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- * Detected CPU: Intel(R) Pentium(R) 4 CPU 2.80GHz [GenuineIntel], F15/M2/S9, 2792.00 mhz, 107-clk 'rdtsc'
- * CPU features: RDTSC, MMX, SSE, SSE2
- * CPU threads: 2
- Initializing File System...
- using fs-ltx fsgame.ltx
- FS: 46842 files cached 29 archives, 9357Kb memory used.
- Init FileSystem 19.188725 sec
- 'xrCore' build 3967, Dec 14 2009
- EH: 1251DC9102AC4CE42905239D7380AB66
- -----loading d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
- -----loading d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
- Initializing Engine...
- Starting INPUT device...
- Loading DLL: xrRender_R2.dll
- Loading DLL: xrRender_R3.dll
- Loading DLL: xrRender_R4.dll
- command line
- Executing config-script "user.ltx"...
- [d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\_appdata_\user.ltx] successfully loaded.
- Loading DLL: xrRender_R2.dll
- Loading DLL: xrGame.dll
- * [win32]: free[1997332 K], reserved[24788 K], committed[74968 K]
- * [ D3D ]: textures[0 K]
- * [x-ray]: crt heap[23264 K], process heap[2188 K], game lua[0 K], render[0 K]
- * [x-ray]: economy: strings[27624 K], smem[0 K]
- SOUND: OpenAL: enumerate devices...
- SOUND: OpenAL: EnumerationExtension Present
- dir[0]=D:\Program Files\GSC Game World\S.T.A.L.K.E.R. - Call of Pripyat\bin\
- dir[1]=D:\Program Files\GSC Game World\S.T.A.L.K.E.R. - Call of Pripyat\
- dir[2]=D:\Program Files\GSC Game World\S.T.A.L.K.E.R. - Call of Pripyat\bin\
- dir[3]=C:\WINDOWS.0\system32\
- CleanDeviceSpecifierList
- CleanDeviceSpecifierList Generic Hardware
- devices Generic Hardware
- SOUND: OpenAL: system default SndDevice name is Generic Hardware
- SOUND: OpenAL: default SndDevice name set to Generic Software
- SOUND: OpenAL: All available devices:
- 1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]
- 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
- Executing config-script "d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
- [d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
- Executing config-script "user.ltx"...
- Executing config-script "d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_high.ltx"...
- [d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_high.ltx] successfully loaded.
- Executing config-script "d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
- [d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
- ~ Invalid syntax in call to 'r2_aa_break'
- ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
- ~ Invalid syntax in call to 'r2_aa_weight'
- ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
- ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
- ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
- [d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\_appdata_\user.ltx] successfully loaded.
- SOUND: Selected device is Generic Software
- * sound: EAX 2.0 extension: absent
- * sound: EAX 2.0 deferred: absent
- * sound : cache: 65537 kb, 4856 lines, 13820 bpl
- Starting RENDER device...
- * GPU [vendor:1002]-[device:71C7]: Radeon X1650 Series
- * GPU driver: 6.14.10.6925
- * CREATE: DeviceREF: 1
- * Vertex Processor: PURE HARDWARE
- * Texture memory: 557 M
- * DDI-level: 9.0
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: unrecognized, 16
- * NVAPI is missing.
- * Starting rendering as 2-GPU.
- * DVB created: 1536K
- * DIB created: 512K
- ! Renderer doesn't support blender 'effects\shadow_world'
- * DF24/F4 supported and used [34324644]
- compiling shader dumb
- compiling shader dumb
- compiling shader accum_mask
- compiling shader accum_sun_mask
- compiling shader copy_p
- compiling shader accum_volume
- compiling shader copy
- compiling shader accum_sun_near
- compiling shader accum_sun
- compiling shader accum_sun_cascade
- compiling shader accum_sun_cascade_far
- compiling shader accum_omni_unshadowed
- compiling shader accum_omni_normal
- compiling shader accum_omni_transluent
- compiling shader accum_spot_unshadowed
- compiling shader accum_spot_normal
- compiling shader accum_spot_fullsize
- compiling shader accum_volumetric
- compiling shader accum_volumetric
- compiling shader accum_indirect
- compiling shader bloom_build
- compiling shader bloom_filter
- compiling shader bloom_filter_f
- compiling shader bloom_luminance_1
- compiling shader bloom_luminance_2
- compiling shader bloom_luminance_3
- compiling shader combine_1
- compiling shader combine_1
- compiling shader combine_2_AA
- compiling shader combine_2_NAA
- compiling shader combine_2_AA_D
- compiling shader combine_2_NAA_D
- compiling shader combine_volumetric
- compiling shader postprocess
- compiling shader postprocess_CM
- compiling shader distort
- compiling shader particle_distort
- compiling shader particle
- compiling shader particle
- compiling shader particle_s-blend
- compiling shader particle-clip
- compiling shader particle_s-add
- compiling shader particle_s-aadd
- compiling shader deffer_particle
- compiling shader deffer_particle
- - r__tf_aniso 10
- - r2_tf_mipbias 0.
- compiling shader portal
- compiling shader portal
- compiling shader simple_color
- compiling shader editor
- compiling shader sky2
- compiling shader sky2
- compiling shader clouds
- compiling shader clouds
- Starting engine...
- compiling shader stub_default
- compiling shader effects_sun
- compiling shader hud_font
- ! Unable to find InstallCDKEY entry in registry
- Loading DLL: xrGameSpy.dll
- intro_start intro_logo
- intro_delete ::update_logo_intro
- compiling shader yuv2rgb
- ! Invalid ogg-comment version, file: d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\main_menu\main_theme.ogg
- * [win32]: free[1823764 K], reserved[40864 K], committed[232460 K]
- * [ D3D ]: textures[64 K]
- * [x-ray]: crt heap[122907 K], process heap[9361 K], game lua[2705 K], render[238 K]
- * [x-ray]: economy: strings[27642 K], smem[0 K]
- * 0.0 : [ 56] $null
- * 0.0 : [ 3] $user$accum
- * 0.0 : [ 1] $user$accum_temp
- * 0.0 : [ 6] $user$albedo
- * 0.0 : [ 6] $user$bloom1
- * 0.0 : [ 2] $user$bloom2
- * 0.0 : [ 2] $user$cmap0
- * 0.0 : [ 2] $user$cmap1
- * 0.0 : [ 2] $user$env_s0
- * 0.0 : [ 2] $user$env_s1
- * 0.0 : [ 7] $user$generic0
- * 0.0 : [ 5] $user$generic1
- * 0.0 : [ 1] $user$generic2
- * 0.0 : [ 1] $user$jitter_0
- * 0.0 : [ 1] $user$jitter_1
- * 0.0 : [ 1] $user$jitter_2
- * 0.0 : [ 1] $user$jitter_3
- * 0.0 : [ 1] $user$jitter_4
- * 0.0 : [ 2] $user$lum_t64
- * 0.0 : [ 3] $user$lum_t8
- * 0.0 : [ 1] $user$luminance_0
- * 0.0 : [ 1] $user$luminance_1
- * 0.0 : [ 1] $user$luminance_2
- * 0.0 : [ 1] $user$luminance_3
- * 0.0 : [ 8] $user$material
- * 0.0 : [ 12] $user$normal
- * 0.0 : [ 12] $user$position
- * 0.0 : [ 1] $user$sky0
- * 0.0 : [ 1] $user$sky1
- * 0.0 : [ 4] $user$smap_depth
- * 0.0 : [ 3] $user$smap_surf
- * 0.0 : [ 7] $user$tonemap
- * 0.0 : [ 2] $user$tonemap_src
- * 0.0 : [ 1] act\act_controller_hit
- * 0.0 : [ 1] act\act_controller_hit1
- * 0.0 : [ 1] amik\anomaly\electric_radial
- * 0.0 : [ 1] amik\explosions\anim_dirtexp_3
- * 0.0 : [ 1] amik\explosions\boom_0
- * 0.0 : [ 1] amik\explosions\boom_1
- * 0.0 : [ 1] amik\explosions\boom_2
- * 0.0 : [ 1] amik\explosions\decal_concrete
- * 0.0 : [ 1] amik\explosions\explo_end
- * 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din
- * 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight
- * 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
- * 0.0 : [ 1] amik\explosions\explosion_flash_atlas
- * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
- * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
- * 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
- * 0.0 : [ 1] amik\explosions\explosion_smoke03
- * 0.0 : [ 1] amik\explosions\final_expl
- * 0.0 : [ 1] amik\explosions\ring_grey
- * 0.0 : [ 1] amik\explosions\smoke128_3w
- * 0.0 : [ 1] amik\explosions\smoke2
- * 0.0 : [ 1] amik\explosions\smoke_cannon
- * 0.0 : [ 1] amik\explosions\smoke_white_tiled3
- * 0.0 : [ 1] amik\fly\fly
- * 0.0 : [ 1] amik\hit_fx\blood\962e6155
- * 0.0 : [ 1] amik\hit_fx\blood\blood
- * 0.0 : [ 1] amik\hit_fx\blood\m
- * 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim
- * 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
- * 0.0 : [ 1] amik\mine\mine
- * 0.0 : [ 1] amik\nature\list
- * 0.0 : [ 1] amik\nature\stonedebris1
- * 0.0 : [ 1] amik\nature\wood_part
- * 0.0 : [ 1] amik\static\gas_light\flame_zippo
- * 0.0 : [ 1] amik\weapons\00
- * 0.0 : [ 1] amik\weapons\12x70
- * 0.0 : [ 1] amik\weapons\6ways1
- * 0.0 : [ 1] amik\weapons\6ways2
- * 0.0 : [ 1] amik\weapons\9x39
- * 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1
- * 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2
- * 0.0 : [ 1] amik\weapons\dtk_2
- * 0.0 : [ 1] amik\weapons\dtk_3
- * 0.0 : [ 1] amik\weapons\dtk_4
- * 0.0 : [ 1] amik\weapons\dtk_4_1
- * 0.0 : [ 1] amik\weapons\dtk_5
- * 0.0 : [ 1] amik\weapons\dtk_6
- * 0.0 : [ 1] amik\weapons\dtk_8
- * 0.0 : [ 1] amik\weapons\flame\flameshoot_1
- * 0.0 : [ 1] amik\weapons\flame\flameshoot_2
- * 0.0 : [ 1] amik\weapons\flame\flameshoot_3
- * 0.0 : [ 1] amik\weapons\flame\flameshoot_4
- * 0.0 : [ 1] amik\weapons\flame\flameshoot_5
- * 0.0 : [ 1] amik\weapons\flame\mg42out
- * 0.0 : [ 1] amik\weapons\flame\trace
- * 0.0 : [ 1] amik\weapons\flame\trace_01
- * 0.0 : [ 1] amik\weapons\flame\trail
- * 0.0 : [ 1] amik\weapons\flash_01
- * 0.0 : [ 1] amik\weapons\flash_02
- * 0.0 : [ 1] amik\weapons\flash_04
- * 0.0 : [ 1] amik\weapons\flash_05
- * 0.0 : [ 1] amik\weapons\grishik\357mag
- * 0.0 : [ 1] amik\weapons\grishik\45
- * 0.0 : [ 1] amik\weapons\grishik\50_ae
- * 0.0 : [ 1] amik\weapons\grishik\5x45x39
- * 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
- * 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
- * 0.0 : [ 1] amik\weapons\grishik\5x56x45
- * 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
- * 0.0 : [ 1] amik\weapons\grishik\5x7x28
- * 0.0 : [ 1] amik\weapons\grishik\6x5x50
- * 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
- * 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
- * 0.0 : [ 1] amik\weapons\grishik\7x62x25_2
- * 0.0 : [ 1] amik\weapons\grishik\7x62x25_3
- * 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
- * 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
- * 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
- * 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
- * 0.0 : [ 1] amik\weapons\grishik\7x62x39_03
- * 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
- * 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
- * 0.0 : [ 1] amik\weapons\grishik\7x62x54
- * 0.0 : [ 1] amik\weapons\grishik\7x7x57
- * 0.0 : [ 1] amik\weapons\grishik\7x92x57
- * 0.0 : [ 1] amik\weapons\grishik\9x18_1
- * 0.0 : [ 1] amik\weapons\grishik\9x18_2
- * 0.0 : [ 1] amik\weapons\grishik\9x18_3
- * 0.0 : [ 1] amik\weapons\grishik\9x39
- * 0.0 : [ 1] amik\weapons\mg42out
- * 0.0 : [ 1] amik\weapons\shells_12x70
- * 0.0 : [ 1] amik\weapons\shells_ak
- * 0.0 : [ 1] amik\weapons\shells_ak_01
- * 0.0 : [ 1] amik\weapons\smokeshoot_0
- * 0.0 : [ 1] amik\weapons\smokeshoot_1
- * 0.0 : [ 1] amik\weapons\trace
- * 0.0 : [ 1] amik\weapons\trace_01
- * 0.0 : [ 1] det\det_list
- * 0.0 : [ 1] flare\flare_04
- * 0.0 : [ 1] fx\fx_fire1_06
- * 0.0 : [ 1] fx\fx_fire1_13
- * 0.0 : [ 1] fx\fx_flare1
- * 0.0 : [ 1] fx\fx_flare2
- * 0.0 : [ 1] fx\fx_flare3
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- * 0.0 : [ 1] fx\fx_gradient1
- * 0.0 : [ 1] fx\fx_lightning
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- * 0.0 : [ 2] fx\fx_noise2
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- * 0.0 : [ 1] fx\fx_sun_rise
- * 0.0 : [ 1] fx\fx_thunderbolts_gradient
- * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
- * 0.0 : [ 1] fx\fx_volumefog1
- * 0.0 : [ 1] glow\glow_04
- * 0.0 : [ 1] glow\glow_anamorphic
- * 0.0 : [ 1] glow\glow_blue
- * 0.0 : [ 1] glow\glow_fire1
- * 0.0 : [ 1] glow\glow_orange
- * 0.0 : [ 1] glow\glow_orange2
- * 0.0 : [ 1] glow\glow_orange_bright
- * 0.0 : [ 1] glow\glow_rays
- * 0.0 : [ 1] glow\glow_reddish1
- * 0.0 : [ 1] glow\glow_white
- * 0.0 : [ 1] lights\lights_flashlight2
- * 0.0 : [ 4] lights\lights_spot01
- * 0.0 : [ 1] pfx\pfx_ani-explosion-02
- * 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
- * 0.0 : [ 1] pfx\pfx_ani-explosion-02a
- * 0.0 : [ 1] pfx\pfx_ani-fire01
- * 0.0 : [ 1] pfx\pfx_ani-smoke-01
- * 0.0 : [ 1] pfx\pfx_anomaly_1
- * 0.0 : [ 1] pfx\pfx_anomaly_16
- * 0.0 : [ 1] pfx\pfx_anomaly_18
- * 0.0 : [ 1] pfx\pfx_anomaly_19
- * 0.0 : [ 1] pfx\pfx_anomaly_2
- * 0.0 : [ 1] pfx\pfx_anomaly_21
- * 0.0 : [ 1] pfx\pfx_anomaly_23
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- * 0.0 : [ 1] pfx\pfx_anomaly_3
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- * 0.0 : [ 1] pfx\pfx_anomaly_7
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- * 0.0 : [ 1] pfx\pfx_anomaly_88
- * 0.0 : [ 1] pfx\pfx_anomaly_9
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- * 0.0 : [ 1] pfx\pfx_bubble_water
- * 0.0 : [ 1] pfx\pfx_cc_lighting_grad2
- * 0.0 : [ 1] pfx\pfx_cc_lightings
- * 0.0 : [ 1] pfx\pfx_concretedebris_01
- * 0.0 : [ 1] pfx\pfx_concretepuffs_01
- * 0.0 : [ 1] pfx\pfx_dist2
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- * 0.0 : [ 1] pfx\pfx_expl_01
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- * 0.0 : [ 1] pfx\pfx_splash_02
- * 0.0 : [ 1] pfx\pfx_step_blood
- * 0.0 : [ 1] pfx\pfx_stonedebris1
- * 0.0 : [ 1] pfx\pfx_stonedebris2
- * 0.0 : [ 1] pfx\pfx_synus
- * 0.0 : [ 1] pfx\pfx_teleport
- * 0.0 : [ 1] pfx\pfx_test_textures
- * 0.0 : [ 1] pfx\pfx_vehglassdebris_01
- * 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
- * 0.0 : [ 1] pfx\pfx_water_wave
- * 0.0 : [ 1] pfx\pfx_woodchips1
- * 0.0 : [ 1] pfx\pfx_woodchips3
- * 0.0 : [ 1] prop\prop_fake_bed_fireplace
- * 0.0 : [ 1] prop\prop_provod_02
- * 0.0 : [ 5] sky\sky_12_vibros_cube
- * 0.0 : [ 5] sky\sky_12_vibros_cube#small
- * 0.0 : [ 24] sky\sky_13_cube
- * 0.0 : [ 24] sky\sky_13_cube#small
- * 0.0 : [ 22] sky\sky_13_cube_night
- * 0.0 : [ 22] sky\sky_13_cube_night#small
- * 0.0 : [ 14] sky\sky_13_vibros_cube
- * 0.0 : [ 14] sky\sky_13_vibros_cube#small
- * 0.0 : [ 10] sky\sky_14_cube
- * 0.0 : [ 10] sky\sky_14_cube#small
- * 0.0 : [ 4] sky\sky_17_clouds_cube
- * 0.0 : [ 4] sky\sky_17_clouds_cube#small
- * 0.0 : [ 4] sky\sky_17_cube
- * 0.0 : [ 4] sky\sky_17_cube#small
- * 0.0 : [ 8] sky\sky_18_cube
- * 0.0 : [ 8] sky\sky_18_cube#small
- * 0.0 : [ 8] sky\sky_19_cube
- * 0.0 : [ 8] sky\sky_19_cube#small
- * 0.0 : [ 3] sky\sky_1_clouds_cube
- * 0.0 : [ 3] sky\sky_1_clouds_cube#small
- * 0.0 : [ 4] sky\sky_20_clouds_cube
- * 0.0 : [ 4] sky\sky_20_clouds_cube#small
- * 0.0 : [ 3] sky\sky_20_cube
- * 0.0 : [ 3] sky\sky_20_cube#small
- * 0.0 : [ 4] sky\sky_2_clouds_cube
- * 0.0 : [ 4] sky\sky_2_clouds_cube#small
- * 0.0 : [ 3] sky\sky_2_cube
- * 0.0 : [ 3] sky\sky_2_cube#small
- * 0.0 : [ 9] sky\sky_3_cube
- * 0.0 : [ 9] sky\sky_3_cube#small
- * 0.0 : [ 2] sky\sky_4_cube
- * 0.0 : [ 2] sky\sky_4_cube#small
- * 0.0 : [ 27] sky\sky_5_cube
- * 0.0 : [ 27] sky\sky_5_cube#small
- * 0.0 : [ 5] sky\sky_6_cube
- * 0.0 : [ 5] sky\sky_6_cube#small
- * 0.0 : [ 8] sky\sky_7_cube
- * 0.0 : [ 8] sky\sky_7_cube#small
- * 0.0 : [ 6] sky\sky_8_cube
- * 0.0 : [ 6] sky\sky_8_cube#small
- * 0.0 : [ 45] sky\sky_9_cube
- * 0.0 : [ 45] sky\sky_9_cube#small
- * 0.0 : [ 2] sky\sky_clear_1
- * 0.0 : [ 2] sky\sky_clear_1#small
- * 0.0 : [ 3] sky\sky_clear_10
- * 0.0 : [ 3] sky\sky_clear_10#small
- * 0.0 : [ 1] sky\sky_clear_12
- * 0.0 : [ 1] sky\sky_clear_12#small
- * 0.0 : [ 2] sky\sky_clear_2
- * 0.0 : [ 2] sky\sky_clear_2#small
- * 0.0 : [ 1] sky\sky_clear_3
- * 0.0 : [ 1] sky\sky_clear_3#small
- * 0.0 : [ 1] sky\sky_clear_4
- * 0.0 : [ 1] sky\sky_clear_4#small
- * 0.0 : [ 2] sky\sky_clear_6
- * 0.0 : [ 2] sky\sky_clear_6#small
- * 0.0 : [ 2] sky\sky_clear_8
- * 0.0 : [ 2] sky\sky_clear_8#small
- * 0.0 : [ 6] sky\sky_clear_9
- * 0.0 : [ 6] sky\sky_clear_9#small
- * 0.0 : [ 3] sky\sky_cloudy_2
- * 0.0 : [ 3] sky\sky_cloudy_2#small
- * 0.0 : [ 3] sky\sky_cloudy_3
- * 0.0 : [ 3] sky\sky_cloudy_3#small
- * 0.0 : [ 1] sky\sky_cloudy_4
- * 0.0 : [ 1] sky\sky_cloudy_4#small
- * 0.0 : [ 1] sky\sky_cloudy_6
- * 0.0 : [ 1] sky\sky_cloudy_6#small
- * 0.0 : [ 1] sky\sky_cloudy_7
- * 0.0 : [ 1] sky\sky_cloudy_7#small
- * 0.0 : [ 1] sky\sky_cloudy_9
- * 0.0 : [ 1] sky\sky_cloudy_9#small
- * 0.0 : [ 248] sky\sky_oblaka
- * 0.0 : [ 1] ui\ui_actor_hint_wnd
- * 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
- * 0.0 : [ 1] ui\ui_actor_sleep_screen
- * 0.0 : [ 1] ui\ui_common
- * 0.0 : [ 1] ui\ui_fog_of_war
- * 0.0 : [ 1] wm\wm_blood_1
- * 0.0 : [ 1] wm\wm_blood_1_1
- * 0.0 : [ 1] wm\wm_blood_1_2
- * 0.0 : [ 1] wm\wm_blood_1_3
- * 0.0 : [ 1] wm\wm_blood_drop_4
- * 0.0 : [ 1] wm\wm_bullet_asfalt_1
- * 0.0 : [ 1] wm\wm_bullet_asfalt_2
- * 0.0 : [ 1] wm\wm_bullet_asfalt_3
- * 0.0 : [ 1] wm\wm_bullet_brick_1
- * 0.0 : [ 1] wm\wm_bullet_brick_2
- * 0.0 : [ 1] wm\wm_bullet_concrete
- * 0.0 : [ 1] wm\wm_bullet_concrete_1
- * 0.0 : [ 1] wm\wm_bullet_concrete_2
- * 0.0 : [ 1] wm\wm_bullet_concrete_4
- * 0.0 : [ 1] wm\wm_bullet_concrete_5
- * 0.0 : [ 1] wm\wm_bullet_concrete_6
- * 0.0 : [ 1] wm\wm_bullet_concrete_7
- * 0.0 : [ 1] wm\wm_bullet_glass01
- * 0.0 : [ 1] wm\wm_bullet_glass02
- * 0.0 : [ 1] wm\wm_bullet_glass03
- * 0.0 : [ 1] wm\wm_bullet_glass04
- * 0.0 : [ 1] wm\wm_bullet_ground
- * 0.0 : [ 1] wm\wm_bullet_ground_1
- * 0.0 : [ 1] wm\wm_bullet_ground_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thik
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
- * 0.0 : [ 1] wm\wm_bullet_metall_thin
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
- * 0.0 : [ 1] wm\wm_bullet_wood
- * 0.0 : [ 1] wm\wm_bullet_wood_1
- * 0.0 : [ 1] wm\wm_bullet_wood_2
- * 0.0 : [ 1] wm\wm_bullet_wood_3
- * 0.0 : [ 1] wm\wm_bullet_wood_4
- * 0.0 : [ 1] wm\wm_bullet_wood_5
- * 0.0 : [ 1] wm\wm_bullet_wood_6
- * 0.0 : [ 1] wm\wm_bullet_wood_7
- * 0.0 : [ 1] wm\wm_bullet_wood_8
- * 0.0 : [ 1] wm\wm_bullet_wood_9
- * 0.0 : [ 1] wm\wm_grenade
- * 0.0 : [ 1] wm\wm_knife_dead
- * 0.0 : [ 1] wm\wm_knife_horiz
- * 0.0 : [ 1] wm\wm_knife_horiz_blood
- * 0.0 : [ 1] wm\wm_knife_horiz_blood1
- * 0.0 : [ 1] wm\wm_knife_horiz_metal
- * 0.0 : [ 1] wm\wm_knife_horiz_ston
- * 0.0 : [ 1] wm\wm_knife_wood
- * 0.0 : [ 1] wm\wm_knife_wood1
- * 0.0 : [ 1] wm\wm_knife_wood2
- * 18.0 : [ 1] ui\ui_pda_menu_anims
- * 32.1 : [ 1] ui\ui_font_arial_14_1024_cent
- * 32.1 : [ 1] ui\ui_font_letter_16_1024_cent
- * 33.0 : [ 1] ui\ui_ani_cursor
- * 64.1 : [ 1] ui\ui_font_console_02
- * 64.1 : [ 1] ui\ui_font_graff_19_1024_cent
- * 64.1 : [ 1] ui\ui_font_graff_22_1024_cent
- * 64.1 : [ 1] ui\ui_font_hud_01
- * 64.1 : [ 1] ui\ui_font_letter_18_1024_cent
- * 64.1 : [ 1] ui\ui_font_letter_25_1024_cent
- * 128.1 : [ 1] ui\ui_font_graff_32_1024_cent
- * 256.1 : [ 1] ui\ui_font_graff_50_1024_cent
- * 256.1 : [ 1] ui\ui_font_hud_02
- * 270.0 : [ 1] ui\video_voroni_crop
- * 936.0 : [ 1] ui\video_water_crop
- * 2048.1 : [ 1] ui\ui_actor_main_menu
- compiling shader deffer_base_bump-hq
- compiling shader deffer_model_bump-hq_3
- compiling shader deffer_base_bump
- compiling shader deffer_model_bump_3
- compiling shader shadow_direct_model_3
- "d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\bin\xrengine.exe"
- * phase time: 0 ms
- * phase cmem: 145058 K
- Loading objects...
- compiling shader deffer_base_flat
- compiling shader deffer_model_flat_0
- compiling shader shadow_direct_model_0
- compiling shader deffer_model_bump-hq_0
- compiling shader deffer_model_bump_0
- compiling shader deffer_base_aref_bump-hq
- compiling shader deffer_base_aref_bump
- compiling shader shadow_direct_base_aref
- compiling shader shadow_direct_model_aref_0
- compiling shader deffer_model_flat_1
- compiling shader shadow_direct_model_1
- compiling shader deffer_model_bump-hq_1
- compiling shader deffer_model_bump_1
- ! Missing ogg-comment, file: d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\colt_1911\colt_shot.ogg
- ! Invalid ogg-comment version, file: d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\colt_1911\colt_reload.ogg
- ! Invalid ogg-comment version, file: d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\fort\fort_reload.ogg
- ! Invalid ogg-comment version, file: d:\program files\gsc game world\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\sig220\sig220_reload.ogg
- Loading models...
- compiling shader deffer_model_bump-hq_4
- compiling shader deffer_model_bump_4
- compiling shader shadow_direct_model_4
- compiling shader deffer_model_bump-hq_2
- compiling shader deffer_model_bump_2
- compiling shader shadow_direct_model_2
- compiling shader deffer_model_flat_4
- compiling shader model_def_lq
- compiling shader model_def_lq_0
- compiling shader deffer_base_bump_d-hq
- compiling shader deffer_model_bump_d-hq_4
- compiling shader deffer_base_aref_flat
- compiling shader deffer_model_flat_2
- compiling shader shadow_direct_model_aref_2
- compiling shader deffer_model_bump_d-hq_3
- compiling shader accum_emissive
- compiling shader model_distort4glass_3
- compiling shader shadow_direct_model_aref_3
- compiling shader shadow_direct_model_aref_4
- ! Can't find texture 'det\det_list'
- ! Can't find texture 'flare\flare_04'
- ! Can't find texture 'glow\glow_anamorphic'
- ! Can't find texture 'glow\glow_blue'
- ! Can't find texture 'glow\glow_rays'
- ! Can't find texture 'glow\glow_reddish1'
- ! auto-generated bump map: nwm\m4_magpul\gucci_bump
- ! auto-generated bump map: nwm\m4_magpul\gucci_bump#
- ! auto-generated bump map: nwm\m4_magpul\pmag_bump
- ! auto-generated bump map: nwm\m4_magpul\pmag_bump#
- ! Can't find texture 'pfx\pfx_cc_lighting_grad2'
- ! Can't find texture 'pfx\pfx_cc_lightings'
- ! Can't find texture 'pfx\pfx_dist2a'
- ! Can't find texture 'pfx\pfx_dist_lens_base'
- ! Can't find texture 'pfx\pfx_dist_lightning_02'
- ! Can't find texture 'pfx\pfx_electrostatic'
- ! Can't find texture 'pfx\pfx_intense2_a'
- ! Can't find texture 'pfx\pfx_snow_10'
- ! Can't find texture 'pfx\pfx_snow_100'
- ! Can't find texture 'pfx\pfx_snow_20'
- ! Can't find texture 'pfx\pfx_snow_30'
- ! Can't find texture 'pfx\pfx_snow_40'
- ! Can't find texture 'pfx\pfx_snow_50'
- ! Can't find texture 'pfx\pfx_snow_60'
- ! Can't find texture 'pfx\pfx_snow_70'
- ! Can't find texture 'pfx\pfx_snow_80'
- ! Can't find texture 'pfx\pfx_snow_90'
- ! Can't find texture 'pfx\pfx_spark_02'
- ! Can't find texture 'pfx\pfx_sparks1'
- ! Can't find texture 'pfx\pfx_sparks2'
- ! auto-generated bump map: wpn\wpn_sig550\w_sig_bump
- ! auto-generated bump map: wpn\wpn_sig550\w_sig_bump#
- * [prefetch] time: 50930 ms
- * [prefetch] memory: 78180Kb
- * phase time: 51716 ms
- * phase cmem: 225631 K
- * phase time: 18 ms
- * phase cmem: 225631 K
- * Creating new game...
- * Loading spawn registry...
- * 16130 spawn points are successfully loaded
- FATAL ERROR
- [error]Expression : fatal error
- [error]Function : CInifile::r_section
- [error]File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp
- [error]Line : 502
- [error]Description : <no expression>
- [error]Arguments : Can't open section 'pai'. Please attach [*.ini_log] file to your bug report
- stack trace:
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