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- NpcTalk("Do you want to buy some runes?");
- int choice = showMenu(new String[] {"Yes please!", "Oh, it's a rune shop. No thank you, then.", "I have been sent here with a package for you."});
- if(choice == 0) {
- yesplz();
- } else if(choice == 1) {
- ohrune();
- } else if(choice == 2) {
- package();
- }
- }
- private void yesplz() {
- ---------------------Store screen-------------------
- }
- }
- private void ohrune() {
- NpcTalk("Well, if you find someone who does want runes,");
- NpcTalk("please send them my way.");
- }
- }
- private void package() {
- PlayerTalk("It's from the head wizard at the Wizards' Tower");
- NpcTalk("Really? But... surely he cant have..?");
- NpcTalk("Please, let me have it, it must be extremely important");
- NpcTalk("for him to have sent a stranger.");
- PlayerTalk("Uh... yeah... about that... I kind of don't have it with me...");
- NpcTalk("What kind of person tells me they have a delivery for me,");
- NpcTalk("but not with them? Honestly.");
- NpcTalk("Come back when you do.");
- }
- }
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