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  1. "GunGame.Config"
  2. {
  3. "Config"
  4. {
  5. /* ===== [1. GUNGAME MAIN CONFIG] ===== */
  6.  
  7. /* ----- [1.1. main] ----- */
  8.  
  9. /* Enables/Disables GunGame Mod */
  10. "Enabled" "1"
  11.  
  12. /**
  13. * Do not fast switch on level up for this weapons.
  14. *
  15. * Comma-separated list
  16. * of weapon names from gungame.equip.txt.
  17. *
  18. * Options:
  19. * "hegrenade" - Enabled for hegrenade
  20. * "hegrenade,taser" - Enabled for hegrenade and taser
  21. * "taser,hegrenade,molotov,incgrenade" - Default value
  22. * "" - Disabled
  23. */
  24. "FastSwitchSkipWeapons" "taser,hegrenade,molotov,incgrenade"
  25.  
  26. /**
  27. * Switch weapon without delays after level up.
  28. *
  29. * Options:
  30. * 1 - Enabled.
  31. * 0 - Disabled.
  32. */
  33. "FastSwitchOnLevelUp" "0"
  34.  
  35. /**
  36. * Switch weapon without delays when player changes weapon by himself.
  37. *
  38. * SDK Hooks (sdkhooks) is required to use this option.
  39. *
  40. * Options:
  41. * 1 - Enabled.
  42. * 0 - Disabled.
  43. */
  44. "FastSwitchOnChangeWeapon" "0"
  45.  
  46. /**
  47. * Freeze players after win.
  48. *
  49. * Options:
  50. * 1 - Freeze players.
  51. * 0 - Do not freeze players.
  52. */
  53. "WinnerFreezePlayers" "1"
  54.  
  55. /**
  56. * Winner effects.
  57. *
  58. * Options:
  59. * 0 - Freeze players.
  60. * 1 - Make players fly.
  61. */
  62. "WinnerEffect" "1"
  63.  
  64. /**
  65. * Delay before end of multiplayer game after gungame win.
  66. *
  67. * Options:
  68. * 0 - Disabled.
  69. * 1-N - Number of seconds.
  70. */
  71. "EndGameDelay" "0"
  72.  
  73. /**
  74. * Multiply sound effects volume.
  75. *
  76. * In CS:GO the volume is too low.
  77. * You can up the volume with this multiplier.
  78. *
  79. * Options:
  80. * 0-1 - Do not multiply
  81. * 2-5 - Multiply by defined number of times
  82. */
  83. "MultiplySoundVolume" "3"
  84.  
  85. /**
  86. * Block weapon switch if killer leveled up with knife
  87. *
  88. * You need SDK Hooks (sdkhooks) if you want to set it to "1"
  89. *
  90. * Options:
  91. * 1 - Block weapon switch
  92. * 0 - Do not block weapon switch
  93. */
  94. "BlockWeaponSwitchIfKnife" "1"
  95.  
  96. /**
  97. * Block weapon switch if you get next hegrenade
  98. * after previous hegrenade explode or after getting extra nade.
  99. *
  100. * You need SDK Hooks (sdkhooks) if you want to set it to "1"
  101. *
  102. * Options:
  103. * 1 - Block weapon switch
  104. * 0 - Do not block weapon switch
  105. */
  106. "BlockWeaponSwitchOnNade" "1"
  107.  
  108. /**
  109. * Show players level message in hint box instead of chat.
  110. * If enabled then multikill chat messages will be shown
  111. * in hint box too (requres "MultiKillChat" "1").
  112. */
  113. "ShowSpawnMsgInHintBox" "0"
  114.  
  115. /**
  116. * Show leader level info in hint box
  117. * (requires "ShowSpawnMsgInHintBox" to be "1")
  118. */
  119. "ShowLeaderInHintBox" "0"
  120.  
  121. /* Show leader's weapon name in chat with leading message */
  122. "ShowLeaderWeapon" "0"
  123.  
  124. /**
  125. * Strip dead players weapon
  126. *
  127. * Options:
  128. * 0 - Disabled (default)
  129. * 1 - Enabled for alive and dead players (alive players can not drop guns)
  130. * 2 - Enabled for dead players only (alive players can drop guns)
  131. */
  132. "StripDeadPlayersWeapon" "1"
  133.  
  134. /* Show levels in scoreboard */
  135. "LevelsInScoreboard" "1"
  136.  
  137. /**
  138. * When shows levels in scoreboard it will
  139. * clear deaths (requires "LevelsInScoreboard" "1")
  140. */
  141. "ScoreboardClearDeaths" "0"
  142.  
  143. /* Restore level on player reconnect */
  144. "RestoreLevelOnReconnect" "1"
  145.  
  146. /* Allow level up after round end */
  147. "AllowLevelUpAfterRoundEnd" "1"
  148.  
  149. /* Show multikill hints in chat */
  150. "MultiKillChat" "1"
  151.  
  152. /* Set sv_alltalk 1 after player win */
  153. "AlltalkOnWin" "1"
  154.  
  155. /* Start voting if leader level is less maximum level by this value */
  156. "VoteLevelLessWeaponCount" "2"
  157.  
  158. /* Display a join message, popup giving players instructions on how to play */
  159. "JoinMessage" "1"
  160.  
  161. /**
  162. * Level down playr if they kill themself by WorldSpawn Suicide.
  163. * 0 - Disable
  164. * 1..N - Levels to loose
  165. */
  166. "WorldspawnSuicide" "1"
  167.  
  168. /**
  169. * Level down players if they use the "kill" command
  170. * 0 - Disable
  171. * 1..N - Levels to loose
  172. */
  173. "CommitSuicide" "1"
  174.  
  175. /* How many levels they can gain in 1 round (0 - disabled) */
  176. "MaxLevelPerRound" "0"
  177.  
  178. /* Turbo Mode: give next level weapon on level up */
  179. "TurboMode" "1"
  180.  
  181. /* Knife Elite force them to only have a knife after they level up.
  182. They will get a normal weapon again next round */
  183. "KnifeElite" "0"
  184.  
  185. /**
  186. * How many kills they need to with the weapon to get the next level
  187. * Kills will count across all rounds so that you don't have to get them in one round.
  188. */
  189. "MinKillsPerLevel" "1"
  190.  
  191. /**
  192. * Enabled friendly fire automatically when a player reaches hegrenade level.
  193. *
  194. * When nobody on nade level, than switches friendly fire back.
  195. * This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
  196. * See also FriendlyFireOnOff.
  197. *
  198. * 0 - Disabled
  199. * 1 - Enable friendly fire on nade level.
  200. */
  201. "AutoFriendlyFire" "0"
  202.  
  203. /**
  204. * FFA DM mode.
  205. *
  206. * If you are using CSS:DM with FFA mode enabled,
  207. * then you should set this variable to "1".
  208. *
  209. * 0 - Disabled
  210. * 1 - Enabled
  211. */
  212. "FFA" "0"
  213.  
  214. /**
  215. * Enable friendly fire on defined level.
  216. *
  217. * This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
  218. * See also FriendlyFireOnOff.
  219. *
  220. * 0 - Disabled.
  221. * 1..N - enable friendly fire on defined level.
  222. */
  223. "EnableFriendlyFireLevel" "0"
  224.  
  225. /**
  226. * What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
  227. * or AutoFriendlyFire is 1 and someone reaches nade level.
  228. *
  229. * 1 - Enable friendy fire
  230. * 0 - Disable friendy fire
  231. */
  232. "FriendlyFireOnOff" "1"
  233.  
  234. /**
  235. * Disable rtv on defined level. 0 - disabled.
  236. */
  237. "DisableRtvLevel" "0"
  238.  
  239. /**
  240. * If this option is enabled, than player can level up by killing with prop_physics.
  241. * For example with fuel barrels etc.
  242. *
  243. * 1 - Enabled
  244. * 0 - Disabled
  245. */
  246. "CanLevelUpWithPhysics" "0"
  247.  
  248. /**
  249. * Use "CanLevelUpWithPhysics" option when player is on grenade level.
  250. *
  251. * 1 - Enabled
  252. * 0 - Disabled
  253. */
  254. "CanLevelUpWithPhysicsOnGrenade" "0"
  255.  
  256. /**
  257. * Use "CanLevelUpWithPhysics" option when player is on knife level.
  258. *
  259. * 1 - Enabled
  260. * 0 - Disabled
  261. */
  262. "CanLevelUpWithPhysicsOnKnife" "0"
  263.  
  264. /**
  265. * If this option is enabled, than player can level up by killing with nade at any time.
  266. * For example there are maps having grenades on them leaved by the author.
  267. *
  268. * 1 - Enabled
  269. * 0 - Disabled
  270. */
  271. "CanLevelUpWithMapNades" "0"
  272.  
  273. /**
  274. * Use "CanLevelUpWithMapNades" option when player is on knife level.
  275. *
  276. * 1 - Enabled
  277. * 0 - Disabled
  278. */
  279. "CanLevelUpWithNadeOnKnife" "0"
  280.  
  281. /**
  282. * Prevent players from using kill command.
  283. */
  284. "SelfKillProtection" "0"
  285.  
  286. /**
  287. * Change game description.
  288. *
  289. * Requires SDK Hooks (sdkhooks).
  290. *
  291. * "{version}" will be changed to plugin version.
  292. *
  293. * Options:
  294. * "" = Option disabled.
  295. */
  296. "GameDesc" "GunGame:SM {version}"
  297.  
  298. /* ----- [1.2. knifepro] ----- */
  299.  
  300. /* Turn Knife Pro allow stealing a player level by killing them with a knife */
  301. "KnifePro" "1"
  302.  
  303. /* Enables Knife Pro when a player is on hegrenade level */
  304. "KnifeProHE" "0"
  305.  
  306. /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
  307. "KnifeProMinLevel" "0"
  308.  
  309. /* If enabled then knife kill will also affect points */
  310. "KnifeProRecalcPoints" "0"
  311.  
  312. /**
  313. * Maximum level difference between players to allow steal level
  314. * 0 - Disabled
  315. * 1..N - Level difference between killer and victim
  316. */
  317. "KnifeProMaxDiff" "0"
  318.  
  319. /**
  320. * Disable level down on knifepro.
  321. *
  322. * 1 - Level down disabled
  323. * 0 - Level down enabled
  324. */
  325. "DisableLevelDown" "0"
  326.  
  327. /* ----- [1.3. objectives] ----- */
  328.  
  329. /* Give x number of level by completing the bomb planting/defusing objectives.
  330. * Amount giving base on the value setting.
  331. */
  332. "ObjectiveBonus" "1"
  333.  
  334. /* Enables objective bonus on last level */
  335. "ObjectiveBonusWin" "0"
  336.  
  337. /**
  338. * Gives objective bonus on exploding the bomb instead of planting
  339. * 0 - bonus on planting
  340. * 1 - bonus on exploding
  341. */
  342. "ObjectiveBonusExplode" "0"
  343.  
  344. /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
  345. "RemoveObjectives" "3"
  346.  
  347. /* ----- [1.4. handicap] ----- */
  348.  
  349. /**
  350. * Maximum level that handicap can give.
  351. * 0 - Disable restriction
  352. * 1..N - Max level
  353. */
  354. "MaxHandicapLevel" "0"
  355.  
  356. /* Substract handicap level by this value */
  357. "HandicapLevelSubstract" "1"
  358.  
  359. /**
  360. * Gives joining players the avg/min level of all other players when they join late.
  361. * 0 - Disable
  362. * 1 - Avg level
  363. * 2 - Min level
  364. */
  365. "HandicapMode" "2"
  366.  
  367. /**
  368. * Allow players in the top rank to receive a handicap with the rest of the players.
  369. *
  370. * Handicap must also be turned on above for this to work.
  371. * See also "HandicapTopRank" to set rank limit for tp rank.
  372. *
  373. * 0 - Do not give handicap to the top rank players.
  374. * 1 - Give handicap to all players.
  375. */
  376. "TopRankHandicap" "1"
  377.  
  378. /**
  379. * Gives handicap level automaticaly every defined number of seconds.
  380. * This only works for players that is on very minimum level from
  381. * all the players.
  382. * Handicap must also be turned on for this to work.
  383. */
  384. "HandicapUpdate" "0"
  385.  
  386. /**
  387. * Give handicap not more then given number of times per map.
  388. * 0 - disabled
  389. */
  390. "HandicapTimesPerMap" "0"
  391.  
  392. /**
  393. * Do not give handicap to the top rank players.
  394. *
  395. * See also "TopRankHandicap" to allow all players to receive handicap.
  396. *
  397. * 0 - Give handicap to all players.
  398. * N - Do not give handicap for the first N players.
  399. */
  400. "HandicapTopRank" "10"
  401.  
  402. /**
  403. * Use spectator's levels to calculate handicap level.
  404. *
  405. * 0 - Handicap does not count levels of spectators.
  406. * 1 - Handicap counts levels of spectators.
  407. */
  408. "HandicapUseSpectators" "0"
  409.  
  410. /* ----- [1.5. equip] ----- */
  411.  
  412. /**
  413. * Give extra taser for the knife kill.
  414. *
  415. * Options:
  416. * 0 - disabled
  417. * 1 - enabled
  418. */
  419. "ExtraTaserOnKnifeKill" "1"
  420.  
  421. /**
  422. * Give extra molotov for the knife kill.
  423. *
  424. * Options:
  425. * 0 - disabled
  426. * 1 - enabled
  427. */
  428. "ExtraMolotovOnKnifeKill" "1"
  429.  
  430. /**
  431. * This gives the player a weapon with 50 bullets on molotov level.
  432. *
  433. * Example:
  434. * "MolotovBonusWeaponName" "glock" - gives glock
  435. * "MolotovBonusWeaponName" "deagle" - gives deagle
  436. * "MolotovBonusWeaponName" "" - feature disabled
  437. */
  438. "MolotovBonusWeaponName" ""
  439.  
  440. /* Gives a smoke grenade on molotov level */
  441. "MolotovBonusSmoke" "0"
  442.  
  443. /* Gives a Flash grenade on molotovlevel */
  444. "MolotovBonusFlash" "0"
  445.  
  446. /* Auto reload current level weapon on kill */
  447. "ReloadWeapon" "1"
  448.  
  449. /* Give player armor on spawn */
  450. "ArmorKevlar" "1"
  451. "ArmorHelmet" "1"
  452.  
  453. /* Remove additional ammo in bonus weapon on the nade level */
  454. "RemoveBonusWeaponAmmo" "0"
  455.  
  456. /**
  457. * If remove additional ammo in bonus weapon on the nade level is enabled, then give that bullets count.
  458. *
  459. * 0 - default clip size
  460. * 1-N - number of bullets
  461. */
  462. "BonusWeaponAmmo" "50"
  463.  
  464. /**
  465. * This gives the player a weapon with 50 bullets on nade level.
  466. * Example:
  467. * "NadeBonus" "glock" - gives glock
  468. * "NadeBonus" "deagle" - gives deagle
  469. * "NadeBonus" "" - feature disabled
  470. */
  471. "NadeBonus" "glock"
  472.  
  473. /* Gives a smoke grenade on nade level */
  474. "NadeSmoke" "0"
  475.  
  476. /* Gives a Flash grenade on nade level */
  477. "NadeFlash" "0"
  478.  
  479. /* Gives a smoke grenade on knife level */
  480. "KnifeSmoke" "0"
  481.  
  482. /* Gives a Flash grenade on knife level */
  483. "KnifeFlash" "0"
  484.  
  485. /**
  486. * Gives an extra hegrenade to the player if they get a kill
  487. *
  488. * 0 - Disable
  489. * 1 - Enable
  490. * 2 - Enable only for knife kills
  491. */
  492. "ExtraNade" "1"
  493.  
  494. /* Gives unlimited hegrenades to the player if he is on nage level */
  495. "UnlimitedNades" "o"
  496.  
  497. /**
  498. * Enable UnlimitedNades depending on the number of players in team.
  499. *
  500. * If UnlimitedNades is off and the number of players in one team less or
  501. * equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
  502. * When it will be more players on both teams, turn UnlimitedNades back to off.
  503. *
  504. * 0 - Disable
  505. * 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
  506. */
  507. "UnlimitedNadesMinPlayers" "1"
  508.  
  509. /**
  510. * Number of nades on the nade level.
  511. *
  512. * This option is disabled
  513. * if less then 2.
  514. */
  515. "NumberOfNades" "0"
  516.  
  517. /* ----- [1.6. multi level] ----- */
  518.  
  519. /* Multi Level Bonus */
  520. "MultiLevelBonus" "0"
  521.  
  522. /* Enable God Mode when multi leveled */
  523. "MultiLevelBonusGodMode" "1"
  524.  
  525. /**
  526. * Custom speed and gravity value multiplier for multi level bonus.
  527. * 0 - Disabled
  528. */
  529. "MultiLevelBonusGravity" "0.5"
  530. "MultiLevelBonusSpeed" "1.5"
  531.  
  532. /* Miltilevel visual effect */
  533. "MultiLevelEffect" "0"
  534.  
  535. /* How much levels is needed to get bonus */
  536. "MultiLevelAmount" "3"
  537.  
  538. /**
  539. * Type of the multi level effect.
  540. *
  541. * 1 - Old effect.
  542. * 2 - New effect (default).
  543. */
  544. "MultilevelEffectType" "2"
  545.  
  546. /* ----- [1.7. warmup] ----- */
  547.  
  548. /* Enables Warmup Round*/
  549. "WarmupEnabled" "1"
  550.  
  551. /* Warmup time length */
  552. "WarmupTimeLength" "60"
  553.  
  554. /**
  555. * Give random weapon on warmup.
  556. * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
  557. *
  558. * 0 - Disable
  559. * 1 - Random weapon every map
  560. * 2 - Random weapon every round
  561. * 3 - Random weapon every spawn
  562. */
  563. "WarmupRandomWeaponMode" "0"
  564.  
  565. /**
  566. * Gives unlimited hegrenades to the player if warmup is enabled.
  567. * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
  568. */
  569. "WarmupNades" "1"
  570.  
  571. /**
  572. * Weapon for warmup.
  573. * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
  574. */
  575. "WarmupWeapon" ""
  576.  
  577. /* ===== [2. GUNGAME TK CONFIG] ===== */
  578.  
  579. /**
  580. * How much levels to loose after TK
  581. * 0 - Disable
  582. * 1..N - Levels to loose
  583. */
  584. "TkLooseLevel" "0"
  585.  
  586. /* ===== [3. GUNGAME AFK CONFIG] ===== */
  587.  
  588. /* Enables or disables built in Afk management system */
  589. "AfkManagement" "1"
  590.  
  591. /* Kick player on x number of afk deaths. */
  592. "AfkDeaths" "5"
  593.  
  594. /**
  595. * What action to deal with the player when the maximum is reach?
  596. * 0 = Nothing, 1 = Kick, 2 = Move to spectate,
  597. */
  598. "AfkAction" "2"
  599.  
  600. /* Reload current weapon on afk kill. */
  601. "AfkReload" "0"
  602.  
  603. /* ===== [4. GUNGAME STATS CONFIG] ===== */
  604.  
  605. /**
  606. * Prune player from player win database after numbers of days if they
  607. * havn't been in the server in awhile. This occur during map change.
  608. * It it recommended that you set a value to this setting. Over time as
  609. * the player win database get filled up. It can cause long map changes.
  610. * 0 = off otherwise the value is the number of days.
  611. */
  612. "Prune" "366"
  613.  
  614. /* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */
  615.  
  616. /* Display winner in MOTD window. */
  617. "DisplayWinnerMotd" "1"
  618.  
  619. /**
  620. * URL to display in MOTD window.
  621. *
  622. * Default: http://otstrel.ru/gg5_win_csgo.php?close=10
  623. * URL Params:
  624. * close=<int> - close popup window in that number of seconds. 0 = disabled. default = disabled.
  625. */
  626. "DisplayWinnerUrl" "http://otstrel.ru/gg5_win_csgo.php?close=10"
  627.  
  628. /* Show player rank on win in chat */
  629. "ShowPlayerRankOnWin" "1"
  630.  
  631. /**
  632. * If player wins on bot, then dont add win in stats.
  633. *
  634. * 0 - Add win into stats.
  635. * 1 - Don't add win into stats.
  636. */
  637. "DontAddWinsOnBot" "0"
  638.  
  639. /* ===== [6. GUNGAME BOTS CONFIG] ===== */
  640.  
  641. /**
  642. * Dont use bots levels for handicap calculation.
  643. * Dont give handicap level to bots too.
  644. */
  645. "HandicapSkipBots" "0"
  646.  
  647. /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
  648. "BotsCanWinGame" "0"
  649.  
  650. /* Allow level up by killing a bot with knife */
  651. "AllowLevelUpByKnifeBot" "1"
  652.  
  653. /* Allow level up by killing a bot with hegrenade */
  654. "AllowLevelUpByExplodeBot" "1"
  655.  
  656. /* Allow level up by killing a bot with knife if there is no other human */
  657. "AllowLevelUpByKnifeBotIfNoHuman" "1"
  658.  
  659. /* Allow level up by killing a bot with hegrenade if there is no other human */
  660. "AllowLevelUpByExplodeBotIfNoHuman" "1"
  661. }
  662.  
  663. "Sounds"
  664. {
  665. "IntroSound" "music/gungame/intro1.mp3"
  666. "KnifeLevel" "music/gungame/knife_level.mp3"
  667. "NadeLevel" "music/gungame/nade_level.mp3"
  668. "LevelSteal" "music/gungame/smb3_1-up.mp3"
  669. "LevelUp" "music/gungame/smb3_powerup.mp3"
  670. "LevelDown" "music/gungame/smb3_powerdown.mp3"
  671. "Triple" "music/gungame/smb_star.mp3"
  672. "Autoff" "music/gungame/smb_warning2.mp3"
  673. "MultiKill" "music/gungame/multikill.mp3" // (�) VALVE
  674. /* Put each song filename in this list seperated by commas */
  675. "Winner" "music/gungame/winner.mp3" // (�) VALVE
  676. "WarmupTimerSound" "music/gungame/timer.mp3" // (�) VALVE
  677. }
  678. }
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