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  1. // Unexplained crashes? Try changing mat_queue_mode to `-1'.
  2. // ----------------------------------------------------------------------------
  3. // Chris' maxframes config, designed to get you a large performance boost
  4. // v2.010 | 26 August 2012
  5. // ----------------------------------------------------------------------------
  6. // Launch options:
  7. // IMPORTANT: Remove -dxlevel 81 from the launch options after the first launch!
  8. //
  9. // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemaccel -noforcemspd
  10. // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd
  11. // ----------------------------------------------------------------------------
  12. // FPS cap
  13. // ----------------------------------------------------------------------------
  14. // This FPS cap should *always* be set to a value higher than `cl_cmdrate' in
  15. // any case, or the discrepancy between clientside frame generation and frames
  16. // to be sent to the server will no doubt cause you many a headache, especially
  17. // when it comes down to hit registration. Other than that, I recommend
  18. // for everyone to use the value `132' (2*66), as long as you can generally
  19. // keep that value stable without regular drops.
  20. // ----------------------------------------------------------------------------
  21.  
  22. cl_showfps 1
  23. fps_max 220
  24.  
  25. // ----------------------------------------------------------------------------
  26. // Net settings
  27. // ----------------------------------------------------------------------------
  28.  
  29. cl_cmdrate 66
  30. cl_interp_ratio 1
  31. cl_updaterate 66
  32. rate 60000
  33. cl_interp 0
  34. cl_lagcompensation 1
  35. cl_pred_optimize 2
  36. cl_smooth 0
  37. cl_smoothtime 0.01
  38.  
  39. // ----------------------------------------------------------------------------
  40. // Sprays
  41. // ----------------------------------------------------------------------------
  42.  
  43. // Disabled
  44. cl_playerspraydisable 1
  45. r_spray_lifetime 0
  46.  
  47. // ----------------------------------------------------------------------------
  48. // Shadows
  49. // ----------------------------------------------------------------------------
  50.  
  51. // Disabled
  52. mat_shadowstate 0
  53. r_shadowmaxrendered 0
  54. r_shadowrendertotexture 0
  55. r_shadows 0
  56.  
  57. // ----------------------------------------------------------------------------
  58. // Facial features
  59. // ----------------------------------------------------------------------------
  60.  
  61. // Disabled
  62. r_eyes 0
  63. r_flex 0
  64. r_lod 2
  65. r_rootlod 2
  66. r_teeth 0
  67.  
  68. // ----------------------------------------------------------------------------
  69. // Ragdolls
  70. // ----------------------------------------------------------------------------
  71. // You will have reduced performance on deaths which produce ragdolls.
  72. // ----------------------------------------------------------------------------
  73.  
  74. // Disabled
  75. cl_ragdoll_fade_time 0
  76. cl_ragdoll_forcefade 1
  77. cl_ragdoll_physics_enable 0
  78. g_ragdoll_fadespeed 0
  79. g_ragdoll_lvfadespeed 0
  80. ragdoll_sleepaftertime 0
  81.  
  82. // ----------------------------------------------------------------------------
  83. // Gibs
  84. // ----------------------------------------------------------------------------
  85. // You will have reduced performance on deaths which produce gibs.
  86. // ----------------------------------------------------------------------------
  87.  
  88. // Disabled
  89. cl_phys_props_enable 0
  90. cl_phys_props_max 0
  91. props_break_max_pieces 0
  92. r_propsmaxdist 1
  93. violence_agibs 0
  94. violence_hgibs 0
  95.  
  96. // ----------------------------------------------------------------------------
  97. // Graphical
  98. // ----------------------------------------------------------------------------
  99. // Now we come to the main brunt of the config. You probably don't want to mess
  100. // with this.
  101. // ----------------------------------------------------------------------------
  102.  
  103. mat_viewportscale 1
  104. cl_detaildist 0
  105. cl_detailfade 0
  106. cl_drawmonitors 0
  107. cl_ejectbrass 0
  108. cl_new_impact_effects 0
  109. cl_show_splashes 0
  110. func_break_max_pieces 0
  111. glow_outline_effect_enable 0 // Cart glow effect.
  112. lod_transitiondist 0
  113. mat_antialias 0
  114. mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  115. // a strange `shine' effect to appear on all players.
  116. mat_colcorrection_disableentities 1
  117. mat_colorcorrection 0
  118. mat_disable_bloom 1
  119. mat_disable_fancy_blending 1
  120. mat_disable_lightwarp 1
  121. mat_envmapsize 8
  122. mat_envmaptgasize 8
  123. mat_filterlightmaps 0
  124. mat_filtertextures 0
  125. mat_forceaniso 1
  126. mat_hdr_level 0
  127. mat_max_worldmesh_vertices 512
  128. mat_monitorgamma 2.0 // Controls brightness, try 1.8 to make it brighter or 2.2
  129. // to get it darker. Only works in fullscreen.
  130. mat_motion_blur_enabled 0
  131. mat_parallaxmap 0
  132. mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  133. // at a range from -1 to 2, -1 being the best quality, 2 being the
  134. // worst.
  135. mat_reducefillrate 1
  136. mat_reduceparticles 1
  137. mat_specular 0 // Controls specularity. Setting this to 0 will make ubers
  138. // non-shiny, and will remove some specular effects from in-game
  139. // entities which support it. Setting this to 1 on dx8 will
  140. // result in some strange `fire' textures replacing their
  141. // appropriate counterparts, especially on medals, and certain
  142. // hats.
  143. mat_trilinear 0
  144. mat_wateroverlaysize 1
  145. mp_decals 1 // `9' is a good value to still see the spread pattern from a
  146. // scattergun without any real performance loss.
  147. r_3dsky 0
  148. r_ambientboost 0
  149. r_ambientfactor 0
  150. r_ambientmin 0
  151. r_avglight 0
  152. r_cheapwaterend 1
  153. r_cheapwaterstart 1
  154. r_decals 1
  155. r_decalstaticprops 0
  156. r_decal_cullsize 15
  157. r_drawdetailprops 0
  158. r_drawmodeldecals 0
  159. r_drawflecks 0
  160. r_dynamic 0
  161. r_flashlightdepthtexture 0
  162. r_forcewaterleaf 1
  163. r_lightaverage 0
  164. r_maxnewsamples 2
  165. r_maxsampledist 1
  166. r_propsmaxdist 0
  167. r_renderoverlayfragment 0
  168. r_staticprop_lod 4
  169. r_waterdrawreflection 0
  170. r_waterdrawrefraction 1
  171. r_waterforceexpensive 0
  172. r_waterforcereflectentities 0
  173. rope_averagelight 0
  174. rope_collide 0
  175. rope_rendersolid 0
  176. rope_shake 0
  177. rope_smooth 0
  178. rope_subdiv 0
  179. rope_wind_dist 0
  180. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  181. // it, for example, setting this to `1'
  182. // disables rain effects on *_sawmill.
  183. tracer_extra 0
  184. violence_ablood 0
  185. violence_hblood 0
  186.  
  187. // ----------------------------------------------------------------------------
  188. // Misc
  189. // ----------------------------------------------------------------------------
  190.  
  191. tf_colorblindassist "1"
  192. in_usekeyboardsampletime 0
  193. mat_clipz 1 // FX card users should set this to 0
  194. mat_forcehardwaresync 0
  195. mat_levelflush 1
  196. //m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
  197. // silly incompatibility with the Xfire overlay. You should use
  198. // it if you can!
  199. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  200. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  201. // performed on the GPU (as opposed to on the CPU). The
  202. // value `-1' autodetects hardware support for this
  203. // feature, which is safer than forcing it.
  204.  
  205. // ----------------------------------------------------------------------------
  206. // Threading
  207. // ----------------------------------------------------------------------------
  208.  
  209. mat_queue_mode 2
  210. cl_threaded_bone_setup 0
  211. cl_threaded_client_leaf_system 0
  212. r_queued_decals 0
  213. r_queued_ropes 1
  214. r_queued_post_processing 0
  215. r_threaded_client_shadow_manager 1
  216. r_threaded_particles 1
  217. r_threaded_renderables 1
  218.  
  219. // ----------------------------------------------------------------------------
  220. // Misc
  221. // ----------------------------------------------------------------------------
  222.  
  223. cl_forcepreload 1 // Force preloading
  224.  
  225.  
  226. // ----------------------------------------------------------------------------
  227. // Print
  228. // ----------------------------------------------------------------------------
  229.  
  230. echo "== fps config loaded =="
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