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EvilDread

ItemDisplay.cfg v1.0.2

Mar 6th, 2017
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  1. // *************************************
  2. // ** EvilDreads BHMH Item Config **
  3. // *************************************
  4.  
  5. // Potion, scroll and misc. renaming
  6.  
  7. ItemDisplay[tsc]: %BLUE%P%WHITE%ortal
  8. ItemDisplay[isc]: %RED%I%WHITE%dentify
  9. ItemDisplay[vps]: Stamina
  10. ItemDisplay[hp1]: //%RED%Health%WHITE% - 1
  11. ItemDisplay[hp2]: //%RED%Health%WHITE% - 2
  12. ItemDisplay[hp3]: //%RED%Health%WHITE% - 3
  13. ItemDisplay[hp4]: %RED%Health%WHITE% - 4
  14. ItemDisplay[hp5]: %RED%Health%WHITE% - 5
  15. ItemDisplay[mp1]: //%BLUE%Mana%WHITE% - 1
  16. ItemDisplay[mp2]: //%BLUE%Mana%WHITE% - 2
  17. ItemDisplay[mp3]: %BLUE%Mana%WHITE% - 3
  18. ItemDisplay[mp4]: %BLUE%Mana%WHITE% - 4
  19. ItemDisplay[mp5]: %BLUE%Mana%WHITE% - 5
  20. ItemDisplay[rvs]: %PURPLE%Rejuv%WHITE% - Small
  21. ItemDisplay[rvl]: %PURPLE%Rejuv%WHITE% - Large
  22. ItemDisplay[key]: %WHITE%Key
  23.  
  24. // Hidden Items
  25.  
  26. ItemDisplay[yps]: //Antidote %GREEN%A%WHITE%ntidote %YELLOW%($%PRICE%)
  27. ItemDisplay[wms]: //Thawing %YELLOW%T%WHITE%hawing %YELLOW%($%PRICE%)
  28. ItemDisplay[gps]: //Rancid %GREEN%R%WHITE%ancid %YELLOW%($%PRICE%)
  29. ItemDisplay[ops]: //Oil %ORANGE%O%WHITE%il %YELLOW%($%PRICE%)
  30. ItemDisplay[gpm]: //Choking %GREEN%C%WHITE%hoking %YELLOW%($%PRICE%)
  31. ItemDisplay[opm]: //Exploding %ORANGE%E%WHITE%xploding %YELLOW%($%PRICE%)
  32. ItemDisplay[gpl]: //Strangling %GREEN%S%WHITE%trangling %YELLOW%($%PRICE%)
  33. ItemDisplay[opl]: //Fulminating %ORANGE%F%WHITE%ulminating %YELLOW%($%PRICE%)
  34. ItemDisplay[aqv]: //Arrows %YELLOW%($%PRICE%)
  35. ItemDisplay[cqv]: //Bolts %YELLOW%($%PRICE%)
  36. ItemDisplay[GOLD<500]: //Gold stack less than 500 gold
  37. ItemDisplay[INF]: //Inferior Items
  38. ItemDisplay[MAG !(cm1 OR cm2 OR cm3 OR jew OR rin OR amu) !ELT (CL5 OR EQ2 OR EQ3)]: //Hides all magic items that are not Small Charms, Large Charms, Grand Charms, Jewels, Rings, Amulets, Elite Body Armor, Elite Shields, Elite Assassin Weps
  39. ItemDisplay[NMAG NORM !RW]: // Hide Normal White Items
  40.  
  41. // GEMS
  42. //Show Flawless/Perfect Gem names with color
  43. ItemDisplay[((GEM=4 OR GEM=5) AND GEMTYPE=1)]: %WHITE%%GEMLEVEL% %PURPLE%%GEMTYPE%%CONTINUE%
  44. ItemDisplay[((GEM=4 OR GEM=5) AND GEMTYPE=2)]: %GEMLEVEL% %GEMTYPE%%CONTINUE%
  45. ItemDisplay[((GEM=4 OR GEM=5) AND GEMTYPE=3)]: %WHITE%%GEMLEVEL% %GREEN%%GEMTYPE%%CONTINUE%
  46. ItemDisplay[((GEM=4 OR GEM=5) AND GEMTYPE=4)]: %WHITE%%GEMLEVEL% %RED%%GEMTYPE%%CONTINUE%
  47. ItemDisplay[((GEM=4 OR GEM=5) AND GEMTYPE=5)]: %WHITE%%GEMLEVEL% %BLUE%%GEMTYPE%%CONTINUE%
  48. ItemDisplay[((GEM=4 OR GEM=5) AND GEMTYPE=6)]: %WHITE%%GEMLEVEL% %YELLOW%%GEMTYPE%%CONTINUE%
  49. ItemDisplay[((GEM=4 OR GEM=5) AND GEMTYPE=7)]: %WHITE%%GEMLEVEL% %GRAY%%GEMTYPE%%CONTINUE%
  50.  
  51. // RUNES
  52. // Indicators: Yellow (1-19), Red (20-26), Purple (27-33)
  53. // Minimap: Red (20-26), Purple (27-33)
  54.  
  55. ItemDisplay[RUNE<20]: %GRAY%(#%RUNENUM%) %YELLOW%%RUNENAME% Rune ($%PRICE%)
  56. ItemDisplay[RUNE>19 AND RUNE<27]: %GRAY%(#%RUNENUM%) %RED%%MAP%%RUNENAME% Rune %YELLOW%($%PRICE%)
  57. ItemDisplay[RUNE>27]: %GRAY%(#%RUNENUM%) %PURPLE%%MAP%%RUNENAME% Rune %YELLOW%($%PRICE%)
  58.  
  59. // RUNEWORDS
  60. ItemDisplay[RW]: %NAME%%MAP%%CONTINUE%
  61.  
  62. // Unidentified Uniques - Show up Orange on Minimap
  63. // Elite - Armors
  64. // Helms - Circlets
  65. ItemDisplay[UNI !ID uap]: %ORANGE%%MAP%(Shako) %GOLD%%NAME%%CONTINUE%
  66. ItemDisplay[UNI !ID uhm]: %ORANGE%%MAP%(Steel or Nightwing's) %GOLD%%NAME%%CONTINUE%
  67. ItemDisplay[UNI !ID usk]: %ORANGE%%MAP%(Andys) %GOLD%%NAME%%CONTINUE%
  68. ItemDisplay[UNI !ID urn]: %ORANGE%%MAP%(Crown of Ages) %GOLD%%NAME%%CONTINUE%
  69. ItemDisplay[UNI !ID ci2]: %ORANGE%%MAP%(Kira's Guardian) %GOLD%%NAME%%CONTINUE%
  70. ItemDisplay[UNI !ID ci3]: %ORANGE%%MAP%(Griffon's Eye) %GOLD%%NAME%%CONTINUE%
  71. // Armor
  72. ItemDisplay[UNI !ID uui]: %ORANGE%%MAP%(Ormus') %GOLD%%NAME%%CONTINUE%
  73. ItemDisplay[UNI !ID utu]: %ORANGE%%MAP%(Gladiators Bane) %GOLD%%NAME%%CONTINUE%
  74. ItemDisplay[UNI !ID upl]: %ORANGE%%MAP%(Arkaine's Valor) %GOLD%%NAME%%CONTINUE%
  75. ItemDisplay[UNI !ID uld]: %ORANGE%%MAP%(Leviathan) %GOLD%%NAME%%CONTINUE%
  76. ItemDisplay[UNI !ID uul]: %ORANGE%%MAP%(Steel Carapace) %GOLD%%NAME%%CONTINUE%
  77. ItemDisplay[UNI !ID uar]: %ORANGE%%MAP%(%GREEN%Templars%WHITE% or %BLUE%Tyrael's%ORANGE%) %GOLD%%NAME%%CONTINUE%
  78. // Shields
  79. ItemDisplay[UNI !ID uml]: %ORANGE%%MAP%(Blackoak) %GOLD%%NAME%%CONTINUE%
  80. ItemDisplay[UNI !ID uit]: %ORANGE%%MAP%(Stormshield) %GOLD%%NAME%%CONTINUE%
  81. ItemDisplay[UNI !ID upk]: %ORANGE%%MAP%(Spike Thorn) %GOLD%%NAME%%CONTINUE%
  82. ItemDisplay[UNI !ID uow]: %ORANGE%%MAP%(Medusa's Gaze) %GOLD%%NAME%%CONTINUE%
  83. ItemDisplay[UNI !ID ush]: %ORANGE%%MAP%(Head Hunter's Glory) %GOLD%%NAME%%CONTINUE%
  84. ItemDisplay[UNI !ID uts]: %ORANGE%%MAP%(Spirit Ward) %GOLD%%NAME%%CONTINUE%
  85. // Gloves
  86. ItemDisplay[UNI !ID uvg]: %ORANGE%%MAP%(Dracul's Grasp) %GOLD%%NAME%%CONTINUE%
  87. ItemDisplay[UNI !ID umg]: %ORANGE%%MAP%(Soul Drainer) %GOLD%%NAME%%CONTINUE%
  88. ItemDisplay[UNI !ID uhg]: %ORANGE%%MAP%(Steelrend) %GOLD%%NAME%%CONTINUE%
  89. // Boots
  90. ItemDisplay[UNI !ID uvb]: %ORANGE%%MAP%(Sandstorm Trek) %GOLD%%NAME%%CONTINUE%
  91. ItemDisplay[UNI !ID umb]: %ORANGE%%MAP%(Marrowwalk) %GOLD%%NAME%%CONTINUE%
  92. ItemDisplay[UNI !ID uhb]: %ORANGE%%MAP%(Shadow Dancer) %GOLD%%NAME%%CONTINUE%
  93. // Belts
  94. ItemDisplay[UNI !ID ulc]: %ORANGE%%MAP%(Arachnid Mesh) %GOLD%%NAME%%CONTINUE%
  95. ItemDisplay[UNI !ID uvc]: %ORANGE%%MAP%(Nosferatu's Coil) %GOLD%%NAME%%CONTINUE%
  96. ItemDisplay[UNI !ID umc]: %ORANGE%%MAP%(Verdungo's Hearty Cord) %GOLD%%NAME%%CONTINUE%
  97.  
  98. // Elite - Weapons (Excluding: Axes & Maces)
  99. // Bows
  100. ItemDisplay[UNI !ID 6l7]: %ORANGE%%MAP%(Eaglehorn) %GOLD%%NAME%%CONTINUE%
  101. ItemDisplay[UNI !ID 6sw]: %ORANGE%%MAP%(Widowmaker) %GOLD%%NAME%%CONTINUE%
  102. ItemDisplay[UNI !ID 6lw]: %ORANGE%%MAP%(Windforce) %GOLD%%NAME%%CONTINUE%
  103. // Crossbows
  104. ItemDisplay[UNI !ID 6hx]: %ORANGE%%MAP%(Hellrack) %GOLD%%NAME%%CONTINUE%
  105. ItemDisplay[UNI !ID 6rx]: %ORANGE%%MAP%(Gut Siphon) %GOLD%%NAME%%CONTINUE%
  106. // Daggers
  107. ItemDisplay[UNI !ID 7dg]: %ORANGE%%MAP%(Wizardspike) %GOLD%%NAME%%CONTINUE%
  108. ItemDisplay[UNI !ID 7kr]: %ORANGE%%MAP%(Fleshripper) %GOLD%%NAME%%CONTINUE%
  109. ItemDisplay[UNI !ID 7bl]: %ORANGE%%MAP%(Ghostflame) %GOLD%%NAME%%CONTINUE%
  110. // Javelins
  111. ItemDisplay[UNI !ID 7s7]: %ORANGE%%MAP%(Demon's Arch) %GOLD%%NAME%%CONTINUE%
  112. ItemDisplay[UNI !ID 7gl]: %ORANGE%%MAP%(Wraith Flight) %GOLD%%NAME%%CONTINUE%
  113. ItemDisplay[UNI !ID 7ts]: %ORANGE%%MAP%(Gargoyle's Bite) %GOLD%%NAME%%CONTINUE%
  114. // Polearms
  115. ItemDisplay[UNI !ID 7o7]: %ORANGE%%MAP%(Bonehew) %GOLD%%NAME%%CONTINUE%
  116. ItemDisplay[UNI !ID 7s8]: %ORANGE%%MAP%(The Reaper's Toll) %GOLD%%NAME%%CONTINUE%
  117. ItemDisplay[UNI !ID 7pa]: %ORANGE%%MAP%(Tomb Reaver) %GOLD%%NAME%%CONTINUE%
  118. ItemDisplay[UNI !ID 7wc]: %ORANGE%%MAP%(Stormspire) %GOLD%%NAME%%CONTINUE%
  119. // Scepters
  120. ItemDisplay[UNI !ID 7sc]: %ORANGE%%MAP%(Heaven's Light %WHITE%or%ORANGE& The Redeemer) %GOLD%%NAME%%CONTINUE%
  121. ItemDisplay[UNI !ID 7ws]: %ORANGE%%MAP%(Astreon's Iron Ward) %GOLD%%NAME%%CONTINUE%
  122. // Spears
  123. ItemDisplay[UNI !ID 7sr]: %ORANGE%%MAP%(Arioc's Needle) %GOLD%%NAME%%CONTINUE%
  124. ItemDisplay[UNI !ID 7br]: %ORANGE%%MAP%(Viperfork) %GOLD%%NAME%%CONTINUE%
  125. ItemDisplay[UNI !ID 7p7]: %ORANGE%%MAP%(Steel Pillar) %GOLD%%NAME%%CONTINUE%
  126. // Staves
  127. ItemDisplay[UNI !ID 6cs]: %ORANGE%%MAP%(Ondal's Wisdom) %GOLD%%NAME%%CONTINUE%
  128. ItemDisplay[UNI !ID 6ws]: %ORANGE%%MAP%(Mang Song's Lesson) %GOLD%%NAME%%CONTINUE%
  129. // Swords
  130. ItemDisplay[UNI !ID 7sm]: %ORANGE%%MAP%(Djinn Slayer) %GOLD%%NAME%%CONTINUE%
  131. ItemDisplay[UNI !ID 7sb]: %ORANGE%%MAP%(Bloodmoon) %GOLD%%NAME%%CONTINUE%
  132. ItemDisplay[UNI !ID 7cr]: %ORANGE%%MAP%(Lightsabre %WHITE%or%ORANGE% Azurewrath) %GOLD%%NAME%%CONTINUE%
  133. ItemDisplay[UNI !ID 7ls]: %ORANGE%%MAP%(Frostwind) %GOLD%%NAME%%CONTINUE%
  134. ItemDisplay[UNI !ID 7gs]: %ORANGE%%MAP%(Flamebellow) %GOLD%%NAME%%CONTINUE%
  135. ItemDisplay[UNI !ID 7b7]: %ORANGE%%MAP%(Doombringer) %GOLD%%NAME%%CONTINUE%
  136. ItemDisplay[UNI !ID 7gd]: %ORANGE%%MAP%(The Grandfather) %GOLD%%NAME%%CONTINUE%
  137. // Throwing
  138. ItemDisplay[UNI !ID 7bk]: %ORANGE%%MAP%(Warshrike) %GOLD%%NAME%%CONTINUE%
  139. ItemDisplay[UNI !ID 7ta]: %ORANGE%%MAP%(Gimmershred) %GOLD%%NAME%%CONTINUE%
  140. ItemDisplay[UNI !ID 7b8]: %ORANGE%%MAP%(Lacerator) %GOLD%%NAME%%CONTINUE%
  141. // Wands
  142. ItemDisplay[UNI !ID 7bw]: %ORANGE%%MAP%(Boneshade) %GOLD%%NAME%%CONTINUE%
  143. ItemDisplay[UNI !ID 7gw]: %ORANGE%%MAP%(Death's Web) %GOLD%%NAME%%CONTINUE%
  144.  
  145. // RARES, SETS AND UNIQUES
  146. // Indicators: Grey (Normal), Red (Exceptional), Purple (Elite)
  147. // Minimap: Gold (EXC/ELT Uniques), Green (EXC/ELT Sets), Yellow (ELT Rares)
  148.  
  149. ItemDisplay[UNI NORM]: %GRAY%1 - %GOLD%%NAME%%CONTINUE%
  150. ItemDisplay[UNI (EXC OR ci2)]: %YELLOW%2 - %GOLD%%NAME%%CONTINUE%
  151. ItemDisplay[UNI (ELT OR rin OR amu OR jew OR ci3)]: %ORANGE%3 - %GOLD%%NAME%%CONTINUE%
  152. ItemDisplay[SET (NORM OR rin)]: %GRAY%1 - %GREEN%%NAME%%CONTINUE%
  153. ItemDisplay[SET (EXC OR ci0)]: %YELLOW%2 - %GREEN%%NAME%%CONTINUE%
  154. ItemDisplay[SET (ELT OR amu OR ci3)]: %ORANGE%3 - %GREEN%%NAME%%CONTINUE%
  155. //Rare Rings, Amulets, Circlets, Coronets, Tiara, & Diadem
  156. ItemDisplay[RARE (rin OR amu OR ci0 OR ci1 OR ci2 OR ci3)]:%RED%! %YELLOW%%NAME%%CONTINUE%
  157. ItemDisplay[RARE !NORM !EXC]: %NAME%%YELLOW%%MAP%%CONTINUE%
  158. ItemDisplay[SET !NORM]: %NAME%%GREEN%%MAP%%CONTINUE%
  159. ItemDisplay[UNI !NORM]: %NAME%%GOLD%%MAP%%CONTINUE%
  160.  
  161.  
  162. // CHARMS AND JEWELS
  163. // Minimap: Blue (Magic), Yellow (Rare), Gold (Unique)
  164.  
  165. ItemDisplay[!UNI (cm1 OR cm2 OR cm3 OR jew)]: %NAME%%BLUE%%MAP%%WHITE%%CONTINUE%
  166. ItemDisplay[RARE jew]: %NAME%%YELLOW%%MAP%%WHITE%%CONTINUE%
  167. ItemDisplay[UNI (cm1 OR cm2 OR cm3 OR jew)]: %NAME%%GOLD%%MAP%%WHITE%%CONTINUE%
  168.  
  169. // // White Items, Eths, and Socketables
  170.  
  171. // Ebug bases
  172. // Body Armor
  173. ItemDisplay[EQ2 !SUP ETH ELT DEF>700]: %NAME%%MAP%%CONTINUE%
  174. // Insight and Infinity bases (excludes CV and OA)
  175. ItemDisplay[WP8 ELT !7vo !7o7 !SUP ETH SOCK=0]: %NAME%%MAP%%CONTINUE%
  176. ItemDisplay[WP8 ELT !7vo !7o7 ETH SOCK=4]: %NAME%%MAP%%CONTINUE%
  177. // Exile and Spirit bases (Paladin)
  178. ItemDisplay[CL3 ELT ETH NMAG RES>29 SOCK=0]: %NAME%%MAP%%CONTINUE%
  179. ItemDisplay[CL3 ELT !ETH NMAG RES>39 (SOCK=0 OR SOCK=4)]: %NAME%%MAP%%CONTINUE%
  180. // Spirit Bases (Elite Shields and Swords)
  181. ItemDisplay[WP3 EQ3 ELT ETH NMAG (SOCK=0 OR SOCK=4)]: %NAME%%MAP%%CONTINUE%
  182. ItemDisplay[WP3 EQ3 ELT !ETH NMAG (SOCK=0 OR SOCK=4)]: %NAME%%MAP%%CONTINUE%
  183. // Faith bases
  184. ItemDisplay[CL7 ELT NMAG !SUP SOCK=0 CLSK0=3]: %NAME%%MAP%%CONTINUE%
  185. ItemDisplay[CL7 ELT NMAG SOCK=4 CLSK0=3]: %NAME%%MAP%%CONTINUE%
  186. // Grief bases
  187. ItemDisplay[7cr NMAG SOCK=5]: %NAME%%MAP%%CONTINUE%
  188. // EBOTD bases
  189. ItemDisplay[(7gd OR 7wa OR 7h7 OR 7gm) NMAG ETH (SOCK=0 OR SOCK=6)]: %NAME%%MAP%%CONTINUE%
  190. // Death bases
  191. ItemDisplay[7fb NMAG !SUP ETH SOCK=0]: %NAME%%MAP%%CONTINUE%
  192. ItemDisplay[7fb NMAG ETH SOCK=5]: %NAME%%MAP%%CONTINUE%
  193. // Insight bases
  194. ItemDisplay[WP8 !RARE !SUP SOCK=4]: %NAME%%MAP%%CONTINUE%
  195. // White bases
  196. ItemDisplay[WP12 !wnd !9wn !ywn NMAG !SOCK=1 SK84>1 SK93>1]: %NAME%%MAP%%CONTINUE%
  197. // HOTO base
  198. ItemDisplay[fla NMAG SOCK=4]: %WHITE%%NAME%%MAP%%CONTINUE%
  199. // Exceptional and Elite Weapons/Armor
  200. ItemDisplay[NMAG (EXC OR ELT)]: %RED%!%WHITE% - %NAME%%CONTINUE%
  201.  
  202. // Misc Items
  203. // BO Sticks
  204. ItemDisplay[WEAPON (TABSK34>2)]: %WHITE%[%PURPLE%BO%WHITE%] %BLUE%%NAME%%CONTINUE
  205.  
  206.  
  207. // Eth Items
  208. ItemDisplay[ETH]: %GRAY%(Eth) %NAME%%CONTINUE%
  209.  
  210.  
  211. // All Items [ilvl] NAME [Sockets] (Price)]
  212. ItemDisplay[]: (L%ILVL%) %NAME% %GRAY%[%SOCKETS%] %YELLOW%($%PRICE%)
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