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  1. newBlock == m_ActiveWriter.block + 1
  2. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean)
  3. UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\BuildPlayerWindow.cs:641)
  4. UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\BuildPlayerWindow.cs:510)
  5. UnityEditor.BuildPlayerWindow:GUIBuildButtons(Boolean, Boolean, Boolean, BuildPlatform) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\BuildPlayerWindow.cs:1400)
  6. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\BuildPlayerWindow.cs:1368)
  7. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\BuildPlayerWindow.cs:1033)
  8. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  9. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Applications/buildAgent/work/84669f285f6a667f/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  10. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Applications/buildAgent/work/84669f285f6a667f/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  11. UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\GUI\DockArea.cs:234)
  12. UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\GUI\DockArea.cs:227)
  13. UnityEditor.HostView:OnGUI() (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\GUI\DockArea.cs:120)
  14.  
  15. [C:/BuildAgent/work/7535de4ca26c26ac/Runtime/Serialize/CacheWrap.cpp line 374]
  16. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Editor/Mono/BuildPlayerWindow.cs Line: 641)
  17.  
  18. block == m_Block || m_Block+1 == block
  19. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean)
  20. UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\BuildPlayerWindow.cs:641)
  21. UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\BuildPlayerWindow.cs:510)
  22. UnityEditor.BuildPlayerWindow:GUIBuildButtons(Boolean, Boolean, Boolean, BuildPlatform) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\BuildPlayerWindow.cs:1400)
  23. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\BuildPlayerWindow.cs:1368)
  24. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\BuildPlayerWindow.cs:1033)
  25. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  26. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Applications/buildAgent/work/84669f285f6a667f/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  27. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Applications/buildAgent/work/84669f285f6a667f/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  28. UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\GUI\DockArea.cs:234)
  29. UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\GUI\DockArea.cs:227)
  30. UnityEditor.HostView:OnGUI() (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\GUI\DockArea.cs:120)
  31.  
  32. [C:/BuildAgent/work/7535de4ca26c26ac/Runtime/Serialize/FileCache.cpp line 380]
  33. (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Editor/Mono/BuildPlayerWindow.cs Line: 641)
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