Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*
- * Copyright (C) 2009 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- // OpenGL ES 2.0 code
- #include <jni.h>
- #include <android/log.h>
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <math.h>
- #define LOG_TAG "libgl2jni"
- #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
- #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
- static void printGLString(const char *name, GLenum s) {
- const char *v = (const char *) glGetString(s);
- LOGI("GL %s = %s\n", name, v);
- }
- static void checkGlError(const char* op) {
- for (GLint error = glGetError(); error; error
- = glGetError()) {
- LOGI("after %s() glError (0x%x)\n", op, error);
- }
- }
- static const char gVertexShader[] =
- "attribute vec4 vPosition;\n"
- "void main() {\n"
- " gl_Position = vPosition;\n"
- "}\n";
- static const char gFragmentShader[] =
- "precision mediump float;\n"
- "void main() {\n"
- " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
- "}\n";
- GLuint loadShader(GLenum shaderType, const char* pSource) {
- GLuint shader = glCreateShader(shaderType);
- if (shader) {
- glShaderSource(shader, 1, &pSource, NULL);
- glCompileShader(shader);
- GLint compiled = 0;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
- if (!compiled) {
- GLint infoLen = 0;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
- if (infoLen) {
- char* buf = (char*) malloc(infoLen);
- if (buf) {
- glGetShaderInfoLog(shader, infoLen, NULL, buf);
- LOGE("Could not compile shader %d:\n%s\n",
- shaderType, buf);
- free(buf);
- }
- glDeleteShader(shader);
- shader = 0;
- }
- }
- }
- return shader;
- }
- GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
- GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
- if (!vertexShader) {
- return 0;
- }
- GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
- if (!pixelShader) {
- return 0;
- }
- GLuint program = glCreateProgram();
- if (program) {
- glAttachShader(program, vertexShader);
- checkGlError("glAttachShader");
- glAttachShader(program, pixelShader);
- checkGlError("glAttachShader");
- glLinkProgram(program);
- GLint linkStatus = GL_FALSE;
- glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
- if (linkStatus != GL_TRUE) {
- GLint bufLength = 0;
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
- if (bufLength) {
- char* buf = (char*) malloc(bufLength);
- if (buf) {
- glGetProgramInfoLog(program, bufLength, NULL, buf);
- LOGE("Could not link program:\n%s\n", buf);
- free(buf);
- }
- }
- glDeleteProgram(program);
- program = 0;
- }
- }
- return program;
- }
- GLuint gProgram;
- GLuint gvPositionHandle;
- GLfloat vertices[8];
- bool setupGraphics(int w, int h) {
- printGLString("Version", GL_VERSION);
- printGLString("Vendor", GL_VENDOR);
- printGLString("Renderer", GL_RENDERER);
- printGLString("Extensions", GL_EXTENSIONS);
- LOGI("setupGraphics(%d, %d)", w, h);
- gProgram = createProgram(gVertexShader, gFragmentShader);
- if (!gProgram) {
- LOGE("Could not create program.");
- return false;
- }
- gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
- checkGlError("glGetAttribLocation");
- LOGI("glGetAttribLocation(\"vPosition\") = %d\n",
- gvPositionHandle);
- glViewport(0, 0, w, h);
- checkGlError("glViewport");
- float proj_x = 2.0f/w;
- float proj_y = 2.0f/h;
- float pa = 0.5f * proj_x;
- float pb = 5.5f * proj_x;
- float y = 5.5f * proj_y;
- float y2 = 6.5f * proj_y;
- //pa to pb
- vertices[0] = pa;
- vertices[1] = y;
- vertices[2] = pb;
- vertices[3] = y;
- //pb to pa
- vertices[4] = pb;
- vertices[5] = y2;
- vertices[6] = pa;
- vertices[7] = y2;
- return true;
- }
- void renderFrame() {
- glClearColor(0, 0, 0, 1.0f);
- checkGlError("glClearColor");
- glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
- checkGlError("glClear");
- glUseProgram(gProgram);
- checkGlError("glUseProgram");
- glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, vertices);
- checkGlError("glVertexAttribPointer");
- glEnableVertexAttribArray(gvPositionHandle);
- checkGlError("glEnableVertexAttribArray");
- glDrawArrays(GL_LINES, 0, 8);
- checkGlError("glDrawArrays");
- }
- extern "C" {
- JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_init(JNIEnv * env, jobject obj, jint width, jint height);
- JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_step(JNIEnv * env, jobject obj);
- };
- JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_init(JNIEnv * env, jobject obj, jint width, jint height)
- {
- setupGraphics(width, height);
- }
- JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_step(JNIEnv * env, jobject obj)
- {
- renderFrame();
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement