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- #include <a_samp>
- // Textures Ingame Editor by O.K.Style
- new Text:TDS[1024];
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- new cmd[256], idx;
- cmd = strtok(cmdtext, idx);
- if(strcmp(cmd, "/txd", true) == 0)
- {
- SetPVarInt(playerid, "Editing", 1);
- new tmp[30], tmp1[30];
- tmp = strtok(cmdtext, idx);
- tmp1 = strtok(cmdtext, idx);
- SetPVarInt(playerid, "TDID", strval(tmp));
- SetPVarString(playerid, "TDNAME", tmp1);
- SetPVarFloat(playerid, "X", 1.0);
- SetPVarFloat(playerid, "Y", 1.0);
- SetPVarFloat(playerid, "W", 30.0);
- SetPVarFloat(playerid, "H", 30.0);
- TDS[strval(tmp)] = TextDrawCreate(GetPVarFloat(playerid, "X"), GetPVarFloat(playerid, "Y"), tmp1);
- TextDrawFont(TDS[strval(tmp)], 4);
- TextDrawLetterSize(TDS[strval(tmp)], GetPVarFloat(playerid, "W"), GetPVarFloat(playerid, "H"));
- TextDrawShowForPlayer(playerid, TDS[strval(tmp)]);
- return 1;
- }
- if(strcmp(cmd, "/mode", true) == 0)
- {
- new tmp[30];
- tmp = strtok(cmdtext, idx);
- SetPVarInt(playerid, "Mode", strval(tmp));
- return 1;
- }
- if(strcmp(cmdtext, "/tdpos", true) == 0)
- {
- new string[128];
- format(string, sizeof(string), "X: %.4f Y: %.4f WIDTH: %.4f HEIGHT: %.4f", GetPVarFloat(playerid, "X"), GetPVarFloat(playerid, "Y"), GetPVarFloat(playerid, "W"), GetPVarFloat(playerid, "H"));
- SendClientMessage(playerid, 0xFFFFFFFF, string);
- return 1;
- }
- return 0;
- }
- public OnPlayerUpdate(playerid)
- {
- if(GetPVarInt(playerid, "Editing") == 0) return 1;
- new Keys, ud, lr;
- GetPlayerKeys(playerid, Keys, ud, lr);
- if(ud > 0)
- {
- new tdid = GetPVarInt(playerid, "TDID");
- TextDrawHideForPlayer(playerid, TDS[tdid]);
- TextDrawDestroy(TDS[tdid]);
- new tdname[30];
- GetPVarString(playerid, "TDNAME", tdname, sizeof(tdname));
- if(GetPVarInt(playerid, "Mode") == 0) SetPVarFloat(playerid, "Y", GetPVarFloat(playerid, "Y") + 1.0);
- else if(GetPVarInt(playerid, "Mode") == 1) SetPVarFloat(playerid, "H", GetPVarFloat(playerid, "H") + 1.0);
- TDS[tdid] = TextDrawCreate(GetPVarFloat(playerid, "X"), GetPVarFloat(playerid, "Y"), tdname);
- TextDrawFont(TDS[tdid], 4);
- TextDrawTextSize(TDS[tdid], GetPVarFloat(playerid, "W"), GetPVarFloat(playerid, "H"));
- TextDrawShowForPlayer(playerid, TDS[tdid]);
- }
- else if(ud < 0)
- {
- new tdid = GetPVarInt(playerid, "TDID");
- TextDrawHideForPlayer(playerid, TDS[tdid]);
- TextDrawDestroy(TDS[tdid]);
- new tdname[30];
- GetPVarString(playerid, "TDNAME", tdname, sizeof(tdname));
- if(GetPVarInt(playerid, "Mode") == 0) SetPVarFloat(playerid, "Y", GetPVarFloat(playerid, "Y") - 1.0);
- else if(GetPVarInt(playerid, "Mode") == 1) SetPVarFloat(playerid, "H", GetPVarFloat(playerid, "H") - 1.0);
- TDS[tdid] = TextDrawCreate(GetPVarFloat(playerid, "X"), GetPVarFloat(playerid, "Y"), tdname);
- TextDrawFont(TDS[tdid], 4);
- TextDrawTextSize(TDS[tdid], GetPVarFloat(playerid, "W"), GetPVarFloat(playerid, "H"));
- TextDrawShowForPlayer(playerid, TDS[tdid]);
- }
- else if(lr > 0)
- {
- new tdid = GetPVarInt(playerid, "TDID");
- TextDrawHideForPlayer(playerid, TDS[tdid]);
- TextDrawDestroy(TDS[tdid]);
- new tdname[30];
- GetPVarString(playerid, "TDNAME", tdname, sizeof(tdname));
- if(GetPVarInt(playerid, "Mode") == 0) SetPVarFloat(playerid, "X", GetPVarFloat(playerid, "X") + 1.0);
- else if(GetPVarInt(playerid, "Mode") == 1) SetPVarFloat(playerid, "W", GetPVarFloat(playerid, "W") + 1.0);
- TDS[tdid] = TextDrawCreate(GetPVarFloat(playerid, "X"), GetPVarFloat(playerid, "Y"), tdname);
- TextDrawFont(TDS[tdid], 4);
- TextDrawTextSize(TDS[tdid], GetPVarFloat(playerid, "W"), GetPVarFloat(playerid, "H"));
- TextDrawShowForPlayer(playerid, TDS[tdid]);
- }
- else if(lr < 0)
- {
- new tdid = GetPVarInt(playerid, "TDID");
- TextDrawHideForPlayer(playerid, TDS[tdid]);
- TextDrawDestroy(TDS[tdid]);
- new tdname[30];
- GetPVarString(playerid, "TDNAME", tdname, sizeof(tdname));
- if(GetPVarInt(playerid, "Mode") == 0) SetPVarFloat(playerid, "X", GetPVarFloat(playerid, "X") - 1.0);
- else if(GetPVarInt(playerid, "Mode") == 1) SetPVarFloat(playerid, "W", GetPVarFloat(playerid, "W") - 1.0);
- TDS[tdid] = TextDrawCreate(GetPVarFloat(playerid, "X"), GetPVarFloat(playerid, "Y"), tdname);
- TextDrawFont(TDS[tdid], 4);
- TextDrawTextSize(TDS[tdid], GetPVarFloat(playerid, "W"), GetPVarFloat(playerid, "H"));
- TextDrawShowForPlayer(playerid, TDS[tdid]);
- }
- return 1;
- }
- stock strtok(const string[], &index)
- {
- new length = strlen(string);
- while ((index < length) && (string[index] <= ' ')) index++;
- new offset = index, result[20];
- while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
- {
- result[index - offset] = string[index];
- index++;
- }
- result[index - offset] = EOS;
- return result;
- }
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