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SGM ENOT error

May 23rd, 2014
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  1. * Detected CPU: Intel(R) Pentium(R) 4 CPU 2.80GHz [GenuineIntel], F15/M2/S9, 2792.00 mhz, 107-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, SSE, SSE2
  3. * CPU threads: 2
  4.  
  5. Initializing File System...
  6. using fs-ltx fsgame.ltx
  7. FS: 46842 files cached 29 archives, 9357Kb memory used.
  8. Init FileSystem 19.188725 sec
  9. 'xrCore' build 3967, Dec 14 2009
  10.  
  11. EH: 1251DC9102AC4CE42905239D7380AB66
  12.  
  13. -----loading d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
  14. -----loading d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
  15. Initializing Engine...
  16. Starting INPUT device...
  17. Loading DLL: xrRender_R2.dll
  18. Loading DLL: xrRender_R3.dll
  19. Loading DLL: xrRender_R4.dll
  20. command line
  21. Executing config-script "user.ltx"...
  22. [d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\_appdata_\user.ltx] successfully loaded.
  23. Loading DLL: xrRender_R2.dll
  24. Loading DLL: xrGame.dll
  25. * [win32]: free[1997332 K], reserved[24788 K], committed[74968 K]
  26. * [ D3D ]: textures[0 K]
  27. * [x-ray]: crt heap[23264 K], process heap[2188 K], game lua[0 K], render[0 K]
  28. * [x-ray]: economy: strings[27624 K], smem[0 K]
  29. SOUND: OpenAL: enumerate devices...
  30. SOUND: OpenAL: EnumerationExtension Present
  31. dir[0]=D:\Program Files\GSC Game World\S.T.A.L.K.E.R. - Call of Pripyat\bin\
  32. dir[1]=D:\Program Files\GSC Game World\S.T.A.L.K.E.R. - Call of Pripyat\
  33. dir[2]=D:\Program Files\GSC Game World\S.T.A.L.K.E.R. - Call of Pripyat\bin\
  34. dir[3]=C:\WINDOWS.0\system32\
  35. CleanDeviceSpecifierList
  36. CleanDeviceSpecifierList Generic Hardware
  37. devices Generic Hardware
  38. SOUND: OpenAL: system default SndDevice name is Generic Hardware
  39. SOUND: OpenAL: default SndDevice name set to Generic Software
  40. SOUND: OpenAL: All available devices:
  41. 1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]
  42. 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  43. Executing config-script "d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
  44. [d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
  45. Executing config-script "user.ltx"...
  46. Executing config-script "d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_high.ltx"...
  47. [d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_high.ltx] successfully loaded.
  48. Executing config-script "d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
  49. [d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
  50. ~ Invalid syntax in call to 'r2_aa_break'
  51. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  52. ~ Invalid syntax in call to 'r2_aa_weight'
  53. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  54. ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
  55. ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
  56. [d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\_appdata_\user.ltx] successfully loaded.
  57. SOUND: Selected device is Generic Software
  58. * sound: EAX 2.0 extension: absent
  59. * sound: EAX 2.0 deferred: absent
  60. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  61. Starting RENDER device...
  62. * GPU [vendor:1002]-[device:71C7]: Radeon X1650 Series
  63. * GPU driver: 6.14.10.6925
  64. * CREATE: DeviceREF: 1
  65. * Vertex Processor: PURE HARDWARE
  66. * Texture memory: 557 M
  67. * DDI-level: 9.0
  68. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  69. * GPU vertex cache: unrecognized, 16
  70. * NVAPI is missing.
  71. * Starting rendering as 2-GPU.
  72. * DVB created: 1536K
  73. * DIB created: 512K
  74. ! Renderer doesn't support blender 'effects\shadow_world'
  75. * DF24/F4 supported and used [34324644]
  76. compiling shader dumb
  77. compiling shader dumb
  78. compiling shader accum_mask
  79. compiling shader accum_sun_mask
  80. compiling shader copy_p
  81. compiling shader accum_volume
  82. compiling shader copy
  83. compiling shader accum_sun_near
  84. compiling shader accum_sun
  85. compiling shader accum_sun_cascade
  86. compiling shader accum_sun_cascade_far
  87. compiling shader accum_omni_unshadowed
  88. compiling shader accum_omni_normal
  89. compiling shader accum_omni_transluent
  90. compiling shader accum_spot_unshadowed
  91. compiling shader accum_spot_normal
  92. compiling shader accum_spot_fullsize
  93. compiling shader accum_volumetric
  94. compiling shader accum_volumetric
  95. compiling shader accum_indirect
  96. compiling shader bloom_build
  97. compiling shader bloom_filter
  98. compiling shader bloom_filter_f
  99. compiling shader bloom_luminance_1
  100. compiling shader bloom_luminance_2
  101. compiling shader bloom_luminance_3
  102. compiling shader combine_1
  103. compiling shader combine_1
  104. compiling shader combine_2_AA
  105. compiling shader combine_2_NAA
  106. compiling shader combine_2_AA_D
  107. compiling shader combine_2_NAA_D
  108. compiling shader combine_volumetric
  109. compiling shader postprocess
  110. compiling shader postprocess_CM
  111. compiling shader distort
  112. compiling shader particle_distort
  113. compiling shader particle
  114. compiling shader particle
  115. compiling shader particle_s-blend
  116. compiling shader particle-clip
  117. compiling shader particle_s-add
  118. compiling shader particle_s-aadd
  119. compiling shader deffer_particle
  120. compiling shader deffer_particle
  121. - r__tf_aniso 10
  122. - r2_tf_mipbias 0.
  123. compiling shader portal
  124. compiling shader portal
  125. compiling shader simple_color
  126. compiling shader editor
  127. compiling shader sky2
  128. compiling shader sky2
  129. compiling shader clouds
  130. compiling shader clouds
  131. Starting engine...
  132. compiling shader stub_default
  133. compiling shader effects_sun
  134. compiling shader hud_font
  135. ! Unable to find InstallCDKEY entry in registry
  136. Loading DLL: xrGameSpy.dll
  137. intro_start intro_logo
  138. intro_delete ::update_logo_intro
  139. compiling shader yuv2rgb
  140. ! Invalid ogg-comment version, file: d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\main_menu\main_theme.ogg
  141. * [win32]: free[1823764 K], reserved[40864 K], committed[232460 K]
  142. * [ D3D ]: textures[64 K]
  143. * [x-ray]: crt heap[122907 K], process heap[9361 K], game lua[2705 K], render[238 K]
  144. * [x-ray]: economy: strings[27642 K], smem[0 K]
  145. * 0.0 : [ 56] $null
  146. * 0.0 : [ 3] $user$accum
  147. * 0.0 : [ 1] $user$accum_temp
  148. * 0.0 : [ 6] $user$albedo
  149. * 0.0 : [ 6] $user$bloom1
  150. * 0.0 : [ 2] $user$bloom2
  151. * 0.0 : [ 2] $user$cmap0
  152. * 0.0 : [ 2] $user$cmap1
  153. * 0.0 : [ 2] $user$env_s0
  154. * 0.0 : [ 2] $user$env_s1
  155. * 0.0 : [ 7] $user$generic0
  156. * 0.0 : [ 5] $user$generic1
  157. * 0.0 : [ 1] $user$generic2
  158. * 0.0 : [ 1] $user$jitter_0
  159. * 0.0 : [ 1] $user$jitter_1
  160. * 0.0 : [ 1] $user$jitter_2
  161. * 0.0 : [ 1] $user$jitter_3
  162. * 0.0 : [ 1] $user$jitter_4
  163. * 0.0 : [ 2] $user$lum_t64
  164. * 0.0 : [ 3] $user$lum_t8
  165. * 0.0 : [ 1] $user$luminance_0
  166. * 0.0 : [ 1] $user$luminance_1
  167. * 0.0 : [ 1] $user$luminance_2
  168. * 0.0 : [ 1] $user$luminance_3
  169. * 0.0 : [ 8] $user$material
  170. * 0.0 : [ 12] $user$normal
  171. * 0.0 : [ 12] $user$position
  172. * 0.0 : [ 1] $user$sky0
  173. * 0.0 : [ 1] $user$sky1
  174. * 0.0 : [ 4] $user$smap_depth
  175. * 0.0 : [ 3] $user$smap_surf
  176. * 0.0 : [ 7] $user$tonemap
  177. * 0.0 : [ 2] $user$tonemap_src
  178. * 0.0 : [ 1] act\act_controller_hit
  179. * 0.0 : [ 1] act\act_controller_hit1
  180. * 0.0 : [ 1] amik\anomaly\electric_radial
  181. * 0.0 : [ 1] amik\explosions\anim_dirtexp_3
  182. * 0.0 : [ 1] amik\explosions\boom_0
  183. * 0.0 : [ 1] amik\explosions\boom_1
  184. * 0.0 : [ 1] amik\explosions\boom_2
  185. * 0.0 : [ 1] amik\explosions\decal_concrete
  186. * 0.0 : [ 1] amik\explosions\explo_end
  187. * 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din
  188. * 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight
  189. * 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
  190. * 0.0 : [ 1] amik\explosions\explosion_flash_atlas
  191. * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
  192. * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
  193. * 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
  194. * 0.0 : [ 1] amik\explosions\explosion_smoke03
  195. * 0.0 : [ 1] amik\explosions\final_expl
  196. * 0.0 : [ 1] amik\explosions\ring_grey
  197. * 0.0 : [ 1] amik\explosions\smoke128_3w
  198. * 0.0 : [ 1] amik\explosions\smoke2
  199. * 0.0 : [ 1] amik\explosions\smoke_cannon
  200. * 0.0 : [ 1] amik\explosions\smoke_white_tiled3
  201. * 0.0 : [ 1] amik\fly\fly
  202. * 0.0 : [ 1] amik\hit_fx\blood\962e6155
  203. * 0.0 : [ 1] amik\hit_fx\blood\blood
  204. * 0.0 : [ 1] amik\hit_fx\blood\m
  205. * 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim
  206. * 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
  207. * 0.0 : [ 1] amik\mine\mine
  208. * 0.0 : [ 1] amik\nature\list
  209. * 0.0 : [ 1] amik\nature\stonedebris1
  210. * 0.0 : [ 1] amik\nature\wood_part
  211. * 0.0 : [ 1] amik\static\gas_light\flame_zippo
  212. * 0.0 : [ 1] amik\weapons\00
  213. * 0.0 : [ 1] amik\weapons\12x70
  214. * 0.0 : [ 1] amik\weapons\6ways1
  215. * 0.0 : [ 1] amik\weapons\6ways2
  216. * 0.0 : [ 1] amik\weapons\9x39
  217. * 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1
  218. * 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2
  219. * 0.0 : [ 1] amik\weapons\dtk_2
  220. * 0.0 : [ 1] amik\weapons\dtk_3
  221. * 0.0 : [ 1] amik\weapons\dtk_4
  222. * 0.0 : [ 1] amik\weapons\dtk_4_1
  223. * 0.0 : [ 1] amik\weapons\dtk_5
  224. * 0.0 : [ 1] amik\weapons\dtk_6
  225. * 0.0 : [ 1] amik\weapons\dtk_8
  226. * 0.0 : [ 1] amik\weapons\flame\flameshoot_1
  227. * 0.0 : [ 1] amik\weapons\flame\flameshoot_2
  228. * 0.0 : [ 1] amik\weapons\flame\flameshoot_3
  229. * 0.0 : [ 1] amik\weapons\flame\flameshoot_4
  230. * 0.0 : [ 1] amik\weapons\flame\flameshoot_5
  231. * 0.0 : [ 1] amik\weapons\flame\mg42out
  232. * 0.0 : [ 1] amik\weapons\flame\trace
  233. * 0.0 : [ 1] amik\weapons\flame\trace_01
  234. * 0.0 : [ 1] amik\weapons\flame\trail
  235. * 0.0 : [ 1] amik\weapons\flash_01
  236. * 0.0 : [ 1] amik\weapons\flash_02
  237. * 0.0 : [ 1] amik\weapons\flash_04
  238. * 0.0 : [ 1] amik\weapons\flash_05
  239. * 0.0 : [ 1] amik\weapons\grishik\357mag
  240. * 0.0 : [ 1] amik\weapons\grishik\45
  241. * 0.0 : [ 1] amik\weapons\grishik\50_ae
  242. * 0.0 : [ 1] amik\weapons\grishik\5x45x39
  243. * 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
  244. * 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
  245. * 0.0 : [ 1] amik\weapons\grishik\5x56x45
  246. * 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
  247. * 0.0 : [ 1] amik\weapons\grishik\5x7x28
  248. * 0.0 : [ 1] amik\weapons\grishik\6x5x50
  249. * 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
  250. * 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
  251. * 0.0 : [ 1] amik\weapons\grishik\7x62x25_2
  252. * 0.0 : [ 1] amik\weapons\grishik\7x62x25_3
  253. * 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
  254. * 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
  255. * 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
  256. * 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
  257. * 0.0 : [ 1] amik\weapons\grishik\7x62x39_03
  258. * 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
  259. * 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
  260. * 0.0 : [ 1] amik\weapons\grishik\7x62x54
  261. * 0.0 : [ 1] amik\weapons\grishik\7x7x57
  262. * 0.0 : [ 1] amik\weapons\grishik\7x92x57
  263. * 0.0 : [ 1] amik\weapons\grishik\9x18_1
  264. * 0.0 : [ 1] amik\weapons\grishik\9x18_2
  265. * 0.0 : [ 1] amik\weapons\grishik\9x18_3
  266. * 0.0 : [ 1] amik\weapons\grishik\9x39
  267. * 0.0 : [ 1] amik\weapons\mg42out
  268. * 0.0 : [ 1] amik\weapons\shells_12x70
  269. * 0.0 : [ 1] amik\weapons\shells_ak
  270. * 0.0 : [ 1] amik\weapons\shells_ak_01
  271. * 0.0 : [ 1] amik\weapons\smokeshoot_0
  272. * 0.0 : [ 1] amik\weapons\smokeshoot_1
  273. * 0.0 : [ 1] amik\weapons\trace
  274. * 0.0 : [ 1] amik\weapons\trace_01
  275. * 0.0 : [ 1] det\det_list
  276. * 0.0 : [ 1] flare\flare_04
  277. * 0.0 : [ 1] fx\fx_fire1_06
  278. * 0.0 : [ 1] fx\fx_fire1_13
  279. * 0.0 : [ 1] fx\fx_flare1
  280. * 0.0 : [ 1] fx\fx_flare2
  281. * 0.0 : [ 1] fx\fx_flare3
  282. * 0.0 : [ 1] fx\fx_gradient
  283. * 0.0 : [ 1] fx\fx_gradient1
  284. * 0.0 : [ 1] fx\fx_lightning
  285. * 0.0 : [ 1] fx\fx_noise
  286. * 0.0 : [ 2] fx\fx_noise2
  287. * 0.0 : [ 1] fx\fx_rain
  288. * 0.0 : [ 1] fx\fx_rainsplash1
  289. * 0.0 : [ 1] fx\fx_sun
  290. * 0.0 : [ 1] fx\fx_sun_rise
  291. * 0.0 : [ 1] fx\fx_thunderbolts_gradient
  292. * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
  293. * 0.0 : [ 1] fx\fx_volumefog1
  294. * 0.0 : [ 1] glow\glow_04
  295. * 0.0 : [ 1] glow\glow_anamorphic
  296. * 0.0 : [ 1] glow\glow_blue
  297. * 0.0 : [ 1] glow\glow_fire1
  298. * 0.0 : [ 1] glow\glow_orange
  299. * 0.0 : [ 1] glow\glow_orange2
  300. * 0.0 : [ 1] glow\glow_orange_bright
  301. * 0.0 : [ 1] glow\glow_rays
  302. * 0.0 : [ 1] glow\glow_reddish1
  303. * 0.0 : [ 1] glow\glow_white
  304. * 0.0 : [ 1] lights\lights_flashlight2
  305. * 0.0 : [ 4] lights\lights_spot01
  306. * 0.0 : [ 1] pfx\pfx_ani-explosion-02
  307. * 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
  308. * 0.0 : [ 1] pfx\pfx_ani-explosion-02a
  309. * 0.0 : [ 1] pfx\pfx_ani-fire01
  310. * 0.0 : [ 1] pfx\pfx_ani-smoke-01
  311. * 0.0 : [ 1] pfx\pfx_anomaly_1
  312. * 0.0 : [ 1] pfx\pfx_anomaly_16
  313. * 0.0 : [ 1] pfx\pfx_anomaly_18
  314. * 0.0 : [ 1] pfx\pfx_anomaly_19
  315. * 0.0 : [ 1] pfx\pfx_anomaly_2
  316. * 0.0 : [ 1] pfx\pfx_anomaly_21
  317. * 0.0 : [ 1] pfx\pfx_anomaly_23
  318. * 0.0 : [ 1] pfx\pfx_anomaly_2_green
  319. * 0.0 : [ 1] pfx\pfx_anomaly_3
  320. * 0.0 : [ 1] pfx\pfx_anomaly_4
  321. * 0.0 : [ 1] pfx\pfx_anomaly_5
  322. * 0.0 : [ 1] pfx\pfx_anomaly_6
  323. * 0.0 : [ 1] pfx\pfx_anomaly_7
  324. * 0.0 : [ 1] pfx\pfx_anomaly_8
  325. * 0.0 : [ 1] pfx\pfx_anomaly_88
  326. * 0.0 : [ 1] pfx\pfx_anomaly_9
  327. * 0.0 : [ 1] pfx\pfx_bloodsplash1
  328. * 0.0 : [ 1] pfx\pfx_bloodsplash2
  329. * 0.0 : [ 1] pfx\pfx_blurry_cloud
  330. * 0.0 : [ 1] pfx\pfx_brick
  331. * 0.0 : [ 1] pfx\pfx_bubble
  332. * 0.0 : [ 1] pfx\pfx_bubble_1
  333. * 0.0 : [ 1] pfx\pfx_bubble_water
  334. * 0.0 : [ 1] pfx\pfx_cc_lighting_grad2
  335. * 0.0 : [ 1] pfx\pfx_cc_lightings
  336. * 0.0 : [ 1] pfx\pfx_concretedebris_01
  337. * 0.0 : [ 1] pfx\pfx_concretepuffs_01
  338. * 0.0 : [ 1] pfx\pfx_dist2
  339. * 0.0 : [ 1] pfx\pfx_dist2a
  340. * 0.0 : [ 1] pfx\pfx_dist2inv
  341. * 0.0 : [ 1] pfx\pfx_dist3
  342. * 0.0 : [ 1] pfx\pfx_dist4
  343. * 0.0 : [ 1] pfx\pfx_dist7
  344. * 0.0 : [ 1] pfx\pfx_dist8
  345. * 0.0 : [ 1] pfx\pfx_dist9
  346. * 0.0 : [ 1] pfx\pfx_dist_lens_base
  347. * 0.0 : [ 1] pfx\pfx_dist_lightning_02
  348. * 0.0 : [ 1] pfx\pfx_dist_teleport
  349. * 0.0 : [ 1] pfx\pfx_distort_anomaly
  350. * 0.0 : [ 1] pfx\pfx_distortion
  351. * 0.0 : [ 1] pfx\pfx_electrostatic
  352. * 0.0 : [ 1] pfx\pfx_expl_01
  353. * 0.0 : [ 1] pfx\pfx_expl_benzin
  354. * 0.0 : [ 1] pfx\pfx_explotions_2
  355. * 0.0 : [ 1] pfx\pfx_explotions_3
  356. * 0.0 : [ 1] pfx\pfx_explotions_4
  357. * 0.0 : [ 1] pfx\pfx_explotions_smoke
  358. * 0.0 : [ 1] pfx\pfx_explotions_smoke_benzine
  359. * 0.0 : [ 1] pfx\pfx_flame
  360. * 0.0 : [ 1] pfx\pfx_flame_01
  361. * 0.0 : [ 1] pfx\pfx_flamefx_01
  362. * 0.0 : [ 1] pfx\pfx_flash_01
  363. * 0.0 : [ 1] pfx\pfx_flash_02
  364. * 0.0 : [ 1] pfx\pfx_flash_04
  365. * 0.0 : [ 1] pfx\pfx_flash_05
  366. * 0.0 : [ 1] pfx\pfx_flash_07
  367. * 0.0 : [ 1] pfx\pfx_flash_08
  368. * 0.0 : [ 1] pfx\pfx_g-smoke-01
  369. * 0.0 : [ 1] pfx\pfx_gologramma
  370. * 0.0 : [ 1] pfx\pfx_gradient
  371. * 0.0 : [ 1] pfx\pfx_gradient1
  372. * 0.0 : [ 1] pfx\pfx_intense2_a
  373. * 0.0 : [ 1] pfx\pfx_leaves_01
  374. * 0.0 : [ 1] pfx\pfx_leaves_02
  375. * 0.0 : [ 1] pfx\pfx_light1
  376. * 0.0 : [ 1] pfx\pfx_light3
  377. * 0.0 : [ 1] pfx\pfx_light4
  378. * 0.0 : [ 1] pfx\pfx_lighting_stancia_01
  379. * 0.0 : [ 1] pfx\pfx_lighting_stancia_02
  380. * 0.0 : [ 1] pfx\pfx_lightning_01
  381. * 0.0 : [ 1] pfx\pfx_lightning_02
  382. * 0.0 : [ 1] pfx\pfx_ligth_6
  383. * 0.0 : [ 1] pfx\pfx_plasma
  384. * 0.0 : [ 1] pfx\pfx_shells1
  385. * 0.0 : [ 1] pfx\pfx_shells2
  386. * 0.0 : [ 1] pfx\pfx_skinsplash1
  387. * 0.0 : [ 1] pfx\pfx_smoke_a
  388. * 0.0 : [ 1] pfx\pfx_smoke_b
  389. * 0.0 : [ 1] pfx\pfx_smokepuffs1
  390. * 0.0 : [ 1] pfx\pfx_smokepuffs2
  391. * 0.0 : [ 1] pfx\pfx_snow_10
  392. * 0.0 : [ 1] pfx\pfx_snow_100
  393. * 0.0 : [ 1] pfx\pfx_snow_20
  394. * 0.0 : [ 1] pfx\pfx_snow_30
  395. * 0.0 : [ 1] pfx\pfx_snow_40
  396. * 0.0 : [ 1] pfx\pfx_snow_50
  397. * 0.0 : [ 1] pfx\pfx_snow_60
  398. * 0.0 : [ 1] pfx\pfx_snow_70
  399. * 0.0 : [ 1] pfx\pfx_snow_80
  400. * 0.0 : [ 1] pfx\pfx_snow_90
  401. * 0.0 : [ 1] pfx\pfx_spark_01
  402. * 0.0 : [ 1] pfx\pfx_spark_02
  403. * 0.0 : [ 1] pfx\pfx_sparks
  404. * 0.0 : [ 1] pfx\pfx_sparks1
  405. * 0.0 : [ 1] pfx\pfx_sparks2
  406. * 0.0 : [ 1] pfx\pfx_specks
  407. * 0.0 : [ 1] pfx\pfx_specks_poison
  408. * 0.0 : [ 1] pfx\pfx_spikey_star
  409. * 0.0 : [ 1] pfx\pfx_splash3
  410. * 0.0 : [ 1] pfx\pfx_splash_01
  411. * 0.0 : [ 1] pfx\pfx_splash_02
  412. * 0.0 : [ 1] pfx\pfx_step_blood
  413. * 0.0 : [ 1] pfx\pfx_stonedebris1
  414. * 0.0 : [ 1] pfx\pfx_stonedebris2
  415. * 0.0 : [ 1] pfx\pfx_synus
  416. * 0.0 : [ 1] pfx\pfx_teleport
  417. * 0.0 : [ 1] pfx\pfx_test_textures
  418. * 0.0 : [ 1] pfx\pfx_vehglassdebris_01
  419. * 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
  420. * 0.0 : [ 1] pfx\pfx_water_wave
  421. * 0.0 : [ 1] pfx\pfx_woodchips1
  422. * 0.0 : [ 1] pfx\pfx_woodchips3
  423. * 0.0 : [ 1] prop\prop_fake_bed_fireplace
  424. * 0.0 : [ 1] prop\prop_provod_02
  425. * 0.0 : [ 5] sky\sky_12_vibros_cube
  426. * 0.0 : [ 5] sky\sky_12_vibros_cube#small
  427. * 0.0 : [ 24] sky\sky_13_cube
  428. * 0.0 : [ 24] sky\sky_13_cube#small
  429. * 0.0 : [ 22] sky\sky_13_cube_night
  430. * 0.0 : [ 22] sky\sky_13_cube_night#small
  431. * 0.0 : [ 14] sky\sky_13_vibros_cube
  432. * 0.0 : [ 14] sky\sky_13_vibros_cube#small
  433. * 0.0 : [ 10] sky\sky_14_cube
  434. * 0.0 : [ 10] sky\sky_14_cube#small
  435. * 0.0 : [ 4] sky\sky_17_clouds_cube
  436. * 0.0 : [ 4] sky\sky_17_clouds_cube#small
  437. * 0.0 : [ 4] sky\sky_17_cube
  438. * 0.0 : [ 4] sky\sky_17_cube#small
  439. * 0.0 : [ 8] sky\sky_18_cube
  440. * 0.0 : [ 8] sky\sky_18_cube#small
  441. * 0.0 : [ 8] sky\sky_19_cube
  442. * 0.0 : [ 8] sky\sky_19_cube#small
  443. * 0.0 : [ 3] sky\sky_1_clouds_cube
  444. * 0.0 : [ 3] sky\sky_1_clouds_cube#small
  445. * 0.0 : [ 4] sky\sky_20_clouds_cube
  446. * 0.0 : [ 4] sky\sky_20_clouds_cube#small
  447. * 0.0 : [ 3] sky\sky_20_cube
  448. * 0.0 : [ 3] sky\sky_20_cube#small
  449. * 0.0 : [ 4] sky\sky_2_clouds_cube
  450. * 0.0 : [ 4] sky\sky_2_clouds_cube#small
  451. * 0.0 : [ 3] sky\sky_2_cube
  452. * 0.0 : [ 3] sky\sky_2_cube#small
  453. * 0.0 : [ 9] sky\sky_3_cube
  454. * 0.0 : [ 9] sky\sky_3_cube#small
  455. * 0.0 : [ 2] sky\sky_4_cube
  456. * 0.0 : [ 2] sky\sky_4_cube#small
  457. * 0.0 : [ 27] sky\sky_5_cube
  458. * 0.0 : [ 27] sky\sky_5_cube#small
  459. * 0.0 : [ 5] sky\sky_6_cube
  460. * 0.0 : [ 5] sky\sky_6_cube#small
  461. * 0.0 : [ 8] sky\sky_7_cube
  462. * 0.0 : [ 8] sky\sky_7_cube#small
  463. * 0.0 : [ 6] sky\sky_8_cube
  464. * 0.0 : [ 6] sky\sky_8_cube#small
  465. * 0.0 : [ 45] sky\sky_9_cube
  466. * 0.0 : [ 45] sky\sky_9_cube#small
  467. * 0.0 : [ 2] sky\sky_clear_1
  468. * 0.0 : [ 2] sky\sky_clear_1#small
  469. * 0.0 : [ 3] sky\sky_clear_10
  470. * 0.0 : [ 3] sky\sky_clear_10#small
  471. * 0.0 : [ 1] sky\sky_clear_12
  472. * 0.0 : [ 1] sky\sky_clear_12#small
  473. * 0.0 : [ 2] sky\sky_clear_2
  474. * 0.0 : [ 2] sky\sky_clear_2#small
  475. * 0.0 : [ 1] sky\sky_clear_3
  476. * 0.0 : [ 1] sky\sky_clear_3#small
  477. * 0.0 : [ 1] sky\sky_clear_4
  478. * 0.0 : [ 1] sky\sky_clear_4#small
  479. * 0.0 : [ 2] sky\sky_clear_6
  480. * 0.0 : [ 2] sky\sky_clear_6#small
  481. * 0.0 : [ 2] sky\sky_clear_8
  482. * 0.0 : [ 2] sky\sky_clear_8#small
  483. * 0.0 : [ 6] sky\sky_clear_9
  484. * 0.0 : [ 6] sky\sky_clear_9#small
  485. * 0.0 : [ 3] sky\sky_cloudy_2
  486. * 0.0 : [ 3] sky\sky_cloudy_2#small
  487. * 0.0 : [ 3] sky\sky_cloudy_3
  488. * 0.0 : [ 3] sky\sky_cloudy_3#small
  489. * 0.0 : [ 1] sky\sky_cloudy_4
  490. * 0.0 : [ 1] sky\sky_cloudy_4#small
  491. * 0.0 : [ 1] sky\sky_cloudy_6
  492. * 0.0 : [ 1] sky\sky_cloudy_6#small
  493. * 0.0 : [ 1] sky\sky_cloudy_7
  494. * 0.0 : [ 1] sky\sky_cloudy_7#small
  495. * 0.0 : [ 1] sky\sky_cloudy_9
  496. * 0.0 : [ 1] sky\sky_cloudy_9#small
  497. * 0.0 : [ 248] sky\sky_oblaka
  498. * 0.0 : [ 1] ui\ui_actor_hint_wnd
  499. * 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
  500. * 0.0 : [ 1] ui\ui_actor_sleep_screen
  501. * 0.0 : [ 1] ui\ui_common
  502. * 0.0 : [ 1] ui\ui_fog_of_war
  503. * 0.0 : [ 1] wm\wm_blood_1
  504. * 0.0 : [ 1] wm\wm_blood_1_1
  505. * 0.0 : [ 1] wm\wm_blood_1_2
  506. * 0.0 : [ 1] wm\wm_blood_1_3
  507. * 0.0 : [ 1] wm\wm_blood_drop_4
  508. * 0.0 : [ 1] wm\wm_bullet_asfalt_1
  509. * 0.0 : [ 1] wm\wm_bullet_asfalt_2
  510. * 0.0 : [ 1] wm\wm_bullet_asfalt_3
  511. * 0.0 : [ 1] wm\wm_bullet_brick_1
  512. * 0.0 : [ 1] wm\wm_bullet_brick_2
  513. * 0.0 : [ 1] wm\wm_bullet_concrete
  514. * 0.0 : [ 1] wm\wm_bullet_concrete_1
  515. * 0.0 : [ 1] wm\wm_bullet_concrete_2
  516. * 0.0 : [ 1] wm\wm_bullet_concrete_4
  517. * 0.0 : [ 1] wm\wm_bullet_concrete_5
  518. * 0.0 : [ 1] wm\wm_bullet_concrete_6
  519. * 0.0 : [ 1] wm\wm_bullet_concrete_7
  520. * 0.0 : [ 1] wm\wm_bullet_glass01
  521. * 0.0 : [ 1] wm\wm_bullet_glass02
  522. * 0.0 : [ 1] wm\wm_bullet_glass03
  523. * 0.0 : [ 1] wm\wm_bullet_glass04
  524. * 0.0 : [ 1] wm\wm_bullet_ground
  525. * 0.0 : [ 1] wm\wm_bullet_ground_1
  526. * 0.0 : [ 1] wm\wm_bullet_ground_2
  527. * 0.0 : [ 1] wm\wm_bullet_metall_thik
  528. * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
  529. * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
  530. * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
  531. * 0.0 : [ 1] wm\wm_bullet_metall_thin
  532. * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
  533. * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
  534. * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
  535. * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
  536. * 0.0 : [ 1] wm\wm_bullet_wood
  537. * 0.0 : [ 1] wm\wm_bullet_wood_1
  538. * 0.0 : [ 1] wm\wm_bullet_wood_2
  539. * 0.0 : [ 1] wm\wm_bullet_wood_3
  540. * 0.0 : [ 1] wm\wm_bullet_wood_4
  541. * 0.0 : [ 1] wm\wm_bullet_wood_5
  542. * 0.0 : [ 1] wm\wm_bullet_wood_6
  543. * 0.0 : [ 1] wm\wm_bullet_wood_7
  544. * 0.0 : [ 1] wm\wm_bullet_wood_8
  545. * 0.0 : [ 1] wm\wm_bullet_wood_9
  546. * 0.0 : [ 1] wm\wm_grenade
  547. * 0.0 : [ 1] wm\wm_knife_dead
  548. * 0.0 : [ 1] wm\wm_knife_horiz
  549. * 0.0 : [ 1] wm\wm_knife_horiz_blood
  550. * 0.0 : [ 1] wm\wm_knife_horiz_blood1
  551. * 0.0 : [ 1] wm\wm_knife_horiz_metal
  552. * 0.0 : [ 1] wm\wm_knife_horiz_ston
  553. * 0.0 : [ 1] wm\wm_knife_wood
  554. * 0.0 : [ 1] wm\wm_knife_wood1
  555. * 0.0 : [ 1] wm\wm_knife_wood2
  556. * 18.0 : [ 1] ui\ui_pda_menu_anims
  557. * 32.1 : [ 1] ui\ui_font_arial_14_1024_cent
  558. * 32.1 : [ 1] ui\ui_font_letter_16_1024_cent
  559. * 33.0 : [ 1] ui\ui_ani_cursor
  560. * 64.1 : [ 1] ui\ui_font_console_02
  561. * 64.1 : [ 1] ui\ui_font_graff_19_1024_cent
  562. * 64.1 : [ 1] ui\ui_font_graff_22_1024_cent
  563. * 64.1 : [ 1] ui\ui_font_hud_01
  564. * 64.1 : [ 1] ui\ui_font_letter_18_1024_cent
  565. * 64.1 : [ 1] ui\ui_font_letter_25_1024_cent
  566. * 128.1 : [ 1] ui\ui_font_graff_32_1024_cent
  567. * 256.1 : [ 1] ui\ui_font_graff_50_1024_cent
  568. * 256.1 : [ 1] ui\ui_font_hud_02
  569. * 270.0 : [ 1] ui\video_voroni_crop
  570. * 936.0 : [ 1] ui\video_water_crop
  571. * 2048.1 : [ 1] ui\ui_actor_main_menu
  572. compiling shader deffer_base_bump-hq
  573. compiling shader deffer_model_bump-hq_3
  574. compiling shader deffer_base_bump
  575. compiling shader deffer_model_bump_3
  576. compiling shader shadow_direct_model_3
  577. "d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\bin\xrengine.exe"
  578. * phase time: 0 ms
  579. * phase cmem: 145058 K
  580. Loading objects...
  581. compiling shader deffer_base_flat
  582. compiling shader deffer_model_flat_0
  583. compiling shader shadow_direct_model_0
  584. compiling shader deffer_model_bump-hq_0
  585. compiling shader deffer_model_bump_0
  586. compiling shader deffer_base_aref_bump-hq
  587. compiling shader deffer_base_aref_bump
  588. compiling shader shadow_direct_base_aref
  589. compiling shader shadow_direct_model_aref_0
  590. compiling shader deffer_model_flat_1
  591. compiling shader shadow_direct_model_1
  592. compiling shader deffer_model_bump-hq_1
  593. compiling shader deffer_model_bump_1
  594. ! Missing ogg-comment, file: d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\colt_1911\colt_shot.ogg
  595. ! Invalid ogg-comment version, file: d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\colt_1911\colt_reload.ogg
  596. ! Invalid ogg-comment version, file: d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\fort\fort_reload.ogg
  597. ! Invalid ogg-comment version, file: d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\sig220\sig220_reload.ogg
  598. Loading models...
  599. compiling shader deffer_model_bump-hq_4
  600. compiling shader deffer_model_bump_4
  601. compiling shader shadow_direct_model_4
  602. compiling shader deffer_model_bump-hq_2
  603. compiling shader deffer_model_bump_2
  604. compiling shader shadow_direct_model_2
  605. compiling shader deffer_model_flat_4
  606. compiling shader model_def_lq
  607. compiling shader model_def_lq_0
  608. compiling shader deffer_base_bump_d-hq
  609. compiling shader deffer_model_bump_d-hq_4
  610. compiling shader deffer_base_aref_flat
  611. compiling shader deffer_model_flat_2
  612. compiling shader shadow_direct_model_aref_2
  613. compiling shader deffer_model_bump_d-hq_3
  614. compiling shader accum_emissive
  615. compiling shader model_distort4glass_3
  616. compiling shader shadow_direct_model_aref_3
  617. compiling shader shadow_direct_model_aref_4
  618. ! Can't find texture 'det\det_list'
  619. ! Can't find texture 'flare\flare_04'
  620. ! Can't find texture 'glow\glow_anamorphic'
  621. ! Can't find texture 'glow\glow_blue'
  622. ! Can't find texture 'glow\glow_rays'
  623. ! Can't find texture 'glow\glow_reddish1'
  624. ! auto-generated bump map: nwm\m4_magpul\gucci_bump
  625. ! auto-generated bump map: nwm\m4_magpul\gucci_bump#
  626. ! auto-generated bump map: nwm\m4_magpul\pmag_bump
  627. ! auto-generated bump map: nwm\m4_magpul\pmag_bump#
  628. ! Can't find texture 'pfx\pfx_cc_lighting_grad2'
  629. ! Can't find texture 'pfx\pfx_cc_lightings'
  630. ! Can't find texture 'pfx\pfx_dist2a'
  631. ! Can't find texture 'pfx\pfx_dist_lens_base'
  632. ! Can't find texture 'pfx\pfx_dist_lightning_02'
  633. ! Can't find texture 'pfx\pfx_electrostatic'
  634. ! Can't find texture 'pfx\pfx_intense2_a'
  635. ! Can't find texture 'pfx\pfx_snow_10'
  636. ! Can't find texture 'pfx\pfx_snow_100'
  637. ! Can't find texture 'pfx\pfx_snow_20'
  638. ! Can't find texture 'pfx\pfx_snow_30'
  639. ! Can't find texture 'pfx\pfx_snow_40'
  640. ! Can't find texture 'pfx\pfx_snow_50'
  641. ! Can't find texture 'pfx\pfx_snow_60'
  642. ! Can't find texture 'pfx\pfx_snow_70'
  643. ! Can't find texture 'pfx\pfx_snow_80'
  644. ! Can't find texture 'pfx\pfx_snow_90'
  645. ! Can't find texture 'pfx\pfx_spark_02'
  646. ! Can't find texture 'pfx\pfx_sparks1'
  647. ! Can't find texture 'pfx\pfx_sparks2'
  648. ! auto-generated bump map: wpn\wpn_sig550\w_sig_bump
  649. ! auto-generated bump map: wpn\wpn_sig550\w_sig_bump#
  650. * [prefetch] time: 50930 ms
  651. * [prefetch] memory: 78180Kb
  652. * phase time: 51716 ms
  653. * phase cmem: 225631 K
  654. * phase time: 18 ms
  655. * phase cmem: 225631 K
  656. * Creating new game...
  657. * Loading spawn registry...
  658. * 16130 spawn points are successfully loaded
  659.  
  660. FATAL ERROR
  661.  
  662. [error]Expression : fatal error
  663. [error]Function : CInifile::r_section
  664. [error]File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp
  665. [error]Line : 502
  666. [error]Description : <no expression>
  667. [error]Arguments : Can't open section 'pai'. Please attach [*.ini_log] file to your bug report
  668.  
  669.  
  670. stack trace:
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