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- // Enum Name, Pretty Text, Storage Type, Layer, Position Offset, Size (in tiles)
- ENUM_ENTRY(ENTITY, "Entity", ENTITY_DYNAMIC_NOCOLLISION, ENTITY_LAYER, TVector2(), TVector2(1)),
- ENUM_ENTRY(ENTITY_BLADE, "Entity Blade", ENTITY_DYNAMIC_COLLISION, ENTITY_OVERLAY, TVector2(), TVector2(4)),
- ENUM_ENTRY(ENTITY_BOSS_HELICOPTER, "Entity Boss Helicopter", ENTITY_DYNAMIC_COLLISION, ENTITY_BOSS, TVector2(), TVector2(6)),
- ENUM_ENTRY(ENTITY_PRISON, "Entity Prison", ENTITY_DYNAMIC_COLLISION, ENTITY_CHARACTER_OVERLAY_LAYER, TVector2(), TVector2(2)),
- ENUM_ENTRY(ENTITY_SPIKE_TRAP, "Entity Spike Trap", ENTITY_DYNAMIC_COLLISION, ENTITY_UNDER_OVERLAY, TVector2(), TVector2(1)),
- ENUM_ENTRY(ENTITY_TRUCK, "Entity Truck", ENTITY_DYNAMIC_COLLISION, ENTITY_UNDER_OVERLAY, -TVector2(0.0f, 2.0f), TVector2(5, 3)),
- ENUM_ENTRY(ENTITY_ENEMY, "Entity Enemy", ENTITY_DYNAMIC_COLLISION, ENTITY_CHARACTER_LAYER, -TVector2(8.0f, 16.0f), TVector2(1)),
- ENUM_ENTRY(ENTITY_ENEMY_SHIELD, "Entity Enemy Shield", ENTITY_DYNAMIC_COLLISION, ENTITY_CHARACTER_LAYER, -TVector2(8.0f, 16.0f), TVector2(1)),
- ENUM_ENTRY(ENTITY_ENEMY_SPAWNER, "Entity Enemy Spawner", ENTITY_DYNAMIC_COLLISION, ENTITY_LAYER, TVector2(), TVector2(1)),
- ENUM_ENTRY(ENTITY_PLAYER, "Entity Player", ENTITY_DYNAMIC_COLLISION, ENTITY_PLAYER_LAYER, -TVector2(8.0f, 16.0f), TVector2(1)),
- ENUM_ENTRY(ENTITY_PRISONER, "Entity Prisoner", ENTITY_DYNAMIC_COLLISION, ENTITY_CHARACTER_LAYER, -TVector2(8.0f, 16.0f), TVector2(1)),
- ENUM_ENTRY(ENTITY_VILLAGER, "Entity Villager", ENTITY_DYNAMIC_COLLISION, ENTITY_CHARACTER_LAYER, -TVector2(8.0f, 16.0f), TVector2(1)),
- ENUM_ENTRY(ENTITY_TILE_BARREL, "Entity Tile Barrel", ENTITY_DYNAMIC_COLLISION, ENTITY_LAYER, TVector2(), TVector2(1)),
- ENUM_ENTRY(ENTITY_TILE_BOX, "Entity Tile Box", ENTITY_DYNAMIC_COLLISION, ENTITY_LAYER, TVector2(), TVector2(1)),
- ENUM_ENTRY(ENTITY_TILE_BOX_LOOT, "Entity Tile Box Loot", ENTITY_DYNAMIC_COLLISION, ENTITY_LAYER, TVector2(), TVector2(1)),
- ENUM_ENTRY(ENTITY_TILE_BOX_MILITARY, "Entity Tile Box Military", ENTITY_DYNAMIC_COLLISION, ENTITY_LAYER, TVector2(), TVector2(2, 1)),
- ENUM_ENTRY(ENTITY_TILE_WALL, "Entity Tile Wall", ENTITY_DYNAMIC_COLLISION, ENTITY_LAYER, TVector2(), TVector2(1)),
- ENUM_ENTRY(NUM_LEVELENTITYTYPE, "", ENTITY_DYNAMIC_COLLISION, ENTITY_LAYER, TVector2(), TVector2(1))
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