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- X. Name (Probability when aligning 3, ... 4, ... 5): Description
- 1. Opportunist (5%, 10%, 10%): Attacks can occasionally deal greater damage than usual.
- 2. Heavy Hitter (20%, 50%, 50%): Attacks sometimes deal greater damage than usual.
- 3. Dragon Talon (20%, 50%, 50%): Attacks sometimes deal greater damage than usual.
- 4. Power of 4 (0%, 100%, 0%): Attacks do more damage when you make a match of four.
- 5. Power of 5 (0%, 0%, 100%): Attacks do more damage when you make a match of five.
- 6. Last-Ditch Effort (50%, 100%, 100%): Attacks do more damage when things are looking desperate.
- 7. Hitting Streak (60%, 100%, 100%): Does more damage the more times in a row it is triggered.
- 8. Damage Streak (60%, 100%, 100%): Does more damage the more times in a row it is triggered.
- 9. Risk-Taker (50%, 70%, 100%): Damage may randomly be increased or decreased.
- 10. Swarm (60%, 100%, 100%): Attacks do more damage when things are looking desperate.
- 11. Steely Resolve (60%, 100%, 100%): Attacks do more damage when things are looking desperate.
- 12. Pyre (50%, 100%, 100%): Increases damage done by any Fire types in a combo.
- 13. Dancing Dragons (20%, 50%, 100%): Increases damage done by any Dragon types in a combo.
- 14. Pummel (15%, 50%, 100%): Increases damage done by any Fighting types in a combo.
- 15. Pixie Power (15%, 35%, 60%): Increases damage done by any Fairy types in a combo.
- 16. Sinister Power (15%, 35%, 60%): Increases damage done by any Dark types in a combo.
- 17. Crowd Control (20%, 100%, 100%): The more [var]name in the puzzle area, the more damage.
- 18. Counterattack (25%, 50%, 100%): The more disruptions on the board, the greater the damage.
- 19. Vitality Drain (5%, 10%, 30%): Does more damage when the opponent has more HP left.
- 20. Quake (20%, 30%, 50%): Sometimes increases damage and leaves opponent paralyzed.
- 21. Fearless (10%, 50%, 100%): Combos do more damage if the opponent is Ghost type.
- 22. Swat (20%, 30%, 50%): Does more damage against Flying, Bug, or Fairy types.
- 23. Brute Force (50%, 100%, 100%): Increases damage for attacks that are not very effective.
- 24. Quirky (30%, 50%, 100%): Occasionally erases one extra matching Pokémon elsewhere.
- 25. Quirky+ (25%, 35%, 100%): Occasionally erases two extra matching Pokémon elsewhere.
- 26. Prank (20%, 40%, 100%): Occasionally changes when a foe will next disrupt your play.
- 27. Stabilize (30%, 50%, 100%): Occasionally erases one of the foe's disruptions on the board.
- 28. Stabilize+ (20%, 50%, 80%): Occasionally erases two of the foe's disruptions on the board.
- 29. Disrupt Buster (2%, 3%, 4%): Occasionally erases all of the foe's disruptions.
- 30. Rock Break (100%, 100%, 100%): Destroys one breakable-rock disruption without fail.
- 31. Cloud Clear (100%, 100%, 100%): Clears away one black-cloud disruption without fail.
- 32. Block Smash (100%, 100%, 100%): Clears one unbreakable-block disruption without fail.
- 33. Eject (100%, 100%, 100%): Removes one non-Support Pokémon icon without fail.
- 34. Barrier Bash (100%, 100%, 100%): Removes one barrier-type disruption without fail.
- 35. Swap (30%, 50%, 100%): Can replace a disruption with this Pokémon.
- 36. Chill (20%, 30%, 100%): Can delay your opponent's disruptions for a turn.
- 37. Astonish (20%, 30%, 100%): Can delay your opponent's disruptions for a turn.
- 38. Flap (50%, 100%, 100%): Occasionally delays a Ground- type opponent's disruptions.
- 39. Mind Zap (10%, 40%, 100%): Can delay your opponent's disruptions for a turn.
- 40. Burn (5%, 30%, 80%): Leaves the foe burned.
- 41. Spookify (5%, 30%, 80%): Leaves the foe spooked.
- 42. Freeze (5%, 25%, 70%): Leaves the foe frozen.
- 43. Sleep Charm (5%, 30%, 80%): Leaves the foe asleep.
- 44. Paralyze (10%, 30%, 80%): Leaves the foe paralyzed.
- 45. Mega Boost (50%, 100%, 100%): Fills the Mega Gauge of a Pokémon of the same type.
- 46. Hyper Punch (10%, 50%, 50%): Attacks sometimes deal greater damage than usual.
- 47. Power of 4+ (0%, 80%, 0%): Attacks do even more damage when you make a match of four.
- 48. Power of 5+ (0%, 0%, 80%): Attacks do even more damage when you make a match of five.
- 49. Crowd Power (40%, 100%, 100%): The more [var]name in the puzzle area, the more damage.
- 50. Double Normal (20%, 60%, 80%): Increases damage done by any Normal types in a combo.
- 51. Mega Boost+ (50%, 100%, 100%): Fills the Mega Gauge of the same type of Pokémon more.
- 52. Mega Boost++ (10%, 20%, 30%): Fills the Mega Gauge of same type of Pokémon even more.
- 53. Stabilize++ (25%, 50%, 100%): Occasionally erases five of the foe's disruptions on the board.
- 54. Rock Break+ (50%, 100%, 100%): Sometimes destroys three breakable-rock disruptions.
- 55. Rock Break++ (40%, 100%, 100%): Sometimes destroys five breakable-rock disruptions.
- 56. Cloud Clear+ (50%, 100%, 100%): Sometimes clears away three black-cloud disruptions.
- 57. Cloud Clear++ (40%, 100%, 100%): Sometimes clears away five black-cloud disruptions.
- 58. Block Smash+ (50%, 100%, 100%): Sometimes clears three unbreakable-block disruptions.
- 59. Block Smash++ (40%, 100%, 100%): Sometimes clears five unbreakable-block disruptions.
- 60. Eject+ (50%, 100%, 100%): Sometimes removes three non-Support Pokémon icons.
- 61. Eject++ (40%, 100%, 100%): Sometimes removes five non-Support Pokémon icons.
- 62. Barrier Bash+ (50%, 100%, 100%): Sometimes removes three barrier-type disruptions.
- 63. Barrier Bash++ (40%, 100%, 100%): Sometimes removes five barrier-type disruptions.
- 64. Swap+ (25%, 50%, 100%): Can replace some disruptions with this Pokémon.
- 65. Swap++ (20%, 50%, 100%): Can replace many disruptions with this Pokémon.
- 66. Shock Attack (20%, 30%, 80%): Leaves the foe paralyzed.
- 67. Nosedive (15%, 40%, 70%): Attacks can occasionally deal greater damage than usual.
- 68. Sky Blast (10%, 60%, 90%): Increases damage done by any Flying types in a combo.
- 69. Poisonous Mist (15%, 25%, 30%): Does more damage when the opponent has more HP left.
- 70. Downpour (15%, 25%, 30%): Does more damage when the opponent has more HP left.
- 71. Super Bolt (10%, 20%, 50%): Attacks can occasionally deal greater damage than usual.
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