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- local scroll = 0;
- local jump = 0;
- local char = ">";
- local coins = 0;
- local x,y = term.getSize()
- local level = 1;
- local portalBlue = false
- local portalBlueX = 0
- local portalBlueY = 0
- local portalRed = false
- local portalRedX = 0
- local portalRedY = 0
- function newPortal(type)
- if type == 1 then
- term.setCursorPos(portalRedX - scroll, portalRedY + jump)
- else
- term.setCursorPos(portalBlueX - scroll, portalBlueY + jump)
- end
- if type == 1 and portalRed == true then
- if portalRedX - scroll ~= x-1 then
- if(portalRedX - scroll == x/2 and portalRedY + jump == y-10)then
- if portalBlue == true then scroll = (portalBlueX)end
- else
- write("O")
- end
- end
- elseif type == 2 and portalBlue == true then
- if portalBlueX - scroll ~= x-1 then
- if(portalBlueX - scroll == x/2 and portalBlueY + jump == y-10)then
- if portalRed == true then scroll = (portalRedX)end
- else
- write("0")
- end
- end
- end
- end
- function floor(param1)
- for i=1,x-1 do
- term.setCursorPos(i, y-9 + jump)
- write(param1)
- end
- end
- function newTeleporter(posX, posY, levelid, title)
- term.setCursorPos(posX - scroll, posY + jump)
- if posX - scroll ~= x-1 then --
- if(posX - scroll == x/2 and posY + jump == y-10)then
- level = levelid
- else
- write(title)
- end
- end
- end
- function world()
- if(level == 1)then
- floor("A")
- newTeleporter(x/2-3, y-10, 999, "X")
- elseif(level == 999)then
- floor("O")
- end
- end
- function redraw()
- term.clear()
- term.setCursorPos(1,1)
- write("Coins: " ..coins.. " World: 0-" ..level.. " X: " ..scroll)
- newPortal(1)
- newPortal(2)
- term.setCursorPos(x/2, y-10)
- write(char)
- world()
- end
- while true do
- redraw()
- local event, a, b = os.pullEvent();
- if(event == "char" and a == "a")then
- scroll = scroll-1
- char = "<"
- elseif(event == "char" and a == "d")then
- scroll = scroll+1
- char = ">"
- elseif(event == "key" and a == 57)then
- jump = 1
- for i=1,4 do
- sleep(0.1)
- jump = i
- redraw()
- end
- for i=1,4 do
- sleep(0.1)
- jump = jump-i
- redraw()
- end
- jump = 0
- elseif(event == "char" and a == "o")then
- portalRed = true
- if char == ">" then
- portalRedX = x/2 + scroll +1
- portalRedY = y-10
- else
- portalRedX = x/2 + scroll -1
- portalRedY = y-10
- end
- elseif(event == "char" and a == "0")then
- portalBlue = true
- if char == ">" then
- portalBlueX = x/2 + scroll +1
- portalBlueY = y-10
- else
- portalBlueX = x/2 + scroll -1
- portalBlueY = y-10
- end
- elseif(event == "char" and a == "r")then
- portalBlue = false
- portalBlueX = 0
- portalBlueY = 0
- portalRed = false
- portalRedX = 0
- portalRedY = 0
- end
- end
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