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KujiUn

Pokemon Companion OHMYGODIDEAPHASE

Apr 16th, 2013
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  1. Pokemon Companion
  2. Prereqs: Novice Charm, Novice Command
  3. Static | Battle
  4. Static Effect: You now use the Companion mechanic included with this class instead of the normal Pokeball mechanic. See that page for details.
  5. Battle Effect: You may activate this feature when you use a Struggle attack or any move that is not dependent on a weapon during the third or later round of combat. If you do, and the Pokemon has at least one injury on him after the attack (even if you didn't cause the injury) make a 1d100 capture check (adding 20 if any injuries were caused by actions not taken by you or your Pokemon). If it passes, the Pokemon recognizes the strength of the Wild Child and agrees to become their companion. Companions formed in this way are immediately loyal to the trainer. Legendary Pokemon cannot become Companions.
  6.  
  7. Bonding Spirit
  8. Prereqs: Wild Child
  9. At-Will - 1 AP
  10. Trigger: You activate Wild Child.
  11. Effect: Make a Charm check or a Command check. Subtract the result from your capture check. You may spend 3 AP instead to roll both checks, subtracting the sum of the results from your capture check.
  12.  
  13. Feral Strength
  14. Prereqs: Wild Child, Novice Combat
  15. Static
  16. Effect: Your Struggle attacks may deal Typeless damage. You must choose whether or not they are before you roll for Accuracy.
  17.  
  18. Growing Together
  19. Prereqs: Wild Child, Adept Command
  20. Static
  21. Effect: Any time you and one of your Companions makes an attack on a Pokemon the turn it is defeated, the experience points received is increased by +10%.
  22.  
  23. Unbreakable Bond
  24. Prereqs: Bonding Spirit, Master Charm
  25. One Time Use / 10
  26. Effect: Choose a Pokemon that is a Companion, that has gained at least 10 levels since becoming a Companion. This Pokemon is now permanently a Companion with maximum loyalty, until it dies, and is no longer treated as a wild Pokemon and thus cannot be captured. You and the Pokemon are capable of understanding each other completely. The Pokemon and trainer will never deal damage to each other or inflict status ailments, but can still use supportive abilities and items on each other.
  27.  
  28. Pack Leader
  29. Prereqs: Bonding Spirit, Master Command
  30. Effect: Instead of being able to companion four Pokemon, you may companion a total of six Pokemon.
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