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dini

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Nov 6th, 2014
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  1. forward LoadUser_data(playerid,name[],value[]);
  2. public LoadUser_data(playerid,name[],value[])
  3. {
  4.     new INI:File = INI_Open(users(playerid));
  5.     INI_SetTag(File,"data");
  6.     // Logged in
  7.     PlayerInfo[playerid][pLoggedIn] = 1;
  8.     PlayerInfo[playerid][pSpawn] = 1;
  9.     INI_Int("Gender",PlayerInfo[playerid][pGender]);
  10.     INI_Int("Level",PlayerInfo[playerid][pLevel]);
  11.     INI_Int("UpgradePoints",PlayerInfo[playerid][pUpgradePoints]);
  12.     INI_Int("ArmorUpgrade",PlayerInfo[playerid][pArmorUpgrade]);
  13.     if(PlayerInfo[playerid][pLevel] == 0) PlayerInfo[playerid][pLevel] = 1;
  14.     INI_Int("Minutes",PlayerInfo[playerid][pMinutes]);
  15.     INI_Int("TMinutes",PlayerInfo[playerid][pTMinutes]);
  16.     INI_Int("Hours",PlayerInfo[playerid][pHours]);
  17.     INI_Int("Nacija",PlayerInfo[playerid][pNacija]);
  18.     INI_Int("VrijemeU",PlayerInfo[playerid][pUmin]);
  19.     INI_Int("Age",PlayerInfo[playerid][pAge]);
  20.     INI_Int("Cash",PlayerInfo[playerid][pMoney]);
  21.     INI_Int("Hours",PlayerInfo[playerid][pExp]);
  22.     INI_Int("ADMute",PlayerInfo[playerid][pADMute]);
  23.     INI_Int("Bank",PlayerInfo[playerid][pBank]);
  24.     INI_Int("Model",PlayerInfo[playerid][pModel]);
  25.     INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
  26.     INI_Int("Mapped",PlayerInfo[playerid][pMapper]);
  27.     INI_Int("pBanned",PlayerInfo[playerid][pBanned]);
  28.     INI_Int("Phnumber",PlayerInfo[playerid][pNumber]);
  29.     INI_Int("Kill",PlayerInfo[playerid][pKill]);
  30.     INI_Int("Death",PlayerInfo[playerid][pDeath]);
  31.     INI_Int("Hours",PlayerInfo[playerid][pDeath]);
  32.     INI_Float("X",PlayerInfo[playerid][pX]);
  33.     INI_Float("Z",PlayerInfo[playerid][pZ]);
  34.     INI_Float("Y",PlayerInfo[playerid][pY]);
  35.     INI_Int("Int",PlayerInfo[playerid][pInt]);
  36.     INI_Int("VW",PlayerInfo[playerid][pVW]);
  37.     INI_Int("VehVW",PlayerInfo[playerid][pVehVW]);
  38.     INI_Int("JackSkill",PlayerInfo[playerid][pJackSkill]);
  39.     INI_Int("WalkStyle",PlayerInfo[playerid][pWalkStyle]);
  40.     INI_Int("Neon",PlayerInfo[playerid][pNeon]);
  41.     INI_Int("vNeon",PlayerInfo[playerid][pVNeon]);
  42.     INI_Int("Fac",PlayerInfo[playerid][pFac]);
  43.     INI_Int("FacRank",PlayerInfo[playerid][pFacRank]);
  44.     INI_Int("FacLeader",PlayerInfo[playerid][pFacLeader]);
  45.     INI_Int("FacDiv",PlayerInfo[playerid][pFacDiv]);
  46.     INI_Int("FacDivLeader",PlayerInfo[playerid][pFacDivLeader]);
  47.     INI_Int("Duty",PlayerInfo[playerid][pFacDuty]);
  48.     INI_Int("Hospital",PlayerInfo[playerid][pHospital]);
  49.     INI_Int("wSlot0",PlayerInfo[playerid][pWeapon][0]);
  50.     INI_Int("wSlot0Ammo",PlayerInfo[playerid][pWeaponAmmo][0]);
  51.     INI_Int("wSlot1",PlayerInfo[playerid][pWeapon][1]);
  52.     INI_Int("wSlot1Ammo",PlayerInfo[playerid][pWeaponAmmo])[1];
  53.     INI_Int("wSlot2",PlayerInfo[playerid][pWeapon][2]);
  54.     INI_Int("wSlot2Ammo",PlayerInfo[playerid][pWeaponAmmo[2]]);
  55.     INI_Int("wSlot3",PlayerInfo[playerid][pWeapon][3]);
  56.     INI_Int("wSlot3Ammo",PlayerInfo[playerid][pWeaponAmmo][3]);
  57.     INI_Int("wSlot4",PlayerInfo[playerid][[pWeapon][4]);
  58.     INI_Int("wSlot4Ammo",PlayerInfo[playerid][pWeaponAmmo][4]);
  59.     INI_Int("wSlot5",PlayerInfo[playerid][pWeapon][5]);
  60.     INI_Int("wSlot5Ammo",PlayerInfo[playerid][pWeaponAmmo][5]);
  61.     INI_Int("wSlot6",PlayerInfo[playerid][pWeapon][6]);
  62.     INI_Int("wSlot6Ammo",PlayerInfo[playerid][pWeaponAmmo][6]);
  63.     INI_Int("wSlot7",PlayerInfo[playerid][pWeapon][7]);
  64.     INI_Int("wSlot7Ammo",PlayerInfo[playerid][pWeaponAmmo][7]);
  65.     INI_Int("wSlot8",PlayerInfo[playerid][pWeapon][8]);
  66.     INI_Int("wSlot8Ammo",PlayerInfo[playerid][pWeaponAmmo][8]);
  67.     INI_Int("wSlot9",PlayerInfo[playerid][pWeapon][9]);
  68.     INI_Int("wSlot10Ammo",PlayerInfo[playerid][pWeaponAmmo][10]);
  69.     INI_Int("wSlot11",PlayerInfo[playerid][pWeapon][11]);
  70.     INI_Int("wSlot11Ammo",PlayerInfo[playerid][pWeaponAmmo][11]);
  71.     INI_Int("wSlot12",PlayerInfo[playerid][pWeapon][12]);
  72.     INI_Int("wSlot12Ammo",PlayerInfo[playerid][pWeaponAmmo][12]);
  73.     INI_Int("Dead",PlayerInfo[playerid][Dead]);
  74.     INI_Int("TaxiLicenca",PlayerInfo[playerid][TaxiLicenca]);
  75.     INI_Int("Business",PlayerInfo[playerid][pBiz]);
  76.     INI_Int("HouseOwner",PlayerInfo[playerid][pSafeAdmin]);
  77.     INI_Int("VBusiness",PlayerInfo[playerid][pVBiz]);
  78.     INI_Int("BizOwner",PlayerInfo[playerid][pOwner]);
  79.     INI_Int("Job",PlayerInfo[playerid][pJob]);
  80.     INI_Int("Mechanic",PlayerInfo[playerid][pJobSkill][JOB_MECHANIC]);
  81.     INI_Int("Lawyer",PlayerInfo[playerid][pJobSkill][JOB_LAWYER]);
  82.     INI_Int("Trucker",PlayerInfo[playerid][pJobSkill][JOB_TRUCKER]);
  83.     INI_Int("Fisher",PlayerInfo[playerid][pJobSkill][JOB_FISHER]);
  84.     INI_Int("WDealer",PlayerInfo[playerid][pJobSkill][JOB_WDEALER]);
  85.     INI_Int("WSmuggler",PlayerInfo[playerid][pJobSkill][JOB_WSMUGGLER]);
  86.     INI_Int("DDealer",PlayerInfo[playerid][pJobSkill][JOB_DDEALER]);
  87.     INI_Int("DSmuggler",PlayerInfo[playerid][pJobSkill][JOB_DSMUGGLER]);
  88.     INI_Int("Boxer",PlayerInfo[playerid][pJobSkill][JOB_BOXER]);
  89.     INI_Int("Fisher",PlayerInfo[playerid][pJobSkill][JOB_FISHER]);
  90.     INI_Int("TPackages",PlayerInfo[playerid][pTPackages]);
  91.     INI_Int("WPackages",PlayerInfo[playerid][pMPackages]);
  92.     INI_Int("HasCellphone",PlayerInfo[playerid][pHasCellphone]);
  93.     INI_Int("Cellphone",PlayerInfo[playerid][pCellphone]);
  94.     INI_Int("Phonebook",PlayerInfo[playerid][pPhonebook]);
  95.     INI_Int("Novina",PlayerInfo[playerid][pNovina]);
  96.     INI_Int("Dice",PlayerInfo[playerid][pDice]);
  97.     INI_Int("Cigar",PlayerInfo[playerid][pCigar]);
  98.     INI_Int("Speedo",PlayerInfo[playerid][pSpeedo]);
  99.     INI_Int("Sprunk",PlayerInfo[playerid][pSprunk]);
  100.     INI_Int("Spray",PlayerInfo[playerid][pSpray]);
  101.     INI_Int("Rope",PlayerInfo[playerid][pRope]);
  102.     INI_Int("ReportMuted",PlayerInfo[playerid][pRMuted]);
  103.     INI_Int("ReportMutedTotal",PlayerInfo[playerid][pRMutedTotal]);
  104.     INI_Int("ReportMutedTime",PlayerInfo[playerid][pRMutedTime]);
  105.     INI_Int("Blindfold",PlayerInfo[playerid][pBlindfold]);
  106.     INI_Int("Materials",PlayerInfo[playerid][pMaterials]);
  107.     INI_Int("MedMaterials",PlayerInfo[playerid][pMMaterials]);
  108.     INI_Int("HighMaterials",PlayerInfo[playerid][pHMaterials]);
  109.     INI_Int("MWPackages",PlayerInfo[playerid][pMMPackages]);
  110.     INI_Int("HWPackages",PlayerInfo[playerid][pHPackages]);
  111.     INI_Int("WT",PlayerInfo[playerid][pWT]);
  112.     INI_Int("WTC",PlayerInfo[playerid][pWTC]);
  113.     INI_Int("Gas",PlayerInfo[playerid][pGas]);
  114.     INI_Int("Radio",PlayerInfo[playerid][pRadio]);
  115.     INI_Int("Health",PlayerInfo[playerid][pHealth]);
  116.     INI_Int("Armor",PlayerInfo[playerid][pArmor]);
  117.     INI_Int("Internet",PlayerInfo[playerid][pInternet]);
  118.     INI_Int("Prison",PlayerInfo[playerid][pPrison]);
  119.     INI_Int("PrisonTime",PlayerInfo[playerid][pPrisonTime]);
  120.     INI_String("PrisonReason", PlayerInfo[playerid][pPrisonReason], sizeof(PlayerInfo[playerid][pPrisonReason]));
  121.     INI_String("PrisonBy", PlayerInfo[playerid][pPrisonBy], sizeof(PlayerInfo[playerid][pPrisonBy]));
  122.     INI_Int("Wanted",PlayerInfo[playerid][pWanted]);
  123.     INI_String("Wanted1", PlayerInfo[playerid][pWanted1], sizeof(PlayerInfo[playerid][pWanted1]));
  124.     INI_String("Wanted2", PlayerInfo[playerid][pWanted2], sizeof(PlayerInfo[playerid][pWanted2]));
  125.     INI_String("Wanted3", PlayerInfo[playerid][pWanted3], sizeof(PlayerInfo[playerid][pWanted3]));
  126.     INI_String("Wanted4", PlayerInfo[playerid][pWanted4], sizeof(PlayerInfo[playerid][pWanted4]));
  127.     INI_String("Wanted5", PlayerInfo[playerid][pWanted5], sizeof(PlayerInfo[playerid][pWanted5]));
  128.     INI_String("Wanted6", PlayerInfo[playerid][pWanted6], sizeof(PlayerInfo[playerid][pWanted6]));
  129.     INI_Int("Crimes",PlayerInfo[playerid][pCrimes]);
  130.     INI_Int("Arrested",PlayerInfo[playerid][pArrested]);
  131.     INI_Int("DPackages",PlayerInfo[playerid][pDPackages]);
  132.     INI_Int("Weed",PlayerInfo[playerid][pWeed]);
  133.     INI_Int("cocaine",PlayerInfo[playerid][pcocaine]);
  134.     INI_Int("TrunkWeed",PlayerInfo[playerid][pTWeed]);
  135.     INI_Int("Trunkcocaine",PlayerInfo[playerid][pTcocaine]);
  136.     INI_Int("vTrunkWeed",PlayerInfo[playerid][pvTWeed]);
  137.     INI_Int("vTrunkcocaine",PlayerInfo[playerid][pvTcocaine]);
  138.     INI_Int("Contract",PlayerInfo[playerid][pContract]);
  139.     INI_String("ContractBy", PlayerInfo[playerid][pContractBy], sizeof(PlayerInfo[playerid][pContractBy]));
  140.     INI_Int("Tutorial",PlayerInfo[playerid][pTutorial]);
  141.     INI_Int("Warns",PlayerInfo[playerid][pWarns]);
  142.     INI_String("Warn1", PlayerInfo[playerid][pWarn1], sizeof(PlayerInfo[playerid][pWarn1]));
  143.     INI_String("Warn2", PlayerInfo[playerid][pWarn2], sizeof(PlayerInfo[playerid][pWarn2]));
  144.     INI_String("Warn3", PlayerInfo[playerid][pWarn3], sizeof(PlayerInfo[playerid][pWarn3]));
  145.     INI_Int("X",PlayerInfo[playerid][pNMute]);
  146.     INI_Int("X",PlayerInfo[playerid][pRMute]);
  147.     INI_Int("X",PlayerInfo[playerid][pSpawnFreeze]);
  148.     INI_Int("X",PlayerInfo[playerid][pFam]);
  149.     INI_Int("X",PlayerInfo[playerid][pCSuccess]);
  150.     INI_Int("X",PlayerInfo[playerid][pCFail]);
  151.     INI_Int("X",PlayerInfo[playerid][pHouse]);
  152.     INI_Int("X",PlayerInfo[playerid][pVHouse]);
  153.     INI_Int("X",PlayerInfo[playerid][pTGun][0]);
  154.     INI_Int("X",PlayerInfo[playerid][pTGunAmmo][0]);
  155.     INI_Int("X",PlayerInfo[playerid][pTGun][1]);
  156.     INI_Int("X",PlayerInfo[playerid][pTGunAmmo][1]);
  157.     INI_Int("X",PlayerInfo[playerid][pvTGun][0]);
  158.     INI_Int("X",PlayerInfo[playerid][pvTGunAmmo][0]);
  159.     INI_Int("X",PlayerInfo[playerid][pvTGun][1]);
  160.     INI_Int("X",PlayerInfo[playerid][pvTGunAmmo][1]);
  161.     INI_Int("Garage",PlayerInfo[playerid][pGarage]);
  162.     INI_Int("vGarage",PlayerInfo[playerid][pVGarage]);
  163.     INI_Int("Helper",PlayerInfo[playerid][pHelper]);
  164.     INI_Int("X",PlayerInfo[playerid][pAcceptReport]);
  165.     INI_Int("X",PlayerInfo[playerid][pTrashReport]);
  166.     INI_Int("X",PlayerInfo[playerid][vModel]);
  167.     INI_Float("vX",PlayerInfo[playerid][vX]);
  168.     INI_Float("vY",PlayerInfo[playerid][vY]);
  169.     INI_Float("vZ",PlayerInfo[playerid][vZ]);
  170.     INI_Float("vA",PlayerInfo[playerid][vA]);
  171.     INI_Float("vC1",PlayerInfo[playerid][vC1]);
  172.     INI_Float("vC2",PlayerInfo[playerid][vC2]);
  173.     INI_Float("vC2",PlayerInfo[playerid][vC2]);
  174.     INI_Float("vPJ",PlayerInfo[playerid][vPJ]);
  175.     //VEH MOD
  176.     INI_Int("vLocked",PlayerInfo[playerid][vLocked]);
  177.     INI_Int("vModSlot0",PlayerInfo[playerid][pVehMod][0]);
  178.     INI_Int("vModSlot1",PlayerInfo[playerid][pVehMod][1]);
  179.     INI_Int("vModSlot2",PlayerInfo[playerid][pVehMod][2]);
  180.     INI_Int("vModSlot3",PlayerInfo[playerid][pVehMod][3]);
  181.     INI_Int("vModSlot4",PlayerInfo[playerid][pVehMod][4]);
  182.     INI_Int("vModSlot5",PlayerInfo[playerid][pVehMod][5]);
  183.     INI_Int("vModSlot6",PlayerInfo[playerid][pVehMod][6]);
  184.     INI_Int("vModSlot7",PlayerInfo[playerid][pVehMod][7]);
  185.     INI_Int("vModSlot8",PlayerInfo[playerid][pVehMod][8]);
  186.     INI_Int("vModSlot9",PlayerInfo[playerid][pVehMod][9]);
  187.     INI_Int("vModSlot10",PlayerInfo[playerid][pVehMod][10]);
  188.     INI_Int("vModSlot11",PlayerInfo[playerid][pVehMod][11]);
  189.     INI_Int("vModSlot12",PlayerInfo[playerid][pVehMod][12]);
  190.     INI_Int("vModSlot13",PlayerInfo[playerid][pVehMod][13]);
  191.     //VIP CAR
  192.     INI_Int("vVModel",PlayerInfo[playerid][vVModel]);
  193.     INI_Float("vVX",PlayerInfo[playerid][vVX]);
  194.     INI_Float("vVY",PlayerInfo[playerid][vVY]);
  195.     INI_Float("vVZ",PlayerInfo[playerid][vVZ]);
  196.     INI_Float("vVA",PlayerInfo[playerid][vVA]);
  197.     INI_Float("vVC1",PlayerInfo[playerid][vVC1]);
  198.     INI_Float("vVC2",PlayerInfo[playerid][vVC2]);
  199.     INI_Float("vVPJ",PlayerInfo[playerid][vVPJ]);
  200.     INI_Int("vVLocked",PlayerInfo[playerid][vVLocked]);
  201.     INI_Int("vVModSlot0",PlayerInfo[playerid][pVVehMod][0]);
  202.     INI_Int("vVModSlot1",PlayerInfo[playerid][pVVehMod][1]);
  203.     INI_Int("vVModSlot2",PlayerInfo[playerid][pVVehMod][2]);
  204.     INI_Int("vVModSlot3",PlayerInfo[playerid][pVVehMod][3]);
  205.     INI_Int("vVModSlot4",PlayerInfo[playerid][pVVehMod][4]);
  206.     INI_Int("vVModSlot5",PlayerInfo[playerid][pVVehMod][5]);
  207.     INI_Int("vVModSlot6",PlayerInfo[playerid][pVVehMod][6]);
  208.     INI_Int("vVModSlot7",PlayerInfo[playerid][pVVehMod][7]);
  209.     INI_Int("vVModSlot8",PlayerInfo[playerid][pVVehMod][8]);
  210.     INI_Int("vVModSlot9",PlayerInfo[playerid][pVVehMod][9]);
  211.     INI_Int("vVModSlot10",PlayerInfo[playerid][pVVehMod][10]);
  212.     INI_Int("vVModSlot11",PlayerInfo[playerid][pVVehMod][11]);
  213.     INI_Int("vVModSlot12",PlayerInfo[playerid][pVVehMod][12]);
  214.     INI_Int("vVModSlot13",PlayerInfo[playerid][pVVehMod][13]);
  215.     //THIRD CAR
  216.     INI_Int("vVVModel",PlayerInfo[playerid][vVVModel]);
  217.     INI_Float("vVVX",PlayerInfo[playerid][vVVX]);
  218.     INI_Float("vVVY",PlayerInfo[playerid][vVVY]);
  219.     INI_Float("vVVZ",PlayerInfo[playerid][vVVZ]);
  220.     INI_Float("vVVA",PlayerInfo[playerid][vVVA]);
  221.     INI_Float("vVVC1",PlayerInfo[playerid][vVVC1]);
  222.     INI_Float("vVVC2",PlayerInfo[playerid][vVVC2]);
  223.     INI_Float("vVVPJ",PlayerInfo[playerid][vVVPJ]);
  224.     INI_Int("vVVLocked",PlayerInfo[playerid][vVVLocked]);
  225.     INI_Int("vVVModSlot0",PlayerInfo[playerid][pVVVehMod][0]);
  226.     INI_Int("vVVModSlot1",PlayerInfo[playerid][pVVVehMod][1]);
  227.     INI_Int("vVVModSlot2",PlayerInfo[playerid][pVVVehMod][2]);
  228.     INI_Int("vVVModSlot3",PlayerInfo[playerid][pVVVehMod][3]);
  229.     INI_Int("vVVModSlot4",PlayerInfo[playerid][pVVVehMod][4]);
  230.     INI_Int("vVVModSlot5",PlayerInfo[playerid][pVVVehMod][5]);
  231.     INI_Int("vVVModSlot6",PlayerInfo[playerid][pVVVehMod][6]);
  232.     INI_Int("vVVModSlot7",PlayerInfo[playerid][pVVVehMod][7]);
  233.     INI_Int("vVVModSlot8",PlayerInfo[playerid][pVVVehMod][8]);
  234.     INI_Int("vVVModSlot9",PlayerInfo[playerid][pVVVehMod][9]);
  235.     INI_Int("vVVModSlot10",PlayerInfo[playerid][pVVVehMod][10]);
  236.     INI_Int("vVVModSlot11",PlayerInfo[playerid][pVVVehMod][11]);
  237.     INI_Int("vVVModSlot12",PlayerInfo[playerid][pVVVehMod][12]);
  238.     INI_Int("vVVModSlot13",PlayerInfo[playerid][pVVVehMod][13]);
  239.     if(PlayerInfo[playerid][vModel])
  240.     {
  241.         PlayerInfo[playerid][pVeh] = CreateVehicle(PlayerInfo[playerid][vModel], PlayerInfo[playerid][vX],PlayerInfo[playerid][vY],PlayerInfo[playerid][vZ],PlayerInfo[playerid][vA],PlayerInfo[playerid][vC1],PlayerInfo[playerid][vC2],1200);
  242.         SetVehicleVirtualWorld(PlayerInfo[playerid][pVeh], PlayerInfo[playerid][pVehVW]);
  243.         ChangeVehiclePaintjob(PlayerInfo[playerid][pVeh], PlayerInfo[playerid][vPJ]);
  244.         if(PlayerInfo[playerid][vLocked]) SetVehicleParamsEx(PlayerInfo[playerid][pVeh], 0, 0, 0, 1, 0, 0, 0);
  245.         for(new i=0; i<14; i++)
  246.         {
  247.             AddVehicleComponent(PlayerInfo[playerid][pVeh], PlayerInfo[playerid][pVehMod][i]);
  248.         }
  249.     }
  250.     if(PlayerInfo[playerid][vVModel])
  251.     {
  252.         PlayerInfo[playerid][pVVeh] = CreateVehicle(PlayerInfo[playerid][vVModel], PlayerInfo[playerid][vVX],PlayerInfo[playerid][vVY],PlayerInfo[playerid][vVZ],PlayerInfo[playerid][vVA],PlayerInfo[playerid][vVC1],PlayerInfo[playerid][vVC2],1200);
  253.         ChangeVehiclePaintjob(PlayerInfo[playerid][pVVeh], PlayerInfo[playerid][vVPJ]);
  254.         if(PlayerInfo[playerid][vVLocked]) SetVehicleParamsEx(PlayerInfo[playerid][pVVeh], 0, 0, 0, 1, 0, 0, 0);
  255.         for(new i=0; i<14; i++)
  256.         {
  257.             AddVehicleComponent(PlayerInfo[playerid][pVVeh], PlayerInfo[playerid][pVVehMod][i]);
  258.         }
  259.     }
  260.     if(PlayerInfo[playerid][vVVModel])
  261.     {
  262.         PlayerInfo[playerid][pVVVeh] = CreateVehicle(PlayerInfo[playerid][vVVModel], PlayerInfo[playerid][vVVX],PlayerInfo[playerid][vVVY],PlayerInfo[playerid][vVVZ],PlayerInfo[playerid][vVVA],PlayerInfo[playerid][vVVC1],PlayerInfo[playerid][vVVC2],1200);
  263.         ChangeVehiclePaintjob(PlayerInfo[playerid][pVVVeh], PlayerInfo[playerid][vVVPJ]);
  264.         if(PlayerInfo[playerid][vVVLocked]) SetVehicleParamsEx(PlayerInfo[playerid][pVVVeh], 0, 0, 0, 1, 0, 0, 0);
  265.         for(new i=0; i<14; i++)
  266.         {
  267.             AddVehicleComponent(PlayerInfo[playerid][pVVVeh], PlayerInfo[playerid][pVVVehMod][i]);
  268.         }
  269.     }
  270.     if (PlayerInfo[playerid][pLevel] < 6 || PlayerInfo[playerid][pAdmin] > 0 || PlayerInfo[playerid][pHelper] > 0)
  271.     {
  272.     gNewbie[playerid] = 0;
  273.     }
  274.     INI_Int("GangMod",PlayerInfo[playerid][pGangMod]);
  275.     INI_Int("FacMod",PlayerInfo[playerid][pFacMod]);
  276.     INI_Int("BanAppealer",PlayerInfo[playerid][pBanAppealer]);
  277.     INI_Int("CarLicense",PlayerInfo[playerid][pCarLic]);
  278.     INI_Int("FlyLicense",PlayerInfo[playerid][pFlyLic]);
  279.     INI_Int("CarLicense",PlayerInfo[playerid][pWepLic]);
  280.     INI_Int("WepLicense",PlayerInfo[playerid][pCarLic]);
  281.     INI_String("Accent", PlayerInfo[playerid][pAccent], sizeof(PlayerInfo[playerid][pAccent]));
  282.     INI_Int("pDay",PlayerInfo[playerid][pDay]);
  283.     INI_Int("PB Tokeni",PlayerInfo[playerid][pPaintTokens]);
  284.     INI_Int("VIP",PlayerInfo[playerid][pVIP]);
  285.     INI_Int("VrijemeU",PlayerInfo[playerid][pVrijemeU]);
  286.     INI_Int("VrijemeUmin",PlayerInfo[playerid][pUmin]);
  287.     INI_Int("GiftTime",PlayerInfo[playerid][pGiftTime]);
  288.     INI_Int("VIPBuddy",PlayerInfo[playerid][pVIPBuddy]);
  289.     INI_Int("VIPDay",PlayerInfo[playerid][pVIPDay]);
  290.     INI_Int("VIPMonth",PlayerInfo[playerid][pVIPMonth]);
  291.     INI_Int("VIPDayHour",PlayerInfo[playerid][pVIPHour]);
  292.     INI_Int("VIPTemp",PlayerInfo[playerid][pVIPTemp]);
  293.     INI_Int("VIPJob",PlayerInfo[playerid][pVIPJob]);
  294.     INI_Int("PinKod",PlayerInfo[playerid][pPinKod]);
  295.     INI_Int("MasterCard",PlayerInfo[playerid][pBankomat]);
  296.     INI_Int("DeliverTruck",PlayerInfo[playerid][pDeliverTruck]);
  297.     INI_Int("New",PlayerInfo[playerid][pNew]);
  298.     INI_Int("RefPoints",PlayerInfo[playerid][pRefPoints]);
  299.     INI_Int("Tester",PlayerInfo[playerid][pTester]);
  300.     INI_Int("PaintBall",PlayerInfo[playerid][pArena]);
  301.     INI_Int("FightStyle",PlayerInfo[playerid][pFightStyle]);
  302.     SetPlayerFightingStyle(playerid, PlayerInfo[playerid][pFightStyle]);
  303.     INI_Int("WepLicense",PlayerInfo[playerid][pScope]);
  304.     INI_Int("WepLicense",PlayerInfo[playerid][pCookies]);
  305.     INI_Int("WepLicense",PlayerInfo[playerid][pOldskool]);
  306.     INI_Int("WepLicense",PlayerInfo[playerid][pReward]);
  307.     INI_Int("Fish1",PlayerInfo[playerid]pFish][0]);
  308.     INI_Int("Fish2",PlayerInfo[playerid]pFish][1]);
  309.     INI_Int("Fish3",PlayerInfo[playerid]pFish][2]);
  310.     INI_Int("Fish4",PlayerInfo[playerid]pFish][3]);
  311.     INI_Int("Fish5",PlayerInfo[playerid]pFish][4]);
  312.     INI_Int("Loyal",PlayerInfo[playerid][pLoyal]);
  313.     INI_Int("LoyalTag",PlayerInfo[playerid][pLoyalTag]);
  314.     INI_Int("LPoints",PlayerInfo[playerid][pLPoints]);
  315.     INI_Int("Gate1",PlayerInfo[playerid][pGate][0]);
  316.     INI_Int("Gate2",PlayerInfo[playerid][pGate][1]);
  317.     INI_Int("Gate3",PlayerInfo[playerid][pGate][2]);
  318.     INI_Int("WepLicense",PlayerInfo[playerid][pCookies]);
  319.     INI_Int("WepLicense",PlayerInfo[playerid][pCookies]);
  320.     INI_Int("WepLicense",PlayerInfo[playerid][pCookies]);
  321.     INI_Int("WepLicense",PlayerInfo[playerid][pCookies]);
  322.     PlayerInfo[playerid][pFirework] = 0;
  323.     LoadToys(playerid, file);
  324.     // All Loaded
  325.     print("Character file loaded successfuly.");
  326.     //SendClientMessage(playerid, COLOR_LIGHTRED, "SERVER: {FFFFFF}Your character files have loaded successfully.");
  327.     new string[512];
  328.     // Messages
  329.     SendClientMessage(playerid, COLOR_DARKRED, "Dobrodojdovte na New Generation Roleplay.");
  330.     //Cellphone
  331.     Mobile[playerid] = INVALID_PLAYER_ID;
  332.     CellTime[playerid] = 0;
  333.     // Welcome
  334.     format(string, sizeof(string), "SERVER: Dobrodojde, %s. (Tvojata posledna najava bese na %s)", RPN(playerid), PlayerInfo[playerid][pIP]);
  335.     SendClientMessage(playerid, COLOR_WHITE, string);
  336.     // Player
  337.     format(string, sizeof(string), "SERVER: Ti se najavi kako igrac so level [{00A5FF}%d{FAFAFA}].", PlayerInfo[playerid][pLevel]);
  338.     SendClientMessage(playerid, COLOR_WHITE, string);
  339.     // Helper
  340.     if(PlayerInfo[playerid][pHelper]){
  341.     format(string, sizeof(string), "SERVER: Ti se najavi %d kako Zaednica Helper.", PlayerInfo[playerid][pHelper]);
  342.     SendClientMessage(playerid, COLOR_WHITE, string);}
  343.     //Admin Reports
  344.     if(PlayerInfo[playerid][pAdmin] >= 2 && PlayerInfo[playerid][pAdmin] >= 2) {
  345.     format(string, sizeof(string), "Admin Level: %d | Prifateni prijavi: %d | Odbieni prijavi: %d", PlayerInfo[playerid][pAdmin], PlayerInfo[playerid][pAcceptReport], PlayerInfo[playerid][pTrashReport]);
  346.     SendClientMessage(playerid, COLOR_WHITE,string); }
  347.     // Admin
  348.     if(PlayerInfo[playerid][pAdmin]){
  349.     format(string, sizeof(string), "SERVER: Ti se najavi kako level %d Administrator.", PlayerInfo[playerid][pAdmin]);
  350.     SendClientMessage(playerid, COLOR_WHITE, string);}
  351.     //mapper
  352.     if(PlayerInfo[playerid][pMapper]){
  353.     format(string, sizeof(string), "SERVER: Ti se najavi kako level %d Mapper.", PlayerInfo[playerid][pMapper]);
  354.     SendClientMessage(playerid, COLOR_WHITE, string);}
  355.     // Helper Messages
  356.     if(PlayerInfo[playerid][pHelper]){
  357.     format(string, sizeof(string), "HelpLogin: Pomosnik %s se najavi. (Level %d)", RPN(playerid), PlayerInfo[playerid][pHelper]);
  358.     SendAdminMessage(COLOR_RED, 1, string);}
  359.     // Admin Messages
  360.     if(PlayerInfo[playerid][pAdmin]){
  361.     format(string, sizeof(string), "AdmLogin: Administrator %s se najavi. (Level %d)", RPN(playerid), PlayerInfo[playerid][pAdmin]);
  362.     SendAdminMessage(COLOR_RED, 1, string);}
  363.     // Flag Messages
  364.     if(strlen(PlayerInfo[playerid][pFlag]) > 0)
  365.     {
  366.         format(string, sizeof(string), "[{C3FF00}Admin{FAFAFA}]: %s se najavi. (Igrac so flag)", RPN(playerid));
  367.         SendAdminMessage(COLOR_WHITE, 1, string);
  368.     }
  369.     // MOTDs
  370.     if(strlen(ServerMOTD) > 0){
  371.     format(string, sizeof(string), "SERVER TEMA: {FFFFFF}%s", ServerMOTD);
  372.     SendClientMessage(playerid, COLOR_LIGHTRED, string);}
  373.     if(strlen(FamInfo[PlayerInfo[playerid][pFam]][fMOTD]) > 0){
  374.     format(string, sizeof(string), "FAMILIJA TEMA: {FFFFFF}%s", FamInfo[PlayerInfo[playerid][pFam]][fMOTD]);
  375.     SendClientMessage(playerid, COLOR_LIGHTRED, string);}
  376.     if(strlen(AdminMOTD) > 0 && PlayerInfo[playerid][pAdmin]){
  377.     format(string, sizeof(string), "ADMIN TEMA: {FFFFFF}%s", AdminMOTD);
  378.     SendClientMessage(playerid, COLOR_LIGHTRED, string);}
  379.     return 1;
  380. }
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