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- 1. There will be no Nova Swords.
- 2. There will be no fucking Nova Swords.
- 3. Player Characters starting on the "Bad Guy"s side should not be expected to have any sense of morality whatsoever.
- 4. If anyone is going to disrupt your carefully laid plans, it will be the Engineer.
- 5. Do not underestimate your player's problem solving skills. Chances are they are more intelligent than you.
- 6. A characters broodiness has nothing to do with the time it takes for them to become comic relief.
- 7. Every character will end up as comic relief.
- 8. The dice will fuck your players hard, and often.
- 9. The dice will fuck you hard, and often.
- 10. Have some sort of knowledge of the economics of your setting.
- 11. Keep track of CP.
- 12. Keep track of spaces.
- 13. Everyone is a sociopath when they need to be.
- 14. Punishment in a martial setting will be swift and brutal, if only for the safety of those delivering said punishment.
- 15. Second chances are a really bad idea.
- 16. Second chances are exceptional plot points.
- 17. The Mekton Zeta rulebook has the worst layout of any rulebook, every.
- 18. MZ Core desperately needs errata.
- 19. MZ Technical Manual has that errata.
- 20. The MZ Tech Manual will give your players lots of ideas you will not like in the least.
- 21. "What could possibly go wrong?" Is not a sufficient reason to allow such ideas.
- 22. Make sure you understand a mechanic before allowing a player to implement it.
- 23. The Mecha Creation sheet is a guide, not a crutch.
- 24. Newtypes/psykers/precogs/coordinators/x-rounders/telepaths/empaths are total bullshit.
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