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  1. # 1.5.1
  2. # # If you need help with the configuration or have any issues related to GriefDefender,
  3. # # create a ticket on https://github.com/bloodmc/GriefDefender/issues.
  4. # # Note: If you have not purchased GriefDefender, please consider doing so to get
  5. # # exclusive access to Discord for prompt support.
  6. #
  7.  
  8. GriefDefender {
  9. # Controls which item/block/entity id's are banned globally from all events.
  10. # Note: Id's support wildcards '?' and '*' by using Apache's wildcard matcher.
  11. # The wildcard '?' represents a single character.
  12. # The wildcard '*' represents zero or more characters.
  13. # For more information on usage, see https://commons.apache.org/proper/commons-io/javadocs/api-2.5/org/apache/commons/io/FilenameUtils.html#wildcardMatch(java.lang.String,%20java.lang.String)
  14. bans {
  15. blocks {}
  16. entities {}
  17. items {}
  18. }
  19. # Controls which item/block/entity id's are blacklisted from events either on a per-flag basis or globally.
  20. # Note: Id's support wildcards '?' and '*' by using Apache's wildcard matcher.
  21. # The wildcard '?' represents a single character.
  22. # The wildcard '*' represents zero or more characters.
  23. # For more information on usage, see https://commons.apache.org/proper/commons-io/javadocs/api-2.5/org/apache/commons/io/FilenameUtils.html#wildcardMatch(java.lang.String,%20java.lang.String)
  24. blacklist {
  25. # A global list of entity damage sources that are ignored in events by default.
  26. entity-damage-source-blacklist=[
  27. contact,
  28. cramming,
  29. drowning,
  30. "falling_block",
  31. flyintowall,
  32. poison,
  33. starvation,
  34. suffocation,
  35. suicide,
  36. void
  37. ]
  38. # A list of id's ignored by flags.
  39. flag-id-blacklist {}
  40. # A global list of source id's that are ignored by events.
  41. # Note: This only affects events where the id specified is the source.
  42. global-source=[]
  43. # A global list of target id's that are ignored by events.
  44. # Note: This only affects events where the id specified is the target.
  45. global-target=[]
  46. }
  47. claim {
  48. # Radius used (in blocks) for auto-created claim when a chest is placed. Set to -1 to disable chest claim creation.
  49. auto-chest-claim-block-radius=4
  50. # Whether survival claims will be automatically restored to world generated state when expired.
  51. # Note: This only supports world generated blocks. Consider using 'auto-schematic-restore' if using a custom world.
  52. auto-nature-restore=false
  53. # Whether survival claims will be automatically restored to its claim creation schematic on abandon/expiration.
  54. # Note: Enabling this feature will cause ALL newly created claims to automatically create a special schematic that will be used to restore claim on abandon/expiration.
  55. # Note: Enabling this feature will disable ability to resize claims.
  56. # Note: It is HIGHLY recommended to disable building in the wilderness before using this feature to avoid players exploiting.
  57. # Note: It is also recommended to ONLY use this feature in newly created worlds where there is no existing player data.
  58. # Note: This does NOT affect deletions. If admins want to restore back to original schematic, they can select '__restore__' by using /claimschematic command.
  59. auto-schematic-restore=false
  60. # Set claim border of specified radius (in blocks), centered on claim. If set to 1, adds an additional 1 block protected radius around claim.
  61. # Note: It is not recommended to set this value too high as performance can degrade due to deeper claim searches.
  62. border-block-radius=0
  63. # Whether claiming is enabled or not. (0 = Disabled, 1 = Enabled)
  64. claims-enabled=1
  65. # The interval in minutes for cleaning up expired claims. Default: 0. Set to 0 to disable.
  66. expiration-cleanup-interval=0
  67. # A list of source id's that cannot cause explosion damage to blocks above sea level.
  68. # Ex. If you add 'minecraft:creeper' to the list, creepers would not be able to cause blocks to explode above sea level.
  69. # Note: This will have higher priority than 'explosion-block' flag.
  70. explosion-block-surface-blacklist=[]
  71. # The affected explosion block size limit to cancel events in order to improve performance.
  72. # Ex. If set to '50' and an explosion affects 51+ blocks, the event will cancel when the first protected block is found.
  73. # Note: To disable, set value to '0'.
  74. explosion-cancel-block-limit=50
  75. # A list of id's that cannot cause explosion damage to entities above sea level.
  76. # Ex. If you add 'minecraft:creeper' to the list, creepers would not be able to hurt entities above sea level.
  77. # Note: This will have higher priority than 'explosion-entity' flag.
  78. explosion-entity-surface-blacklist=[]
  79. # The item used to investigate claims with a right-click.
  80. # Note: Set to empty quotes if you want to assign no item and use '/claim' mode exclusively.
  81. investigation-tool="minecraft:stick"
  82. # The item used to create/resize claims with a right click.
  83. # Note: Set to empty quotes if you want to assign no item and use '/claim' mode exclusively.
  84. modification-tool="minecraft:golden_shovel"
  85. # Whether piston protection should be enabled within claims. Note: This does not affect pistons crossing into another claim, that is always protected. This only determines whether or not GD should process pistons if it doesn't cross into another claim.
  86. piston-protection-in-claims=false
  87. # Whether tamed entities should be protected in claims. Default: true
  88. protect-tamed-entities=true
  89. # A list of reserved claim names for use only by administrators.
  90. # Note: Names support wildcards '?' and '*' by using Apache's wildcard matcher.
  91. # The wildcard '?' represents a single character.
  92. # The wildcard '*' represents zero or more characters.
  93. # For more information on usage, see https://commons.apache.org/proper/commons-io/javadocs/api-2.5/org/apache/commons/io/FilenameUtils.html#wildcardMatch(java.lang.String,%20java.lang.String)
  94. reserved-claim-names=[]
  95. # Whether to restrict claiming to world max height. (Default: True
  96. restrict-world-max-height=true
  97. }
  98. dynmap {
  99. claimtype-styles {
  100. admin {
  101. fill-color="#FF0000"
  102. fill-opacity=0.35
  103. label=none
  104. stroke-color="#FF0000"
  105. stroke-opacity=0.8
  106. stroke-weight=3
  107. }
  108. basic {
  109. fill-color="#FFFF00"
  110. fill-opacity=0.35
  111. label=none
  112. stroke-color="#FFFF00"
  113. stroke-opacity=0.8
  114. stroke-weight=3
  115. }
  116. subdivision {
  117. fill-color="#FF9C00"
  118. fill-opacity=0.35
  119. label=none
  120. stroke-color="#FF9C00"
  121. stroke-opacity=0.8
  122. stroke-weight=3
  123. }
  124. town {
  125. fill-color="#00FF00"
  126. fill-opacity=0.35
  127. label=none
  128. stroke-color="#00FF00"
  129. stroke-opacity=0.8
  130. stroke-weight=3
  131. }
  132. }
  133. enabled=true
  134. hidden-regions=[]
  135. info-window-admin="<div class=\"infowindow\"><span style=\"font-weight:bold;\">Administrator Claim</span><br/>Permission Trust: <span style=\"font-weight:bold;\">%managers%</span><br/>Trust: <span style=\"font-weight:bold;\">%builders%</span><br/>Container Trust: <span style=\"font-weight:bold;\">%containers%</span><br/>Access Trust: <span style=\"font-weight:bold;\">%accessors%</span></div>"
  136. info-window-basic="<div class=\"infowindow\">Name: <span style=\"font-weight:bold;\">%claimname%</span><br/>Owner: <span style=\"font-weight:bold;\">%owner%</span><br/>Type: <span style=\"font-weight:bold;\">%gdtype%</span><br/>Last Seen: <span style=\"font-weight:bold;\">%lastseen%</span><br/>Permission Trust: <span style=\"font-weight:bold;\">%managers%</span><br/>Trust: <span style=\"font-weight:bold;\">%builders%</span><br/>Container Trust: <span style=\"font-weight:bold;\">%containers%</span><br/>Access Trust: <span style=\"font-weight:bold;\">%accessors%</span></div>"
  137. layer-hide-by-default=false
  138. layer-priority=10
  139. minzoom=0
  140. owner-styles {}
  141. use-3d-regions=false
  142. }
  143. economy {
  144. # Whether to enable the bank system for claims. Set to true to enable.
  145. bank-system=true
  146. # The amount of transactions to keep for history. Default: 60
  147. bank-transaction-log-limit=60
  148. # Uses economy instead of player claim blocks for claim creation.
  149. # If true, disables the claim block system in favor of economy.
  150. # Note: Using this mode disables the '/buyblocks' command as claim creation will pull funds directly from a player's economy balance.
  151. # Note: If players have existing claimblocks from past configurations, an admin must use the '/ecomigrateblocks' command to convert remainder to currency.
  152. economy-mode=false
  153. # The specific hour in day to attempt to get owed claim rent balances from delinquent renters. Note: This uses military time and accepts values between 0-23. Default: 0
  154. rent-delinquent-task-apply-hour=0
  155. # Controls the maximum time limit(hours or days) that a claim owner can have their rental max set to.
  156. # Note: This only affects claim rentals that have a max specified. If no max is specified by the claim owner, a renter may rent as long as they want.
  157. rent-max-time-limit=30
  158. # Controls which day a player should start to receive warnings about their rented claim nearing expiration.
  159. # Ex. If set to '5', this will begin to send players messaging on login and at the rent apply hour when 5 days are remaining before expiration.
  160. # Note: This only applies if the owner has 'rent-restore' option enabled and the rent owner sets a max.
  161. rent-restore-day-warning=5
  162. # Controls whether rented admin claims will use a schematic for restoration.
  163. # Note: If set, the claim will create a schematic on rental start and restore it back when finished.
  164. # Note: This ONLY applies to rentals with a max date set.
  165. rent-schematic-restore-admin=true
  166. # Whether rent signs are enabled.
  167. rent-sign=true
  168. # Controls whether the rent system is enabled. Note: This is currently experimental, use with caution.
  169. rent-system=true
  170. # The interval in minutes for checking claim rent payments that are due. Default: 1. Set to 0 to disable.
  171. rent-task-interval=1
  172. # The amount of transactions to keep for history. Default: 60
  173. rent-transaction-log-limit=60
  174. # Whether sell signs are enabled.
  175. sell-sign=false
  176. # The interval in minutes for updating sign data. Default: 5. Set to 0 to disable.
  177. sign-update-interval=5
  178. # The specific hour in day to apply tax to all claims. Note: This uses military time and accepts values between 0-23. Default: 0
  179. tax-apply-hour=0
  180. # Whether to enable the tax system for claims. Set to true to enable.
  181. tax-system=false
  182. # The amount of transactions to keep for history. Default: 60
  183. tax-transaction-log-limit=60
  184. # Claim blocks earned will be converted to economy based on 'claim-block-cost'.
  185. # (Default: false)
  186. # Note: This setting can only be used if 'economy-mode' is true.
  187. use-claim-block-task=false
  188. }
  189. gui {
  190. # The idle timeout in seconds when a command GUI will stop capturing chat.
  191. chat-capture-idle-timeout=15
  192. # The idle timeout in seconds when a command GUI will stop waiting for player input.
  193. command-input-idle-timeout=15
  194. }
  195. message {
  196. # The default chat type to use when sending enter/claim messages to a player.
  197. # (0 = Chat, 1 = ActionBar, 2 = Title)/nNote: ActionBar is only available in MC 1.11+
  198. enter-exit-chat-type=0
  199. # Whether GD prefix should be shown in enter/exit claim messages. (Default: true)
  200. enter-exit-show-gd-prefix=true
  201. # Set the locale to use for GD messages. (Default: en_US)
  202. # Available languages: de_DE, en_US, es_ES, fr_FR, pl_PL, ru_RU. The data is stored under assets in jar.
  203. # Note: The language code must be lowercase and the country code must be uppercase.
  204. locale="en_US"
  205. }
  206. # List of migrators that convert old or other protection data into the current GD claim data format.
  207. # Note: It is recommended to backup data before using.
  208. migrator {
  209. # Set to true to enable the classic migrator.
  210. # Note: Migrates GP bukkit classic claim data and GPFlags data, if available, to current format.
  211. # Note: It is recommended to backup data before using.
  212. classic=false
  213. # Set to true to enable the legacy playerdata file migrator.
  214. # Note: Migrates legacy playerdata file format to permissions storage such as LuckPerms json or mysql storage.
  215. # Note: Before turning this on, make sure you properly set 'context-storage-type' in the the playerdata section of this config.
  216. # Note: It is HIGHLY recommended to backup your permissions database before running this migrator as all local playerdata files will be migrated to it.
  217. # Note: Do NOT run this migrator on more than one server if multiple servers share the same permissions database.
  218. playerdata=false
  219. # Set to true to enable WorldGuard data migrator.
  220. # Note: Only cuboid regions are supported.
  221. # Note: It is recommended to backup data before using.
  222. worldguard=false
  223. }
  224. mod {
  225. # Contains a list of strings used to identify a fakeplayer by UUID or name. To use, add the fakeplayer UUID or name.
  226. # Note: Strings support wildcards '?' and '*' by using Apache's wildcard matcher.
  227. # The wildcard '?' represents a single character.
  228. # The wildcard '*' represents zero or more characters.
  229. # For more information on usage, see https://commons.apache.org/proper/commons-io/javadocs/api-2.5/org/apache/commons/io/FilenameUtils.html#wildcardMatch(java.lang.String,%20java.lang.String)
  230. fakeplayer-identifiers=[
  231. "41C82C87-7AfB-4024-BA57-13D2C99CAE77",
  232. BFC3377F-C3C9-3382-9DA6-79B50A9AFE57,
  233. "0D0C4CA0-4FF1-11E4-916C-0800200C9A66",
  234. "[Minecraft]",
  235. "OpenModsFakethis*"
  236. ]
  237. # Used to map an unknown mod item/block/entity to a mod id. To use, add the mod package with a mapping to a mod id.
  238. # Ex. 'com.pixelmonmod.*', 'pixelmon' would map an entity containing class name 'com.pixelmonmod.*' to 'pixelmon'.
  239. # Note: Strings support wildcards '?' and '*' by using Apache's wildcard matcher.
  240. # The wildcard '?' represents a single character.
  241. # The wildcard '*' represents zero or more characters.
  242. # For more information on usage, see https://commons.apache.org/proper/commons-io/javadocs/api-2.5/org/apache/commons/io/FilenameUtils.html#wildcardMatch(java.lang.String,%20java.lang.String)
  243. mod-id-map {
  244. "com.pixelmonmod.*"=pixelmon
  245. "net.minecraftforge.*"=forge
  246. "openblocks.*"=openblocks
  247. "openmods.*"=openmods
  248. }
  249. }
  250. playerdata {
  251. # Determines which claim block system to use for claims. (Default: AREA)
  252. # If set to VOLUME, claim blocks will use the chunk count system to balance 3d claiming.
  253. # If set to AREA, the standard 2d block count system will be used.
  254. claim-block-system=AREA
  255. # The context type used when storing playerdata within a permissions database.
  256. # Available types are : global, server, world. (Default: global)
  257. # Global will store data globally shared by all servers.
  258. # Server will store data per server. Note: This requires servername to be properly set in permissions config.
  259. # World will store data per world.
  260. context-storage-type=global
  261. # The rate to divide each accrued claim blocks total by.
  262. # Set to a value greater than -1 to enable. (Default: 256).
  263. # Note: This should only be used when migrating from volume (3D system) to area (2D system).
  264. # In this system, a chunk costs 256 blocks.
  265. # This requires 'claim-block-system' to be set to AREA.
  266. migrate-area-rate=-1
  267. # The rate to multiply each accrued claim blocks total by.
  268. # Set to a value greater than -1 to enable. (Default: 256).
  269. # Note: This should only be used when migrating from area (2D system) to volume (3D system).
  270. # Each chunk is worth 65,536 blocks in the new system compared to 256 in old.
  271. # This requires 'claim-block-system' to be set to VOLUME.
  272. migrate-volume-rate=-1
  273. # If enabled, resets all playerdata accrued claim blocks to match total cost of claims owned.
  274. # Example: If a player has 5 basic claims with a total cost of 1000, this will set their accrued claim blocks to 1000.
  275. # Note: This will also reset all bonus claim blocks to 0. It is highly recommended to backup before using.
  276. reset-accrued-claim-blocks=false
  277. # If enabled, resets all playerdata migration flags to allow for another migration.
  278. # Note: Use this with caution as it can easily mess up claim block data. It is highly recommended to backup before using.
  279. reset-migrations=false
  280. }
  281. pvp {
  282. # Whether flying is allowed during PvP.
  283. allow-fly=false
  284. # Whether players should be killed if they logout while in pvp combat.
  285. combat-logout=false
  286. # Whether pvp protection is enabled for players.
  287. enabled=true
  288. }
  289. thread {
  290. # The number of threads to use for GD's executor. (Default: 1)
  291. executor-threads=1
  292. }
  293. town {
  294. # Whether survival towns will be automatically restored to nature when auto-deleted.
  295. auto-nature-restore=false
  296. # The interval in minutes for restoring blocks in an expired town. Set to 0 to disable. Note: This only supports vanilla blocks. Use with caution if using custom biomes.
  297. cleanup-task-interval=5
  298. # The required amount of funds to create a town. (Default: 0)
  299. # Note: This requires an Economy plugin.
  300. creation-cost=0.0
  301. }
  302. visual {
  303. # The active time, in seconds, to keep a claim's visuals shown to a player. (Default: 60)
  304. # Note: If value is <= 0, GD will use the default value.
  305. active-claim-visual-time=60
  306. # The active time, in seconds, to keep a claim's create block visual shown to a player. (Default: 180)
  307. # Note: This only applies during claim creation.
  308. # Note: If value is <= 0, GD will use the default value.
  309. active-create-block-visual-time=180
  310. # The visual accent block used for admin claims. (Default: minecraft:pumpkin)
  311. admin-accent-block="minecraft:pumpkin"
  312. # The visual corner block used for admin claims. (Default: minecraft:glowstone)
  313. admin-corner-block="minecraft:glowstone"
  314. # The visual filler block used for admin claims. (Default: minecraft:pumpkin)
  315. admin-filler-block="minecraft:pumpkin"
  316. # The visual accent block used for basic claims. (Default: minecraft:gold_block)
  317. basic-accent-block="minecraft:gold_block"
  318. # The visual corner block used for basic claims. (Default: minecraft:glowstone)
  319. basic-corner-block="minecraft:glowstone"
  320. # The visual filler block used for basic claims. (Default: minecraft:gold_block)
  321. basic-filler-block="minecraft:gold_block"
  322. # The visual block used during claim creation. (Default: minecraft:diamond_block)
  323. claim-create-block="minecraft:diamond_block"
  324. # The amount of block visuals a client can receive per tick when showing/hiding claims. Default: 12
  325. client-visuals-per-tick=12
  326. # The visual accent block used to visualize an error in a claim. (Default: minecraft:netherrack)
  327. error-accent-block="minecraft:netherrack"
  328. # The visual corner block used to visualize an error in a claim. (Default: minecraft:redstone_ore)
  329. error-corner-block="minecraft:redstone_ore"
  330. # The visual filler block used to visualize an error in a claim. (Default: minecraft:diamond_block)
  331. error-filler-block="minecraft:diamond_block"
  332. # The space between each filler visual block.
  333. filler-spacing=10
  334. # Whether to hide the glowstone/gold block borders when using WECUI.
  335. hide-borders-when-using-wecui=false
  336. # Whether to hide the block fillers when using WECUI.
  337. hide-fillers-when-using-wecui=false
  338. # Whether drag visuals should be shown while creating a claim in 2D mode.
  339. hide-wecui-drag-visuals-2d=true
  340. # The visual accent block used while in restore nature mode. (Default: minecraft:diamond_block)
  341. nature-accent-block="minecraft:diamond_block"
  342. # The visual corner block used while in restore nature mode. (Default: minecraft:diamond_block)
  343. nature-corner-block="minecraft:diamond_block"
  344. # The visual accent block used for subdivision claims. (Default: minecraft:white_wool or minecraft:wool for legacy versions)
  345. subdivision-accent-block="minecraft:white_wool"
  346. # The visual corner block used for subdivision claims. (Default: minecraft:iron_block)
  347. subdivision-corner-block="minecraft:iron_block"
  348. # The visual filler block used for subdivision claims. (Default: minecraft:white_wool or minecraft:wool for legacy versions)
  349. subdivision-filler-block="minecraft:white_wool"
  350. # The visual accent block used for town claims. (Default: minecraft:emerald_block)
  351. town-accent-block="minecraft:emerald_block"
  352. # The visual corner block used for town claims. (Default: minecraft:glowstone)
  353. town-corner-block="minecraft:glowstone"
  354. # The visual filler block used for town claims. (Default: minecraft:emerald_block)
  355. town-filler-block="minecraft:emerald_block"
  356. }
  357. }
  358.  
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