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  1. 18:50:45: CLR host plugin strings not found, dynamically loading 4 strings
  2. 18:50:45: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
  3. 18:50:45: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
  4. 18:50:45: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
  5. 18:50:45: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
  6. 18:50:45: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
  7. 18:50:45: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
  8. 18:50:46: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
  9. 18:52:28: CLR host plugin instance deleted; removing dynamically loaded localization strings
  10.  
  11.  
  12. Last game capture log:
  13. 2014-05-03, 16:43:41: we're booting up:
  14. 16:43:41: CaptureThread: attached to process DayZ.exe
  15. 16:43:41: D3D9 Present
  16. 16:43:42: NV Capture available
  17. 16:43:42: FBO available
  18. 16:43:42: GL Present
  19. 16:43:42: (half life scientist) everything.. seems to be in order
  20. 16:43:43: D3D9EndScene called
  21. 16:43:43: D3DPRESENT_PARAMETERS {
  22. 16:43:43: BackBufferWidth: 1680
  23. 16:43:43: BackBufferHeight: 1050
  24. 16:43:43: BackBufferFormat: D3DFMT_X8R8G8B8
  25. 16:43:43: BackBufferCount: 1
  26. 16:43:43: MultiSampleType: D3DMULTISAMPLE_NONE
  27. 16:43:43: MultiSampleQuality: 0
  28. 16:43:43: SwapEffect: D3DSWAPEFFECT_DISCARD
  29. 16:43:43: hDeviceWindow: 4195352
  30. 16:43:43: Windowed: false
  31. 16:43:43: EnableAutoDepthStencil: true
  32. 16:43:43: AutoDepthStencilFormat: D3DFMT_D24S8
  33. 16:43:43: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  34. 16:43:43: FullScreen_RefreshRateInHz: 60
  35. 16:43:43: PresentationInterval: 1
  36. 16:43:43: };
  37. 16:43:43: successfully set up d3d9 hooks
  38. 16:43:43: D3D9Present called
  39. 16:43:43: DoD3D9GPUHook: success - d3d9ex
  40. 16:43:52: D3DSURFACE_DESC {
  41. 16:43:52: Format: D3DFMT_X8R8G8B8
  42. 16:43:52: Type: D3DRTYPE_SURFACE
  43. 16:43:52: Usage: D3DUSAGE_RENDERTARGET
  44. 16:43:52: Pool: D3DPOOL_DEFAULT
  45. 16:43:52: MultiSampleType: D3DMULTISAMPLE_NONE
  46. 16:43:52: MultiSampleQuality: 0
  47. 16:43:52: Width: 1680
  48. 16:43:52: Height: 1050
  49. 16:43:52: };
  50. 16:43:52: successfully capturing d3d9 frames via GPU
  51. 16:43:57: D3D9Reset called
  52. 16:43:57: ---------------------- Cleared D3D9 Capture ----------------------
  53. 16:43:57: successfully set up d3d9 hooks
  54. 16:43:58: D3D9EndScene called
  55. 16:43:58: D3D9Present called
  56. 16:43:58: DoD3D9GPUHook: success - d3d9ex
  57. 16:43:58: D3DSURFACE_DESC {
  58. 16:43:58: Format: D3DFMT_X8R8G8B8
  59. 16:43:58: Type: D3DRTYPE_SURFACE
  60. 16:43:58: Usage: D3DUSAGE_RENDERTARGET
  61. 16:43:58: Pool: D3DPOOL_DEFAULT
  62. 16:43:58: MultiSampleType: D3DMULTISAMPLE_NONE
  63. 16:43:58: MultiSampleQuality: 0
  64. 16:43:58: Width: 1680
  65. 16:43:58: Height: 1050
  66. 16:43:58: };
  67. 16:43:58: successfully capturing d3d9 frames via GPU
  68. 16:47:25: ---------------------- Cleared D3D9 Capture ----------------------
  69. 16:47:25: received restart event, capturing
  70. 16:47:25: DoD3D9GPUHook: success - d3d9ex
  71. 16:47:25: D3D9EndScene called
  72. 16:47:25: D3D9Present called
  73. 16:47:25: D3DSURFACE_DESC {
  74. 16:47:25: Format: D3DFMT_X8R8G8B8
  75. 16:47:25: Type: D3DRTYPE_SURFACE
  76. 16:47:25: Usage: D3DUSAGE_RENDERTARGET
  77. 16:47:25: Pool: D3DPOOL_DEFAULT
  78. 16:47:25: MultiSampleType: D3DMULTISAMPLE_NONE
  79. 16:47:25: MultiSampleQuality: 0
  80. 16:47:25: Width: 1680
  81. 16:47:25: Height: 1050
  82. 16:47:25: };
  83. 16:47:25: successfully capturing d3d9 frames via GPU
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