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May 2nd, 2016
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=0.750000
  6. DynamicLights=True
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=False
  12. MotionBlur=True
  13. MotionBlurPause=True
  14. MotionBlurSkinning=1
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=False
  18. bAllowLightShafts=False
  19. Distortion=False
  20. FilteredDistortion=True
  21. DropParticleDistortion=True
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=False
  24. SpeedTreeFronds=False
  25. LensFlares=False
  26. UseVsync=False
  27. Fullscreen=True
  28. AllowD3D10=False
  29. AllowD3D11=False
  30. AllowRadialBlur=False
  31. AllowSubsurfaceScattering=False
  32. SkeletalMeshLODBias=1
  33. ParticleLODBias=10
  34. DetailMode=0
  35. ShadowFilterQualityBias=-1
  36. MaxAnisotropy=0
  37. MaxMultisamples=1
  38. MinShadowResolution=32
  39. MinPreShadowResolution=8
  40. MaxShadowResolution=256
  41. MaxWholeSceneDominantShadowResolution=500
  42. ShadowFadeResolution=128
  43. PreShadowFadeResolution=16
  44. ShadowFadeExponent=0.250000
  45. PlayerShadowFadeResolution=16
  46. ResX=1920
  47. ResY=1080
  48. SceneCaptureStreamingMultiplier=1.000000
  49. ShadowTexelsPerPixel=1.250000
  50. PreShadowResolutionFactor=0.500000
  51. bAllowBetterModulatedShadows=False
  52. bAllowWholeSceneDominantShadows=False
  53. Borderless=false
  54. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  55. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  56. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  57. TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_Cinematic=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Skybox=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_UI=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_MobileFlattened=(MinLODSize=64,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=64,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=64,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=64,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=64,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=64,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_ColorLookupTable=(MinLODSize=64,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. m_TrShadowLODGroup=0
  82. m_TrTextureLODGroup=1
  83.  
  84. [TribesGame.TrAudioSettings]
  85. m_nVolumeMaster=100
  86. m_nVolumeEffects=100
  87. m_nVolumeMusic=0
  88. m_nVolumeVoice=90
  89.  
  90. [WinDrv.WindowsClient]
  91. DisplayGamma=2.2
  92.  
  93. [TribesGame.TrGameEngine]
  94. bSmoothFrameRate=True
  95. MaxSmoothedFrameRate=122
  96. AllowScreenDoorFade=False
  97. AllowNvidiaStereo3d=False
  98. bForceStaticTerrain=False
  99.  
  100. [Engine.GameViewportClient]
  101. bUseHardwareCursorWhenWindowed=TRUE
  102.  
  103. [TribesGame.TrDevice]
  104. m_bTinyWeaponsEnabled=True
  105.  
  106. [Engine.Engine]
  107. bForceStaticTerrain=False
  108.  
  109. [Engine.ISVHacks]
  110. bInitializeShadersOnDemand=False
  111. DisableATITextureFilterOptimizationChecks=True
  112. UseMinimalNVIDIADriverShaderOptimization=True
  113. PumpWindowMessagesWhenRenderThreadStalled=False
  114.  
  115. [TextureStreaming]
  116. PoolSize=250
  117. MemoryMargin=20
  118. MemoryLoss=0
  119. HysteresisLimit=20
  120. DropMipLevelsLimit=16
  121. StopIncreasingLimit=12
  122. StopStreamingLimit=8
  123. MinEvictSize=10
  124. MinFudgeFactor=1
  125. FudgeFactorIncreaseRateOfChange=0.5
  126. FudgeFactorDecreaseRateOfChange=-0.4
  127. MinRequestedMipsToConsider=11
  128. MinTimeToGuaranteeMinMipCount=2
  129. MaxTimeToGuaranteeMinMipCount=12
  130. UseTextureFileCache=TRUE
  131. LoadMapTimeLimit=5.0
  132. LightmapStreamingFactor=0.04
  133. ShadowmapStreamingFactor=0.04
  134. MaxLightmapRadius=2000.0
  135. AllowStreamingLightmaps=True
  136. TextureFileCacheBulkDataAlignment=1
  137. UsePriorityStreaming=True
  138. bAllowSwitchingStreamingSystem=False
  139. UseDynamicStreaming=True
  140. bEnableAsyncDefrag=False
  141. bEnableAsyncReallocation=False
  142. MaxDefragRelocations=256
  143. MaxDefragDownShift=128
  144.  
  145. [XAudio2.XAudio2Device]
  146. MaxChannels=32
  147. m_bEnableBassBoost=False
  148.  
  149. [TribesGame.TrPlayerController]
  150. m_bEnableChatFilter=False
  151. m_bShowHUDObjectives=true
  152. m_bShowHUDNotifications=true
  153. m_bShowHUDFriendStateNotifications=true
  154. m_bEnableOverheadDamageIndicators=False
  155. m_bShowHUDObjectives=False
  156. m_bShowHUDReticule=False
  157. m_bShowHUDCredits=True
  158. m_bShowHUDAccolades=False
  159. m_bShowHUDBadges=False
  160. m_bShowHUDScores=False
  161. m_bShowHUDHealthBar=False
  162. m_bShowHUDVisor=False
  163. m_bShowHUDChat=True
  164. m_bShowHUDCombatLog=False
  165. m_bShowHUDKillbox=False
  166. m_bShowHUDDeathcam=False
  167. m_bShowHUDHeroText=True
  168. m_bShowHUDPromptPanel=False
  169. m_bShowHUDRespawnTimer=False
  170. m_bShowHUDSkiBars=False
  171. m_bShowHUDFriendColoring=True
  172. m_bShowHUDCracks=False
  173. m_WhisperFilter=0
  174. EnableAlienFX=False
  175. m_bAnimMenu=true
  176. m_bAllowSimulatedProjectiles=true
  177. m_bShowHUDWeapons=False
  178.  
  179. [TribesGame.TrEntryPlayerController]
  180. m_bEnableChatFilter=true
  181. m_bShowHUDObjectives=true
  182. m_bShowHUDNotifications=true
  183. m_bShowHUDFriendStateNotifications=true
  184.  
  185. [TribesGame.TrCustomImageManager]
  186. +ImageData=(ImageName="THR_SPINFUSOR",FileName="")
  187. +ImageData=(ImageName="THR_SMG",FileName="")
  188. +ImageData=(ImageName="THR_RIFLE",FileName="")
  189. +ImageData=(ImageName="THR_MISSILE",FileName="")
  190. +ImageData=(ImageName="THR_SHOTGUN",FileName="")
  191. +ImageData=(ImageName="THR_LASER",FileName="")
  192. +ImageData=(ImageName="THR_STANDARD",FileName="")
  193. +ImageData=(ImageName="THR_GRENADE_LAUNCHER",FileName="")
  194. +ImageData=(ImageName="THR_MELEE",FileName="")
  195. +ImageData=(ImageName="THR_RED_DOT",FileName="")
  196. +ImageData=(ImageName="THR_SNIPER_BXT1",FileName="")
  197. +ImageData=(ImageName="THR_SNIPER_PHASE",FileName="")
  198. +ImageData=(ImageName="THR_PLASMA_GUN",FileName="")
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