Advertisement
Guest User

pablo

a guest
Feb 9th, 2016
60
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.42 KB | None | 0 0
  1. $${
  2. if(x);
  3. log("&c» &8Auto Fish &cOFF");
  4. unset(x);
  5. stop();
  6. else(x);
  7. log("&c» &8Auto Fish &aON");
  8. set(x);
  9. endif;
  10.  
  11. ifmatches(%DIRECTION%,N);&dir=NORTH;endif;
  12. ifmatches(%DIRECTION%,S);&dir=SOUTH;endif;
  13. ifmatches(%DIRECTION%,E);&dir=EAST;endif;
  14. ifmatches(%DIRECTION%,W);&dir=WEST;endif;
  15.  
  16. gui(INVENTORY);
  17.  
  18. IF(%DURABILITY% < 15);
  19. gui();
  20. look(,90);
  21. key(use);
  22. wait(1);
  23. key(attack);
  24. wait(1);
  25. gui(inventory);
  26. endif;
  27.  
  28. do();
  29. GUI(INVENTORY);
  30. do(200);
  31. IF(%DURABILITY% < 15);
  32. gui();
  33. look(,90);
  34. key(use);
  35. wait(1);
  36. gui(inventory);
  37. endif;
  38. look(%&dir%);
  39. look(,-90);
  40. pick(346);
  41. key(use);
  42. wait(0ms);
  43. loop;
  44.  
  45. //1 VEREficaçao
  46. #s64=0;#sinc=0;#svazio=0;
  47.  
  48. for(#nslot,9,35);
  49. getslotitem(%#nslot%,#id,#stack);
  50. if(%#stack%!=0);
  51. INC(#sinc,1);
  52. endif;
  53. else;
  54. INC(#svazio,1);
  55. endif;
  56. next;
  57.  
  58. if(%#sinc% = 27);
  59.  
  60. look(%&dir%);look(,0);
  61. ARRAYSIZE(#li,#size);#size = #size - 1;
  62. FOR(#y,0,%#size%);
  63. POP(#li,#tempvar);
  64. NEXT;
  65.  
  66. #tempvar = 0;
  67. #li[] = 306;
  68. #li[] = 307;
  69. #li[] = 308;
  70. #li[] = 309;
  71. #li[] = 314;
  72. #li[] = 315;
  73. #li[] = 316;
  74. #li[] = 317;
  75. #li[] = 306;
  76. #li[] = 307;
  77. #li[] = 308;
  78. #li[] = 309;
  79. #li[] = 292;
  80. #li[] = 283;
  81. #li[] = 284;
  82. #li[] = 285;
  83. #li[] = 286;
  84. #li[] = 294;
  85. #li[] = 292;
  86. #li[] = 267;
  87. #li[] = 256;
  88. #li[] = 257;
  89. #li[] = 258;
  90. #li[] = 351;
  91. #li[] =2254;
  92. #li[] =2255;
  93. #li[] =2256;
  94. #li[] =2257;
  95. #li[] =2258;
  96. #li[] =2259;
  97. #li[] =2260;
  98. #li[] =2261;
  99. #li[] =2262;
  100. #li[] =2263;
  101. #li[] =2264;
  102. #li[] =2265;
  103. #li[] =2266;
  104. #li[] =2267;
  105. #li[] =273;
  106. #li[] =275;
  107. #li[] =274;
  108. #li[] =290;
  109. #li[] =271;
  110. #li[] =270;
  111. #li[] =269;
  112. #li[] =298;
  113. #li[] =299;
  114. #li[] =300;
  115. #li[] =301;
  116. #li[] =291;
  117. #li[] =272;
  118. #li[] =268;
  119.  
  120.  
  121. log("&c» &8Limpando Inventario ");
  122. for(#slotn,9,44);
  123. GETSLOTITEM(%#slotn%,#id,#stack);INDEXOF(#li,#index,%#id%);
  124. IF((#index != -1) && (%#id% != 0));
  125. SLOTCLICK(%#slotn%);SLOTCLICK(-999);WAIT(50ms);
  126. ENDIF;
  127. endif;
  128. next;
  129. endif;
  130.  
  131. //1 VEREficaçao
  132. #s64=0;#sinc=0;#svazio=0;
  133.  
  134. for(#nslot,9,35);
  135. getslotitem(%#nslot%,#id,#stack);
  136. if(%#stack%!=0);
  137. INC(#sinc,1);
  138. endif;
  139. else;
  140. INC(#svazio,1);
  141. endif;
  142. next;
  143.  
  144. if(%#sinc% >= 27);
  145. //==================================== baus sets
  146. wait(1);
  147. }$$/home sets$${
  148. wait(8);
  149. log("&c» &8Guardando &bsets");
  150. key(use);
  151. wait(3);
  152. ARRAYSIZE(#wl,#size);
  153. #size = #size - 1;
  154. FOR(#y,0,%#size%);
  155. POP(#wl,#tempvar);
  156. NEXT;
  157.  
  158. #wl[] = 310;
  159. #wl[] = 311;
  160. #wl[] = 312;
  161. #wl[] = 313;
  162.  
  163. FOR(#i,54,90);
  164. GETSLOTITEM(%#i%,#item);
  165. INDEXOF(#wl,#index,%#item%);
  166. IF((#index != -1) && (%#item% != 0));
  167. SLOTCLICK(%#i%,l,true);
  168. WAIT(50ms);ENDIF;NEXT;
  169. wait(500ms);
  170. getslotitem(53,#id,#stack);
  171. wait(500ms);
  172. if(%#stack%!=0);
  173. gui();
  174. #posx=%XPOS%;
  175. #posz=%ZPOS%;
  176. keydown(RIGHT);
  177. keydown(SNEAK);
  178. do;
  179. wait(10ms);
  180. until((%XPOS%=%#posx%+1)|(%XPOS%=%#posx%-1)|(%ZPOS%=%#posz%+1)|(%ZPOS%=%#posz%-1));
  181. wait(150ms);
  182. keyup(SNEAK);
  183. keyup(RIGHT);
  184. wait(1);
  185. }$$/sethome sets$${
  186. endif;
  187. //================================================ baus peixe
  188. wait(1);
  189. }$$/home peixes$${
  190. wait(8);
  191. log("&c» &8Guardando &9Peixes");
  192. key(use);
  193. wait(3);
  194. ARRAYSIZE(#wl,#size);
  195. #size = #size - 1;
  196. FOR(#y,0,%#size%);
  197. POP(#wl,#tempvar);
  198. NEXT;
  199.  
  200. #wl[] = 349;
  201.  
  202. FOR(#i,54,90);
  203. GETSLOTITEM(%#i%,#item);
  204. INDEXOF(#wl,#index,%#item%);
  205. IF((#index != -1) && (%#item% != 0));
  206. SLOTCLICK(%#i%,l,true);
  207. WAIT(50ms);ENDIF;NEXT;
  208. wait(500ms);
  209. getslotitem(53,#id,#stack);
  210. wait(500ms);
  211. if(%#stack%!=0);
  212. gui();
  213. #posx=%XPOS%;
  214. #posz=%ZPOS%;
  215. keydown(RIGHT);
  216. keydown(SNEAK);
  217. do;
  218. wait(10ms);
  219. until((%XPOS%=%#posx%+1)|(%XPOS%=%#posx%-1)|(%ZPOS%=%#posz%+1)|(%ZPOS%=%#posz%-1));
  220. wait(150ms);
  221. keyup(SNEAK);
  222. keyup(RIGHT);
  223. wait(1);
  224. }$$/sethome peixes$${
  225. endif;
  226. //================================================ baus minerios
  227. wait(1);
  228. }$$/home minerios$${
  229. wait(8);
  230. log("&c» &8Guardando &7Minerios");
  231. key(use);
  232. wait(3);
  233. ARRAYSIZE(#wl,#size);
  234. #size = #size - 1;
  235. FOR(#y,0,%#size%);
  236. POP(#wl,#tempvar);
  237. NEXT;
  238.  
  239. #wl[] = 264;
  240. #wl[] = 266;
  241. #wl[] = 369;
  242. #wl[] = 265;
  243. #wl[] = 370;
  244. #wl[] = 387;
  245.  
  246.  
  247. FOR(#i,54,90);
  248. GETSLOTITEM(%#i%,#item);
  249. INDEXOF(#wl,#index,%#item%);
  250. IF((#index != -1) && (%#item% != 0));
  251. SLOTCLICK(%#i%,l,true);
  252. WAIT(50ms);ENDIF;NEXT;
  253. wait(500ms);
  254. getslotitem(53,#id,#stack);
  255. wait(500ms);
  256. if(%#stack%!=0);
  257. gui();
  258. #posx=%XPOS%;
  259. #posz=%ZPOS%;
  260. keydown(RIGHT);
  261. keydown(SNEAK);
  262. do;
  263. wait(10ms);
  264. until((%XPOS%=%#posx%+1)|(%XPOS%=%#posx%-1)|(%ZPOS%=%#posz%+1)|(%ZPOS%=%#posz%-1));
  265. wait(150ms);
  266. keyup(SNEAK);
  267. keyup(RIGHT);
  268. wait(1);
  269. }$$/sethome minerios$${
  270. endif;
  271. //================================================ baus FERRAMENTA
  272. wait(1);
  273. }$$/home ferramentas$${
  274. wait(8);
  275. log("&c» &8Guardando &3Ferramentas");
  276. key(use);
  277. wait(3);
  278. ARRAYSIZE(#wl,#size);
  279. #size = #size - 1;
  280. FOR(#y,0,%#size%);
  281. POP(#wl,#tempvar);
  282. NEXT;
  283.  
  284. #wl[] = 279;
  285. #wl[] = 293;
  286. #wl[] = 278;
  287. #wl[] = 277;
  288. #wl[] = 276;
  289.  
  290. FOR(#i,54,90);
  291. GETSLOTITEM(%#i%,#item);
  292. INDEXOF(#wl,#index,%#item%);
  293. IF((#index != -1) && (%#item% != 0));
  294. SLOTCLICK(%#i%,l,true);
  295. WAIT(50ms);ENDIF;NEXT;
  296. wait(500ms);
  297. getslotitem(53,#id,#stack);
  298. wait(500ms);
  299. if(%#stack%!=0);
  300. gui();
  301. #posx=%XPOS%;
  302. #posz=%ZPOS%;
  303. keydown(RIGHT);
  304. keydown(SNEAK);
  305. do;
  306. wait(10ms);
  307. until((%XPOS%=%#posx%+1)|(%XPOS%=%#posx%-1)|(%ZPOS%=%#posz%+1)|(%ZPOS%=%#posz%-1));
  308. wait(150ms);
  309. keyup(SNEAK);
  310. keyup(RIGHT);
  311. wait(1);
  312. }$$/sethome ferramentas$${
  313. endif;
  314. //================================================ verifica bau cheio
  315. until(%#stack%=0);
  316. log("&c» &8Baus Cheios");
  317. }$$/home mar$${wait(8);
  318. endif;endif;loop;
  319. }$$ /g pesando afk Pedr0lpm owna <3
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement