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- _veh = vehicle testDriver;
- _veh addEventHandler ["HandleDamage", {
- if ((_veh emptyPositions "COMMANDER") > 0) then {
- _cmndr = (group driver _veh) createUnit ["B_soldier_F", position _veh, [], 0, "NONE"];
- _cmndr assignAsCommander _veh;
- _cmndr moveInCommander _veh;
- _veh action ["UseWeapon", _veh, commander _veh, 0];
- deleteVehicle _cmndr;
- hint "fired";
- }
- else {
- _veh action ["UseWeapon", _veh, commander _veh, 0];
- }
- }
- ];
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