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- Name [Lex]
- Level [1]
- Class [Rogue/Bard]
- Paragon [N/A]
- Race [Fey Corgi]
- Size [S]
- Age [20]
- Gender [F]
- Height [2'10"]
- Weight [34lbs]
- Alignment [Chaotic Good]
- Deity [N/A]
- Total XP [0]
- Initiative =========================================================
- +0 (+0 Dex, +0 half level)
- Ability Scores =====================================================
- Strength......16 (+3) (+0 bonus + half level)
- Constitution..13 (+1) (+0 bonus + half level)
- Dexterity.....18 (+4) (+0 bonus + half level)
- Intelligence..12 (+1) (+0 bonus + half level)
- Wisdom........11 (+0) (+0 bonus + half level)
- Charisma......18 (+4) (+0 bonus + half level)
- Defenses ===========================================================
- AC 17 (10 base, +0 half level, +7 armor, +0 class, +0 misc, +0 feat)
- Fort 13 (10 base, +0 half level, +3 Str, +0 class, +0 misc, +0 feat)
- Ref 15 (10 base, +0 half level, +4 Dex, +1 class, +0 misc, +0 feat)
- Will 15 (10 base, +0 half level, +4 Cha, +1 class, +0 misc, +0 feat)
- Hit Points =========================================================
- Max HP 25
- Bloodied 12 (half HP)
- Surge value 06 (quarter HP)
- Surges/day 7
- Resistances, Weaknesses, Current Effects
- Movement ===========================================================
- Speed 5 squares (base 5, armor -0), 7 on two legs
- Senses =============================================================
- Passive Insight 00 (10 base, Skill +0)
- Passive Perception 00 (10 base, Skill +0)
- Low-Light Vision
- Race Features ======================================================
- Big Ears: You gain a +2 Racial Bonus to Perception checks
- Fey Origin: Your ancestors served the natives of the Feywild, so you are concidered a fey creature
- for the purpose of effects that relate to creature origin
- Oddball Thief: you can use oddball thief as an encounter power
- Class/Path/Destiny Features ========================================
- Majestic Word:
- You gain the majestic word power
- Skill Versatility:
- You gain a +1 bonus to untrained skill checks
- Sneak Attack:
- Once per round, when you have combat advantage against an enemy and are using a weapon from the
- light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra
- damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. (+2d6)
- Words of Friendship:
- You gain the words of friendship power.
- Skills =============================================================
- Acrobatics +9 (+4 Dex/half-level, +5 trained)
- Arcana +1 (+1 Int/half-level)
- Athletics +8 (+3 Str/half-level, +5 trained)
- Bluff +6 (+4 Cha/half-level)
- Diplomacy +9 (+4 Cha/half-level, +5 trained)
- Dungeoneering +0 (+0 Wis/half-level)
- Endurance +1 (+1 Con/half-level)
- Heal +5 (+0 Wis/half-level, +5 trained)
- History +1 (+1 Int/half-level)
- Insight +0 (+0 Wis/half-level)
- Intimidate +4 (+4 Cha/half-level)
- Nature +2 (+0 Wis/half-level)
- Perception +2 (+0 Wis/half-level)
- Religion +1 (+1 Int/half-level)
- Stealth +4 (+4 Dex/half-level)
- Streetwise +4 (+4 Cha/half-level)
- Thievery +9 (+4 Dex/half-level, +5 trained)
- Feats ==============================================================
- Hybrid Talent: Gain a hybrid talent option for one of your hybrid class entries
- Power Index ========================================================
- Check the box when the power is used.
- Clear the box when the power renews.
- At-Will Powers
- Sly Flourish
- At-Will * Martial,Weapon
- Standard Action Melee or Ranged weapon
- Requirement: You must be wielding a crossbow, a light blade, or a sling.
- Target: One creature
- Attack: Dexterity vs. AC
- Hit: 1[W] + Dexterity modifier + Charisma modifier damage.
- Misdirected Mark
- At-Will * Arcane, Implement
- Standard Action Ranged 10
- Target: One creature
- Attack: Charisma vs. Reflex
- Hit: 1d8 + Charisma modifier damage, and the target is marked by an ally within 5 squares of you until the end of your next turn.
- Encounter Powers
- Majestic Word [ ]
- Encounter (Special) * Arcane, Healing
- Minor Action Close burst 5
- Target: You or one ally in burst
- Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier.
- You also slide the target 1 square.
- Words of Friendship [ ]
- Encounter * Arcane
- Minor Action Personal
- Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.
- King's Castle [ ]
- Standard Action Melee or Ranged weapon
- Requirement: You must be wielding a crossbow, a light blade, or a sling.
- Target: One creature
- Attack: Dexterity vs. Reflex
- Hit: 2[W] + Dexterity modifier damage.
- Effect: Switch places with a willing adjacent ally.
- Oddball Thief [ ]
- Minor Action Melee
- Requirement: You must be wielding a crossbow, a light blade, or a sling.
- Target: One creature
- Attack: Dexterity +2 vs. Reflex
- Hit: Dexterity modifier damage and the target is knocked prone with socks stolen.
- Daily powers
- Verse of Triumph [ ]
- Daily * Arcane, Charm, Weapon
- Standard Action Melee weapon
- Target: One creature
- Attack: Charisma vs. AC
- Hit: 2[W] + Charisma modifier damage.
- Miss: Half damage.
- Effect: Until the end of the encounter, you and any ally within 5 squares of you gain a +1 power bonus to
- damage rolls and saving throws. In addition, whenever you or an ally reduces an enemy to 0 hit points with an
- attack, you and any ally within 5 squares of the enemy can shift 1 square as a free action.
- Utility powers
- [anme] [ ]
- [effect]
- Equipment ==========================================================
- Adventurer's Kit
- Backpack
- Bedroll
- Rations, trail (10 days)
- Rope, hempen (50 ft.)
- Sunrods (2)
- Jouneybread
- Pouch, belt (empty)
- Flint and steel
- Thieves’ tools
- Waterskin
- Hide Armour
- Wand
- Empty Bottle x 30
- Lilting Songblade +4 (Dagger, 1d4)
- Critical: +1d10 damage per plus
- Property: Bards can use this blade as an implement for bard powers and bard paragon path powers.
- Power (Daily): Minor Action. Each ally within 20 squares of you gains a +4 item bonus to damage rolls until the
- end of the encounter. Whenever you or an ally reduces an enemy to 0 hit points before the end of the encounter, the bonus increases by 2.
- Coins and Other Wealth =============================================
- 950 gold pieces
- Languages Known ====================================================
- Common
- Rituals ============================================================
- [name]:
- [effect]
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