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  1. #define execnow call compile preprocessfilelinenumbers
  2.  
  3.  
  4. // General
  5. enablesaving [false, false];
  6.  
  7. // TFR mod configuration
  8. #include "\task_force_radio\functions\common.sqf";
  9.  
  10. tf_give_personal_radio_to_regular_soldier = true;
  11. publicVariable "tf_give_personal_radio_to_regular_soldier";
  12.  
  13. tf_no_auto_long_range_radio = true;
  14. publicVariable "tf_no_auto_long_range_radio";
  15.  
  16. tf_give_microdagr_to_soldier = false;
  17. publicVariable "tf_give_microdagr_to_soldier";
  18.  
  19. tf_same_sw_frequencies_for_side = true;
  20. publicVariable "tf_same_sw_frequencies_for_side";
  21.  
  22. tf_same_lr_frequencies_for_side = true;
  23. publicVariable "tf_same_lr_frequencies_for_side";
  24.  
  25. _settingsSwWest = false call TFAR_fnc_generateSwSettings;
  26. _settingsSwWest set [2, ["311","312","313","314","315","316","317","318"]];
  27. tf_freq_west = _settingsSwWest;
  28. publicVariable "tf_freq_west";
  29.  
  30. _settingsLRWest = false call TFAR_fnc_generateLRSettings;
  31. _settingsLRWest set [2, ["50","51","52","53","54","55","56","57","58"]];
  32. tf_freq_west_lr = _settingsLRWest;
  33. publicVariable "tf_freq_west_lr";
  34.  
  35.  
  36. // LRM Scripts
  37. execnow "scripts\lrm\init_server.sqf";
  38. sleep 2;
  39.  
  40. // execvm "scripts\ai\resupply.sqf"; // [ONLY IN LRMS]
  41.  
  42. //Set Debuggers
  43. debuggers = ["76561198042731035"];
  44. publicvariable "debuggers";
  45.  
  46.  
  47. // Deguggers UIDs
  48. /*
  49. Rommel "76561197990250291"
  50. Azza "76561198042731035"
  51. Staticky "76561198007435258"
  52. Jeck "76561198025791821"
  53. Vando "76561198032198955"
  54. Corny "76561198021103627"
  55. MKD "76561198043248019"
  56. Ianbanks "76561198063614558"
  57. Monty "76561198000746503"
  58. Alessandro "76561198028218115"
  59. Cronan "76561198017741231"
  60. */
  61.  
  62.  
  63. // Jail Walls
  64. "walls1" execVM "khi\walls\scripts\createMarkerWall.sqf";
  65.  
  66. // Restricted Arsenal Box
  67. execvm "mission\playerkits\VA_Box.sqf";
  68.  
  69. // ================== EVERYTHING BELOW HAPPENS AFTER THE PLAYERS LOAD INTO MISSION ================================================
  70. private '_state';
  71. _state = getClientState;
  72.  
  73. if (isMultiplayer) then { waitUntil { _state == 'BRIEFING READ' }; };
  74. sleep 20;
  75.  
  76. // ============= AI GEAR, SELECT WHICH ENEMY YOU WANT TO USE, 1 PER SKILL TIER ========================================
  77.  
  78. // SF - Skill tier 1
  79. // {[_x, typeof _x] execvm 'scripts\ai\kit\spetsnaz.sqf'} foreach allunits; // SPETSNAZ
  80. // {[_x, typeof _x] execvm 'scripts\ai\kit\zulu_warriors.sqf'} foreach allunits; // ZULU WARRIORS
  81. // {[_x, typeof _x] execvm 'scripts\ai\kit\elite_syrian_guard.sqf'} foreach allunits; // ELITE SYRIAN GUARD
  82.  
  83.  
  84. // REGULARS - Skill tier 2
  85. // {[_x, typeof _x] execvm 'scripts\ai\kit\russian.sqf'} foreach allunits; // RUSSIAN ARMY
  86. // {[_x, typeof _x] execvm 'scripts\ai\kit\isis.sqf'} foreach allunits; // ISIS
  87. // {[_x, typeof _x] execvm 'scripts\ai\kit\syrian_army.sqf'} foreach allunits; // SYRIAN ARMY
  88. // {[_x, typeof _x] execvm 'scripts\ai\kit\molatian.sqf'} foreach allunits; // MOLATIAN ARMY
  89.  
  90.  
  91. // IRREGULARS - Skill tier 3
  92. // {[_x, typeof _x] execvm 'scripts\ai\kit\eastern_rebels.sqf'} foreach allunits; // EASTERN EUROPEAN REBELS
  93. // {[_x, typeof _x] execvm 'scripts\ai\kit\taliban.sqf'} foreach allunits; // TALIBAN
  94. // {[_x, typeof _x] execvm 'scripts\ai\kit\african_brotherhood.sqf'} foreach allunits; // AFRICAN BROTHERHOOD
  95.  
  96.  
  97. // CIVILIAN
  98. // {[_x, typeof _x] execvm 'scripts\ai\kit\civ_winter.sqf'} foreach allunits; // WINTER CIVILIAN
  99. // {[_x, typeof _x] execvm 'scripts\ai\kit\civ_desert.sqf'} foreach allunits; // MIDDLE EASTERN CIVILIAN
  100. // {[_x, typeof _x] execvm 'scripts\ai\kit\civ_woodland.sqf'} foreach allunits; // WOODLAND CIVILIAN
  101.  
  102.  
  103. // Load HC's with AI
  104. execvm 'HC\passToHCs.sqf';
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