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Jun 22nd, 2013
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  1. CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
  2. ---- cod2map ----
  3. ----- FS_Startup -----
  4. Current search path:
  5. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/main
  6. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_27.iwd (60 files)
  7. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_26.iwd (522 files)
  8. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_25.iwd (139 files)
  9. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_24.iwd (502 files)
  10. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_23.iwd (3 files)
  11. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_22.iwd (529 files)
  12. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_21.iwd (13 files)
  13. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_20.iwd (69 files)
  14. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_19.iwd (52 files)
  15. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
  16. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_17.iwd (42 files)
  17. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
  18. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
  19. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
  20. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
  21. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
  22. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
  23. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
  24. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_09.iwd (413 files)
  25. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
  26. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
  27. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_06.iwd (537 files)
  28. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
  29. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_04.iwd (711 files)
  30. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_03.iwd (743 files)
  31. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
  32. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
  33. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
  34. C:/Program Files (x86)/Activision/Call of Duty - World at War//main
  35. C:/Program Files (x86)/Activision/Call of Duty - World at War//main_shared
  36. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw
  37. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw_shared
  38. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw
  39. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw_shared
  40. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw
  41. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw_shared
  42. C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw
  43. C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw_shared
  44. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw06.iwd (1804 files)
  45. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw05.iwd (1246 files)
  46. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw04.iwd (363 files)
  47. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
  48. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
  49. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
  50. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
  51. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw/english
  52. C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw/english
  53.  
  54. File Handles:
  55. ----------------------
  56. 27018 files in iwd files
  57. Loading map file C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\nazi_zombie_trollsville.map
  58. **********************
  59. ******* leaked *******
  60. **********************
  61.  
  62.  
  63. ================================
  64.  
  65. WROTE BSP LEAKFILE: C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\nazi_zombie_trollsville.lin
  66.  
  67. ================================
  68.  
  69.  
  70. finding triangle windings...
  71. assigning primary lights...
  72. splitting windings into lightable areas...
  73. coalescing coincident windings...
  74. removing occluded winding fragments...
  75. finding sun shadow casters...
  76. splitting large windings...
  77. merging into concave windings...
  78. fixing t-junctions...
  79. tethering holes to their concave windings...
  80. building lightmap groups...
  81. assigning lightmaps...
  82. finding index mapping and snapping vertices...
  83. triangulating all windings...
  84. 0 self-tjunctions fixed
  85. 0 degenerate tris removed
  86. smoothing normals...
  87. emitting triangles...
  88. triangulating all windings...
  89. 0 self-tjunctions fixed
  90. 0 degenerate tris removed
  91. smoothing normals...
  92. emitting triangles...
  93. combining layered materials...
  94. 0 vertices couldn't be merged because the textures point different ways
  95. emitting cells and portals...
  96.  
  97. building curve/terrain collision...
  98. Adding brush neighbor bevels...
  99. Removing redundant brush collision planes...
  100. removed 2 brush sides
  101. elapsed time 0 seconds
  102. Finished processing world entity
  103.  
  104. Writing C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_trollsville.d3dbsp
  105. 12 seconds elapsed
  106. ----- FS_Startup -----
  107. Current search path:
  108. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/main
  109. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_27.iwd (60 files)
  110. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_26.iwd (522 files)
  111. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_25.iwd (139 files)
  112. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_24.iwd (502 files)
  113. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_23.iwd (3 files)
  114. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_22.iwd (529 files)
  115. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_21.iwd (13 files)
  116. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_20.iwd (69 files)
  117. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_19.iwd (52 files)
  118. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
  119. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_17.iwd (42 files)
  120. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
  121. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
  122. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
  123. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
  124. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
  125. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
  126. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
  127. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_09.iwd (413 files)
  128. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
  129. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
  130. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_06.iwd (537 files)
  131. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
  132. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_04.iwd (711 files)
  133. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_03.iwd (743 files)
  134. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
  135. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
  136. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
  137. C:/Program Files (x86)/Activision/Call of Duty - World at War//main
  138. C:/Program Files (x86)/Activision/Call of Duty - World at War//main_shared
  139. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw
  140. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw_shared
  141. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw
  142. C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw_shared
  143. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw
  144. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw_shared
  145. C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw
  146. C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw_shared
  147. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw06.iwd (1804 files)
  148. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw05.iwd (1246 files)
  149. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw04.iwd (363 files)
  150. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
  151. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
  152. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
  153. C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
  154. C:/Program Files (x86)/Activision/Call of Duty - World at War//raw/english
  155. C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw/english
  156.  
  157. File Handles:
  158. ----------------------
  159. 27018 files in iwd files
  160.  
  161. using map radiosityScale 0.75
  162.  
  163.  
  164. using map contrastGain 0.8
  165.  
  166. deleted 26 duplicate polys from 166 poly mesh (null)
  167. building collision data...
  168. building collision took 0.0 seconds
  169. ----------------------------------------
  170. Calculating sample areas...
  171. Finished in 0 seconds.
  172. ----------------------------------------
  173. Getting radiosity color for each sample...
  174. 61.9% complete, 2 seconds done, 1 seconds remaining
  175. 82.8% complete, 3 seconds done, 1 seconds remaining
  176. Finished in 3 seconds.
  177. ----------------------------------------
  178. Applying radiosity scale...
  179. Finished in 0 seconds.
  180. ----------------------------------------
  181. Loading saved light transport for sky and radiosity...
  182. ----------------------------------------
  183. Building light transport for light sources...
  184. Finished in 2 seconds.
  185. ----------------------------------------
  186. Normalizing transport weights...
  187. Finished in 0 seconds.
  188. ----------------------------------------
  189. Seeding sky light...
  190. Finished in 0 seconds.
  191. ----------------------------------------
  192. Radiosity bounce 1...
  193. Finished in 0 seconds.
  194. ----------------------------------------
  195. Radiosity bounce 2...
  196. Finished in 0 seconds.
  197. ----------------------------------------
  198. Radiosity bounce 3...
  199. Finished in 0 seconds.
  200. ----------------------------------------
  201. Finding lightmap bleeding...
  202. Finished in 0 seconds.
  203. ----------------------------------------
  204. Building final lightmaps...
  205. 43.1% complete, 2 seconds done, 3 seconds remaining
  206. 54.6% complete, 3 seconds done, 2 seconds remaining
  207. 64.2% complete, 3 seconds done, 2 seconds remaining
  208. 76.1% complete, 4 seconds done, 1 seconds remaining
  209. Finished in 4 seconds.
  210. ----------------------------------------
  211. Calculating ground lighting for static models...
  212. Finished in 0 seconds.
  213. Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_trollsville.grid' not found.
  214. Vis cache logfile 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_trollsville.vclog' not found; using static model origins only.
  215. Using 48312 grid points from grid logfile 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_trollsville.grid_auto'.
  216. Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_trollsville.grid_not' not found.
  217. ----------------------------------------
  218. Calculating light grid...
  219. 12.7% complete, 2 seconds done, 15 seconds remaining
  220. 14.6% complete, 3 seconds done, 16 seconds remaining
  221. 16.4% complete, 3 seconds done, 17 seconds remaining
  222. 19.3% complete, 4 seconds done, 16 seconds remaining
  223. 22.1% complete, 4 seconds done, 16 seconds remaining
  224. 28.2% complete, 5 seconds done, 13 seconds remaining
  225. 33.7% complete, 6 seconds done, 11 seconds remaining
  226. 35.9% complete, 6 seconds done, 11 seconds remaining
  227. 38.0% complete, 7 seconds done, 11 seconds remaining
  228. 40.7% complete, 7 seconds done, 11 seconds remaining
  229. 47.6% complete, 8 seconds done, 8 seconds remaining
  230. 53.6% complete, 8 seconds done, 7 seconds remaining
  231. 58.8% complete, 9 seconds done, 6 seconds remaining
  232. 64.7% complete, 9 seconds done, 5 seconds remaining
  233. 69.8% complete, 10 seconds done, 4 seconds remaining
  234. 75.4% complete, 10 seconds done, 3 seconds remaining
  235. 79.9% complete, 11 seconds done, 3 seconds remaining
  236. 84.8% complete, 11 seconds done, 2 seconds remaining
  237. 88.8% complete, 12 seconds done, 1 seconds remaining
  238. 90.1% complete, 12 seconds done, 1 seconds remaining
  239. 92.9% complete, 13 seconds done, 1 seconds remaining
  240. 96.1% complete, 13 seconds done, 1 seconds remaining
  241. 98.8% complete, 14 seconds done, 0 seconds remaining
  242. Finished in 14 seconds.
  243. ----------------------------------------
  244. Quantizing light grid colors...
  245. ----------------------------------------
  246. Encoding light grid...
  247.  
  248. Entire light compile finished in 29 seconds
  249. deleted 6 duplicate polys from 256 poly mesh (null)
  250. deleted 6 duplicate polys from 256 poly mesh (null)
  251. deleted 26 duplicate polys from 166 poly mesh (null)
  252. ERROR: Pathnode (Path) at (-832 576 24) is in solid
  253. ERROR: Pathnode (Path) at (-832 448 24) is in solid
  254. ERROR: Pathnode (Path) at (-576 -192 24) is in solid
  255. Connecting paths: Start...
  256. Connecting paths: 5%
  257. Connecting paths: 10%
  258. Connecting paths: 15%
  259. Connecting paths: 20%
  260. Connecting paths: 25%
  261. Connecting paths: 30%
  262. Connecting paths: 35%
  263. Connecting paths: 40%
  264. Connecting paths: 45%
  265. Connecting paths: 50%
  266. Connecting paths: 55%
  267. Connecting paths: 60%
  268. Connecting paths: 65%
  269. Connecting paths: 70%
  270. Connecting paths: 75%
  271. Connecting paths: 80%
  272. Connecting paths: 85%
  273. Connecting paths: 90%
  274. Connecting paths: 95%
  275. Connecting paths: 100%
  276. Connecting paths: Done
  277. Building node vis: Start...
  278. visnode: 5%
  279. visnode: 10%
  280. visnode: 15%
  281. visnode: 20%
  282. visnode: 25%
  283. visnode: 30%
  284. visnode: 35%
  285. visnode: 40%
  286. visnode: 45%
  287. visnode: 50%
  288. visnode: 55%
  289. visnode: 60%
  290. visnode: 65%
  291. visnode: 70%
  292. visnode: 75%
  293. visnode: 80%
  294. visnode: 85%
  295. visnode: 90%
  296. visnode: 95%
  297. visnode: 100%
  298. Building node vis: ...Done
  299. deleted 6 duplicate polys from 256 poly mesh (null)
  300. deleted 6 duplicate polys from 256 poly mesh (null)
  301. args: -nopause -language english -moddir nazi_zombie_trollsville nazi_zombie_trollsville
  302. Fastfile 1 of 1, "nazi_zombie_trollsville": [ver. 387] process...
  303. ERROR: alias large_fire in nazi_zombie_factory.csv had zero variants
  304. ERROR: Sound file 'sound/sfx/levels/zombie/powerups/carp/carp_loop.wav' not found
  305. ERROR: sound alias file weapons.csv: duplicate alias 'rpg_impact_boom_dirt'
  306. ERROR: sound alias file weapons.csv: duplicate alias 'rpg_impact_boom_dirt'
  307. deleted 1 duplicate polys from 265 poly mesh (null)
  308. deleted 1 duplicate polys from 265 poly mesh (null)
  309. deleted 48 duplicate polys from 3853 poly mesh (null)
  310. deleted 48 duplicate polys from 3853 poly mesh (null)
  311. deleted 12 duplicate polys from 3041 poly mesh (null)
  312. deleted 12 duplicate polys from 3041 poly mesh (null)
  313. deleted 20 duplicate polys from 160 poly mesh (null)
  314. deleted 20 duplicate polys from 160 poly mesh (null)
  315. deleted 2 duplicate polys from 132 poly mesh (null)
  316. deleted 20 duplicate polys from 160 poly mesh (null)
  317. deleted 20 duplicate polys from 160 poly mesh (null)
  318. deleted 2 duplicate polys from 692 poly mesh (null)
  319. deleted 2 duplicate polys from 686 poly mesh (null)
  320. deleted 2 duplicate polys from 692 poly mesh (null)
  321. deleted 4 duplicate polys from 3448 poly mesh (null)
  322. ERROR: Could not open 'buffer_5m_000.bin'
  323. failed loading 'buffer_5m_000.bin' of type 'rawfile' found in source file '../zone_source/dlc3.csv'
  324. deleted 95 duplicate polys from 190 poly mesh (null)
  325. deleted 82 duplicate polys from 164 poly mesh (null)
  326. deleted 64 duplicate polys from 128 poly mesh (null)
  327. deleted 64 duplicate polys from 128 poly mesh (null)
  328. deleted 26 duplicate polys from 166 poly mesh (null)
  329. Priming water: .................................................................................................... finished
  330. link...compress...save...done.
  331. Moving C:\Program Files (x86)\Activision\Call of Duty - World at War\zone\english\nazi_zombie_trollsville.ff
  332. to C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\nazi_zombie_trollsville\nazi_zombie_trollsville.ff
  333. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\nazi_zombie_trollsville\nazi_zombie_trollsville.ff
  334. to C:\Users\SIGMA\AppData\Local\Activision\CodWaW\mods\nazi_zombie_trollsville\nazi_zombie_trollsville.ff
  335. args: -nopause -language english -moddir nazi_zombie_trollsville nazi_zombie_trollsville_patch
  336. Fastfile 1 of 1, "nazi_zombie_trollsville_patch": [ver. 387] process...link...compress...save...done.
  337. Moving C:\Program Files (x86)\Activision\Call of Duty - World at War\zone\english\nazi_zombie_trollsville_patch.ff
  338. to C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\nazi_zombie_trollsville\nazi_zombie_trollsville_patch.ff
  339. Copying C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\nazi_zombie_trollsville\nazi_zombie_trollsville_patch.ff
  340. to C:\Users\SIGMA\AppData\Local\Activision\CodWaW\mods\nazi_zombie_trollsville\nazi_zombie_trollsville_patch.ff
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