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- local lp = game.Players.LocalPlayer
- local chr = lp.Character
- --welding
- local rs = Instance.new("Motor",chr.Torso)
- rs.Part0=chr['Right Arm']
- rs.Part1=chr['Torso']
- rs.C0=CFrame.new(-1.5,0,0)
- local SetWeld=function(weld,cf,ca)
- if weld:IsA("Motor") then
- weld.C0=cf*ca
- end
- end
- local ls = Instance.new("Motor",chr.Torso)
- ls.Part0=chr['Left Arm']
- ls.Part1=chr['Torso']
- ls.C0=CFrame.new(-1.5,0,0)
- local SetWeld=function(weld,cf,ca)
- if weld:IsA("Motor") then
- weld.C0=cf*ca
- end
- end
- --Stance
- SetWeld(rs,CFrame.new(-1.7,.5,0),CFrame.Angles(math.rad(0),math.rad(0),-math.rad(20)))
- SetWeld(ls,CFrame.new(1.7,.5,0),CFrame.Angles(math.rad(0),math.rad(0),-math.rad(20)))
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