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- #define execnow call compile preprocessfilelinenumbers
- // General
- enablesaving [false, false];
- // TFR mod configuration
- #include "\task_force_radio\functions\common.sqf";
- tf_give_personal_radio_to_regular_soldier = true;
- publicVariable "tf_give_personal_radio_to_regular_soldier";
- tf_no_auto_long_range_radio = true;
- publicVariable "tf_no_auto_long_range_radio";
- tf_give_microdagr_to_soldier = false;
- publicVariable "tf_give_microdagr_to_soldier";
- tf_same_sw_frequencies_for_side = true;
- publicVariable "tf_same_sw_frequencies_for_side";
- tf_same_lr_frequencies_for_side = true;
- publicVariable "tf_same_lr_frequencies_for_side";
- _settingsSwWest = false call TFAR_fnc_generateSwSettings;
- _settingsSwWest set [2, ["311","312","313","314","315","316","317","318"]];
- tf_freq_west = _settingsSwWest;
- publicVariable "tf_freq_west";
- _settingsLRWest = false call TFAR_fnc_generateLRSettings;
- _settingsLRWest set [2, ["50","51","52","53","54","55","56","57","58"]];
- tf_freq_west_lr = _settingsLRWest;
- publicVariable "tf_freq_west_lr";
- // LRM Scripts
- execnow "scripts\lrm\init_server.sqf";
- sleep 2;
- // execvm "scripts\ai\resupply.sqf"; // [ONLY IN LRMS]
- //Set Debuggers
- debuggers = ["76561198042731035"];
- publicvariable "debuggers";
- // Deguggers UIDs
- /*
- Rommel "76561197990250291"
- Azza "76561198042731035"
- Staticky "76561198007435258"
- Jeck "76561198025791821"
- Vando "76561198032198955"
- Corny "76561198021103627"
- MKD "76561198043248019"
- Ianbanks "76561198063614558"
- Monty "76561198000746503"
- Alessandro "76561198028218115"
- Cronan "76561198017741231"
- */
- // Jail Walls
- "walls1" execVM "khi\walls\scripts\createMarkerWall.sqf";
- // Restricted Arsenal Box
- execvm "mission\playerkits\VA_Box.sqf";
- // ================== EVERYTHING BELOW HAPPENS AFTER THE PLAYERS LOAD INTO MISSION ================================================
- private '_state';
- _state = getClientState;
- if (isMultiplayer) then { waitUntil { _state == 'BRIEFING READ' }; };
- sleep 20;
- // ============= AI GEAR, SELECT WHICH ENEMY YOU WANT TO USE, 1 PER SKILL TIER ========================================
- // SF - Skill tier 1
- // {[_x, typeof _x] execvm 'scripts\ai\kit\spetsnaz.sqf'} foreach allunits; // SPETSNAZ
- // {[_x, typeof _x] execvm 'scripts\ai\kit\zulu_warriors.sqf'} foreach allunits; // ZULU WARRIORS
- // {[_x, typeof _x] execvm 'scripts\ai\kit\elite_syrian_guard.sqf'} foreach allunits; // ELITE SYRIAN GUARD
- // REGULARS - Skill tier 2
- // {[_x, typeof _x] execvm 'scripts\ai\kit\russian.sqf'} foreach allunits; // RUSSIAN ARMY
- // {[_x, typeof _x] execvm 'scripts\ai\kit\isis.sqf'} foreach allunits; // ISIS
- // {[_x, typeof _x] execvm 'scripts\ai\kit\syrian_army.sqf'} foreach allunits; // SYRIAN ARMY
- // {[_x, typeof _x] execvm 'scripts\ai\kit\molatian.sqf'} foreach allunits; // MOLATIAN ARMY
- // IRREGULARS - Skill tier 3
- // {[_x, typeof _x] execvm 'scripts\ai\kit\eastern_rebels.sqf'} foreach allunits; // EASTERN EUROPEAN REBELS
- // {[_x, typeof _x] execvm 'scripts\ai\kit\taliban.sqf'} foreach allunits; // TALIBAN
- // {[_x, typeof _x] execvm 'scripts\ai\kit\african_brotherhood.sqf'} foreach allunits; // AFRICAN BROTHERHOOD
- // CIVILIAN
- // {[_x, typeof _x] execvm 'scripts\ai\kit\civ_winter.sqf'} foreach allunits; // WINTER CIVILIAN
- // {[_x, typeof _x] execvm 'scripts\ai\kit\civ_desert.sqf'} foreach allunits; // MIDDLE EASTERN CIVILIAN
- // {[_x, typeof _x] execvm 'scripts\ai\kit\civ_woodland.sqf'} foreach allunits; // WOODLAND CIVILIAN
- // Load HC's with AI
- execvm 'HC\passToHCs.sqf';
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