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[FS] Sistema De Texdraw Na Tela De Login

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Jan 2nd, 2016
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  1. /*##### ##### ########## ##### ################ ########## ###############
  2. ##### ##### ########## ##### ################## ########## ###############
  3. ##### ##### ##### ##### ##### ##### ##### ##### #####
  4. ############# ##### ##### ##### ##### ##### ##### #####
  5. ############# ########## ##### ##### ##### ########## ##### #####
  6. ############# ########## ##### ##### ##### ########## ###############
  7. ##### ##### ########## ##### ##### ##### ########## ##### #####
  8. ##### ##### ##### ##### ##### ##### ##### ##### #####
  9. ##### ##### ##### ##### ##### ##### ##### ##### #####
  10. ##### ##### ########## ########## ################### ########## ##### #####
  11. ##### ##### ########## ########## ################## ########## ##### #####
  12.  
  13. */
  14. #include <a_samp>
  15. new Text:Helder0;
  16. new Text:Helder1;
  17. new Text:Helder2;
  18. new Text:Helder3;
  19. new Text:Helder4;
  20. new Text:Helder5;
  21. new Text:Helder6;
  22. new Text:Helder7;
  23.  
  24. #if defined FILTERSCRIPT
  25.  
  26. public OnFilterScriptInit()
  27. {
  28. print("\n-=-=-=-=-=-=-=-=-=-=-=-=-=");
  29. print("=-=-=-=-=--=-=--=-=--=-=-=-=");
  30. print("=-=-=-Especial SSGAMERS=-=-=");
  31. print(" Sistema De Texdraw Na Tela ");
  32. print("=-=-=-=-=-Login=-=-=-=--=-=-");
  33. print("=-=-=-=-=--==--==--=-=-=-=\n");
  34. return 1;
  35. }
  36.  
  37. public OnFilterScriptExit()
  38. {
  39. return 1;
  40. }
  41.  
  42. #else
  43.  
  44. main()
  45. {
  46. print("\n-=-=-=-=-=-=-=-=-=-=-=-=-=");
  47. print("=-=-=-=-=--==--==--=-=-=-=\n");
  48. print("=-=-Especial SSGAMERS===-=\n");
  49. print(" Sistema De Texdraw Na Tela ");
  50. print("=-=-=-=-=-Login=-=-=-=--=-\n");
  51. print("=-=-=-=-=--==--==--=-=-=-=\n");
  52. }
  53.  
  54. #endif
  55.  
  56. public OnGameModeInit()
  57. {
  58. Helder0 = TextDrawCreate(2.000000, 1.000000, "_");
  59. TextDrawBackgroundColor(Helder0, 0xFFFFFFFF);
  60. TextDrawFont(Helder0, 1);
  61. TextDrawLetterSize(Helder0, 0.500000, 10.099998);
  62. TextDrawColor(Helder0, -1);
  63. TextDrawSetOutline(Helder0, 0);
  64. TextDrawSetProportional(Helder0, 1);
  65. TextDrawSetShadow(Helder0, 1);
  66. TextDrawUseBox(Helder0, 1);
  67. TextDrawBoxColor(Helder0, 0x00000051);
  68. TextDrawTextSize(Helder0, 639.000000, 10.000000);
  69.  
  70. Helder1 = TextDrawCreate(2.000000, 355.000000, "_");
  71. TextDrawBackgroundColor(Helder1, 0xFFFFFFFF);
  72. TextDrawFont(Helder1, 1);
  73. TextDrawLetterSize(Helder1, 0.500000, 10.099998);
  74. TextDrawColor(Helder1, -1);
  75. TextDrawSetOutline(Helder1, 0);
  76. TextDrawSetProportional(Helder1, 1);
  77. TextDrawSetShadow(Helder1, 1);
  78. TextDrawUseBox(Helder1, 1);
  79. TextDrawBoxColor(Helder1, 0x00000051);
  80. TextDrawTextSize(Helder1, 639.000000, 10.000000);
  81.  
  82. Helder2 = TextDrawCreate(-1.000000, 95.000000, "_");
  83. TextDrawBackgroundColor(Helder2, 0xFFFFFFFF);
  84. TextDrawFont(Helder2, 1);
  85. TextDrawLetterSize(Helder2, 0.500000, -0.200000);
  86. TextDrawColor(Helder2, -1);
  87. TextDrawSetOutline(Helder2, 0);
  88. TextDrawSetProportional(Helder2, 1);
  89. TextDrawSetShadow(Helder2, 1);
  90. TextDrawUseBox(Helder2, 1);
  91. TextDrawBoxColor(Helder2, 0x00000051);
  92. TextDrawTextSize(Helder2, 642.000000, 0.000000);
  93.  
  94. Helder3 = TextDrawCreate(-1.000000, 353.000000, "_");
  95. TextDrawBackgroundColor(Helder3, 0xFFFFFFFF);
  96. TextDrawFont(Helder3, 1);
  97. TextDrawLetterSize(Helder3, 0.500000, -0.200000);
  98. TextDrawColor(Helder3, -1);
  99. TextDrawSetOutline(Helder3, 0);
  100. TextDrawSetProportional(Helder3, 1);
  101. TextDrawSetShadow(Helder3, 1);
  102. TextDrawUseBox(Helder3, 1);
  103. TextDrawBoxColor(Helder3, 0x00000051);
  104. TextDrawTextSize(Helder3, 642.000000, 0.000000);
  105.  
  106. Helder4 = TextDrawCreate(264.000000, 9.000000, "Seu Sv Aki");
  107. TextDrawBackgroundColor(Helder4, 0xC5FFC2F6);
  108. TextDrawFont(Helder4, 0);
  109. TextDrawLetterSize(Helder4, 0.680000, 2.800000);
  110. TextDrawColor(Helder4, 65535);
  111. TextDrawSetOutline(Helder4, 0);
  112. TextDrawSetProportional(Helder4, 1);
  113. TextDrawSetShadow(Helder4, 0);
  114.  
  115. Helder5 = TextDrawCreate(258.000000, 30.000000, "Logotipo Do Seu Servidor");
  116. TextDrawBackgroundColor(Helder5, -16776961);
  117. TextDrawFont(Helder5, 2);
  118. TextDrawLetterSize(Helder5, 0.170000, 1.000000);
  119. TextDrawColor(Helder5, -16776961);
  120. TextDrawSetOutline(Helder5, 0);
  121. TextDrawSetProportional(Helder5, 1);
  122. TextDrawSetShadow(Helder5, 0);
  123.  
  124. Helder6 = TextDrawCreate(287.000000, 51.000000, "");
  125. TextDrawBackgroundColor(Helder6, 0xFFFFFFFF);
  126. TextDrawFont(Helder6, 2);
  127. TextDrawLetterSize(Helder6, 0.190000, 1.100000);
  128. TextDrawColor(Helder6, -65281);
  129. TextDrawSetOutline(Helder6, 0);
  130. TextDrawSetProportional(Helder6, 1);
  131. TextDrawSetShadow(Helder6, 0);
  132.  
  133. Helder7 = TextDrawCreate(266.000000, 74.000000, "");
  134. TextDrawBackgroundColor(Helder7,0xFFFFFFFF);
  135. TextDrawFont(Helder7, 0);
  136. TextDrawLetterSize(Helder7, 0.380000, 1.200000);
  137. TextDrawColor(Helder7, -1);
  138. TextDrawSetOutline(Helder7, 0);
  139. TextDrawSetProportional(Helder7, 1);
  140. TextDrawSetShadow(Helder7, 0);
  141. return 1;
  142. }
  143.  
  144. public OnGameModeExit()
  145. {
  146. return 1;
  147. }
  148.  
  149. public OnPlayerRequestClass(playerid, classid)
  150. {
  151.  
  152. return 1;
  153. }
  154.  
  155. public OnPlayerConnect(playerid)
  156. {
  157. TextDrawShowForPlayer(playerid, Helder0);
  158. TextDrawShowForPlayer(playerid, Helder1);
  159. TextDrawShowForPlayer(playerid, Helder2);
  160. TextDrawShowForPlayer(playerid, Helder3);
  161. TextDrawShowForPlayer(playerid, Helder4);
  162. TextDrawShowForPlayer(playerid, Helder5);
  163. TextDrawShowForPlayer(playerid, Helder6);
  164. TextDrawShowForPlayer(playerid, Helder7);
  165. return 1;
  166. }
  167.  
  168. public OnPlayerDisconnect(playerid, reason)
  169. {
  170. return 1;
  171. }
  172.  
  173. public OnPlayerSpawn(playerid)
  174. {
  175. TextDrawHideForPlayer(playerid, Helder0);
  176. TextDrawHideForPlayer(playerid, Helder1);
  177. TextDrawHideForPlayer(playerid, Helder2);
  178. TextDrawHideForPlayer(playerid, Helder3);
  179. TextDrawHideForPlayer(playerid, Helder4);
  180. TextDrawHideForPlayer(playerid, Helder5);
  181. TextDrawHideForPlayer(playerid, Helder6);
  182. TextDrawHideForPlayer(playerid, Helder7);
  183. // return 1;
  184. }
  185.  
  186. public OnPlayerDeath(playerid, killerid, reason)
  187. {
  188. return 1;
  189. }
  190.  
  191. public OnVehicleSpawn(vehicleid)
  192. {
  193. return 1;
  194. }
  195.  
  196. public OnVehicleDeath(vehicleid, killerid)
  197. {
  198. return 1;
  199. }
  200.  
  201. public OnPlayerText(playerid, text[])
  202. {
  203. return 1;
  204. }
  205.  
  206. public OnPlayerCommandText(playerid, cmdtext[])
  207. {
  208. if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  209. {
  210. // Do something here
  211. return 1;
  212. }
  213. return 0;
  214. }
  215.  
  216. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  217. {
  218. return 1;
  219. }
  220.  
  221. public OnPlayerExitVehicle(playerid, vehicleid)
  222. {
  223. return 1;
  224. }
  225.  
  226. public OnPlayerStateChange(playerid, newstate, oldstate)
  227. {
  228. return 1;
  229. }
  230.  
  231. public OnPlayerEnterCheckpoint(playerid)
  232. {
  233. return 1;
  234. }
  235.  
  236. public OnPlayerLeaveCheckpoint(playerid)
  237. {
  238. return 1;
  239. }
  240.  
  241. public OnPlayerEnterRaceCheckpoint(playerid)
  242. {
  243. return 1;
  244. }
  245.  
  246. public OnPlayerLeaveRaceCheckpoint(playerid)
  247. {
  248. return 1;
  249. }
  250.  
  251. public OnRconCommand(cmd[])
  252. {
  253. return 1;
  254. }
  255.  
  256. public OnPlayerRequestSpawn(playerid)
  257. {
  258. return 1;
  259. }
  260.  
  261. public OnObjectMoved(objectid)
  262. {
  263. return 1;
  264. }
  265.  
  266. public OnPlayerObjectMoved(playerid, objectid)
  267. {
  268. return 1;
  269. }
  270.  
  271. public OnPlayerPickUpPickup(playerid, pickupid)
  272. {
  273. return 1;
  274. }
  275.  
  276. public OnVehicleMod(playerid, vehicleid, componentid)
  277. {
  278. return 1;
  279. }
  280.  
  281. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  282. {
  283. return 1;
  284. }
  285.  
  286. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  287. {
  288. return 1;
  289. }
  290.  
  291. public OnPlayerSelectedMenuRow(playerid, row)
  292. {
  293. return 1;
  294. }
  295.  
  296. public OnPlayerExitedMenu(playerid)
  297. {
  298. return 1;
  299. }
  300.  
  301. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  302. {
  303. return 1;
  304. }
  305.  
  306. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  307. {
  308. return 1;
  309. }
  310.  
  311. public OnRconLoginAttempt(ip[], password[], success)
  312. {
  313. return 1;
  314. }
  315.  
  316. public OnPlayerUpdate(playerid)
  317. {
  318. return 1;
  319. }
  320.  
  321. public OnPlayerStreamIn(playerid, forplayerid)
  322. {
  323. return 1;
  324. }
  325.  
  326. public OnPlayerStreamOut(playerid, forplayerid)
  327. {
  328. return 1;
  329. }
  330.  
  331. public OnVehicleStreamIn(vehicleid, forplayerid)
  332. {
  333. return 1;
  334. }
  335.  
  336. public OnVehicleStreamOut(vehicleid, forplayerid)
  337. {
  338. return 1;
  339. }
  340.  
  341. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  342. {
  343. return 1;
  344. }
  345.  
  346. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  347. {
  348. return 1;
  349. }
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