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- fps drop #1
- Recompiling fragment shader for program 3734
- EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2696
- Recompiling fragment shader for program 3735
- EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2696
- Recompiling fragment shader for program 3736
- EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2696
- EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2696
- Recompiling fragment shader for program 3737
- EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2696
- EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2696
- fps drop #2
- GTT mapping a busy miptree BO stalled and took 29.393 ms.
- fps drop #3
- Recompiling fragment shader for program 3741
- EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2696
- Recompiling fragment shader for program 3742
- EXT_texture_swizzle or DEPTH_TEXTURE_MODE 1672->2696
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