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  1. sensitivity 3.37
  2. mat_maxframelatency 0
  3. bind shift +duck
  4. bind tab +showscores
  5. bind mwheelup +use_action_slot_item
  6. bind mwheeldown +jump
  7. bind space "-duck;+jump"
  8. bind UPARROW "exec jump"
  9. bind DOWNARROW "kill"
  10. hud_combattext_batching_window 0.4
  11. tf_dingaling_pitchmaxdmg 45
  12. tf_dingaling_pitchmaxdmg 120
  13. bind "space" "+jump"
  14. sv_allow_point_servercommand always
  15. cl_mvm_wave_status_visible_during_wave 1
  16. bind enter "say"
  17. bind u "say_team"
  18. m_rawinput 0
  19. host_thread_mode 0
  20. fps_max 150
  21.  
  22. // Disable Tutorials
  23. cl_ask_blacklist_opt_out "1"
  24. cl_ask_favorite_opt_out "1"
  25. sb_dontshow_maxplayer_warning "1"
  26. tf_explanations_backpackpanel "1"
  27. tf_explanations_charinfo_armory_panel "1"
  28. tf_explanations_charinfopanel "1"
  29. tf_explanations_craftingpanel "1"
  30. tf_explanations_discardpanel "1"
  31. tf_explanations_store "1"
  32. tf_training_has_prompted_for_forums "1"
  33. tf_training_has_prompted_for_loadout "1"
  34. tf_training_has_prompted_for_offline_practice "1"
  35. tf_training_has_prompted_for_options "1"
  36. tf_training_has_prompted_for_training "1"
  37.  
  38.  
  39. // Chris' Good connection
  40. //cl_cmdrate 66
  41. //cl_interp 0
  42. //cl_interp_ratio 1
  43. //cl_lagcompensation 1
  44. //cl_pred_optimize 2
  45. //cl_smooth 0
  46. //cl_smoothtime 0.01
  47. //cl_updaterate 66
  48. //rate 60000
  49.  
  50. //R4ndom's Net
  51. rate "90000" // Max bytes/sec the host can receive data.
  52. cl_cmdrate "101" // Number of command pakets sent to the server per second.
  53. cl_interp "0" // Interpolate x seconds from game (0.02 = 20ms)
  54. cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events.
  55. cl_updaterate "101" // Number of packets per second you are requesting from the server.
  56. cl_smooth "0" // If set to 1 attempts to smooth the view after prediction errors.
  57. cl_smoothtime "0" // Time over which to smooth the view after prediction errors if cl_smooth is enabled.
  58. cl_interp_threadmodeticks "0" // Additional interpolation ticks to use when interpolating with threaded engine mode set.
  59. cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
  60. cl_interp_ratio "1" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
  61. net_queue_trace "0"
  62. net_splitpacket_maxrate "1048576"
  63.  
  64. // Comanglia's Good connection
  65. //cl_cmdrate 66
  66. //cl_updaterate 66
  67. //cl_interp 0
  68. //cl_interp_ratio 1
  69. //cl_lagcompensation 1
  70. //cl_pred_optimize 2
  71. //cl_smooth 1
  72. //cl_smoothtime 0.015151515
  73. //rate 60000
  74.  
  75. // m0re's net settings
  76. //rate "30000" // Max bytes/sec the host can receive data.
  77. //cl_cmdrate "66" // Number of command pakets sent to the server per second.
  78. //cl_interp "0.02" // Interpolate x seconds from game (0.02 = 20ms)
  79. //cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events.
  80. //cl_updaterate "66" // Number of packets per second you are requesting from the server.
  81. //cl_smooth "0" // If set to 1 attempts to smooth the view after prediction errors.
  82. //cl_smoothtime "0.01" // Time over which to smooth the view after prediction errors if cl_smooth is enabled.
  83. //cl_interp_threadmodeticks "0" // Additional interpolation ticks to use when interpolating with threaded engine mode set.
  84. //cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
  85. //cl_interp_ratio "1" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
  86.  
  87. // Movement
  88.  
  89. bind w +forward
  90. bind s +back
  91. bind a +moveleft
  92. bind d +moveright
  93.  
  94. // Null-cancelling movement script
  95.  
  96. //bind w +mfwd
  97. //bind s +mback
  98. //bind a +mright
  99. //bind d +mleft
  100.  
  101. alias +mfwd "-back;+forward;alias checkfwd +forward"
  102. alias +mback "-forward;+back;alias checkback +back"
  103. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  104. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  105. alias -mfwd "-forward;checkback;alias checkfwd none"
  106. alias -mback "-back;checkfwd;alias checkback none"
  107. alias -mleft "-moveleft;checkright;alias checkleft none"
  108. alias -mright "-moveright;checkleft;alias checkright none"
  109. alias checkfwd none
  110. alias checkback none
  111. alias checkleft none
  112. alias checkright none
  113. alias none ""
  114.  
  115.  
  116. // Viewmodel FOV Toggle
  117.  
  118. bind RSHIFT "0"
  119.  
  120. alias 0 "bind RSHIFT 55; r_drawviewmodel 0"
  121. alias 55 "viewmodel_fov 55;bind RSHIFT 60;r_drawviewmodel 1"
  122. alias 60 "viewmodel_fov 60;bind RSHIFT 65"
  123. alias 65 "viewmodel_fov 65;bind RSHIFT 70"
  124. alias 70 "viewmodel_fov 70;bind RSHIFT 75"
  125. alias 75 "viewmodel_fov 75;bind RSHIFT 80"
  126. alias 80 "viewmodel_fov 80;bind RSHIFT 85"
  127. alias 85 "viewmodel_fov 85;bind RSHIFT 90"
  128. alias 90 "viewmodel_fov 90;bind RSHIFT 95"
  129. alias 95 "viewmodel_fov 95;bind RSHIFT 100"
  130. alias 100 "viewmodel_fov 100;bind RSHIFT 105"
  131. alias 105 "viewmodel_fov 105;bind RSHIFT 110"
  132. alias 110 "viewmodel_fov 110;bind RSHIFT 115"
  133. alias 115 "viewmodel_fov 115;bind RSHIFT 120"
  134. alias 120 "viewmodel_fov 120;bind RSHIFT 0"
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