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- 18:50:45: CLR host plugin strings not found, dynamically loading 4 strings
- 18:50:45: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
- 18:50:45: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
- 18:50:45: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
- 18:50:45: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
- 18:50:45: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
- 18:50:45: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
- 18:50:46: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
- 18:52:28: CLR host plugin instance deleted; removing dynamically loaded localization strings
- Last game capture log:
- 2014-05-03, 16:43:41: we're booting up:
- 16:43:41: CaptureThread: attached to process DayZ.exe
- 16:43:41: D3D9 Present
- 16:43:42: NV Capture available
- 16:43:42: FBO available
- 16:43:42: GL Present
- 16:43:42: (half life scientist) everything.. seems to be in order
- 16:43:43: D3D9EndScene called
- 16:43:43: D3DPRESENT_PARAMETERS {
- 16:43:43: BackBufferWidth: 1680
- 16:43:43: BackBufferHeight: 1050
- 16:43:43: BackBufferFormat: D3DFMT_X8R8G8B8
- 16:43:43: BackBufferCount: 1
- 16:43:43: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:43:43: MultiSampleQuality: 0
- 16:43:43: SwapEffect: D3DSWAPEFFECT_DISCARD
- 16:43:43: hDeviceWindow: 4195352
- 16:43:43: Windowed: false
- 16:43:43: EnableAutoDepthStencil: true
- 16:43:43: AutoDepthStencilFormat: D3DFMT_D24S8
- 16:43:43: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
- 16:43:43: FullScreen_RefreshRateInHz: 60
- 16:43:43: PresentationInterval: 1
- 16:43:43: };
- 16:43:43: successfully set up d3d9 hooks
- 16:43:43: D3D9Present called
- 16:43:43: DoD3D9GPUHook: success - d3d9ex
- 16:43:52: D3DSURFACE_DESC {
- 16:43:52: Format: D3DFMT_X8R8G8B8
- 16:43:52: Type: D3DRTYPE_SURFACE
- 16:43:52: Usage: D3DUSAGE_RENDERTARGET
- 16:43:52: Pool: D3DPOOL_DEFAULT
- 16:43:52: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:43:52: MultiSampleQuality: 0
- 16:43:52: Width: 1680
- 16:43:52: Height: 1050
- 16:43:52: };
- 16:43:52: successfully capturing d3d9 frames via GPU
- 16:43:57: D3D9Reset called
- 16:43:57: ---------------------- Cleared D3D9 Capture ----------------------
- 16:43:57: successfully set up d3d9 hooks
- 16:43:58: D3D9EndScene called
- 16:43:58: D3D9Present called
- 16:43:58: DoD3D9GPUHook: success - d3d9ex
- 16:43:58: D3DSURFACE_DESC {
- 16:43:58: Format: D3DFMT_X8R8G8B8
- 16:43:58: Type: D3DRTYPE_SURFACE
- 16:43:58: Usage: D3DUSAGE_RENDERTARGET
- 16:43:58: Pool: D3DPOOL_DEFAULT
- 16:43:58: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:43:58: MultiSampleQuality: 0
- 16:43:58: Width: 1680
- 16:43:58: Height: 1050
- 16:43:58: };
- 16:43:58: successfully capturing d3d9 frames via GPU
- 16:47:25: ---------------------- Cleared D3D9 Capture ----------------------
- 16:47:25: received restart event, capturing
- 16:47:25: DoD3D9GPUHook: success - d3d9ex
- 16:47:25: D3D9EndScene called
- 16:47:25: D3D9Present called
- 16:47:25: D3DSURFACE_DESC {
- 16:47:25: Format: D3DFMT_X8R8G8B8
- 16:47:25: Type: D3DRTYPE_SURFACE
- 16:47:25: Usage: D3DUSAGE_RENDERTARGET
- 16:47:25: Pool: D3DPOOL_DEFAULT
- 16:47:25: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:47:25: MultiSampleQuality: 0
- 16:47:25: Width: 1680
- 16:47:25: Height: 1050
- 16:47:25: };
- 16:47:25: successfully capturing d3d9 frames via GPU
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