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- BASIC
- =====
- Herb Mastery
- Type: Passive
- Increases the amount of HP healed from Herb skills during battle. No effect on Herb skills outside of combat.
- Lv1: +10% heal increase
- Lv2: +11% heal increase
- Lv3: +12% heal increase
- Lv4: +13% heal increase
- Lv5: +19% heal increase
- Lv6: +20% heal increase
- Lv7: +21% heal increase
- Lv8: +22% heal increase
- Lv9: +23% heal increase
- Lv10: +30% heal increase
- Antibody
- Type: Passive
- Increases the recovery rate from ailments and binds.
- Lv1: 15% increase
- Lv2: 17% increase
- Lv3: 19% increase
- Lv4: 21% increase
- Lv5: 28% increase
- Lv6: 31% increase
- Lv7: 34% increase
- Lv8: 37% increase
- Lv9: 40% increase
- Lv10: 50% increase
- Cure Herb
- Type: Active, Field
- Body Part: Arms
- Heals one ally. Healing is based on the Herbalist's WIS.
- Has a 150% speed modifier at all levels.
- Lv1: 3 TP, 100% healing power
- Lv2: 3 TP, 115% healing power
- Lv3: 3 TP, 130% healing power
- Lv4: 3 TP, 145% healing power
- Lv5: 5 TP, 210% healing power
- Lv6: 5 TP, 225% healing power
- Lv7: 5 TP, 240% healing power
- Lv8: 5 TP, 255% healing power
- Lv9: 5 TP, 270% healing power
- Lv10: 8 TP, 350% healing power
- Line Herb
- Type: Active, Field
- Body Part: Arms
- Heals one row. Healing is based on the Herbalist's WIS.
- Has no speed modifier at all levels.
- Lv1: 7 TP, 90% healing power
- Lv2: 7 TP, 99% healing power
- Lv3: 7 TP, 108% healing power
- Lv4: 7 TP, 117% healing power
- Lv5: 10 TP, 167% healing power
- Lv6: 10 TP, 177% healing power
- Lv7: 10 TP, 187% healing power
- Lv8: 10 TP, 197% healing power
- Lv9: 10 TP, 207% healing power
- Lv10: 15 TP, 270% healing power
- Refresh Herb
- Type: Active
- Body Part: Arms
- Dispels ailments from one ally. Affects a row at max level.
- Has no speed modifier at all levels.
- Lv1: 10 TP
- Lv2: 8 TP
- Lv3: 6 TP
- Lv4: 4 TP
- Lv5: 15 TP, target type changed to row
- Resurrection Herb
- Type: Active, Field
- Body Part: Arms
- Revives a dead ally.
- Has a 70% speed modifier at all levels.
- Lv1: 8 TP, revives with 10 HP
- Lv2: 8 TP, revives with 25 HP
- Lv3: 8 TP, revives with 40 HP
- Lv4: 8 TP, revives with 55 HP
- Lv5: 12 TP, revives with 125 HP
- Lv6: 12 TP, revives with 155 HP
- Lv7: 12 TP, revives with 185 HP
- Lv8: 12 TP, revives with 215 HP
- Lv9: 12 TP, revives with 245 HP
- Lv10: 16 TP, revives with 400 HP
- Poison Smoke
- Type: Active
- Body Part: Head
- Attempts to inflict poison on one row. Also lowers poison resistance for a set amount of turns.
- Has no speed modifier at all levels.
- NOTE: Details about how poison works in this game is currently unknown.
- Lv1: 6 TP, 40% base poison chance, 40 base poison damage, 1.19x poison infliction, lasts 4 turns
- Lv2: 6 TP, 40% base poison chance, 60 base poison damage, 1.22x poison infliction, lasts 4 turns
- Lv3: 6 TP, 40% base poison chance, 80 base poison damage, 1.25x poison infliction, lasts 4 turns
- Lv4: 6 TP, 40% base poison chance, 100 base poison damage, 1.28x poison infliction, lasts 4 turns
- Lv5: 10 TP, 50% base poison chance, 100 base poison damage, 1.28x poison infliction, lasts 5 turns
- Lv6: 10 TP, 50% base poison chance, 145 base poison damage, 1.31x poison infliction, lasts 5 turns
- Lv7: 10 TP, 50% base poison chance, 190 base poison damage, 1.34x poison infliction, lasts 5 turns
- Lv8: 10 TP, 50% base poison chance, 235 base poison damage, 1.37x poison infliction, lasts 5 turns
- Lv9: 10 TP, 50% base poison chance, 280 base poison damage, 1.4x poison infliction, lasts 5 turns
- Lv10: 14 TP, 60% base poison chance, 280 base poison damage, 1.4x poison infliction, lasts 6 turns
- Dark Smoke
- Type: Active
- Body Part: Head
- Attempts to inflict blind on one row. Also lowers blind resistance for a set amount of turns.
- Has no speed modifier at all levels.
- Lv1: 6 TP, 35% base blind chance, 1.19x blind infliction, lasts 4 turns
- Lv2: 6 TP, 35% base blind chance, 1.22x blind infliction, lasts 4 turns
- Lv3: 6 TP, 35% base blind chance, 1.25x blind infliction, lasts 4 turns
- Lv4: 6 TP, 35% base blind chance, 1.28x blind infliction, lasts 4 turns
- Lv5: 10 TP, 44% base blind chance, 1.28x blind infliction, lasts 5 turns
- Lv6: 10 TP, 44% base blind chance, 1.31x blind infliction, lasts 5 turns
- Lv7: 10 TP, 44% base blind chance, 1.34x blind infliction, lasts 5 turns
- Lv8: 10 TP, 44% base blind chance, 1.37x blind infliction, lasts 5 turns
- Lv9: 10 TP, 44% base blind chance, 1.4x blind infliction, lasts 5 turns
- Lv10: 14 TP, 55% base blind chance, 1.4x blind infliction, lasts 6 turns
- Smoke Rot
- Type: Active
- Body Part: Head
- Decreases one row's magic defense for a set number of turns. If the targets have ailments or binds, or are stunned, their magic defense drops even further.
- Has no speed modifier at all levels.
- Lv1: 5 TP, 4% defense reduction, increases to 25% with an ailment, lasts 4 turns
- Lv2: 5 TP, 5% defense reduction, increases to 28% with an ailment, lasts 4 turns
- Lv3: 5 TP, 6% defense reduction, increases to 31% with an ailment, lasts 4 turns
- Lv4: 5 TP, 7% defense reduction, increases to 34% with an ailment, lasts 4 turns
- Lv5: 8 TP, 7% defense reduction, increases to 34% with an ailment, lasts 5 turns
- Lv6: 8 TP, 9% defense reduction, increases to 38% with an ailment, lasts 5 turns
- Lv7: 8 TP, 11% defense reduction, increases to 42% with an ailment, lasts 5 turns
- Lv8: 8 TP, 13% defense reduction, increases to 46% with an ailment, lasts 5 turns
- Lv9: 8 TP, 15% defense reduction, increases to 50% with an ailment, lasts 5 turns
- Lv10: 12 TP, 15% defense reduction, increases to 50% with an ailment, lasts 6 turns
- Medicinal Knowledge (Incomplete)
- Type: Passive
- The entire party recovers HP and TP every time they harvest, chop, or mine.
- NOTE: While the HP and TP recovery values are known, the first and last values (activation rate and number of maximum activations) are only my guesses, as I have no idea what they are supposed to apply to. They may represent something else entirely.
- Lv1: 5% activation rate, recovers 15 HP and 2 TP, max 1 activation
- Lv2: 9% activation rate, recovers 17 HP and 3 TP, max 1 activation
- Lv3: 13% activation rate, recovers 19 HP and 4 TP, max 1 activation
- Lv4: 17% activation rate, recovers 21 HP and 5 TP, max 1 activation
- Lv5: 37% activation rate, recovers 29 HP and 7 TP, max 3 activations
- Lv6: 43% activation rate, recovers 31 HP and 8 TP, max 3 activations
- Lv7: 49% activation rate, recovers 33 HP and 9 TP, max 3 activations
- Lv8: 55% activation rate, recovers 35 HP and 10 TP, max 3 activations
- Lv9: 61% activation rate, recovers 37 HP and 11 TP, max 3 activations
- Lv10: 90% activation rate, recovers 45 HP and 15 TP, max 5 activations
- 2ND NAME 1
- ==========
- Herb Boost
- Type: Passive
- When healing with a Herb skill during battle, allows healing to increase the targets' maximum HP pool for the current turn.
- Lv1: Max HP increases to 110%
- Lv2: Max HP increases to 111%
- Lv3: Max HP increases to 112%
- Lv4: Max HP increases to 113%
- Lv5: Max HP increases to 119%
- Lv6: Max HP increases to 120%
- Lv7: Max HP increases to 121%
- Lv8: Max HP increases to 122%
- Lv9: Max HP increases to 123%
- Lv10: Max HP increases to 133%
- HP Boost
- Type: Passive
- Increases the Herbalist's maximum HP.
- Lv1: +5% max HP
- Lv2: +6% max HP
- Lv3: +7% max HP
- Lv4: +8% max HP
- Lv5: +12% max HP
- Lv6: +13% max HP
- Lv7: +14% max HP
- Lv8: +15% max HP
- Lv9: +16% max HP
- Lv10: +20% max HP
- Secret Remedy Compound
- Type: Active
- Body Part: Head
- Reduces the action speed and amount recovered from Herb skills in exchange for increased coverage for a set number of turns. Single target skills become row target, and row target skills become AOEs. AOE skills only get hit by the negative effects.
- Has a 70% speed modifier at all levels.
- Lv1: 20 TP, 33% heal and speed reduction, lasts 4 turns
- Lv2: 20 TP, 28% heal and speed reduction, lasts 4 turns
- Lv3: 20 TP, 25% heal and speed reduction, lasts 4 turns
- Lv4: 20 TP, 21% heal and speed reduction, lasts 4 turns
- Lv5: 30 TP, 21% heal and speed reduction, lasts 5 turns
- Lv6: 30 TP, 17% heal and speed reduction, lasts 5 turns
- Lv7: 30 TP, 13% heal and speed reduction, lasts 5 turns
- Lv8: 30 TP, 9% heal and speed reduction, lasts 5 turns
- Lv9: 30 TP, 5% heal and speed reduction, lasts 5 turns
- Lv10: 40 TP, 5% heal and speed reduction, lasts 6 turns
- Area Herb
- Type: Active, Field
- Body Part: Arms
- Heals the party. Healing is based on the Herbalist's WIS.
- Has a 70% speed modifier at all levels.
- Lv1: 15 TP, 80% healing power
- Lv2: 15 TP, 84% healing power
- Lv3: 15 TP, 88% healing power
- Lv4: 15 TP, 92% healing power
- Lv5: 22 TP, 142% healing power
- Lv6: 22 TP, 147% healing power
- Lv7: 22 TP, 152% healing power
- Lv8: 22 TP, 157% healing power
- Lv9: 22 TP, 162% healing power
- Lv10: 30 TP, 220% healing power
- Chase Herb
- Type: Active
- Body Part: Arms
- During the current turn, any allies that take damage will be healed. The chance of an ally being healed goes down with each heal. Healing is based on the Herbalist's WIS.
- Has a 300% speed modifier at all levels.
- Lv1: 4 TP, 65% healing power, max 2 heals, -50% chance per heal
- Lv2: 4 TP, 72% healing power, max 2 heals, -50% chance per heal
- Lv3: 4 TP, 79% healing power, max 2 heals, -50% chance per heal
- Lv4: 4 TP, 86% healing power, max 2 heals, -50% chance per heal
- Lv5: 7 TP, 86% healing power, max 3 heals, -25% chance per heal
- Lv6: 7 TP, 97% healing power, max 3 heals, -25% chance per heal
- Lv7: 7 TP, 108% healing power, max 3 heals, -25% chance per heal
- Lv8: 7 TP, 119% healing power, max 3 heals, -25% chance per heal
- Lv9: 7 TP, 130% healing power, max 3 heals, -25% chance per heal
- Lv10: 12 TP, 130% healing power, max 4 heals, -10% chance per heal
- Delay Herb
- Type: Active
- Body Part: Arms
- Heals the party at the beginning of the next turn. Has a 1 turn cooldown after casting. Healing is based on the Herbalist's WIS.
- Has an 80% speed modifier at all levels.
- Lv1: 10 TP, 60% healing power
- Lv2: 10 TP, 64% healing power
- Lv3: 10 TP, 68% healing power
- Lv4: 10 TP, 72% healing power
- Lv5: 15 TP, 112% healing power
- Lv6: 15 TP, 117% healing power
- Lv7: 15 TP, 122% healing power
- Lv8: 15 TP, 127% healing power
- Lv9: 15 TP, 132% healing power
- Lv10: 20 TP, 180% healing power
- Refresh Herb
- Type: Active
- Body Part: Arms
- Dispels binds from one ally. Affects a row at max level.
- Has no speed modifier at all levels.
- Lv1: 10 TP, dispels 1 bind
- Lv2: 7 TP, dispels 1 bind
- Lv3: 7 TP, dispels 2 binds
- Lv4: 4 TP, dispels 2 binds
- Lv5: 15 TP, dispels 3 binds, target type changed to row
- Lingering Scent
- Type: Active
- Body Part: N/A
- Places a buff on all allies that makes it so for a set number of turns, the last used Herb skill will affect the targeted allies again at the end of the turn, but the effectiveness of the follow-up Herb will be reduced if it is a healing skill.
- Has a 40% speed modifier at all levels.
- Lv1: 5 TP, 85% heal reduction, lasts 6 turns
- Lv2: 5 TP, 82% heal reduction, lasts 6 turns
- Lv3: 5 TP, 79% heal reduction, lasts 6 turns
- Lv4: 5 TP, 75% heal reduction, lasts 6 turns
- Lv5: 7 TP, 75% heal reduction, lasts 8 turns
- Lv6: 7 TP, 72% heal reduction, lasts 8 turns
- Lv7: 7 TP, 68% heal reduction, lasts 8 turns
- Lv8: 7 TP, 64% heal reduction, lasts 8 turns
- Lv9: 7 TP, 60% heal reduction, lasts 8 turns
- Lv10: 9 TP, 60% heal reduction, lasts 10 turns
- Auto Resurrection
- Type: Passive
- The Herbalist has a chance to automatically revive an ally when they die. Healing is based on the Herbalist's WIS.
- Has a 70% speed modifier at all levels.
- Lv1: 8 TP, revives with 10 HP, 2% chance
- Lv2: 8 TP, revives with 16 HP, 3% chance
- Lv3: 8 TP, revives with 22 HP, 4% chance
- Lv4: 8 TP, revives with 28 HP, 5% chance
- Lv5: 12 TP, revives with 68 HP, 8% chance
- Lv6: 12 TP, revives with 76 HP, 9% chance
- Lv7: 12 TP, revives with 84 HP, 10% chance
- Lv8: 12 TP, revives with 92 HP, 11% chance
- Lv9: 12 TP, revives with 100 HP, 12% chance
- Lv10: 16 TP, revives with 150 HP, 15% chance
- Constraint Defense Boost
- Type: Passive
- Increases defense against ailments and binds.
- Lv1: +8% resistance
- Lv2: +10% resistance
- Lv3: +12% resistance
- Lv4: +14% resistance
- Lv5: +18% resistance
- Lv6: +20% resistance
- Lv7: +22% resistance
- Lv8: +24% resistance
- Lv9: +26% resistance
- Lv10: +30% resistance
- 2ND NAME 2
- ==========
- Smoke Boost
- Type: Passive
- Increases the action speed and decreases the TP cost of Smoke skills.
- Lv1: 1.1x speed, TP Reduction = TP Cost - 1
- Lv2: 1.16x speed, TP Reduction = TP Cost - 1
- Lv3: 1.22x speed, TP Reduction = TP Cost - 1
- Lv4: 1.28x speed, TP Reduction = TP Cost - 1
- Lv5: 1.28x speed, TP Reduction = (TP Cost * 0.85) - 2
- Lv6: 1.36x speed, TP Reduction = (TP Cost * 0.85) - 2
- Lv7: 1.44x speed, TP Reduction = (TP Cost * 0.85) - 2
- Lv8: 1.52x speed, TP Reduction = (TP Cost * 0.85) - 2
- Lv9: 1.60x speed, TP Reduction = (TP Cost * 0.85) - 2
- Lv10: 1.60x speed, TP Reduction = (TP Cost * 0.7) - 3
- Constraint Attack Boost
- Type: Active
- Increases the chance of inflicting ailments and binds.
- Lv1: 1.05x infliction rate
- Lv2: 1.06x infliction rate
- Lv3: 1.07x infliction rate
- Lv4: 1.08x infliction rate
- Lv5: 1.12x infliction rate
- Lv6: 1.13x infliction rate
- Lv7: 1.14x infliction rate
- Lv8: 1.15x infliction rate
- Lv9: 1.16x infliction rate
- Lv10: 1.20x infliction rate
- Paralyse Smoke
- Type: Active
- Body Part: Head
- Attempts to inflict paralysis on one row. Also lowers paralysis resistance for a set amount of turns.
- Has no speed modifier at all levels.
- Lv1: 6 TP, 35% base paralyze chance, 1.19x paralyze infliction, lasts 4 turns
- Lv2: 6 TP, 35% base paralyze chance, 1.22x paralyze infliction, lasts 4 turns
- Lv3: 6 TP, 35% base paralyze chance, 1.25x paralyze infliction, lasts 4 turns
- Lv4: 6 TP, 35% base paralyze chance, 1.28x paralyze infliction, lasts 4 turns
- Lv5: 10 TP, 44% base paralyze chance, 1.28x paralyze infliction, lasts 5 turns
- Lv6: 10 TP, 44% base paralyze chance, 1.31x paralyze infliction, lasts 5 turns
- Lv7: 10 TP, 44% base paralyze chance, 1.34x paralyze infliction, lasts 5 turns
- Lv8: 10 TP, 44% base paralyze chance, 1.37x paralyze infliction, lasts 5 turns
- Lv9: 10 TP, 44% base paralyze chance, 1.4x paralyze infliction, lasts 5 turns
- Lv10: 14 TP, 55% base paralyze chance, 1.4x paralyze infliction, lasts 6 turns
- Bungling Smoke
- Type: Active
- Body Part: Head
- Attempts to inflict panic on one row. Also lowers panic resistance for a set amount of turns.
- Has no speed modifier at all levels.
- Lv1: 9 TP, 27% base panic chance, 1.16x panic infliction, lasts 4 turns
- Lv2: 9 TP, 27% base panic chance, 1.18x panic infliction, lasts 4 turns
- Lv3: 9 TP, 27% base panic chance, 1.20x panic infliction, lasts 4 turns
- Lv4: 9 TP, 27% base panic chance, 1.22x panic infliction, lasts 4 turns
- Lv5: 15 TP, 33% base panic chance, 1.22x panic infliction, lasts 5 turns
- Lv6: 15 TP, 33% base panic chance, 1.24x panic infliction, lasts 5 turns
- Lv7: 15 TP, 33% base panic chance, 1.26x panic infliction, lasts 5 turns
- Lv8: 15 TP, 33% base panic chance, 1.28x panic infliction, lasts 5 turns
- Lv9: 15 TP, 33% base panic chance, 1.3x panic infliction, lasts 5 turns
- Lv10: 21 TP, 40% base panic chance, 1.3x panic infliction, lasts 6 turns
- Smoke Bomb
- Type: Active
- Body Part: Head
- Can only be used on enemies with ailments and debuffs. Deals ranged INT-based fire damage to one enemy. Removes 1 debuff after the attack if the target has any.
- The initial cast has no speed modifier while the attack itself has a speed modifier of 80% (Yeah I have no idea how that works, I'm pretty sure the attack is supposed to happen at the initial cast. Dummy value?) and 150 base accuracy at all levels.
- Lv1: 20 TP, 600% damage
- Lv2: 20 TP, 630% damage
- Lv3: 20 TP, 660% damage
- Lv4: 20 TP, 690% damage
- Lv5: 28 TP, 840% damage
- Lv6: 28 TP, 880% damage
- Lv7: 28 TP, 920% damage
- Lv8: 28 TP, 960% damage
- Lv9: 28 TP, 1000% damage
- Lv10: 36 TP, 1200% damage
- Smoke Spark
- Type: Active
- Body Part: Head
- Attempts to stun one enemy under the effects of a Smoke related debuff.
- Has a 300% speed modifier at all levels.
- Lv1: 3 TP, 50% base stun chance
- Lv2: 3 TP, 52% base stun chance
- Lv3: 3 TP, 54% base stun chance
- Lv4: 3 TP, 56% base stun chance
- Lv5: 5 TP, 65% base stun chance
- Lv6: 5 TP, 67% base stun chance
- Lv7: 5 TP, 69% base stun chance
- Lv8: 5 TP, 71% base stun chance
- Lv9: 5 TP, 73% base stun chance
- Lv10: 7 TP, 85% base stun chance
- Smoke Solid
- Type: Active
- Body Part: Head
- Attempts to petrify one enemy under the effects of a Smoke related debuff.
- Has no speed modifier at all levels.
- Lv1: 4 TP, 45% base petrify chance
- Lv2: 4 TP, 46% base petrify chance
- Lv3: 4 TP, 47% base petrify chance
- Lv4: 4 TP, 48% base petrify chance
- Lv5: 8 TP, 54% base petrify chance
- Lv6: 8 TP, 56% base petrify chance
- Lv7: 8 TP, 58% base petrify chance
- Lv8: 8 TP, 60% base petrify chance
- Lv9: 8 TP, 62% base petrify chance
- Lv10: 12 TP, 75% base petrify chance
- Persisting Scent
- Type: Active
- Body Part: Head
- For a set number of turns, the last used Smoke skill has a chance to affect all enemies at the end of the turn. The version of the Smoke skill used is dependent upon this skill's level. As in if you had a level 7 Poison Smoke active, but only have Persisting Scent at level 4, a level 4 Poison Smoke will be cast at the end of the turn. This still works even if Persisting Scent is at a higher level than the currently applied Smoke skill.
- Has a 70% speed modifier at all levels.
- Lv1: 5 TP, lasts 6 turns
- Lv2: 5 TP, lasts 6 turns
- Lv3: 5 TP, lasts 6 turns
- Lv4: 5 TP, lasts 6 turns
- Lv5: 7 TP, lasts 8 turns
- Lv6: 7 TP, lasts 8 turns
- Lv7: 7 TP, lasts 8 turns
- Lv8: 7 TP, lasts 8 turns
- Lv9: 7 TP, lasts 8 turns
- Lv10: 9 TP, lasts 10 turns
- Preemptive Smoke
- Type: Passive
- Has a chance to apply a random Smoke skill that the Herbalist knows at the front row when the battle starts. The activation rate scales with how many smoke skills the Herbalist knows. These include, Poison Smoke, Dark Smoke, Paralyse Smoke, and Bungling Smoke. The activation rates listed are if the Herbalist knows 1/2/3/4 smoke skills. If the Herbalist knows none, this skill will never activate.
- Lv1: 7%/14%/24%/30% activation rate
- Lv2: 8%/16%/26%/33% activation rate
- Lv3: 9%/18%/28%/36% activation rate
- Lv4: 10%/20%/30%/39% activation rate
- Lv5: 15%/30%/45%/59% activation rate
- Lv6: 16%/32%/48%/63% activation rate
- Lv7: 17%/34%/51%/67% activation rate
- Lv8: 18%/36%/54%/71% activation rate
- Lv9: 19%/38%57%/75% activation rate
- Lv10: 25%/50%/75%/100% activation rate
- TP Boost
- Type: Passive
- Increases the Herbalist's maximum TP.
- Lv1: +10% max TP
- Lv2: +11% max TP
- Lv3: +12% max TP
- Lv4: +13% max TP
- Lv5: +17% max TP
- Lv6: +19% max TP
- Lv7: +21% max TP
- Lv8: +23% max TP
- Lv9: +25% max TP
- Lv10: +30% max TP
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