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Proto's SA Hard Attempt Analysis

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May 22nd, 2015
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  1. Analysis:
  2. Stage 1 - gj doing my approach regarding grazing the bullets in the very beginning. ...Aw, don't let the point items fall. You would've been at 2 power and would've taken down Kisume faster! Oh well, you still perfected her, which isn't a surprise. A few close calls during Tsurobe-Otoshi, though. Best thing to do with that one is stay under her as much as you can. Rest of the stage is done well, though you really need to graze and get those items! Being at 3 power for Yamame would've been nice, you know?
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  4. Yamame - First nonspell and Cave Spider's Nest are both done well, gj. Second nonspell is dealt with well, and ooh, will you capture Unexplained Fever? ...Deathbomb! Eh, that spell is a little tricky at first, anyway, but thankfully I think it's static? Either way, don't be discouraged by deathbombing it. You still did well.
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  6. Stage 2 - Not the ideal approach I'd take for Green Eyed Invisble Monster (I'd rather move down under her slowly and deal as much damage as possible), but you still perfected midboss Parsee, so no complaints. Rest of the stage is dealt with well. Finally at full power!
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  8. Parsee - Nice use of gapping for Hanasaka's, but it sure took a while! Large Box and Small Box was taken down quite quickly. Man, Yukari's strong, isn't she? She even took out Day 7 before it could even look intimidating. Perfect Parsee. gj!
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  10. Stage 3 - You could afford to move slower while streaming the yin-yang orbs at the beginning. Dodging the lasers and the bullets is done well...and perfect midboss Yuugi! You're on a roll, man. Expected streaming next, and then what seems to be a panicbomb. Eh, better to bomb than risk losing a life. You deathbomb a little later, but that was pretty good since you got a bunch of items after that as well as, well, not dying. That section is pretty tricky, anyway. At Yuugi with 2.80 power.
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  12. Yuugi - Okay, that was definitely a panicbomb during her first nonspell. You would've survived, I'd say. It isn't so bad! Shackles proves to be a joke like always, and you captured her second nonspell, nice! Mt. Ooe time. Ooh, you decided to bombskip it with the two bombs you had. The first one was definitely a panic one, and I guess you decided you wanted to end the spell ASAP, resulting in the second bomb. Mt. Ooe looks intimidating, but I find taking it slow with short unfocused bursts at times gets the job done. Expected death to her final nonspell. Man, that thing is annoying. And then you bomb near the end of it. >_> Better safe than sorry, I suppose! You might've been able to slip past the gap you bombed in Knockout in Three Steps, but once again, better safe than sorry. It sucks you're going into Stage 4 with no power, though.
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  14. Stage 4 - Expected bomb at the beginning, though you were handling it quite well before you were prompted to. Handled the dodging well after that, but then you panicbombed to the last set of lasers. Gah, don't be afraid to stack up graze, Proto. Having such low power doesn't go well with midboss Orin. You handled dodging her first wave well, but then you were overwhelmed and lost your second life of the run to the blue bullets. Panicbombed after the midboss, which didn't really seem to help you much. Used a bomb during the streaming section. Hmm, you might want to graze against the orbs shot at you so you can be able to obtain the power that cascades down. Just be careful of the placement of the green cards. You survive the rest of the stage well before bombskipping the final big fairy. At least it brought you back to 1 Power. My biggest critique here is that you need to secure more power, because SA isn't very kind when one has low power. Satori time.
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  16. Satori - Handled her first nonspell well, but then you tripped up Terrifying Hypnotism and proceeded to bomb. And then you died to her next wave. It helps to make small movements here back and forth instead of streaming the yellow bullets she shoots out, like so: https://www.youtube.com/watch?v=7mrxjRE6JvM (skip to 12:07 for the demonstration). ...And then you died again! >_> And with bombs remaining, too! Then you bombed when she ran out of HP, anyway. Yeah, you really need to practice this spell. Micrododging got a little tight in her final nonspell, which prompted you to bomb once more. Hey, at least you're back to three lives.
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  18. Hmm, Double Death Black Butterfly seems a bit tricky, and you did bomb to it. I suggest that you'd want to maybe move a little more so you don't get tripped up by the bullets? Eh, it only costed you one bomb. You handled the rest of it well.
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  20. You were doing Flying Insect's Nest quite well before you bombed to it, and then you clipped a laser near the end of it. Ouch. This is why you don't want to be at such low power in SA! Bosses' spellcards have more HP than in other games, and their patterns are quite tougher, as well.
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  22. Border of Wave and Particle looks definitely to be quite tricky to handle. That micrododging looked a little tight. You collided with a bullet, but you also pressed the X key at the same time, resulting in a glorious deathbomb! I take it you had enough of Satori's shit, so you bombed a short while after. ...And then again. Wow, so much HP.
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  24. You defintiely need to practice Satori more.
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  26. Stage 5 - Oh boy, the hardest stage in the maingame. ...It helps to shoot the fires and stream slowly, Proto. >_> They won't hurt ya! At least you started doing so when the second set came up. Alright, time for, IMO, the toughest part of the stage: the yin-yang orb bullet spam. You got pushed into the lower left corner and were prompted to bomb, I see. At least Yukari's bomb works wonders here. Wow, you made it to the fires after some impressive dodging, gj! Haha, I liked how you stopped shooting a bit after you almost clipped some bullets. No deaths leading up to midboss Orin, woohoo. You timed out her first nonspell, which made her leave. Bummer, as you missed out on three potential life pieces. But as I've said before, SA isn't kind when one has low power. Nice streaming in the next bit, but then you were overwhelmed near the bottom right corner and got hit. Ouch. Yay, the yin-yang orb streaming section! ...Were you trying to gap? Because that didn't turn out very well. It prompted you to bomb, but at least you didn't die. And you got to 3.25 power before going pacifist with the fires, so at least you're getting back up there! And as for the last part of the stage, I suggest you stream and shoot a little faster to net more items. At Orin with 1/3.
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  28. Rin (Orin) - Panicbomb to her first nonspell? Ouch. And then you messed up your approach to Possessed Fairy. For this one, it helps to start above Orin and move down after, taking out all the zombie fairies along the way. Then you can proceed to take her out ASAP as well as dodging the things thrown your way. Of course, having high power would be nice here. It would be a pain with less than 3 Power. Anyhow, your shenanigans with this spell made you leave with no power. Hmm, your approach to her second nonspell was solid...until a bullet whammed into you. You had a bomb left, too! Cannibal Spirit time. ...Ouch, at least you were able to deathbomb. And then after that, she proceeded to do nothing for a while long enough for you to take her out. XD Yukari's strong. Yay, got a life back! Expected bomb at her final nonspell, and then a second deathbomb. Spent two bombs to her penultimate, which kinda blows since now you're back to low power. Your approach to Small Demon's Revival was solid, at least. A big bullet collided with you though, which I expected. You then bombed, but at least you're heading into stage 6 with 3 power. Honestly, your Orin performance was more solid than your Satori performance, but I recommend you practice her, as well.
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  30. Stage 6 - For the fire section, it's easier to simply stream the bullets aimed at you (and you can even use Yukari's gapping here, too!). You'd be able to stack up your score that way, too. I can understand the bomb at the beginning, though. ...But the second bomb was kinda silly. Common, you have Yukari! Gap! ...And then you bomb a third time.
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  34. Midboss Orin with 0/1? I wonder if you'll capture...Ooh, so close! Nice deathbomb, though. For this one, it helps to be at the way bottom. I also found that when the Blazing Wheel begins to speed up, it helps to make unfocused bursts before focusing and turning it into a pattern, as you'll see here: https://www.youtube.com/watch?v=7mrxjRE6JvM (skip to 21:50 for the demonstration). Welp, you got past it, at least. Then you were prompted to bomb when the bullets began to rain down, though you probably would've survived it otherwise. You handled the BoWaP fires well, though, and now you're at Okuu with 0/3.
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  36. Utsuho (Okuu) - Expected first nonspell capture. Nuclear Excursion was bombskipped, as expected. Though you do know how to approach it, so that's good! Very close calls on her second nonspell...before a bullet smacked right into you. Ouch. Expected Giga Flare bombskip (nice second deathbomb, btw). And you were doing her third nonspell pretty well...until you found yourself in the wrong place at the wrong time and had your run end. For this nonspell, you want to remain in the same area directly under Okuu. When she moves, you move, but try to not stray to far from where you're at, like so: https://www.youtube.com/watch?v=7mrxjRE6JvM (skip to 24:30 for the demonstration).
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  38. Overall - Solid first two stages. Stage 3 could afford a little practice, but you did pretty well there, too. I already pointed out my critiques above, but the main thing you'll want to do to secure an SA Hard 1cc is practice the hell out of Satori and Orin. Mainly Satori, really. I'm certain that once you do so, the 1cc is yours, since Okuu really isn't that challening on Hard. You can do it, Proto!
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