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- forward LoadUser_data(playerid,name[],value[]);
- public LoadUser_data(playerid,name[],value[])
- {
- new INI:File = INI_Open(users(playerid));
- INI_SetTag(File,"data");
- // Logged in
- PlayerInfo[playerid][pLoggedIn] = 1;
- PlayerInfo[playerid][pSpawn] = 1;
- INI_Int("Gender",PlayerInfo[playerid][pGender]);
- INI_Int("Level",PlayerInfo[playerid][pLevel]);
- INI_Int("UpgradePoints",PlayerInfo[playerid][pUpgradePoints]);
- INI_Int("ArmorUpgrade",PlayerInfo[playerid][pArmorUpgrade]);
- if(PlayerInfo[playerid][pLevel] == 0) PlayerInfo[playerid][pLevel] = 1;
- INI_Int("Minutes",PlayerInfo[playerid][pMinutes]);
- INI_Int("TMinutes",PlayerInfo[playerid][pTMinutes]);
- INI_Int("Hours",PlayerInfo[playerid][pHours]);
- INI_Int("Nacija",PlayerInfo[playerid][pNacija]);
- INI_Int("VrijemeU",PlayerInfo[playerid][pUmin]);
- INI_Int("Age",PlayerInfo[playerid][pAge]);
- INI_Int("Cash",PlayerInfo[playerid][pMoney]);
- INI_Int("Hours",PlayerInfo[playerid][pExp]);
- INI_Int("ADMute",PlayerInfo[playerid][pADMute]);
- INI_Int("Bank",PlayerInfo[playerid][pBank]);
- INI_Int("Model",PlayerInfo[playerid][pModel]);
- INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
- INI_Int("Mapped",PlayerInfo[playerid][pMapper]);
- INI_Int("pBanned",PlayerInfo[playerid][pBanned]);
- INI_Int("Phnumber",PlayerInfo[playerid][pNumber]);
- INI_Int("Kill",PlayerInfo[playerid][pKill]);
- INI_Int("Death",PlayerInfo[playerid][pDeath]);
- INI_Int("Hours",PlayerInfo[playerid][pDeath]);
- INI_Float("X",PlayerInfo[playerid][pX]);
- INI_Float("Z",PlayerInfo[playerid][pZ]);
- INI_Float("Y",PlayerInfo[playerid][pY]);
- INI_Int("Int",PlayerInfo[playerid][pInt]);
- INI_Int("VW",PlayerInfo[playerid][pVW]);
- INI_Int("VehVW",PlayerInfo[playerid][pVehVW]);
- INI_Int("JackSkill",PlayerInfo[playerid][pJackSkill]);
- INI_Int("WalkStyle",PlayerInfo[playerid][pWalkStyle]);
- INI_Int("Neon",PlayerInfo[playerid][pNeon]);
- INI_Int("vNeon",PlayerInfo[playerid][pVNeon]);
- INI_Int("Fac",PlayerInfo[playerid][pFac]);
- INI_Int("FacRank",PlayerInfo[playerid][pFacRank]);
- INI_Int("FacLeader",PlayerInfo[playerid][pFacLeader]);
- INI_Int("FacDiv",PlayerInfo[playerid][pFacDiv]);
- INI_Int("FacDivLeader",PlayerInfo[playerid][pFacDivLeader]);
- INI_Int("Duty",PlayerInfo[playerid][pFacDuty]);
- INI_Int("Hospital",PlayerInfo[playerid][pHospital]);
- INI_Int("wSlot0",PlayerInfo[playerid][pWeapon][0]);
- INI_Int("wSlot0Ammo",PlayerInfo[playerid][pWeaponAmmo][0]);
- INI_Int("wSlot1",PlayerInfo[playerid][pWeapon][1]);
- INI_Int("wSlot1Ammo",PlayerInfo[playerid][pWeaponAmmo])[1];
- INI_Int("wSlot2",PlayerInfo[playerid][pWeapon][2]);
- INI_Int("wSlot2Ammo",PlayerInfo[playerid][pWeaponAmmo[2]]);
- INI_Int("wSlot3",PlayerInfo[playerid][pWeapon][3]);
- INI_Int("wSlot3Ammo",PlayerInfo[playerid][pWeaponAmmo][3]);
- INI_Int("wSlot4",PlayerInfo[playerid][[pWeapon][4]);
- INI_Int("wSlot4Ammo",PlayerInfo[playerid][pWeaponAmmo][4]);
- INI_Int("wSlot5",PlayerInfo[playerid][pWeapon][5]);
- INI_Int("wSlot5Ammo",PlayerInfo[playerid][pWeaponAmmo][5]);
- INI_Int("wSlot6",PlayerInfo[playerid][pWeapon][6]);
- INI_Int("wSlot6Ammo",PlayerInfo[playerid][pWeaponAmmo][6]);
- INI_Int("wSlot7",PlayerInfo[playerid][pWeapon][7]);
- INI_Int("wSlot7Ammo",PlayerInfo[playerid][pWeaponAmmo][7]);
- INI_Int("wSlot8",PlayerInfo[playerid][pWeapon][8]);
- INI_Int("wSlot8Ammo",PlayerInfo[playerid][pWeaponAmmo][8]);
- INI_Int("wSlot9",PlayerInfo[playerid][pWeapon][9]);
- INI_Int("wSlot10Ammo",PlayerInfo[playerid][pWeaponAmmo][10]);
- INI_Int("wSlot11",PlayerInfo[playerid][pWeapon][11]);
- INI_Int("wSlot11Ammo",PlayerInfo[playerid][pWeaponAmmo][11]);
- INI_Int("wSlot12",PlayerInfo[playerid][pWeapon][12]);
- INI_Int("wSlot12Ammo",PlayerInfo[playerid][pWeaponAmmo][12]);
- INI_Int("Dead",PlayerInfo[playerid][Dead]);
- INI_Int("TaxiLicenca",PlayerInfo[playerid][TaxiLicenca]);
- INI_Int("Business",PlayerInfo[playerid][pBiz]);
- INI_Int("HouseOwner",PlayerInfo[playerid][pSafeAdmin]);
- INI_Int("VBusiness",PlayerInfo[playerid][pVBiz]);
- INI_Int("BizOwner",PlayerInfo[playerid][pOwner]);
- INI_Int("Job",PlayerInfo[playerid][pJob]);
- INI_Int("Mechanic",PlayerInfo[playerid][pJobSkill][JOB_MECHANIC]);
- INI_Int("Lawyer",PlayerInfo[playerid][pJobSkill][JOB_LAWYER]);
- INI_Int("Trucker",PlayerInfo[playerid][pJobSkill][JOB_TRUCKER]);
- INI_Int("Fisher",PlayerInfo[playerid][pJobSkill][JOB_FISHER]);
- INI_Int("WDealer",PlayerInfo[playerid][pJobSkill][JOB_WDEALER]);
- INI_Int("WSmuggler",PlayerInfo[playerid][pJobSkill][JOB_WSMUGGLER]);
- INI_Int("DDealer",PlayerInfo[playerid][pJobSkill][JOB_DDEALER]);
- INI_Int("DSmuggler",PlayerInfo[playerid][pJobSkill][JOB_DSMUGGLER]);
- INI_Int("Boxer",PlayerInfo[playerid][pJobSkill][JOB_BOXER]);
- INI_Int("Fisher",PlayerInfo[playerid][pJobSkill][JOB_FISHER]);
- INI_Int("TPackages",PlayerInfo[playerid][pTPackages]);
- INI_Int("WPackages",PlayerInfo[playerid][pMPackages]);
- INI_Int("HasCellphone",PlayerInfo[playerid][pHasCellphone]);
- INI_Int("Cellphone",PlayerInfo[playerid][pCellphone]);
- INI_Int("Phonebook",PlayerInfo[playerid][pPhonebook]);
- INI_Int("Novina",PlayerInfo[playerid][pNovina]);
- INI_Int("Dice",PlayerInfo[playerid][pDice]);
- INI_Int("Cigar",PlayerInfo[playerid][pCigar]);
- INI_Int("Speedo",PlayerInfo[playerid][pSpeedo]);
- INI_Int("Sprunk",PlayerInfo[playerid][pSprunk]);
- INI_Int("Spray",PlayerInfo[playerid][pSpray]);
- INI_Int("Rope",PlayerInfo[playerid][pRope]);
- INI_Int("ReportMuted",PlayerInfo[playerid][pRMuted]);
- INI_Int("ReportMutedTotal",PlayerInfo[playerid][pRMutedTotal]);
- INI_Int("ReportMutedTime",PlayerInfo[playerid][pRMutedTime]);
- INI_Int("Blindfold",PlayerInfo[playerid][pBlindfold]);
- INI_Int("Materials",PlayerInfo[playerid][pMaterials]);
- INI_Int("MedMaterials",PlayerInfo[playerid][pMMaterials]);
- INI_Int("HighMaterials",PlayerInfo[playerid][pHMaterials]);
- INI_Int("MWPackages",PlayerInfo[playerid][pMMPackages]);
- INI_Int("HWPackages",PlayerInfo[playerid][pHPackages]);
- INI_Int("WT",PlayerInfo[playerid][pWT]);
- INI_Int("WTC",PlayerInfo[playerid][pWTC]);
- INI_Int("Gas",PlayerInfo[playerid][pGas]);
- INI_Int("Radio",PlayerInfo[playerid][pRadio]);
- INI_Int("Health",PlayerInfo[playerid][pHealth]);
- INI_Int("Armor",PlayerInfo[playerid][pArmor]);
- INI_Int("Internet",PlayerInfo[playerid][pInternet]);
- INI_Int("Prison",PlayerInfo[playerid][pPrison]);
- INI_Int("PrisonTime",PlayerInfo[playerid][pPrisonTime]);
- INI_String("PrisonReason", PlayerInfo[playerid][pPrisonReason], sizeof(PlayerInfo[playerid][pPrisonReason]));
- INI_String("PrisonBy", PlayerInfo[playerid][pPrisonBy], sizeof(PlayerInfo[playerid][pPrisonBy]));
- INI_Int("Wanted",PlayerInfo[playerid][pWanted]);
- INI_String("Wanted1", PlayerInfo[playerid][pWanted1], sizeof(PlayerInfo[playerid][pWanted1]));
- INI_String("Wanted2", PlayerInfo[playerid][pWanted2], sizeof(PlayerInfo[playerid][pWanted2]));
- INI_String("Wanted3", PlayerInfo[playerid][pWanted3], sizeof(PlayerInfo[playerid][pWanted3]));
- INI_String("Wanted4", PlayerInfo[playerid][pWanted4], sizeof(PlayerInfo[playerid][pWanted4]));
- INI_String("Wanted5", PlayerInfo[playerid][pWanted5], sizeof(PlayerInfo[playerid][pWanted5]));
- INI_String("Wanted6", PlayerInfo[playerid][pWanted6], sizeof(PlayerInfo[playerid][pWanted6]));
- INI_Int("Crimes",PlayerInfo[playerid][pCrimes]);
- INI_Int("Arrested",PlayerInfo[playerid][pArrested]);
- INI_Int("DPackages",PlayerInfo[playerid][pDPackages]);
- INI_Int("Weed",PlayerInfo[playerid][pWeed]);
- INI_Int("cocaine",PlayerInfo[playerid][pcocaine]);
- INI_Int("TrunkWeed",PlayerInfo[playerid][pTWeed]);
- INI_Int("Trunkcocaine",PlayerInfo[playerid][pTcocaine]);
- INI_Int("vTrunkWeed",PlayerInfo[playerid][pvTWeed]);
- INI_Int("vTrunkcocaine",PlayerInfo[playerid][pvTcocaine]);
- INI_Int("Contract",PlayerInfo[playerid][pContract]);
- INI_String("ContractBy", PlayerInfo[playerid][pContractBy], sizeof(PlayerInfo[playerid][pContractBy]));
- INI_Int("Tutorial",PlayerInfo[playerid][pTutorial]);
- INI_Int("Warns",PlayerInfo[playerid][pWarns]);
- INI_String("Warn1", PlayerInfo[playerid][pWarn1], sizeof(PlayerInfo[playerid][pWarn1]));
- INI_String("Warn2", PlayerInfo[playerid][pWarn2], sizeof(PlayerInfo[playerid][pWarn2]));
- INI_String("Warn3", PlayerInfo[playerid][pWarn3], sizeof(PlayerInfo[playerid][pWarn3]));
- INI_Int("X",PlayerInfo[playerid][pNMute]);
- INI_Int("X",PlayerInfo[playerid][pRMute]);
- INI_Int("X",PlayerInfo[playerid][pSpawnFreeze]);
- INI_Int("X",PlayerInfo[playerid][pFam]);
- INI_Int("X",PlayerInfo[playerid][pCSuccess]);
- INI_Int("X",PlayerInfo[playerid][pCFail]);
- INI_Int("X",PlayerInfo[playerid][pHouse]);
- INI_Int("X",PlayerInfo[playerid][pVHouse]);
- INI_Int("X",PlayerInfo[playerid][pTGun][0]);
- INI_Int("X",PlayerInfo[playerid][pTGunAmmo][0]);
- INI_Int("X",PlayerInfo[playerid][pTGun][1]);
- INI_Int("X",PlayerInfo[playerid][pTGunAmmo][1]);
- INI_Int("X",PlayerInfo[playerid][pvTGun][0]);
- INI_Int("X",PlayerInfo[playerid][pvTGunAmmo][0]);
- INI_Int("X",PlayerInfo[playerid][pvTGun][1]);
- INI_Int("X",PlayerInfo[playerid][pvTGunAmmo][1]);
- INI_Int("Garage",PlayerInfo[playerid][pGarage]);
- INI_Int("vGarage",PlayerInfo[playerid][pVGarage]);
- INI_Int("Helper",PlayerInfo[playerid][pHelper]);
- INI_Int("X",PlayerInfo[playerid][pAcceptReport]);
- INI_Int("X",PlayerInfo[playerid][pTrashReport]);
- INI_Int("X",PlayerInfo[playerid][vModel]);
- INI_Float("vX",PlayerInfo[playerid][vX]);
- INI_Float("vY",PlayerInfo[playerid][vY]);
- INI_Float("vZ",PlayerInfo[playerid][vZ]);
- INI_Float("vA",PlayerInfo[playerid][vA]);
- INI_Float("vC1",PlayerInfo[playerid][vC1]);
- INI_Float("vC2",PlayerInfo[playerid][vC2]);
- INI_Float("vC2",PlayerInfo[playerid][vC2]);
- INI_Float("vPJ",PlayerInfo[playerid][vPJ]);
- //VEH MOD
- INI_Int("vLocked",PlayerInfo[playerid][vLocked]);
- INI_Int("vModSlot0",PlayerInfo[playerid][pVehMod][0]);
- INI_Int("vModSlot1",PlayerInfo[playerid][pVehMod][1]);
- INI_Int("vModSlot2",PlayerInfo[playerid][pVehMod][2]);
- INI_Int("vModSlot3",PlayerInfo[playerid][pVehMod][3]);
- INI_Int("vModSlot4",PlayerInfo[playerid][pVehMod][4]);
- INI_Int("vModSlot5",PlayerInfo[playerid][pVehMod][5]);
- INI_Int("vModSlot6",PlayerInfo[playerid][pVehMod][6]);
- INI_Int("vModSlot7",PlayerInfo[playerid][pVehMod][7]);
- INI_Int("vModSlot8",PlayerInfo[playerid][pVehMod][8]);
- INI_Int("vModSlot9",PlayerInfo[playerid][pVehMod][9]);
- INI_Int("vModSlot10",PlayerInfo[playerid][pVehMod][10]);
- INI_Int("vModSlot11",PlayerInfo[playerid][pVehMod][11]);
- INI_Int("vModSlot12",PlayerInfo[playerid][pVehMod][12]);
- INI_Int("vModSlot13",PlayerInfo[playerid][pVehMod][13]);
- //VIP CAR
- INI_Int("vVModel",PlayerInfo[playerid][vVModel]);
- INI_Float("vVX",PlayerInfo[playerid][vVX]);
- INI_Float("vVY",PlayerInfo[playerid][vVY]);
- INI_Float("vVZ",PlayerInfo[playerid][vVZ]);
- INI_Float("vVA",PlayerInfo[playerid][vVA]);
- INI_Float("vVC1",PlayerInfo[playerid][vVC1]);
- INI_Float("vVC2",PlayerInfo[playerid][vVC2]);
- INI_Float("vVPJ",PlayerInfo[playerid][vVPJ]);
- INI_Int("vVLocked",PlayerInfo[playerid][vVLocked]);
- INI_Int("vVModSlot0",PlayerInfo[playerid][pVVehMod][0]);
- INI_Int("vVModSlot1",PlayerInfo[playerid][pVVehMod][1]);
- INI_Int("vVModSlot2",PlayerInfo[playerid][pVVehMod][2]);
- INI_Int("vVModSlot3",PlayerInfo[playerid][pVVehMod][3]);
- INI_Int("vVModSlot4",PlayerInfo[playerid][pVVehMod][4]);
- INI_Int("vVModSlot5",PlayerInfo[playerid][pVVehMod][5]);
- INI_Int("vVModSlot6",PlayerInfo[playerid][pVVehMod][6]);
- INI_Int("vVModSlot7",PlayerInfo[playerid][pVVehMod][7]);
- INI_Int("vVModSlot8",PlayerInfo[playerid][pVVehMod][8]);
- INI_Int("vVModSlot9",PlayerInfo[playerid][pVVehMod][9]);
- INI_Int("vVModSlot10",PlayerInfo[playerid][pVVehMod][10]);
- INI_Int("vVModSlot11",PlayerInfo[playerid][pVVehMod][11]);
- INI_Int("vVModSlot12",PlayerInfo[playerid][pVVehMod][12]);
- INI_Int("vVModSlot13",PlayerInfo[playerid][pVVehMod][13]);
- //THIRD CAR
- INI_Int("vVVModel",PlayerInfo[playerid][vVVModel]);
- INI_Float("vVVX",PlayerInfo[playerid][vVVX]);
- INI_Float("vVVY",PlayerInfo[playerid][vVVY]);
- INI_Float("vVVZ",PlayerInfo[playerid][vVVZ]);
- INI_Float("vVVA",PlayerInfo[playerid][vVVA]);
- INI_Float("vVVC1",PlayerInfo[playerid][vVVC1]);
- INI_Float("vVVC2",PlayerInfo[playerid][vVVC2]);
- INI_Float("vVVPJ",PlayerInfo[playerid][vVVPJ]);
- INI_Int("vVVLocked",PlayerInfo[playerid][vVVLocked]);
- INI_Int("vVVModSlot0",PlayerInfo[playerid][pVVVehMod][0]);
- INI_Int("vVVModSlot1",PlayerInfo[playerid][pVVVehMod][1]);
- INI_Int("vVVModSlot2",PlayerInfo[playerid][pVVVehMod][2]);
- INI_Int("vVVModSlot3",PlayerInfo[playerid][pVVVehMod][3]);
- INI_Int("vVVModSlot4",PlayerInfo[playerid][pVVVehMod][4]);
- INI_Int("vVVModSlot5",PlayerInfo[playerid][pVVVehMod][5]);
- INI_Int("vVVModSlot6",PlayerInfo[playerid][pVVVehMod][6]);
- INI_Int("vVVModSlot7",PlayerInfo[playerid][pVVVehMod][7]);
- INI_Int("vVVModSlot8",PlayerInfo[playerid][pVVVehMod][8]);
- INI_Int("vVVModSlot9",PlayerInfo[playerid][pVVVehMod][9]);
- INI_Int("vVVModSlot10",PlayerInfo[playerid][pVVVehMod][10]);
- INI_Int("vVVModSlot11",PlayerInfo[playerid][pVVVehMod][11]);
- INI_Int("vVVModSlot12",PlayerInfo[playerid][pVVVehMod][12]);
- INI_Int("vVVModSlot13",PlayerInfo[playerid][pVVVehMod][13]);
- if(PlayerInfo[playerid][vModel])
- {
- PlayerInfo[playerid][pVeh] = CreateVehicle(PlayerInfo[playerid][vModel], PlayerInfo[playerid][vX],PlayerInfo[playerid][vY],PlayerInfo[playerid][vZ],PlayerInfo[playerid][vA],PlayerInfo[playerid][vC1],PlayerInfo[playerid][vC2],1200);
- SetVehicleVirtualWorld(PlayerInfo[playerid][pVeh], PlayerInfo[playerid][pVehVW]);
- ChangeVehiclePaintjob(PlayerInfo[playerid][pVeh], PlayerInfo[playerid][vPJ]);
- if(PlayerInfo[playerid][vLocked]) SetVehicleParamsEx(PlayerInfo[playerid][pVeh], 0, 0, 0, 1, 0, 0, 0);
- for(new i=0; i<14; i++)
- {
- AddVehicleComponent(PlayerInfo[playerid][pVeh], PlayerInfo[playerid][pVehMod][i]);
- }
- }
- if(PlayerInfo[playerid][vVModel])
- {
- PlayerInfo[playerid][pVVeh] = CreateVehicle(PlayerInfo[playerid][vVModel], PlayerInfo[playerid][vVX],PlayerInfo[playerid][vVY],PlayerInfo[playerid][vVZ],PlayerInfo[playerid][vVA],PlayerInfo[playerid][vVC1],PlayerInfo[playerid][vVC2],1200);
- ChangeVehiclePaintjob(PlayerInfo[playerid][pVVeh], PlayerInfo[playerid][vVPJ]);
- if(PlayerInfo[playerid][vVLocked]) SetVehicleParamsEx(PlayerInfo[playerid][pVVeh], 0, 0, 0, 1, 0, 0, 0);
- for(new i=0; i<14; i++)
- {
- AddVehicleComponent(PlayerInfo[playerid][pVVeh], PlayerInfo[playerid][pVVehMod][i]);
- }
- }
- if(PlayerInfo[playerid][vVVModel])
- {
- PlayerInfo[playerid][pVVVeh] = CreateVehicle(PlayerInfo[playerid][vVVModel], PlayerInfo[playerid][vVVX],PlayerInfo[playerid][vVVY],PlayerInfo[playerid][vVVZ],PlayerInfo[playerid][vVVA],PlayerInfo[playerid][vVVC1],PlayerInfo[playerid][vVVC2],1200);
- ChangeVehiclePaintjob(PlayerInfo[playerid][pVVVeh], PlayerInfo[playerid][vVVPJ]);
- if(PlayerInfo[playerid][vVVLocked]) SetVehicleParamsEx(PlayerInfo[playerid][pVVVeh], 0, 0, 0, 1, 0, 0, 0);
- for(new i=0; i<14; i++)
- {
- AddVehicleComponent(PlayerInfo[playerid][pVVVeh], PlayerInfo[playerid][pVVVehMod][i]);
- }
- }
- if (PlayerInfo[playerid][pLevel] < 6 || PlayerInfo[playerid][pAdmin] > 0 || PlayerInfo[playerid][pHelper] > 0)
- {
- gNewbie[playerid] = 0;
- }
- INI_Int("GangMod",PlayerInfo[playerid][pGangMod]);
- INI_Int("FacMod",PlayerInfo[playerid][pFacMod]);
- INI_Int("BanAppealer",PlayerInfo[playerid][pBanAppealer]);
- INI_Int("CarLicense",PlayerInfo[playerid][pCarLic]);
- INI_Int("FlyLicense",PlayerInfo[playerid][pFlyLic]);
- INI_Int("CarLicense",PlayerInfo[playerid][pWepLic]);
- INI_Int("WepLicense",PlayerInfo[playerid][pCarLic]);
- INI_String("Accent", PlayerInfo[playerid][pAccent], sizeof(PlayerInfo[playerid][pAccent]));
- INI_Int("pDay",PlayerInfo[playerid][pDay]);
- INI_Int("PB Tokeni",PlayerInfo[playerid][pPaintTokens]);
- INI_Int("VIP",PlayerInfo[playerid][pVIP]);
- INI_Int("VrijemeU",PlayerInfo[playerid][pVrijemeU]);
- INI_Int("VrijemeUmin",PlayerInfo[playerid][pUmin]);
- INI_Int("GiftTime",PlayerInfo[playerid][pGiftTime]);
- INI_Int("VIPBuddy",PlayerInfo[playerid][pVIPBuddy]);
- INI_Int("VIPDay",PlayerInfo[playerid][pVIPDay]);
- INI_Int("VIPMonth",PlayerInfo[playerid][pVIPMonth]);
- INI_Int("VIPDayHour",PlayerInfo[playerid][pVIPHour]);
- INI_Int("VIPTemp",PlayerInfo[playerid][pVIPTemp]);
- INI_Int("VIPJob",PlayerInfo[playerid][pVIPJob]);
- INI_Int("PinKod",PlayerInfo[playerid][pPinKod]);
- INI_Int("MasterCard",PlayerInfo[playerid][pBankomat]);
- INI_Int("DeliverTruck",PlayerInfo[playerid][pDeliverTruck]);
- INI_Int("New",PlayerInfo[playerid][pNew]);
- INI_Int("RefPoints",PlayerInfo[playerid][pRefPoints]);
- INI_Int("Tester",PlayerInfo[playerid][pTester]);
- INI_Int("PaintBall",PlayerInfo[playerid][pArena]);
- INI_Int("FightStyle",PlayerInfo[playerid][pFightStyle]);
- SetPlayerFightingStyle(playerid, PlayerInfo[playerid][pFightStyle]);
- INI_Int("WepLicense",PlayerInfo[playerid][pScope]);
- INI_Int("WepLicense",PlayerInfo[playerid][pCookies]);
- INI_Int("WepLicense",PlayerInfo[playerid][pOldskool]);
- INI_Int("WepLicense",PlayerInfo[playerid][pReward]);
- INI_Int("Fish1",PlayerInfo[playerid]pFish][0]);
- INI_Int("Fish2",PlayerInfo[playerid]pFish][1]);
- INI_Int("Fish3",PlayerInfo[playerid]pFish][2]);
- INI_Int("Fish4",PlayerInfo[playerid]pFish][3]);
- INI_Int("Fish5",PlayerInfo[playerid]pFish][4]);
- INI_Int("Loyal",PlayerInfo[playerid][pLoyal]);
- INI_Int("LoyalTag",PlayerInfo[playerid][pLoyalTag]);
- INI_Int("LPoints",PlayerInfo[playerid][pLPoints]);
- INI_Int("Gate1",PlayerInfo[playerid][pGate][0]);
- INI_Int("Gate2",PlayerInfo[playerid][pGate][1]);
- INI_Int("Gate3",PlayerInfo[playerid][pGate][2]);
- INI_Int("WepLicense",PlayerInfo[playerid][pCookies]);
- INI_Int("WepLicense",PlayerInfo[playerid][pCookies]);
- INI_Int("WepLicense",PlayerInfo[playerid][pCookies]);
- INI_Int("WepLicense",PlayerInfo[playerid][pCookies]);
- PlayerInfo[playerid][pFirework] = 0;
- LoadToys(playerid, file);
- // All Loaded
- print("Character file loaded successfuly.");
- //SendClientMessage(playerid, COLOR_LIGHTRED, "SERVER: {FFFFFF}Your character files have loaded successfully.");
- new string[512];
- // Messages
- SendClientMessage(playerid, COLOR_DARKRED, "Dobrodojdovte na New Generation Roleplay.");
- //Cellphone
- Mobile[playerid] = INVALID_PLAYER_ID;
- CellTime[playerid] = 0;
- // Welcome
- format(string, sizeof(string), "SERVER: Dobrodojde, %s. (Tvojata posledna najava bese na %s)", RPN(playerid), PlayerInfo[playerid][pIP]);
- SendClientMessage(playerid, COLOR_WHITE, string);
- // Player
- format(string, sizeof(string), "SERVER: Ti se najavi kako igrac so level [{00A5FF}%d{FAFAFA}].", PlayerInfo[playerid][pLevel]);
- SendClientMessage(playerid, COLOR_WHITE, string);
- // Helper
- if(PlayerInfo[playerid][pHelper]){
- format(string, sizeof(string), "SERVER: Ti se najavi %d kako Zaednica Helper.", PlayerInfo[playerid][pHelper]);
- SendClientMessage(playerid, COLOR_WHITE, string);}
- //Admin Reports
- if(PlayerInfo[playerid][pAdmin] >= 2 && PlayerInfo[playerid][pAdmin] >= 2) {
- format(string, sizeof(string), "Admin Level: %d | Prifateni prijavi: %d | Odbieni prijavi: %d", PlayerInfo[playerid][pAdmin], PlayerInfo[playerid][pAcceptReport], PlayerInfo[playerid][pTrashReport]);
- SendClientMessage(playerid, COLOR_WHITE,string); }
- // Admin
- if(PlayerInfo[playerid][pAdmin]){
- format(string, sizeof(string), "SERVER: Ti se najavi kako level %d Administrator.", PlayerInfo[playerid][pAdmin]);
- SendClientMessage(playerid, COLOR_WHITE, string);}
- //mapper
- if(PlayerInfo[playerid][pMapper]){
- format(string, sizeof(string), "SERVER: Ti se najavi kako level %d Mapper.", PlayerInfo[playerid][pMapper]);
- SendClientMessage(playerid, COLOR_WHITE, string);}
- // Helper Messages
- if(PlayerInfo[playerid][pHelper]){
- format(string, sizeof(string), "HelpLogin: Pomosnik %s se najavi. (Level %d)", RPN(playerid), PlayerInfo[playerid][pHelper]);
- SendAdminMessage(COLOR_RED, 1, string);}
- // Admin Messages
- if(PlayerInfo[playerid][pAdmin]){
- format(string, sizeof(string), "AdmLogin: Administrator %s se najavi. (Level %d)", RPN(playerid), PlayerInfo[playerid][pAdmin]);
- SendAdminMessage(COLOR_RED, 1, string);}
- // Flag Messages
- if(strlen(PlayerInfo[playerid][pFlag]) > 0)
- {
- format(string, sizeof(string), "[{C3FF00}Admin{FAFAFA}]: %s se najavi. (Igrac so flag)", RPN(playerid));
- SendAdminMessage(COLOR_WHITE, 1, string);
- }
- // MOTDs
- if(strlen(ServerMOTD) > 0){
- format(string, sizeof(string), "SERVER TEMA: {FFFFFF}%s", ServerMOTD);
- SendClientMessage(playerid, COLOR_LIGHTRED, string);}
- if(strlen(FamInfo[PlayerInfo[playerid][pFam]][fMOTD]) > 0){
- format(string, sizeof(string), "FAMILIJA TEMA: {FFFFFF}%s", FamInfo[PlayerInfo[playerid][pFam]][fMOTD]);
- SendClientMessage(playerid, COLOR_LIGHTRED, string);}
- if(strlen(AdminMOTD) > 0 && PlayerInfo[playerid][pAdmin]){
- format(string, sizeof(string), "ADMIN TEMA: {FFFFFF}%s", AdminMOTD);
- SendClientMessage(playerid, COLOR_LIGHTRED, string);}
- return 1;
- }
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