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NTConfig_Paladin_Decado.ntl

May 6th, 2012
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  1. var NTConfig_UseRedemptionHP;
  2. var NTConfig_UseRedemptionMP;
  3.  
  4. function NT_LoadConfig()
  5. {
  6. //-----------------------------------------------------------------------------------------------------
  7. // If you have trouble configuring your bot, follow the links below:
  8. // Wiki: http://www.ProjectEtal.com/wiki
  9. // Forums: http://www.ProjectEtal.com
  10. // This (& all Etal) best viewed within Notepad++ & may appear garbled in other editors.
  11. //
  12. // -----------------------------------------------------------------------------------------------------
  13.  
  14. //NTConfig_Script.push("ConfigCheck.ntj"); // This must be commented out & serves to prevent unconfigured characters from running.
  15.  
  16. //------------------------------------------------------------------------------>>
  17. // Etal Clone Hunter Options.
  18. //------------------------------------------------------------------------------>>
  19.  
  20. //NTConfig_Script.push("NTCloneHunter.ntj");
  21. NTConfig_HotIP = [32]; // Add IP's last octet seperated by commas.
  22. NTConfig_SaySomethingNoob = "Hot IP Found"; // Anti DC message during game.
  23. NTConfig_JustAHunter = true; // Used if only hunting IP's, set true to idle in town (Make sure this is the only script pushed).
  24. NTConfig_AvoidRD = 180; // Time in seconds to wait in town to avoid R/D before creating next game (NTConfig_JustAHunter must be true).
  25.  
  26. //------------------------------------------------------------------------------
  27. // Aura Stacking
  28. // Note: There are no failsafes, these are heavy beta. For manually enhanced play ONLY.
  29. // (Gear WILL be dropped.)
  30. //------------------------------------------------------------------------------
  31. //NTConfig_Script.push("NTAuraStacking.ntj"); // THIS IS NOT SAFE, WE ARE NOT RESPONSIBLE FOR LOST GEAR!!!!
  32. NTConfig_ArmorStack = 0; // Stacks armor aura the # of times, 0 to disable
  33. NTConfig_HelmStack = 0; // Stacks helm aura the # of times, 0 to disable
  34. NTConfig_WeaponStack = 0; // Stacks weapon aura the # of times, 0 to disable
  35.  
  36. //-------------------------------------------------------------------------------
  37. // Level announcer
  38. //-------------------------------------------------------------------------------
  39. NTConfig_Announcer = false; // Run the level announcer
  40. NTConfig_LevelMin = 50; // Lowest level to announce a level up
  41. NTConfig_Output = "Congrats on level"; // What to say on level up
  42. NTConfig_LogIt = true; // log every level up
  43.  
  44. //------------------------------------------------------------------------------
  45. // Leech, Leech Fighter & Team Botting Settings
  46. //------------------------------------------------------------------------------
  47.  
  48. NTConfig_Leader = "config me"; // Leaders name. (Don't set to yourself.)
  49. NTConfig_PartyOnlyLeader = false; // Party only with leader (NTConfig_Leader)? (If true, NTConfig_PublicMode MUST be set false in the general config section below).
  50. NTConfig_PartyMaxTime = 20; // Time in seconds the leecher has to party with leader before exiting game
  51. NTConfig_LeechBo = false; // Set false to disable BO & BC cast by leecher.
  52. NTConfig_LeechExitDelay = 500; // Delay before leecher exits game after leader in milliseconds. Use this to stagger leechers exit times to avoid crashes.
  53.  
  54. //NTConfig_Script.push("NTLeechCows.ntj"); // Leech fighter cow script. Must run leader with NTCow.ntj
  55. NTConfig_WaitForCowPortal = 240; // time in seconds to wait for the leader to make cow portal before aborting the script
  56.  
  57. //NTConfig_Script.push("NTPassiveChaosLeader.ntj"); // passive chaos leader script for NTPassiveChaosLeecher
  58. //NTConfig_Script.push("NTPassiveChaosLeecher.ntj");// passive chaos leecher script. MUST use NTPassiveChaosLeader with it
  59.  
  60. //NTConfig_Script.push("NTDiabloLeechFight.ntj"); // (NTConfig_Leader must be configured above).
  61. NTConfig_LeechFrom = "S"; // (E)ntrance | (S)tar (Must match leader's setting).
  62. NTConfig_TakeTpDiablo = "config me"; // Message from leader signifying you to take portal. (Must be different than Baal & Trav tp messages.)
  63. NTConfig_UseChatCommandPortal = true; // Use portal after TakeTpDiablo message? (False will attempt taking first TP made by leader, ignores TakeTpDiablo.)
  64.  
  65. //NTConfig_Script.push("NTTravLeader.ntj"); // Trav Leader
  66. LeechTrav_TakeTp = "config me"; // Message from leader signifying you to take portal. (Must be different than Diablo & Baal tp messages.)
  67. //NTConfig_Script.push("NTTravLeech.ntj"); // Trav Leecher (NTConfig_Leader must be configured above).
  68. NTConfig_TakeTpTravincal = "config me"; // This must match leaders LeechTrav_TakeTp & must be different than Diablo & Baal tp messages.
  69.  
  70. //NTConfig_Script.push("NTUniversalBaalLeech.ntj");
  71. NTConfig_LeechBaal = 1; // 1 = Leech Fighter (Tele), 2 = Leech Fighter (Walking), 3 = Passive Leecher (Corner dunce).
  72. NTConfig_TakeTpBaal = "config me"; // Message from leader signifying you to take portal. (Must be different than Diablo & Trav tp messages.)
  73. NTConfig_LeechPrecast = false; // Do you want your leecher to precast?
  74. NTConfig_TeleEachWaveHelper = false; // Teleport bot before each wave to keep merc close (not position based yet)?
  75. leechpos = [15118, 5003]; // X,Y coord for leechers to stand (passive leecher only).
  76. NTConfig_LeechHydra = 0; // 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines. (Settings Below))
  77. NTConfig_FollowtoWorldStone = true; // Go down to Baal in WS Chamber after waves?
  78.  
  79. NTConfig_GrabShrine = "config me"; // Use shrine & return to act 5 portal Area (Leaders hot tp message is very effective, also must be different than Diablo & Trav tp messages).
  80. _FindXPArea = []; // Area ID's, (2, 3, 4, 5, 6, 7). Set array empty "[]" to leech without grabbing shrines.
  81. NTConfig_ClearAroundShrine = false; // Clear around shrine before going back to town?
  82.  
  83. NTConfig_UsePaliAura = 0; // Set to the skill # of the aura you want to use.
  84. NTConfig_LeechHolyBoltBaal = false; // Use Holy bolt attack sequence?
  85. NTConfig_LeechWalkAround = false; // Will cause you char to move slightly if Holy Bolt is being blocked.
  86.  
  87. //------------------------------------------------------------------------------
  88. // Boss Configuration
  89. //------------------------------------------------------------------------------
  90.  
  91. //------------------------------------------------------------------------------
  92. // Act 1 Scripts
  93. //------------------------------------------------------------------------------
  94.  
  95. //NTConfig_Script.push("NTBloodMoor.ntj");
  96. NTConfig_ClearBloodMoor = true; // Clears Blood Moor
  97. NTConfig_DenOfEvil = true; // Clears Den of Evil
  98. NTConfig_ClearDenTwice = false; // Clears Den twice, good for getting quest
  99. //NTConfig_Script.push("NTColdPlains.ntj");
  100. NTConfig_ClearColdPlains = -1; // 0 : Bishibosh Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  101. NTConfig_ClearCPCaves = -1; // 0 : Cold Crow Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  102. NTConfig_CPSpecialChest = true; // Set to true to grab Cave level 2 chest, false if not
  103. //NTConfig_Script.push("NTBurialGrounds.ntj");
  104. NTConfig_ClearBurialGrounds = -1; // 0 : Blood Raven only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  105. NTConfig_ClearMausoleum = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  106. NTConfig_ClearCrypt = -1; // 0 : Bonebreaker only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  107. //NTConfig_Script.push("NTStonyField.ntj");
  108. NTConfig_ClearStony = -1; // 0 : Rakanishy only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  109. NTConfig_ClearTristram = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Griswold only
  110. //NTConfig_Script.push("NTUndergroundPassage.ntj");
  111. NTConfig_ClearPassageLevel1 = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  112. NTConfig_ClearPassageLevel2 = false; // Set true to clear Underground Passage Level 2, false if not.
  113. //NTConfig_Script.push("NTDarkWood.ntj");
  114. NTConfig_ClearDarkWood = -1; // 0 : Treehead Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  115. //NTConfig_Script.push("NTBlackMarsh.ntj");
  116. NTConfig_ClearBlackMarsh = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  117. NTConfig_ClearForgotten = 0; // 0 : Countess Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  118. NTConfig_ClearTheHole = -1; // 0 : Snag chests only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  119. NTConfig_Script.push("NTTamoeHighland.ntj");
  120. NTConfig_ClearTamoe = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  121. NTConfig_ClearTamoePit = 2; // 0 : Snag chests, 1 : Path only, 2 : Clear Pit level 1, -1 : Disable
  122. //NTConfig_Script.push("NTOuterCloister.ntj");
  123. NTConfig_ClearOCloister = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  124. //NTConfig_Script.push("NTBarracks.ntj");
  125. NTConfig_ClearBarracks = 0; // 0 : Smith Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  126. //NTConfig_Script.push("NTJail.ntj"); // Will only clear Jail Level 1 due to pathing issues
  127. NTConfig_ClearJail = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  128. //NTConfig_Script.push("NTInnerCloister.ntj");
  129. NTConfig_ClearInnerCloister = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  130. NTConfig_ClearCathedral = -1; // 0 : Boneash Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  131. //NTConfig_Script.push("NTCatacombs.ntj");
  132. NTConfig_ClearAllCatacombs = 0; // 0 : Andy only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  133. NTConfig_ClearAndarielThrone = false; // Set to true to clear the throne room after Andy, false if not
  134.  
  135. //NTConfig_Script.push("NTMooMooFarm.ntj"); // There are currently NO options for this script, still working on it
  136. NTConfig_CowKingChicken = 95; // percentage of king's hp if below this the bot will close d2. Set to 0 to dissable. Note that this has a limited range will NOT help in pubs
  137.  
  138. //------------------------------------------------------------------------------
  139. // Act 2 Scripts
  140. //------------------------------------------------------------------------------
  141.  
  142. //NTConfig_Script.push("NTSewersRad.ntj");
  143. NTConfig_RadSewerStairs = false; // Set to true to start from town stairs, false to start from the WayPoint
  144. NTConfig_ClearRadSewers = -1; // 0 : Radament only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  145. //NTConfig_Script.push("NTRockyWaste.ntj");
  146. NTConfig_WalkFromGohlein = true; // Set to true to walk from town, false uses WP
  147. NTConfig_ClearRockyWaste = 1; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  148. NTConfig_ClearStonyTomb = 0; // 0 : Feature Creep only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  149. //NTConfig_Script.push("NTDryHills.ntj");
  150. NTConfig_ClearDryHills = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  151. NTConfig_ClearHallsofDead = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  152. //NTConfig_Script.push("NTFarOasis.ntj");
  153. NTConfig_ClearFarOasis = -1; // 0 : BeetleBurst only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  154. NTConfig_ClearMaggotLair = 0; // 0 : Coldworm the Burrower Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  155. //NTConfig_Script.push("NTLostCity.ntj");
  156. NTConfig_ClearLostCity = -1; // 0 : Dark Elder only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  157. NTConfig_ClearAncientTunnels = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  158. //NTConfig_Script.push("NTClawViperTemple.ntj");
  159. NTConfig_ClearViperTemple = 0; // 0 : Fangskin, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  160. //NTConfig_Script.push("NTHaremToCellar.ntj");
  161. NTConfig_ClearHarem2 = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  162. NTConfig_ClearPalaceCellar = -1; // 0 : Fire Eye only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  163. NTConfig_Script.push("NTArcaneSanctuary.ntj");
  164. NTConfig_ClearArcaneSanc = 0; // 0 : Summoner Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  165. NTConfig_OpenSummonerChests = false; // Set true to open the chests on the 3 Non-Summoner corners
  166. //NTConfig_Script.push("NTCanyonOfMagi.ntj");
  167. NTConfig_ClearMagiCanyon = 1; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  168. NTConfig_RaidTombs = -1; // 0 : Duriel Only, 1 : Chests Only, 2 : Clear Only, 3 : Everything, -1 : Disable
  169.  
  170. //------------------------------------------------------------------------------
  171. // Act 3 Scripts
  172. //------------------------------------------------------------------------------
  173.  
  174. //NTConfig_Script.push("NTSpiderForest.ntj");
  175. NTConfig_ClearArachnidLair = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  176. NTConfig_ClearSpiderForest = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  177. NTConfig_ClearSpiderCavern = -1; // 0 : Sszark Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  178. //NTConfig_Script.push("NTGreatMarsh.ntj");
  179. NTConfig_ClearGreatMarsh = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  180. //NTConfig_Script.push("NTFlayerJungle.ntj");
  181. NTConfig_ClearFlayerJungle = -1; // 0 : StormTree Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  182. NTConfig_ClearFlayerDungeons = -1; // 0 : Endugu Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  183. NTConfig_ClearSwampyPit = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  184. //NTConfig_Script.push("NTLowerKurast.ntj");
  185. NTConfig_ClearLower = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  186. NTConfig_LowerChests = false; // Set to true to grab chests, false if not
  187. //NTConfig_Script.push("NTKurastBazaar.ntj");
  188. NTConfig_ClearBazaar = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  189. NTConfig_BazaarChests = false; // Set to true to grab chests, false if not
  190. NTConfig_ClearRuinedTemple = -1; // 0 : Sarina Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  191. NTConfig_ClearDisusedFane = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  192. NTConfig_ClearSewersAct3 = -1; // 0 : Icehawk Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  193. //NTConfig_Script.push("NTUpperKurast.ntj");
  194. NTConfig_ClearForgottenTemple = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  195. NTConfig_ClearForgottenReliquary = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  196. NTConfig_ClearUpper = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  197. NTConfig_UpperChests = false; // Set to true to grab chests, false if not
  198. NTConfig_Script.push("NTTravincal.ntj");
  199. NTConfig_ClearRuinedFane = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  200. NTConfig_ClearDisusedReliquary = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  201. NTConfig_ClearTravincal = 0; // 0 : Council Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  202. NTConfig_Script.push("NTDuranceOfHate.ntj");
  203. NTConfig_KillMeph = true; // Set to true to kill Mephisto, false if not
  204. NTConfig_KillDuryCouncil = true; // Set to true to kill Council, false if not
  205. NTConfig_ClearDury = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  206. NTConfig_RedPortal = false; // Set to true to use Red Portal, false if not
  207.  
  208. //------------------------------------------------------------------------------
  209. // Act 4 Scripts
  210. //------------------------------------------------------------------------------
  211.  
  212. //NTConfig_Script.push("NTOutterSteppes.ntj");
  213. NTConfig_ClearOutterSteppes = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  214. //NTConfig_Script.push("NTPlainsOfDespair.ntj");
  215. NTConfig_ClearPlains = -1; // 0 : Izual only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  216. //NTConfig_Script.push("NTCityOfDamned.ntj");
  217. NTConfig_ClearCityOfTheDamned = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  218. //NTConfig_Script.push("NTRiverOfFlame.ntj");
  219. NTConfig_ClearRiverOfFlame = -1; // 0 : Hephasto only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  220. //NTConfig_Script.push("NTChaosSanctuary.ntj");
  221. NTConfig_Dodge = false; //
  222. NTConfig_FastChaos = false; // Set true to clear seals/bosses, false for full
  223. NTConfig_Entrance = false; // Set true to start from Entrance, false for Star
  224. NTConfig_LeechSupport = false; // Set true to support leechers, false if not
  225.  
  226. //--------------------------//
  227. // "Public Diablo Settings" //
  228. //--------------------------//
  229.  
  230. NTConfig_CS_EntranceTP = "Entrance TP up."; // Message for the Entrance TP
  231. NTConfig_CS_StarTP = "Star TP up."; // Message for the Star TP
  232. NTConfig_CS_NextGame = "Next Game will be "; // Message after Diablo is dead
  233. NTConfig_CS_LeechSupTP = "Leech TP up."; // Message for LeechSupport
  234. NTConfig_CS_SealBasher = "Don't hit the seals."; // Message if people hit seals (Seal bashers, lol)
  235.  
  236. //-----------------------------------------------------------------------------------
  237. // Act 5 Scripts
  238. //------------------------------------------------------------------------------------
  239.  
  240. //NTConfig_Script.push("NTBloodyFoothills.ntj");
  241. NTConfig_ClearBloodyFoothills = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  242. NTConfig_BloodyFoothillsBoss = 0; // 0 : Shenk, 1: Dac Farren, 2 : Both, -1 : Disable
  243. //NTConfig_Script.push("NTFrigidHighlands.ntj");
  244. NTConfig_ClearFrigidHighlands = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  245. NTConfig_KillEldritch = true; // Set true to kill Eldritch, false if not
  246. NTConfig_KillSharptooth = false; // Set true to kill Sharptooth Slayer, false if not
  247. NTConfig_KillEyeBack = false; // Set true to kill Eyeback The Unleashed, false if not
  248. NTConfig_ClearAbaddon = 0; // 0 : Don't Clear, 1 : Clear Path 2 : Clear All
  249. //NTConfig_Script.push("NTArreatPlateau.ntj");
  250. NTConfig_ClearArreatPlateau = 0; // 0 : Thresh Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  251. NTConfig_ArreatEvilUrn = false; // Set true to open Evil Urn, false if not
  252. NTConfig_ClearPitOfAcheron = 0; // 0 : Don't Clear, 1 : Clear Path 2 : Clear All
  253. //NTConfig_Script.push("NTCrystallinePassage.ntj");
  254. NTConfig_ClearCrystalline = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  255. NTConfig_ClearFrozenRiver = 0; // 0 : Frozenstein Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  256. //NTConfig_Script.push("NTNihlathaksTemple.ntj");
  257. NTConfig_UseTemplePortal = false; // Use red portal in act 5? (Set false for waypoint.)
  258. NTConfig_KillPindleskin = false; // Set true to kill Pindleskin, false if not
  259. NTConfig_KillNihlathak = false; // Set true to kill Nihlathak, false if not
  260. NTConfig_OpenEvilUrnOrChests = -1; // 0 : Evil Urn, 1 : Super Chests, 2 : Both, -1 : Don't Open
  261. NTConfig_ClearHalls = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  262. NTConfig_CheckVipers = false; // End script if Tomb Vipers are found around Nihlathak?
  263. //NTConfig_Script.push("NTGlacialTrail.ntj");
  264. NTConfig_ClearGlacialTrail = 0; // 0 : Bonesaw Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  265. NTConfig_ClearDrifterCavern = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  266. //NTConfig_Script.push("NTFrozenTundra.ntj");
  267. NTConfig_ClearFrozenTundra = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  268. NTConfig_ClearInfernalPit = 0; // 0 : Don't Clear, 1 : Clear Path 2 : Clear All
  269. //NTConfig_Script.push("NTAncientsWay.ntj");
  270. NTConfig_ClearAncientWay = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  271. NTConfig_ClearIcyCellar = 0; // 0 : SnapChip Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  272. //NTConfig_Script.push("NTWorldstoneKeep.ntj");
  273. NTConfig_ClearWorldStoneKeep = 0; // 0 : Baal Run Only, 1 : Clear Path 2 : Clear All (From Waypoint)
  274. NTConfig_MakeWSK3TP = false; // Make WS3 TP for help clearing the Throne
  275. NTConfig_CheckSoulKillers = false; // End script if Stygian Dolls are found in Throne
  276. NTConfig_MakeHotTP = true; // Make a hot TP before clearing Throne
  277. NTConfig_PreWaveTele = false; // Teleport before wave to keep merc close
  278. NTConfig_HolyBoltBaal = true; // Use Holy Bolt on wave 2 magic immunes
  279. NTConfig_WalkAround = true; // Move if HB isn't hitting monster
  280. NTConfig_Wave2PSNCheck = false; // Heal after wave 2 if poisoned
  281. NTConfig_Wave3Move = 0; // 0 : Don't Move, 1 : Right Side, 2 : Left Side
  282. NTConfig_TownBeforeBaal = false; // Check inventory & town if holding any items before going to Worldstone to kill Baal. (Requires NTConfig_FreeSpace correctly configured.)
  283. NTConfig_KillBaal = true; // Set true to kill Baal, false if not
  284.  
  285. //------------------------\\
  286. // "Public Baal Settings" \\
  287. //------------------------\\
  288.  
  289. NTThrone_Announce = true; // Announce mobs in the Throne room pre-tp?
  290. Baal_WSK3_TP_MSG = "TP for WS lvl 3 up, help me clear throne"; // Message for portal in WS lvl 3. (Clears throne faster with help.)
  291. Baal_HotTp = "TP up."; // Hot TP message. (NTConfig_MakeHotTP must be set true.)
  292. Baal_SafeTp = "TP safe."; // What to say when bot opens the safe TP.
  293. Baal_KillBaalMessage = "Let's kill Baal!"; // What to say after last wave, before entering chamber.
  294. Baal_NextGameMessage = ""; // What to say after killing Baal. (We appriciate those who leave the shameless plug.)
  295. Baal_FreeSpaceMessage = "Towning to clear space"; // Used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory
  296. Baal_BSayNextGame = "Next game will be "; // Message before announcing next game. "Next game will be chaos" for example. (Leave empty to disable.)
  297.  
  298. //------------------------------------------------------------------------------
  299. // NTWPGrabber Instructions
  300. //------------------------------------------------------------------------------
  301. // NTWPGrabber iterates through areas grabbing relevant waypoints.
  302. // * NTWPGrabber can be started (pause / unpause) in any area & will start from this point going forward.
  303. //
  304. // Uncomment (remove the preceeding "//") to enable quests. (The quest module will not run unless at least one is uncommented).
  305. // * If the quest is already done, this will be detected & skipped. (Disable those you cannot handle...)
  306. //
  307. // It's HIGHLY recommended to disable all normal pickits while running the quest module.
  308. // * Quest nip is required while running the quest module.
  309. // * Make sure you have space in your stash (& a clear cube) for the quest items
  310. //
  311. // Your character WILL die if you cannot handle the quest.
  312. //------------------------------------------------------------------------------
  313.  
  314. //NTConfig_Script.push("NTWPGrabber.ntj");
  315.  
  316. NTConfig_DoQuests =
  317. [
  318. //"Den Of Evil",
  319. //"The Search For Cain",
  320. //"Radament's Lair",
  321. //"Horadric cube",
  322. //"Lam Esen's Tome",
  323. //"Golden Bird", // After Esen's Tome will clear the Ruined Temple in attempt for the Bird. (Doesn't always drop.)
  324. //"Golden Bird Travincal", // Will attempt to drop the Bird from Council. (Doesn't always drop.)
  325. //"Fallen Angel",
  326. //"Siege on Harrogath",
  327. //"Prison Of Ice",
  328. //"Rite Of Passage",
  329. ];
  330.  
  331. //NTConfig_NIPFilePath.push("Quest.nip"); // Uncomment this to pick quest items.
  332.  
  333. //------------------------------------------------------------------------------
  334. // Misc. Scripts
  335. //------------------------------------------------------------------------------
  336.  
  337. //NTConfig_Script.push("WpGiver.ntj"); // Gives waypoints to another character via in-game chat commands.
  338. //NTConfig_Script.push("mulelogger.ntj"); // Blank Script, loads Libs, CharConfig & Nips & enters delay loop.
  339. //NTConfig_Script.push("TLNipCheck.ntj"); // Checks for errors in pickit files. (Alternatively, you can also use NumPad "+" while ingame.)
  340. //NTConfig_Script.push("TLInventory.ntj"); // Logs items to text file. (Alternatively, you can use NumPad "5" while ingame.)
  341. NTConfig_TLInventory_SkipEquipped = true; // Skip logging what you have equipped (useful for logging mules).
  342.  
  343. //NTConfig_Script.push("NTManual.ntj"); // Manual play with some enhancements (auto potting etc).
  344. NTConfig_PickitOn = false; // Manual play with pickit.
  345. NTConfig_ShowEnemies = false; // Manual play with enemies on minimap
  346. NTConfig_RevealMap = false; // Manual play with maphack
  347. NTConfig_CheckStuff = false; // Gives warning when low on pots, scrolls or merc is dead.
  348.  
  349. NTConfig_HostileHandler = true; // true to use the new hostile handler
  350. RunFromHostiles = true; // true to leave game when hostiled
  351. KillHostiler = true; // true to kill the hostile player
  352. TauntHostile = true; // true to taunt the hostiler, false if not
  353.  
  354. //------------------------------------------------------------------------------
  355. // Speed Settings
  356. //------------------------------------------------------------------------------
  357. me.maxgametime = 0; // Maximum game length in seconds (0 is infinite).
  358. NTConfig_StartDelay = 0; // Delay time in milliseconds to wait at start.
  359. NTConfig_AreaDelay = 500; // Delay time in milliseconds to wait on each area change.
  360. NTConfig_SnagDelay = 500; // Delay time in milliseconds (added to ping delay) to wait before each pickit call.
  361.  
  362. //------------------------------------------------------------------------------
  363. // Chicken settings
  364. //------------------------------------------------------------------------------
  365. NTConfig_SkipHealLife = 90; // If you are over this percentage of life, you won't go to a healer.
  366. NTConfig_SkipHealMana = 70; // If you are over this percentage of mana, you won't go to a healer.
  367.  
  368. NTConfig_LifeThresh = 85; // Drink a health potion if under this percent of life.
  369. NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
  370. NTConfig_ManaThresh = 30; // Drink a mana potion if under this percent of mana.
  371. NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana. (Will not use mana potions under this %)
  372.  
  373. NTConfig_LifeChicken = 20; // This is your D2NT chicken life percent. If you go below this life total, exit game.
  374. NTConfig_ManaChicken = 0; // This is your D2NT chicken mana percent. If you go below this mana total, exit game.
  375.  
  376. // These chicken values are optional and can run alongside the traditional D2NT chicken or as a standalone chicken
  377. // The Etal version comes with additional logging and will restart D2 instead of exitting the game for crash protection
  378. // To disable, use 0
  379. NTConfig_EtalLifeChicken = 0; // This is your Etal chicken life percent. If you go below this life total, exit D2.
  380. NTConfig_EtalManaChicken = 0; // This is your Etal chicken mana percent. If you go below this mana total, exit D2.
  381.  
  382. NTConfig_TPChicken = 60; // Under this % of health will attempt to tp to town and heal. (Set 0 to disable.)
  383.  
  384. NTConfig_MercLifeThresh = 50; // Give merc a health potion if under this percent of life.
  385. NTConfig_MercRejuvThresh = 30; // Give merc a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
  386. NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game. (Set 0 to disable.)
  387.  
  388. //------------------------------------------------------------------------------
  389. // Inventory settings
  390. //------------------------------------------------------------------------------
  391. NTConfig_FreeSpaceBeforeBoss = 2; // If # of free columns is less than this, will town before killing bosses.
  392. NTConfig_FreeSpace = 7; // Number of free columns. If bot has less than this amount after id'ing, it will go to stash.
  393.  
  394. // These numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to have the bot manage the slot.
  395. NTConfig_Columns[0] = [0,0,0,1,1,1,1,1,1,1];
  396. NTConfig_Columns[1] = [0,0,0,1,1,1,1,1,1,1];
  397. NTConfig_Columns[2] = [0,0,0,1,1,1,1,1,1,1];
  398. NTConfig_Columns[3] = [0,0,0,1,1,1,1,1,1,1];
  399.  
  400. NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
  401.  
  402. //----------------------------------------------------------------------------------------------
  403. // Belt Settings
  404. // Type of potion used in each belt column
  405. // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  406. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  407. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  408. // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  409. // To use rejuvenations only, put "rv" in all columns.
  410. //----------------------------------------------------------------------------------------------
  411. NTConfig_BeltColType[0] = "hp";
  412. NTConfig_BeltColType[1] = "hp";
  413. NTConfig_BeltColType[2] = "mp";
  414. NTConfig_BeltColType[3] = "rv";
  415.  
  416. //-----------------------------------------------------------------------------------
  417. // Pickit (SnagIt) Configuration
  418. // * Select one group only (normal / advance / extreme / Master)
  419. //-----------------------------------------------------------------------------------
  420. //NTConfig_NIPFilePath.push("normal/normal.nip");
  421. //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
  422. //NTConfig_NIPFilePath.push("normal/set.nip");
  423. //NTConfig_NIPFilePath.push("normal/unique.nip");
  424. //NTConfig_NIPFilePath.push("normal/craft.nip");
  425. //NTConfig_NIPFilePath.push("normal/key.nip");
  426.  
  427. //NTConfig_NIPFilePath.push("advance/normal.nip");
  428. //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
  429. //NTConfig_NIPFilePath.push("advance/set.nip");
  430. //NTConfig_NIPFilePath.push("advance/unique.nip");
  431. //NTConfig_NIPFilePath.push("advance/craft.nip");
  432. //NTConfig_NIPFilePath.push("advance/key.nip");
  433.  
  434. //NTConfig_NIPFilePath.push("extreme/normal.nip");
  435. //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
  436. //NTConfig_NIPFilePath.push("extreme/set.nip");
  437. //NTConfig_NIPFilePath.push("extreme/unique.nip");
  438. //NTConfig_NIPFilePath.push("extreme/craft.nip");
  439. //NTConfig_NIPFilePath.push("extreme/key.nip");
  440.  
  441. NTConfig_NIPFilePath.push("Master/Charms.nip");
  442. NTConfig_NIPFilePath.push("Master/Crafted.nip");
  443. NTConfig_NIPFilePath.push("Master/Cubed.nip");
  444. NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
  445. //NTConfig_NIPFilePath.push("Master/FAST.nip");
  446. NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
  447. NTConfig_NIPFilePath.push("Master/Magic.nip");
  448. NTConfig_NIPFilePath.push("Master/Rare.nip");
  449. NTConfig_NIPFilePath.push("Master/Set.nip");
  450. NTConfig_NIPFilePath.push("Master/Unid.nip");
  451. NTConfig_NIPFilePath.push("Master/Unique.nip");
  452. NTConfig_NIPFilePath.push("Master/White.nip");
  453. NTConfig_NIPFilePath.push("Master/Runeword.nip");
  454.  
  455. NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
  456.  
  457. //------------------------------------------------------------------------------
  458. // Runeword configuration
  459. //
  460. // * Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
  461. // * Use NTItemAlias.ntl to find classids
  462. // * YOU MUST USE THE EXACT ORDER OF RUNES
  463. // * Base item needs to be in the pickit, rest is picked auto.
  464. // * To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
  465. //------------------------------------------------------------------------------
  466.  
  467. NTConfig_MakeRunewords = false;
  468.  
  469. //NTConfig_Runeword.push([498, 616, 619, 618, 620]); // Sacred Targe, Tal, Thul, Ort, Amn SPIRIT
  470. NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");
  471.  
  472. //NTConfig_Runeword.push([447, 616, 619, 618, 620]); // Monarch, Tal, Thul, Ort, Amn SPIRIT
  473. NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");
  474.  
  475. //NTConfig_Runeword.push([29, 616, 619, 618, 620]); // Crystal Sword, Tal, Thul, Ort, Amn SPIRIT
  476. NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 35");
  477.  
  478. //NTConfig_Runeword.push([254, 617, 612, 616, 621]); // Colossus Voulge, Ral, Tir, Tal, Sol
  479. NTConfig_KeepRuneword.push("[name] == ColossusVoulge # [fcr] >= 35");
  480.  
  481. //NTConfig_Runeword.push([255, 617, 612, 616, 621]); // Thresher, Ral, Tir, Tal, Sol
  482. NTConfig_KeepRuneword.push("[name] == thresher # [fcr] >= 35");
  483.  
  484. //NTConfig_Runeword.push([256, 617, 612, 616, 621]); // Cryptic Axe, Ral, Tir, Tal, Sol
  485. NTConfig_KeepRuneword.push("[name] == crypticaxe # [fcr] >= 35");
  486.  
  487. //NTConfig_Runeword.push([21, 627, 635, 630, 619]); // Flail, Ko, Vex, Pul, Thul
  488. NTConfig_KeepRuneword.push("[name] == flail # [fcr] >= 40");
  489.  
  490. //NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]); // Flail, Amn, Ral, Mal, Ist, Ohm
  491. NTConfig_KeepRuneword.push("[name] == flail # [IAS] >= 40");
  492.  
  493. //NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]); // Crystal Sword, Amn, Ral, Mal, Ist, Ohm
  494. NTConfig_KeepRuneword.push("[name] == crystalsword # [IAS] >= 40");
  495.  
  496. //------------------------------------------------------------------------------
  497. // Cubing configuration
  498. //------------------------------------------------------------------------------
  499. NTConfig_Cubing = false; // Enable Cubing?
  500.  
  501. //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
  502. //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
  503. //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
  504. //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
  505. //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
  506. //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
  507. //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
  508.  
  509. //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
  510. //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
  511. //NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // Maiden Javelin - ilvl 71
  512. //NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // Ceremonial Javelin - ilvl 77
  513. //NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // Matriarchal Javelin - ilvl 80
  514.  
  515. //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
  516. //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
  517.  
  518. //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
  519. //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
  520.  
  521. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Blood Casque
  522. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Blood Armet
  523. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Blood Battle Boots
  524. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Blood Mirrored Boots
  525. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Blood Sharkskin Gloves
  526. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Blood Vampirebone Gloves
  527. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Blood Mesh Belt
  528. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Blood Mithril Coil
  529. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Blood Amulet
  530. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Blood Ring
  531.  
  532. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Caster Amulet
  533. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); // Craft Caster Demonhide Boots
  534. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // Craft Caster Wyrmhide Boots
  535. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); // Craft Caster Vampirefang Belt
  536. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); // Craft Caster Sharkskin Belt
  537.  
  538. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
  539. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
  540.  
  541. //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
  542.  
  543. //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
  544. //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
  545. //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
  546. //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
  547. //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
  548. //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
  549. //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
  550. //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
  551. //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
  552. //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
  553. //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
  554. //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
  555. //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
  556. //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
  557. //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
  558. //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
  559. //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
  560. //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
  561. //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
  562. //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
  563. //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
  564. //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
  565. //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
  566.  
  567. //***** Include the following, Primary item must be setted in item_configs folder *****
  568.  
  569. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk
  570. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Boneweave
  571. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate
  572. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate
  573. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell
  574. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
  575.  
  576. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge
  577. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
  578. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
  579. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
  580. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
  581. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); // Socket Crystal Sword
  582.  
  583. //NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); // Socket Monarch
  584.  
  585. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); // HONE SUNDAN : Exceptional -> Elite
  586. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); // RIBCRACKER : Exceptional -> Elite
  587. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); // SUICIDE BRANCH : Exceptional -> Elite
  588. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // TITANS'S REVENGE : Exceptional -> Elite
  589.  
  590. //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); // BLOODFIST : Normal -> Exceptional
  591. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); // BLOODFIST or GRAVEPALM: Exceptional -> Elite
  592. //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // MAGEFIST : Normal -> Exceptional
  593. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // MAGEFIST or LAVA GOUT : Exceptional -> Elite
  594. //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); // HOTSPUR: Normal -> Exceptional
  595. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
  596. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 386]); // WATERWALK : Exeptional -> Elite
  597. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // GORE RIDER : Exceptional -> Elite
  598. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // SKIN OF THE VIPERMAGI : Exceptional -> Elite
  599. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); // SHAFTSTOP : Exeptional -> Elite
  600. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); // KIRA'S GUARDIAN : Exeptional -> Elite
  601. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // ARREAT'S FACE : Exceptional -> Elite
  602. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); // HOMUNCULUS : Exceptional -> Elite
  603. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // HERALD OF ZAKARUM : Exceptional -> Elite
  604.  
  605. //------------------------------------------------------------------------------
  606. // Gamble Configuration
  607. // * To specify what items to gamble, adjust the array with the desired item codes.
  608. //------------------------------------------------------------------------------
  609. NTConfig_Gamble = false; // Enable gambling?
  610. NTConfig_GambleStartGold = 2000000; // Gold amount to start the gambling.
  611. NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling.
  612.  
  613. NTConfig_GC = false; // Enable gambling for craft amulet. This will keep one amulet for crafting on you when possible. Requires char lvl >= 88.
  614. NTConfig_GCAmuGold = 300000; // Gold amount to stop gambling for amulet to craft.
  615.  
  616. NTConfig_GambleItem.push(520); // Amulets
  617. NTConfig_GambleItem.push(522); // Rings
  618. NTConfig_GambleItem.push(418); // Circlets
  619. NTConfig_GambleItem.push(419); // Coronets
  620. //NTConfig_GambleItem.push(334); // Leather Gloves
  621. //NTConfig_GambleItem.push(335); // Heavy Gloves
  622. //NTConfig_GambleItem.push(336); // Chain Gloves
  623. //NTConfig_GambleItem.push(337); // Light Gauntlets
  624. //NTConfig_GambleItem.push(338); // Gauntlets
  625. NTConfig_GambleItem.push(331); // Kite Shield
  626.  
  627. //------------------------------------------------------------------------------
  628. // General configuration
  629. //------------------------------------------------------------------------------
  630. NTConfig_PublicMode = false; // Enables "Public" features (Partying, Tp'ing etc). (Cannot be true while NTConfig_PartyOnlyLeader is.)
  631. NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after "Diablo Walks the Earth" msg.
  632. NTConfig_SoJWaitTime = 5; // Time in minutes to wait for the next SoJ sale. Set to 0 to disable SoJ notifier.
  633. NTConfig_FastPickit = false; // This is a new option that causes far less crashes(maybe none). Is independent of snag delay
  634. NTConfig_UseMerc = true; // Set true if you will use a mercenary, will revive merc at a reviver npc.
  635. NTConfig_ResetEnigma = false; // Set true to reset enigma when tele bug exists. (Safe.)
  636. NTConfig_QuitOnPing = 900; // Ping threshold. (0 to disable.)
  637. NTConfig_PingInterval = 10; // If ping is greater than threshold for x seconds, exit game. (0 = Disabled, x = Time Interval In Seconds.)
  638. NTConfig_ClearPosition = false; // Set true if you want to clear area after killing boss.
  639. NTConfig_PrioritizeWeakerFoes = false; // Enable to kill weaker foes with higher priority as well as clear areas of minions and other foes prior to killing bosses
  640. NTConfig_PrioritizeWeakerFoesAreaDisable = []; // Use IDs from D2NT\sdk\areas.txt to disable for specific areas, e.g. [124,83] would disable Nihlathak and Travincial
  641. NTConfig_SwitchTele = false; // Use tab 2 for teleporting (higher fcr breakpoint in tab 2)? (Slight chance of breaking an eth cta spirit.)
  642. NTConfig_PreBuffFade = false; // Stand in fire until fade is triggered? (Must have Last Wish / Treachery etc.)
  643. NTConfig_StopIfStashInventoryFull = false; // Pauses bot when stash/inventory are full. (Helpful for HardCore players.) Must configure NTConfig_FreeRowsQuit below.
  644. NTConfig_FreeRowsQuit = 2; // If after stashing less than this number of inventory columns are free, bot will pause.
  645. NTConfig_SkipRegularMonsters = false; // If true will only kill Champions, Uniques and Bosses.
  646. NTConfig_DropExtraRejuvs = false; // When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. (true to drop, false to drink).
  647. NTConfig_TeleGrab = 0; // 0 = No, 1 = Yes. Changes pickit to run after each teleport (instead of after each clear call). (Recommended for aura stacking only with a NTConfig_SnagDelay of 0.) (Can cause complications (chickens etc) depending on system / setup.)
  648. NTConfig_CheckPassword = false; // Check for game password, quit if none.
  649. NTConfig_GoWestFromLut = false; // If new game starts in act 2, use Warriv to return to act 1?
  650. NTConfig_MinPots = 1; // If less then this many (Health or Mana) potions, will return to town on checkselfsafe 0x01 is calls.
  651. NTConfig_CheckPotsTown = 0; // If less then this many (Health or Mana) potions, will shop them in normal town functions. Set 0 to always shop them
  652. NTConfig_AutoMule = false; // Set to true to enable muling. Requires NTMule entry point.
  653. NTConfig_FinishRun = false; // true will finish current game. Good for if running the leecher entry or if running main as leader.
  654. NTConfig_MuleStash = 8; // Set this to the free block limit in your Stash. If less than this mule.
  655. NTConfig_MuleInv = 2; // Set this to the free column limit in your Inventory. If less than this mule. Must be set to higher than NTConfig_FreeSpace
  656. NTConfig_UseKeysForPlaceHolder = true; // Set to true to keep a key in your inventory. (In the event that the bot has no space for ID scrolls, will sell the key instead of one of your items.)
  657. NTConfig_PropsForEtal = 0; // Advertising etal at the end of public games. set to 0 to disable. Set to 1 or greater for the number of phrases spoken before exiting public games. See D2NT\scripts\NTBot\char_configs\EtalPR.ntl for instructions on adding or removing phrases
  658. NTConfig_MercStats = false; // Prints Merc stats to Common Log with Char stats if true
  659. NTConfig_VoyageToMissingWps = true; // when missing a wp setting this to true will have the bot path to and grab the missing wp
  660.  
  661. //-------------------------------------------------------------------------------
  662. // Advanced XML Item Logging
  663. //-------------------------------------------------------------------------------
  664. NTConfig_UseXMLItemlog = false; // Log kept, sold and ignored items in an XML log file?
  665. NTConfig_IndependantLog = true; // Create a seperate file for each character. Item Logfile is found in logs/Item Log/
  666. NTConfig_LogSoldItems = true; // Logs items sold to item logfile?
  667. NTConfig_LogIgnoredItems = false; // Log ignored items to item logfile?
  668. NTConfig_LogCraftedItems = true; // Log crafted items to item logfile?
  669. NTConfig_LogItemQuality = 5; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted).
  670.  
  671. //-------------------------------------------------------------------------------
  672. // General Log File Options
  673. //-------------------------------------------------------------------------------
  674. NTConfig_LogShrines = false; // Log shrines found by NTConfig_Shrines array?
  675. NTConfig_LogCraftingString = false; // Log the string of ingredients that goes into cube?
  676.  
  677. //------------------------------------------------------------------------------
  678. // Manager Log Options
  679. //------------------------------------------------------------------------------
  680. NTConfig_LogSoldItemQuality = 7; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted, 0 = Disabled).
  681. NTConfig_CubeProcessToManager = 2; // Logs the string of ingredients that goes into cube (0 = Don't Log, 1 = Log In Item Log, 2 = Log To Common Log).
  682.  
  683. //-------------------------------------------------------------------------------
  684. // Immunity Skipping
  685. //-------------------------------------------------------------------------------
  686. NTConfig_AreasToNotSkipImmunes = [131, 108]; // Add area ID's into the array seperated by "," for to disable immunity skipping within said area.
  687.  
  688. NTConfig_SkipSingle[0] = false; //Skips all physical immunes.
  689. NTConfig_SkipSingle[1] = false; //Skips all magic immunes.
  690. NTConfig_SkipSingle[2] = false; //Skips all fire immunes.
  691. NTConfig_SkipSingle[3] = false; //Skips all lightning immunes.
  692. NTConfig_SkipSingle[4] = false; //Skips all cold immunes.
  693. NTConfig_SkipSingle[5] = false; //Skips all poison immunes.
  694.  
  695. NTConfig_SkipDual[0] = false; //Skips all dual physical + magic immunes.
  696. NTConfig_SkipDual[1] = false; //Skips all dual physical + fire immunes.
  697. NTConfig_SkipDual[2] = false; //Skips all dual physical + lightning immunes.
  698. NTConfig_SkipDual[3] = false; //Skips all dual physical + cold immunes.
  699. NTConfig_SkipDual[4] = false; //Skips all dual physical + poison immunes.
  700. NTConfig_SkipDual[5] = false; //Skips all dual magic + fire immunes.
  701. NTConfig_SkipDual[6] = false; //Skips all dual magic + lightning immunes.
  702. NTConfig_SkipDual[7] = false; //Skips all dual magic + cold immunes.
  703. NTConfig_SkipDual[8] = false; //Skips all dual magic + poison immunes.
  704. NTConfig_SkipDual[9] = false; //Skips all dual fire + lightning immunes.
  705. NTConfig_SkipDual[10] = false; //Skips all dual fire + cold immunes.
  706. NTConfig_SkipDual[11] = false; //Skips all dual fire + poison immunes.
  707. NTConfig_SkipDual[12] = false; //Skips all dual lightning + cold immunes.
  708. NTConfig_SkipDual[13] = false; //Skips all dual lightning + poison immunes.
  709. NTConfig_SkipDual[14] = false; //Skips all dual cold + poison immunes.
  710.  
  711. //------------------------------------------------------------------------------
  712. // ID Options & Other Town Configs
  713. //------------------------------------------------------------------------------
  714. NTConfig_IdInField = false; // set to true to have bot id items in field. MUST have a tome of id in inventory
  715. NTConfig_FreeSpaceXY = [2, 4]; // free block if less bot will id. Easiest way to explain this is [2,4] would be free space big enough to hold a thresher
  716. NTConfig_AnnounceDroppedItems = false; // anounce items that are being dropped. NOTE does not work with items sold to vendor
  717. NTConfig_dropMessages = [ // randomly selected phrase used for NTConfig_AnnounceDroppedItems. Add as many as you want following the provided format
  718. "up for grabs ",
  719. "dropping ",
  720. "tossing ",
  721. "free item on ground ",
  722. ];
  723.  
  724. NTConfig_IdentAtCain = false; // Identify @ Cain? (Quicker & will skip using cain if something in inventory is suppose to be kept unidentified. Will not log sold items.)
  725. NTConfig_PocketChange = 500000; // Amount of gold you want to keep on hand used for repairs. Make adjustments to this & repair % to keep equipment from breaking.
  726. NTConfig_DontCainAct = []; // List any act you don't want to use cain on seperated by ",". Set to "0" to id in all acts.
  727. NTConfig_Repair = "40"; // Set to how much durability you want to repair at, 40 is normal, 99 is as soon as you loose one point.
  728. NTConfig_AlwaysUseCain = false; // Always use cain to ID? (Will ID items which are set to keep unid if they are in the inventory when visiting Cain.)
  729. NTConfig_DropCainItems = false; // set to true to drop items/false sells them to vendor
  730.  
  731. //------------------------------------------------------------------------------
  732. // DPS Meter Config
  733. //------------------------------------------------------------------------------
  734. DPSMeter = false; // This toggles the DPS Meter on / off.
  735. miniDPSDisplay = false; // Set true if you run a resolution below 800*600. (Formatting removed.)
  736. DPSScanSpeed = 50; // Delay between each scan (in ms).
  737. DPSDisplayRate = 1000; // Interval DPS is recalculated and displayed (in ms). (Default 1000.)
  738. DPSScanHist = 2; // Scan history (in seconds) to average. (Default 2.)
  739.  
  740. //----------------------------------------------------------------------------------
  741. //Open chest configs configs.
  742. // * Chest ID's can be added to NTConfig_Chestids. Look for ID's in "Chest ID's.txt".
  743. //----------------------------------------------------------------------------------
  744. NTConfig_OpenChest = true; // Open most super unique chests at the end of runs. (Chest ID settings below do not effect this.)
  745. NTConfig_CheckChestid = false; // Print chest ID's to screen as they're opened?
  746. NTConfig_OpenChestsInAreaClearing = false; // Open chests while using clear functions? (Uses NTConfig_Chestids.)
  747.  
  748. // Remove area / chest ID's in the arrays below to open (all chests within removed area) / (specific chest).
  749. // * Current area ID can be displayed ingame by pressing Num Pad "*".
  750. // * Nearby chest ID's can be displayed ingame by pressing Num Pad "2".
  751. // * A partial list of chest id's can be found in your D2NT\scripts\NTBot\char_configs\Chest ID's.txt. NOTE some of these are wrong.
  752.  
  753. NTConfig_AreasToOpenChestClearing = []; // Enter areas for chests to be cleared within. (Areas seperated by commas.)
  754.  
  755. NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
  756. 240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,
  757. 391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
  758. 580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];
  759.  
  760. //------------------------------------------------------------------------------
  761. // Shrine Grabber Settings
  762. //------------------------------------------------------------------------------
  763.  
  764. NTConfig_ShareExpShrine = false; // Cleare around exp shrines and TP? (Will not grab experience shrines if true.)
  765. NTConfig_Shrines = [6, 7, 12, 15]; // Change 0's to the corresponding #'s found in /D2NT/sdk/shrines.txt (To add more shrines, seperate values with a comma.)
  766.  
  767. //------------------------------------------------------------------------------
  768. // Attack Configuration
  769. // * Change the -1's to the corresponding #'s found in /D2NT/sdk/skills.txt
  770. // * As of Jan 17th: -1 = Disabled, 0 = Normal Attack.
  771. //------------------------------------------------------------------------------
  772. NTConfig_AttackSkill[0] = -1; // First skill. Set to 0 if you won't
  773. NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
  774. NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't
  775. NTConfig_AttackSkill[3] = 112; // Primary skill to others.
  776. NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't
  777. NTConfig_AttackSkill[5] = 101; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
  778. NTConfig_AttackSkill[6] = 113; // Secondary aura. Set to 0 if you won't
  779. NTConfig_AttackSkill[7] = -1; // Tertiary skill in case monster is immune to primary skill. Set to 0 if you won't
  780. NTConfig_AttackSkill[8] = -1; // Tertiary aura. Set to 0 if you won't
  781.  
  782. prewavespot = [15092, 5028]; // Pre-Wave standing (X,Y) coordinates. (For Baal Scripts.)
  783.  
  784. NTconfig_HighMaxAttack = true; // Use HighMaxAttacks? (False = LowMaxAttacks.) High/Low are below.
  785. NTConfig_HighMaxAttackAreas = [131]; // If above is set false (you're using LowMaxAttacks), add areas to bypass LowMaxAttacks and use HighMaxAttacks instead. (Recommended in Baal's Throne Room.)
  786.  
  787. NTConfig_HighMaxAttacks = 300; // Maximum number of attacks (HIGH) before skipping.
  788. NTConfig_LowMaxAttacks = 15; // Maximum number of attacks (LOW) before skipping.
  789.  
  790. MonstersToAttackFirst = // Monster ID's to attack first. (Monsters which resurrect / spawn others are good choices.)
  791. [58,59,60,61,62,101,102,103,104,190,191,
  792. 192,193,194,206,207,208,209,228,239,240,
  793. 241,278,279,280,281,282,283,303,312,480,
  794. 481,482,483,484,485,486,529];
  795.  
  796. NTConfig_AttackingThis = false; // Used to say target monsters ID/Name - Primarily for Dev purposes
  797.  
  798. //------------------------------------------------------------------------------
  799. // Check Safe Settings
  800. //------------------------------------------------------------------------------
  801. // Check Self Safe. Set to []; for none.
  802. // 01=Potion. 02=Poison. 04=Amplify Damage. 08=Weaken. 10=Iron Maiden. 20=Decrepify. 40=Lower Resist. 80=Blood Mana.
  803. // Use this format: ['01','02'] etc. Add as many or as few as you want.
  804.  
  805. NTConfig_CheckSelfSafe = [];
  806.  
  807. // Check Merc's Safe. Set to []; for none.
  808. // 01=Death, 02=Poison, 04=Amplify Damage, 08=Weaken, 10=Iron Maiden, 20=Decrepify, 40=Lower Resist
  809. // Use this format: ['01','02'] etc. Add as many or as few as you want.
  810.  
  811. NTConfig_CheckMercSafe = [];
  812.  
  813. //------------------------------------------------------------------------------
  814. // Class Specific Settings
  815. //------------------------------------------------------------------------------
  816.  
  817. NTConfig_OnlySmiteStationary = false; // Use Attackskill 3 on bosses which can be knocked back. Fixes potential bugs.
  818.  
  819. NTConfig_UseRedemptionHP = 80; // Use Redemption if under this % health. (Set 0 to disable.)
  820. NTConfig_UseRedemptionMP = 60; // Use Redemption if under this % mana. (Set 0 to disable.)
  821.  
  822. }
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