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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="YIDRIS_MAELSTROM_WIELDER_CW_420667" />
  4.     <CARDNAME text="YIDRIS_MAELSTROM_WIELDER" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Yidris, Maelstrom Wielder]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Yidris, porteur du Maelstrom]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Yidris, enarbolador del remolino]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Yidris, Meister des Mahlstroms]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Yidris, Manipolatore del Maelstrom]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[大渦を操る者、イドリス]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Yidris, Maelstrom Wielder]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Yidris, Maelstrom Wielder]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Yidris, Dominador do Maelstrom]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[涡心法师依吉]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Yidris, Maelstrom Wielder]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="420667" />
  19.     <ARTID value="YIDRIS_MAELSTROM_WIELDER" />
  20.     <ARTIST name="Karl Kopinski" />
  21.     <CASTING_COST cost="{U}{B}{R}{G}" />
  22.     <SUPERTYPE metaname="Legendary" />
  23.     <TYPE metaname="Creature" />
  24.     <SUB_TYPE metaname="Ogre" />
  25.     <SUB_TYPE metaname="Wizard" />
  26.     <EXPANSION value="C16" />
  27.     <RARITY metaname="M" />
  28.     <POWER value="5" />
  29.     <TOUGHNESS value="4" />
  30.     <STATIC_ABILITY>
  31.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Trample]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Piétinement]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Arrolla.]]></LOCALISED_TEXT>
  34.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verursacht Trampelschaden]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Travolgere]]></LOCALISED_TEXT>
  36.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トランプル]]></LOCALISED_TEXT>
  37.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[돌진]]></LOCALISED_TEXT>
  38.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пробивной удар]]></LOCALISED_TEXT>
  39.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Atropelar]]></LOCALISED_TEXT>
  40.         <INTRINSIC characteristic="CHARACTERISTIC_TRAMPLE" />
  41.     </STATIC_ABILITY>
  42.     <TRIGGERED_ABILITY>
  43.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade.]]></LOCALISED_TEXT>
  44.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que Yidris, porteur du Maelstrom inflige des blessures de combat à un joueur, au moment où vous lancez des sorts depuis votre main ce tour-ci, ils acquièrent la cascade.]]></LOCALISED_TEXT>
  45.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que Yidris, enarbolador del remolino haga daño de combate a un jugador, los hechizos que lances desde tu mano este turno ganan cascada.]]></LOCALISED_TEXT>
  46.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn Yidris, Meister des Mahlstroms, einem Spieler Kampfschaden zufügt, erhalten Zaubersprüche, die du in diesem Zug aus deiner Hand wirkst, Kaskade.]]></LOCALISED_TEXT>
  47.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta Yidris, Manipolatore del Maelstrom infligge danno da combattimento a un giocatore, mentre lanci magie dalla tua mano in questo turno, tali magie hanno cascata.]]></LOCALISED_TEXT>
  48.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[大渦を操る者、イドリスがプレイヤー1人に戦闘ダメージを与えるたび、このターン、あなたがあなたの手札から呪文を唱えるに際し、それらは続唱を得る。]]></LOCALISED_TEXT>
  49.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade.]]></LOCALISED_TEXT>
  50.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade.]]></LOCALISED_TEXT>
  51.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que Yidris, Dominador do Maelstrom, causa dano de combate a um jogador, conforme você conjura mágicas de sua mão neste turno, elas ganham cascata.]]></LOCALISED_TEXT>
  52.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每当涡心法师依吉对任一牌手造成战斗伤害时,对你从你手上施放的咒语而言,它于你本回合中你如此施放时获得倾曳异能。]]></LOCALISED_TEXT>
  53.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade.]]></LOCALISED_TEXT>
  54.         <TRIGGER value="SOURCE_DEALS_DAMAGE_TO_PLAYER" simple_qualifier="self" damage_type="combat" />
  55.         <CONTINUOUS_ACTION layer="8">
  56.             local filter = ClearFilter()
  57.             filter:SetZone( ZONE_HAND, EffectController() )
  58.             local numCards = filter:EvaluateObjects()
  59.             for i=0,(numCards-1) do
  60.                 local card = filter:GetNthEvaluatedObject(i)
  61.                 if card ~= nil then
  62.                     local characteristics = card:GetCurrentCharacteristics()
  63.                     characteristics:GrantAbility(0)
  64.                 end
  65.             end
  66.         </CONTINUOUS_ACTION>
  67.         <DURATION simple_duration="UntilEOT" />
  68.     </TRIGGERED_ABILITY>
  69.     <TRIGGERED_ABILITY active_zone="ZONE_STACK" resource_id="0">
  70.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Cascade]]></LOCALISED_TEXT>
  71.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Cascade]]></LOCALISED_TEXT>
  72.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cascada.]]></LOCALISED_TEXT>
  73.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Kaskade]]></LOCALISED_TEXT>
  74.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Cascata]]></LOCALISED_TEXT>
  75.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[続唱]]></LOCALISED_TEXT>
  76.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Cascade]]></LOCALISED_TEXT>
  77.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каскад]]></LOCALISED_TEXT>
  78.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cascata]]></LOCALISED_TEXT>
  79.         <SFX text="GLOBAL_SHAPING_PLAY" />
  80.         <TRIGGER value="SPELL_PLAYED" simple_qualifier="self" />
  81.         <RESOLUTION_TIME_ACTION>
  82.             local cardsInLibrary = EffectController():Library_Count()
  83.             local cascadeDC = EffectDC():Make_Chest(0)
  84.             local triggerObjectCMC = TriggerObjectLKI():GetConvertedManaCost()
  85.             for i = 0, (cardsInLibrary-1) do
  86.                 local card = EffectController():Library_GetNth(0)
  87.                 if card ~= nil then
  88.                     cascadeDC:Set_CardPtr(i, card)
  89.                     cascadeDC:Protect_CardPtr(i)
  90.                     card:Reveal()
  91.                     card:Exile()
  92.                     if (card:GetConvertedManaCost() &lt; triggerObjectCMC) and (card:GetCardType():Test(CARD_TYPE_LAND) == false) then
  93.                         EffectDC():Set_CardPtr(1, card)
  94.                         EffectDC():Protect_CardPtr(1)
  95.                         break
  96.                     end
  97.                 end
  98.             end
  99.         </RESOLUTION_TIME_ACTION>
  100.         <RESOLUTION_TIME_ACTION>
  101.             local effectController = EffectController()
  102.             local cascadedCard = EffectDC():Get_CardPtr(1)
  103.             if cascadedCard ~= nil then
  104.                 if effectController ~= nil then
  105.                     effectController:BeginNewMultipleChoice()
  106.                         effectController:AddMultipleChoiceAnswer( "SPL_CARD_QUERY_CAST_THIS_SPELL_WITHOUT_PAYING_ITS_MANA_COST", effectController:CanCastSpellForFree( cascadedCard) )
  107.                         effectController:AddMultipleChoiceAnswer( "SPL_CARD_QUERY_CASCADE_DO_NOT_CAST" )
  108.                     effectController:AskMultipleChoiceQuestion( "SPL_CARD_QUERY_CASCADE_CAST_THIS_SPELL", cascadedCard )
  109.                 end
  110.             end
  111.         </RESOLUTION_TIME_ACTION>
  112.         <RESOLUTION_TIME_ACTION>
  113.             local result = TriggerPlayer():GetMultipleChoiceResult()
  114.             local cascadedCard = EffectDC():Get_CardPtr(1)
  115.             if cascadedCard ~= nil then
  116.                 if result == 0 then
  117.                     EffectController():CastSpellForFree(cascadedCard)
  118.                 end
  119.             end
  120.         </RESOLUTION_TIME_ACTION>
  121.         <RESOLUTION_TIME_ACTION>
  122.             local cascadeDC = EffectDC():Get_Chest(0)
  123.             if cascadeDC ~= nil then
  124.                 local cascadeNumCards = cascadeDC:Count()
  125.                 for i=0,cascadeNumCards-1 do
  126.                     local card = cascadeDC:Remove_RandomCardPtr()
  127.                     if card ~= nil then
  128.                         card:PutOnBottomOfLibrary()
  129.                     else
  130.                         break
  131.                     end
  132.                 end
  133.             end
  134.         </RESOLUTION_TIME_ACTION>
  135.     </TRIGGERED_ABILITY>
  136.     <HELP title="MORE_INFO_TITLE_CASCADE" body="MORE_INFO_BODY_CASCADE" zone="ZONE_ANY" />
  137.     <HELP title="MORE_INFO_BADGE_TITLE_1" body="MORE_INFO_BADGE_BODY_1" zone="ZONE_ANY" />
  138.     <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  139.     <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  140.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  141.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  142.     <DATE><![CDATA[11-11-16]]></DATE>
  143. </CARD_V2>
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