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- newBlock == m_ActiveWriter.block + 1
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\BuildPlayerWindow.cs:641)
- UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\BuildPlayerWindow.cs:510)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(Boolean, Boolean, Boolean, BuildPlatform) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\BuildPlayerWindow.cs:1400)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\BuildPlayerWindow.cs:1368)
- UnityEditor.BuildPlayerWindow:OnGUI() (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\BuildPlayerWindow.cs:1033)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Applications/buildAgent/work/84669f285f6a667f/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Applications/buildAgent/work/84669f285f6a667f/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\GUI\DockArea.cs:234)
- UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\GUI\DockArea.cs:227)
- UnityEditor.HostView:OnGUI() (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\GUI\DockArea.cs:120)
- [C:/BuildAgent/work/7535de4ca26c26ac/Runtime/Serialize/CacheWrap.cpp line 374]
- (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Editor/Mono/BuildPlayerWindow.cs Line: 641)
- block == m_Block || m_Block+1 == block
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\BuildPlayerWindow.cs:641)
- UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\BuildPlayerWindow.cs:510)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(Boolean, Boolean, Boolean, BuildPlatform) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\BuildPlayerWindow.cs:1400)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\BuildPlayerWindow.cs:1368)
- UnityEditor.BuildPlayerWindow:OnGUI() (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\BuildPlayerWindow.cs:1033)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Applications/buildAgent/work/84669f285f6a667f/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Applications/buildAgent/work/84669f285f6a667f/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\GUI\DockArea.cs:234)
- UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\GUI\DockArea.cs:227)
- UnityEditor.HostView:OnGUI() (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\Mono\GUI\DockArea.cs:120)
- [C:/BuildAgent/work/7535de4ca26c26ac/Runtime/Serialize/FileCache.cpp line 380]
- (Filename: C:/BuildAgent/work/7535de4ca26c26ac/Editor/Mono/BuildPlayerWindow.cs Line: 641)
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