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- '''
- Main file for Swift Pong
- '''
- #!/usr/bin/python
- import pygame
- import time
- from pong import Pong
- from pygame.locals import *
- # Create an instance
- game = Pong()
- # Initalize the game
- pygame.init()
- pygame.display.set_caption("Swift Pong!") # Window Caption Title
- screen = pygame.display.set_mode((900,600),0,32)
- screen.blit(screen, (0,0))
- pygame.mouse.set_visible(False) # Hide mr. mouse
- beeper = pygame.image.load('paddle.png') # Paddle
- bpaddle = pygame.image.load('blank_paddle.png') # Paddle that is drawn over the green one to ensure "motion"#
- while True:
- for event in pygame.event.get():
- if event.type == QUIT:
- pygame.quit()
- sys.exit()
- if event.type == MOUSEMOTION:
- screen.blit(beeper, pygame.mouse.get_pos())
- pygame.display.update()
- time.sleep(0.1)
- screen.blit(bpaddle, pygame.mouse.get_pos())
- pygame.display.update()
- screen.lock()
- pygame.draw.line(screen, game.lineColor, game.net1, game.net2, game.netWidth)
- screen.unlock()
- pygame.display.update()
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