Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="YIDRIS_MAELSTROM_WIELDER_CW_420667" />
- <CARDNAME text="YIDRIS_MAELSTROM_WIELDER" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Yidris, Maelstrom Wielder]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Yidris, porteur du Maelstrom]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Yidris, enarbolador del remolino]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Yidris, Meister des Mahlstroms]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Yidris, Manipolatore del Maelstrom]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[大渦を操る者、イドリス]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Yidris, Maelstrom Wielder]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Yidris, Maelstrom Wielder]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Yidris, Dominador do Maelstrom]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[涡心法师依吉]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Yidris, Maelstrom Wielder]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="420667" />
- <ARTID value="YIDRIS_MAELSTROM_WIELDER" />
- <ARTIST name="Karl Kopinski" />
- <CASTING_COST cost="{U}{B}{R}{G}" />
- <SUPERTYPE metaname="Legendary" />
- <TYPE metaname="Creature" />
- <SUB_TYPE metaname="Ogre" />
- <SUB_TYPE metaname="Wizard" />
- <EXPANSION value="C16" />
- <RARITY metaname="M" />
- <POWER value="5" />
- <TOUGHNESS value="4" />
- <STATIC_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Trample]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Piétinement]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Arrolla.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verursacht Trampelschaden]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Travolgere]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トランプル]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[돌진]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пробивной удар]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Atropelar]]></LOCALISED_TEXT>
- <INTRINSIC characteristic="CHARACTERISTIC_TRAMPLE" />
- </STATIC_ABILITY>
- <TRIGGERED_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que Yidris, porteur du Maelstrom inflige des blessures de combat à un joueur, au moment où vous lancez des sorts depuis votre main ce tour-ci, ils acquièrent la cascade.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que Yidris, enarbolador del remolino haga daño de combate a un jugador, los hechizos que lances desde tu mano este turno ganan cascada.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn Yidris, Meister des Mahlstroms, einem Spieler Kampfschaden zufügt, erhalten Zaubersprüche, die du in diesem Zug aus deiner Hand wirkst, Kaskade.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta Yidris, Manipolatore del Maelstrom infligge danno da combattimento a un giocatore, mentre lanci magie dalla tua mano in questo turno, tali magie hanno cascata.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[大渦を操る者、イドリスがプレイヤー1人に戦闘ダメージを与えるたび、このターン、あなたがあなたの手札から呪文を唱えるに際し、それらは続唱を得る。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que Yidris, Dominador do Maelstrom, causa dano de combate a um jogador, conforme você conjura mágicas de sua mão neste turno, elas ganham cascata.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每当涡心法师依吉对任一牌手造成战斗伤害时,对你从你手上施放的咒语而言,它于你本回合中你如此施放时获得倾曳异能。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade.]]></LOCALISED_TEXT>
- <TRIGGER value="SOURCE_DEALS_DAMAGE_TO_PLAYER" simple_qualifier="self" damage_type="combat" />
- <CONTINUOUS_ACTION layer="8">
- local filter = ClearFilter()
- filter:SetZone( ZONE_HAND, EffectController() )
- local numCards = filter:EvaluateObjects()
- for i=0,(numCards-1) do
- local card = filter:GetNthEvaluatedObject(i)
- if card ~= nil then
- local characteristics = card:GetCurrentCharacteristics()
- characteristics:GrantAbility(0)
- end
- end
- </CONTINUOUS_ACTION>
- <DURATION simple_duration="UntilEOT" />
- </TRIGGERED_ABILITY>
- <TRIGGERED_ABILITY active_zone="ZONE_STACK" resource_id="0">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Cascade]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Cascade]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cascada.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Kaskade]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Cascata]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[続唱]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Cascade]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каскад]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cascata]]></LOCALISED_TEXT>
- <SFX text="GLOBAL_SHAPING_PLAY" />
- <TRIGGER value="SPELL_PLAYED" simple_qualifier="self" />
- <RESOLUTION_TIME_ACTION>
- local cardsInLibrary = EffectController():Library_Count()
- local cascadeDC = EffectDC():Make_Chest(0)
- local triggerObjectCMC = TriggerObjectLKI():GetConvertedManaCost()
- for i = 0, (cardsInLibrary-1) do
- local card = EffectController():Library_GetNth(0)
- if card ~= nil then
- cascadeDC:Set_CardPtr(i, card)
- cascadeDC:Protect_CardPtr(i)
- card:Reveal()
- card:Exile()
- if (card:GetConvertedManaCost() < triggerObjectCMC) and (card:GetCardType():Test(CARD_TYPE_LAND) == false) then
- EffectDC():Set_CardPtr(1, card)
- EffectDC():Protect_CardPtr(1)
- break
- end
- end
- end
- </RESOLUTION_TIME_ACTION>
- <RESOLUTION_TIME_ACTION>
- local effectController = EffectController()
- local cascadedCard = EffectDC():Get_CardPtr(1)
- if cascadedCard ~= nil then
- if effectController ~= nil then
- effectController:BeginNewMultipleChoice()
- effectController:AddMultipleChoiceAnswer( "SPL_CARD_QUERY_CAST_THIS_SPELL_WITHOUT_PAYING_ITS_MANA_COST", effectController:CanCastSpellForFree( cascadedCard) )
- effectController:AddMultipleChoiceAnswer( "SPL_CARD_QUERY_CASCADE_DO_NOT_CAST" )
- effectController:AskMultipleChoiceQuestion( "SPL_CARD_QUERY_CASCADE_CAST_THIS_SPELL", cascadedCard )
- end
- end
- </RESOLUTION_TIME_ACTION>
- <RESOLUTION_TIME_ACTION>
- local result = TriggerPlayer():GetMultipleChoiceResult()
- local cascadedCard = EffectDC():Get_CardPtr(1)
- if cascadedCard ~= nil then
- if result == 0 then
- EffectController():CastSpellForFree(cascadedCard)
- end
- end
- </RESOLUTION_TIME_ACTION>
- <RESOLUTION_TIME_ACTION>
- local cascadeDC = EffectDC():Get_Chest(0)
- if cascadeDC ~= nil then
- local cascadeNumCards = cascadeDC:Count()
- for i=0,cascadeNumCards-1 do
- local card = cascadeDC:Remove_RandomCardPtr()
- if card ~= nil then
- card:PutOnBottomOfLibrary()
- else
- break
- end
- end
- end
- </RESOLUTION_TIME_ACTION>
- </TRIGGERED_ABILITY>
- <HELP title="MORE_INFO_TITLE_CASCADE" body="MORE_INFO_BODY_CASCADE" zone="ZONE_ANY" />
- <HELP title="MORE_INFO_BADGE_TITLE_1" body="MORE_INFO_BADGE_BODY_1" zone="ZONE_ANY" />
- <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
- <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[11-11-16]]></DATE>
- </CARD_V2>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement