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- [2016.01.02-13.04.18:355][ 0]Log file open, 01/02/16 14:04:18
- [2016.01.02-13.04.18:355][ 0]LogInit:Display: Running engine for game: Eos
- [2016.01.02-13.04.18:355][ 0]LogPlatformFile: Not using cached read wrapper
- [2016.01.02-13.04.18:355][ 0]LogInit:Display: RandInit(1357327441) SRandInit(1357327442).
- [2016.01.02-13.04.18:355][ 0]LogTaskGraph: Started task graph with 4 named threads and 8 total threads.
- [2016.01.02-13.04.18:355][ 0]LogStats: Stats thread started at 0.080675
- [2016.01.02-13.04.18:355][ 0]LogInit: Version: 4.10.1-2791327+++depot+UE4-Releases+4.10
- [2016.01.02-13.04.18:355][ 0]LogInit: API Version: 2758231
- [2016.01.02-13.04.18:355][ 0]LogInit: Compiled (64-bit): Dec 4 2015 19:44:40
- [2016.01.02-13.04.18:355][ 0]LogInit: Compiled with Visual C++: 19.00.23026.00
- [2016.01.02-13.04.18:355][ 0]LogInit: Build Configuration: Development
- [2016.01.02-13.04.18:355][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.10
- [2016.01.02-13.04.18:355][ 0]LogInit: Command line:
- [2016.01.02-13.04.18:355][ 0]LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/Win64/
- [2016.01.02-13.04.18:355][ 0]LogInit: Rocket: 1
- [2016.01.02-13.04.18:365][ 0]LogInit: Using libcurl 7.41.0
- [2016.01.02-13.04.18:365][ 0]LogInit: - built for x86_64-pc-win32
- [2016.01.02-13.04.18:365][ 0]LogInit: - supports SSL with WinSSL
- [2016.01.02-13.04.18:365][ 0]LogInit: - other features:
- [2016.01.02-13.04.18:365][ 0]LogInit: CURL_VERSION_SSL
- [2016.01.02-13.04.18:365][ 0]LogInit: CURL_VERSION_IPV6
- [2016.01.02-13.04.18:365][ 0]LogInit: CURL_VERSION_ASYNCHDNS
- [2016.01.02-13.04.18:365][ 0]LogInit: CURL_VERSION_LARGEFILE
- [2016.01.02-13.04.18:365][ 0]LogInit: CURL_VERSION_IDN
- [2016.01.02-13.04.18:365][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
- [2016.01.02-13.04.18:365][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- [2016.01.02-13.04.18:365][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- [2016.01.02-13.04.18:365][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- [2016.01.02-13.04.18:365][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- [2016.01.02-13.04.18:371][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- [2016.01.02-13.04.18:377][ 0]LogInit: Object subsystem initialized
- [2016.01.02-13.04.18:377][ 0]LogInit: Selected Device Profile: [Windows]
- [2016.01.02-13.04.18:377][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2016.01.02-13.04.18:385][ 0]LogInit: Computer: ROBERT-PC
- [2016.01.02-13.04.18:385][ 0]LogInit: User: Robert
- [2016.01.02-13.04.18:385][ 0]LogInit: CPU Page size=4096, Cores=6
- [2016.01.02-13.04.18:385][ 0]LogInit: High frequency timer resolution =3.222871 MHz
- [2016.01.02-13.04.18:385][ 0]LogMemory: Memory total: Physical=15.8GB (16GB approx)
- [2016.01.02-13.04.18:385][ 0]LogMemory: Platform Memory Stats for Windows
- [2016.01.02-13.04.18:385][ 0]LogMemory: Process Physical Memory: 59.23 MB used, 59.23 MB peak
- [2016.01.02-13.04.18:385][ 0]LogMemory: Process Virtual Memory: 62.70 MB used, 62.70 MB peak
- [2016.01.02-13.04.18:385][ 0]LogMemory: Physical Memory: 5566.04 MB used, 16209.87 MB total
- [2016.01.02-13.04.18:385][ 0]LogMemory: Virtual Memory: 369.15 MB used, 8388608.00 MB total
- [2016.01.02-13.04.18:427][ 0]LogTextLocalizationManager: No translations for ('de-DE') exist, falling back to 'en' for localization and internationalization data.
- [2016.01.02-13.04.18:817][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 970 (Feature Level 11_0)
- [2016.01.02-13.04.18:817][ 0]LogD3D11RHI: Adapter has 4007MB of dedicated video memory, 0MB of dedicated system memory, and 7848MB of shared system memory, 1 output[s]
- [2016.01.02-13.04.18:817][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
- [2016.01.02-13.04.18:822][ 0]LogD3D11RHI: !Direct3DDevice
- [2016.01.02-13.04.18:822][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- [2016.01.02-13.04.18:832][ 0]LogD3D11RHI: Async texture creation enabled
- [2016.01.02-13.04.18:846][ 0]LogShaderCompilers: Guid format shader working directory is -13 characters bigger than the processId version (../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Intermediate/Shaders/WorkingDirectory/6036/).
- [2016.01.02-13.04.18:846][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Robert/AppData/Local/Temp/UnrealShaderWorkingDir/AA38C6634C3EFAD552BE0E874E591E51/'.
- [2016.01.02-13.04.18:846][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
- [2016.01.02-13.04.19:554][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- [2016.01.02-13.04.19:558][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- [2016.01.02-13.04.19:562][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- [2016.01.02-13.04.19:566][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- [2016.01.02-13.04.19:570][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
- [2016.01.02-13.04.19:572][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
- [2016.01.02-13.04.19:575][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- [2016.01.02-13.04.19:577][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- [2016.01.02-13.04.19:579][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- [2016.01.02-13.04.19:582][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- [2016.01.02-13.04.19:584][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- [2016.01.02-13.04.19:590][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- [2016.01.02-13.04.19:590][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- [2016.01.02-13.04.19:590][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
- [2016.01.02-13.04.19:606][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
- [2016.01.02-13.04.19:608][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
- [2016.01.02-13.04.19:610][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
- [2016.01.02-13.04.19:613][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
- [2016.01.02-13.04.19:613][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2016.01.02-13.04.19:681][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- [2016.01.02-13.04.19:721][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 41MB C:/Users/Robert/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
- [2016.01.02-13.04.19:721][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Robert/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
- [2016.01.02-13.04.19:721][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Robert/Documents/Unreal Projects/Eos/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2016.01.02-13.04.19:721][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2016.01.02-13.04.19:721][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Robert/Documents/Unreal Projects/Eos/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- [2016.01.02-13.04.19:721][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- [2016.01.02-13.04.19:770][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- [2016.01.02-13.04.19:781][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Robert/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- [2016.01.02-13.04.19:909][ 0]LogCollisionProfile:Warning: Profile (Destructible) - Custom Channel Name = 'Entity' hasn't been found
- [2016.01.02-13.04.19:909][ 0]LogCollisionProfile:Warning: Profile (Destructible) - Custom Channel Name = 'Item' hasn't been found
- [2016.01.02-13.04.19:913][ 0]LogInit: Selected Device Profile: [Windows]
- [2016.01.02-13.04.19:913][ 0]LogContentStreaming: Texture pool size is 0.000000MB
- [2016.01.02-13.04.19:943][ 0]LogMeshUtilities: No automatic mesh reduction module available
- [2016.01.02-13.04.19:943][ 0]LogMeshUtilities: No automatic mesh merging module available
- [2016.01.02-13.04.20:212][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- [2016.01.02-13.04.20:845][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2016.01.02-13.04.20:934][ 0]LogAssetRegistry: FAssetRegistry took 0.0101 seconds to start up
- [2016.01.02-13.04.21:080][ 0]SourceControl: Info Source control is disabled
- [2016.01.02-13.04.21:130][ 0]SourceControl: Info Source control is disabled
- [2016.01.02-13.04.21:139][ 0]SourceControl: Info Source control is disabled
- [2016.01.02-13.04.21:147][ 0]SourceControl: Info Source control is disabled
- [2016.01.02-13.04.21:329][ 0]LogObj: 28633 objects as part of root set at end of initial load.
- [2016.01.02-13.04.21:329][ 0]LogUObjectAllocator: 6099752 out of 0 bytes used by permanent object pool.
- [2016.01.02-13.04.21:379][ 0]LogEngine: Initializing Engine...
- [2016.01.02-13.04.21:380][ 0]LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
- [2016.01.02-13.04.21:381][ 0]LogHMD: SteamVR failed to initialize. Err: 110
- [2016.01.02-13.04.21:491][ 0]LogAIModule: Creating AISystem for world NewWorld
- [2016.01.02-13.04.21:498][ 0]LogInit: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
- [2016.01.02-13.04.21:504][ 0]LogInit: FAudioDevice initialized.
- [2016.01.02-13.04.21:523][ 0]LogDerivedDataCache: Saved boot cache 0.02s 41MB C:/Users/Robert/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
- [2016.01.02-13.04.21:527][ 0]LogInit: Texture streaming: Enabled
- [2016.01.02-13.04.21:532][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
- [2016.01.02-13.04.21:532][ 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.1-2791327+++depot+UE4-Releases+4.10
- [2016.01.02-13.04.21:532][ 0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId bc1a126f4703210b28afc7bb0dfcd7f5|b6fc532f220b4154a49f79f8f818a56a|be8237a2-5fab-4cdb-ab01-f6cbbe771763
- [2016.01.02-13.04.21:532][ 0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
- [2016.01.02-13.04.21:549][ 0]LogInit: Transaction tracking system initialized
- [2016.01.02-13.04.21:573][ 0]BlueprintLog: New page: Editor Load
- [2016.01.02-13.04.21:641][ 0]LocalizationService: Info Localization service is disabled
- [2016.01.02-13.04.21:704][ 0]LogConsoleResponse:Display:
- [2016.01.02-13.04.21:808][ 0]LogCook:Display: Done creating registry. It took 0.00s.
- [2016.01.02-13.04.21:859][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Robert/Documents/Unreal Projects/Eos/Content/' took 0.01s
- [2016.01.02-13.04.21:859][ 0]SourceControl: Info Source control is disabled
- [2016.01.02-13.04.21:859][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/Robert/Documents/Unreal Projects/Eos/Content/Map/GameMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2016.01.02-13.04.21:860][ 0]LightingResults: New page: Lighting Build
- [2016.01.02-13.04.21:863][ 0]MapCheck: New page: Map Check
- [2016.01.02-13.04.21:863][ 0]LightingResults: New page: Lighting Build
- [2016.01.02-13.04.21:873][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000024082AC0
- [2016.01.02-13.04.23:195][ 0]LogAIModule: Creating AISystem for world GameMap
- [2016.01.02-13.04.23:198][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2016.01.02-13.04.23:199][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
- [2016.01.02-13.04.23:256][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 57.082ms to complete.
- [2016.01.02-13.04.23:256][ 0]LogFileHelpers: Loading map 'GameMap' took 1.397
- [2016.01.02-13.04.23:345][ 0]LogCollectionManager: Loaded 0 collections in 0.002101 seconds
- [2016.01.02-13.04.23:382][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Robert/Documents/Unreal Projects/Eos/Saved/Collections/' took 0.01s
- [2016.01.02-13.04.23:382][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Developers/Robert/Collections/' took 0.01s
- [2016.01.02-13.04.23:382][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Robert/Documents/Unreal Projects/Eos/Content/Collections/' took 0.01s
- [2016.01.02-13.04.23:382][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
- [2016.01.02-13.04.23:388][ 0]LogContentBrowser: Native class hierarchy populated in 0.0062 seconds. Added 1893 classes and 338 folders.
- [2016.01.02-13.04.23:394][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
- [2016.01.02-13.04.23:435][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
- [2016.01.02-13.04.23:444][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
- [2016.01.02-13.04.23:496][ 0]LogCrashTracker: Crashtracker disabled due to settings.
- [2016.01.02-13.04.23:501][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- [2016.01.02-13.04.23:522][ 0]LogLoad: Full Startup: 5.56 seconds (BP compile: 0.44 seconds)
- [2016.01.02-13.04.23:534][ 0]LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
- [2016.01.02-13.04.23:570][ 0]LogContentStreaming: Texture pool size now 1000 MB
- [2016.01.02-13.04.23:687][ 0]LogRenderer: Reallocating scene render targets to support 1200x572 (Frame:2).
- [2016.01.02-13.04.23:980][ 7]LogAssetRegistry: Asset discovery search completed in 3.0561 seconds
- [2016.01.02-13.04.23:980][ 7]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
- [2016.01.02-13.04.23:980][ 7]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000025 seconds (updated 0 objects)
- [2016.01.02-13.04.37:081][799]MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool...
- [2016.01.02-13.08.31:285][724]LogPlayLevel: PlayLevel: No blueprints needed recompiling
- [2016.01.02-13.08.31:287][724]PIE: New page: PIE session: GameMap (Jan 2, 2016, 3:08:31 PM)
- [2016.01.02-13.08.31:287][724]LogPlayLevel: Creating play world package: /Game/Map/UEDPIE_1_GameMap
- [2016.01.02-13.08.31:289][724]LogPlayLevel: PIE: StaticDuplicateObject took: (0.001333s)
- [2016.01.02-13.08.31:289][724]LogAIModule: Creating AISystem for world GameMap
- [2016.01.02-13.08.31:290][724]LogPlayLevel: PIE: World Init took: (0.000707s)
- [2016.01.02-13.08.31:290][724]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Map/GameMap.GameMap to /Game/Map/UEDPIE_1_GameMap.GameMap (0.002274s)
- [2016.01.02-13.08.31:352][724]LogInit: XAudio2 using 'Lautsprecher (High Definition Audio-Gerät)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
- [2016.01.02-13.08.31:357][724]LogInit: FAudioDevice initialized.
- [2016.01.02-13.08.31:456][724]LogWorld: Game class is 'SpacemenGameMode_C'
- [2016.01.02-13.08.31:458][724]LogWorld: Bringing World /Game/Map/UEDPIE_1_GameMap.GameMap up for play (max tick rate 0) at 2016.01.02-14.08.31
- [2016.01.02-13.08.31:459][724]LogActor:Warning: GameSession /Game/Map/UEDPIE_1_GameMap.GameMap:PersistentLevel.GameSession_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
- [2016.01.02-13.08.31:459][724]LogActor:Warning: GameNetworkManager /Game/Map/UEDPIE_1_GameMap.GameMap:PersistentLevel.GameNetworkManager_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
- [2016.01.02-13.08.31:459][724]LogWorld: Bringing up level for play took: 0.002030
- [2016.01.02-13.08.31:460][724]LogBlueprintUserMessages: [SpacemenGameMode_C_0] Server: Added Player
- [2016.01.02-13.08.31:460][724]LogInit: WinSock: Socket queue 131072 / 131072
- [2016.01.02-13.08.31:462][724]LogInit: WinSock: I am Robert-PC (192.168.178.25:0)
- [2016.01.02-13.08.31:462][724]LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7777
- [2016.01.02-13.08.31:478][724]PIE: Info Play in editor start time for /Game/Map/UEDPIE_1_GameMap 0.498
- [2016.01.02-13.08.31:479][724]PIE: New page: PIE session: GameMap (Jan 2, 2016, 3:08:31 PM)
- [2016.01.02-13.08.31:547][724]LogNet: Browse: 127.0.0.1//Game/Map/MainMenu
- [2016.01.02-13.08.31:547][724]LogInit: WinSock: Socket queue 32768 / 32768
- [2016.01.02-13.08.31:547][724]LogNet: Game client on port 7777, rate 10000
- [2016.01.02-13.08.31:547][724]LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2791327, ProjectName: eos, ProjectVersion: 1.0.0.0, InternalProtocolVersion: 9, LocalNetworkVersion: 992773665
- [2016.01.02-13.08.31:560][724]PIE: Info Play in editor start time for /Game/Map/MainMenu 0.58
- [2016.01.02-13.08.31:562][724]LogNet: NotifyAcceptingConnection: Server GameMap accept
- [2016.01.02-13.08.31:562][724]LogNet: Open GameMap 01/02/16 14:08:31 127.0.0.1
- [2016.01.02-13.08.31:562][724]LogNet: Added client connection. Remote address = 127.0.0.1:58355
- [2016.01.02-13.08.31:562][724]LogNet: NotifyAcceptingChannel Control 0 server World /Game/Map/UEDPIE_1_GameMap.GameMap: Accepted
- [2016.01.02-13.08.31:562][724]LogNet: Remote platform little endian=1
- [2016.01.02-13.08.31:562][724]LogNet: This platform little endian=1
- [2016.01.02-13.08.31:562][724]LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2791327, ProjectName: eos, ProjectVersion: 1.0.0.0, InternalProtocolVersion: 9, LocalNetworkVersion: 992773665
- [2016.01.02-13.08.31:576][725]LogRenderer: Reallocating scene render targets to support 1200x600 (Frame:2671).
- [2016.01.02-13.08.31:577][725]LogNet: Login request: /Game/Map/MainMenu userId: Invalid
- [2016.01.02-13.08.31:578][725]LogNet: Welcomed by server (Level: /Game/Map/UEDPIE_1_GameMap, Game: /Game/Blueprints/SpacemenGameMode.SpacemenGameMode_C)
- [2016.01.02-13.08.31:594][725]LogLoad: LoadMap: 127.0.0.1//Game/Map/UEDPIE_1_GameMap?game=/Game/Blueprints/SpacemenGameMode.SpacemenGameMode_C
- [2016.01.02-13.08.31:604][725]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000002C0C7600
- [2016.01.02-13.08.31:605][725]Cmd: MEM
- [2016.01.02-13.08.31:615][725]LogMemory: Platform Memory Stats for Windows
- [2016.01.02-13.08.31:615][725]LogMemory: Process Physical Memory: 934.71 MB used, 937.95 MB peak
- [2016.01.02-13.08.31:615][725]LogMemory: Process Virtual Memory: 1459.57 MB used, 1582.12 MB peak
- [2016.01.02-13.08.31:615][725]LogMemory: Physical Memory: 6086.25 MB used, 16209.87 MB total
- [2016.01.02-13.08.31:615][725]LogMemory: Virtual Memory: 2164.11 MB used, 8388608.00 MB total
- [2016.01.02-13.08.31:615][725]LogMemory:
- [2016.01.02-13.08.31:615][725]Allocator Stats for TBB: (not implemented)
- [2016.01.02-13.08.31:616][725]LogWorld: PIE: Copying PIE streaming level from /Game/Map/GameMap.GameMap to /Game/Map/UEDPIE_2_GameMap.GameMap. OwningWorld: None
- [2016.01.02-13.08.31:617][725]LogAIModule: Creating AISystem for world GameMap
- [2016.01.02-13.08.31:619][725]LogWorld: Bringing World /Game/Map/UEDPIE_2_GameMap.GameMap up for play (max tick rate 0) at 2016.01.02-14.08.31
- [2016.01.02-13.08.31:619][725]LogWorld: Bringing up level for play took: 0.001684
- [2016.01.02-13.08.31:631][726]LogNet: Client netspeed is 10000
- [2016.01.02-13.08.31:631][726]LogNet: Join request: /Game/Map/MainMenu?SplitscreenCount=1
- [2016.01.02-13.08.31:635][726]LogBlueprintUserMessages: [SpacemenGameMode_C_0] Server: Added Player
- [2016.01.02-13.08.31:635][726]LogNet: Join succeeded: 257
- [2016.01.02-13.08.34:045][ 12]LogWindows:Error: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
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