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Jun 28th, 2016
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  1. flWheel.localEulerAngles = new Vector3(flWheel.localEulerAngles.x, flWheelCollider.steerAngle - flWheel.localEulerAngles.z, flWheel.localEulerAngles.z);
  2. frWheel.localEulerAngles = new Vector3(frWheel.localEulerAngles.x, frWheelCollider.steerAngle - frWheel.localEulerAngles.z, frWheel.localEulerAngles.z);
  3.  
  4. flWheel.Rotate(flWheelCollider.rpm / 60 * 360 * Time.deltaTime, 0, 0);
  5. frWheel.Rotate(frWheelCollider.rpm / 60 * 360 * Time.deltaTime, 0, 0);
  6. rlWheel.Rotate(rlWheelCollider.rpm / 60 * 360 * Time.deltaTime, 0, 0);
  7. rrWheel.Rotate(rrWheelCollider.rpm / 60 * 360 * Time.deltaTime, 0, 0);
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