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DivineDragoonKain

Everyone's Grudge

Mar 23rd, 2014
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  1. Everyone's Grudge (180 MP)
  2. Target: Single
  3. Type: Non-Elemental
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  5. A chill of silence washes over the victim for a moment, and in an instant each one of their sins is weighed and then all at once sentenced. This spell's effect has two components, which depend on the nature of the enemy's murders and the severity of their sins. The GM decides what categories the spell's punishment falls into and lets the spell execute appropriately. This spell deals non-elemental damage but is enhanced by anything that would boost Shadow damage, such as Shadow Enhancer or Shadow Field and costs half MP to cast for Tonberries.
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  7. Enemy's #1 sin:
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  9. Murder of Betrayal: The enemy feels the stabbing pain of a knife in their back. Any attack of that enemy's allies that would target a group now also targets the affected enemy as well, as though magnetically drawn to it. (This is what affected Ammy, actually, it was just never demonstrated)
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  11. Preying on the Weak: The enemy feels a moment of weakness themselves and is affected by Power or Magic Break (caster's choice) for two turns.
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  13. Murder for Personal Gain: One positive status effect is converted into a negative status effect that they are not immune to (caster's choice).
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  15. Wanton Slaughter: Two neutral undead creatures of the GM's choice that closely resemble previous victims of the enemy are summoned that begin to harass the enemy. They are not hostile to anyone but the target of the spell, but they do not obey orders either and depart after the enemy dies or two turns have passed, whichever comes first.
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  17. Abuse of Eidolons: While not a type of murder, this was still enough of a cardinal sin to warrant inclusion into the spell. The spell additionally engulfs the target in heatless, ethereal flames, dealing an additional 4 damage steps, and is additionally empowered by anything that would normally boost fire damage, like Fire Enhancer or a Fire Field.
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  20. Severity:
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  22. Innocent: Anyone that has never killed anything with more intelligence than an insect and has no committed acts of cruelty. The caster experiences terrible lashback and is KO'd.
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  24. Minor: The typical adventurer who slays dangerous monsters and the occasional bandit/whatever. This spell deals (PWR x 16) + 2d6 non-elemental damage.
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  26. Moderate: Your run of the mill criminal who kills guards but doesn't really go out of their way. This spell deals (PWR x 18) + 2d6 non-elemental damage.
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  28. Major: Hardened criminals, ruthless bastards, and all-around unpleasant people who kill whoever gets between them and their goal. This spell deals (PWR x 22) + 2d6 non-elemental damage.
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  30. Severe: Mustache-twirling, card-carrying villains who commit evil for its own sake. This spell deals (PWR x 26) + 2d6 non-elemental damage.
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  32. MechaHitler: This spell deals (PWR x 30) + 2d6 non-elemental damage.
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