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DrFetus

EO5 Herbalist Data

Jul 25th, 2016
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  1. BASIC
  2. =====
  3.  
  4. Herb Mastery
  5. Type: Passive
  6.  
  7. Increases the amount of HP healed from Herb skills during battle. No effect on Herb skills outside of combat.
  8.  
  9. Lv1: +10% heal increase
  10. Lv2: +11% heal increase
  11. Lv3: +12% heal increase
  12. Lv4: +13% heal increase
  13. Lv5: +19% heal increase
  14. Lv6: +20% heal increase
  15. Lv7: +21% heal increase
  16. Lv8: +22% heal increase
  17. Lv9: +23% heal increase
  18. Lv10: +30% heal increase
  19.  
  20.  
  21. Antibody
  22. Type: Passive
  23.  
  24. Increases the recovery rate from ailments and binds.
  25.  
  26. Lv1: 15% increase
  27. Lv2: 17% increase
  28. Lv3: 19% increase
  29. Lv4: 21% increase
  30. Lv5: 28% increase
  31. Lv6: 31% increase
  32. Lv7: 34% increase
  33. Lv8: 37% increase
  34. Lv9: 40% increase
  35. Lv10: 50% increase
  36.  
  37.  
  38. Cure Herb
  39. Type: Active, Field
  40. Body Part: Arms
  41.  
  42. Heals one ally. Healing is based on the Herbalist's WIS.
  43.  
  44. Has a 150% speed modifier at all levels.
  45.  
  46. Lv1: 3 TP, 100% healing power
  47. Lv2: 3 TP, 115% healing power
  48. Lv3: 3 TP, 130% healing power
  49. Lv4: 3 TP, 145% healing power
  50. Lv5: 5 TP, 210% healing power
  51. Lv6: 5 TP, 225% healing power
  52. Lv7: 5 TP, 240% healing power
  53. Lv8: 5 TP, 255% healing power
  54. Lv9: 5 TP, 270% healing power
  55. Lv10: 8 TP, 350% healing power
  56.  
  57.  
  58. Line Herb
  59. Type: Active, Field
  60. Body Part: Arms
  61.  
  62. Heals one row. Healing is based on the Herbalist's WIS.
  63.  
  64. Has no speed modifier at all levels.
  65.  
  66. Lv1: 7 TP, 90% healing power
  67. Lv2: 7 TP, 99% healing power
  68. Lv3: 7 TP, 108% healing power
  69. Lv4: 7 TP, 117% healing power
  70. Lv5: 10 TP, 167% healing power
  71. Lv6: 10 TP, 177% healing power
  72. Lv7: 10 TP, 187% healing power
  73. Lv8: 10 TP, 197% healing power
  74. Lv9: 10 TP, 207% healing power
  75. Lv10: 15 TP, 270% healing power
  76.  
  77.  
  78. Refresh Herb
  79. Type: Active
  80. Body Part: Arms
  81.  
  82. Dispels ailments from one ally. Affects a row at max level.
  83.  
  84. Has no speed modifier at all levels.
  85.  
  86. Lv1: 10 TP
  87. Lv2: 8 TP
  88. Lv3: 6 TP
  89. Lv4: 4 TP
  90. Lv5: 15 TP, target type changed to row
  91.  
  92.  
  93. Resurrection Herb
  94. Type: Active, Field
  95. Body Part: Arms
  96.  
  97. Revives a dead ally.
  98.  
  99. Has a 70% speed modifier at all levels.
  100.  
  101. Lv1: 8 TP, revives with 10 HP
  102. Lv2: 8 TP, revives with 25 HP
  103. Lv3: 8 TP, revives with 40 HP
  104. Lv4: 8 TP, revives with 55 HP
  105. Lv5: 12 TP, revives with 125 HP
  106. Lv6: 12 TP, revives with 155 HP
  107. Lv7: 12 TP, revives with 185 HP
  108. Lv8: 12 TP, revives with 215 HP
  109. Lv9: 12 TP, revives with 245 HP
  110. Lv10: 16 TP, revives with 400 HP
  111.  
  112.  
  113. Poison Smoke
  114. Type: Active
  115. Body Part: Head
  116.  
  117. Attempts to inflict poison on one row. Also lowers poison resistance for a set amount of turns.
  118.  
  119. Has no speed modifier at all levels.
  120.  
  121. NOTE: Details about how poison works in this game is currently unknown.
  122.  
  123. Lv1: 6 TP, 40% base poison chance, 40 base poison damage, 1.19x poison infliction, lasts 4 turns
  124. Lv2: 6 TP, 40% base poison chance, 60 base poison damage, 1.22x poison infliction, lasts 4 turns
  125. Lv3: 6 TP, 40% base poison chance, 80 base poison damage, 1.25x poison infliction, lasts 4 turns
  126. Lv4: 6 TP, 40% base poison chance, 100 base poison damage, 1.28x poison infliction, lasts 4 turns
  127. Lv5: 10 TP, 50% base poison chance, 100 base poison damage, 1.28x poison infliction, lasts 5 turns
  128. Lv6: 10 TP, 50% base poison chance, 145 base poison damage, 1.31x poison infliction, lasts 5 turns
  129. Lv7: 10 TP, 50% base poison chance, 190 base poison damage, 1.34x poison infliction, lasts 5 turns
  130. Lv8: 10 TP, 50% base poison chance, 235 base poison damage, 1.37x poison infliction, lasts 5 turns
  131. Lv9: 10 TP, 50% base poison chance, 280 base poison damage, 1.4x poison infliction, lasts 5 turns
  132. Lv10: 14 TP, 60% base poison chance, 280 base poison damage, 1.4x poison infliction, lasts 6 turns
  133.  
  134.  
  135. Dark Smoke
  136. Type: Active
  137. Body Part: Head
  138.  
  139. Attempts to inflict blind on one row. Also lowers blind resistance for a set amount of turns.
  140.  
  141. Has no speed modifier at all levels.
  142.  
  143. Lv1: 6 TP, 35% base blind chance, 1.19x blind infliction, lasts 4 turns
  144. Lv2: 6 TP, 35% base blind chance, 1.22x blind infliction, lasts 4 turns
  145. Lv3: 6 TP, 35% base blind chance, 1.25x blind infliction, lasts 4 turns
  146. Lv4: 6 TP, 35% base blind chance, 1.28x blind infliction, lasts 4 turns
  147. Lv5: 10 TP, 44% base blind chance, 1.28x blind infliction, lasts 5 turns
  148. Lv6: 10 TP, 44% base blind chance, 1.31x blind infliction, lasts 5 turns
  149. Lv7: 10 TP, 44% base blind chance, 1.34x blind infliction, lasts 5 turns
  150. Lv8: 10 TP, 44% base blind chance, 1.37x blind infliction, lasts 5 turns
  151. Lv9: 10 TP, 44% base blind chance, 1.4x blind infliction, lasts 5 turns
  152. Lv10: 14 TP, 55% base blind chance, 1.4x blind infliction, lasts 6 turns
  153.  
  154.  
  155. Smoke Rot
  156. Type: Active
  157. Body Part: Head
  158.  
  159. Decreases one row's magic defense for a set number of turns. If the targets have ailments or binds, or are stunned, their magic defense drops even further.
  160.  
  161. Has no speed modifier at all levels.
  162.  
  163. Lv1: 5 TP, 4% defense reduction, increases to 25% with an ailment, lasts 4 turns
  164. Lv2: 5 TP, 5% defense reduction, increases to 28% with an ailment, lasts 4 turns
  165. Lv3: 5 TP, 6% defense reduction, increases to 31% with an ailment, lasts 4 turns
  166. Lv4: 5 TP, 7% defense reduction, increases to 34% with an ailment, lasts 4 turns
  167. Lv5: 8 TP, 7% defense reduction, increases to 34% with an ailment, lasts 5 turns
  168. Lv6: 8 TP, 9% defense reduction, increases to 38% with an ailment, lasts 5 turns
  169. Lv7: 8 TP, 11% defense reduction, increases to 42% with an ailment, lasts 5 turns
  170. Lv8: 8 TP, 13% defense reduction, increases to 46% with an ailment, lasts 5 turns
  171. Lv9: 8 TP, 15% defense reduction, increases to 50% with an ailment, lasts 5 turns
  172. Lv10: 12 TP, 15% defense reduction, increases to 50% with an ailment, lasts 6 turns
  173.  
  174.  
  175. Medicinal Knowledge (Incomplete)
  176. Type: Passive
  177.  
  178. The entire party recovers HP and TP every time they harvest, chop, or mine.
  179.  
  180. NOTE: While the HP and TP recovery values are known, the first and last values (activation rate and number of maximum activations) are only my guesses, as I have no idea what they are supposed to apply to. They may represent something else entirely.
  181.  
  182. Lv1: 5% activation rate, recovers 15 HP and 2 TP, max 1 activation
  183. Lv2: 9% activation rate, recovers 17 HP and 3 TP, max 1 activation
  184. Lv3: 13% activation rate, recovers 19 HP and 4 TP, max 1 activation
  185. Lv4: 17% activation rate, recovers 21 HP and 5 TP, max 1 activation
  186. Lv5: 37% activation rate, recovers 29 HP and 7 TP, max 3 activations
  187. Lv6: 43% activation rate, recovers 31 HP and 8 TP, max 3 activations
  188. Lv7: 49% activation rate, recovers 33 HP and 9 TP, max 3 activations
  189. Lv8: 55% activation rate, recovers 35 HP and 10 TP, max 3 activations
  190. Lv9: 61% activation rate, recovers 37 HP and 11 TP, max 3 activations
  191. Lv10: 90% activation rate, recovers 45 HP and 15 TP, max 5 activations
  192.  
  193.  
  194. 2ND NAME 1
  195. ==========
  196.  
  197. Herb Boost
  198. Type: Passive
  199.  
  200. When healing with a Herb skill during battle, allows healing to increase the targets' maximum HP pool for the current turn.
  201.  
  202. Lv1: Max HP increases to 110%
  203. Lv2: Max HP increases to 111%
  204. Lv3: Max HP increases to 112%
  205. Lv4: Max HP increases to 113%
  206. Lv5: Max HP increases to 119%
  207. Lv6: Max HP increases to 120%
  208. Lv7: Max HP increases to 121%
  209. Lv8: Max HP increases to 122%
  210. Lv9: Max HP increases to 123%
  211. Lv10: Max HP increases to 133%
  212.  
  213.  
  214. HP Boost
  215. Type: Passive
  216.  
  217. Increases the Herbalist's maximum HP.
  218.  
  219. Lv1: +5% max HP
  220. Lv2: +6% max HP
  221. Lv3: +7% max HP
  222. Lv4: +8% max HP
  223. Lv5: +12% max HP
  224. Lv6: +13% max HP
  225. Lv7: +14% max HP
  226. Lv8: +15% max HP
  227. Lv9: +16% max HP
  228. Lv10: +20% max HP
  229.  
  230.  
  231. Secret Remedy Compound
  232. Type: Active
  233. Body Part: Head
  234.  
  235. Reduces the action speed and amount recovered from Herb skills in exchange for increased coverage for a set number of turns. Single target skills become row target, and row target skills become AOEs. AOE skills only get hit by the negative effects.
  236.  
  237. Has a 70% speed modifier at all levels.
  238.  
  239. Lv1: 20 TP, 33% heal and speed reduction, lasts 4 turns
  240. Lv2: 20 TP, 28% heal and speed reduction, lasts 4 turns
  241. Lv3: 20 TP, 25% heal and speed reduction, lasts 4 turns
  242. Lv4: 20 TP, 21% heal and speed reduction, lasts 4 turns
  243. Lv5: 30 TP, 21% heal and speed reduction, lasts 5 turns
  244. Lv6: 30 TP, 17% heal and speed reduction, lasts 5 turns
  245. Lv7: 30 TP, 13% heal and speed reduction, lasts 5 turns
  246. Lv8: 30 TP, 9% heal and speed reduction, lasts 5 turns
  247. Lv9: 30 TP, 5% heal and speed reduction, lasts 5 turns
  248. Lv10: 40 TP, 5% heal and speed reduction, lasts 6 turns
  249.  
  250.  
  251. Area Herb
  252. Type: Active, Field
  253. Body Part: Arms
  254.  
  255. Heals the party. Healing is based on the Herbalist's WIS.
  256.  
  257. Has a 70% speed modifier at all levels.
  258.  
  259. Lv1: 15 TP, 80% healing power
  260. Lv2: 15 TP, 84% healing power
  261. Lv3: 15 TP, 88% healing power
  262. Lv4: 15 TP, 92% healing power
  263. Lv5: 22 TP, 142% healing power
  264. Lv6: 22 TP, 147% healing power
  265. Lv7: 22 TP, 152% healing power
  266. Lv8: 22 TP, 157% healing power
  267. Lv9: 22 TP, 162% healing power
  268. Lv10: 30 TP, 220% healing power
  269.  
  270.  
  271. Chase Herb
  272. Type: Active
  273. Body Part: Arms
  274.  
  275. During the current turn, any allies that take damage will be healed. The chance of an ally being healed goes down with each heal. Healing is based on the Herbalist's WIS.
  276.  
  277. Has a 300% speed modifier at all levels.
  278.  
  279. Lv1: 4 TP, 65% healing power, max 2 heals, -50% chance per heal
  280. Lv2: 4 TP, 72% healing power, max 2 heals, -50% chance per heal
  281. Lv3: 4 TP, 79% healing power, max 2 heals, -50% chance per heal
  282. Lv4: 4 TP, 86% healing power, max 2 heals, -50% chance per heal
  283. Lv5: 7 TP, 86% healing power, max 3 heals, -25% chance per heal
  284. Lv6: 7 TP, 97% healing power, max 3 heals, -25% chance per heal
  285. Lv7: 7 TP, 108% healing power, max 3 heals, -25% chance per heal
  286. Lv8: 7 TP, 119% healing power, max 3 heals, -25% chance per heal
  287. Lv9: 7 TP, 130% healing power, max 3 heals, -25% chance per heal
  288. Lv10: 12 TP, 130% healing power, max 4 heals, -10% chance per heal
  289.  
  290.  
  291. Delay Herb
  292. Type: Active
  293. Body Part: Arms
  294.  
  295. Heals the party at the beginning of the next turn. Has a 1 turn cooldown after casting. Healing is based on the Herbalist's WIS.
  296.  
  297. Has an 80% speed modifier at all levels.
  298.  
  299. Lv1: 10 TP, 60% healing power
  300. Lv2: 10 TP, 64% healing power
  301. Lv3: 10 TP, 68% healing power
  302. Lv4: 10 TP, 72% healing power
  303. Lv5: 15 TP, 112% healing power
  304. Lv6: 15 TP, 117% healing power
  305. Lv7: 15 TP, 122% healing power
  306. Lv8: 15 TP, 127% healing power
  307. Lv9: 15 TP, 132% healing power
  308. Lv10: 20 TP, 180% healing power
  309.  
  310.  
  311. Refresh Herb
  312. Type: Active
  313. Body Part: Arms
  314.  
  315. Dispels binds from one ally. Affects a row at max level.
  316.  
  317. Has no speed modifier at all levels.
  318.  
  319. Lv1: 10 TP, dispels 1 bind
  320. Lv2: 7 TP, dispels 1 bind
  321. Lv3: 7 TP, dispels 2 binds
  322. Lv4: 4 TP, dispels 2 binds
  323. Lv5: 15 TP, dispels 3 binds, target type changed to row
  324.  
  325.  
  326. Lingering Scent
  327. Type: Active
  328. Body Part: N/A
  329.  
  330. Places a buff on all allies that makes it so for a set number of turns, the last used Herb skill will affect the targeted allies again at the end of the turn, but the effectiveness of the follow-up Herb will be reduced if it is a healing skill.
  331.  
  332. Has a 40% speed modifier at all levels.
  333.  
  334. Lv1: 5 TP, 85% heal reduction, lasts 6 turns
  335. Lv2: 5 TP, 82% heal reduction, lasts 6 turns
  336. Lv3: 5 TP, 79% heal reduction, lasts 6 turns
  337. Lv4: 5 TP, 75% heal reduction, lasts 6 turns
  338. Lv5: 7 TP, 75% heal reduction, lasts 8 turns
  339. Lv6: 7 TP, 72% heal reduction, lasts 8 turns
  340. Lv7: 7 TP, 68% heal reduction, lasts 8 turns
  341. Lv8: 7 TP, 64% heal reduction, lasts 8 turns
  342. Lv9: 7 TP, 60% heal reduction, lasts 8 turns
  343. Lv10: 9 TP, 60% heal reduction, lasts 10 turns
  344.  
  345.  
  346. Auto Resurrection
  347. Type: Passive
  348.  
  349. The Herbalist has a chance to automatically revive an ally when they die. Healing is based on the Herbalist's WIS.
  350.  
  351. Has a 70% speed modifier at all levels.
  352.  
  353. Lv1: 8 TP, revives with 10 HP, 2% chance
  354. Lv2: 8 TP, revives with 16 HP, 3% chance
  355. Lv3: 8 TP, revives with 22 HP, 4% chance
  356. Lv4: 8 TP, revives with 28 HP, 5% chance
  357. Lv5: 12 TP, revives with 68 HP, 8% chance
  358. Lv6: 12 TP, revives with 76 HP, 9% chance
  359. Lv7: 12 TP, revives with 84 HP, 10% chance
  360. Lv8: 12 TP, revives with 92 HP, 11% chance
  361. Lv9: 12 TP, revives with 100 HP, 12% chance
  362. Lv10: 16 TP, revives with 150 HP, 15% chance
  363.  
  364.  
  365. Constraint Defense Boost
  366. Type: Passive
  367.  
  368. Increases defense against ailments and binds.
  369.  
  370. Lv1: +8% resistance
  371. Lv2: +10% resistance
  372. Lv3: +12% resistance
  373. Lv4: +14% resistance
  374. Lv5: +18% resistance
  375. Lv6: +20% resistance
  376. Lv7: +22% resistance
  377. Lv8: +24% resistance
  378. Lv9: +26% resistance
  379. Lv10: +30% resistance
  380.  
  381.  
  382. 2ND NAME 2
  383. ==========
  384.  
  385. Smoke Boost
  386. Type: Passive
  387.  
  388. Increases the action speed and decreases the TP cost of Smoke skills.
  389.  
  390. Lv1: 1.1x speed, TP Reduction = TP Cost - 1
  391. Lv2: 1.16x speed, TP Reduction = TP Cost - 1
  392. Lv3: 1.22x speed, TP Reduction = TP Cost - 1
  393. Lv4: 1.28x speed, TP Reduction = TP Cost - 1
  394. Lv5: 1.28x speed, TP Reduction = (TP Cost * 0.85) - 2
  395. Lv6: 1.36x speed, TP Reduction = (TP Cost * 0.85) - 2
  396. Lv7: 1.44x speed, TP Reduction = (TP Cost * 0.85) - 2
  397. Lv8: 1.52x speed, TP Reduction = (TP Cost * 0.85) - 2
  398. Lv9: 1.60x speed, TP Reduction = (TP Cost * 0.85) - 2
  399. Lv10: 1.60x speed, TP Reduction = (TP Cost * 0.7) - 3
  400.  
  401.  
  402. Constraint Attack Boost
  403. Type: Active
  404.  
  405. Increases the chance of inflicting ailments and binds.
  406.  
  407. Lv1: 1.05x infliction rate
  408. Lv2: 1.06x infliction rate
  409. Lv3: 1.07x infliction rate
  410. Lv4: 1.08x infliction rate
  411. Lv5: 1.12x infliction rate
  412. Lv6: 1.13x infliction rate
  413. Lv7: 1.14x infliction rate
  414. Lv8: 1.15x infliction rate
  415. Lv9: 1.16x infliction rate
  416. Lv10: 1.20x infliction rate
  417.  
  418.  
  419. Paralyse Smoke
  420. Type: Active
  421. Body Part: Head
  422.  
  423. Attempts to inflict paralysis on one row. Also lowers paralysis resistance for a set amount of turns.
  424.  
  425. Has no speed modifier at all levels.
  426.  
  427. Lv1: 6 TP, 35% base paralyze chance, 1.19x paralyze infliction, lasts 4 turns
  428. Lv2: 6 TP, 35% base paralyze chance, 1.22x paralyze infliction, lasts 4 turns
  429. Lv3: 6 TP, 35% base paralyze chance, 1.25x paralyze infliction, lasts 4 turns
  430. Lv4: 6 TP, 35% base paralyze chance, 1.28x paralyze infliction, lasts 4 turns
  431. Lv5: 10 TP, 44% base paralyze chance, 1.28x paralyze infliction, lasts 5 turns
  432. Lv6: 10 TP, 44% base paralyze chance, 1.31x paralyze infliction, lasts 5 turns
  433. Lv7: 10 TP, 44% base paralyze chance, 1.34x paralyze infliction, lasts 5 turns
  434. Lv8: 10 TP, 44% base paralyze chance, 1.37x paralyze infliction, lasts 5 turns
  435. Lv9: 10 TP, 44% base paralyze chance, 1.4x paralyze infliction, lasts 5 turns
  436. Lv10: 14 TP, 55% base paralyze chance, 1.4x paralyze infliction, lasts 6 turns
  437.  
  438.  
  439. Bungling Smoke
  440. Type: Active
  441. Body Part: Head
  442.  
  443. Attempts to inflict panic on one row. Also lowers panic resistance for a set amount of turns.
  444.  
  445. Has no speed modifier at all levels.
  446.  
  447. Lv1: 9 TP, 27% base panic chance, 1.16x panic infliction, lasts 4 turns
  448. Lv2: 9 TP, 27% base panic chance, 1.18x panic infliction, lasts 4 turns
  449. Lv3: 9 TP, 27% base panic chance, 1.20x panic infliction, lasts 4 turns
  450. Lv4: 9 TP, 27% base panic chance, 1.22x panic infliction, lasts 4 turns
  451. Lv5: 15 TP, 33% base panic chance, 1.22x panic infliction, lasts 5 turns
  452. Lv6: 15 TP, 33% base panic chance, 1.24x panic infliction, lasts 5 turns
  453. Lv7: 15 TP, 33% base panic chance, 1.26x panic infliction, lasts 5 turns
  454. Lv8: 15 TP, 33% base panic chance, 1.28x panic infliction, lasts 5 turns
  455. Lv9: 15 TP, 33% base panic chance, 1.3x panic infliction, lasts 5 turns
  456. Lv10: 21 TP, 40% base panic chance, 1.3x panic infliction, lasts 6 turns
  457.  
  458.  
  459. Smoke Bomb
  460. Type: Active
  461. Body Part: Head
  462.  
  463. Can only be used on enemies with ailments and debuffs. Deals ranged INT-based fire damage to one enemy. Removes 1 debuff after the attack if the target has any.
  464.  
  465. The initial cast has no speed modifier while the attack itself has a speed modifier of 80% (Yeah I have no idea how that works, I'm pretty sure the attack is supposed to happen at the initial cast. Dummy value?) and 150 base accuracy at all levels.
  466.  
  467. Lv1: 20 TP, 600% damage
  468. Lv2: 20 TP, 630% damage
  469. Lv3: 20 TP, 660% damage
  470. Lv4: 20 TP, 690% damage
  471. Lv5: 28 TP, 840% damage
  472. Lv6: 28 TP, 880% damage
  473. Lv7: 28 TP, 920% damage
  474. Lv8: 28 TP, 960% damage
  475. Lv9: 28 TP, 1000% damage
  476. Lv10: 36 TP, 1200% damage
  477.  
  478.  
  479. Smoke Spark
  480. Type: Active
  481. Body Part: Head
  482.  
  483. Attempts to stun one enemy under the effects of a Smoke related debuff.
  484.  
  485. Has a 300% speed modifier at all levels.
  486.  
  487. Lv1: 3 TP, 50% base stun chance
  488. Lv2: 3 TP, 52% base stun chance
  489. Lv3: 3 TP, 54% base stun chance
  490. Lv4: 3 TP, 56% base stun chance
  491. Lv5: 5 TP, 65% base stun chance
  492. Lv6: 5 TP, 67% base stun chance
  493. Lv7: 5 TP, 69% base stun chance
  494. Lv8: 5 TP, 71% base stun chance
  495. Lv9: 5 TP, 73% base stun chance
  496. Lv10: 7 TP, 85% base stun chance
  497.  
  498.  
  499. Smoke Solid
  500. Type: Active
  501. Body Part: Head
  502.  
  503. Attempts to petrify one enemy under the effects of a Smoke related debuff.
  504.  
  505. Has no speed modifier at all levels.
  506.  
  507. Lv1: 4 TP, 45% base petrify chance
  508. Lv2: 4 TP, 46% base petrify chance
  509. Lv3: 4 TP, 47% base petrify chance
  510. Lv4: 4 TP, 48% base petrify chance
  511. Lv5: 8 TP, 54% base petrify chance
  512. Lv6: 8 TP, 56% base petrify chance
  513. Lv7: 8 TP, 58% base petrify chance
  514. Lv8: 8 TP, 60% base petrify chance
  515. Lv9: 8 TP, 62% base petrify chance
  516. Lv10: 12 TP, 75% base petrify chance
  517.  
  518.  
  519. Persisting Scent
  520. Type: Active
  521. Body Part: Head
  522.  
  523. For a set number of turns, the last used Smoke skill has a chance to affect all enemies at the end of the turn. The version of the Smoke skill used is dependent upon this skill's level. As in if you had a level 7 Poison Smoke active, but only have Persisting Scent at level 4, a level 4 Poison Smoke will be cast at the end of the turn. This still works even if Persisting Scent is at a higher level than the currently applied Smoke skill.
  524.  
  525. Has a 70% speed modifier at all levels.
  526.  
  527. Lv1: 5 TP, lasts 6 turns
  528. Lv2: 5 TP, lasts 6 turns
  529. Lv3: 5 TP, lasts 6 turns
  530. Lv4: 5 TP, lasts 6 turns
  531. Lv5: 7 TP, lasts 8 turns
  532. Lv6: 7 TP, lasts 8 turns
  533. Lv7: 7 TP, lasts 8 turns
  534. Lv8: 7 TP, lasts 8 turns
  535. Lv9: 7 TP, lasts 8 turns
  536. Lv10: 9 TP, lasts 10 turns
  537.  
  538.  
  539. Preemptive Smoke
  540. Type: Passive
  541.  
  542. Has a chance to apply a random Smoke skill that the Herbalist knows at the front row when the battle starts. The activation rate scales with how many smoke skills the Herbalist knows. These include, Poison Smoke, Dark Smoke, Paralyse Smoke, and Bungling Smoke. The activation rates listed are if the Herbalist knows 1/2/3/4 smoke skills. If the Herbalist knows none, this skill will never activate.
  543.  
  544. Lv1: 7%/14%/24%/30% activation rate
  545. Lv2: 8%/16%/26%/33% activation rate
  546. Lv3: 9%/18%/28%/36% activation rate
  547. Lv4: 10%/20%/30%/39% activation rate
  548. Lv5: 15%/30%/45%/59% activation rate
  549. Lv6: 16%/32%/48%/63% activation rate
  550. Lv7: 17%/34%/51%/67% activation rate
  551. Lv8: 18%/36%/54%/71% activation rate
  552. Lv9: 19%/38%57%/75% activation rate
  553. Lv10: 25%/50%/75%/100% activation rate
  554.  
  555.  
  556. TP Boost
  557. Type: Passive
  558.  
  559. Increases the Herbalist's maximum TP.
  560.  
  561. Lv1: +10% max TP
  562. Lv2: +11% max TP
  563. Lv3: +12% max TP
  564. Lv4: +13% max TP
  565. Lv5: +17% max TP
  566. Lv6: +19% max TP
  567. Lv7: +21% max TP
  568. Lv8: +23% max TP
  569. Lv9: +25% max TP
  570. Lv10: +30% max TP
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