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- Undefined symbols for architecture x86_64:
- "sf::Font::loadFromFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)", referenced from:
- obe::Console::Console::Console() in Console.cpp.o
- obe::Console::Console::Console() in Console.cpp.o
- obe::Graphics::Renderers::VisualNovel::load() in Dialog.cpp.o
- obe::Graphics::Renderers::Shade::load() in Dialog.cpp.o
- obe::Graphics::Renderers::Choice::load() in Dialog.cpp.o
- obe::Modes::startGame(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in Game.cpp.o
- obe::Editor::editMap(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in MapEditor.cpp.o
- ...
- "sf::Image::loadFromFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)", referenced from:
- tgui::Texture::{lambda(sf::String const&)#1}::operator()(sf::String const&) const in libtgui.a(Texture.cpp.o)
- "sf::Shader::setUniform(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, sf::Vector2<float> const&)", referenced from:
- obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, sf::Vector2<float>, double, sf::Color, bool) in Light.cpp.o
- obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, sf::Vector2<float>, double, sf::Color, bool) in Light.cpp.o
- obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int, double, int, int, int, int, bool) in Light.cpp.o
- obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int, double, int, int, int, int, bool) in Light.cpp.o
- obe::Light::PointLight::setPosition(double, double) in Light.cpp.o
- obe::Light::PointLight::move(double, double) in Light.cpp.o
- obe::Light::PointLight::updateShader() in Light.cpp.o
- ...
- "sf::Shader::setUniform(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, sf::Vector3<float> const&)", referenced from:
- obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, sf::Vector2<float>, double, sf::Color, bool) in Light.cpp.o
- obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, sf::Vector2<float>, double, sf::Color, bool) in Light.cpp.o
- obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int, double, int, int, int, int, bool) in Light.cpp.o
- obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int, double, int, int, int, int, bool) in Light.cpp.o
- obe::Light::PointLight::setColor(int, int, int, int) in Light.cpp.o
- obe::Light::PointLight::addColor(int, int, int, int) in Light.cpp.o
- obe::Light::PointLight::subColor(int, int, int, int) in Light.cpp.o
- ...
- "sf::Shader::setUniform(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, float)", referenced from:
- obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, sf::Vector2<float>, double, sf::Color, bool) in Light.cpp.o
- obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, sf::Vector2<float>, double, sf::Color, bool) in Light.cpp.o
- obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int, double, int, int, int, int, bool) in Light.cpp.o
- obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int, double, int, int, int, int, bool) in Light.cpp.o
- obe::Light::PointLight::setSize(double) in Light.cpp.o
- obe::Light::PointLight::scale(double) in Light.cpp.o
- obe::Light::PointLight::setColor(int, int, int, int) in Light.cpp.o
- ...
- "sf::Shader::setUniform(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int)", referenced from:
- obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, sf::Vector2<float>, double, sf::Color, bool) in Light.cpp.o
- obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, sf::Vector2<float>, double, sf::Color, bool) in Light.cpp.o
- obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int, double, int, int, int, int, bool) in Light.cpp.o
- obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int, double, int, int, int, int, bool) in Light.cpp.o
- "sf::Shader::loadFromFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, sf::Shader::Type)", referenced from:
- obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, sf::Vector2<float>, double, sf::Color, bool) in Light.cpp.o
- obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, sf::Vector2<float>, double, sf::Color, bool) in Light.cpp.o
- obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int, double, int, int, int, int, bool) in Light.cpp.o
- obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int, double, int, int, int, int, bool) in Light.cpp.o
- "sf::String::end[abi:cxx11]()", referenced from:
- tgui::EditBox::setText(sf::String const&) in libtgui.a(EditBox.cpp.o)
- "sf::String::begin[abi:cxx11]()", referenced from:
- tgui::EditBox::setText(sf::String const&) in libtgui.a(EditBox.cpp.o)
- "sf::String::String(char const*, std::locale const&)", referenced from:
- obe::Modes::startGame(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in Game.cpp.o
- obe::Editor::editMap(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)::{lambda()#7}::operator()() const in MapEditor.cpp.o
- obe::Editor::editMap(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in MapEditor.cpp.o
- obe::EditorTools::buildObjectTab(std::shared_ptr<tgui::Panel>&, tgui::Theme&) in MapEditorTools.cpp.o
- obe::EditorTools::loadSpriteFolder(std::shared_ptr<tgui::Panel>&, std::shared_ptr<tgui::Label>&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in MapEditorTools.cpp.o
- obe::Modes::chooseMapAddMaps(std::shared_ptr<tgui::Panel>, std::shared_ptr<tgui::Scrollbar>, tgui::Theme&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&) in Menu.cpp.o
- obe::Modes::createLevel(std::shared_ptr<tgui::TextBox>) in Menu.cpp.o
- ...
- "sf::String::String(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::locale const&)", referenced from:
- obe::Console::Console::display(sf::RenderWindow*) in Console.cpp.o
- obe::Graphics::Renderers::VisualNovel::render() in Dialog.cpp.o
- obe::Graphics::Renderers::Shade::render() in Dialog.cpp.o
- obe::Graphics::Renderers::Choice::render() in Dialog.cpp.o
- obe::Modes::startGame(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in Game.cpp.o
- obe::Editor::editMap(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in MapEditor.cpp.o
- obe::EditorTools::Thumbnailer::GetSpriteThumbnail(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in MapEditorTools.cpp.o
- ...
- "sf::String::String(std::__cxx11::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > const&)", referenced from:
- tgui::EditBox::keyPressed(sf::Event::KeyEvent const&) in libtgui.a(EditBox.cpp.o)
- "sf::String::String(char, std::locale const&)", referenced from:
- tgui::Label::rearrangeText() in libtgui.a(Label.cpp.o)
- tgui::TextBox::rearrangeText(bool) in libtgui.a(TextBox.cpp.o)
- tgui::(anonymous namespace)::injectRelativePathInTextures(std::set<std::shared_ptr<tgui::DataIO::Node>, std::less<std::shared_ptr<tgui::DataIO::Node> >, std::allocator<std::shared_ptr<tgui::DataIO::Node> > >&, std::shared_ptr<tgui::DataIO::Node>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) in libtgui.a(ThemeLoader.cpp.o)
- tgui::(anonymous namespace)::saveEditBox(std::shared_ptr<tgui::Widget>) in libtgui.a(WidgetSaver.cpp.o)
- tgui::(anonymous namespace)::parseKeyValue(std::__cxx11::basic_stringstream<char, std::char_traits<char>, std::allocator<char> >&, std::shared_ptr<tgui::DataIO::Node>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) in libtgui.a(DataIO.cpp.o)
- tgui::EditBox::textEntered(unsigned int) in libtgui.a(EditBox.cpp.o)
- "sf::Texture::loadFromFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, sf::Rect<int> const&)", referenced from:
- obe::Graphics::Renderers::VisualNovel::load() in Dialog.cpp.o
- obe::Modes::startGame(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in Game.cpp.o
- obe::Editor::editMap(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in MapEditor.cpp.o
- obe::EditorTools::loadSpriteFolder(std::shared_ptr<tgui::Panel>&, std::shared_ptr<tgui::Label>&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in MapEditorTools.cpp.o
- obe::System::Loaders::{lambda(sf::Texture*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)#1}::operator()(sf::Texture*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) const in PathResolver.cpp.o
- "sf::String::toAnsiString[abi:cxx11](std::locale const&) const", referenced from:
- tgui::DataIO::emit(std::shared_ptr<tgui::DataIO::Node>, std::__cxx11::basic_stringstream<char, std::char_traits<char>, std::allocator<char> >&) in libtgui.a(DataIO.cpp.o)
- tgui::EditBox::setText(sf::String const&) in libtgui.a(EditBox.cpp.o)
- tgui::EditBox::textEntered(unsigned int) in libtgui.a(EditBox.cpp.o)
- "sf::String::toWideString[abi:cxx11]() const", referenced from:
- tgui::EditBox::keyPressed(sf::Event::KeyEvent const&) in libtgui.a(EditBox.cpp.o)
- "sf::String::end[abi:cxx11]() const", referenced from:
- sfe::explode(sf::String const&, unsigned int) in RichText.cpp.o
- "sf::String::begin[abi:cxx11]() const", referenced from:
- sfe::explode(sf::String const&, unsigned int) in RichText.cpp.o
- "sf::String::operator std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >[abi:cxx11]() const", referenced from:
- obe::Editor::editMap(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)::{lambda()#7}::operator()() const in MapEditor.cpp.o
- obe::Editor::editMap(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)::{lambda()#8}::operator()() const in MapEditor.cpp.o
- obe::Editor::editMap(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)::{lambda()#9}::operator()() const in MapEditor.cpp.o
- obe::Editor::editMap(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)::{lambda()#10}::operator()() const in MapEditor.cpp.o
- obe::Editor::editMap(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)::{lambda()#11}::operator()() const in MapEditor.cpp.o
- obe::Modes::createLevel(std::shared_ptr<tgui::TextBox>) in Menu.cpp.o
- tgui::Font::Font(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) in libtgui.a(Font.cpp.o)
- ...
- "sf::IpAddress::toString[abi:cxx11]() const", referenced from:
- obe::Input::NetworkHandler::handleTriggers() in Network.cpp.o
- ld: symbol(s) not found for architecture x86_64
- collect2: error: ld returned 1 exit status
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