLocation(MapRegionTable.TeleportWhereType.Town);
- if(setMountType(0)) // this should always be true now, since we teleported already
- {
- _taskRentPet.cancel(true);
- Ride dismount = new Ride(getObjectId(), Ride.ACTION_DISMOUNT, 0);
- sendPacket(dismount);
- broadcastPacket(dismount);
- _taskRentPet = null;
- }
- }
- }
- public void startRentPet(int seconds)
- {
- if (_taskRentPet == null)
- _taskRentPet = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RentPetTask(), seconds * 1000L, seconds * 1000L);
- }
- public boolean isRentedPet()
- {
- if (_taskRentPet != null)
- return true;
- return false;
- }
- public void stopWaterTask()
- {
- if (_taskWater != null)
- {
- _taskWater.cancel(false);
- _taskWater = null;
- sendPacket(new SetupGauge(2, 0));
- }
- }
- public void startWaterTask()
- {
- if (!isDead() && _taskWater == null)
- {
- int timeinwater = (int)calcStat(Stats.BREATH, 60000, this, null);
- sendPacket(new SetupGauge(2, timeinwater));
- _taskWater = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(new WaterTask(), timeinwater, 1000);
- }
- }
- public boolean isInWater()
- {
- if (_taskWater != null)
- return true;
- return false;
- }
- public void checkWaterState()
- {
- if (isInsideZone(ZONE_WATER))
- startWaterTask();
- else
- stopWaterTask();
- }
- public void onPlayerEnter()
- {
- startWarnUserTakeBreak();
- if (SevenSigns.getInstance().isSealValidationPeriod() || SevenSigns.getInstance().isCompResultsPeriod())
- {
- if (!isGM() && isIn7sDungeon() && SevenSigns.getInstance().getPlayerCabal(this) != SevenSigns.getInstance().getCabalHighestScore())
- {
- teleToLocation(MapRegionTable.TeleportWhereType.Town);
- setIsIn7sDungeon(false);
- sendMessage("You have been teleported to the nearest town due to the beginning of the Seal Validation period.");
- }
- }
- else
- {
- if (!isGM() && isIn7sDungeon() && SevenSigns.getInstance().getPlayerCabal(this) == SevenSigns.CABAL_NULL)
- {
- teleToLocation(MapRegionTable.TeleportWhereType.Town);
- setIsIn7sDungeon(false);
- sendMessage("You have been teleported to the nearest town because you have not signed for any cabal.");
- }
- }
- // jail task
- updateJailState();
- if (_isInvul)
- sendMessage("Entering world in Invulnerable mode.");
- if (getAppearance().getInvisible())
- sendMessage("Entering world in Invisible mode.");
- if (getMessageRefusal())
- sendMessage("Entering world in Message Refusal mode.");
- revalidateZone(true);
- }
- public long getLastAccess()
- {
- return _lastAccess;
- }
- private void checkRecom(int recsHave, int recsLeft)
- {
- Calendar check = Calendar.getInstance();
- check.setTimeInMillis(_lastRecomUpdate);
- check.add(Calendar.DAY_OF_MONTH,1);
- Calendar min = Calendar.getInstance();
- _recomHave = recsHave;
- _recomLeft = recsLeft;
- if (getStat().getLevel() < 10 || check.after(min) )
- return;
- restartRecom();
- }
- public void restartRecom()
- {
- if (Config.ALT_RECOMMEND)
- {
- java.sql.Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement(DELETE_CHAR_RECOMS);
- statement.setInt(1, getObjectId());
- statement.execute();
- statement.close();
- _recomChars.clear();
- }
- catch (Exception e)
- {
- _log.warning("could not clear char recommendations: "+e);
- }
- finally
- {
- try { con.close(); } catch (Exception e) {}
- }
- }
- if (getStat().getLevel() < 20)
- {
- _recomLeft = 3;
- _recomHave--;
- }
- else if (getStat().getLevel() < 40)
- {
- _recomLeft = 6;
- _recomHave -= 2;
- }
- else
- {
- _recomLeft = 9;
- _recomHave -= 3;
- }
- if (_recomHave < 0) _recomHave = 0;
- // If we have to update last update time, but it's now before 13, we should set it to yesterday
- Calendar update = Calendar.getInstance();
- if(update.get(Calendar.HOUR_OF_DAY) < 13) update.add(Calendar.DAY_OF_MONTH,-1);
- update.set(Calendar.HOUR_OF_DAY,13);
- _lastRecomUpdate = update.getTimeInMillis();
- }
- @Override
- public void doRevive()
- {
- super.doRevive();
- updateEffectIcons();
- sendPacket(new EtcStatusUpdate(this));
- _reviveRequested = 0;
- _revivePower = 0;
- if (isInParty() && getParty().isInDimensionalRift())
- {
- if (!DimensionalRiftManager.getInstance().checkIfInPeaceZone(getX(), getY(), getZ()))
- getParty().getDimensionalRift().memberRessurected(this);
- }
- }
- @Override
- public void doRevive(double revivePower)
- {
- // Restore the player's lost experience,
- // depending on the % return of the skill used (based on its power).
- restoreExp(revivePower);
- doRevive();
- }
- public void reviveRequest(L2PcInstance Reviver, L2Skill skill, boolean Pet)
- {
- if (_reviveRequested == 1)
- {
- if (_revivePet == Pet)
- {
- Reviver.sendPacket(new SystemMessage(SystemMessageId.RES_HAS_ALREADY_BEEN_PROPOSED)); // Resurrection is already been proposed.
- }
- else
- {
- if (Pet)
- Reviver.sendPacket(new SystemMessage(SystemMessageId.PET_CANNOT_RES)); // A pet cannot be resurrected while it's owner is in the process of resurrecting.
- else
- Reviver.sendPacket(new SystemMessage(SystemMessageId.MASTER_CANNOT_RES)); // While a pet is attempting to resurrect, it cannot help in resurrecting its master.
- }
- return;
- }
- if((Pet && getPet() != null && getPet().isDead()) || (!Pet && isDead()))
- {
- _reviveRequested = 1;
- if (isPhoenixBlessed())
- _revivePower=100;
- else
- _revivePower = Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), Reviver.getWIT());
- _revivePet = Pet;
- sendPacket(new ConfirmDlg(SystemMessageId.RESSURECTION_REQUEST.getId(),Reviver.getName()));
- }
- }
- public void reviveAnswer(int answer)
- {
- if (_reviveRequested != 1 || (!isDead() && !_revivePet) || (_revivePet && getPet() != null && !getPet().isDead()))
- return;
- //If character refuses a PhoenixBless autoress, cancell all buffs he had
- if (answer == 0 && isPhoenixBlessed())
- {
- stopPhoenixBlessing(null);
- stopAllEffects();
- }
- if (answer == 1)
- {
- if (!_revivePet)
- {
- if (_revivePower != 0)
- doRevive(_revivePower);
- else
- doRevive();
- }
- else if (getPet() != null)
- {
- if (_revivePower != 0)
- getPet().doRevive(_revivePower);
- else
- getPet().doRevive();
- }
- }
- _reviveRequested = 0;
- _revivePower = 0;
- }
- public boolean isReviveRequested()
- {
- return (_reviveRequested == 1);
- }
- public boolean isRevivingPet()
- {
- return _revivePet;
- }
- public void removeReviving()
- {
- _reviveRequested = 0;
- _revivePower = 0;
- }
- public void onActionRequest()
- {
- setProtection(false);
- }
- /**
- * @param expertiseIndex The expertiseIndex to set.
- */
- public void setExpertiseIndex(int expertiseIndex)
- {
- _expertiseIndex = expertiseIndex;
- }
- /**
- * @return Returns the expertiseIndex.
- */
- public int getExpertiseIndex()
- {
- return _expertiseIndex;
- }
- @Override
- public final void onTeleported()
- {
- super.onTeleported();
- // Force a revalidation
- revalidateZone(true);
- if (Config.PLAYER_SPAWN_PROTECTION > 0)
- {
- setProtection(true);
- }
- if (Config.ALLOW_WATER)
- {
- checkWaterState();
- }
- // Modify the position of the tamed beast if necessary (normal pets are handled by super...though
- // L2PcInstance is the only class that actually has pets!!! )
- if(getTrainedBeast() != null)
- {
- getTrainedBeast().getAI().stopFollow();
- getTrainedBeast().teleToLocation(getPosition().getX() + Rnd.get(-100,100), getPosition().getY() + Rnd.get(-100,100), getPosition().getZ(), false);
- getTrainedBeast().getAI().startFollow(this);
- }
- }
- @Override
- public final boolean updatePosition(int gameTicks)
- {
- // Disables custom movement for L2PCInstance when Old Synchronization is selected
- if (Config.COORD_SYNCHRONIZE == -1)
- return super.updatePosition(gameTicks);
- // Get movement data
- MoveData m = _move;
- if (_move == null)
- return true;
- if (!isVisible())
- {
- _move = null;
- return true;
- }
- // Check if the position has alreday be calculated
- if (m._moveTimestamp == 0)
- m._moveTimestamp = m._moveStartTime;
- // Check if the position has alreday be calculated
- if (m._moveTimestamp == gameTicks)
- return false;
- double dx = m._xDestination - getX();
- double dy = m._yDestination - getY();
- double dz = m._zDestination - getZ();
- int distPassed = (int)getStat().getMoveSpeed() * (gameTicks - m._moveTimestamp) / GameTimeController.TICKS_PER_SECOND;
- double distFraction = (distPassed) / Math.sqrt(dx*dx + dy*dy + dz*dz);
- // if (Config.DEVELOPER) System.out.println("Move Ticks:" + (gameTicks - m._moveTimestamp) + ", distPassed:" + distPassed + ", distFraction:" + distFraction);
- if (distFraction > 1)
- {
- // Set the position of the L2Character to the destination
- super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
- }
- else
- {
- // Set the position of the L2Character to estimated after parcial move
- super.setXYZ(getX() + (int)(dx * distFraction + 0.5), getY() + (int)(dy * distFraction + 0.5), getZ() + (int)(dz * distFraction));
- }
- // Set the timer of last position update to now
- m._moveTimestamp = gameTicks;
- revalidateZone(false);
- return (distFraction > 1);
- }
- public void setLastClientPosition(int x, int y, int z)
- {
- _lastClientPosition.setXYZ(x,y,z);
- }
- public boolean checkLastClientPosition(int x, int y, int z)
- {
- return _lastClientPosition.equals(x,y,z);
- }
- public int getLastClientDistance(int x, int y, int z)
- {
- double dx = (x - _lastClientPosition.getX());
- double dy = (y - _lastClientPosition.getY());
- double dz = (z - _lastClientPosition.getZ());
- return (int)Math.sqrt(dx*dx + dy*dy + dz*dz);
- }
- public void setLastServerPosition(int x, int y, int z)
- {
- _lastServerPosition.setXYZ(x,y,z);
- }
- public boolean checkLastServerPosition(int x, int y, int z)
- {
- return _lastServerPosition.equals(x,y,z);
- }
- public int getLastServerDistance(int x, int y, int z)
- {
- double dx = (x - _lastServerPosition.getX());
- double dy = (y - _lastServerPosition.getY());
- double dz = (z - _lastServerPosition.getZ());
- return (int)Math.sqrt(dx*dx + dy*dy + dz*dz);
- }
- @Override
- public void addExpAndSp(long addToExp, int addToSp) { getStat().addExpAndSp(addToExp, addToSp); }
- public void removeExpAndSp(long removeExp, int removeSp) { getStat().removeExpAndSp(removeExp, removeSp); }
- @Override
- public void reduceCurrentHp(double i, L2Character attacker)
- {
- getStatus().reduceHp(i, attacker);
- // notify the tamed beast of attacks
- if (getTrainedBeast() != null )
- getTrainedBeast().onOwnerGotAttacked(attacker);
- }
- @Override
- public void reduceCurrentHp(double value, L2Character attacker, boolean awake)
- {
- getStatus().reduceHp(value, attacker, awake);
- // notify the tamed beast of attacks
- if (getTrainedBeast() != null )
- getTrainedBeast().onOwnerGotAttacked(attacker);
- }
- public void broadcastSnoop(int type, String name, String _text)
- {
- if(_snoopListener.size() > 0)
- {
- Snoop sn = new Snoop(getObjectId(),getName(),type,name,_text);
- for (L2PcInstance pci : _snoopListener)
- if (pci != null)
- pci.sendPacket(sn);
- }
- }
- public void addSnooper(L2PcInstance pci )
- {
- if(!_snoopListener.contains(pci))
- _snoopListener.add(pci);
- }
- public void removeSnooper(L2PcInstance pci )
- {
- _snoopListener.remove(pci);
- }
- public void addSnooped(L2PcInstance pci )
- {
- if(!_snoopedPlayer.contains(pci))
- _snoopedPlayer.add(pci);
- }
- public void removeSnooped(L2PcInstance pci )
- {
- _snoopedPlayer.remove(pci);
- }
- public synchronized void addBypass(String bypass)
- {
- if (bypass == null) return;
- _validBypass.add(bypass);
- //_log.warning("[BypassAdd]"+getName()+" '"+bypass+"'");
- }
- public synchronized void addBypass2(String bypass)
- {
- if (bypass == null) return;
- _validBypass2.add(bypass);
- //_log.warning("[BypassAdd]"+getName()+" '"+bypass+"'");
- }
- public synchronized boolean validateBypass(String cmd)
- {
- if (!Config.BYPASS_VALIDATION)
- return true;
- for (String bp : _validBypass)
- {
- if (bp == null) continue;
- //_log.warning("[BypassValidation]"+getName()+" '"+bp+"'");
- if (bp.equals(cmd))
- return true;
- }
- for (String bp : _validBypass2)
- {
- if (bp == null) continue;
- //_log.warning("[BypassValidation]"+getName()+" '"+bp+"'");
- if (cmd.startsWith(bp))
- return true;
- }
- _log.warning("[L2PcInstance] player ["+getName()+"] sent invalid bypass '"+cmd+"', ban this player!");
- return false;
- }
- public boolean validateItemManipulation(int objectId, String action)
- {
- L2ItemInstance item = getInventory().getItemByObjectId(objectId);
- if (item == null || item.getOwnerId() != getObjectId())
- {
- _log.finest(getObjectId()+": player tried to " + action + " item he is not owner of");
- return false;
- }
- // Pet is summoned and not the item that summoned the pet AND not the buggle from strider you're mounting
- if (getPet() != null && getPet().getControlItemId() == objectId || getMountObjectID() == objectId)
- {
- if (Config.DEBUG)
- _log.finest(getObjectId()+": player tried to " + action + " item controling pet");
- return false;
- }
- if(getActiveEnchantItem() != null && getActiveEnchantItem().getObjectId() == objectId)
- {
- if (Config.DEBUG)
- _log.finest(getObjectId()+":player tried to " + action + " an enchant scroll he was using");
- return false;
- }
- if (CursedWeaponsManager.getInstance().isCursed(item.getItemId()))
- {
- // can not trade a cursed weapon
- return false;
- }
- if (item.isWear())
- {
- // cannot drop/trade wear-items
- return false;
- }
- return true;
- }
- public synchronized void clearBypass()
- {
- _validBypass.clear();
- _validBypass2.clear();
- }
- /**
- * @return Returns the inBoat.
- */
- public boolean isInBoat()
- {
- return _inBoat;
- }
- /**
- * Links Validation
- * [C] 20 RequestLinkHtml
- *
- */
- public synchronized boolean validateLink(String cmd)
- {
- if (!Config.BYPASS_VALIDATION)
- return true;
- for (String bp : _validLink)
- {
- if (bp == null) continue;
- //_log.warning("[LinkValidation]"+getName()+" '"+bp+"'");
- if (bp.equals(cmd))
- return true;
- }
- _log.warning("[L2PcInstance] player ["+getName()+"] sent invalid link '"+cmd+"', ban this player!");
- for (String bp : _validLink)
- _log.info("Possible link: '"+bp+"'");
- return false;
- }
- public synchronized void clearLinks()
- {
- _validLink.clear();
- }
- public synchronized void addLink(String link)
- {
- if (link == null) return;
- _validLink.add(link);
- //_log.warning("[LinkAdd]"+getName()+" '"+link+"'");
- }
- /**
- * @param inBoat The inBoat to set.
- */
- public void setInBoat(boolean inBoat)
- {
- _inBoat = inBoat;
- }
- /**
- * @return
- */
- public L2BoatInstance getBoat()
- {
- return _boat;
- }
- /**
- * @param boat
- */
- public void setBoat(L2BoatInstance boat)
- {
- _boat = boat;
- }
- public void setInCrystallize(boolean inCrystallize)
- {
- _inCrystallize = inCrystallize;
- }
- public boolean isInCrystallize()
- {
- return _inCrystallize;
- }
- /**
- * @return
- */
- public Point3D getInBoatPosition()
- {
- return _inBoatPosition;
- }
- public void setInBoatPosition(Point3D pt)
- {
- _inBoatPosition = pt;
- }
- /**
- * Manage the delete task of a L2PcInstance (Leave Party, Unsummon pet, Save its inventory in the database, Remove it from the world...).<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>If the L2PcInstance is in observer mode, set its position to its position before entering in observer mode </li>
- * <li>Set the online Flag to True or False and update the characters table of the database with online status and lastAccess </li>
- * <li>Stop the HP/MP/CP Regeneration task </li>
- * <li>Cancel Crafting, Attak or Cast </li>
- * <li>Remove the L2PcInstance from the world </li>
- * <li>Stop Party and Unsummon Pet </li>
- * <li>Update database with items in its inventory and remove them from the world </li>
- * <li>Remove all L2Object from _knownObjects and _knownPlayer of the L2Character then cancel Attak or Cast and notify AI </li>
- * <li>Close the connection with the client </li><BR><BR>
- *
- */
- public void deleteMe()
- {
- // Check if the L2PcInstance is in observer mode to set its position to its position before entering in observer mode
- if (inObserverMode())
- setXYZ(_obsX, _obsY, _obsZ);
- // Set the online Flag to True or False and update the characters table of the database with online status and lastAccess (called when login and logout)
- try { setOnlineStatus(false); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
- // Stop the HP/MP/CP Regeneration task (scheduled tasks)
- try { stopAllTimers(); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
- // Stop crafting, if in progress
- try { RecipeController.getInstance().requestMakeItemAbort(this); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
- // Cancel Attak or Cast
- try { setTarget(null); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
- // Remove from world regions zones
- if (getWorldRegion() != null) getWorldRegion().removeFromZones(this);
- try
- {
- if(_forceBuff != null)
- {
- _forceBuff.delete();
- }
- for(L2Character character : getKnownList().getKnownCharacters())
- if(character.getForceBuff() != null && character.getForceBuff().getTarget() == this)
- character.abortCast();
- }
- catch(Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
- // Remove the L2PcInstance from the world
- if (isVisible())
- try { decayMe(); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
- // If a Party is in progress, leave it
- if (isInParty()) try { leaveParty(); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
- // If the L2PcInstance has Pet, unsummon it
- if (getPet() != null)
- {
- try { getPet().unSummon(this); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }// returns pet to control item
- }
- if (getClanId() != 0 && getClan() != null)
- {
- // set the status for pledge member list to OFFLINE
- try
- {
- L2ClanMember clanMember = getClan().getClanMember(getName());
- if (clanMember != null) clanMember.setPlayerInstance(null);
- } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
- }
- if (getActiveRequester() != null)
- {
- // deals with sudden exit in the middle of transaction
- setActiveRequester(null);
- }
- // If the L2PcInstance is a GM, remove it from the GM List
- if (isGM())
- {
- try { GmListTable.getInstance().deleteGm(this); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
- }
- // TvT Event removal
- try
- {
- TvTEvent.onLogout(this);
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "deleteMe()", e);
- }
- // Update database with items in its inventory and remove them from the world
- try { getInventory().deleteMe(); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
- // Update database with items in its warehouse and remove them from the world
- try { clearWarehouse(); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
- if(Config.WAREHOUSE_CACHE)
- WarehouseCacheManager.getInstance().remCacheTask(this);
- // Update database with items in its freight and remove them from the world
- try { getFreight().deleteMe(); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
- // Remove all L2Object from _knownObjects and _knownPlayer of the L2Character then cancel Attak or Cast and notify AI
- try { getKnownList().removeAllKnownObjects(); } catch (Throwable t) {_log.log(Level.SEVERE, "deleteMe()", t); }
- // Close the connection with the client
- closeNetConnection();
- // remove from flood protector
- FloodProtector.getInstance().removePlayer(getObjectId());
- if (getClanId() > 0)
- getClan().broadcastToOtherOnlineMembers(new PledgeShowMemberListUpdate(this), this);
- //ClanTable.getInstance().getClan(getClanId()).broadcastToOnlineMembers(new PledgeShowMemberListAdd(this));
- for(L2PcInstance player : _snoopedPlayer)
- player.removeSnooper(this);
- for(L2PcInstance player : _snoopListener)
- player.removeSnooped(this);
- // Remove L2Object object from _allObjects of L2World
- L2World.getInstance().removeObject(this);
- L2World.getInstance().removeFromAllPlayers(this); // force remove in case of crash during teleport
- }
- private FishData _fish;
- /* startFishing() was stripped of any pre-fishing related checks, namely the fishing zone check.
- * Also worthy of note is the fact the code to find the hook landing position was also striped. The
- * stripped code was moved into fishing.java. In my opinion it makes more sense for it to be there
- * since all other skill related checks were also there. Last but not least, moving the zone check
- * there, fixed a bug where baits would always be consumed no matter if fishing actualy took place.
- * startFishing() now takes up 3 arguments, wich are acurately described as being the hook landing
- * coordinates.
- */
- public void startFishing(int _x, int _y, int _z)
- {
- stopMove(null);
- setIsImmobilized(true);
- _fishing = true;
- _fishx = _x;
- _fishy = _y;
- _fishz = _z;
- broadcastUserInfo();
- //Starts fishing
- int lvl = GetRandomFishLvl();
- int group = GetRandomGroup();
- int type = GetRandomFishType(group);
- List<FishData> fishs = FishTable.getInstance().getfish(lvl, type, group);
- if (fishs == null || fishs.size() == 0)
- {
- sendMessage("Error - Fishes are not definied");
- EndFishing(false);
- return;
- }
- int check = Rnd.get(fishs.size());
- // Use a copy constructor else the fish data may be over-written below
- _fish = new FishData(fishs.get(check));
- fishs.clear();
- fishs = null;
- sendPacket(new SystemMessage(SystemMessageId.CAST_LINE_AND_START_FISHING));
- ExFishingStart efs = null;
- if (!GameTimeController.getInstance().isNowNight() && _lure.isNightLure())
- _fish.setType(-1);
- //sendMessage("Hook x,y: " + _x + "," + _y + " - Water Z, Player Z:" + _z + ", " + getZ()); //debug line, uncoment to show coordinates used in fishing.
- efs = new ExFishingStart(this,_fish.getType(),_x,_y,_z,_lure.isNightLure());
- broadcastPacket(efs);
- StartLookingForFishTask();
- }
- public void stopLookingForFishTask()
- {
- if (_taskforfish != null)
- {
- _taskforfish.cancel(false);
- _taskforfish = null;
- }
- }
- public void StartLookingForFishTask()
- {
- if (!isDead() && _taskforfish == null)
- {
- int checkDelay = 0;
- boolean isNoob = false;
- boolean isUpperGrade = false;
- if (_lure != null)
- {
- int lureid = _lure.getItemId();
- isNoob = _fish.getGroup() == 0;
- isUpperGrade = _fish.getGroup() == 2;
- if (lureid == 6519 || lureid == 6522 || lureid == 6525 || lureid == 8505 || lureid == 8508 || lureid == 8511) //low grade
- checkDelay = Math.round((float)(_fish.getGutsCheckTime() * (1.33)));
- else if (lureid == 6520 || lureid == 6523 || lureid == 6526 || (lureid >= 8505 && lureid <= 8513) || (lureid >= 7610 && lureid <= 7613) || (lureid >= 7807 && lureid <= 7809) || (lureid >= 8484 && lureid <= 8486)) //medium grade, beginner, prize-winning & quest special bait
- checkDelay = Math.round((float)(_fish.getGutsCheckTime() * (1.00)));
- else if (lureid == 6521 || lureid == 6524 || lureid == 6527 || lureid == 8507 || lureid == 8510 || lureid == 8513) //high grade
- checkDelay = Math.round((float)(_fish.getGutsCheckTime() * (0.66)));
- }
- _taskforfish = ThreadPoolManager.getInstance().scheduleEffectAtFixedRate(new LookingForFishTask(_fish.getWaitTime(), _fish.getFishGuts(), _fish.getType(), isNoob, isUpperGrade), 10000, checkDelay);
- }
- }
- private int GetRandomGroup()
- {
- switch (_lure.getItemId()) {
- case 7807: //green for beginners
- case 7808: //purple for beginners
- case 7809: //yellow for beginners
- case 8486: //prize-winning for beginners
- return 0;
- case 8485: //prize-winning luminous
- case 8506: //green luminous
- case 8509: //purple luminous
- case 8512: //yellow luminous
- return 2;
- default:
- return 1;
- }
- }
- private int GetRandomFishType(int group)
- {
- int check = Rnd.get(100);
- int type = 1;
- switch (group) {
- case 0: //fish for novices
- switch (_lure.getItemId()) {
- case 7807: //green lure, preferred by fast-moving (nimble) fish (type 5)
- if (check <= 54)
- type = 5;
- else if (check <= 77)
- type = 4;
- else
- type = 6;
- break;
- case 7808: //purple lure, preferred by fat fish (type 4)
- if (check <= 54)
- type = 4;
- else if (check <= 77)
- type = 6;
- else
- type = 5;
- break;
- case 7809: //yellow lure, preferred by ugly fish (type 6)
- if (check <= 54)
- type = 6;
- else if (check <= 77)
- type = 5;
- else
- type = 4;
- break;
- case 8486: //prize-winning fishing lure for beginners
- if (check <= 33)
- type = 4;
- else if (check <= 66)
- type = 5;
- else
- type = 6;
- break;
- }
- break;
- case 1: //normal fish
- switch (_lure.getItemId()) {
- case 7610:
- case 7611:
- case 7612:
- case 7613:
- type = 3;
- break;
- case 6519: //all theese lures (green) are prefered by fast-moving (nimble) fish (type 1)
- case 8505:
- case 6520:
- case 6521:
- case 8507:
- if (check <= 54)
- type = 1;
- else if (check <= 74)
- type = 0;
- else if (check <= 94)
- type = 2;
- else
- type = 3;
- break;
- case 6522: //all theese lures (purple) are prefered by fat fish (type 0)
- case 8508:
- case 6523:
- case 6524:
- case 8510:
- if (check <= 54)
- type = 0;
- else if (check <= 74)
- type = 1;
- else if (check <= 94)
- type = 2;
- else
- type = 3;
- break;
- case 6525: //all theese lures (yellow) are prefered by ugly fish (type 2)
- case 8511:
- case 6526:
- case 6527:
- case 8513:
- if (check <= 55)
- type = 2;
- else if (check <= 74)
- type = 1;
- else if (check <= 94)
- type = 0;
- else
- type = 3;
- break;
- case 8484: //prize-winning fishing lure
- if (check <= 33)
- type = 0;
- else if (check <= 66)
- type = 1;
- else
- type = 2;
- break;
- }
- break;
- case 2: //upper grade fish, luminous lure
- switch (_lure.getItemId()) {
- case 8506: //green lure, preferred by fast-moving (nimble) fish (type 8)
- if (check <= 54)
- type = 8;
- else if (check <= 77)
- type = 7;
- else
- type = 9;
- break;
- case 8509: //purple lure, preferred by fat fish (type 7)
- if (check <= 54)
- type = 7;
- else if (check <= 77)
- type = 9;
- else
- type = 8;
- break;
- case 8512: //yellow lure, preferred by ugly fish (type 9)
- if (check <= 54)
- type = 9;
- else if (check <= 77)
- type = 8;
- else
- type = 7;
- break;
- case 8485: //prize-winning fishing lure
- if (check <= 33)
- type = 7;
- else if (check <= 66)
- type = 8;
- else
- type = 9;
- break;
- }
- }
- return type;
- }
- private int GetRandomFishLvl()
- {
- L2Effect[] effects = getAllEffects();
- int skilllvl = getSkillLevel(1315);
- for (L2Effect e : effects) {
- if (e.getSkill().getId() == 2274)
- skilllvl = (int)e.getSkill().getPower(this);
- }
- if (skilllvl <= 0) return 1;
- int randomlvl;
- int check = Rnd.get(100);
- if (check <= 50)
- {
- randomlvl = skilllvl;
- }
- else if (check <= 85)
- {
- randomlvl = skilllvl - 1;
- if (randomlvl <= 0)
- {
- randomlvl = 1;
- }
- }
- else
- {
- randomlvl = skilllvl + 1;
- if (randomlvl > 27) randomlvl = 27;
- }
- return randomlvl;
- }
- public void StartFishCombat(boolean isNoob, boolean isUpperGrade)
- {
- _fishCombat = new L2Fishing (this, _fish, isNoob, isUpperGrade);
- }
- public void EndFishing(boolean win)
- {
- ExFishingEnd efe = new ExFishingEnd(win, this);
- broadcastPacket(efe);
- _fishing = false;
- _fishx = 0;
- _fishy = 0;
- _fishz = 0;
- broadcastUserInfo();
- if (_fishCombat == null)
- sendPacket(new SystemMessage(SystemMessageId.BAIT_LOST_FISH_GOT_AWAY));
- _fishCombat = null;
- _lure = null;
- //Ends fishing
- sendPacket(new SystemMessage(SystemMessageId.REEL_LINE_AND_STOP_FISHING));
- setIsImmobilized(false);
- stopLookingForFishTask();
- }
- public L2Fishing GetFishCombat()
- {
- return _fishCombat;
- }
- public int GetFishx()
- {
- return _fishx;
- }
- public int GetFishy()
- {
- return _fishy;
- }
- public int GetFishz()
- {
- return _fishz;
- }
- public void SetLure (L2ItemInstance lure)
- {
- _lure = lure;
- }
- public L2ItemInstance GetLure()
- {
- return _lure;
- }
- public int GetInventoryLimit()
- {
- int ivlim;
- if (isGM()) {
- ivlim = Config.INVENTORY_MAXIMUM_GM;
- }
- else if (getRace() == Race.dwarf)
- {
- ivlim = Config.INVENTORY_MAXIMUM_DWARF;
- }
- else
- {
- ivlim = Config.INVENTORY_MAXIMUM_NO_DWARF;
- }
- ivlim += (int)getStat().calcStat(Stats.INV_LIM, 0, null, null);
- return ivlim;
- }
- public int GetWareHouseLimit()
- {
- int whlim;
- if (getRace() == Race.dwarf){
- whlim = Config.WAREHOUSE_SLOTS_DWARF;
- }
- else{
- whlim = Config.WAREHOUSE_SLOTS_NO_DWARF;
- }
- whlim += (int)getStat().calcStat(Stats.WH_LIM, 0, null, null);
- return whlim;
- }
- public int GetPrivateSellStoreLimit()
- {
- int pslim;
- if (getRace() == Race.dwarf){
- pslim = Config.MAX_PVTSTORE_SLOTS_DWARF;
- }
- else{
- pslim = Config.MAX_PVTSTORE_SLOTS_OTHER;
- }
- pslim += (int)getStat().calcStat(Stats.P_SELL_LIM, 0, null, null);
- return pslim;
- }
- public int GetPrivateBuyStoreLimit()
- {
- int pblim;
- if (getRace() == Race.dwarf){
- pblim = Config.MAX_PVTSTORE_SLOTS_DWARF;
- }
- else
- {
- pblim = Config.MAX_PVTSTORE_SLOTS_OTHER;
- }
- pblim += (int)getStat().calcStat(Stats.P_BUY_LIM, 0, null, null);
- return pblim;
- }
- public int GetFreightLimit()
- {
- return Config.FREIGHT_SLOTS + (int)getStat().calcStat(Stats.FREIGHT_LIM, 0, null, null);
- }
- public int GetDwarfRecipeLimit()
- {
- int recdlim = Config.DWARF_RECIPE_LIMIT;
- recdlim += (int)getStat().calcStat(Stats.REC_D_LIM, 0, null, null);
- return recdlim;
- }
- public int GetCommonRecipeLimit()
- {
- int recclim = Config.COMMON_RECIPE_LIMIT;
- recclim += (int)getStat().calcStat(Stats.REC_C_LIM, 0, null, null);
- return recclim;
- }
- public void setMountObjectID(int newID)
- {
- _mountObjectID = newID;
- }
- public int getMountObjectID()
- {
- return _mountObjectID;
- }
- private L2ItemInstance _lure = null;
- /**
- * Get the current skill in use or return null.<BR><BR>
- *
- */
- public SkillDat getCurrentSkill()
- {
- return _currentSkill;
- }
- /**
- * Create a new SkillDat object and set the player _currentSkill.<BR><BR>
- *
- */
- public void setCurrentSkill(L2Skill currentSkill, boolean ctrlPressed,
- boolean shiftPressed)
- {
- if (currentSkill == null)
- {
- if (Config.DEBUG)
- _log.info("Setting current skill: NULL for " + getName() + ".");
- _currentSkill = null;
- return;
- }
- if (Config.DEBUG)
- _log.info("Setting current skill: " + currentSkill.getName() + " (ID: " + currentSkill.getId() + ") for " + getName() + ".");
- _currentSkill = new SkillDat(currentSkill, ctrlPressed, shiftPressed);
- }
- public SkillDat getQueuedSkill()
- {
- return _queuedSkill;
- }
- /**
- * Create a new SkillDat object and queue it in the player _queuedSkill.<BR><BR>
- *
- */
- public void setQueuedSkill(L2Skill queuedSkill, boolean ctrlPressed, boolean shiftPressed)
- {
- if (queuedSkill == null)
- {
- if (Config.DEBUG)
- _log.info("Setting queued skill: NULL for " + getName() + ".");
- _queuedSkill = null;
- return;
- }
- if (Config.DEBUG)
- _log.info("Setting queued skill: " + queuedSkill.getName() + " (ID: " + queuedSkill.getId() + ") for " + getName() + ".");
- _queuedSkill = new SkillDat(queuedSkill, ctrlPressed, shiftPressed);
- }
- public boolean isInJail()
- {
- return _inJail;
- }
- public void setInJail(boolean state)
- {
- _inJail = state;
- }
- public void setInJail(boolean state, int delayInMinutes)
- {
- _inJail = state;
- _jailTimer = 0;
- // Remove the task if any
- stopJailTask(false);
- if (_inJail)
- {
- if (delayInMinutes > 0)
- {
- _jailTimer = delayInMinutes * 60000L; // in millisec
- // start the countdown
- _jailTask = ThreadPoolManager.getInstance().scheduleGeneral(new JailTask(this), _jailTimer);
- sendMessage("You are in jail for "+delayInMinutes+" minutes.");
- }
- // Open a Html message to inform the player
- NpcHtmlMessage htmlMsg = new NpcHtmlMessage(0);
- String jailInfos = HtmCache.getInstance().getHtm("data/html/jail_in.htm");
- if (jailInfos != null)
- htmlMsg.setHtml(jailInfos);
- else
- htmlMsg.setHtml("<html><body>You have been put in jail by an admin.</body></html>");
- sendPacket(htmlMsg);
- teleToLocation(-114356, -249645, -2984, true); // Jail
- } else
- {
- // Open a Html message to inform the player
- NpcHtmlMessage htmlMsg = new NpcHtmlMessage(0);
- String jailInfos = HtmCache.getInstance().getHtm("data/html/jail_out.htm");
- if (jailInfos != null)
- htmlMsg.setHtml(jailInfos);
- else
- htmlMsg.setHtml("<html><body>You are free for now, respect server rules!</body></html>");
- sendPacket(htmlMsg);
- teleToLocation(17836, 170178, -3507, true); // Floran
- }
- // store in database
- storeCharBase();
- }
- public long getJailTimer()
- {
- return _jailTimer;
- }
- public void setJailTimer(long time)
- {
- _jailTimer = time;
- }
- private void updateJailState()
- {
- if (isInJail())
- {
- // If jail time is elapsed, free the player
- if (_jailTimer > 0)
- {
- // restart the countdown
- _jailTask = ThreadPoolManager.getInstance().scheduleGeneral(new JailTask(this), _jailTimer);
- sendMessage("You are still in jail for "+Math.round(_jailTimer/60000)+" minutes.");
- }
- // If player escaped, put him back in jail
- if (!isInsideZone(ZONE_JAIL))
- teleToLocation(-114356,-249645,-2984, true);
- }
- }
- public void stopJailTask(boolean save)
- {
- if (_jailTask != null)
- {
- if (save)
- {
- long delay = _jailTask.getDelay(TimeUnit.MILLISECONDS);
- if (delay < 0)
- delay = 0;
- setJailTimer(delay);
- }
- _jailTask.cancel(false);
- _jailTask = null;
- }
- }
- private class JailTask implements Runnable
- {
- L2PcInstance _player;
- @SuppressWarnings("unused")
- protected long _startedAt;
- protected JailTask(L2PcInstance player)
- {
- _player = player;
- _startedAt = System.currentTimeMillis();
- }
- public void run()
- {
- _player.setInJail(false, 0);
- }
- }
- /**
- * @return
- */
- public int getPowerGrade()
- {
- return _powerGrade;
- }
- /**
- * @return
- */
- public void setPowerGrade(int power)
- {
- _powerGrade = power;
- }
- public boolean isCursedWeaponEquipped()
- {
- return _cursedWeaponEquipedId != 0;
- }
- public void setCursedWeaponEquipedId(int value)
- {
- _cursedWeaponEquipedId = value;
- }
- public int getCursedWeaponEquipedId()
- {
- return _cursedWeaponEquipedId;
- }
- private boolean _charmOfCourage = false;
- public boolean getCharmOfCourage()
- {
- return _charmOfCourage;
- }
- public void setCharmOfCourage(boolean val)
- {
- _charmOfCourage = val;
- sendPacket(new EtcStatusUpdate(this));
- }
- public int getDeathPenaltyBuffLevel()
- {
- return _deathPenaltyBuffLevel;
- }
- public void setDeathPenaltyBuffLevel(int level)
- {
- _deathPenaltyBuffLevel = level;
- }
- public void calculateDeathPenaltyBuffLevel(L2Character killer)
- {
- if((getKarma() > 0) || Rnd.get(100) <= Config.DEATH_PENALTY_CHANCE
- && !(killer instanceof L2PcInstance) && !(this.isGM())
- && !(this.getCharmOfLuck() && (killer instanceof L2GrandBossInstance || killer instanceof L2RaidBossInstance))
- && !(TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(getObjectId())))
- increaseDeathPenaltyBuffLevel();
- }
- public void increaseDeathPenaltyBuffLevel()
- {
- if(getDeathPenaltyBuffLevel() >= 15) //maximum level reached
- return;
- if(getDeathPenaltyBuffLevel() != 0)
- {
- L2Skill skill = SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel());
- if(skill != null)
- removeSkill(skill, true);
- }
- _deathPenaltyBuffLevel++;
- addSkill(SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel()), false);
- sendPacket(new EtcStatusUpdate(this));
- SystemMessage sm = new SystemMessage(SystemMessageId.DEATH_PENALTY_LEVEL_S1_ADDED);
- sm.addNumber(getDeathPenaltyBuffLevel());
- sendPacket(sm);
- }
- public void reduceDeathPenaltyBuffLevel()
- {
- if(getDeathPenaltyBuffLevel() <= 0)
- return;
- L2Skill skill = SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel());
- if(skill != null)
- removeSkill(skill, true);
- _deathPenaltyBuffLevel--;
- if(getDeathPenaltyBuffLevel() > 0)
- {
- addSkill(SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel()), false);
- sendPacket(new EtcStatusUpdate(this));
- SystemMessage sm = new SystemMessage(SystemMessageId.DEATH_PENALTY_LEVEL_S1_ADDED);
- sm.addNumber(getDeathPenaltyBuffLevel());
- sendPacket(sm);
- }
- else
- {
- sendPacket(new EtcStatusUpdate(this));
- sendPacket(new SystemMessage(SystemMessageId.DEATH_PENALTY_LIFTED));
- }
- }
- public void restoreDeathPenaltyBuffLevel()
- {
- L2Skill skill = SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel());
- if(skill != null)
- removeSkill(skill, true);
- if(getDeathPenaltyBuffLevel() > 0)
- {
- addSkill(SkillTable.getInstance().getInfo(5076, getDeathPenaltyBuffLevel()), false);
- // SystemMessage sm = new SystemMessage(SystemMessageId.DEATH_PENALTY_LEVEL_S1_ADDED);
- // sm.addNumber(getDeathPenaltyBuffLevel());
- // sendPacket(sm);
- }
- // sendPacket(new EtcStatusUpdate(this));
- }
- private FastMap<Integer, TimeStamp> ReuseTimeStamps = new FastMap<Integer, TimeStamp>().setShared(true);
- /**
- * Simple class containing all neccessary information to maintain
- * valid timestamps and reuse for skills upon relog. Filter this
- * carefully as it becomes redundant to store reuse for small delays.
- * @author Yesod
- */
- private class TimeStamp
- {
- private int skill;
- private long reuse;
- private Date stamp;
- public TimeStamp(int _skill, long _reuse)
- {
- skill = _skill;
- reuse = _reuse;
- stamp = new Date(new Date().getTime() + reuse);
- }
- public int getSkill(){ return skill; }
- public long getReuse(){ return reuse; }
- /* Check if the reuse delay has passed and
- * if it has not then update the stored reuse time
- * according to what is currently remaining on
- * the delay. */
- public boolean hasNotPassed()
- {
- Date d = new Date();
- if(d.before(stamp))
- {
- reuse -= d.getTime() - (stamp.getTime() - reuse);
- return true;
- }
- return false;
- }
- }
- /**
- * Index according to skill id the current
- * timestamp of use.
- * @param skillid
- * @param reuse delay
- */
- @Override
- public void addTimeStamp(int s, int r)
- {
- ReuseTimeStamps.put(s, new TimeStamp(s, r));
- }
- /**
- * Index according to skill this TimeStamp
- * instance for restoration purposes only.
- * @param TimeStamp
- */
- private void addTimeStamp(TimeStamp T)
- {
- ReuseTimeStamps.put(T.getSkill(), T);
- }
- /**
- * Index according to skill id the current
- * timestamp of use.
- * @param skillid
- */
- @Override
- public void removeTimeStamp(int s)
- {
- ReuseTimeStamps.remove(s);
- }
- /**
- * @param hacking_tool
- */
- public void sendPacket(SystemMessageId hacking_tool)
- {
- sendMessage("Please try again after closing unnecessary programs!.");
- }
- @Override
- public final void sendDamageMessage(L2Character target, int damage, boolean mcrit, boolean pcrit, boolean miss)
- {
- // Check if hit is missed
- if (miss)
- {
- sendPacket(new SystemMessage(SystemMessageId.MISSED_TARGET));
- return;
- }
- // Check if hit is critical
- if (pcrit)
- sendPacket(new SystemMessage(SystemMessageId.CRITICAL_HIT));
- if (mcrit)
- sendPacket(new SystemMessage(SystemMessageId.CRITICAL_HIT_MAGIC));
- SystemMessage sm = new SystemMessage(SystemMessageId.YOU_DID_S1_DMG);
- sm.addNumber(damage);
- sendPacket(sm);
- }
- @Override
- public ForceBuff getForceBuff()
- {
- return _forceBuff;
- }
- @Override
- public void setForceBuff(ForceBuff fb)
- {
- _forceBuff = fb;
- }
- public Point3D getCurrentSkillWorldPosition()
- {
- return _currentSkillWorldPosition;
- }
- public void setCurrentSkillWorldPosition(Point3D worldPosition)
- {
- _currentSkillWorldPosition = worldPosition;
- }
- @Override
- public boolean mustFallDownOnDeath()
- {
- return super.mustFallDownOnDeath() && !TvTEvent.isPlayerParticipant(getName());
- }
- /**
- * check player skills and remove unlegit ones (excludes hero, noblesse and cursed weapon skills)
- */
- public void checkAllowedSkills()
- {
- boolean foundskill = false;
- if (!isGM())
- {
- Collection<L2SkillLearn> skillTree = SkillTreeTable.getInstance().getAllowedSkills(getClassId());
- // loop through all skills of player
- for (L2Skill skill : getAllSkills())
- {
- int skillid = skill.getId();
- //int skilllevel = skill.getLevel();
- foundskill = false;
- // loop through all skills in players skilltree
- for (L2SkillLearn temp : skillTree)
- {
- // if the skill was found and the level is possible to obtain for his class everything is ok
- if (temp.getId() == skillid) // && temp.getLevel()>=skilllevel))
- foundskill = true;
- }
- // exclude cursed weapon skills
- if (isCursedWeaponEquipped() && skillid == CursedWeaponsManager.getInstance().getCursedWeapon(_cursedWeaponEquipedId).getSkillId())
- foundskill = true;
- // exclude clan skills
- if (getClan() != null && (skillid >= 370 && skillid <= 391))
- foundskill = true;
- // exclude seal of ruler / build siege hq
- if (getClan() != null && (skillid == 246 || skillid == 247))
- if (getClan().getLeaderId() == getObjectId())
- foundskill = true;
- // exclude fishing skills and common skills + dwarfen craft
- if (skillid >= 1312 && skillid <= 1322)
- foundskill = true;
- if (skillid >= 1368 && skillid <= 1373)
- foundskill = true;
- // exclude sa / enchant bonus / penality etc. skills
- if (skillid >= 3000 && skillid < 7000)
- foundskill = true;
- // exclude Skills from AllowedSkills in options.properties
- if (Config.ALLOWED_SKILLS_LIST.contains(skillid))
- foundskill = true;
- // remove skill and do a lil log message
- if (!foundskill)
- {
- removeSkill(skill);
- sendMessage("Skill: " + skill.getName() + " removed and GM informed!");
- _log.warning("Cheater! - Character " + getName() + " of Account " + getAccountName() + " VIP status : got skill " + skill.getName() + " removed!");
- }
- }
- }
- }
- public void restoreHP()
- {
- getStatus().setCurrentHp(getMaxHp());
- }
- public void restoreMP()
- {
- getStatus().setCurrentMp(getMaxMp());
- }
- public void restoreCP()
- {
- getStatus().setCurrentCp(getMaxCp());
- }
- public void restoreFull()
- {
- getStatus().setCurrentHp(getMaxHp());
- getStatus().setCurrentMp(getMaxMp());
- getStatus().setCurrentCp(getMaxCp());
- }
- public void FightStatsSystem(int pvpKillAmount, int pkKillAmount)
- {
- L2PcInstance player = getClient().getActiveChar();
- if (Config.CUSTOM_FIGHT_STATS)
- {
- player.setTitle("PvP:"+getPvpKills()+ " | PKs:"+getPkKills()+"");
- }
- }
- /**
- * @return
- */
- public boolean isInvisible()
- {
- // TODO Auto-generated method stub
- return false;
- }
- /**
- * @return
- */
- /**
- * @return
- */
- public String getHtmlPrefix()
- {
- // TODO Auto-generated method stub
- return null;
- }
- /**
- * @return
- */
- public int getInstanceId()
- {
- // TODO Auto-generated method stub
- return 0;
- }
- /**
- * @param instanceId
- */
- public void setInstanceId(Object instanceId)
- {
- // TODO Auto-generated method stub
- }
- public boolean dismount()
- {
- if (setMountType(0))
- {
- if (isFlying())
- removeSkill(SkillTable.getInstance().getInfo(4289, 1));
- Ride dismount = new Ride(getObjectId(), Ride.ACTION_DISMOUNT, 0);
- broadcastPacket(dismount);
- setMountObjectID(0);
- return true;
- }
- return false;
- }
- }
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