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HiveExt.ini

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Apr 10th, 2015
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  1. ;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
  2. ;To change from the default, simply uncomment the line and change the Value
  3.  
  4. [Date]
  5. ;Possible values: Local, Static
  6. Type = Local
  7. ;If using Static type, the year/month/date to set the date to
  8. ;Year = 2012
  9. ;Month = 1
  10. ;Date = 1
  11.  
  12. [Time]
  13. ;Possible values: Local, Custom, Static
  14. Type = Custom
  15. ;If using Custom type, offset from UTC in hours (can be negative as well)
  16. Offset = -5
  17. ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
  18. ;Hour = 7
  19.  
  20. [Database]
  21. ;Currently, only MySQL is supported
  22. Type = MySQL
  23. ;Hostname or IP of the server to connect to
  24. Host = us-ga.mysql.verthosting.com
  25. ;Port to connect to. The default is the default listening port of a server of the selected Type
  26. ;Instead of specifying Port, you can specify Socket and set Value to the socket name
  27. Port = 3306
  28. ;Database name to connect to.
  29. Database = xxxxxxx(I have these set correctly)
  30. ;Username to connect with
  31. Username = xxxxxxx
  32. ;Password to authenticate with (default is blank)
  33. Password = xxxxxxx
  34. [Characters]
  35. ;The field name that Player's IDs are stored in (unique per game license)
  36. ;IDField = PlayerUID
  37. ;The field name that Player's World Position and rotation is stored in
  38. ;Enables you to run multiple different maps (different instances) off the same character table
  39. ;WSField = Worldspace
  40.  
  41. [Objects]
  42. ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
  43. ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
  44. ;You can find that file under the SQF directory for your server version
  45. ;ResetOOBObjects = false
  46.  
  47. [ObjectDB]
  48. ;Setting this to true separates the Object fetches from the Character fetches
  49. ;That means that the Object Table must be on this other database
  50. ;Use = false
  51.  
  52. ;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
  53. ;Type = MySQL
  54. ;Host = localhost
  55. ;Port = 3306
  56. ;Database = dayz
  57. ;Username = dayz
  58. ;Password = CHANGEME
  59.  
  60. [Logger]
  61. ;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
  62. ;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
  63. ;This controls both the file output level, and the console output level
  64. Level = warning
  65.  
  66. ;Uncomment this option to override the logging level for the console only
  67. ;The specified level can only be higher than the global one, setting lower values will have no effect
  68. ;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
  69. ;You would uncomment this option and set it to warning
  70. ;Leaving it commented out means there's no special level for the console, so it will just use the global one
  71. ConsoleLevel = warning
  72.  
  73. ;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
  74. ;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
  75. SeparateConsole = false
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