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- def __OpenPetWindow(self, val):
- constInfo.OPEN_PET_WINDOW = int(val)
- def __PetWindow(self):
- self.interface.PetWindow()
- def __HidePetWindow(self):
- self.interface.HidePetWindow()
- # quest pet
- def __ButtonBonus1(self, qid):
- constInfo.ButtonBonus1 = int(qid)
- def __ButtonBonus2(self, qid):
- constInfo.ButtonBonus2 = int(qid)
- def __ButtonBonus3(self, qid):
- constInfo.ButtonBonus3 = int(qid)
- def __ButtonBonus4(self, qid):
- constInfo.ButtonBonus4 = int(qid)
- def __ButtonBonus5(self, qid):
- constInfo.ButtonBonus5 = int(qid)
- def __ByePet(self, qid):
- constInfo.ByePet = int(qid)
- def __PetButton(self, qid):
- constInfo.PetButton = int(qid)
- def __PetButtonCan(self):
- self.interface.ShowPetButton()
- def __PetButtonCant(self):
- self.interface.HidePetButton()
- # quest pet
- # PET_INVENTORY
- def __PetWindowButton(self, val):
- if int(val) == 0:
- if not self.petButtonWnd:
- import uiPet
- self.petButtonWnd = uiPet.Pet()
- self.petButtonWnd.Show()
- elif int(val) == 1:
- if not self.petButtonWnd:
- import uiPet
- self.petButtonWnd = uiPet.Pet()
- self.petButtonWnd.Hide()
- def __PetSetClearItemSlotButtonIndex(self, index):
- constInfo.PET_CLEAR_ITEM_SLOT_BUTTON_INDEX = int(index)
- def __PetSetIncreaseBoniButtonIndex(self, index):
- constInfo.PET_INCREASE_BONI_BUTTON_INDEX = int(index)
- def __PetSetSendAwayButtonIndex(self, index):
- constInfo.PET_SEND_AWAY_BUTTON_INDEX = int(index)
- def __PetShow(self):
- if not self.petInventoryWnd:
- import uiPet
- self.petInventoryWnd = uiPet.PetWindow()
- self.petInventoryWnd.Hide()
- self.petInventoryWnd.Show()
- def __PetHide(self):
- #self.petInventoryWnd.Hide()
- pass
- def __PetGetClearSlot(self):
- net.SendQuestInputStringPacket(str(self.petInventoryWnd.GetClearSlot()))
- def __PetGetIncreaseBoni(self):
- net.SendQuestInputStringPacket(str(self.petInventoryWnd.GetIncreaseBoni()))
- def __PetSet(self, itemVnum):
- if not self.petInventoryWnd:
- import uiPet
- self.petInventoryWnd = uiPet.PetWindow()
- self.petInventoryWnd.SetPet(itemVnum)
- def __PetSetHead(self, itemVnum):
- if not self.petInventoryWnd:
- import uiPet
- self.petInventoryWnd = uiPet.PetWindow()
- if int(itemVnum) > 0:
- self.petInventoryWnd.SetHeadItem(itemVnum)
- else:
- self.petInventoryWnd.ClearHeadItem()
- #self.petInventoryWnd.Head(itemVnum)
- def __PetSetNeck(self, itemVnum):
- if not self.petInventoryWnd:
- import uiPet
- self.petInventoryWnd = uiPet.PetWindow()
- if int(itemVnum) > 0:
- self.petInventoryWnd.SetNeckItem(itemVnum)
- else:
- self.petInventoryWnd.ClearNeckItem()
- def __PetSetFoot(self, itemVnum):
- if not self.petInventoryWnd:
- import uiPet
- self.petInventoryWnd = uiPet.PetWindow()
- if int(itemVnum) > 0:
- self.petInventoryWnd.SetFootItem(itemVnum)
- else:
- self.petInventoryWnd.ClearFootItem()
- def __PetSetAttackValue(self, value):
- if not self.petInventoryWnd:
- import uiPet
- self.petInventoryWnd = uiPet.PetWindow()
- self.petInventoryWnd.SetAttackValue(value)
- def __PetSetMagicAttackValue(self, value):
- if not self.petInventoryWnd:
- import uiPet
- self.petInventoryWnd = uiPet.PetWindow()
- self.petInventoryWnd.SetMagicAttackValue(value)
- def __PetSetArmorValue(self, value):
- if not self.petInventoryWnd:
- import uiPet
- self.petInventoryWnd = uiPet.PetWindow()
- self.petInventoryWnd.SetArmorValue(value)
- def __PetSet4(self, value):
- if not self.petInventoryWnd:
- import uiPet
- self.petInventoryWnd = uiPet.PetWindow()
- self.petInventoryWnd.SetBonus4Value(value)
- def __PetSet5(self, value):
- if not self.petInventoryWnd:
- import uiPet
- self.petInventoryWnd = uiPet.PetWindow()
- self.petInventoryWnd.SetBonus5Value(value)
- def __PetSetName(self, name):
- if not self.petInventoryWnd:
- import uiPet
- self.petInventoryWnd = uiPet.PetWindow()
- self.petInventoryWnd.SetName(name.replace("[_]", " "))
- def __PetSetBonus1(self, bonus1):
- if not self.petInventoryWnd:
- import uiPet
- self.petInventoryWnd = uiPet.PetWindow()
- self.petInventoryWnd.SetBonus1(bonus1.replace("[_]", " "))
- def __PetSetBonus2(self, bonus2):
- if not self.petInventoryWnd:
- import uiPet
- self.petInventoryWnd = uiPet.PetWindow()
- self.petInventoryWnd.SetBonus2(bonus2.replace("[_]", " "))
- def __PetSetBonus3(self, bonus3):
- if not self.petInventoryWnd:
- import uiPet
- self.petInventoryWnd = uiPet.PetWindow()
- self.petInventoryWnd.SetBonus3(bonus3.replace("[_]", " "))
- def __PetSetBonus4(self, bonus4):
- if not self.petInventoryWnd:
- import uiPet
- self.petInventoryWnd = uiPet.PetWindow()
- self.petInventoryWnd.SetBonus4(bonus4.replace("[_]", " "))
- def __PetSetBonus5(self, bonus5):
- if not self.petInventoryWnd:
- import uiPet
- self.petInventoryWnd = uiPet.PetWindow()
- self.petInventoryWnd.SetBonus5(bonus5.replace("[_]", " "))
- def __PetSetLevel(self, level):
- if not self.petInventoryWnd:
- import uiPet
- self.petInventoryWnd = uiPet.PetWindow()
- self.petInventoryWnd.SetLevel(level)
- def __PetSetExp(self, exp):
- if not self.petInventoryWnd:
- import uiPet
- self.petInventoryWnd = uiPet.PetWindow()
- self.petInventoryWnd.SetExp(exp)
- self.petInventoryWnd.UpdateExpBar()
- def __PetSetMaxExp(self, maxexp):
- if not self.petInventoryWnd:
- import uiPet
- self.petInventoryWnd = uiPet.PetWindow()
- self.petInventoryWnd.SetMaxExp(maxexp)
- self.petInventoryWnd.UpdateExpBar()
- def __PetSetSkillPoints(self, points):
- if not self.petInventoryWnd:
- import uiPet
- self.petInventoryWnd = uiPet.PetWindow()
- self.petInventoryWnd.SetSkillPoints(points)
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