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  1. Undefined symbols for architecture x86_64:
  2.   "sf::Font::loadFromFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)", referenced from:
  3.       obe::Console::Console::Console() in Console.cpp.o
  4.       obe::Console::Console::Console() in Console.cpp.o
  5.       obe::Graphics::Renderers::VisualNovel::load()   in Dialog.cpp.o
  6.       obe::Graphics::Renderers::Shade::load()  in Dialog.cpp.o
  7.       obe::Graphics::Renderers::Choice::load()  in Dialog.cpp.o
  8.       obe::Modes::startGame(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in Game.cpp.o
  9.       obe::Editor::editMap(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in MapEditor.cpp.o
  10.       ...
  11.   "sf::Image::loadFromFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)", referenced from:
  12.       tgui::Texture::{lambda(sf::String const&)#1}::operator()(sf::String const&) const in libtgui.a(Texture.cpp.o)
  13.   "sf::Shader::setUniform(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, sf::Vector2<float> const&)", referenced from:
  14.       obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, sf::Vector2<float>, double, sf::Color, bool) in Light.cpp.o
  15.       obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, sf::Vector2<float>, double, sf::Color, bool) in Light.cpp.o
  16.       obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int, double, int, int, int, int, bool) in Light.cpp.o
  17.       obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int, double, int, int, int, int, bool) in Light.cpp.o
  18.       obe::Light::PointLight::setPosition(double, double) in Light.cpp.o
  19.       obe::Light::PointLight::move(double, double) in Light.cpp.o
  20.       obe::Light::PointLight::updateShader()     in Light.cpp.o
  21.       ...
  22.   "sf::Shader::setUniform(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, sf::Vector3<float> const&)", referenced from:
  23.       obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, sf::Vector2<float>, double, sf::Color, bool) in Light.cpp.o
  24.       obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, sf::Vector2<float>, double, sf::Color, bool) in Light.cpp.o
  25.       obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int, double, int, int, int, int, bool) in Light.cpp.o
  26.       obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int, double, int, int, int, int, bool) in Light.cpp.o
  27.       obe::Light::PointLight::setColor(int, int, int, int) in Light.cpp.o
  28.       obe::Light::PointLight::addColor(int, int, int, int) in Light.cpp.o
  29.       obe::Light::PointLight::subColor(int, int, int, int) in Light.cpp.o
  30.       ...
  31.   "sf::Shader::setUniform(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, float)", referenced from:
  32.       obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, sf::Vector2<float>, double, sf::Color, bool) in Light.cpp.o
  33.       obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, sf::Vector2<float>, double, sf::Color, bool) in Light.cpp.o
  34.       obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int, double, int, int, int, int, bool) in Light.cpp.o
  35.       obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int, double, int, int, int, int, bool) in Light.cpp.o
  36.       obe::Light::PointLight::setSize(double) in Light.cpp.o
  37.       obe::Light::PointLight::scale(double) in Light.cpp.o
  38.       obe::Light::PointLight::setColor(int, int, int, int) in Light.cpp.o
  39.       ...
  40.   "sf::Shader::setUniform(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int)", referenced from:
  41.       obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, sf::Vector2<float>, double, sf::Color, bool) in Light.cpp.o
  42.       obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, sf::Vector2<float>, double, sf::Color, bool) in Light.cpp.o
  43.       obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int, double, int, int, int, int, bool) in Light.cpp.o
  44.       obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int, double, int, int, int, int, bool) in Light.cpp.o
  45.   "sf::Shader::loadFromFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, sf::Shader::Type)", referenced from:
  46.       obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, sf::Vector2<float>, double, sf::Color, bool) in Light.cpp.o
  47.       obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, sf::Vector2<float>, sf::Vector2<float>, double, sf::Color, bool) in Light.cpp.o
  48.       obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int, double, int, int, int, int, bool) in Light.cpp.o
  49.       obe::Light::PointLight::PointLight(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, int, int, int, int, double, int, int, int, int, bool) in Light.cpp.o
  50.   "sf::String::end[abi:cxx11]()", referenced from:
  51.       tgui::EditBox::setText(sf::String const&) in libtgui.a(EditBox.cpp.o)
  52.   "sf::String::begin[abi:cxx11]()", referenced from:
  53.       tgui::EditBox::setText(sf::String const&) in libtgui.a(EditBox.cpp.o)
  54.   "sf::String::String(char const*, std::locale const&)", referenced from:
  55.       obe::Modes::startGame(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in Game.cpp.o
  56.       obe::Editor::editMap(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)::{lambda()#7}::operator()() const in MapEditor.cpp.o
  57.       obe::Editor::editMap(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in MapEditor.cpp.o
  58.       obe::EditorTools::buildObjectTab(std::shared_ptr<tgui::Panel>&, tgui::Theme&)    in MapEditorTools.cpp.o
  59.       obe::EditorTools::loadSpriteFolder(std::shared_ptr<tgui::Panel>&, std::shared_ptr<tgui::Label>&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in MapEditorTools.cpp.o
  60.       obe::Modes::chooseMapAddMaps(std::shared_ptr<tgui::Panel>, std::shared_ptr<tgui::Scrollbar>, tgui::Theme&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&) in Menu.cpp.o
  61.       obe::Modes::createLevel(std::shared_ptr<tgui::TextBox>)     in Menu.cpp.o
  62.       ...
  63.   "sf::String::String(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::locale const&)", referenced from:
  64.       obe::Console::Console::display(sf::RenderWindow*)     in Console.cpp.o
  65.       obe::Graphics::Renderers::VisualNovel::render()   in Dialog.cpp.o
  66.       obe::Graphics::Renderers::Shade::render()  in Dialog.cpp.o
  67.       obe::Graphics::Renderers::Choice::render()  in Dialog.cpp.o
  68.       obe::Modes::startGame(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in Game.cpp.o
  69.       obe::Editor::editMap(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in MapEditor.cpp.o
  70.       obe::EditorTools::Thumbnailer::GetSpriteThumbnail(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in MapEditorTools.cpp.o
  71.       ...
  72.   "sf::String::String(std::__cxx11::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > const&)", referenced from:
  73.       tgui::EditBox::keyPressed(sf::Event::KeyEvent const&) in libtgui.a(EditBox.cpp.o)
  74.   "sf::String::String(char, std::locale const&)", referenced from:
  75.       tgui::Label::rearrangeText()     in libtgui.a(Label.cpp.o)
  76.       tgui::TextBox::rearrangeText(bool) in libtgui.a(TextBox.cpp.o)
  77.       tgui::(anonymous namespace)::injectRelativePathInTextures(std::set<std::shared_ptr<tgui::DataIO::Node>, std::less<std::shared_ptr<tgui::DataIO::Node> >, std::allocator<std::shared_ptr<tgui::DataIO::Node> > >&, std::shared_ptr<tgui::DataIO::Node>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) in libtgui.a(ThemeLoader.cpp.o)
  78.       tgui::(anonymous namespace)::saveEditBox(std::shared_ptr<tgui::Widget>) in libtgui.a(WidgetSaver.cpp.o)
  79.       tgui::(anonymous namespace)::parseKeyValue(std::__cxx11::basic_stringstream<char, std::char_traits<char>, std::allocator<char> >&, std::shared_ptr<tgui::DataIO::Node>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) in libtgui.a(DataIO.cpp.o)
  80.       tgui::EditBox::textEntered(unsigned int) in libtgui.a(EditBox.cpp.o)
  81.   "sf::Texture::loadFromFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, sf::Rect<int> const&)", referenced from:
  82.       obe::Graphics::Renderers::VisualNovel::load()   in Dialog.cpp.o
  83.       obe::Modes::startGame(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in Game.cpp.o
  84.       obe::Editor::editMap(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in MapEditor.cpp.o
  85.       obe::EditorTools::loadSpriteFolder(std::shared_ptr<tgui::Panel>&, std::shared_ptr<tgui::Label>&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) in MapEditorTools.cpp.o
  86.       obe::System::Loaders::{lambda(sf::Texture*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)#1}::operator()(sf::Texture*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >) const in PathResolver.cpp.o
  87.   "sf::String::toAnsiString[abi:cxx11](std::locale const&) const", referenced from:
  88.       tgui::DataIO::emit(std::shared_ptr<tgui::DataIO::Node>, std::__cxx11::basic_stringstream<char, std::char_traits<char>, std::allocator<char> >&) in libtgui.a(DataIO.cpp.o)
  89.       tgui::EditBox::setText(sf::String const&) in libtgui.a(EditBox.cpp.o)
  90.       tgui::EditBox::textEntered(unsigned int) in libtgui.a(EditBox.cpp.o)
  91.   "sf::String::toWideString[abi:cxx11]() const", referenced from:
  92.       tgui::EditBox::keyPressed(sf::Event::KeyEvent const&) in libtgui.a(EditBox.cpp.o)
  93.   "sf::String::end[abi:cxx11]() const", referenced from:
  94.       sfe::explode(sf::String const&, unsigned int) in RichText.cpp.o
  95.   "sf::String::begin[abi:cxx11]() const", referenced from:
  96.       sfe::explode(sf::String const&, unsigned int) in RichText.cpp.o
  97.   "sf::String::operator std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >[abi:cxx11]() const", referenced from:
  98.       obe::Editor::editMap(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)::{lambda()#7}::operator()() const in MapEditor.cpp.o
  99.       obe::Editor::editMap(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)::{lambda()#8}::operator()() const in MapEditor.cpp.o
  100.       obe::Editor::editMap(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)::{lambda()#9}::operator()() const in MapEditor.cpp.o
  101.       obe::Editor::editMap(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)::{lambda()#10}::operator()() const in MapEditor.cpp.o
  102.       obe::Editor::editMap(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)::{lambda()#11}::operator()() const in MapEditor.cpp.o
  103.       obe::Modes::createLevel(std::shared_ptr<tgui::TextBox>)     in Menu.cpp.o
  104.       tgui::Font::Font(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) in libtgui.a(Font.cpp.o)
  105.       ...
  106.   "sf::IpAddress::toString[abi:cxx11]() const", referenced from:
  107.       obe::Input::NetworkHandler::handleTriggers()     in Network.cpp.o
  108. ld: symbol(s) not found for architecture x86_64
  109. collect2: error: ld returned 1 exit status
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