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  1. --------------------------------------Wed Nov 26 09:26:20 2014
  2. INIT FS
  3. Current Directory is C:\Program Files\BandOfBugs
  4. POST INIT FS
  5. Loading Blockfile blockfiles/Full_Init.blk.
  6. Chaning disp to 1280 X 720 at 75hrz.
  7. GL Vendor: NVIDIA Corporation
  8. GL Renderer: GeForce 8600 GT/PCIe/SSE2
  9. GL Version: 3.3.0
  10. WGL EXTENSIONS:
  11. WGL_ARB_buffer_region
  12. WGL_ARB_create_context
  13. WGL_ARB_create_context_profile
  14. WGL_ARB_create_context_robustness
  15. WGL_ARB_extensions_string
  16. WGL_ARB_make_current_read
  17. WGL_ARB_multisample
  18. WGL_ARB_pbuffer
  19. WGL_ARB_pixel_format
  20. WGL_ARB_pixel_format_float
  21. WGL_ARB_render_texture
  22. WGL_ATI_pixel_format_float
  23. WGL_EXT_create_context_es_profile
  24. WGL_EXT_create_context_es2_profile
  25. WGL_EXT_extensions_string
  26. WGL_EXT_framebuffer_sRGB
  27. WGL_EXT_pixel_format_packed_float
  28. WGL_EXT_swap_control
  29. WGL_EXT_swap_control_tear
  30. WGL_NVX_DX_interop
  31. WGL_NV_DX_interop
  32. WGL_NV_DX_interop2
  33. WGL_NV_float_buffer
  34. WGL_NV_multisample_coverage
  35. WGL_NV_render_depth_texture
  36. WGL_NV_render_texture_rectangle
  37.  
  38. GL EXTENSIONS:
  39. GL_ARB_base_instance
  40. GL_ARB_blend_func_extended
  41. GL_ARB_color_buffer_float
  42. GL_ARB_compatibility
  43. GL_ARB_compressed_texture_pixel_storage
  44. GL_ARB_conservative_depth
  45. GL_ARB_copy_buffer
  46. GL_ARB_depth_buffer_float
  47. GL_ARB_depth_clamp
  48. GL_ARB_depth_texture
  49. GL_ARB_draw_buffers
  50. GL_ARB_draw_elements_base_vertex
  51. GL_ARB_draw_instanced
  52. GL_ARB_ES2_compatibility
  53. GL_ARB_explicit_attrib_location
  54. GL_ARB_fragment_coord_conventions
  55. GL_ARB_fragment_program
  56. GL_ARB_fragment_program_shadow
  57. GL_ARB_fragment_shader
  58. GL_ARB_framebuffer_object
  59. GL_ARB_framebuffer_sRGB
  60. GL_ARB_geometry_shader4
  61. GL_ARB_get_program_binary
  62. GL_ARB_half_float_pixel
  63. GL_ARB_half_float_vertex
  64. GL_ARB_imaging
  65. GL_ARB_instanced_arrays
  66. GL_ARB_internalformat_query
  67. GL_ARB_map_buffer_alignment
  68. GL_ARB_map_buffer_range
  69. GL_ARB_multisample
  70. GL_ARB_multitexture
  71. GL_ARB_occlusion_query
  72. GL_ARB_occlusion_query2
  73. GL_ARB_pixel_buffer_object
  74. GL_ARB_point_parameters
  75. GL_ARB_point_sprite
  76. GL_ARB_provoking_vertex
  77. GL_ARB_robustness
  78. GL_ARB_sampler_objects
  79. GL_ARB_seamless_cube_map
  80. GL_ARB_separate_shader_objects
  81. GL_ARB_shader_bit_encoding
  82. GL_ARB_shader_objects
  83. GL_ARB_shader_texture_lod
  84. GL_ARB_shading_language_100
  85. GL_ARB_shading_language_420pack
  86. GL_ARB_shading_language_include
  87. GL_ARB_shading_language_packing
  88. GL_ARB_shadow
  89. GL_ARB_sync
  90. GL_ARB_texture_border_clamp
  91. GL_ARB_texture_buffer_object
  92. GL_ARB_texture_compression
  93. GL_ARB_texture_compression_rgtc
  94. GL_ARB_texture_cube_map
  95. GL_ARB_texture_env_add
  96. GL_ARB_texture_env_combine
  97. GL_ARB_texture_env_crossbar
  98. GL_ARB_texture_env_dot3
  99. GL_ARB_texture_float
  100. GL_ARB_texture_mirrored_repeat
  101. GL_ARB_texture_multisample
  102. GL_ARB_texture_non_power_of_two
  103. GL_ARB_texture_rectangle
  104. GL_ARB_texture_rg
  105. GL_ARB_texture_rgb10_a2ui
  106. GL_ARB_texture_storage
  107. GL_ARB_texture_swizzle
  108. GL_ARB_timer_query
  109. GL_ARB_transpose_matrix
  110. GL_ARB_uniform_buffer_object
  111. GL_ARB_vertex_array_bgra
  112. GL_ARB_vertex_array_object
  113. GL_ARB_vertex_buffer_object
  114. GL_ARB_vertex_program
  115. GL_ARB_vertex_shader
  116. GL_ARB_vertex_type_2_10_10_10_rev
  117. GL_ARB_viewport_array
  118. GL_ARB_window_pos
  119. GL_ATI_draw_buffers
  120. GL_ATI_texture_float
  121. GL_ATI_texture_mirror_once
  122. GL_S3_s3tc
  123. GL_EXT_texture_env_add
  124. GL_EXT_abgr
  125. GL_EXT_bgra
  126. GL_EXT_bindable_uniform
  127. GL_EXT_blend_color
  128. GL_EXT_blend_equation_separate
  129. GL_EXT_blend_func_separate
  130. GL_EXT_blend_minmax
  131. GL_EXT_blend_subtract
  132. GL_EXT_compiled_vertex_array
  133. GL_EXT_Cg_shader
  134. GL_EXT_depth_bounds_test
  135. GL_EXT_direct_state_access
  136. GL_EXT_draw_buffers2
  137. GL_EXT_draw_instanced
  138. GL_EXT_draw_range_elements
  139. GL_EXT_fog_coord
  140. GL_EXT_framebuffer_blit
  141. GL_EXT_framebuffer_multisample
  142. GL_EXTX_framebuffer_mixed_formats
  143. GL_EXT_framebuffer_object
  144. GL_EXT_framebuffer_sRGB
  145. GL_EXT_geometry_shader4
  146. GL_EXT_gpu_program_parameters
  147. GL_EXT_gpu_shader4
  148. GL_EXT_multi_draw_arrays
  149. GL_EXT_packed_depth_stencil
  150. GL_EXT_packed_float
  151. GL_EXT_packed_pixels
  152. GL_EXT_pixel_buffer_object
  153. GL_EXT_point_parameters
  154. GL_EXT_provoking_vertex
  155. GL_EXT_rescale_normal
  156. GL_EXT_secondary_color
  157. GL_EXT_separate_shader_objects
  158. GL_EXT_separate_specular_color
  159. GL_EXT_shadow_funcs
  160. GL_EXT_stencil_two_side
  161. GL_EXT_stencil_wrap
  162. GL_EXT_texture3D
  163. GL_EXT_texture_array
  164. GL_EXT_texture_buffer_object
  165. GL_EXT_texture_compression_dxt1
  166. GL_EXT_texture_compression_latc
  167. GL_EXT_texture_compression_rgtc
  168. GL_EXT_texture_compression_s3tc
  169. GL_EXT_texture_cube_map
  170. GL_EXT_texture_edge_clamp
  171. GL_EXT_texture_env_combine
  172. GL_EXT_texture_env_dot3
  173. GL_EXT_texture_filter_anisotropic
  174. GL_EXT_texture_format_BGRA8888
  175. GL_EXT_texture_integer
  176. GL_EXT_texture_lod
  177. GL_EXT_texture_lod_bias
  178. GL_EXT_texture_mirror_clamp
  179. GL_EXT_texture_object
  180. GL_EXT_texture_shared_exponent
  181. GL_EXT_texture_sRGB
  182. GL_EXT_texture_sRGB_decode
  183. GL_EXT_texture_storage
  184. GL_EXT_texture_swizzle
  185. GL_EXT_texture_type_2_10_10_10_REV
  186. GL_EXT_timer_query
  187. GL_EXT_vertex_array
  188. GL_EXT_vertex_array_bgra
  189. GL_EXT_import_sync_object
  190. GL_IBM_rasterpos_clip
  191. GL_IBM_texture_mirrored_repeat
  192. GL_KTX_buffer_region
  193. GL_NV_alpha_test
  194. GL_NV_blend_minmax
  195. GL_NV_blend_square
  196. GL_NV_complex_primitives
  197. GL_NV_conditional_render
  198. GL_NV_copy_depth_to_color
  199. GL_NV_copy_image
  200. GL_NV_depth_buffer_float
  201. GL_NV_depth_clamp
  202. GL_NV_ES1_1_compatibility
  203. GL_NV_explicit_multisample
  204. GL_NV_fbo_color_attachments
  205. GL_NV_fence
  206. GL_NV_float_buffer
  207. GL_NV_fog_distance
  208. GL_NV_fragdepth
  209. GL_NV_fragment_program
  210. GL_NV_fragment_program_option
  211. GL_NV_fragment_program2
  212. GL_NV_framebuffer_multisample_coverage
  213. GL_NV_geometry_shader4
  214. GL_NV_gpu_program4
  215. GL_NV_half_float
  216. GL_NV_light_max_exponent
  217. GL_NV_multisample_coverage
  218. GL_NV_multisample_filter_hint
  219. GL_NV_occlusion_query
  220. GL_NV_packed_depth_stencil
  221. GL_NV_parameter_buffer_object
  222. GL_NV_parameter_buffer_object2
  223. GL_NV_path_rendering
  224. GL_NV_pixel_data_range
  225. GL_NV_point_sprite
  226. GL_NV_primitive_restart
  227. GL_NV_register_combiners
  228. GL_NV_register_combiners2
  229. GL_NV_shader_buffer_load
  230. GL_NV_texgen_reflection
  231. GL_NV_texture_barrier
  232. GL_NV_texture_compression_vtc
  233. GL_NV_texture_env_combine4
  234. GL_NV_texture_expand_normal
  235. GL_NV_texture_lod_clamp
  236. GL_NV_texture_multisample
  237. GL_NV_texture_rectangle
  238. GL_NV_texture_shader
  239. GL_NV_texture_shader2
  240. GL_NV_texture_shader3
  241. GL_NV_transform_feedback
  242. GL_NV_vertex_array_range
  243. GL_NV_vertex_array_range2
  244. GL_NV_vertex_buffer_unified_memory
  245. GL_NV_vertex_program
  246. GL_NV_vertex_program1_1
  247. GL_NV_vertex_program2
  248. GL_NV_vertex_program2_option
  249. GL_NV_vertex_program3
  250. GL_NVX_conditional_render
  251. GL_NVX_gpu_memory_info
  252. GL_OES_compressed_paletted_texture
  253. GL_OES_depth24
  254. GL_OES_depth32
  255. GL_OES_depth_texture
  256. GL_OES_element_index_uint
  257. GL_OES_fbo_render_mipmap
  258. GL_OES_get_program_binary
  259. GL_OES_mapbuffer
  260. GL_OES_packed_depth_stencil
  261. GL_OES_point_size_array
  262. GL_OES_point_sprite
  263. GL_OES_rgb8_rgba8
  264. GL_OES_read_format
  265. GL_OES_standard_derivatives
  266. GL_OES_texture_3D
  267. GL_OES_texture_float
  268. GL_OES_texture_float_linear
  269. GL_OES_texture_half_float
  270. GL_OES_texture_half_float_linear
  271. GL_OES_texture_npot
  272. GL_OES_vertex_array_object
  273. GL_OES_vertex_half_float
  274. GL_SGIS_generate_mipmap
  275. GL_SGIS_texture_lod
  276. GL_SGIX_depth_texture
  277. GL_SGIX_shadow
  278. GL_SUN_slice_accum
  279. GL_WIN_swap_hint
  280. WGL_EXT_swap_control
  281.  
  282. ASRT: 'mSpaRef.spa == NULL', ..\wahoolib\Graphics\WSprite.cpp line 100
  283. Loading Blockfile blockfiles/Full_More.blk.
  284. Decompressing bz part 0, size 53430496...
  285. Loading Blockfile blockfiles/Full_Common.blk.
  286. Decompressing bz part 0, size 27032448...
  287. Loading Added Pack desert_pack/desert_pack.slb :: blockfiles\desert_pack.blk.
  288. Entering SetupPreServerClient
  289. Entering SetupToMinimal
  290. Prepending Override path desert_pack/.
  291. Done with SetupToMinimal
  292. Waiting for connection...
  293. Client Node Connected
  294. * setting WNet host connection to 0 (from -1)
  295. < Sending player add Nik (4741533[ID]).
  296. > HNCC: new connection 0
  297. > HNCC: Sending map to connection 0. (status: 3)
  298. CCient::HandleShareFileMessage-> Map File Recieved.
  299. Entering SetupAfterMapTransfer
  300. ASRT: 'strlen(fileName) < kMaxMaglobResourceName-1', ..\wahoolib\Graphics\WMaglob.cpp line 585
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