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- MazeWorld - Official contestant sheet - last updated for: v3 13-03-2014
- == VITAL STATISTICS ==
- Rooms visited: 59
- Next special room at: 60
- Hunger: ??% (Okay)
- Poisoned: No - If Yes, turns to live: (5 by default)
- Wounds: 0
- Broken limbs: 0
- Severed limbs: 0
- Bleeding rate: 0.0 units per turn (Bleeding rate = 0.1 * amount of wounds)
- Blood counter: ??.? /20
- Pain: 0%
- Inebriation: N/A
- Libido: 0%
- Failure Threshold: 6 by default.
- Strength Rating: 100% by default
- Pain sensitivity: 100%
- == LIMB MAP ==
- Head: ??/10
- Torso: ??/40
- Hips: ??/30
- Arms: ??/20 Left ??/20 Right
- Hands: ??/15 Left ??/15 Right
- Legs: ??/20 Left ??/20 Right
- Feet: ??/15 Left ??/15 Right
- Damaged limbs: 0
- A limb is damaged when HP is under half its maximum. (Exactly half = Not damaged)
- Disabled limbs: 0
- A limb is disabled when HP reaches 0.
- == CRIMES ==
- Wanted Level: White
- List of crimes:
- >
- Secondary effects:
- >
- [Use in combat only]
- Cover type:
- >Resistance:
- >Status:
- == EQUIPPED WEAPONS ==
- Class 1 weapon: [Weapon] Class 1 - Colt M4A1 assault rifle | 5.56x45mm NATO - Semi/Full | Silencer | STANAG 30-round mag, +1 | Weight: 14 - [20+1/30, 21x FMJ]
- Maintenance: Condition: Good Cleanliness: Clean
- Class 2 weapon: [Weapon] Class 2 - SIG Sauer SG552 assault rifle | 5.56x45mm NATO - Semi/Burst3/Full | No accessory | SG550 20-round mag, +1 | Weight: 9 - [13+1/20, 14x FMJ]
- Maintenance: Condition: Excellent Cleanliness: Dirty
- Class 3 [Weapon] [Weapon] Class 3 - Beretta M9 pistol | 9x19mm Parabellum - Semi-auto | No accessory | Beretta 92 series 15-round mag, +1 | Weight: 3 - [9+1/20, 10x FMJ]
- Maintenance: Condition: Good Cleanliness: Clean
- Class 4 weapon (slot 1): [Weapon] Class 4 - M84 Flashbang grenade. FT+4 for two turns. CRITFAIL affects user, FAIL nulls effect, CRITWIN stuns target 1 turn. Weight: 1/item
- Class 4 weapon (slot 2): [Weapon] Class 4 - M7A3 tear gas grenade. FT+2 and +7% Pain/turn for 3 turns. CRITFAIL affects user, FAIL nulls effect, CRITWIN stuns target 1 turn. Weight: 3/item
- Class 4 weapon (slot 3): [Weapon] Class 4 - MkIIIA2 high-explosive grenade. May damage targets with explosive power. Weight: 1/item
- Class 4 weapon (slot 4): Name, effects. Weight: ??
- Class 5L weapon: Baseball bat (wood) - Blunt. Weight: 9
- Class 5S weapon: Pocket knife - Sharp/Piercing. Weight: 3
- Handgear: Sap gloves. Protects the wearer's hands with a Kevlar-2 AC. Weight: 1
- Martial arts techniques known:
- > None
- Extras:
- > None
- == EQUIPPED CLOTHING/ARMOR ==
- Headgear: Twaron helmet - AC Kevlar-2 - Blunt-PROOF, Sharp-PROOF, Piercing-resistant - Ballistic protective, fire-retardant - Weight: 9 - [Condition: Good]
- Top: T-Shirt (Upper body, Shoulders) - AC Light - Blunt-resistant - Weight: 3 - [Condition: Worn]
- Body armor: Twaron vest (Upper body) - AC Kevlar-2 - Blunt-PROOF, Sharp-resistant, Piercing-resistant - Fire-retardant - Weight: 9 - [Condition: Good]
- Arms addon:
- Bottom: Bottom - Jeans (Lower body, Legs, Crotch) - AC Light - Blunt-resistant - Weight: 3 - [Condition: Worn]
- Legs addon:
- Footwear: Regular shoes - AC Light - Blunt-resistant, Sharp-resistant - Weight: 5 - [Condition: Good]
- == INVENTORY ==
- --- Load-bearing gear worn ---
- Tactical vest: name
- Capacity + special pouches
- Utility belt: Default belt: Capacity 0 units + Key items (Can carry key items)
- Capacity + special pouches
- Leg rig (left): name
- Capacity + special pouches
- Leg rig (right): name
- Capacity + special pouches
- Backpack: SOF Ruck-pack: Capacity 55 units + Ammo (12 mags only, max tier: Medium)
- ==> TACTICAL VEST
- [Pouch 1] / Item types + capacity
- > Item
- > (add more lines if needed)
- [Pouch 2] / Item types + capacity
- > Item
- > (add more lines if needed)
- [Pouch 3] / Item types + capacity
- > Item
- > (add more lines if needed)
- [General carrying] / Capacity
- > Item 1
- > (add more lines if needed)
- ==> UTILITY BELT
- [Pouch 1] / Item types + capacity
- > Item
- > (add more lines if needed)
- [Pouch 2] / Item types + capacity
- > Item
- > (add more lines if needed)
- [General carrying] / Capacity
- > Item 1
- > (add more lines if needed)
- ==> LEG RIG (left leg)
- [Pouch 1/General carrying] / Item types + capacity
- > Item
- > (add more lines if needed)
- [Pouch 2] / Item types + capacity
- > Item
- > (add more lines if needed)
- ==> LEG RIG (right leg)
- [Pouch 1/General carrying] / Item types + capacity
- > Item
- > (add more lines if needed)
- [Pouch 2] / Item types + capacity
- > Item
- > (add more lines if needed)
- ==> BACKPACK
- [Pouch 1] / Ammunition (Magazines, max size tier: Medium) 10/12
- > [Weapon accessory] Magazine: S&W 4006 11-round magazine. Size tier: Tiny ; Weight: 0.25+0.00 (0.25) - [0/11, Empty]
- > [Weapon accessory] Magazine: S&W 4006 11-round magazine. Size tier: Tiny ; Weight: 0.25+0.00 (0.25) - [0/11, Empty]
- > [Weapon accessory] Magazine: Beretta 92 series 15-round magazine. Size tier: Small ; Weight: 0.5+0.00 (0.5) - [0/15, Empty]
- > [Weapon accessory] Magazine: Sterling 15-round magazine. Size tier: Small ; Weight: 0.5+0.15 (0.65) - [15/15, 15x FMJ]
- > [Weapon accessory] Magazine: Sterling 15-round magazine. Size tier: Small ; Weight: 0.5+0.15 (0.65) - [15/15, 15x FMJ]
- > [Weapon accessory] Magazine: Coonan 7-round magazine. Size tier: Tiny ; Weight: 0.25+0.04 (0.29) - [2/7, 2x FMJ]
- > [Weapon accessory] Magazine: SIG P226 9mm 15-round magazine. Size tier: Small ; Weight: 0.5+0.01 (0.51) - [1/15, 1x AP]
- > [Weapon accessory] Magazine: Taurus MT-40 30-round magazine. Size tier: Small ; Weight: 0.5+0.44 (0.94) - [22/30, 22x FMJ]
- > [Weapon accessory] Magazine: Walther PK380 8-round magazine. Size tier: Tiny ; Weight: 0.25+0.07 (0.32) - [7/8, 7x XPD]
- > [Weapon accessory] Magazine: SIG P226 9mm extended 32-round magazine. Size tier: Small ; Weight: 0.5+0.29 (0.79) - [29/32, 29x +P]
- > No mag
- > No mag
- [Pouch 2] / None
- > Item
- [Pouch 3] / None
- > Item
- [Main inventory] - Weight: 54.71/55
- =Key Items=
- > [Key item] A lockpicking kit, to bypass container locks. Contains tools to bypass mechanical and electronic locks.
- =Ammunition=
- > [Ammunition] .38 Special, FMJ, 19 rounds - weight 0.19
- > [Ammunition] 7.92x57mm Mauser, FMJ, 94 rounds - weight 4.7
- > [Weapon accessory] Magazine: AK-47 family; AK-47 30-round magazine. Size tier: Large ; Weight: 1.2+0.24 (1.44) - [12/30, 12x FMJ]
- > [Ammunition] Taser cartridges, 25 cartridges - Weight: 2.5
- > [Weapon accessory] Magazine: StG-44 30-round magazine. Size tier: Large ; Weight: 1.2+0.28 (1.48) - [14/30, 14x FMJ]
- =Items=
- > [Valuable] Metal - Gold ring - Value 40-140 P$ (1d101 +39) - Weight: 0.1
- > [Valuable] Metal - Gold ring - Value 40-140 P$ (1d101 +39) - Weight: 0.1
- > [Valuable] Metal - Gold ring - Value 40-140 P$ (1d101 +39) - Weight: 0.1
- > [Weapon accessory] Weapon light: Inforce APL. Full battery life: 250 turns. Soft light. - [Battery: 17%]
- > [Valuable] Metal - Worthless iron ring - Value 1-3 P$ (1d3) - Weight: 0.1
- > [Crafting] (Blueprint) "Level 1, DynLeg, Dyneema leg pads + Ceramic plated jockstrap"
- > [Weapon accessory] Rail adapter: A75 - Compatible with: CZ 75 AUTO, CZ 75B. Adds 1 light mount to the equipped weapon (X300U, APL and SCV4).
- > [Weapon accessory] Silencer: 9x18mm Makarov
- > [Valuable] Metal - Silver collar - Value 25-65 P$ (1d41 +24) - Weight: 0.1
- > [Weapon accessory] Rail adapter: AUSP - Compatible with: H&K USP-9, H&K USP-40, H&K USP-45. Adds 1 light mount to the equipped weapon (X300U, APL and SCV4).
- > [Item] A bottle of motor oil. Contains 250 mL of motor oil.
- > [Item] A hollow metal pipe. Some sort of metallic tube-shaped contraption.
- =Meaningless items= (2/10)
- > Stack of paper
- > A pencil
- =Consumables=
- > =Food=
- [Food] Beverage - Bottle of brandy. 4d7 - Inebriation +9d6 per portion
- [Food] Beverage - Bottle of sake. 3d6 - Inebriation +3d6/portion
- [Food] Fruit - Banana. 1d12
- [Food] Beverage - Bottle of lemonade. 3d10
- > =Meds=
- [Meds] Vial - Universal antidote - Cures poisoning - Weight: 0.1
- [Meds] First aid kit (FAK) - Heals damaged limbs, up to 7 HP. Cannot heal disabled limbs. - Weight: 1
- [Meds] First aid kit (FAK) - Heals damaged limbs, up to 7 HP. Cannot heal disabled limbs. - Weight: 1
- [Meds] White tablet - Codeine - Pain-40%, Nausea, Strength-10% for 2d6 turns - Weight: 0.1
- [Meds] White tablet - Paracetamol - Pain-30%, if more than one tablet is consumed in less than 10 turns, the user is poisoned. - Weight: 0.1
- [Meds] White tablet - Paracetamol - Pain-30%, if more than one tablet is consumed in less than 10 turns, the user is poisoned. - Weight: 0.1
- [Meds] Field Surgery Kit (FSK) - Heals one damaged or disabled limb, up to 15 HP. - Weight: 1
- [Meds] White tablet - Unidentified - Weight: 0.1
- [Meds] Syringe - Unidentified(Painkillers?) - Weight: 0.1
- > =Mushrooms=
- [Mushroom] (Unidentified) Yellowish, Fruity smell - weight 0.1
- [Mushroom] (Unidentified) Yellow, Odorless - weight 0.1
- [Mushroom] (Unidentified) Orange, Odorless - weight 0.1
- =Spare weapons=
- > [Weapon] Class 3 - Sterling Mark 7 submachine gun | 9x19mm Parabellum - Semi/Full | No accessory | Sterling 15-round mag, no +1 | Weight: 5 - [15/15, 15x FMJ] - Cond: Excellent / Clns: Clean
- > [Weapon] Class 2 - IMI UZI submachine gun | 9x19mm Parabellum - Semi/Full | Silencer | UZI 32-round mag, no +1 | Weight: 5 - [32/32, 32x FMJ] - Cond: Excellent / Clns: Clean
- > [Weapon] Class 2 - H&K MP7A1 personal defense weapon | 4.6x30mm - Semi/Full | Foregrip(I), Silencer, Rail, Rail | MP7 20-round mag, +1 | Weight: 3 - [7+1/20, 8x FMJ] - Cond: Excellent / Clns: Dirty
- > [Weapon] Class 3 - Glock 31 pistol | .357 SIG - Semi-auto | Silencer | Glock .40/.357 15-round mag, +1 | Weight: 3 - [3+1/15, 4x FMJ] - Cond: Excellent / Clns: Clean
- > [Weapon] Class 3 - Smith & Wesson 4006 pistol | .40 S&W - Semi-auto | No accessory | 4006 11-round mag | Weight: 3 - [4+1/5, 5x HP] - Cond: Good / Clns: Clean
- =Spare clothing=
- > [Clothing] Body addon - Light Dyneema vest (Upper body) - AC Kevlar-2 - Blunt-PROOF, Sharp-PROOF, Piercing-PROOF - Weight: 9 - [Cond: Damaged]
- > [Clothing] Bottom - Leather pants (Lower body, Legs, Crotch) - AC Hardskin - Blunt-resistant, Sharp-resistant - Weight: 5 - [Cond:
- =Money=
- Carried
- > In pouch: 869 /2000 P$
- > In backpack: 0 P$ (0.00) [Money weight: 100 P$ = 1 unit, 1 P$ = 0.01 unit]
- > TOTAL CARRIED: 869 P$
- Credit
- > Hiring bureau: 900 P$
- > TOTAL WEALTH (Carried + Credit): 1769 P$
- == ADDITIONAL NOTES ==
- Write anything you need here.
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