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Sep 2nd, 2013
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  1. {
  2. "frames": {
  3. "Combat": {
  4. "isClosable": "boolean:false",
  5. "isClosed": "boolean:false",
  6. "isMinimizable": "boolean:true",
  7. "isMinimized": "boolean:false",
  8. "isPinnable": "boolean:true",
  9. "isPinned": "boolean:false",
  10. "locX": "int:296",
  11. "locY": "int:5"
  12. },
  13. "Other": {
  14. "isClosable": "boolean:false",
  15. "isClosed": "boolean:false",
  16. "isMinimizable": "boolean:true",
  17. "isMinimized": "boolean:false",
  18. "isPinnable": "boolean:true",
  19. "isPinned": "boolean:false",
  20. "locX": "int:642",
  21. "locY": "int:21"
  22. },
  23. "Player": {
  24. "isClosable": "boolean:false",
  25. "isClosed": "boolean:false",
  26. "isMinimizable": "boolean:true",
  27. "isMinimized": "boolean:false",
  28. "isPinnable": "boolean:true",
  29. "isPinned": "boolean:false",
  30. "locX": "int:187",
  31. "locY": "int:5"
  32. },
  33. "Render": {
  34. "isClosable": "boolean:false",
  35. "isClosed": "boolean:false",
  36. "isMinimizable": "boolean:true",
  37. "isMinimized": "boolean:false",
  38. "isPinnable": "boolean:true",
  39. "isPinned": "boolean:false",
  40. "locX": "int:416",
  41. "locY": "int:10"
  42. },
  43. "Theme": {
  44. "isClosable": "boolean:false",
  45. "isClosed": "boolean:false",
  46. "isMinimizable": "boolean:true",
  47. "isMinimized": "boolean:false",
  48. "isPinnable": "boolean:true",
  49. "isPinned": "boolean:false",
  50. "locX": "int:114",
  51. "locY": "int:5"
  52. },
  53. "Values": {
  54. "isClosable": "boolean:false",
  55. "isClosed": "boolean:false",
  56. "isMinimizable": "boolean:true",
  57. "isMinimized": "boolean:false",
  58. "isPinnable": "boolean:true",
  59. "isPinned": "boolean:false",
  60. "locX": "int:5",
  61. "locY": "int:5"
  62. },
  63. "World": {
  64. "isClosable": "boolean:false",
  65. "isClosed": "boolean:false",
  66. "isMinimizable": "boolean:true",
  67. "isMinimized": "boolean:false",
  68. "isPinnable": "boolean:true",
  69. "isPinned": "boolean:false",
  70. "locX": "int:522",
  71. "locY": "int:12"
  72. }
  73. },
  74. "module": {
  75. "AgileFly": {
  76. "settings": {},
  77. "speed": "float:1.0",
  78. "state": "boolean:false"
  79. },
  80. "Annoy": {
  81. "settings": {},
  82. "state": "boolean:false"
  83. },
  84. "AntiVelocity": {
  85. "settings": {},
  86. "state": "boolean:false"
  87. },
  88. "AutoRespawn": {
  89. "settings": {},
  90. "state": "boolean:false"
  91. },
  92. "AutoSoup": {
  93. "settings": {},
  94. "state": "boolean:false"
  95. },
  96. "AutoSwim": {
  97. "settings": {},
  98. "state": "boolean:false"
  99. },
  100. "AutoSword": {
  101. "settings": {},
  102. "state": "boolean:false"
  103. },
  104. "Beacon": {
  105. "settings": {},
  106. "state": "boolean:false"
  107. },
  108. "BowAimbot": {
  109. "animal": "boolean:false",
  110. "mob": "boolean:true",
  111. "settings": {},
  112. "silent": "boolean:true",
  113. "state": "boolean:false"
  114. },
  115. "BreadCrumb": {
  116. "settings": {},
  117. "state": "boolean:false"
  118. },
  119. "BunnyHop": {
  120. "settings": {},
  121. "state": "boolean:false"
  122. },
  123. "CaveFinder": {
  124. "settings": {},
  125. "state": "boolean:false"
  126. },
  127. "Criticals": {
  128. "settings": {},
  129. "state": "boolean:false"
  130. },
  131. "EnderPort": {
  132. "settings": {},
  133. "state": "boolean:false"
  134. },
  135. "Flight": {
  136. "settings": {
  137. "Flight Speed": "a.a.a.h.k$c_:1.0"
  138. },
  139. "state": "boolean:false"
  140. },
  141. "Freecam": {
  142. "settings": {},
  143. "state": "boolean:false"
  144. },
  145. "Fullbright": {
  146. "settings": {},
  147. "state": "boolean:true"
  148. },
  149. "Glide": {
  150. "settings": {
  151. "Glide Factor": "a.a.a.h.k$c_:0.01"
  152. },
  153. "state": "boolean:false"
  154. },
  155. "HitSpheres": {
  156. "settings": {},
  157. "state": "boolean:false"
  158. },
  159. "KillAura": {
  160. "animal": "boolean:false",
  161. "mob": "boolean:true",
  162. "safe": "boolean:false",
  163. "saferange": "float:0.0",
  164. "settings": {
  165. "Kill Aura Delay": "a.a.a.h.k$c_:6.5",
  166. "Kill Aura Range": "a.a.a.h.k$c_:3.9"
  167. },
  168. "silent": "boolean:true",
  169. "state": "boolean:false"
  170. },
  171. "LSD": {
  172. "settings": {},
  173. "state": "boolean:false"
  174. },
  175. "Legit": {
  176. "settings": {},
  177. "state": "boolean:false"
  178. },
  179. "MotionBlur": {
  180. "settings": {},
  181. "state": "boolean:false"
  182. },
  183. "NameTags": {
  184. "settings": {},
  185. "state": "boolean:true"
  186. },
  187. "NoFall": {
  188. "settings": {},
  189. "state": "boolean:false"
  190. },
  191. "Nuker": {
  192. "settings": {},
  193. "state": "boolean:false"
  194. },
  195. "QuakeBot": {
  196. "settings": {},
  197. "state": "boolean:false"
  198. },
  199. "Replace": {
  200. "settings": {},
  201. "state": "boolean:false"
  202. },
  203. "Search": {
  204. "ids": "java.lang.String:52,54,",
  205. "settings": {},
  206. "state": "boolean:true"
  207. },
  208. "Sneak": {
  209. "settings": {},
  210. "state": "boolean:false"
  211. },
  212. "SpawnTeleport": {
  213. "settings": {}
  214. },
  215. "Speedmine": {
  216. "settings": {},
  217. "state": "boolean:false"
  218. },
  219. "Sprint": {
  220. "settings": {
  221. "Sprint Speed": "a.a.a.h.k$c_:1.3"
  222. },
  223. "state": "boolean:false"
  224. },
  225. "Step": {
  226. "settings": {},
  227. "state": "boolean:false"
  228. },
  229. "Tracers": {
  230. "animal": "boolean:true",
  231. "mob": "boolean:true",
  232. "pattern": "java.lang.String:(?i)([a-z0-9ยง_]+?)",
  233. "settings": {},
  234. "state": "boolean:true"
  235. },
  236. "Trajectories": {
  237. "settings": {},
  238. "state": "boolean:true"
  239. },
  240. "Waypoints": {
  241. "settings": {},
  242. "state": "boolean:false"
  243. },
  244. "WireFrame": {
  245. "settings": {},
  246. "state": "boolean:false"
  247. },
  248. "Xray": {
  249. "ids": "java.lang.String:56,",
  250. "settings": {
  251. "World Alpha": "a.a.a.h.k$c_:26.0"
  252. },
  253. "state": "boolean:false"
  254. }
  255. }
  256. }
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