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OBS Studio Log

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Jun 27th, 2016
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  1. 12:44:06: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  2. 12:44:06: CUDA loaded successfully
  3. 12:44:06: 1 CUDA capable devices found
  4. 12:44:06: [ GPU #0 - < GeForce GTX 950 > has Compute SM 5.2, NVENC Available ]
  5. 12:44:25: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
  6. 12:44:25: -------------------------------
  7. 12:44:25: CPU Name: AMD FX(tm)-8320 Eight-Core Processor
  8. 12:44:25: CPU Speed: 3516MHz
  9. 12:44:25: Physical Memory: 4095MB Total, 4095MB Free
  10. 12:44:25: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
  11. 12:44:25: monitor 1: pos={0, 0}, size={1280, 1024}
  12. 12:44:25: Windows Version: 10.0 Build 10586 (revision 0)
  13. 12:44:25: Aero is Enabled
  14. 12:44:25: -------------------------------
  15. 12:44:25: OBS Modules:
  16. 12:44:25: Base Address Module
  17. 12:44:25: 00E60000 OBS.exe
  18. 12:44:25: 67A70000 OBSApi.dll
  19. 12:44:25: 68760000 DShowPlugin.dll
  20. 12:44:25: 68730000 GraphicsCapture.dll
  21. 12:44:25: 68700000 NoiseGate.dll
  22. 12:44:25: 686E0000 PSVPlugin.dll
  23. 12:44:25: 686C0000 scenesw.dll
  24. 12:44:25: ------------------------------------------
  25. 12:44:25: Adapter 1
  26. 12:44:25: Video Adapter: NVIDIA GeForce GTX 950
  27. 12:44:25: Video Adapter Dedicated Video Memory: 2065367040
  28. 12:44:25: Video Adapter Shared System Memory: 2229534720
  29. 12:44:25: Video Adapter Output 1: pos={0, 0}, size={1280, 1024}, attached=true
  30. 12:44:25: =====Stream Start: 2016-06-20, 12:44:25===============================================
  31. 12:44:25: Multithreaded optimizations: On
  32. 12:44:25: Base resolution: 1280x1024
  33. 12:44:25: Output resolution: 1280x1024
  34. 12:44:25: ------------------------------------------
  35. 12:44:25: Loading up D3D10 on NVIDIA GeForce GTX 950 (Adapter 1)...
  36. 12:44:25: ------------------------------------------
  37. 12:44:25: Audio Format: 48000 Hz
  38. 12:44:25: ------------------------------------------
  39. 12:44:25: Audio Channels: 2 Ch
  40. 12:44:25: Playback device Default
  41. 12:44:25: ------------------------------------------
  42. 12:44:25: Using desktop audio input: Headset Earphone (Razer Kraken 7.1)
  43. 12:44:25: Global Audio time adjust: 0
  44. 12:44:25: ------------------------------------------
  45. 12:44:25: Audio Encoding: AAC
  46. 12:44:25: bitrate: 128
  47. 12:44:25: Using graphics capture
  48. 12:44:25: Trying to hook process: csgo.exe
  49. 12:44:25: Scene buffering time set to 700
  50. 12:44:25: ------------------------------------------
  51. 12:44:25: Video Encoding: x264
  52. 12:44:25: fps: 45
  53. 12:44:25: width: 1280, height: 1024
  54. 12:44:25: preset: veryfast
  55. 12:44:25: profile: main
  56. 12:44:25: keyint: 90
  57. 12:44:25: CBR: yes
  58. 12:44:25: CFR: yes
  59. 12:44:25: max bitrate: 1000
  60. 12:44:25: buffer size: 1000
  61. 12:44:25: ------------------------------------------
  62. 12:44:27: Using RTMP service: Twitch
  63. 12:44:27: Server selection: rtmp://live.twitch.tv/app
  64. 12:44:28: Completed handshake with rtmp://live.twitch.tv/app in 325 ms.
  65. 12:44:29: SO_SNDBUF was at 65536
  66. 12:44:33: RTMPPublisher::SocketLoop: Stalled for 2023 ms to write 2803 bytes (buffer: 0 / 144384), unstable connection?
  67. 12:44:41: SharedTexCapture hooked
  68. 12:44:52: RTMPPublisher::SocketLoop: Stalled for 2066 ms to write 8216 bytes (buffer: 0 / 144384), unstable connection?
  69. 12:45:03: FlushBufferedVideo: Flushing 254 packets over 5623 ms
  70. 12:45:09: Total frames encoded: 1919, total frames duplicated: 3 (0.16%)
  71. 12:45:09: Total frames rendered: 1702, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  72. 12:45:09:
  73. 12:45:09: Profiler time results:
  74. 12:45:09:
  75. 12:45:09: ==============================================================
  76. 12:45:09: video thread frame - [100%] [avg time: 0.775 ms] [children: 27.1%] [unaccounted: 72.9%]
  77. 12:45:09: | scene->Preprocess - [0.258%] [avg time: 0.002 ms]
  78. 12:45:09: | GPU download and conversion - [26.8%] [avg time: 0.208 ms] [children: 24.3%] [unaccounted: 2.58%]
  79. 12:45:09: | | flush - [22.5%] [avg time: 0.174 ms]
  80. 12:45:09: | | CopyResource - [1.03%] [avg time: 0.008 ms]
  81. 12:45:09: | | conversion to 4:2:0 - [0.774%] [avg time: 0.006 ms]
  82. 12:45:09: Convert444Threads - [100%] [avg time: 1.982 ms] [children: 99.4%] [unaccounted: 0.555%]
  83. 12:45:09: | Convert444toNV12 - [99.4%] [avg time: 1.971 ms]
  84. 12:45:09: encoder thread frame - [100%] [avg time: 2.35 ms] [children: 0.979%] [unaccounted: 99%]
  85. 12:45:09: | sending stuff out - [0.979%] [avg time: 0.023 ms]
  86. 12:45:09: ==============================================================
  87. 12:45:09:
  88. 12:45:09:
  89. 12:45:09: Profiler CPU results:
  90. 12:45:09:
  91. 12:45:09: ==============================================================
  92. 12:45:09: video thread frame - [cpu time: avg 0.174 ms, total 296.875 ms] [avg calls per frame: 1]
  93. 12:45:09: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  94. 12:45:09: | GPU download and conversion - [cpu time: avg 0.1 ms, total 171.875 ms] [avg calls per frame: 1]
  95. 12:45:09: | | flush - [cpu time: avg 0.082 ms, total 140.625 ms] [avg calls per frame: 1]
  96. 12:45:09: | | CopyResource - [cpu time: avg 0.009 ms, total 15.625 ms] [avg calls per frame: 1]
  97. 12:45:09: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  98. 12:45:09: Convert444Threads - [cpu time: avg 2.002 ms, total 6671.88 ms] [avg calls per frame: 2]
  99. 12:45:09: | Convert444toNV12 - [cpu time: avg 1.997 ms, total 6656.25 ms] [avg calls per frame: 2]
  100. 12:45:09: encoder thread frame - [cpu time: avg 1.961 ms, total 3265.63 ms] [avg calls per frame: 1]
  101. 12:45:09: | sending stuff out - [cpu time: avg 0.018 ms, total 31.25 ms] [avg calls per frame: 1]
  102. 12:45:09: ==============================================================
  103. 12:45:09:
  104. 12:45:09: =====Stream End: 2016-06-20, 12:45:09=================================================
  105. 12:45:09: ~RTMPPublisher: Packet flush completed in 107 ms
  106. 12:45:09: ~RTMPPublisher: Send thread terminated in 0 ms
  107. 12:45:09: RTMPPublisher::SocketLoop: Graceful loop exit
  108. 12:45:09: ~RTMPPublisher: Socket thread terminated in 0 ms
  109. 12:45:09: =====Stream End: 2016-06-20, 12:45:09=================================================
  110. 12:45:27: Terminating 0x1918
  111. 12:45:27: Terminating 0x21b0
  112.  
  113.  
  114. Last game capture log:
  115. 2016-06-20, 12:44:25: we're booting up:
  116. 12:44:25: CaptureThread: attached to process csgo.exe
  117. 12:44:25: D3D9 Present
  118. 12:44:25: (half life scientist) everything.. seems to be in order
  119. 12:44:35: D3D9EndScene called
  120. 12:44:35: D3DPRESENT_PARAMETERS {
  121. 12:44:35: BackBufferWidth: 1280
  122. 12:44:35: BackBufferHeight: 1024
  123. 12:44:35: BackBufferFormat: D3DFMT_A8R8G8B8
  124. 12:44:35: BackBufferCount: 1
  125. 12:44:35: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  126. 12:44:35: MultiSampleQuality: 0
  127. 12:44:35: SwapEffect: D3DSWAPEFFECT_DISCARD
  128. 12:44:35: hDeviceWindow: 787530
  129. 12:44:35: Windowed: false
  130. 12:44:35: EnableAutoDepthStencil: true
  131. 12:44:35: AutoDepthStencilFormat: D3DFMT_D24S8
  132. 12:44:35: Flags: None
  133. 12:44:35: FullScreen_RefreshRateInHz: 60
  134. 12:44:35: PresentationInterval: 2147483648
  135. 12:44:35: };
  136. 12:44:35: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  137. 12:44:35: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  138. 12:44:35: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  139. 12:44:35: successfully set up d3d9 hooks
  140. 12:44:35: D3D9Reset called
  141. 12:44:35: ---------------------- Cleared D3D9 Capture ----------------------
  142. 12:44:35: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  143. 12:44:35: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  144. 12:44:35: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  145. 12:44:35: successfully set up d3d9 hooks
  146. 12:44:41: D3D9EndScene called
  147. 12:44:41: D3D9Present called
  148. 12:44:41: DoD3D9GPUHook: success
  149. 12:44:41: D3DSURFACE_DESC {
  150. 12:44:41: Format: D3DFMT_A8R8G8B8
  151. 12:44:41: Type: D3DRTYPE_SURFACE
  152. 12:44:41: Usage: D3DUSAGE_RENDERTARGET
  153. 12:44:41: Pool: D3DPOOL_DEFAULT
  154. 12:44:41: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  155. 12:44:41: MultiSampleQuality: 0
  156. 12:44:41: Width: 1280
  157. 12:44:41: Height: 1024
  158. 12:44:41: };
  159. 12:44:41: successfully capturing d3d9 frames via GPU
  160.  
  161. 12:45:27: Memory Leaks Were Detected.
  162. 12:45:27:
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